Re: [hlds_linux] Replay - quickplay scoring penality

2012-01-04 Thread Steven J. Sumichrast
sv_visiblemaxplayers 24 I have three servers all getting replay traffic just fine. Steven J. Sumichrast On Jan 4, 2012, at 8:37 AM, Michael Johansen michs...@live.no wrote: Hi guys, I'm running 5 TF2 servers atm, and they all have Replay + QuickPlay enabled for the most traffic

Re: [hlds_linux] Killing Floor Server Admin Controls

2011-12-08 Thread Steven J. Sumichrast
looking up other commands. I'm not sure what kick/ban/unban commands and parameters are, but I'd imagine they support whatever is on the unreal tournament 3 server command lists. Steven J. Sumichrast On Dec 8, 2011, at 3:26 AM, Carl aidsf...@gmail.com wrote: Everytime I try and enter a command

Re: [hlds_linux] TF2 Server VM performance

2011-11-13 Thread Steven J. Sumichrast
change. Are you swapping to disk a lot inside the vm? Steven J. Sumichrast On Nov 13, 2011, at 11:01 AM, Phillip Burk philb...@mac.com wrote: I have a TF2 server set up on a Debian 6 VM. Ping times to/from the server from my laptop are quite reasonable: ~40 ms. I have no issues getting

Re: [hlds_linux] TF2 Server VM performance

2011-11-13 Thread Steven J. Sumichrast
ram limit is that specified on the first scren of the vm. Steven J. Sumichrast On Nov 13, 2011, at 12:07 PM, Phillip Burk philb...@mac.com wrote: Steven, thanks for the reply. I am completely new to virtualization but am a systems admin by trade. I am going to check the logging levels

Re: [hlds_linux] New TF2 server installation - lag issues

2011-07-03 Thread Steven J. Sumichrast
. Thats not a virtualization problem. Steven J. Sumichrast On Jul 3, 2011, at 6:21 PM, Steven Hartland kill...@multiplay.co.uk wrote: Then your either lucky or just running small servers or just haven't noticed the loss in performance your suffering. VM's by their very nature are no substitute

Re: [hlds_linux] Running multiple TF2 servers from one install

2010-02-14 Thread Steven J. Sumichrast
symlinked using the same common directories works flawless for me. Steven J. Sumichrast On Feb 14, 2010, at 6:41 AM, Andy Wallace andywalla...@yahoo.com wrote: We set up our TF2 servers to work in just that way. Firstly you need to set up one location to store all the common files (e.g

Re: [hlds_linux] Running multiple TF2 servers from one install

2010-02-14 Thread Steven J. Sumichrast
wasn't attacking you in any way. Steven J. Sumichrast On Feb 14, 2010, at 12:24 PM, Andy Wallace andywalla...@yahoo.com wrote: Why? because I used ln -s source target before but the symlinked files didn't show on ftp. They were only visible in an ssh console which is no more use than

Re: [hlds_linux] Game Server Manager Needed - Hiring

2009-10-27 Thread Steven J. Sumichrast
Shane, I had emailed you after receiving this email but never heard back. I had asked if you were still hunting but did not submit a resume or anything. Just curious if there wa interest or not. Thanks! Steven J. Sumichrast On Oct 27, 2009, at 8:50 AM, Shane Robinett sh...@phxx.com wrote

Re: [hlds_linux] srcds virtualized

2009-08-25 Thread Steven J. Sumichrast
and synergy. Very flexible and been very pleased with results. Steven J. Sumichrast On Aug 25, 2009, at 10:07 AM, Claudio Beretta beretta.clau...@gmail.com wrote: HiI'd like to know your experiences with running srcds in a virtualized environment. Searching mail-archive for past discussions

Re: [hlds_linux] [TF2] pyro_extinguish and sniper_extinguish missing since last patch

2009-06-12 Thread Steven J. Sumichrast
trunk so who knows. Thanks, guess I'll hve to look harder next time. :) Steven J. Sumichrast On Jun 11, 2009, at 4:35 PM, Octo octodhd_h...@monkeyrings.com wrote: sniper_extinguish and pyro_extinguish are generated by the hlstatsx:CE sourcemod plugin. I'm seeing them in my logs and I'm using

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-05-27 Thread Steven J. Sumichrast
This happened for the first time on my server tonight. I've never experienced yhe disconnection until tonight. Had to restart during prime time to fix it. Grumble. Steven J. Sumichrast On May 27, 2009, at 10:36 PM, FPSB | Goerge brutalgoerge...@gmail.com wrote: Seems like they had fixed

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-05-27 Thread Steven J. Sumichrast
rather critical things, such as sourcemod updates and plugin updates, which is consider far more reasonable for a server restart than reconnecting to steam! Steven J. Sumichrast On May 27, 2009, at 11:42 PM, 1nsane 1nsane...@gmail.com wrote: Same here. 8 full servers with no unlockables

Re: [hlds_linux] Killing Floor Server update ?

2009-05-20 Thread Steven J. Sumichrast
I've got music on my five Linux servers. Have not experienced no music yet. Steven J. Sumichrast On May 20, 2009, at 10:01 AM, Marc.B vg.ha...@gmail.com wrote: There was another update, but still not announcing on the linux list. I have another reported bug that seems to be Linux Only

Re: [hlds_linux] Killing Floor Server update ?

2009-05-16 Thread Steven J. Sumichrast
They announced it on hlds only. They're working out a bug with perks that only seems to happen on Linux. Steven J. Sumichrast On May 16, 2009, at 8:47 AM, Marc.B vg.ha...@gmail.com wrote: Hey, I didn't saw any message on the list, but I saw an update was release this night, so I share

Re: [hlds_linux] L4D question..

2009-05-01 Thread Steven J. Sumichrast
I typcially will use net console port, the master, and issue shutdown. As each fork finishes it's current game they exit. When all have exited it does the auto reboot which triggers the update. Steven J. Sumichrast On May 1, 2009, at 7:50 AM, Eric Riemers riem...@binkey.nl wrote: All

Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Steven J. Sumichrast
Guess I should've stated it better. I'd you specify exclusive and search key, you won't land on a server. If you use this method it does, as shown. Sorry for that confusion! Steven J. Sumichrast On Apr 22, 2009, at 3:15 PM, rav...@arkanox.net wrote: You can use the lobby

Re: [hlds_linux] Dealing with retry spam

2009-04-21 Thread Steven J. Sumichrast
sourcemod not the engie. Should help keep the spam down. Steven J. Sumichrast On Apr 21, 2009, at 10:43 AM, Carl aidsf...@gmail.com wrote: As a side note: Why are you worried about dirty words appearing on your server? If memory serves me, this game is rated mature. Are feelings going

Re: [hlds_linux] L4D campaign mode turning into a broken versus mode on map change

2009-04-19 Thread Steven J. Sumichrast
Are you running sourcemod? If so have you updated to tv latest release or snap shot? Make sure that the nextmap plugin is not installed. It does weird things with l4d. Sent from my iPhone On Apr 19, 2009, at 2:47 AM, ics i...@ics-base.net wrote: The glitch i was talking about had nothing

Re: [hlds_linux] Error verifying STEAM UserID Ticket

2009-02-24 Thread Steven J. Sumichrast
Something happened with steam a few hours ago. Had to restart my servers and we're running fine now. Sent from my iPhone On Feb 24, 2009, at 8:30 PM, Daniel Duarte dfdua...@gmail.com wrote: This is happening in CS 1.6 too, i can't play any of my games :/ [ ]'s Daniel Duarte On Tue,

Re: [hlds_linux] Alltalk between maps (l4d)

2009-02-16 Thread Steven J. Sumichrast
...@gmail.com wrote: all i do is : bind f10 rcon_password mypassword;wait;sv_alltalk 1 It also annoys me that this gets reset, but hitting f10 brings it back in an instant. On Mon, Feb 16, 2009 at 3:36 PM, Steven J. Sumichrast packh...@gmail.com wrote: So I did more research on my box

Re: [hlds_linux] Alltalk between maps (l4d)

2009-02-16 Thread Steven J. Sumichrast
...@gmail.comwrote: all i do is : bind f10 rcon_password mypassword;wait;sv_alltalk 1 It also annoys me that this gets reset, but hitting f10 brings it back in an instant. On Mon, Feb 16, 2009 at 3:36 PM, Steven J. Sumichrast packh...@gmail.com wrote: So I did more research on my box. Awhile back I

Re: [hlds_linux] Tf2/l4d updates?

2009-02-11 Thread Steven J. Sumichrast
Certainly didn't mean to intend my server is the end all stats for tf2, I am just echoing the comments I've heard from numerous people I play with, all of whom really want to see new content for tf2. All very anxious for new tf and l4d content. Sent from my iPhone On Feb 11, 2009, at 5:23

Re: [hlds_linux] The Ship does not start

2009-02-05 Thread Steven J. Sumichrast
Try deleting or renaming clientregistry.blob from .steam. I've had to remove that when my updates got hosed. That causes the steam app to recreate it and then updates started running. I know this isn't an update issue, but perhaps it will fix master server look up. Sent from my iPhone On

Re: [hlds_linux] L4D: forks and autoupdate

2009-01-24 Thread Steven J. Sumichrast
None of my forks had users on them. The master had notice that on map change it would update. I figures since nobody was on the master would shut down. Guess not. Had to quit manually which forced it to auto update Wish auto update would get fixed. Sent from my iPhone On Jan 24, 2009, at

Re: [hlds_linux] L4D: forks and autoupdate

2009-01-24 Thread Steven J. Sumichrast
from my iPhone On Jan 24, 2009, at 10:14 AM, AnAkIn . anakin...@gmail.com wrote: Auto update doesn't work either here with forked servers. I had to shut down the servers and start the script again, so it would update and then start the forked servers. 2009/1/24 Steven J. Sumichrast packh

Re: [hlds_linux] kk rcon for l4d? or even from client console?

2009-01-16 Thread Steven J. Sumichrast
Send a blank line then do PASS password To see commands type find Sent from my iPhone On Jan 16, 2009, at 4:37 PM, Kevin J. Anderson les...@counter-strike.net wrote: Yes, but where is some documentation on how to issue commands to it? I telnet to the port,and start issuing commands

Re: [hlds_linux] Left 4 Dead Update Available

2009-01-14 Thread Steven J. Sumichrast
I've got some issues with the update. Boomer vomit is not displaying for anyone ok my server for the boomer player. The player can't see the vomit everyone else can. Also weapons are randomly not showing in first person. Sent from my iPhone On Jan 14, 2009, at 8:52 PM, Jason Ruymen

Re: [hlds_linux] L4D child servers crashed after update was released

2009-01-14 Thread Steven J. Sumichrast
Same here. When the update came out, it looks like the master issues shutdown which made all the forks that had no players stop taking requests. I was ok one of the forks at update time. The server shut our fork down at map change and started the update. After update all was normal. Sent