Great!
What is the difference between versus and team versus?
Thanks
El mar, 10-11-2009 a las 09:26 +0200, ics escribió:
Just a note for everyone, this update brought up new gametype called
teamversus so now there is coop, versus, survival and teamversus.
-ics
Jason Ruymen kirjoitti:
That's a good question, I wanted to ask too ;)
If someone knows ... Please answer :D
Le mardi 10 novembre 2009 à 09:21 -0200, Nevermore a écrit :
Great!
What is the difference between versus and team versus?
Thanks
El mar, 10-11-2009 a las 09:26 +0200, ics escribió:
Just a note for
You'll team up with 3 of your mates and it finds you 4 others that did
the same. :)
Great!
What is the difference between versus and team versus?
Thanks
El mar, 10-11-2009 a las 09:26 +0200, ics escribió:
Just a note for everyone, this update brought up new gametype called
Sounds great :D
Le mardi 10 novembre 2009 à 13:45 +0100, Alexander Bienzeisler a écrit :
You'll team up with 3 of your mates and it finds you 4 others that did
the same. :)
Great!
What is the difference between versus and team versus?
Thanks
El mar, 10-11-2009 a las 09:26 +0200,
A required update for Left 4 Dead is now available. Please run hldsupdatetool
to receive. The specific changes include:
- Fixed a crash related to a Crash Course achievement
- Fixed an issue were bots and computer controlled special infected were being
reported via View Game Info
- Added Team
Just a note for everyone, this update brought up new gametype called
teamversus so now there is coop, versus, survival and teamversus.
-ics
Jason Ruymen kirjoitti:
A required update for Left 4 Dead is now available. Please run
hldsupdatetool to receive. The specific changes include:
-
engine.dll was updated, but not engine.so
A highly recommended update for Left 4 Dead is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Item density calculation corrected for Versus games
- Fixed weapon density in Crash Course
-
WOWOWOWOWOWW
I just commented out sv_region
6 of my servers filled up RIGHT after they came back up.
Jonah Hirsch
---
On Wed, Sep 30, 2009 at 11:31 PM, Ronny Schedel i...@ronny-schedel.dewrote:
engine.dll was updated, but not engine.so
A highly recommended update for
Like it was mentioned, it also fixes the community list.
It ALSO fixes the search key!
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Thu, Oct 1, 2009 at 12:10 AM, Jonah Hirsch crazydog...@gmail.com wrote:
WOWOWOWOWOWW
I just commented out sv_region
6 of
and error and can see no logical reason why
sv_region would do this, but hey it works lol.
Cheers,
MUG
www.gamespace.net.au
From: crazydog...@gmail.com
Date: Thu, 1 Oct 2009 00:12:22 -0700
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Left 4 Dead Update Available
Like
After last update I also don't see my Left 4 Dead dedicated servers.
=(
Andrey.
WOWOWOWOWOWW
I just commented out sv_region
6 of my servers filled up RIGHT after they came back up.
Jonah Hirsch
---
On Wed, Sep 30, 2009 at 11:31 PM, Ronny Schedel
server mailing list
Subject: Re: [hlds_linux] Left 4 Dead Update Available
WOWOWOWOWOWW
I just commented out sv_region
6 of my servers filled up RIGHT after they came back up.
Jonah Hirsch
---
On Wed, Sep 30, 2009 at 11:31 PM, Ronny Schedel i...@ronny-schedel.dewrote
-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Thursday, October 01, 2009 9:10 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead Update Available
WOWOWOWOWOWW
I just commented out
Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch
Sent: Thursday, October 01, 2009 9:10 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead Update Available
WOWOWOWOWOWW
Remove the -ip part and specify your public IP address with +ip
Server stil cannot start using command +ip 192.168.1.2 -ip
78.107.254.109.
It is behind NAT and firewall and cannot be moved to the external at all.
The full command:
/home/steam/l4d/srcds_run +clientport 27004+## +hostport
My L4D server is fully updated with verify_all and it still complains to
restart at map change.
A new, highly recommended Left 4 Dead update is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Made the variable mp_gamemode available again. Note
Behind a NAT, you're going to want to bind to your internal IP. So...
+ip 192.168.1.2
You don't need -ip and you don't need to declare your external IP at all.
-Richard Eid
On Wed, Sep 30, 2009 at 2:58 AM, Ronny Schedel
Yes, to start server I did that. But the servers is unseen in group server
list at all. And I do have net_public_adr in CFG, but no use.
Yes, I know, and knew, that in fact, I tried to bind to external IP behind
the NAT, but it worked without errors and correctly. But now it wont... =(
The problem is the setmaster command, it adds new master servers with the
wrong port (27010 instead of 27011).
My L4D server is fully updated with verify_all and it still complains to
restart at map change.
A new, highly recommended Left 4 Dead update is now available. Please run
Works fine here. 27011. First 4 lines come from server.cfg (by me) and
last 2 are set by l4d automatically.
Adding master at 68.142.72.250:27011
Adding master at 69.28.140.246:27011
Adding master at 69.28.140.247:27011
Adding master at 72.165.61.189:27011
Connection to Steam servers successful.
If you specify the port, it uses the correct port, that's not the issue.
Works fine here. 27011. First 4 lines come from server.cfg (by me) and
last 2 are set by l4d automatically.
Adding master at 68.142.72.250:27011
Adding master at 69.28.140.246:27011
Adding master at
mp_gamemode
Unknown command mp_gamemode
Are you sure it's made available? Fully updated server just now and
still that command doesn't work. Also right now a server marked
sv_gametypes coop,survival is running a versus game so is the lobby
system really obeying gametypes properly?
-ics
Jason
I pretty sure it's still broken.
I received another update this morning, but it was only dll files (on a
linux server).
Jonah Hirsch
---
On Wed, Sep 30, 2009 at 9:17 AM, ics i...@ics-base.net wrote:
mp_gamemode
Unknown command mp_gamemode
Are you sure it's made
When I try to change the gamemode using mp_gamemode, it doesnt work and
returns unknown command. However, I run a few plugins that use mp_gamemode
to function, and they're all operating properly as far as I can see.
On Wed, Sep 30, 2009 at 9:17 AM, ics i...@ics-base.net wrote:
mp_gamemode
Same issue here too...also getting the same thing for the
mm_dedicated_force_servers
On Wed, 30 Sep 2009 19:17:53 +0300, ics i...@ics-base.net wrote:
mp_gamemode
Unknown command mp_gamemode
Are you sure it's made available? Fully updated server just now and
still that command doesn't work.
I tried to sum up what I did to fix all this, hope it works for you. Oh,
and hi! ;)
http://forums.steampowered.com/forums/forumdisplay.php?f=130
I pretty sure it's still broken.
I received another update this morning, but it was only dll files (on a
linux server).
Jonah Hirsch
AFAIK the cvar is now existant but hidden.
When I try to change the gamemode using mp_gamemode, it doesnt work and
returns unknown command. However, I run a few plugins that use mp_gamemode
to function, and they're all operating properly as far as I can see.
On Wed, Sep 30, 2009 at 9:17 AM,
On Wed, 30 Sep 2009 12:38:11 -0400, you wrote:
Same issue here too...also getting the same thing for the
mm_dedicated_force_servers
mm_dedicated_force_servers works just fine here.
However, sv_gametypes does not.
-Mikael
___
To unsubscribe, edit your
In VS mode, it seems that the server crashes 50% of the time when someone is
incapped, especially by a witch. Right before it crashes, the last line in
the console log is always someone getting incapped. This is happening with
the most recent SourceMod and no extra plugins at all.
On Wed, Sep
I'd like to know how any of the changes made in the last two patches is
helping server operators at all. Why not leave legacy features enabled
for those who aren't using a client to start their servers :(
Also, can someone please confirm/deny that sv_search and
steamgroup_exclusive are still
That's how it was before. You could change it with sm_cvar mp_gamemode
WHATEVER right after CC was released. The update didn't seem to do anything
to mp_gamemode.
Jonah Hirsch
---
On Wed, Sep 30, 2009 at 9:45 AM, Alexander Bienzeisler ch...@amd.co.atwrote:
AFAIK the cvar
- Original Message -
From: Mikael Pedersen gummikyll...@ejberg.dk
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Wednesday, September 30, 2009 9:54 AM
Subject: Re: [hlds_linux] Left 4 Dead Update Available - Stil cannot use -IP
On Wed, 30
Hopefully the issue with matchmaking has been/will be identified, and a
patch will be released today.they were pretty quick on the last one,
even though only part of it worked.
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Wed, Sep 30, 2009 at 9:48 AM,
So you want me to browse through all messages in Left 4 Dead game forums
before i find the answer? Gimme a direct link please.
-ics
Alexander Bienzeisler kirjoitti:
I tried to sum up what I did to fix all this, hope it works for you. Oh,
and hi! ;)
I was playing vs last night with sourcemod and a handful of plugins, and
personally got incapped by the witch myself. No crash there.
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Wed, Sep 30, 2009 at 9:50 AM, Brent Veal naslund.fan...@gmail.comwrote:
In
Whoops, should have been this one
http://forums.steampowered.com/forums/showthread.php?t=978127
sorry ;)
So you want me to browse through all messages in Left 4 Dead game forums
before i find the answer? Gimme a direct link please.
-ics
___
Subject: Re: [hlds_linux] Left 4 Dead Update Available
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Message-ID:
6095949b0909300954y1c730ea7x91c6c23f891dd...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1
That's how it was before
mm_dedicated_force_servers only exists on the client. It works fine for me.
- Dave
gru...@thefarrside.net wrote:
Same issue here too...also getting the same thing for the
mm_dedicated_force_servers
On Wed, 30 Sep 2009 19:17:53 +0300, ics i...@ics-base.net wrote:
mp_gamemode
Unknown
A highly recommended update for Left 4 Dead is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Item density calculation corrected for Versus games
- Fixed weapon density in Crash Course
- mp_gamemode now a valid command
- New localized audio for
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Wed, 30 Sep 2009 20:07:25 -0700
Subject: [hlds_linux] Left 4 Dead Update Available
A highly recommended update for Left 4 Dead is now available. Please run
hldsupdatetool to receive
...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Date: Wed, 30 Sep 2009 20:07:25 -0700
Subject: [hlds_linux] Left 4 Dead Update Available
A highly recommended update for Left 4 Dead is now available. Please run
hldsupdatetool to receive the update. The specific changes include
With regards to commenting out sv_region it only appears to correct groups and
not lobby.
Cheers,
MUG
www.gamespace.net.au
From: dugan...@hotmail.com
To: hlds_linux@list.valvesoftware.com
Date: Thu, 1 Oct 2009 15:16:51 +1000
Subject: Re: [hlds_linux] Left 4 Dead Update Available
Hi
A required update for Left 4 Dead has been released. Please run hldsupdatetool
to receive the update. The specific changes include:
- A new campaign, Crash Course, is now available for play in Campaign, Versus
and Survival modes
- In Versus mode, all weapons, pills, health packs, molotovs,
@list.valvesoftware.com'; 'h...@list.valvesoftware.com';
'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Left 4 Dead Update Available
A required update for Left 4 Dead has been released. Please run hldsupdatetool
to receive the update. The specific changes include:
- A new campaign, Crash Course
: [hlds_linux] Left 4 Dead Update Available
A required update for Left 4 Dead has been released. Please run
hldsupdatetool to receive the update. The specific changes include:
- A new campaign, Crash Course, is now available for play in
Campaign, Versus and Survival modes
- In Versus mode
PM
To: 'hlds_linux@list.valvesoftware.com'
Subject: Re: [hlds_linux] Left 4 Dead Update Available
This update should also include the fix for the defunct processes
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com
Hi all
Don't work =(
Trying to update the Left 4 Dead server
[and...@cgs1 srcds]$ ./steam -command update -game left4dead -dir
/home/andrey/srcds/
Checking bootstrapper version ...
Updating Installation
Retrying in 30 seconds. . .
Retrying in 30 seconds. . .
Retrying in 30 seconds. . .
Client
Same thing here too..
*sigh*
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Tue, Sep 29, 2009 at 11:26 AM, Andrey Egorov ego...@cotec.ru wrote:
Hi all
Don't work =(
Trying to update the Left 4 Dead server
[and...@cgs1 srcds]$ ./steam -command update
Wait - mine just started updating.Looks like it's fixed
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United States
On Tue, Sep 29, 2009 at 11:31 AM, Jonah Hirsch crazydog...@gmail.comwrote:
Same thing here too..
*sigh*
Jonah Hirsch
---
Sent from
Andrey Egorov wrote:
Hi all
Don't work =(
Trying to update the Left 4 Dead server
[and...@cgs1 srcds]$ ./steam -command update -game left4dead -dir
/home/andrey/srcds/
Checking bootstrapper version ...
Updating Installation
Retrying in 30 seconds. . .
Retrying in 30 seconds. . .
L4D updated in 20 seconds for me, Steam client :O
Thanks,
- Saul.
2009/9/29 Andrey Egorov ego...@cotec.ru
Hi all
Don't work =(
Trying to update the Left 4 Dead server
[and...@cgs1 srcds]$ ./steam -command update -game left4dead -dir
/home/andrey/srcds/
Checking bootstrapper version ...
Spoke 1 second too soon.
The Steam servers are currently too busy to handle your request
LAEM
Thanks,
- Saul.
2009/9/29 Saul Rennison saul.renni...@gmail.com
L4D updated in 20 seconds for me, Steam client :O
Thanks,
- Saul.
2009/9/29 Andrey Egorov ego...@cotec.ru
Hi all
Don't work
They seem to have released the update now, at the busy time to test how
their network can handle the load. Otherwise this would have been
released 6-8 hours from now. Just wait, it will eventually update.
-ics
Andrey Egorov kirjoitti:
Hi all
Don't work =(
Trying to update the Left 4 Dead
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Sent: Tuesday, September 29, 2009 8:59 PM
Subject: [hlds_linux] Left 4 Dead Update Available
A required update for Left 4 Dead has been released. Please run
hldsupdatetool to receive the update
Come on, tell us where you got the updater speed hack from. =P
-TheGeekLord
Saul Rennison wrote:
L4D updated in 20 seconds for me, Steam client :O
Thanks,
- Saul.
2009/9/29 Andrey Egorov ego...@cotec.ru
Hi all
Don't work =(
Trying to update the Left 4 Dead server
[and...@cgs1
...@list.valvesoftware.com
Sent: Tuesday, September 29, 2009 8:59 PM
Subject: [hlds_linux] Left 4 Dead Update Available
A required update for Left 4 Dead has been released. Please run
hldsupdatetool to receive the update. The specific changes include:
- A new campaign, Crash Course, is now available
Mine just started updating, 37% v28 to v29
On Tue, Sep 29, 2009 at 1:45 PM, TheGeekLord li...@thegeeklord.net wrote:
Come on, tell us where you got the updater speed hack from. =P
-TheGeekLord
Saul Rennison wrote:
L4D updated in 20 seconds for me, Steam client :O
Thanks,
- Saul.
?
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Sent: Tuesday, September 29, 2009 8:59 PM
Subject: [hlds_linux] Left 4 Dead Update Available
A required update for Left
...@list.valvesoftware.com
Sent: Tuesday, September 29, 2009 8:59 PM
Subject: [hlds_linux] Left 4 Dead Update Available
A required update for Left 4 Dead has been released. Please run
hldsupdatetool to receive the update. The specific changes include:
- A new campaign, Crash Course
On 29.09.2009 21:59, Jason Ruymen wrote:
A required update for Left 4 Dead has been released. Please run
hldsupdatetool to receive the update. The specific changes include:
- A new campaign, Crash Course, is now available for play in Campaign,
Versus and Survival modes
- In Versus mode,
#
#Console initialized.
lUnable to remove /home/wodzu3/games/l4d/left4dead/addonlist.txt!
#Unable to remove /home/wodzu3/games/l4d/left4dead/addonlist.txt!
#Game.dll loaded for L4D - Co-op - Normal
ConVarRef cl_language doesn't point to an existing ConVar
-Server is hibernating
ConVarRef
Zuko wrote:
#
#Console initialized.
lUnable to remove /home/wodzu3/games/l4d/left4dead/addonlist.txt!
#Unable to remove /home/wodzu3/games/l4d/left4dead/addonlist.txt!
#Game.dll loaded for L4D - Co-op - Normal
ConVarRef cl_language doesn't point to an existing ConVar
-Server is hibernating
On Tue, 2009-09-29 at 10:59 -0700, Jason Ruymen wrote:
A required update for Left 4 Dead has been released. Please run
hldsupdatetool to receive the update. The specific changes include:
- A new campaign, Crash Course, is now available for play in Campaign,
Versus and Survival modes
-
I figured out my issue with my forks.
I used to have my ports set in the command line as this:
-port 27001##
which would give me
27001, 27002, 27003, etc.
After this update, I had to change it to -port 270##
That seems to fix that issue (Although not all the servers are coming up,
but the ports
You can also use 27001+## for the same thing. Doesn't make a difference
in your case, but if your ports are not starting at a number which ends
in 01 then the +## syntax is handy.
Jonah Hirsch wrote:
I figured out my issue with my forks.
I used to have my ports set in the command line as
Hans Nieser wrote:
I'm having a terrible time getting my server to update. I found that in
the Windows Steam client you can set a region under the download
settings, and once I set it to Japan it updated straight away at over
1MB/s. Is there a way to do something similar on the Linux Steam
At one point I got an error about an expired user ticket, so I deleted
~/.steam/ClientRegistry.blob and started the update again, and after
that it went a lot faster. My guess is that I got new content server
addresses the second time around. Perhaps if you try killing your
update, deleting
On 29.09.2009 22:54, Nikolay Shopik wrote:
On 29.09.2009 21:59, Jason Ruymen wrote:
A required update for Left 4 Dead has been released. Please run
hldsupdatetool to receive the update. The specific changes include:
- A new campaign, Crash Course, is now available for play in Campaign,
On Tue, 2009-09-29 at 17:21 -0400, David A. Parker wrote:
At one point I got an error about an expired user ticket, so I deleted
~/.steam/ClientRegistry.blob and started the update again, and after
that it went a lot faster. My guess is that I got new content server
addresses the second
You can still change mp_gamemode with sourcemod
sm_cvar mp_gamemode versus
I've noticed that swiping any player (infected or survivor, human or bot),
the server crashes.
Anyone else?
Jonah Hirsch
---
On Tue, Sep 29, 2009 at 3:22 PM, Hans Nieser h.nie...@xs4all.nl wrote:
Just wanna mention this is with sourcemod.
I cant test it without sourcemod because
1) mp_gamemode is a hidden cvar now
2) I can't connect to my servers from a lobby, and testing on a listen
server isn't what I want.
Jonah Hirsch
---
Sent from Flagstaff, Arizona, United
} Subject: Re: [hlds_linux] Left 4 Dead Update Available
}
} Just wanna mention this is with sourcemod.
}
} I cant test it without sourcemod because
} 1) mp_gamemode is a hidden cvar now
} 2) I can't connect to my servers from a lobby, and testing on a listen
} server isn't what I want.
}
} Jonah
A new, highly recommended Left 4 Dead update is now available. Please run
hldsupdatetool to receive the update. The specific changes include:
- Made the variable mp_gamemode available again. Note that you can also load
maps directly with different game modes by specifying it in the map
Server stil cannot start using command +ip 192.168.1.2 -ip 78.107.254.109.
It is behind NAT and firewall and cannot be moved to the external at all.
The full command:
/home/steam/l4d/srcds_run +clientport 27004+## +hostport 27014+##
+systemlinkport 27034+## +exec server##.cfg +ip 192.168.1.2
An optional update for Left 4 Dead is now available. Please run hldsupdatetool
to receive it. The specific changes include:
- Fixed problem with add-on installer failing to install add-ons properly on
some versions of Windows
- Transition screen now shows campaign and map names for add-on
An optional update for Left 4 Dead is now available. Please run hldsupdatetool
to receive it. The specific changes include:
- Lobbies and games you've recently joined and left will be ignored for two
minutes. This will prevent a player from ending up in the same lobby or game
when quickly
An update for Left 4 Dead is now available. Please run hldsupdatetool to
receive it. The specific changes include:
- Removed the Are you ready to play Versus? confirmation
- Fixed a crash when using mouse wheel or keyboard to select Campaign chapters
- Fixed sv_steamgroup_exclusive servers
Thanks for the sv_steamgroup_exclusive fix! So far it appears to be working
like it should.
- Dave
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
Date: Monday, June 29, 2009 7:34 pm
Subject: [hlds_linux] Left 4 Dead Update Available
To: 'hlds_linux
it appears to be
working like it should.
- Dave
- Original Message -
From: Jason Ruymen jas...@valvesoftware.com
Date: Monday, June 29, 2009 7:34 pm
Subject: [hlds_linux] Left 4 Dead Update Available
To: 'hlds_linux@list.valvesoftware.com'
hlds_linux@list.valvesoftware.com
A required update for Left 4 Dead is now available. Please run hldsupdatetool
to receive it. The specific changes include:
Client:
- Removed an infinite ammo exploit for molotovs
Add-on Campaign Support:
- Players download third party campaigns as single .VPK file
- Players can manage and
Curious, does sv_downloadurl work currently in l4d?
Kevin
Jason Ruymen wrote:
A required update for Left 4 Dead is now available. Please run
hldsupdatetool to receive it. The specific changes include:
Client:
- Removed an infinite ammo exploit for molotovs
Add-on Campaign Support:
-
The VPK files need to be downloaded out of game. When you join a lobby that
is for an add-on, it prompts you with a link that the mapmaker provided when
packaging the vpk.
It's too bad you can't download it from the server, but it makes sense
because you wouldn't be there for the start of the
It hasnt worked prior to this update, dont know if this update fixes it or
not
On Thu, Jun 25, 2009 at 2:34 PM, Kevin J. Anderson
les...@counter-strike.net wrote:
Curious, does sv_downloadurl work currently in l4d?
Kevin
Jason Ruymen wrote:
A required update for Left 4 Dead is now
Seems to work, but how, that is the question. Single VPK file into
download host addons-folder? Someone @ Valve could verify this since the
method for downloading stuff is different in L4D than in other Source games.
-ics
Kevin J. Anderson kirjoitti:
Curious, does sv_downloadurl work
At first I thought that the VPK would be downloaded from the person(s)
having the add-on in the lobby, kind of peer-to-peer like. Then again
I see networking issues with this.
On Fri, Jun 26, 2009 at 12:07 AM, Jonah Hirschcrazydog...@gmail.com wrote:
The VPK files need to be downloaded out of
I really do not understand why Valve didnot make map download it like in
Blizzard battle.net you join the lobby. And you automatically download the
map from the lobby creator.
Its sometimes not that fast, but at least you a getting the map without any
trouble... Now its ridicilous.
It would be nice to at least have the option to download through whatever
the server has sv_downloadurl set to. So at least that way you'd know that
everyone in the game has the same map version as the server does.
On Thu, Jun 25, 2009 at 3:43 PM, Da-Huntha da-hun...@lostmoment.com wrote:
At
DotA AllStars v1.5 - 1.0MB
deadline.vpk - 15.1MB (And this isn't even close to a full campaign)
That's just my guess.
-Mike
On Thu, Jun 25, 2009 at 5:51 PM, Eddy Tarantulo valvelis...@gmail.comwrote:
I really do not understand why Valve didnot make map download it like in
Blizzard
A recommended update for Left 4 Dead is now available. Please run
hldsupdatetool to receive it. The specific changes include:
Survival Mode:
- Removed an exploit from The Construction Site
- Fixed issues with Survival Mode medals not being awarded properly in rare
cases
- Times will no longer
A recommended update for Left 4 Dead is now available. Please run
hldsupdatetool to receive it. The specific changes include:
- Removed a survival related command exploit
- Achievements with multiple criteria can now be expanded to show progress
- mp_gamemode is now included with other console
Thats why you need good teamwork.. :)
Going melee in a corner is a no-no now, which is good.. i stopped playing
because if survivors are any good, they always get to the end..
Waiting for the l4d update with vs with the 2 other maps.. should be
somewhere next month..
On Wed, 25 Mar 2009
A required update for Left 4 Dead has been released. Please run hldsupdatetool
to receive the update. The specific changes include:
Game and client changes:
- Introduced fatigue to the melee attack in versus mode. You will see a HUD
display when your melee swing is cooling down
- Boomer vomit
I updated but everything went up a version and 2 of the sections didnt
install anything new.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
First impressions with the melee timer are good, but I think they need
to be adjusted down a bit.If you get hit by a horde, even the best
players get borked w/ a few special infected attacks...
Its been a while in a game were we didn't survive most of the time.
maybe its new, but so far I
This bug has been in the game since release? It doesn't happen all
the time but when I see it happen, it's usually because of a hunter
pouncing the survivors as the lift is going up, some survivors are
pushed away on the side of the ladder and get stuck in it.
--
Ravnox
Quoting James
Yeah, that could be what happened. Weird that none of us had seen it
before, but I'll take your word for it that it's not new.
Ravnox wrote:
This bug has been in the game since release? It doesn't happen all
the time but when I see it happen, it's usually because of a hunter
pouncing the
Same here: 8 L4D servers, no one respond any more to A2S_INFO queries. I
don't have sv_password on my server.cfg / serverXX.cfg
The servers show up in HLSW, but HLSW doesn't report they're running
metamod/sourcemod.
And my PHP scripts querying the servers from my website homepage does not
show the
-
From: Coldorak coldorak@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Thursday, March 12, 2009 8:36 AM
Subject: Re: [hlds_linux] Left 4 Dead Update Available
Same here: 8 L4D servers, no one respond any more to A2S_INFO queries. I
don't
It's something with your PHP script. My scripts can query updated servers
without any problems.
Same here: 8 L4D servers, no one respond any more to A2S_INFO queries. I
don't have sv_password on my server.cfg / serverXX.cfg
The servers show up in HLSW, but HLSW doesn't report they're
It's strange as they worked before the update, and still work for my TF2
servers
Can I see your script source?
Thanks
Cold
On Thu, Mar 12, 2009 at 9:18 AM, Ronny Schedel i...@ronny-schedel.dewrote:
It's something with your PHP script. My scripts can query updated servers
without any
1 - 100 of 160 matches
Mail list logo