Re: [hlds_linux] TF2 and CSS not working since the last update - general problem

2011-07-05 Thread E3pO
Whoever does QA for Valve needs their job evaluated. I can agree with that! What is the point of them making BETA game releases to test things with if they do releases that break the production builds? Releases for anything that isn't a beta game should be stable builds and nothing more. Please

[hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Daniel Nilsson
Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well cp_badlands cp_fastlane ctf_turbine cp_freight_final1 sv_tags: sv_tags =

Re: [hlds_linux] TF2 and CSS not working since the last update - general problem

2011-07-05 Thread Yaakov S
I'm more inclined to question if there is somebody who does QA for Valve in the first place. On 05/07/2011, at 4:14 PM, E3pO wrote: Whoever does QA for Valve needs their job evaluated. I can agree with that! What is the point of them making BETA game releases to test things with if they do

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Jonas Stendahl
Same here. Our most popular server is suddenly empty. Maps: pl_goldrush pl_badwater plr_pipeline pl_hoodoo_final pl_upward plr_hightower pl_thundermountain pl_frontier_final plr_nightfall_final pl_barnblitz sv_tags: _registered,payload,replays On Tue, Jul 5, 2011 at 8:40 AM, Daniel Nilsson

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Jay Singh
I'm curious about this as well. I have my server registered, it's slightly going upward, the standing is good, but it doesn't look like anyone can connect through quick play. Date: Tue, 5 Jul 2011 08:40:05 +0200 From: daniel.joki...@gmail.com To: hlds_linux@list.valvesoftware.com Subject:

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Tom Grant
I have noticed my server would occasionally empty and not refill as quickly as it does normally. I'm not sure if it has to do with the matchmaking service or what, but for some reason after I restarted the server players came back in droves. On Tue, Jul 5, 2011 at 3:10 AM, Jay Singh

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Jay Singh
What do you have the start up map set to if you don't mind me asking? Date: Tue, 5 Jul 2011 03:18:20 -0400 From: aksu...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] TF2 Matchmaking system broken?? I have noticed my server would occasionally empty and not

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Tom Grant
cp_dustbowl. I'm only running a two map rotation between DB and pl_badwater. On Tue, Jul 5, 2011 at 3:27 AM, Jay Singh singh...@live.com wrote: What do you have the start up map set to if you don't mind me asking? Date: Tue, 5 Jul 2011 03:18:20 -0400 From: aksu...@gmail.com To:

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Jonas Stendahl
Restarting the server seems to have solved it for me. On Tue, Jul 5, 2011 at 9:37 AM, Tom Grant aksu...@gmail.com wrote: cp_dustbowl. I'm only running a two map rotation between DB and pl_badwater. On Tue, Jul 5, 2011 at 3:27 AM, Jay Singh singh...@live.com wrote: What do you have the

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Andreas Willinger
For me quickplay working fine on the first dedicated Server (Hetzner), the two quickplay Servers always full. But on the second dedicated the first Quickplay only having 25-26 players, the second one empty (webtropia). Yesterday the second quickplay also was full, so valve broke something again.

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Jay Singh
Well don't I feel stupid. I didn't have the tf_server_identity_token value in quotations. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] server token

2011-07-05 Thread Eric Riemers
Btw, if you have a box that runs on windows, and move it to linux. Keep the ip and port number the same, will the token still be the same? Or do you need to generate a new one? (same for visa versa) Eric ___ To unsubscribe, edit your list preferences,

Re: [hlds_linux] server token

2011-07-05 Thread Jay Singh
I'm pretty sure you could do: cl_gameserver_reset_identity account id Date: Tue, 5 Jul 2011 11:25:24 +0200 From: riem...@binkey.nl To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] server token Btw, if you have a box that runs on windows, and move it to linux. Keep the ip and

Re: [hlds_linux] server token

2011-07-05 Thread Bajdechi Nightbox Alexandru
Are you talking about Server Identity (cl_gameserver_create_identity) ? If yes, these are generated client side and then assigned to a server, I don't think it would be a problem. 2011/7/5 Jay Singh singh...@live.com I'm pretty sure you could do: cl_gameserver_reset_identity account id

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Marco Padovan
same thing here Il 05/07/2011 08:40, Daniel Nilsson ha scritto: Since yesterday 00:15 the matchmaking system suddenly stopped to give my server players. What can be the situation Running those maps: pl_badwater pl_goldrush cp_well cp_granary cp_dustbowl ctf_2fort ctf_well

[hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Peter Reinhold
Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into reserving slots for our admins. Technical info, server is running the latest SourceMod. Anyway, I do not want to do something illegal and risk my server banned, but is it possible to extend

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Kyle Sanderson
Does matchmaking not respect sv_visiblemaxplayers ? Try setting maxplayers to 28 and setting sv_visiblemaxplayers to 24 and see if any extra tags are appended. If no extra tags are added, you should be good to go. If not, please let me know. Kyle. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold

Re: [hlds_linux] TF2 and CSS not working since the last update - general problem

2011-07-05 Thread Saint K .
VALVe keeps things exciting, be it a bit annoying every now and then, but it's never boring with their updates around. :D From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO [e...@wmclan.net]

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Jonas Stendahl
We're getting alot of players from matchmaking with maxplayers 25 and sv_visiblemaxplayers 24 (with no extra tags added due to this). Don't know if it has a bad effect on the server's matchmaking rating though, but probably not. On Tue, Jul 5, 2011 at 12:28 PM, Kyle Sanderson kyle.l...@gmail.com

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Jeff Sugar
This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold peter_va...@reinhold.dkwrote: Hi All, Due to the recent influx of players caused by Valve making TF2 F2P, i've started looking into

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Flubber
It's so buggy whith sv_maxvi... set to 24, i ve seen server reporting 26/24... 2011/7/5 Jeff Sugar jeffsu...@gmail.com This is exactly what we do on our server. It works fine :) Tons of quickplay people being sent our way even now. On Tue, Jul 5, 2011 at 3:22 AM, Peter Reinhold

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Marco Padovan
I'm getting players with quickplay on my 32slots servers too... without cheating the sv_visiblemaxplayers value... my 32slots servers are constantly full... we are getting players because there's a lack of servers and too much players... expecially after the last update that broke all the linux

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Eric Riemers
Well i actually have some servers at visible players 31, and its still constantly full at 32. (mind you, there are no admins on it) perhaps it lets player in via /connect (could be my bad) that they know. And i do see constantly people trying to join, as if matchmaking sends new clients but they

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Alexander Bienzeisler
http://forums.alliedmods.net/showthread.php?t=72322 i'm using this right now. what it does is kicking a player when someone with the reserved flag (a) joins. i considered this the most satisfying solution. Well i actually have some servers at visible players 31, and its still constantly full

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Chris
Is there a way to tell if a client has connected from the matchmake system? I know in the June 27th update they stated this: Added a server console message when a player is sent to the server via the matchmaking system But watching the console i don't see anything about matchmaking. Chris On

Re: [hlds_linux] Ghosts on server

2011-07-05 Thread 1nsane
Valve approved fake players, yay? On Tue, Jul 5, 2011 at 1:07 AM, Kyle Sanderson kyle.l...@gmail.com wrote: Psh. That's not too bad. I've seen servers (legit servers) full at 54/54 when there are only 9 clients ingame. At the time of this writing I have 7 ghost clients (which isn't too bad,

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Eric Riemers
I never want to kick people playing just because a admin comes and joins.. i really hate that. (and did when i was a regular player, i actually didn't go to that server anymore) ofcourse with the massive amount of f2p players its a different story :) On Tue, 05 Jul 2011 16:46:53 +0200,

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Flubber
Clearly Cbaseserver is the best slot system, but i'll add jamster immunity Reserve Slots wich is geat if you have to manage a big community. http://forums.alliedmods.net/showthread.php?t=93053highlight=immunity 2011/7/5 Alexander Bienzeisler ch...@amd.co.at

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Flubber
Well it's important to have accès for admin you don't want to give the rcon, so it's a necessity i'll say. 2011/7/5 Eric Riemers riem...@binkey.nl I never want to kick people playing just because a admin comes and joins.. i really hate that. (and did when i was a regular player, i actually

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread steve grout
We use a modified version of the built in soucrmod reserved slots system set so it doesn't kick people when an admin joins (29 slot server using sv_visiblemaxplayers 24) the only thing then is it will kick on map change to free up the reserved slots and also if everyone uses the 5 reserved

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Eric Riemers
You can always give them access to webgui of sourcebans i believe, and let them issue commands there on the gui.. but thats another story all together :) On Tue, 5 Jul 2011 17:33:58 +0200, Flubber flub...@gmail.com wrote: Well it's important to have accès for admin you don't want to give the

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Eli Witt
That means you're not getting any. Are you running any blacklisted cvars, like tf_damage_disablespread? On Tue, Jul 5, 2011 at 10:51 AM, Chris ch...@oryschak.com wrote: Is there a way to tell if a client has connected from the matchmake system? I know in the June 27th update they stated

Re: [hlds_linux] Reserved Slots beyond 24 on a TF2 server

2011-07-05 Thread Flubber
I like that people know that they are being watched. For the tranquility of normal players and to discouraged lamers/cheaters. 2011/7/5 Eric Riemers riem...@binkey.nl You can always give them access to webgui of sourcebans i believe, and let them issue commands there on the gui.. but thats

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread Chris
The server fills up right away assuming they are matchmaker players. It's vanilla and 24man. So i think it's working I just don't see any console messages to indicate they have come from the match making system. What console messages do you see when they connect? Maybe i'm missing them... On

Re: [hlds_linux] TF2 Matchmaking system broken??

2011-07-05 Thread ics
I have 2 servers running stock maps only and ive not seen that message either. The servers fill up from regular players through matchmaking system and i know this for a fact as the newest one has been full 3 days in a row full that i just lately opened. How else could the folks get in there

[hlds_linux] Linux Dedicated Server Update

2011-07-05 Thread Jason Ruymen
Updates to the Linux dedicated server are now available. The specific changes include: - Fixed a Linux dedicated server crash in vphysics.so Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] Zombie player slots?

2011-07-05 Thread Kyle Sanderson
Hi Fletch, If I can recall correctly from before, it's to do with clients timing out during a certain phase in the connection process. My guess is that it's either a kick for having a hacked client, or for VAC. I should probably note crafting our own A2S_INFO replies work. If anyone's interested