Re: [hlds_linux] Ang.: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-14 Thread clad iron
or another alternative you can add to the command line. +mapcyclefile custom_mapcycle.txt and +motdfile custom_motd.txt and another you may like -debug -debuglog custom_error.log On Fri, Oct 14, 2011 at 1:43 AM, ics i...@ics-base.net wrote: Put this to server.cfg: mapcyclefile

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-14 Thread Jesse Molina
Feedback here Linux AMD64 Debian unstable, game is TF2. CPU usage is relatively way down. I will have to watch my aggregate graphs tomorrow, but brief inspection of htop and current graphs show CPU usage is down for the given player load. Hard to tell if more cores are being used because

Re: [hlds_linux] Command aborted during TF2 update

2011-10-14 Thread Jesse Molina
What this guy said. If you are sending clients a kiss-of-death packet, please at least acknowledge it on the client. David A. Parker wrote: If Command aborted means the servers are full, then perhaps they should reword that message. Thanks. - Dave On 10/13/2011 05:15 PM, Andrew DeMerse

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-14 Thread Shin Ice
Hi, uhmwhy was all (CS:S) moved from orangebox to css? Is it now right to suppose that all my addons, maps has to be woved to the new path? On Fri, Oct 14, 2011 at 8:18 AM, Jesse Molina je...@opendreams.net wrote: Feedback here Linux AMD64 Debian unstable, game is TF2. CPU usage is

Re: [hlds_linux] Command aborted during TF2 update

2011-10-14 Thread DontWannaName!
Do you perhaps have verify all in your update command line? I removed that and it worked. Dunno if that could really be it though. Sent from my iPhone 4 On Oct 13, 2011, at 11:21 PM, Jesse Molina je...@opendreams.net wrote: What this guy said. If you are sending clients a kiss-of-death

Re: [hlds_linux] steam.log file problem - crash on startup

2011-10-14 Thread fab han
Missing files ( vgui and sounds) for css replay Envoyé de mon iPhone Le 14 oct. 2011 à 02:39, Jason Ruymen jas...@valvesoftware.com a écrit : This fix is live now. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com]

[hlds_linux] Updating without verifying all files?

2011-10-14 Thread Peter Reinhold
Hi all, Is it possible to run a game update (./steam -command update ..) that does not verify the entire gamefolder befores downloading? Running a standard update, not specifying -verify_all results in a flurry of disc activity, and I would really like to avoid that. /Peter

Re: [hlds_linux] Updating without verifying all files?

2011-10-14 Thread brendan halley
If your server can't handle a basic update you have already got problems... On Fri, Oct 14, 2011 at 9:34 PM, Peter Reinhold peter_va...@reinhold.dkwrote: Hi all, Is it possible to run a game update (./steam -command update ..) that does not verify the entire gamefolder befores downloading?

Re: [hlds_linux] Updating without verifying all files?

2011-10-14 Thread ics
What he wants to avoid is having hdd go read bonanza while people play on other servers on games that did not update. It causes lag. I also have the same issue and i think it's just working as intended. -ics - Alkuperäinen viesti - If your server can't handle a basic update you have

Re: [hlds_linux] Updating without verifying all files?

2011-10-14 Thread brendan halley
Sorry for being so obnoxiousness, I have never had a problem with my HDD bandwidth is all. On Fri, Oct 14, 2011 at 9:47 PM, ics i...@ics-base.net wrote: What he wants to avoid is having hdd go read bonanza while people play on other servers on games that did not update. It causes lag. I also

[hlds_linux] After CS:S update - Unable to load steam library

2011-10-14 Thread Christoffer Pedersen
Hi, After this night's CS:S update, i am not able to get my servers online. It returns in a unable to load steam library, server operation in lan only etc. Any other with this issue..? Thanks, Chris Sent from my iPhone 4 ___ To unsubscribe, edit

[hlds_linux] Re : steam.log file problem - crash on startup

2011-10-14 Thread balkeyser
Did you updated All games ? Orangebox / css ? Idk if it is already used or if its depreciated w/ the new update Envoyé depuis mon HTC - Reply message - De : fab han janp...@gmail.com Pour : Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Objet :

Re: [hlds_linux] Updating without verifying all files?

2011-10-14 Thread Peter Reinhold
On Fri, 14 Oct 2011 13:47:08 +0300, ics wrote: That is exactly what I want, yes :) I thought the -verify_all function was to validate all files, but a regular update seems to do that as well? What he wants to avoid is having hdd go read bonanza while people play on other servers on games

[hlds_linux] Newest TF2 update breaking bash

2011-10-14 Thread Harry Strongburg
Does anyone else get this? After I run srcds, when I kill it, I must also kill my current bash to type into the terminal again. So to speak, my text goes in just fine, however it doesn't update on my side, so I can't tell what's being written. It occurs after running srcds_run, and stopping it

Re: [hlds_linux] Updating without verifying all files?

2011-10-14 Thread Loïc PERY
hi peter, execing banned_user.cfg cause Can't ban users on a LAN Can't ban users on a LAN Can't ban users on a LAN Can't ban users on a LAN Can't ban users on a LAN Can't ban users on a LAN where the server is not on lan ... :/ 2011/10/14 Peter Reinhold peter_va...@reinhold.dk On Fri, 14

Re: [hlds_linux] Updating without verifying all files?

2011-10-14 Thread Loïc PERY
ok this probleme appeear when there is not connection to steam does it really not add ban ? or we need internet connection ? 2011/10/14 Loïc PERY louloubi...@gmail.com hi peter, execing banned_user.cfg cause Can't ban users on a LAN Can't ban users on a LAN Can't ban users on a LAN

[hlds_linux] Closing pack file with open files! (new update)

2011-10-14 Thread Loïc PERY
hi valve, i have made a plugin which load map one by one to test if there is a problem or not for futur map change and with that i precache map too. the problem is with a lot of number of maps (tried with 37 in tf2) server crash at 17/37 with: engine error, Closing pack file with open files!

Re: [hlds_linux] After CS:S update - Unable to load steam library

2011-10-14 Thread timur 'grammaton' celikkesen
Try to delete the config.vdf ...Steam/config/config.vdf From: Christoffer Pedersen Sent: Friday, October 14, 2011 1:06 PM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] After CS:S update - Unable to load steam library Hi, After this night's CS:S update, i am not

Re: [hlds_linux] Newest TF2 update breaking bash

2011-10-14 Thread Joonas Lehtolahti
This is nothing new. I have had this kind of situation loads of times if the server crashes for some reason. The simple cure is to use command 'reset' on the bash console so that all the terminal parameters are reset to their initial values, fixing whatever srcds changed to take control of

Re: [hlds_linux] Command aborted during TF2 update

2011-10-14 Thread David A. Parker
I was using -verify_all in the update command line when I received this error. I left the server down over night and then tried the update again this morning, and it worked. Command aborted just sounds so dire. A message like that makes me think something went seriously wrong. It seems to

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-14 Thread Zaretti Steve
Since the update of the SDK, Hammer doesn't start for CSS 2011/10/14 Shin Ice shin@gmail.com Hi, uhmwhy was all (CS:S) moved from orangebox to css? Is it now right to suppose that all my addons, maps has to be woved to the new path? On Fri, Oct 14, 2011 at 8:18 AM, Jesse Molina

[hlds_linux] steam services down

2011-10-14 Thread Mart-Jan Reeuwijk
All I really think is: why can anything take down other steam services? http://store.steampowered.com/stats/ This included tf2 items systems and w/e (which at moment of me writing is still not working for me or others I hear). Maybe they should do some re-design or w/e, but really, with

Re: [hlds_linux] steam services down

2011-10-14 Thread Hugo R .
I don't know, but all Steam downloads are sloow as hell. --- Hugo Date: Fri, 14 Oct 2011 12:12:58 -0700 From: mreeu...@yahoo.com To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] steam services down All I really think is: why can anything take down other steam

Re: [hlds_linux] steam services down

2011-10-14 Thread Rick Payton
I disagree. Just did a fresh install of CS:S and it took maybe 45 minutes to download everything. My TF2 server update this morning took all of 5 minutes things seem peppy over here in Hawaii at least ... --mauirixxx -Original Message- From:

Re: [hlds_linux] After CS:S update - Unable to load steam library

2011-10-14 Thread Rick Payton
Oh and this worked for me as well. Thanks for posting it timur. Aloha, --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Friday, October 14, 2011 4:03 AM

Re: [hlds_linux] Updating without verifying all files?

2011-10-14 Thread Jesse Molina
I don't know of any documentation out there about Steam -update or -verify-all, so I am just guessing here based on observation. I could be wrong. The Steam updater uses file hashes/signatures of some kind. Date and file size are not used in any way. This hashing can cause a lot of disk

Re: [hlds_linux] FW: [hlds_announce] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-14 Thread Magnus
Hi, I just updated our source server to 117. Is there no more gameinfo.txt in css/cstrike? And is the orangebox dir not gonna be used anymore in favour for css dir? Kind Regards M -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Updating without verifying all files?

2011-10-14 Thread gameadmin
The issue isn't bandwidth, it's seek times. Because the HDD is checking every file, J random normal read/write might be delayed. Basically, it doesn't _verify_ all files, but it does check for their existence. I know because my (overly-complicated, but we won't go into that) config system

[hlds_linux] Mysterious server crashes

2011-10-14 Thread Emil Larsson
Anyone else get those? Server runs fine for about 30-90 minutes (usually averages less than a hour), then crashes... usually when it's full of players too. Only happens on our Linux servers too. Sourcemod does not seem to be the culprit (Gamedata is up to date as far I know), though I'm currently

Re: [hlds_linux] Mysterious server crashes

2011-10-14 Thread Andrew Fischer
I am seeing the same behaviour over here. Runs about an hour when full, then down it goes. I run a minimal set of sourcemod plugins. Was going to try vanilla without anything next time it crashed to see what happened. Let us know what you find! On Fri, Oct 14, 2011 at 5:31 PM, Emil Larsson

Re: [hlds_linux] Mysterious server crashes

2011-10-14 Thread hlds
8 crashes so far since the update and counting :)) Spent few hours already debugging the core files to find what is going on. The server was OK before this update... Do you have some backtraces? - Original Message - From: Emil Larsson Sent: 10/15/11 01:31 AM To:

Re: [hlds_linux] Mysterious server crashes

2011-10-14 Thread hlds
Try this instead of vanilla. a) install gdb b) start the server with -nobreakpad and -debug arguments: ./srcds_run -game tf -nobreakpad -debug +ip ... c) Add ulimit -c 2097152 to startup script. A file named debug.log will be created when the error occurs. - Original Message -

Re: [hlds_linux] Mysterious server crashes

2011-10-14 Thread Kyle Sanderson
Which game? I haven't had any servers crash since I brought them up last night (All CS:S). Kyle. On Fri, Oct 14, 2011 at 4:53 PM, h...@gmx.com wrote: Try this instead of vanilla. a) install gdb b) start the server with -nobreakpad and -debug arguments: ./srcds_run -game tf -nobreakpad

Re: [hlds_linux] Mysterious server crashes

2011-10-14 Thread hlds
Hat Fortress 2 - Original Message - From: Kyle Sanderson Sent: 10/15/11 03:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mysterious server crashes Which game? I haven't had any servers crash since I brought them up last night (All CS:S). Kyle. On Fri,

Re: [hlds_linux] Command aborted during TF2 update

2011-10-14 Thread DontWannaName!
From my understanding, the tool should keep retrying when it gets that error using the -retry command prompt, however it is not. On Fri, Oct 14, 2011 at 7:54 AM, David A. Parker dpar...@utica.edu wrote: I was using -verify_all in the update command line when I received this error. I left the

[hlds_linux] Starts and crashes after recent TF2 Update

2011-10-14 Thread E3pO
Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy '']

Re: [hlds_linux] Starts and crashes after recent TF2 Update

2011-10-14 Thread ics
Our servers crashed perhaps once each for the past 24 hours or so. Some lasted 3 hours untill crash, some 12 before going down. I haven't looked into them much as i've been working sleeping and i have not updated SM yet so that might be it. Anyways, reading all these complaints and such, no

Re: [hlds_linux] Starts and crashes after recent TF2 Update

2011-10-14 Thread Eli Witt
1.3.9-dev was causing evil lockups for us if certain commands are used, like slay. upgrading to 1.4.0-dev fixed it. That's at least one problem/fix combo. On Sat, Oct 15, 2011 at 12:54 AM, ics i...@ics-base.net wrote: Our servers crashed perhaps once each for the past 24 hours or so. Some