Re: [hlds_linux] Host_Error: Overflow error writing string table baseline ServerMapCycleMvM

2012-08-16 Thread 1nsane
The core dump in my case seems to point to ed_alloc as the cause. If I caught the right coredump. On Thu, Aug 16, 2012 at 1:58 AM, HyperionGaming.org Admin ad...@hyperiongaming.org wrote: Yes, we had the same error except with GameRulesCreation at the end instead of ServerMapCycleMvM, and

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-16 Thread Emil Larsson
Even if it worked it's probably not recommended as Replay (And/Or SourceTV) takes one of the slots MvM uses to function. On Thu, Aug 16, 2012 at 6:25 AM, dan needa...@ntlworld.com wrote: On 15/08/2012 23:16, Russell Smith wrote: What's the situation going to be with the replay system? Will

Re: [hlds_linux] Host_Error: Overflow error writing string table baseline ServerMapCycleMvM

2012-08-16 Thread HyperionGaming.org Admin
I just got a different EngineError on another Payload windows server configured similarly, this time it was: Host_Error: Overflow error writing string table baseline ServerMapCycle P. On Wed, Aug 15, 2012 at 11:45 PM, 1nsane 1nsane...@gmail.com wrote: The core dump in my case seems to point to

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Daniel .
Well, the reason was because I had mp_idlemaxtime set to 0. Never had any problems with that value before but after I've increased it it's working now. Even the Robots got Kicked due to inactivity 2012/8/16 Daniel . srcdsl...@gmail.com Every client connecting gets kicked (reason Kicked due to

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Erik-jan Riemers
So even though i did everything pretty standard, including the default map rotation sample (that came with the update) I still see more then 6 players on the servers (human ones) some servers have only 6, but some more. (up to 9 or so) I think people are connecting via /connect or something and

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread John
On 8/16/2012 12:45 AM, Erik-jan Riemers wrote: So even though i did everything pretty standard, including the default map rotation sample (that came with the update) I still see more then 6 players on the servers (human ones) some servers have only 6, but some more. (up to 9 or so) I think

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread J. McBroom
The server browser etc does report the maxplayers being 32 if you set it up right, it also will show all the bots in the active game. It does seem like players can still directly connect and spectate though, we had a full team of 6 with 1 or 2 human spectators. I'm suspecting this might be

Re: [hlds_linux] Host_Error: Overflow error writing string table baseline ServerMapCycleMvM

2012-08-16 Thread bottige...@gmail.com
I accidentally replied to a thread instead of making one. I got the same error on multiple servers. This was the stack trace for the Valve employees. #0 0xf6bdb9ed in Sys_Error_Internal(bool, char const*, char*) () from orangebox/bin/engine.so #1 0xf6bdbaa0 in Sys_Error(char const*, ...) ()

Re: [hlds_linux] New 1.6 Exploit very dangerous!

2012-08-16 Thread Bruno Garcia
Apparently this is only HLDS because SRCDS uses a whole different protocol. On Thu, Aug 16, 2012 at 2:02 AM, PAL-18 pal...@zombiegamer.net wrote: So is this only affecting HLDS? Or is it affecting SRCDS too? __**_ To unsubscribe, edit your list

[hlds_linux] Passworded MvM server?

2012-08-16 Thread Peter Reinhold
Just finished setting up 6 MvMs, and I would like to add another, private, server for friends to play on. But, during my identity creation on the first 6, I set a password in the server.cfg (and, verified it via console), but players still joined directly (strict was off, so I could join

Re: [hlds_linux] Passworded MvM server?

2012-08-16 Thread Erik-jan Riemers
dont put quickplay on it, then just set sv_password on it.. works fine here. 2012/8/16 Peter Reinhold peter_va...@reinhold.dk Just finished setting up 6 MvMs, and I would like to add another, private, server for friends to play on. But, during my identity creation on the first 6, I set a

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Peter Reinhold
On 16.08.2012 08:45, Erik-jan Riemers wrote: I still see more then 6 players on the servers (human ones) some servers have only 6, but some more. (up to 9 or so) I think people are connecting via /connect or something and going above the 6 players which isnt intended. I saw this as well,

Re: [hlds_linux] Passworded MvM server?

2012-08-16 Thread Peter Reinhold
On 16.08.2012 11:23, Erik-jan Riemers wrote: dont put quickplay on it, then just set sv_password on it.. Ok, so setting quickplay to 2 simply ignores the password .. Well, makes sense, sort of. /Peter ___ To unsubscribe, edit your list

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Erik-jan Riemers
I believe they get send to spectator, fletch also mentioned something about that too. Already got complaints about this, it should just deny people to log on. Full perhaps set sourcemod to only show a 6 player server? Dunno what will break then.. 2012/8/16 Peter Reinhold peter_va...@reinhold.dk

Re: [hlds_linux] Passworded MvM server?

2012-08-16 Thread ics
Set tf_mm_servermode 0 (not as 2) and add password, works fine here too. Though i would prefer to have sv_steamgroup exclusive 1 dfrom l4d but it doesn't work with tf2 atm. Then again not as it was in it because anyone could just add their servers to certain steamgroup. If you were on official

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Marlon Wolterink
Yes they get send to spectator. Sometimes I get an '' connection refused'' message. -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Erik-jan Riemers Verzonden: donderdag 16 augustus 2012 12:34 Aan:

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Nathan Wong
I've mostly eliminated this problem since setting sv_visiblemaxplayers 6. On 16 August 2012 11:41, Marlon Wolterink munchkinbra...@hotmail.comwrote: Yes they get send to spectator. Sometimes I get an '' connection refused'' message. -Oorspronkelijk bericht- Van:

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-16 Thread Steven Sumichrast
What's not working? I have replay enabled on my one mvm server. Just checked the web offload server and it has blocks for all the sessions of the past ~12 hours. When I played on it last night it popped updating press f6 to download the replay. Steven J. Sumichrast On Aug 16, 2012, at 1:52

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-16 Thread ics
If replay is just enabled and not setup correctly, it will cause some crashes. So be carefull if you enable it. Another thing that ive noticed is that if mp_maxrounds is too low, server will spam round end blabla in to console despite game is still going on. It will cause visible lag. -ics

[hlds_linux] MvM end of round lagg and glitch

2012-08-16 Thread Martin Dickson
At the end of any of the MvM maps it appears that the server is not able to end the level and it just gettings really jittery and laggy and the only remedy is to restart the server. Is this an issue with there being spectators at the end of the map? Should I somehow be hiding all but 6 player

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-16 Thread Frank
I run two vanilla servers thanks and I wasn't one that was requesting 6 players but it was a nice idea. Point here is when you do separation like this community run servers take a hit cause of the lack of incentives that the Valve servers will get. This is the same thing EA did with

Re: [hlds_linux] Passworded MvM server?

2012-08-16 Thread Peter Reinhold
On 16.08.2012 11:37, ics wrote: too. Though i would prefer to have sv_steamgroup exclusive 1 dfrom l4d but it doesn't work with tf2 atm. Then again not as it was in it I'm hoping this feature will be added soon as well. /Peter ___ To

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Peter Reinhold
On 16.08.2012 12:20, Nathan Wong wrote: I've mostly eliminated this problem since setting sv_visiblemaxplayers 6. I was thinking this as well, and that works? (BOTs don't care about visible player slots?) /Peter ___ To unsubscribe, edit your

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-16 Thread Connor James
I'm also agreeing with Valve on this one. Not only is there the issue of cheating to quickly acquire (tradable) cosmetic items that are likely worth more than the tickets themselves at this point, there is also a level of consistency in the experience that players have on the Mann Co. servers

Re: [hlds_linux] [hlds] Mann Co Servers?

2012-08-16 Thread Erik-jan Riemers
i agree on that one, servers are over crowded as it is. Valve can use the extra muscle. have 15 servers up now and some where even full before it connected to matchmaking. Maybe they will change it after a few days.. or perhaps they dont want to have community servers because of the risk that

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Erik-jan Riemers
only problem one could think of is that if players are not participating (spectating) you cant get new players. 2012/8/16 Peter Reinhold peter_va...@reinhold.dk On 16.08.2012 12:20, Nathan Wong wrote: I've mostly eliminated this problem since setting sv_visiblemaxplayers 6. I was thinking

[hlds_linux] -tickrate option added back with the latest TF2 update?

2012-08-16 Thread AnAkIn
Hi, Today, I found out that my servers were running at 100 FPS/tickrate. After checking, I found out that -tickrate has been added back with the latest TF2 update. I thought the plan was to have all servers run at a tickrate of 66. Why has the command line option been added back? -- Best

Re: [hlds_linux] [hlds] TriggerBot/Prediction hack(Crit hack/No spread) detection plugin

2012-08-16 Thread AnAkIn
There seem to be a problem since latest TF2 update, the prediction hack (crit hack/no spread) detection has many false positives. This may only happen on MvM, I wasn't able to reproduce the issue yet. 2012/8/10 Kyle Sanderson kyle.l...@gmail.com He actually replied to the existing thread :O

Re: [hlds_linux] hlds_linux Digest, Vol 54, Issue 62

2012-08-16 Thread Mart-Jan Reeuwijk
I would not agree on that separation in time for 1 hour or w/e to update servers, what you get then is: - update hits for servers, and server goes restart/update - Clients still have old version, and can't play for 55 minutes. = exit players. - Clients get the update an hour after, but by that

Re: [hlds_linux] csgo server errors after latest update

2012-08-16 Thread Michael Johansen
For anyone who wonders, I fixed the issue, somehow I couldn't have any upper-case letters in the path. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Wed, 15 Aug 2012 11:20:26 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update Idk if it's to any

Re: [hlds_linux] Passworded MvM server?

2012-08-16 Thread Peter Reinhold
On 16.08.2012 11:37, ics wrote: I've set both tf_mm_servermode 0 and set a password, and still, it does not work. I can connect to the server without specifying a password, and as soon as I join, the players come pouring in. tf_mm_servermode tf_mm_servermode = 0 game notify - Activates /

Re: [hlds_linux] Passworded MvM server?

2012-08-16 Thread Adam Nowacki
It's sv_password, password is for clients. On 2012-08-16 17:19, Peter Reinhold wrote: On 16.08.2012 11:37, ics wrote: I've set both tf_mm_servermode 0 and set a password, and still, it does not work. I can connect to the server without specifying a password, and as soon as I join, the players

Re: [hlds_linux] Passworded MvM server?

2012-08-16 Thread Peter Reinhold
On 16.08.2012 16:22, Adam Nowacki wrote: It's sv_password, password is for clients. DOH! Holy crap, epic facepalm there ;) Thanks. /Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] MvM difficulty level?

2012-08-16 Thread Peter Reinhold
Does anyone know if it will be possible to set / vote for a difficulty level in MvM? Just played my first round (and its great great fun), but, it also never really felt all that hard. I know you can work on your grades, but, i'm pretty sure that players are going to wish for more of a

Re: [hlds_linux] hlds_linux Digest, Vol 54, Issue 62

2012-08-16 Thread Vince Batchelor
It's possible if you separate downloading the update and installing it. A server could see that an update is available and cache it locally until it's live, at which time it actually installs it. On Thu, Aug 16, 2012 at 7:41 AM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: I would not agree on

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-08-16 Thread Frank
I believe in the last 40emails some where I remember someone saying a few errors but here is one I'm getting, may have been mentioned already but this is coming up for servers that don't even run the MvM mode. How do I prevent this from basically stopping the servers till I click ok to remove the

Re: [hlds_linux] MvM difficulty level?

2012-08-16 Thread doc
I don't think the bot health scales - as far as I know it's been based pretty strongly around 6 people. You can use the in-game voting mechanisms to change the difficulty of the mission, I found it was useful to turn that back on for MvM, as I use SourceMod for my normal PvP mapvoting. On Thu,

[hlds_linux] Request: Current MvM Wave cvar

2012-08-16 Thread doc
Is there any way we could get a cvar or something that would report back the current wave? I've got a little auto-magic signup for my MvM server I'm working on and I'd love to be able to query the MvM server to see about how far through the current game is.

Re: [hlds_linux] MvM difficulty level?

2012-08-16 Thread Invalid Protocol
To change the difficulty set tf_mvm_popfile. The files are in orangebox/tf/scripts/population folder. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Reinhold Sent: Thursday, August 16, 2012 7:19 PM

Re: [hlds_linux] [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Eric Smith
We're fixing this for a release later today. Also, we've found an issue with MvM servers that have a value set for mp_timelimit. When the timelimit hits the server gets into a state that it can't recover from. For now, you should set mp_timelimit 0 on MvM dedicated servers. We're working on

Re: [hlds_linux] Request: Current MvM Wave cvar

2012-08-16 Thread Invalid Protocol
I don't see any convar. You can do this with a SM plugin, but is easy only for Linux: call the MannVsMachineStats_GetCurrentWave function (use @_Z33MannVsMachineStats_GetCurrentWavev as signature for SDK Tools) and will return the index (starting from 0). I don't know if you can get a signature

Re: [hlds_linux] [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Ryan Stecker
Will there be a fix for sound precache crashing? The ones that give this warning: Warning: Table soundprecache is full, can't add vo\taunts\scout_taunts18.wav On Thu, Aug 16, 2012 at 1:53 PM, Eric Smith er...@valvesoftware.com wrote: We're fixing this for a release later today. Also, we've

Re: [hlds_linux] Request: Current MvM Wave cvar

2012-08-16 Thread Nicholas Hastings
That is crazy overkill. You can just use FindEntityByClassname to get the tf_objective_resource, and GetEntProp to read m_nMannVsMachineWaveCount. On 8/16/2012 2:58 PM, Invalid Protocol wrote: I don't see any convar. You can do this with a SM plugin, but is easy only for Linux: call the

Re: [hlds_linux] Request: Current MvM Wave cvar

2012-08-16 Thread doc
Well I guess I'll be figuring out how to write a simple SourceMod plugin now. Hopefully it's not rocket surgery, SourcePawn didn't look that terrible... On Thu, Aug 16, 2012 at 12:05 PM, Nicholas Hastings psycho...@alliedmods.net wrote: That is crazy overkill. You can just use

Re: [hlds_linux] [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Andreas Willinger
Also seeing this on my MvM Servers very often (and some others too) player/demo.mdl : Run_ITEM1 (X -1 Y 0) missing movement -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Ryan Stecker Gesendet:

[hlds_linux] Update Today?

2012-08-16 Thread Cameron Munroe
Hey Valve can we expect a tf2 update today to resolve some of the issues? Issues: soundprecache full (remove, increase, something) MvM loading to many human players (other community issues here) ___ To unsubscribe, edit your list preferences, or

Re: [hlds_linux] Vulnerability in Server

2012-08-16 Thread Emanuel Claudio Gonzalez
People, I have solved the problem with HLDS TCAdmin and Linux. Step to tell, Servers were running with a user named tcagame, all services running under that user. From the panel there is an option to run the services with the user name, this permits only limited cstrike directory so the user

[hlds_linux] L4D Server Questions

2012-08-16 Thread Emanuel Claudio Gonzalez
People, write to molest again. I'm new to this and want to learn, I hope I can help. I am installing a server Left 4 Dead, I need help on: 1 - I need a file server. cfg to set defaults to Server. 2 - Council to protect the server. 3 - In which way the server runs by default, so I could read

[hlds_linux] Disable spectators in TF2 MvM

2012-08-16 Thread Nevermore Imperium
How can i disable spectators in my TF2 MvM server? There are players using slots that sould be reserved for MvM bots Thank you ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] L4D Server Questions

2012-08-16 Thread Jonah Hirsch
1) Write in your native language instead of relying on Google to translate for you. I'm sure someone on this mailing list speaks Spanish. 2) When your signature is 3x the size of your message, it's time to remove the signature. =/ --- Jonah Hirsch On Thu, Aug 16, 2012 at

Re: [hlds_linux] L4D Server Questions

2012-08-16 Thread Emanuel Claudio Gonzalez
On Jue 16 Ago 2012 18:08:33 Jonah Hirsch escribió: When your signature is 3x the size of your message, it's time to remove the signature Sorry just deleted the signature. I have no knowledge if there is a list in Spanish so consulted, always helped me very nicely.

Re: [hlds_linux] L4D Server Questions

2012-08-16 Thread Rikard Bremark
He meant, type your questions in Spanish and you will maybe receive an answer in Spanish. Your questions does not make sense. -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On

Re: [hlds_linux] L4D Server Questions

2012-08-16 Thread Emanuel Claudio Gonzalez
I have English language skills, I will try to express myself better without using Google translator, sorry. I need a sample server.cfg file for a server Left 4 Dead On Jue 16 Ago 2012 18:30:08 Rikard Bremark escribió: He meant, type your questions in Spanish and you will maybe receive an

Re: [hlds_linux] Disable spectators in TF2 MvM

2012-08-16 Thread 1nsane
Try mp_allowspectators 0, but I'm not sure if it will help. On Thu, Aug 16, 2012 at 5:02 PM, Nevermore Imperium neverm...@imperiumgames.com.ar wrote: How can i disable spectators in my TF2 MvM server? There are players using slots that sould be reserved for MvM bots Thank you

Re: [hlds_linux] Disable spectators in TF2 MvM

2012-08-16 Thread Nathan Wong
Also, keep sv_visiblemaxplayers to 6. On 16 August 2012 22:58, 1nsane 1nsane...@gmail.com wrote: Try mp_allowspectators 0, but I'm not sure if it will help. On Thu, Aug 16, 2012 at 5:02 PM, Nevermore Imperium neverm...@imperiumgames.com.ar wrote: How can i disable spectators in my TF2

Re: [hlds_linux] Disable spectators in TF2 MvM

2012-08-16 Thread Nevermore Imperium
thanks! that helped! 2012/8/16 Nathan Wong nat...@nathanwong.co.uk: Also, keep sv_visiblemaxplayers to 6. On 16 August 2012 22:58, 1nsane 1nsane...@gmail.com wrote: Try mp_allowspectators 0, but I'm not sure if it will help. On Thu, Aug 16, 2012 at 5:02 PM, Nevermore Imperium

Re: [hlds_linux] [hlds] Mann Up Matchmaking

2012-08-16 Thread Alan Kennedy
Actually i would like to just get Direct Connectons through console or Game Browser, but dunno if that is working right now for MvM. Thx!. -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709

Re: [hlds_linux] [hlds] Mann Up Matchmaking

2012-08-16 Thread doc
connect ip:port Or add it to your favorites. Unless I don't get what you're asking. On Thu, Aug 16, 2012 at 4:51 PM, Alan Kennedy kenne...@3dgames.com.arwrote: Actually i would like to just get Direct Connectons through console or Game Browser, but dunno if that is working right now for

[hlds_linux] Another MvM bug?

2012-08-16 Thread Ross Bemrose
I don't know if this one was mentioned yet, but I just noticed that my stock (no addons folder) MvM server reported having 0/6 players on it, but wasn't letting me join. Since it has sv_visiblemaxplayers 6, I decided to check the server console... it reported 22 bots on the server and no

Re: [hlds_linux] Another MvM bug?

2012-08-16 Thread doc
Left mid-game perhaps? Would still be a bug for the bots not leaving though I assume. On Thu, Aug 16, 2012 at 5:14 PM, Ross Bemrose rbemr...@gmail.com wrote: I don't know if this one was mentioned yet, but I just noticed that my stock (no addons folder) MvM server reported having 0/6 players

Re: [hlds_linux] Another MvM bug?

2012-08-16 Thread Ross Bemrose
I'd expect the mission to restart when that happened, clearing all the bots. On 8/16/2012 8:18 PM, doc wrote: Left mid-game perhaps? Would still be a bug for the bots not leaving though I assume. On Thu, Aug 16, 2012 at 5:14 PM, Ross Bemrose rbemr...@gmail.com wrote: I don't know if this one

Re: [hlds_linux] [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Eric Smith
Update: We're still gathering fixes and testing. The update won't be out until early tomorrow. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, August 16, 2012 11:53 AM To: Half-Life dedicated Win32 server

Re: [hlds_linux] Disable spectators in TF2 MvM

2012-08-16 Thread Adam Nowacki
While this makes it harder to get more than 6 players it is still possible to connect to that server from console. I wrote a small sourcemod plugin to reject clients above set limit (6 here). https://forums.alliedmods.net/showthread.php?t=193143 On 2012-08-17 00:12, Nathan Wong wrote: Also,

Re: [hlds_linux] Disable spectators in TF2 MvM

2012-08-16 Thread Alan Kennedy
Thx, exactly what i was looking for!. -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Original Message - From: Adam Nowacki nowa...@platinum.linux.pl To: hlds linux

[hlds_linux] Nexuiz Server Install Listing

2012-08-16 Thread dreamde...@dsrclan.com
Someone plan on fixing this erroneous listing ( ./steam -command list) since supposedly there is a linux server available but in all reality there isn't? There is no nexuiz linux server package available for installation. ___ To unsubscribe, edit your

Re: [hlds_linux] [hlds] TF2 Engine Error: Host_Error: Overflow ...

2012-08-16 Thread Cameron Munroe
Do you know of the soundprecache overflow issue? On 8/16/2012 5:44 PM, Eric Smith wrote: Update: We're still gathering fixes and testing. The update won't be out until early tomorrow. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of