ransformation if appropriate.
>
>- John Wright
>Starfire Research
>
>Ben Logan wrote:
>> Hello
>>
>> I was wondering what the easiest way of achieving the following is...
>>
>> Say I have a loop
>>
>> for (int i=0; i < 5; i++){
>> //per
is the
simplest way of manually talking to the renderer in order to view each
individual transformation in a sequence...kind of like flip-book
animation?
Thanks
****
Ben Logan - Software Engineer
RCID
Stephenson Building
Newcastle Upon Tyne
NE1
user.
Any help would be much appreciated.
Regards
Ben Logan - Software Engineer
RCID
Stephenson Building
Newcastle Upon Tyne
NE1 7RU
www.rcid.ncl.ac.uk
rty finder;
********
Ben Logan - Graduate Software Engineer
RCID
Stephenson Building
Newcastle Upon Tyne
NE1 7RU
www.rcid.ncl.ac.uk
===
To unsubscribe, sen
Ok, problem solved, turns out I was still using old dlls from a previous
installation. Guess it requires the exact dlls that match the current
build. Anyway it works now
>-Original Message-
>From: Ben Logan [mailto:[EMAIL PROTECTED]
>Sent: 04 May 2004 11:11
>To: [EMA
it no longer works!
Any help would be much appreciated, I had this working a couple of weeks
back, sure Ive just forgotten something daft.
Thanks
****
Ben Logan - Graduate Software Engineer
RCID
Stephenson Building
Newcastle Upon Tyne
NE1 7RU
www.rcid.ncl.
From: Discussion list for Java 3D API
><[EMAIL PROTECTED]>@SUNGARD On Behalf Of Ben Logan
><[EMAIL PROTECTED]>
>Sent: Friday, April 30, 2004 12:32 PM
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Starfire loa
;}
>Debug.log(
>Debug.INFO,
>PoolUtil.class,
>"getMyURL",
> "filename={0}, url =
:
System.out.println("3DS FILE: " + fileName);
System.out.println("URL BASE: " + t);
Inspector3DS loaded3DS = new Inspector3DS(fileName);
loaded3DS.setURLBase(t);
Any help would be much appreciated!
Thanks
Ben
********
Ben Logan - Graduate Software Engi
Hi
Quick question -
What is the easiest way to prevent the movement of my shape when I am
scaling it - is there a standard algorithm for this?
Currently when I scale my shape up it moves across the scene!
Regards
Ben
Ben Logan - Graduate Software
size of the chunk of the world that I am viewing at any
given time.
Cheers
Ben Logan - Graduate Software Engineer
RCID
Stephenson Building
Newcastle Upon Tyne
NE1 7RU
www.rcid.ncl.ac.uk
Great news!!
SUN almost had me worried for a minute, I almost thought about getting
the directX books out;)
Im kidding!
Cheers
>-Original Message-
>From: Doug Twilleager [mailto:[EMAIL PROTECTED]
>Sent: 18 March 2004 05:28
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] ANNOUNCEMENT: Jav
Ben
****
Ben Logan - Graduate Software Engineer
RCID
Stephenson Building
Newcastle Upon Tyne
NE1 7RU
www.rcid.ncl.ac.uk
===
To unsubscribe, send email to [
Id love to know how to do this, if its possible?
Anybody know anything about this?
>-Original Message-
>From: Flavius [mailto:[EMAIL PROTECTED]
>Sent: 03 March 2004 22:30
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] importing animated 3ds models
>
>how does it work if I make a model in 3d
;
view[canvas].setFrontClipDistance(clipDistance);
}
else {
view[canvas].setFrontClipPolicy(View.VISIBILITY_DRAW_ALL);
}
But this doesn't work, the clipping will remain on all the time
I don't really want to cheat;)
Cheers
********
Ben Logan
S.setDetail(0); // sets the level of detail
>to be logged
>mLoader3DS.setTextureLightingOn(); // turns on
>modulate mode for textures (lighting)
>
>
>String urlBase = url.toExternalForm();
>urlBase = urlBase.substring( 0, urlBase.lastIndexOf(
>'/' ) + 1 );
>mLoader
Hi
Thanks for the help, much appreciated! There is still a problem though,
with textures.
Here is the code;
URL url1 = cl.getResource(fileName);
int index = url1.toString().lastIndexOf("/");
String temp = url1.toString().substring(0, index+1);
Inspector3DS loaded3DS = new Inspector3DS(url1);
Sy
apart.
Regards
>-Original Message-
>From: Ben Logan [mailto:[EMAIL PROTECTED]
>Sent: 22 January 2004 09:01
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] how to help java3D rebirth ?
>
>I have to agree with Frederic on this one! From the looks of
>things you really don&
I have to agree with Frederic on this one! From the looks of things you really don't
seem to be in a position to criticise Java 3D.
Don't get me wrong; I think everyone on this site is willing to accept constructive
criticism, but yours seems unfounded and basically opportunism.
>-Original
commands im using to pull the information (i.e. at
mapbuilder.MapTileLibrary.LoadFromFile(MapTileLibrary.java:172)) are;
URL url = cl.getResource(fileName);
BufferedReader in = new BufferedReader(new FileReader(url.getFile()));
Thanks
********
Ben Logan -
OTECTED] [mailto:[EMAIL PROTECTED]
>Sent: 09 January 2004 14:30
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Java3D & webstart
>
>Ben Logan <[EMAIL PROTECTED]> schrieb am 09.01.2004, 15:14:39:
>> Iam glad you seem to think that deployment of java3d with the
>> appli
ogether with
>FlyingGuns. I cannot see any reasons against it.
>
>Which way do you want to go?
>
>- J
>
>Ben Logan <[EMAIL PROTECTED]> schrieb am 09.01.2004, 13:22:07:
>> Hi
>> Has anyone got any experince with deploying java3d apps using
>> webstart,
Hi
Has anyone got any experince with deploying java3d apps using webstart,
i.e. how to successfully deploy the libraries.
I have my application almost working, it just fails when trying to
generate the Java3d window
Thanks in advance
Regards
ben
Ben
ew of
the various options and they all seem to behave unexpectedly. I have a
simple room which I view from above and I wish to clip the ceiling
allowing the viewer to see inside the room.
Any help would be much appreciated,
regards
****
Ben Logan - Graduate
there are a number of options, the most obvious of which is
shown in this example
HTH
From: Bolaji O [mailto:[EMAIL PROTECTED]
Sent: 18 December 2003 10:44To:
[EMAIL PROTECTED]Subject: [JAVA3D]
shadows
can anybode tell me how t o do shadows in Java3D?
Get a fr
>Brian McCormick
>
>-Original Message-
>From: Discussion list for Java 3D API
>[mailto:[EMAIL PROTECTED] On Behalf Of Ben Logan
>Sent: Thursday, December 11, 2003 6:22 AM
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] real problems with a translate behav
the old
>multiplied by the new one
>
>Should work, sorry for the pseudocode, my machine is not
>working propely, I can even hardly open the mail!!
>
>Boby
>
>
>
>-Original Message-
>From: Ben Logan [mailto:[EMAIL PROTECTED]
>Sent: Thursday, December
Vector3d( -step, 0.0, 0.0);
}
if (leftCollision && (stepCountLeft != 0)) {
stepCountLeft++;
}
}
}
Transform3D t2 = new Transform3D();
t2.setTranslation(temp2);
modelTrans.mul(modelTrans, t2);
transformGroup.setTransform(modelTrans);
}
}
}
set(new Vector3f(-step, 0f, 0f));
}
if(leftCollision && (stepCountLeft != 0)){
stepCountLeft++;
}
}
}
modelTrans.mul(modelTrans, transformY);
transformGroup.setTransform(modelTrans);
}
}
}
*
ing a single view-port. Surely you don't have to use
SimpleUniverse to have picking in your program?? Please help:)
Thanks
********
Ben Logan - Graduate Software Engineer
RCID
Stephenson Building
Newcastle Upon Tyne
NE1 7RU
www.rcid
-
From: Ben Logan [mailto:[EMAIL PROTECTED]
Sent: Wed 03/12/2003 16:36
To: [EMAIL PROTECTED]
Cc:
Subject: Re: [JAVA3D] Non-SimpleUniverse behavior problems
the call; u.addBranchGraph(scene); is made straight after the orbit
the call; u.addBranchGraph(scene); is made straight after the orbit code at the bottom
of that snipet.
-Original Message-
From: Michael Pfeiffer [mailto:[EMAIL PROTECTED]
Sent: Wed 03/12/2003 15:49
To: [EMAIL PROTECTED]
Cc:
Subject: Re:
Hi, I have a behavior problem in my program.
I implemented variations of PickTranslateBehavior & PickRotateBehavior and they worked
fine, until I changed from a SimpleUniverse to my own custom one in order to allow for
multiple 'viewports'. I will show a segment of the 'before' & 'after' code, if
Hi
See the ticktockcollision demo that you should have got with your Java
SDK, that was where I started when implementing collision detection, itl
show you the basics, I havent looked at your code but I suspect part of
the problem is that you may not be adding the listeners to the
scenegraph direct
Box, Shape3D, Appearance, etc...
>
>If the all the side are equals you can use a single appearance
>- and a single texture - for all faces.
>Preferred texture size: 256x256 pixels.
>
>Alessandro
>
> --- Ben Logan <[EMAIL PROTECTED]> escreveu: > Hi,
>> This m
implement this, I cant find anything in
my Java3D book...
It mentions wrapping, but not the kind that Im talking about!
Thanks in advance for any help
Ben Logan - Graduate Software Engineer
RCID
Stephenson Building
Newcastle Upon Tyne
NE1 7RU
single 3DS (or other) file. Is
this possible or will I have to manually traverse the scene graph and
print the geometry data to a file and then write my own loader all over
again.
Thanks
Ben Logan - Graduate Software Engineer
RCID
Stephenson Building
appreciated, and yes, I have read the API;)!
Thanks
Ben
Ben Logan - Graduate Software Engineer
RCID
Stephenson Building
Newcastle Upon Tyne
NE1 7RU
www.rcid.ncl.ac.uk
for Web
>Start... I
>> haven't
>done
>> it myself, but I've heard a lot of people talking about it.
>>
>> Try a GOOGLE search...
>>
>> Good luck!
>> CHRIS
>>
>> - Original Message -
>> From: "Ben Logan" <[EMAI
so can someone provide some file structure and
contents information so I can get get this applet running :)
Thanks
Ben Logan - Graduate Software Engineer
RCID
Stephenson Building
Newcastle Upon Tyne
NE1 7RU
www.rcid.ncl.ac.uk
Hi do I go about changing this during exectuion of the program...i want
the user to be able to press a key and be able to see the equivelant
wireframe view of the current scene.
Regards
Ben Logan - Graduate Software Engineer
RCID
Stephenson Building
ributes texAttr = new TextureAttributes();
texAttr.setTextureMode(TextureAttributes.MODULATE);
//appear.setTexture(texture);
//appear.setTextureAttributes(texAttr);
wall.setAppearance(appear);
wallGroup.addChild(wall);
}
********
Ben L
shouldn't breach the walls in anyway. Of all the books I have on
Java3D this simple example is all I need to help get me started, but I
cant find example code anywhere!
Any help would be much appreciated
Regards
Ben
****
Ben Logan - Graduate Software Engineer
}
Can anyone tell me what I am doing wrong...a very similar piece of code
works fine elsewhere in the program! The references to the gridPoints
array locations are valid, that is not the problem. Any help would be
much appreciated!
********
Ben Logan - Graduat
on this, I was hoping some could point
out the obvious to me, thanks in advance
(PS its not a points problem)
Ben Logan - Graduate Software Engineer
RCID
Stephenson Building
Newcastle Upon Tyne
NE1 7RU
www.rcid.ncl.ac.uk
**
Hi
Can anyone help me, what is the easiest way to find the
mid-point of a line,
I’m trying to add a label to some edges in a graph
display system.
Regards
Ben
I’m encountering some difficulties with the movement
of lines within a scene;
Say I draw a line between two points X and Y
Now, then I want to move the line so it is now drawn between
two new points X’ and Y’
At the moment I am removing the old line and re-drawing a
new one, but
What are you using to
display a lots of sphere
-Message d'origine-
De : Ben Logan <[EMAIL PROTECTED]>
À : [EMAIL PROTECTED]
<[EMAIL PROTECTED]>
Date : dimanche 9 mars 2003
18:44
Objet : [JAVA3D] Sphere rendering
- performance
Ok, quick question;
I am d
Ok, quick question;
I am displaying a scene full of lots of spheres that
represent some given entity,
Will there be a performance improvement if I use pyramids or
cubes etc instead?
Thanks
Can someone please clarify the situation regarding Text2D
and Text3D
Which should I be using to display a simple small string
along side a couple of spheres?
There is a bug noted with Text2D regarding its hideous use
of memory, at present my application requires an additional 3Mb just to
Ok, firstly could someone please tell me how I go about
setting the line thickness, here is the code
lArray[i] = new LineArray(2,
LineArray.COORDINATES | LineArray.COLOR_3);
transGroup[i].setCapability(lArray[i].ALLOW_COLOR_WRITE);
Point3f[] pts = new Point3f[2];
pts[0] = fromCD; //
ailto:[EMAIL PROTECTED] On Behalf Of Sean Sylvis
Sent: 26 February 2003 19:13
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Is Java3D going to be end-of-lifed?
Because most users of Java do not need a 3D visualization toolkit.
Sean
> -Original Message-
> From: Ben Logan [mailto:[EMAI
This might be a perfectly daft question, but why isnt it already
included in JRE, is this not likely in the future?
Ben
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] On Behalf Of Schäfer, Peter
Sent: 26 February 2003 10:22
To: [EMAIL PROTECTED]
Subjec
Hi, I am having some
serious performance problems with my 3D visualisation system. How can I improve
performance and reduce flickering, the code is quite long so I wont show it
here, but basically the scene renders some spheres and then re-draws them every
few milliseconds in slightly diffe
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