Re: [JAVA3D] opening browser window from w/in java application

2002-02-01 Thread Pasi Paasiala
Check "BrowserLauncher" (http://www.stanford.edu/~ejalbert/software/BrowserLauncher/). I'm using it and it seems to work. Pasi -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Mona Wong Sent: 30. tammikuuta 2002 5:23 To: [EMAIL PROTECTED] Su

Re: [JAVA3D] [J3D] x, y, z

2002-02-01 Thread Cheng Chang Dong
You have use collosion detection method to keep the person inside the room, that is, when the person collide the wall, the forward motion will be prohibited. Regarding the coordinate of the person, you set the original coordinate of the person, and then modify it, which make the person move, pleas

Re: [JAVA3D] Circle in JAVA3D

2002-02-01 Thread Cheng Chang Dong
Normally, you can not draw a circle at one time, you have to use multiple line to construct a circle. Rgds, Cheng Chang Dong - Original Message - From: "Durga.Banda" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, January 31, 2002 5:33 PM Subject: [JAVA3D] Circle in JAVA3D

Re: [JAVA3D] exception while picking

2002-02-01 Thread Cheng Chang Dong
This error should result from the statement    obj.setCapability(Shape3D.ALLOW_GEOMETRY_READ);   I think you should set the capability when constructing the shape object. please send me the relevant codes, I can test it. Thanks.   Rgds,   Cheng Chang Dong http://vlab.ee.nus.edu.sg/~ccd 

Re: [JAVA3D] exception while picking

2002-02-01 Thread Olivier Tassy
Hi, thank you for your answer but Dave Yazel has already send me the solution (thanks again dave). And you are right, the probleme was the capability setting inside a MouseListener. Best regards olivier. - Original Message - From: Cheng Chang Dong To: [EMAIL PROTECTED]

Re: [JAVA3D] Capturing a Canvas3D and saving as a jpg

2002-02-01 Thread Olivier Tassy
you should take a look at http://www.j3d.org/faq/capturing.html - Original Message - From: "Konstantinos Rekalidis" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, February 01, 2002 2:49 AM Subject: [JAVA3D] Capturing a Canvas3D and saving as a jpg > Hi all > > I d like to cap

[JAVA3D] Video Cube Meeting

2002-02-01 Thread Alex Terrazas
There were a few parties interested in the on-line VideoCube idea. I am not quite there as far as having the demo but I was wondering if we might not take a first step at an on-line video forum organized as a room. It would be nice to have some talented collaborators here. I initially developed

[JAVA3D] Problems with Behavior

2002-02-01 Thread Matt Holland
I'm having some trouble with a very simple app: I have a couple of shapes on the screen and need to change the colour of one of them by clicking on it with the mouse. Unfortunately I keep getting a CapabilityNotSetException:   Exception occurred during Behavior execution: javax.media.j3d.Cap

Re: [JAVA3D] Problems with Behavior

2002-02-01 Thread Kasparian, Raffi J.
Hi Matt,   Since you are using a Cylinder which is a Primitive you need to specify ENABLE_APPEARANCE_MODIFY and use a constructor that takes primflags. Check out the javadoc.   Raffi -Original Message-From: Matt Holland [mailto:[EMAIL PROTECTED]]Sent: Friday, February 01, 2002

Re: [JAVA3D] Problems with Behavior

2002-02-01 Thread Olivier Tassy
Hi, I am doing the same thing and it works well with these settings: for shape3D (to declare in the branchgroup where they are):     node.setCapability(Shape3D.ALLOW_GEOMETRY_READ);    node.getGeometry().setCapability(Geometry.ALLOW_INTERSECT);

Re: [JAVA3D] Problems with Behavior

2002-02-01 Thread Karsten Fries
Hi Matt, i think - in general - your not supposed to extend the Shape3D class the way you did. I can imagine that this causes the problem, also because the rest looks o.k. Cheers, Karsten Matt Holland wrote: > I'm having some trouble with a very simple app: I have a couple of > shapes on the

[JAVA3D] one view - two screens

2002-02-01 Thread Svein Tore Edvardsen
Hi I'm trying to set up a view with to canvas3D attached which should be showed in two screens (left and right). My problem is that when I modify the view TransformGroup the objects in the scene seems to be stretched in the x-direction as they move from left to right. I suspect that the probl

Re: [JAVA3D] Problems with Behavior

2002-02-01 Thread Matt Holland
I think you are right - I tried the same code, but using a different extension of Shape3D as the object to be interacted with, and that works fine. Many thanks to everyone who helped out! Cheers, Matt -Original Message- From: Karsten Fries [mailto:[EMAIL PROTECTED]] Sent: 01 February 20

[JAVA3D] OffScreenCanvas3D using pure immediate mode

2002-02-01 Thread Michael Nischt
hi, I need an OffScreen Canvas, but I am using pure immediate mode so I can't just take the unmodified OffScreenTest from the demo directory. so I tried mixing the pure immediate demo and this one, but without success..   does anyone know how to use an OffScreen Canvas in immediate mode or

[JAVA3D] screen capture

2002-02-01 Thread « - - ïªn +äßàngå¥ - - »
i followed what the j3d faq mentioned re screen capturing and even used the code given. but the images produced by it are all blank, nothing but black. these lines were used to take the pic. canvas3D.writeJPEG_ = true; canvas3D.repaint(); using the CapturingCanvas3D class. any sugestion?

Re: [JAVA3D] flashing in GUI

2002-02-01 Thread Lisa Strader
Unfortunately it is also intermittent. I wonder if it has something to do with my picking behaviors. The scene in one of my Canvas3Ds has pickable objects which, when picked, cause the scene in the second Canvas3D to get updated (I remove a branchgroup and load a new one). I do use a separat

Re: [JAVA3D] flashing in GUI

2002-02-01 Thread Josh Richmond
Hi Lisa, I have the same problem, though my canvases also flash. Happens mostly when I move JDialog's over the canvases. I haven't had a chance to investigate possible causes or solutions. josh >>> Lisa Strader <[EMAIL PROTECTED]> 01/31/02 06:03PM >>> If this has been answered in this forum b

Re: [JAVA3D] OffScreenCanvas3D using pure immediate mode

2002-02-01 Thread Joachim Diepstraten
Hi > does anyone know how to use an OffScreen Canvas in immediate mode or perhaps find my >mistakes in the attached files ? If mixed mode is also fine, yes EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.n

Re: [JAVA3D] OffScreenCanvas3D using pure immediate mode

2002-02-01 Thread Michael Nischt
hi, > > does anyone know how to use an OffScreen Canvas in immediate mode or perhaps find my mistakes in the attached files ? > If mixed mode is also fine, yes well that depends if I could modify it to pure immediate mode - but perhaps I have more luck to start the modification from mixed mode t

[JAVA3D] Java3D for PS2?

2002-02-01 Thread Andrew Plumb
Hi All, Subject asks it all. Any plans to do a solid/supported port of Java3D to the Sony PlayStation 2? Especially now that the Linux kit/port has been released... What better platform to port hardware-accelerated 3D apps to than a gaming station? :-) Andrew.

Re: [JAVA3D] Java3D for PS2?

2002-02-01 Thread James Robertson
Really... was the US version of PS2 Linux released? I agree, J3D/Linux/PS2 would open up some extremely interesting possibilities. - Jim Robertson Andrew Plumb wrote: >Hi All, > >Subject asks it all. Any plans to do a solid/supported port of Java3D to the Sony >PlayStation 2? Especially now t

Re: [JAVA3D] Java3D for PS2?

2002-02-01 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] Java3D for PS2? I wouldn't hold my breath. Once the pluggable renderer architecture shows up in J3D1.4 it will be possible for us to do it ourselves - but I don't forsee Sun providing that functionality to us anytime soon. Then there are the licensing issues :) > -Orig

Re: [JAVA3D] Java3D for PS2?

2002-02-01 Thread John Nelson
I'm very interested in development platforms for Playstation as well, but my understanding is that this is a closed platform except to those willing to cough up BIG bucks to Sony for the development tools. Still... if anyone has any ideas, I'd love to hear about it too. -- John On Fri, 1 Feb 2

Re: [JAVA3D] Java3D for PS2?

2002-02-01 Thread Mark Ferneau
An article from Gamasutra says: Sony Rolling Out Linux Dev Kits For PS2 In a bid to expand the potential uses for the Playstation 2, Sony will begin selling Linux and development for Linux programmers so that other applications might be developed for it. The kits will go on sale in Japan in May

Re: [JAVA3D] Java3D for PS2?

2002-02-01 Thread James Robertson
I checked the URL http://www.ps2linux.scea.com/ and it still says that Linux kit is available only for Japan version of PS2. - Jim Robertson John Nelson wrote: [EMAIL PROTECTED]"> I'm very interested in development platforms for Playstation as well, butmy understanding is that this is a close

Re: [JAVA3D] Java3D for PS2?

2002-02-01 Thread James Robertson
Full press release at http://www.scea.com/news/press_example.asp?ReleaseID=9682 - Jim Robertson Mark Ferneau wrote: [EMAIL PROTECTED]"> An article from Gamasutra says: Sony Rolling Out Linux Dev Kits For PS2 In a bid to expand the potential uses for the Playstation 2, Sony will begi

Re: [JAVA3D] Java3D for PS2?

2002-02-01 Thread Fred Klingener
From: "Andrew Plumb" <[EMAIL PROTECTED]> Sent: Friday, February 01, 2002 11:42 AM > Hi All, > > Subject asks it all. Any plans to do a solid/supported port of Java3D to the Sony PlayStation 2? Especially now that the Linux kit/port has been released... > > What better platform to port hardware

Re: [JAVA3D] Java3D for PS2?

2002-02-01 Thread Joachim Diepstraten
Hi Mark > This doesn't sound like big bucks to me. > > The URL is: > http://www.gamasutra.com/php-bin/industry_news_display.php?story=957 First we had this topic about one or two months ago already so to all it might be good to look up in the archive to not bring up the same arguments again. Se

Re: [JAVA3D] Flickering when using multiple Canvas3Ds

2002-02-01 Thread Chien Yang
Rod, If you're reporting a bug, please send us the following : 1) system configuration information. 2) a test program that will reproduce your finding. thanks, Chien Yang. Java 3D Team. > Delivered-To: [EMAIL PROTECTED] > X-Sender: [EMAIL PROTECTED] > Mim

Re: [JAVA3D] Java3D for PS2?

2002-02-01 Thread tyler weir
here's a discussion on slashdot... notice the weird license issues. http://slashdot.org/article.pl?sid=02/01/30/0616200&mode=nested === V3C70R http://www.xanga.com/eviltyler >--- Original Message --- >From: Joachim Diepstraten <[EMAIL PROTECTED]> >To: [EMAIL PR

Re: [JAVA3D] Java3D for PS2?

2002-02-01 Thread Andrew Plumb
Hi Joachim, Well it was my fault for bringing up the topic again, so my apologies. I thought that now that the announcement of the Linux port to PS2 was official, someone might have more information at their finger-tips. A lot can happen behind the scenes, between big companies like Sony and

Re: [JAVA3D] Java3D for PS2?

2002-02-01 Thread John Nelson
This is good news! Sony is realizing that they have to feed grass roots efforts as well as major game labels or they could potentially lose market share. But I will remain sceptical until 1) the dev kits can be avaluated and 2) whether or not this is a development kit for the Linux platform or a

Re: [JAVA3D] Java3D for PS2?

2002-02-01 Thread Joachim Diepstraten
Hi Andrew! > Well it was my fault for bringing up the topic again, so my apologies. >I thought that now that the announcement of the Linux port to PS2 was >official, No need to apologize it was not my intend to critice the poster of this topic. (I'm sorry If you felt that way) I just wanted to w

Re: [JAVA3D] screen capture

2002-02-01 Thread Raúl
You must use the CapturingCanvas3D. - Original Message - From: "« - - ïªn +äßàngå¥ - - »" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, February 01, 2002 4:18 PM Subject: [JAVA3D] screen capture > i followed what the j3d faq mentioned re screen capturing > and even used the c

Re: [JAVA3D] Java3D for PS2?

2002-02-01 Thread Fred Klingener
From: "tyler weir" <[EMAIL PROTECTED]> Sent: Friday, February 01, 2002 2:02 PM > here's a discussion on slashdot... notice the weird license issues. > > http://slashdot.org/article.pl?sid=02/01/30/0616200&mode=nested > Even weirder is the result of a site search of www.us.playstation.com for "j

Re: [JAVA3D] Java3D for PS2?

2002-02-01 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] Java3D for PS2? I suggest you guys start a vote to become another state in the US so you aren't treated as second class citizens when it comes to technology goodies :) I mean hell you're only a few hundred miles north. > -Original Message- > From: Andrew Plumb [mai

Re: [JAVA3D] Java3D for PS2?

2002-02-01 Thread Andrew Plumb
Hi Joachim, No worries. Just making sure my first post to the list wasn't the start of a flame-war. I've been lurking on this list since Dec. 20th. :-) So, I guess the order of question-asking should be something like this: 1. Is a Sun-blessed JDK included with this Linux for PS2 kit? (the

Re: [JAVA3D] Java3D for PS2?

2002-02-01 Thread James Robertson
There are some comments on JVM for PS2 at http://playstation2-linux.com/forum/forum.php?thread_id=34&forum_id=4 - Jim Robertson Joachim Diepstraten wrote: [EMAIL PROTECTED]"> Hi Mark This doesn't sound like big bucks to me.The URL is:http://www.gamasutra.com/php-bin/industry_news_displ

[JAVA3D] About Collision Handling

2002-02-01 Thread SUBSCRIBE JAVA3D-INTEREST clsiu
Dear all, I am a rookie to the Java3D. However, now I have to work on a project about a Java3D game. The major problem is about thew collision handling. I know I can use the behavior class to detect the collision. Nevertheless, what should I do so that I when the user can walk inside the

Re: [JAVA3D] one view - two screens

2002-02-01 Thread Mark Hood
> Date: Fri, 1 Feb 2002 15:48:34 +0100 > From: Svein Tore Edvardsen <[EMAIL PROTECTED]> > > I'm trying to set up a view with to canvas3D attached which should > be showed in two screens (left and right). > > My problem is that when I modify the view TransformGroup the objects in > the scen

[JAVA3D] OS Crash with J3D and S3 SavageIX

2002-02-01 Thread Mauricio Vives
Hey folks,   This is an FYI for anyone who is running Java 3D on laptops with the SavageIX chipset.  I have recently discovered a "blue screen of death" (BSOD) crash when running a Java 3D-based applet with the S3 SavageIX chipset: when I run the applet and close the browser, the operating syste

[JAVA3D] J3D1.3b1+J3DGraphics2D rendering problem

2002-02-01 Thread Oleg Pariser
I have encountered some troubling behavior in Java3D beta1 on Solaris platform(didn't test any other). It occurs under immediate mode in J3D and only in the new beta version: the previous release(j3dv1.2) is working just fine. Here are the relevant steps that I am taking in "public void paint(G

Re: [JAVA3D] J3D1.3b1+J3DGraphics2D rendering problem

2002-02-01 Thread Kelvin Chung
Hi Oleg, We can reproduce the problem and bug 4632388 is filed to investigate. Thanks for your bug report. - Kelvin --- Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >Mime-Version: 1.0 >Date: Fri, 1 Feb 2002 18:28:43 -0800 >From: Oleg Pariser <[EMAIL PROTECTED

Re: [JAVA3D] need help on Geometry picking

2002-02-01 Thread Maung Min
Hi Cheng, Thanks a lot for your code which you gave to me. Since I am a newbie in Java3D, I was studying java3d before I read the code. Today, I was reading your code and look around your web site. I am really impressed of what you did and your experiences. I am a half Chinese half Burmese live in