Check "BrowserLauncher"
(http://www.stanford.edu/~ejalbert/software/BrowserLauncher/). I'm using it
and it seems to work.
Pasi
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Mona Wong
Sent: 30. tammikuuta 2002 5:23
To: [EMAIL PROTECTED]
Su
You have use collosion detection method to keep the person inside the room,
that is, when the person collide the wall, the forward motion will be
prohibited. Regarding the coordinate of the person, you set the original
coordinate of the person, and then modify it, which make the person move,
pleas
Normally, you can not draw a circle at one time, you have to use multiple
line to construct a circle.
Rgds,
Cheng Chang Dong
- Original Message -
From: "Durga.Banda" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 31, 2002 5:33 PM
Subject: [JAVA3D] Circle in JAVA3D
This error should result from the statement
obj.setCapability(Shape3D.ALLOW_GEOMETRY_READ);
I think you should set the capability when
constructing the shape object. please send me the relevant codes, I can
test it. Thanks.
Rgds,
Cheng Chang Dong
http://vlab.ee.nus.edu.sg/~ccd
Hi,
thank you for your answer but Dave Yazel has
already send me the solution (thanks again dave). And you are right, the
probleme was the capability setting inside a MouseListener.
Best regards
olivier.
- Original Message -
From:
Cheng Chang
Dong
To: [EMAIL PROTECTED]
you should take a look at http://www.j3d.org/faq/capturing.html
- Original Message -
From: "Konstantinos Rekalidis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 01, 2002 2:49 AM
Subject: [JAVA3D] Capturing a Canvas3D and saving as a jpg
> Hi all
>
> I d like to cap
There were a few parties interested in the
on-line VideoCube idea. I am not quite
there as far as having the demo but I was
wondering if we might not take a first
step at an on-line video forum organized
as a room. It would be nice to have some
talented collaborators here.
I initially developed
I'm
having some trouble with a very simple app: I have a couple of shapes on the
screen and need to change the colour of one of them by clicking on it with the
mouse. Unfortunately I keep getting a
CapabilityNotSetException:
Exception occurred during Behavior execution:
javax.media.j3d.Cap
Hi
Matt,
Since
you are using a Cylinder which is a Primitive you need to specify ENABLE_APPEARANCE_MODIFY and use a
constructor that takes primflags. Check out the
javadoc.
Raffi
-Original Message-From: Matt Holland
[mailto:[EMAIL PROTECTED]]Sent: Friday, February 01, 2002
Hi,
I am doing the same thing and it works well with
these settings:
for shape3D (to declare in the branchgroup
where they are):
node.setCapability(Shape3D.ALLOW_GEOMETRY_READ);
node.getGeometry().setCapability(Geometry.ALLOW_INTERSECT);
Hi Matt,
i think - in general - your not supposed to extend the Shape3D class the
way you did. I can imagine that this causes the problem, also because
the rest looks o.k.
Cheers,
Karsten
Matt Holland wrote:
> I'm having some trouble with a very simple app: I have a couple of
> shapes on the
Hi
I'm trying to set up a view with to canvas3D attached which should
be showed in two screens (left and right).
My problem is that when I modify the view TransformGroup the objects in
the scene seems to be stretched in the x-direction as they move from
left to right.
I suspect that the probl
I think you are right - I tried the same code, but using a different
extension of Shape3D as the object to be interacted with, and that works
fine.
Many thanks to everyone who helped out!
Cheers,
Matt
-Original Message-
From: Karsten Fries [mailto:[EMAIL PROTECTED]]
Sent: 01 February 20
hi,
I need an OffScreen Canvas, but I am using pure
immediate mode so I can't just take the unmodified OffScreenTest from the demo
directory.
so I tried mixing the pure immediate demo and this
one, but without success..
does anyone know how to use an OffScreen Canvas in
immediate mode or
i followed what the j3d faq mentioned re screen capturing
and even used the code given. but the images produced by
it are all blank, nothing but black. these lines were used
to take the pic.
canvas3D.writeJPEG_ = true;
canvas3D.repaint();
using the CapturingCanvas3D class. any sugestion?
Unfortunately it is also intermittent. I wonder if it has something to do with my
picking behaviors. The scene in one of my Canvas3Ds has pickable objects which, when
picked, cause
the scene in the second Canvas3D to get updated (I remove a branchgroup and load a new
one). I do use a separat
Hi Lisa,
I have the same problem, though my canvases also flash. Happens mostly when I move
JDialog's over the canvases. I haven't had a chance to investigate possible causes or
solutions.
josh
>>> Lisa Strader <[EMAIL PROTECTED]> 01/31/02 06:03PM >>>
If this has been answered in this forum b
Hi
> does anyone know how to use an OffScreen Canvas in immediate mode or perhaps find my
>mistakes in the attached files ?
If mixed mode is also fine, yes
EOF,
J.D.
--
Explore SRT with the help of Java3D
(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
(http://www.antiflash.n
hi,
> > does anyone know how to use an OffScreen Canvas in immediate mode or
perhaps find my mistakes in the attached files ?
> If mixed mode is also fine, yes
well that depends if I could modify it to pure immediate mode - but perhaps
I have more luck to start the modification from mixed mode t
Hi All,
Subject asks it all. Any plans to do a solid/supported port of Java3D to the Sony
PlayStation 2? Especially now that the Linux kit/port has been released...
What better platform to port hardware-accelerated 3D apps to than a gaming station?
:-)
Andrew.
Really... was the US version of PS2 Linux released? I agree,
J3D/Linux/PS2 would open
up some extremely interesting possibilities.
- Jim Robertson
Andrew Plumb wrote:
>Hi All,
>
>Subject asks it all. Any plans to do a solid/supported port of Java3D to the Sony
>PlayStation 2? Especially now t
Title: RE: [JAVA3D] Java3D for PS2?
I wouldn't hold my breath. Once the pluggable renderer architecture shows up in J3D1.4 it will be possible for us to do it ourselves - but I don't forsee Sun providing that functionality to us anytime soon. Then there are the licensing issues :)
> -Orig
I'm very interested in development platforms for Playstation as well, but
my understanding is that this is a closed platform except to those willing
to cough up BIG bucks to Sony for the development tools.
Still... if anyone has any ideas, I'd love to hear about it too.
-- John
On Fri, 1 Feb 2
An article from Gamasutra says:
Sony Rolling Out Linux Dev Kits For PS2
In a bid to expand the potential uses for the Playstation 2, Sony
will begin selling Linux and development for Linux programmers so that
other applications might be developed for it. The kits will go on sale in
Japan in May
I checked the URL http://www.ps2linux.scea.com/ and it still says that Linux
kit is
available only for Japan version of PS2.
- Jim Robertson
John Nelson wrote:
[EMAIL PROTECTED]">
I'm very interested in development platforms for Playstation as well, butmy understanding is that this is a close
Full press release at
http://www.scea.com/news/press_example.asp?ReleaseID=9682
- Jim Robertson
Mark Ferneau wrote:
[EMAIL PROTECTED]">
An article from Gamasutra says:
Sony Rolling Out Linux Dev Kits For
PS2
In a bid to expand the potential uses
for the Playstation 2, Sony will begi
From: "Andrew Plumb" <[EMAIL PROTECTED]>
Sent: Friday, February 01, 2002 11:42 AM
> Hi All,
>
> Subject asks it all. Any plans to do a solid/supported port
of Java3D to the Sony PlayStation 2? Especially now that the
Linux kit/port has been released...
>
> What better platform to port hardware
Hi Mark
> This doesn't sound like big bucks to me.
>
> The URL is:
> http://www.gamasutra.com/php-bin/industry_news_display.php?story=957
First we had this topic about one or two months ago already so to all it
might be good to look up in the archive to not bring up the same arguments
again.
Se
Rod,
If you're reporting a bug, please send us the following :
1) system configuration information.
2) a test program that will reproduce your finding.
thanks,
Chien Yang.
Java 3D Team.
> Delivered-To: [EMAIL PROTECTED]
> X-Sender: [EMAIL PROTECTED]
> Mim
here's a discussion on slashdot... notice the weird license issues.
http://slashdot.org/article.pl?sid=02/01/30/0616200&mode=nested
===
V3C70R
http://www.xanga.com/eviltyler
>--- Original Message ---
>From: Joachim Diepstraten <[EMAIL PROTECTED]>
>To: [EMAIL PR
Hi Joachim,
Well it was my fault for bringing up the topic again, so my apologies. I thought that
now that the announcement of the Linux port to PS2 was official, someone might have
more information at their finger-tips. A lot can happen behind the scenes, between
big companies like Sony and
This is good news! Sony is realizing that they have to feed grass roots
efforts as well as major game labels or they could potentially lose
market share.
But I will remain sceptical until 1) the dev kits can be avaluated and 2)
whether or not this is a development kit for the Linux platform or a
Hi Andrew!
> Well it was my fault for bringing up the topic again, so my apologies.
>I thought that now that the announcement of the Linux port to PS2 was
>official,
No need to apologize it was not my intend to critice the poster of this
topic. (I'm sorry If you felt that way) I just wanted to w
You must use the CapturingCanvas3D.
- Original Message -
From: "« - - ïªn +äßàngå¥ - - »" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 01, 2002 4:18 PM
Subject: [JAVA3D] screen capture
> i followed what the j3d faq mentioned re screen capturing
> and even used the c
From: "tyler weir" <[EMAIL PROTECTED]>
Sent: Friday, February 01, 2002 2:02 PM
> here's a discussion on slashdot... notice the weird license
issues.
>
>
http://slashdot.org/article.pl?sid=02/01/30/0616200&mode=nested
>
Even weirder is the result of a site search of
www.us.playstation.com for "j
Title: RE: [JAVA3D] Java3D for PS2?
I suggest you guys start a vote to become another state in the US so you aren't treated as second class citizens when it comes to technology goodies :) I mean hell you're only a few hundred miles north.
> -Original Message-
> From: Andrew Plumb [mai
Hi Joachim,
No worries. Just making sure my first post to the list wasn't the start of a
flame-war. I've been lurking on this list since Dec. 20th. :-)
So, I guess the order of question-asking should be something like this:
1. Is a Sun-blessed JDK included with this Linux for PS2 kit? (the
There are some comments on JVM for PS2 at
http://playstation2-linux.com/forum/forum.php?thread_id=34&forum_id=4
- Jim Robertson
Joachim Diepstraten wrote:
[EMAIL PROTECTED]">
Hi Mark
This doesn't sound like big bucks to me.The URL is:http://www.gamasutra.com/php-bin/industry_news_displ
Dear all,
I am a rookie to the Java3D. However, now I have to work on a project about a
Java3D game. The major problem is about thew collision handling. I know I can use
the behavior class to detect the collision. Nevertheless, what should I do so that I
when the user can walk inside the
> Date: Fri, 1 Feb 2002 15:48:34 +0100
> From: Svein Tore Edvardsen <[EMAIL PROTECTED]>
>
> I'm trying to set up a view with to canvas3D attached which should
> be showed in two screens (left and right).
>
> My problem is that when I modify the view TransformGroup the objects in
> the scen
Hey
folks,
This is an FYI for
anyone who is running Java 3D on laptops with the SavageIX chipset.
I have
recently discovered a "blue screen of death" (BSOD) crash when running a Java
3D-based applet with the S3 SavageIX chipset: when I run the
applet and close the browser, the operating syste
I have encountered some troubling behavior in Java3D beta1 on
Solaris platform(didn't test any other). It occurs under immediate
mode in J3D and only in the new beta version: the previous
release(j3dv1.2) is working just fine. Here are the relevant steps
that I am taking in "public void paint(G
Hi Oleg,
We can reproduce the problem and bug 4632388 is
filed to investigate.
Thanks for your bug report.
- Kelvin
---
Java 3D Team
Sun Microsystems Inc.
>Delivered-To: [EMAIL PROTECTED]
>Mime-Version: 1.0
>Date: Fri, 1 Feb 2002 18:28:43 -0800
>From: Oleg Pariser <[EMAIL PROTECTED
Hi Cheng,
Thanks a lot for your code which you gave to me. Since I am a newbie in
Java3D, I was studying java3d before I read the code. Today, I was reading
your code and look around your web site. I am really impressed of what you
did and your experiences. I am a half Chinese half Burmese live in
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