This is perfect! Just what I need right now many thanks Michael
Neil
Sent from my iPhone
> On 20 Sep 2016, at 22:06, Michael Habenicht wrote:
>
> If you have a knob called mix which contains the amount of one of the cameras
> the expression should be this:
>
Damn, i got that mixed up :)
Gesendet: Mittwoch, 21. September 2016 um 08:49 Uhr
Von: "Frank Rueter|OHUfx"
An: nuke-users@support.thefoundry.co.uk
Betreff: Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular
Nuke's origin is bottom left though
On 09/21/2016
We have Switch player at work.
its pretty nice. but in order to be able to play all formats such as avid
dnx you'll have to pay for it.
and it doesn't play cineform codec at all :[
On Wed, Sep 21, 2016 at 5:46 PM Marrocco, Sam <
smarro...@ringsidecreative.com> wrote:
>
>
> On 9/21/2016 10:37
On 9/21/2016 10:37 AM, Sven Schönmann wrote:
Hi Sam,
great...thanks! I will definitely have a look into it. Sounds really good.
And +1 for "tired of VLC"...
I agree.
I'd like to see MPV (and other players) adopt some audio caching so that
they could jog backwards and play back audio while
Hi Sam,
great...thanks! I will definitely have a look into it. Sounds really good.
And +1 for "tired of VLC"...
Sven
On Wed, Sep 21, 2016 at 4:31 PM, Marrocco, Sam <
smarro...@ringsidecreative.com> wrote:
>
>
> On 9/21/2016 8:35 AM, Sven Schönmann wrote:
>
>> Hey Guys,
>>
>> a little bit
On 9/21/2016 8:35 AM, Sven Schönmann wrote:
Hey Guys,
a little bit offtopic here (sorry) but what do you guys use for just
checking ProRes Quicktimes very fast in the OS?
I suggest you look into MPV. It's a derivative of MPlayer that uses
ffmpeg-related components. We've been
Here’s a simple one I wrote.
I’ve found some on Nukepedia to be too noisey but they will probably handle
corners better than this.
It does an internal comp but to be honest you should turn that off and merge
under a slightly shrunk matte version of the original
Howard Jones
Visual Effects
Just tried this one: http://www.telestream.net/switch/
Works great...didn't know it had native ProRes support.
Sven
On Wed, Sep 21, 2016 at 3:14 PM, severin mathiesen
wrote:
> VLC ?
>
> 2016-09-21 14:35 GMT+02:00 Sven Schönmann :
>
>> Hey
VLC ?
2016-09-21 14:35 GMT+02:00 Sven Schönmann :
> Hey Guys,
>
> a little bit offtopic here (sorry) but what do you guys use for just
> checking ProRes Quicktimes very fast in the OS?
>
> I made the switch to Windows 10 on my private machine (after using Macs
> for
Hey Guys,
a little bit offtopic here (sorry) but what do you guys use for just
checking ProRes Quicktimes very fast in the OS?
I made the switch to Windows 10 on my private machine (after using Macs for
nearly 15 years) and this is one thing that I'm missing. I want to avoid to
install the
sorry, just what Deke said.
Am 21.09.2016 um 11:54 schrieb Igor Majdandzic:
Is this saving on a network?
Have you tried chaning the location to your internal hard drive?
Am 21.09.2016 um 00:54 schrieb adam jones:
Hey hey
I am pretty sure this has cropped up previousl;y, just cant find the
Is this saving on a network?
Have you tried chaning the location to your internal hard drive?
Am 21.09.2016 um 00:54 schrieb adam jones:
Hey hey
I am pretty sure this has cropped up previousl;y, just cant find the
posts.
Ever time nuke goes to auto save every thing freezes up and get the
Sounds like the OFX version uses normalized pixel position instead of
absolute ones.
You would need to to divide your image resolution by the tracked position
to get the normalized coordinates
Am 21.09.2016 09:10 schrieb "adam jones" :
> Hey hey
>
> What I am getting at is that
Hey hey
What I am getting at is that say I have track a point from x 100 to x 600 and y
35 to y 450 in nuke
then I take this data to AE and plug it in to particulars emtier x and y all
tracks fine
but should I take the same data and plug it in the OFX particular x and y
emiter the emitter
Nuke's origin is bottom left though
On 09/21/2016 06:40 PM, Daniel Hartlehnert wrote:
AE coordinate system has its origin in the bottom left of the screen.
Nuke in the top left.
Or in pseudo code: AE.y = height - Nuke.y
Daniel
Am 21.09.2016 um 08:35 schrieb Ron Ganbar
AE coordinate system has its origin in the bottom left of the screen. Nuke in
the top left.
Or in pseudo code: AE.y = height - Nuke.y
Daniel
> Am 21.09.2016 um 08:35 schrieb Ron Ganbar :
>
> I would assume the default state of Particular for AE and Particular for Nuke
> is
I would assume the default state of Particular for AE and Particular for
Nuke is not the same. Sounds to me like the z-position is set differently,
or the world transformation is set differently.
Unfortunately, I don't have access to Particular for Nuke.
Ron Ganbar
email: ron...@gmail.com
tel:
17 matches
Mail list logo