If you're not into bash and stuff, the easiest and less
tecnical way to set permanent environment variables on MacOS is by using the
EnvPane.
https://diaryproducts.net/EnvPane
Cheers,Diogo
The Linux release seems to be a bit of a mess at the moment when it comes
to caching and localization. We are constantly having to force the update
of things and sometimes the localization simply ceases to work forcing us
to switch it off and on again to get the latest versions showing up.
On
To display simple texts specially in gizmos I would refrain from using the
latest Text2 class (which in my humble and insignificant opinion is crap),
secondly make sure you haven't exposed the Text node knobs responsible for
those osc in your gizmo panel, otherwise they will always show up in the
If you want the center of a selection of nodes you could do something like:
sn = nuke.selectedNodes()
xp = [n.xpos() for n in sn]
yp = [n.ypos() for n in sn]
wa = sum([n.screenWidth() for n in sn])/len(xp) # node width average
ha = sum([n.screenHeight() for n in sn])/len(xp) # node height
It's a shame all the DAG monkeys were exterminated in nuke 5, I still miss
them.
On Thu, Mar 16, 2017 at 9:03 PM, adam jones wrote:
> @ matt, ah there you go, so it is and yes thats the one.. :-)
>
>
> On 17 Mar 2017, at 9:44 AM, Matt Plec wrote:
>
> @adam -
Hi Frank,
Nice to see that coming out after years in the furnace. Congrats on all the
work done.
Cheers,
Diogo
On Tue, Jan 26, 2016 at 6:23 PM Frank Rueter|OHUfx wrote:
> With over 1000 tool in the database it's time for something like this:
> http://www.nukepedia.com
>
>
>
Ha! It took at least 19 years for Adobe to include interactive round
corners for shapes in Illustrator. That is how ridiculous things become
once there is no real competitors for a software.
On ter, 28 de abr de 2015 at 06:51 Charles Bedwell
charles.bedw...@encorepost.com wrote:
Adobe
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/
On Mon, Apr 20, 2015 at 2:02 PM, Diogo Girondi diogogiro...@gmail.com
wrote:
Hi Ron,
I don't have much experience with ffmpeg so I doubt I
Hi Ron,
I don't have much experience with ffmpeg so I doubt I will be of much help.
But, are the cpus of both machines from different brands?
Is the server's OS different from the one you're using on your computer?
Are you using hardware acceleration on ffmpeg?
Is the ffmpeg version the same
in the viewer, just have the mouse hovering over
it.
On 18 April 2015 at 05:55, Diogo Girondi diogogiro...@gmail.com wrote:
since you can't actually differentiate what is purely masks from what is
paint or both.
Just in case you weren't aware, the channels affected are rendered on the
Nodes
This was requested (by myself and others) during a beta when moving from
the old Bezier node to the new RotoPaint, it was purely a request for
workflow/customization and readability reasons.
Using a RotoPaint for masks implies on more clicking around, prevents you
from having a default that works
For what I know Nuke follows the SI convention and is metric in nature, so
think in terms of km, m, cm and mm. And even though there is no fixed
number established for what 1 3D unit translates to I usually work by the
assumption that 1 unit is equivalent to 10 cm.
On Fri, Apr 17, 2015 at 5:28
The Reformat node in Nuke misses a option to reformat by a full box with
x,y,r,t where the inputs bbox is preserved.
But since it doesn't, what you can do is do your LensDistortion then add a
Crop where x,y,r and t are derived from the inputs bbox via expression.
Then do your jazz and merge the
I wish Softimage XSI was still available for them to buy. They certainly
would have a done a much better job than what Autodesk did. Houdini doesn't
look like the kind of app they would consider, but Maxon's Cinema 4D on the
other hand could be a candidate if that is something on their radar.
On
Good to know that I'm not the only one having major unexplainable issues with
Nuke 8. I'm on vacations now, but past month I've spent most of time looking at
stuck yellow pipes that took ages to process the most trivial of things while
trying to figure out what was causing it. The not so funny
Thanks for the tip Nathan! That Pix4d looks nice, I'll try it out when I
find some time.
But Photoscan is great and so far is what I've used for real with a limited
degree of success. There are also the ones from Photomodeler
http://www.photomodeler.com/index.html but it's all Win only and I
Yeah it would be awesome! That tech looks beyond fantastic indeed, but so
far I haven't seen anything besides that video coming out in the public.
While that doesn't happen I would love to see the object modeler in Nuke
having options to work more along the lines of Punchcard. Foundry could
drop
Haha! I'm having some Metastream® flashbacks now ;)
On Wed, Jun 25, 2014 at 4:24 PM, David Yu dave...@gmail.com wrote:
Reminds me of Metacreation Canoma. RIP.
Dave
On Wed, Jun 25, 2014 at 10:11 PM, Diogo Girondi diogogiro...@gmail.com
wrote:
Yeah it would be awesome! That tech looks
Try using a isnan() or isinf() on a colour expression node to set those
down to zero or some other value.
set cut_paste_input [stack 0]
version 8.0 v5
push $cut_paste_input
Group {
name dBadPixels
help Sets NAN and INF pixels to a specified value.\n\nDiogo Girondi
tile_color 0x31c9b2ff
I'm yet to Blink, but thanks for the heads up ;)
Cheers,
Diogo
On Mon, Jun 16, 2014 at 6:37 PM, Mads Lund madshl...@gmail.com wrote:
A little headsup for people doing blink-scripts.
The implementation of Acos in the Blink Script node have a bug, so if you
go below acos(-0.5) blink will
Hi Ari,
Even though my problems weren't with the DAG but with stability and memory
management in general I have to say that I've noticed the very same thing
when I went from 7 to 8.0v#. In 8.0v4 things got a little better and in
8.0v5 things seem to have returned to where v3 was.
8.0v5 just like
Perhaps I'm missing something, but isn't that what the HSVTool does?
cheers,
Diogo
On Mon, Jun 9, 2014 at 12:16 PM, Elias Ericsson Rydberg
elias.ericsson.rydb...@gmail.com wrote:
You could do a key on a specified range of hues using the keyer, using
that as a mask for a grade node. That
Just I guess since I haven't faced this problem my self. But is the frame rate
on your Alembic correct?
Perhaps since the read from file is checked it's updating that knob to
reflect the fps form the file every time.
Cheers,
Diogo
On Fri, May 16, 2014 at 3:49 PM, Sebastian Elsner
Photoshop is handling the blend modes with gamma correction while Nuke is
doing it in linear, try checking the Video colorspace on your Merge node in
Nuke and see if that matches what you see in Photoshop.
Cheers,
Diogo
On Tue, Apr 29, 2014 at 7:47 AM, Florian Einfalt
Nice! I wish was there.
cheers,
diogo
On Wed, Apr 9, 2014 at 9:25 AM, Jeff Krebs rockinj...@gmail.com wrote:
Hi,
Legendary filmmaker and visual effects pioneer, Douglas Trumbull, will be
at at NAB and interviewed on the Studio Xperience stage (Booth SU621P)
South Hall Upper level -
See
Yep, for what I know it comes bundled with it's own ready to use built-in
render farm app. Which is awesome!
As for Hiero, I think it still has its place in long format projects where
the people handling the transcoding, conform, VFX shot generation,
ftrack/shotgun data feeding, etc aren't the
That's sweet Paolo! Really looking forward to v2.
Cheers,
Diogo
On Fri, Apr 4, 2014 at 3:45 AM, Paolo Berto pbe...@jupiter-jazz.com wrote:
Featuring a lot of work under the hood in preparation for the V2 release.
https://atomkraft.hk/nuke/full
Happy Rendering,
The AtomKraft Team
Hi Howard,
Perhaps just by making the columns on the main panel able to sort things
out by name, visibility, life, source, etc would solve at least a good
portion of what you miss. Turning the paint selection on should take care
of the rest I think.
But I'm all for dedicating some extra love to
since the
layering could become confused, whereas a filter would maintain the layering
aspect (you'd hope)
On 3 Apr 2014, at 14:06, Diogo Girondi diogogiro...@gmail.com wrote:
Hi Howard,
Perhaps just by making the columns on the main panel able to sort things out
by name, visibility, life
Hahaha! That's classic Frank!
On my last project I was faced with a few of these lighting the should be
green bg.
[image: Inline image 1]
Really cool stuff, but thanks to Saint Méliès I've managed to convince them
it wouldn't work post wise.
As for Alexa's 800 ASA I have to say that it gives me
Hi Randy,
I don't know about their other computers or how things are now regarding
DELL, but their Precision line of workstations use to be built like tanks
and were really reliable. I had an old model (2006) Precision with Dual
Xeons at home and that thing never led me down, it lasted a good six
Time Displacement in After Effects also does this slit cam effect and I
remember having a gizmo for this at some point in the past. I'll try to dig
it up.
On Mon, Mar 10, 2014 at 7:44 PM, Randy Little randyslit...@gmail.comwrote:
It may be but its basiclly a slit scan camera technique that is
Hi Ron,
The very few times I've needed this for unconverted GoPro files all I did
was to change the file extension from .mp4 to .mov and things worked fine
in Nuke under OSX. Can't say about Linux or Windows though.
Cheers,
Diogo
On Thu, Mar 6, 2014 at 7:59 AM, Martin Constable
Haven't tested it, but you could try to use PolyShape from Geometry Tools for
Nuke to convert roto shapes to objects and then use a WriteGeo to output an
alembic file for your 3D app where you can convert it to nurbs.
Cheers,
Diogo
On Thu, Mar 6, 2014 at 4:56 PM, Tzuen Wu t...@wetafx.co.nz
Hey Frank,
We had a F65 ACES project last year and after a few tests with Colorworks
to match our pipeline (DaVinci) to theirs (Baselight), we went with Sony's
RAW Viewer for the conversion because DaVinci was yielding a saturation
shift on the reds in the conversion that didn't happen in
Looks like a Viewer scanline problem where it skips the wrong lines in the
viewer leaving you with a black frame. I've seen this a few times in Nuke 8.0v1
and even though sometimes all that was needed was a simple viewer force refresh
to fix it, in other cases you had to activate the full
to be more
prevalent on OSX), but not to the degree you're describing.
-Nathan
*From:* Diogo Girondi diogogiro...@gmail.com
*Sent:* Friday, February 28, 2014 12:32 PM
*To:* Nuke user discussion nuke-users@support.thefoundry.co.uk
*Cc:* nuke-users@support.thefoundry.co.uk
*Subject:* Re: [Nuke
+1 **once again** for a option in the preferences to invert the default
behavior for the color wheel. One where the floating color wheel becomes the
default, the cmd+click key is left to open the in-panel one and I don't become
more insane than what I already am.
On Wed, Feb 26, 2014 at 9:27
Thanks Deke! Its done!
But if this doesn't help I will have to start calling Foundry employees at
their homes at random times during the middle of the night :)
Cheers,
Diogo
On Thu, Feb 27, 2014 at 8:18 PM, Feli fe...@earthlink.net wrote:
Thank you.
Feli
On Feb 27, 2014, at 3:16
Works fine for me on NukeX 8.0v1 in OSX 10.9.1.
On Tue, Feb 4, 2014 at 8:27 PM, Frank Rueter fr...@beingfrank.info wrote:
works fine for me (Kubuntu 12.10)
On 31/01/14 19:35, adam jones wrote:
hey all
]
iam in nukex 8.0v1 and trying to label dot nodes as I have always done in
previous
Looks fantastic! Congrats and thanks for sharing Theodor.
Cheers,
Diogo
On Wed, Jan 29, 2014 at 8:23 PM, Howard Jones mrhowardjo...@yahoo.comwrote:
Not to worry. Just been to Nukepedia.
Howard
On 29 Jan 2014, at 22:19, Howard Jones mrhowardjo...@yahoo.com wrote:
Hi theo
That looks
to change this in Nuke.
On Wed, Jan 1, 2014 at 10:23 PM, Michael Garrett michaeld...@gmail.comwrote:
+1
On 1 January 2014 15:30, Howard Jones mrhowardjo...@yahoo.com wrote:
I'd be up for the option. The new colour ui does nothing for me.
Howard
On 1 Jan 2014, at 11:44, Diogo Girondi
Hi,
First of all, Happy New Year! I wish all an incredible 2014.
I've been playing with Nuke 8 PLE because I plan to move everything over to
Nuke 8 next week when I'm back to work and I've noticed that there is no
visible way to invert the default behavior for the new color wheels in Nuke
8.
Hi Ron,
Set the onCreate knob with a script that checks for a checkbox value and if
none gets the input width and height and sets the knob you want and then
toggles that checkbox to prevent this callback from being evaluated again.
Something like this:
k = node = nuke.thisNode()
w =
We haven't yet put n8 into production yet. But from the tests we did on earlier
builds I didn't notice any slow downs regarding this.
But I'll pay attention to that once we deploy it.
Cheers,
Diogo
On Wed, Dec 18, 2013 at 1:09 PM, Neil Rognvaldr Scholes
n...@uvfilms.co.uk wrote:
) 151 165 178 38
Mail: em...@anselmlier.de
El 21/11/2013, a las 11:51, Diogo Girondi diogogiro...@gmail.com escribió:
From where Nuke is picking this init.tcl file, from the install, NUKE_PATH
or .nuke?
-diogo
On Thu, Nov 21, 2013 at 2:10 PM, Anselm Lier em...@anselmlier.de wrote
From where Nuke is picking this init.tcl file, from the install, NUKE_PATH or
.nuke?
-diogo
On Thu, Nov 21, 2013 at 2:10 PM, Anselm Lier em...@anselmlier.de wrote:
Hi Guys,
when I try to render via a .bat-file I get the error that there is no such
file or directory as the
Awesome!
I had my own but this is way, way more advanced. Thanks for sharing Ben!
Cheers,
Diogo
On Wed, Nov 20, 2013 at 8:47 PM, Frank Rueter fr...@beingfrank.info wrote:
Another gem, thanks Ben!
And tabtabtab rocks. it's what the tool should be like to start with.
Wouldn't want to comp
*TCL*
/new/path/to/file/[regsub .mov [file tail [value Read1.file]] .%04d.exr]
or
[regsub .mov [value Read1.file] .%04d.exr]
*Python*
/new/path/to/file/[python
os.path.basename(nuke.toNode('Read1').knob('file').value()).replace('.mov',
'.%04d.exr')]
[python
: darrencoombes
Twitter: @durwood81
*
On 11/10/2013, at 1:41 PM, Diogo Girondi diogogiro...@gmail.com wrote:
*TCL*
/new/path/to/file/[regsub .mov [file tail [value Read1.file]]
.%04d.exr]
or
[regsub .mov [value Read1.file] .%04d.exr]
*Python*
/new/path/to/file/[python
os.path.basename
I've faced this problem several times in OSX with projects loaded with R3D
files at full res and camera projections with large JPG files. So I don't
think it's exclusive to Windows.
In OSX when this happens, clearing the buffers and the disk cache will also
take forever, so I usually end up force
callbacks that might be causing problems, or
temporarily clear them with:
nuke.callbacks.autolabels['Group'] = []
nuke.callbacks.autolabels['*'] = []
On 10/09/13 11:05, Diogo Girondi wrote:
Double check if you don't have any knob that is named mix, output or
uses some of the names
Double check if you don't have any knob that is named mix, output or
uses some of the names automatically picked by the auto label.
cheers,
Diogo
On Mon, Sep 9, 2013 at 6:02 PM, Neil Rognvaldr Scholes
n...@uvfilms.co.ukwrote:
Hi chaps
So - i'm making a gizmo and my group node has a '(1)' in
To be honest I found my self in that situation the other day and I thought I
was going crazy or something.
On Tue, Aug 27, 2013 at 10:30 AM, Hugo Léveillé hu...@fastmail.net
wrote:
Hey
Am I the only one to find the roto point selection in nuke 7 to be not
as good as Nuke 6 ?
I often find it
I have done a hack here to check if a certain hotkey collides with a existent
one. But I don't have this code at hand now.
Cheers,
Diogo
On Thu, Aug 22, 2013 at 1:13 PM, Ari Rubenstein a...@blueskystudios.com
wrote:
Is there a way to identify which hotKeys are Not in
python return a node or
function from such input. Maybe there is some workaround to do this. But
then again, you could probably just as well use the hotkey cheat-sheet that
used to be available on nukepedia.
Cheers,
Elias
22 aug 2013 kl. 18:44 skrev Diogo Girondi diogogiro...@gmail.com:
I
wrote:
Why?
to be clear - I'll get a corrupted frame followed by the rest of the render
being black frames,
Howard
From: Diogo Girondi diogogiro...@gmail.com
To: Howard Jones mrhowardjo...@yahoo.com
Cc: Nuke user discussion nuke-users
Nice one Magno!
On Sat, Aug 10, 2013 at 11:18 AM, David Yu dave...@gmail.com wrote:
Good stuff!
Sent from Galaxy Note 2.
On Aug 10, 2013 10:08 PM, Magno Borgo li...@borgo.tv wrote:
Hello! For those knee deep into rotoscope:
I'm releasing an exporter script that will send shapes from
Glad it now works, because It's hard to say what it might be without
actually looking at what you're doing :)
But usually when this happens is due to what I was talking about, a
dependency with a knob that isn't being saved or re-set via a callback.
Here I use a gizmo to replace the Write node
, put
the Write node into a gizmo, and picked up the knobs it seems to render
fine. Like I said, I'm not sure why it works that way, but I'm glad it
does.
On Sat, Jul 13, 2013 at 6:55 AM, Diogo Girondi diogogiro...@gmail.comwrote:
Glad it now works, because It's hard to say what it might
with a couple extra controls.
However, once I put those knobs and the callback on the Write node, put
the Write node into a gizmo, and picked up the knobs it seems to render
fine. Like I said, I'm not sure why it works that way, but I'm glad it
does.
On Sat, Jul 13, 2013 at 6:55 AM, Diogo
If you want a resul more Photoshop like you could add a sRGB gamma curve to the
linearized input, invert it and then set the gamma back to 1.
On Fri, Jul 12, 2013 at 2:01 AM, Darren Coombes darren.coom...@me.com
wrote:
Hi everyone, when you invert an image in nuke, it never seems to be an
You probably don't have the file field exposed on the gizmo panel. So the
contents of tha field aren't saved with the script. Add it to the gizmo panel
and hide it, this should fix your problem.
Cheers,
Diogo
On Thu, Jul 11, 2013 at 10:33 PM, Brogan Ross broganr...@gmail.com
wrote:
I'm
Hi Hugh,
I've been running it for a while on 10.8.4 and no issues so far.
Cheers,
Diogo
On Sun, Jun 23, 2013 at 8:54 PM, Hugh Macdonald
li...@hughmacdonald.co.ukwrote:
Hi all,
Is anyone using Nuke on Mountain Lion? Are there any issues with it?
I know that they only officially support
FBX doesn't work for you?
-Diogo
On Wed, Jun 5, 2013 at 4:04 AM, Matan Arbel matanar...@gmail.com wrote:
Hey all,
I've been looking for a script like *MoCon V3.7.6
*that can export camera, and transform geo nodes into nuke.
but for cinema 4d :]
if anyone heard about something along this
You have to add it via python using a custom menu.py.
Check the Nuke docs for info on how to do this.
Cheers,
Diogo
On Wed, Jun 5, 2013 at 6:11 AM, kurgan nuke-users-re...@thefoundry.co.uk
wrote:
is there a way to make a simple gizmo node available in the ui like macros
worked in
Hi Todd,
For what I know the HueCorrect can't be animated, at best you could do
multiple ones and then dissolve from one to another using a Dissolve node.
The HSVTool doesn't work for you?
Another option would be to use a keyer to output a mask channel and then
use a animated grade or some
HSVTool or something that outputs a matte for the source colour that you
wanna change + a animated HueShift seems to do the job.
cheers,
Diogo
On Tue, Jun 4, 2013 at 1:36 AM, Diogo Girondi diogogiro...@gmail.comwrote:
Hi Todd,
For what I know the HueCorrect can't be animated, at best you
to aces
which is not always that easy. In addition, we are not the only vendor
on this show and we will have to share shots between vendors. I would
prefer to use a simpler pipeline.
The files come from Technicolor France.
On 09-May-13 18:24, Diogo Girondi wrote:
We are working on one right
Actually nuke.defaultFontPathname() brakes in most linux systems I have and
I've seen it failing under OSX too. So I ended up re-assigning it to my own
version that points to a default font on a central repository instead.
But I have a second version that handles Linux, Windows and OSX using
Yeah! These magic tools tend to only look good in tutorials, on the real
world most often than not you can barely use them.
The only tool to match color that I still have hopes for is the new one
from The Foundry's tech demo at NAB. That one is looking really sweet!
On Mon, Apr 15, 2013 at
I too would love to see what would you consider the ideal color picker palette.
Last time it changed it was for the worse and they end up rolling it back to
its original design. I remember giving a few stabs my self at that time and all
I could do was to make it a bit fancier/prettier.
On
thingy aren't we?)
Howard
On 10 Apr 2013, at 14:37, Diogo Girondi diogogiro...@gmail.com wrote:
I too would love to see what would you consider the ideal color picker
palette.
Last time it changed it was for the worse and they end up rolling it back
to its original design. I remember giving
Maybe I lost something, but wouldn't setting your viewer LUT to rec709 over a
source that is already gamma corrected to rec709 gamma ~1.95 be doubling things
up?
If I understood you correctly your viewer should be set to None and not to
rec709.
cheers,
Diogo
On Wed, Apr 10, 2013 at 5:35
Awesome, I guess that will be my next test then ;)
Thanks Chris!
On Sat, Mar 30, 2013 at 9:47 AM, chris ze.m...@gmx.net wrote:
if you're on a budget you can also hook up two consumer SSDs to some
SATAIII ports and raid them... you can get 500GB of insanely fast local for
under 300bucks
Out of curiosity at what ISO most of these images were shot?
We've been having some problems here and I'm starting to think it has
something to do with ISO 800 while trying to get the best of both worlds.
I'll try to get an ALEXA one of these days to run some tests.
On Fri, Mar 29, 2013 at 5:40
I haven't, but I would drop a line to the support. Perhaps Nuke is
refreshing that knob from the R3D metadata once you switch between
proxy/full res or something.
-diogo
On Wed, Mar 27, 2013 at 1:03 AM, Craig Tozzi n...@2000strong.com wrote:
Weird issue:
We're using R3D files, with
There is a cheaper alternative from OCW that costs around 1.3k for 960GB.
I'm testing it and so far so good, approx 720MB/s sustainable on my tests.
Enough for one stream of 2K full-app 12bit RGB.
It's not as fast as most of FusionIO boards but for it's price I'm happy
with it.
On Fri, Mar 29,
for the company I'm
working at but if I personally wanted something like this I would look at
what you have. To be honest, local files on a 6Gb/sec SSD would also be
nice.
When you say RGB are you talking about Nuke's native caching format, . ie.
sgi .RGB?
On 29 March 2013 19:38, Diogo Girondi diogogiro
I can be wrong, but I don't think you can.
Cheers,
Diogo
On Wed, Mar 27, 2013 at 9:46 PM, Nick Guth nick.g...@gmail.com wrote:
Is it possible to control the output pipe size and color independently
from the global controls? Either through some sort of menu option or
scripting?
Cheers.
We've been having some problems with noise on some footages from Alexa, but
nothing remotely near to that.
diogo
On Wed, Mar 27, 2013 at 9:50 PM, Jonathan Egstad jegs...@earthlink.netwrote:
No idea, but it looks an awful lot like filtering from a slight resize
operation.
-jonathan
On Mar
I share Deke's experience with ID passes. I always go with standard (RGBA)
mattes.
On Mon, Mar 25, 2013 at 1:40 PM, Deke Kincaid d...@thefoundry.co.uk wrote:
In my experience ID passes are not that great to use for masks. There are
gizmos on nukepedia which pull keys on the color but they
Simply connect the B input to your background and the A input to your
foreground that has an alpha.
To adjust it what I usually do is to tick the Generate wrap only and set
it's Intensity to 100 to preview the wrap and adjust it's diffuseness,
then I switch that off and tweak the intensity and
You mean something other than the VectorGenerator?
-diogo
On Mon, Mar 18, 2013 at 7:46 PM, Peter Hartwig peter.hart...@gmail.comwrote:
Heya
Does anyone have a clue as to how i could generate motionvectors that will
play nice with the gpu accelerated motioblur in nuke 7? I'm trying loads
Simon I've used this in the past for curve fitting:
http://sourceforge.net/projects/scidavis/
cheers,
diogo
On Sat, Mar 16, 2013 at 8:19 PM, Justin Ball blamsamm...@gmail.com wrote:
Thanks Kevin!
Justin
On Fri, Mar 15, 2013 at 7:39 AM, Kevin Wheatley hx...@cinesite.co.ukwrote:
On
, 2012 at 6:29 PM, Howard Jones mrhowardjo...@yahoo.comwrote:
Neat just failed me - however still superior results to denoise - just
not good enough.
Denoise is usually good though. However always good to have more than one
option.
H
On Nov 12, 2012, at 11:14 AM, Diogo Girondi diogogiro
It depends on what do you mean by get inside. Both the Roto and RotoPaint
are compiled nodes, not gizmos, so there is no way access and twist it's
guts. At best you can attempt to make a gizmo out of one. But I must say
that these new nodes with fancier knobs that open menus on the viewer don't
Hahahaha!
Good to know that I'm not the only one that didn't cease to use that
precious node Nathan :)
But the new roto node tends to be more forgiving if you keep the number of
shapes per node to a minimum using multiple nodes instead.
On Tue, Feb 12, 2013 at 9:45 PM, Nathan Dunsworth
No need to use python's os module, you can simple get the OS from the nuke.env
I'm typing on a phone but here it goes...
def filenameFix(filename):
mac = '/Volumes/'
win = 'D://'
nix = '/mnt/'
if nuke.env['LINUX']:
if filename.startswith(mac):
filename =
I don't know how useful or even smart would be to rely on image data to debug
renders where the problem is probably the actual image. You may end up with
frames where not even a single pixel is written and yet the file is there.
Best thing to do is use a decent render manager that provides you
You're right about the logs on successfully rendered files, but at least in
Qube (and most render managers that I know of) you still have access to
which node rendered which frame. So a bit of digging around should suffice
even if the manager flags that frame as successful.
Metadata for sure is
Jerry is absolutely right, the 256 I've typed on the previous e-mail was a
typo, the math on the hex2nuke is using the correct 255.
cheers,
diogo
On Tue, Dec 11, 2012 at 11:42 AM, Jerry Huxtable je...@thefoundry.co.ukwrote:
No, 255 is right. 255 should map to 1.0
Actually, though, if you've
LOL! Please Jerry. After reading that again I'm now feeling really bad, it
certainly didn't came through as I intended, my bad.
On Tue, Dec 11, 2012 at 11:54 AM, Jerry Huxtable je...@thefoundry.co.ukwrote:
Well, it makes a change. I'm usually absolutely wrong.
On 11 Dec 2012, at 13:50, Diogo
Hahaha! Ooofff! :)
On Tue, Dec 11, 2012 at 12:10 PM, Jerry Huxtable je...@thefoundry.co.ukwrote:
No! I was just joking! Don't feel bad.
On 11 Dec 2012, at 14:06, Diogo Girondi diogogiro...@gmail.com wrote:
LOL! Please Jerry. After reading that again I'm now feeling really bad
Just expose them on the panel or link them to knobs that are either exposed
or hidden on the node panel and the issue should be fixed.
On Tue, Dec 11, 2012 at 7:12 PM, Howard Jones mrhowardjo...@yahoo.comwrote:
Sounds like you shouldn't be using a gizmo for this. It doesn't hold
internal data
+1 for Neat too. The best NR available by far.
-diogo
On Mon, Nov 12, 2012 at 11:43 AM, Fredrik Pihl fre...@gmail.com wrote:
I'd like to my +1 for Neat... I've used Neat for feature work since '05
when it only was still image processing software.
I went thru every NR software on the
Never had much luck with the deNoise in Nuke, specially in footages with
extreme grain. Neat on the other hand never failed on me.
On Mon, Nov 12, 2012 at 4:59 PM, Marten Blumen mar...@gmail.com wrote:
I find the new deNoise is very good, Neat is a step above it but deNoise
can be enough.
You can also look for the dVolumic gizmo on nukepedia.com that allows you
to color your rays up to 5 colors and control the shimmer amount ala
Trapcode Shine.
cheers,
diogo
On Thu, Oct 25, 2012 at 11:26 AM, Martin Winkler
martin.wink...@grey-matter.de wrote:
On Thu, Oct 25, 2012 at 3:07 PM,
Sweet!
On Thu, Oct 25, 2012 at 3:47 PM, Rich Bobo richb...@mac.com wrote:
Daniel,
That is good news about the EXR fix for OS X. Please let us know when it's
available! JefeCheck is fast becoming my player of choice...
Thanks,
Rich
Rich Bobo
Senior VFX Compositor
Armstrong-White
Just retime your clip to 50fps to create all the in-between frames and the
interlace it. I don't remember which version o the dFielder I have there at
nukepedia, but the last one should have a option for this right there in the
options.
Wouldn't that work?
Cheers,
Diogo
On 17/10/2012, at
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