Re: [Nuke-users] Mixing two cameras animation using local matrix

2016-09-21 Thread Neil Scholes
This is perfect! Just what I need right now many thanks Michael

Neil 

Sent from my iPhone

> On 20 Sep 2016, at 22:06, Michael Habenicht  wrote:
> 
> If you have a knob called mix which contains the amount of one of the cameras 
> the expression should be this: 
> Camera4.world_matrix*mix+Camera5.world_matrix*(1-mix)
> With this you should be able to mix between the two cmaera paths.
> 
> Best regards,
> Michael
> 
>> On September 20, 2016 10:21:04 PM CEST, Bruno-Pierre Jobin 
>>  wrote:
>> How would you guys mix animations from Camera 4 and Camera 5 into
>> Camera 6? Putting Camera4.world_matrix+Camera5.world_matrix into
>> local_matrix knob won’t work and I can understand why. But I’m having
>> trouble figuring out what's the right expression.
>> 
>> Thank you
>> 
>> 
>> 
>> set cut_paste_input [stack 0]
>> version 10.0 v3
>> Camera2 {
>> inputs 0
>> translate {{curve x1021 50 x1041 150} {curve x1021 50 x1041 150} {curve
>> x1021 50 x1041 150}}
>> name Camera5
>> selected true
>> xpos -1715
>> ypos 6719
>> }
>> Camera2 {
>> inputs 0
>> useMatrix true
>> matrix {
>> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}
>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}
>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}
>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}}
>> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}
>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}
>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}
>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}}
>> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}
>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}
>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}
>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}}
>> {{Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}
>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}
>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}
>> {Camera4.world_matrix((Camera4.world_matrix-Camera4.world_matrix)+Camera5.world_matrix)}}
>> }
>> name Camera6
>> selected true
>> xpos -1763
>> ypos 6819
>> }
>> push $cut_paste_input
>> Camera2 {
>> translate {{curve i x1001 0 x1021 50} {curve i x1001 0 x1021 50} {curve
>> i x1001 0 x1021 50}}
>> name Camera4
>> selected true
>> xpos -1811
>> ypos 6716
>> }
>> Scene {
>> inputs 3
>> name Scene6
>> selected true
>> xpos -1942
>> ypos 6803
>> }___
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> 
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Aw: Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular

2016-09-21 Thread Daniel Hartlehnert
 
Damn, i got that mixed up :)

Gesendet: Mittwoch, 21. September 2016 um 08:49 Uhr
Von: "Frank Rueter|OHUfx" 
An: nuke-users@support.thefoundry.co.uk
Betreff: Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular


Nuke's origin is bottom left though
 
On 09/21/2016 06:40 PM, Daniel Hartlehnert wrote:

AE coordinate system has its origin in the bottom left of the screen. Nuke in the top left.
Or in pseudo code: AE.y = height - Nuke.y

 

Daniel

 


Am 21.09.2016 um 08:35 schrieb Ron Ganbar :
 



I would assume the default state of Particular for AE and Particular for Nuke is not the same. Sounds to me like the z-position is set differently, or the world transformation is set differently.

Unfortunately, I don't have access to Particular for Nuke.


 










Ron Ganbar
email: ron...@gmail.com











tel: +44 (0)7968 007 309 [UK]











      +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/








 

On Tue, Sep 20, 2016 at 11:51 PM, adam jones  wrote:



Hey guys

 

I am wanting to use the particular node (not the 3D particular gizmo) and attache 2D track data to the emitter.

Problem I am having is that the numbers / data dont seem to dont seem to match at all (nuke x y to particular x y)

 

It works all fine in the AE version tracked x y data from nuke to particular.

Is there an _expression_ that converts this data over.

 

major pain

 

regards

-adam


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Re: [Nuke-users] Windows 10 / ProRes files viewer

2016-09-21 Thread Matan Arbel
We have Switch player at work.
its pretty nice. but in order to be able to play all formats such as avid
dnx you'll have to pay for it.

and it doesn't play cineform codec at all :[



On Wed, Sep 21, 2016 at 5:46 PM Marrocco, Sam <
smarro...@ringsidecreative.com> wrote:

>
>
> On 9/21/2016 10:37 AM, Sven Schönmann wrote:
> > Hi Sam,
> >
> > great...thanks! I will definitely have a look into it. Sounds really
> good.
> >
> > And +1 for "tired of VLC"...
> >
>
> I agree.
> I'd like to see MPV (and other players) adopt some audio caching so that
> they could jog backwards and play back audio while jogging. We been
> embedding MPV into an in-house player with very good results and I'm
> considering making a version that we can give to clients to avoid the
> dreaded "why doesn't it look the same on my laptop in quicktime player?"
>
> If I had a nickel for every time I've heard that..
>
>
>
>
> sam marrocco | chief technical officer
> ringside.cutters.flavor.picnic.moonlink
>
> 248 548 2500 w
> 248 910 3344 c
>
> ringsidecreative.com
>
> 
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Re: [Nuke-users] Windows 10 / ProRes files viewer

2016-09-21 Thread Marrocco, Sam



On 9/21/2016 10:37 AM, Sven Schönmann wrote:

Hi Sam,

great...thanks! I will definitely have a look into it. Sounds really good.

And +1 for "tired of VLC"...



I agree.
I'd like to see MPV (and other players) adopt some audio caching so that
they could jog backwards and play back audio while jogging. We been
embedding MPV into an in-house player with very good results and I'm
considering making a version that we can give to clients to avoid the
dreaded "why doesn't it look the same on my laptop in quicktime player?"

If I had a nickel for every time I've heard that..




sam marrocco | chief technical officer
ringside.cutters.flavor.picnic.moonlink

248 548 2500 w
248 910 3344 c

ringsidecreative.com


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Re: [Nuke-users] Windows 10 / ProRes files viewer

2016-09-21 Thread Sven Schönmann
Hi Sam,

great...thanks! I will definitely have a look into it. Sounds really good.

And +1 for "tired of VLC"...

Sven


On Wed, Sep 21, 2016 at 4:31 PM, Marrocco, Sam <
smarro...@ringsidecreative.com> wrote:

>
>
> On 9/21/2016 8:35 AM, Sven Schönmann wrote:
>
>> Hey Guys,
>>
>> a little bit offtopic here (sorry) but what do you guys use for just
>> checking ProRes Quicktimes very fast in the OS?
>>
>>
>>
>
> I suggest you look into MPV. It's a derivative of MPlayer that uses
> ffmpeg-related components. We've been experimenting with it for a bit
> for approval viewing and having some good results. Self-contained and
> can be embedded into your own player code if you have programmers
> available. Seems more reliable (for us, at least) than VLC, which always
> seems buggy. Plus, we got tired of VLC's buggy jog controls. MPV also
> plays back uncompressed quicktimes, which seems to crash VLC depending
> which release you use. Free, and cross platform for Windows, Mac and Linux.
>
>
>
> sam marrocco | chief technical officer
> ringside.cutters.flavor.picnic.moonlink
>
> 248 548 2500 w
> 248 910 3344 c
>
> ringsidecreative.com
>
> 
>
> ___
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Re: [Nuke-users] Windows 10 / ProRes files viewer

2016-09-21 Thread Marrocco, Sam



On 9/21/2016 8:35 AM, Sven Schönmann wrote:

Hey Guys,

a little bit offtopic here (sorry) but what do you guys use for just
checking ProRes Quicktimes very fast in the OS?





I suggest you look into MPV. It's a derivative of MPlayer that uses
ffmpeg-related components. We've been experimenting with it for a bit
for approval viewing and having some good results. Self-contained and
can be embedded into your own player code if you have programmers
available. Seems more reliable (for us, at least) than VLC, which always
seems buggy. Plus, we got tired of VLC's buggy jog controls. MPV also
plays back uncompressed quicktimes, which seems to crash VLC depending
which release you use. Free, and cross platform for Windows, Mac and Linux.



sam marrocco | chief technical officer
ringside.cutters.flavor.picnic.moonlink

248 548 2500 w
248 910 3344 c

ringsidecreative.com


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Re: [Nuke-users] extend edge pixels

2016-09-21 Thread Howard Jones
Here’s a simple one I wrote.

I’ve found some on Nukepedia to be too noisey but they will probably handle 
corners better than this.
It does an internal comp but to be honest you should turn that off and merge 
under a slightly shrunk matte version of the original

Howard Jones
Visual Effects Supervisor

set cut_paste_input [stack 0]
version 10.0 v3
push $cut_paste_input
Group {
 name extendEdges
 knobChanged 
"n=nuke.thisNode()\nk=nuke.thisKnob()\nclearNodes=nuke.allNodes()\nif 
k.name()in('xTend','nSize','filterType', 'mergeUnder'):\nnuke.selectAll()\n 
   for i in nuke.allNodes('Output'):\ni\['selected'].setValue(False)\n  
  for i in nuke.allNodes('Input'):\ni\['selected'].setValue(False)\n
nuke.nodeDelete()\ndt=nuke.createNode('Dot', inpanel=False)\nfor i 
in range(int(n\['xTend'].value())):\nb=nuke.createNode('Blur', 
inpanel=False)\nb\['size'].setValue(n\['nSize'].value())\n
b\['filter'].setValue(n\['filterType'].value())\n
unp=nuke.createNode('Unpremult', inpanel=False)\npb=nuke.createNode('Blur', 
inpanel=False)\npb\['size'].setExpression('parent.postBlur')\n \n
mge=nuke.nodes.Merge()\nmge\['operation'].setValue('under')\n
mge.connectInput(n\['mergeUnder'].value(), pb)\n
mge.connectInput(1-n\['mergeUnder'].value(), dt)\n
mge\['disable'].setExpression('!parent.mergeUnder')\nfor i in 
nuke.allNodes('Output'): i.connectInput(0, mge)\n\n"
 selected true
 xpos 237
 ypos 271
 addUserKnob {20 User l Extend}
 addUserKnob {3 xTend l extend t "recursively extends the edge"}
 xTend 5
 addUserKnob {14 nSize l blur t "blur for each extend layer" R 0 100}
 nSize 1
 addUserKnob {4 filterType l filter M {box triangle quadratic gaussian "" ""}}
 filterType gaussian
 addUserKnob {7 postBlur l "post blur" t "blur result" R 0 20}
 addUserKnob {6 mergeUnder l merge +STARTLINE}
 mergeUnder true
}
 Input {
  inputs 0
  name Input1
  xpos -610
  ypos 148
 }
 Dot {
  name Dot1
  xpos -576
  ypos 174
 }
set N550327a0 [stack 0]
 Blur {
  size 1
  name Blur1
  xpos -610
  ypos 192
 }
 Blur {
  size 1
  name Blur2
  xpos -610
  ypos 236
 }
 Blur {
  size 1
  name Blur3
  xpos -610
  ypos 280
 }
 Blur {
  size 1
  name Blur4
  xpos -610
  ypos 324
 }
 Blur {
  size 1
  name Blur5
  xpos -610
  ypos 368
 }
 Unpremult {
  name Unpremult1
  xpos -610
  ypos 412
 }
 Blur {
  size {{parent.postBlur}}
  name Blur6
  selected true
  xpos -610
  ypos 438
 }
push $N550327a0
 Merge {
  inputs 2
  operation under
  name Merge1
  xpos -500
  ypos 434
  disable {{!parent.mergeUnder}}
 }
 Output {
  name Output1
  xpos -472
  ypos 1083
 }
end_group


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Bristol BS14 0BH

 

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Re: [Nuke-users] Windows 10 / ProRes files viewer

2016-09-21 Thread Sven Schönmann
Just tried this one: http://www.telestream.net/switch/

Works great...didn't know it had native ProRes support.

Sven


On Wed, Sep 21, 2016 at 3:14 PM, severin mathiesen 
wrote:

> VLC ?
>
> 2016-09-21 14:35 GMT+02:00 Sven Schönmann :
>
>> Hey Guys,
>>
>> a little bit offtopic here (sorry) but what do you guys use for just
>> checking ProRes Quicktimes very fast in the OS?
>>
>> I made the switch to Windows 10 on my private machine (after using Macs
>> for nearly 15 years) and this is one thing that I'm missing. I want to
>> avoid to install the Quicktime Player on Windows, because it basically
>> sucks, is very slow and just annoying.
>>
>> Native ProRes Support in Resolve, Adobe Suite and Nuke runs great without
>> having to install any codec on the system.
>>
>> Is there any program that lets you open ProRes files very fast? I don't
>> need any extras for this...just basically see the file.
>>
>> Cheers
>>
>> Sven
>>
>>
>> ___
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>>
>
>
>
> --
>
> *Severin Mathiesen*  | Compositor/3D Artist | Gimpville AS
> 
> ---
> M: +47 97 75 42 57 | seve...@gimpville.no
> 
>  | www.gimpville.no
> 
> ---
> Øvre Slottsgate 17 | 0157 | Oslo | Norway
>
>
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Re: [Nuke-users] Windows 10 / ProRes files viewer

2016-09-21 Thread severin mathiesen
VLC ?

2016-09-21 14:35 GMT+02:00 Sven Schönmann :

> Hey Guys,
>
> a little bit offtopic here (sorry) but what do you guys use for just
> checking ProRes Quicktimes very fast in the OS?
>
> I made the switch to Windows 10 on my private machine (after using Macs
> for nearly 15 years) and this is one thing that I'm missing. I want to
> avoid to install the Quicktime Player on Windows, because it basically
> sucks, is very slow and just annoying.
>
> Native ProRes Support in Resolve, Adobe Suite and Nuke runs great without
> having to install any codec on the system.
>
> Is there any program that lets you open ProRes files very fast? I don't
> need any extras for this...just basically see the file.
>
> Cheers
>
> Sven
>
>
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-- 

*Severin Mathiesen*  | Compositor/3D Artist | Gimpville AS
---
M: +47 97 75 42 57 | seve...@gimpville.no

 | www.gimpville.no
---
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[Nuke-users] Windows 10 / ProRes files viewer

2016-09-21 Thread Sven Schönmann
Hey Guys,

a little bit offtopic here (sorry) but what do you guys use for just
checking ProRes Quicktimes very fast in the OS?

I made the switch to Windows 10 on my private machine (after using Macs for
nearly 15 years) and this is one thing that I'm missing. I want to avoid to
install the Quicktime Player on Windows, because it basically sucks, is
very slow and just annoying.

Native ProRes Support in Resolve, Adobe Suite and Nuke runs great without
having to install any codec on the system.

Is there any program that lets you open ProRes files very fast? I don't
need any extras for this...just basically see the file.

Cheers

Sven
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Re: [Nuke-users] nuke locking up on auto save

2016-09-21 Thread Igor Majdandzic

sorry, just what Deke said.


Am 21.09.2016 um 11:54 schrieb Igor Majdandzic:


Is this saving on a network?
Have you tried chaning the location to your internal hard drive?


Am 21.09.2016 um 00:54 schrieb adam jones:

Hey hey

I am pretty sure this has cropped up previousl;y, just cant find the 
posts.


Ever time nuke goes to auto save every thing freezes up and get the 
spinning disk.


am on windows 10

dual xeons

96 gig of ram

nVidia 1080

nuke 10v4

any suggestions

regards
-adam


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Hanauer Landstraße 196
60314 Frankfurt am Main
Direct: +49 69 989 56 431 -*NEW PHONE NUMBER*-
Fax: +49 69 904 36 68 29
Mobile: +49 176 321 375 72
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CHIMNEY

*Igor Majdandzic*
Compositing Supervisor

CHIMNEY Deutschland GmbH & Co. KG
Hanauer Landstraße 196
60314 Frankfurt am Main
Direct: +49 69 989 56 431 -*NEW PHONE NUMBER*-
Fax: +49 69 904 36 68 29
Mobile: +49 176 321 375 72
Berlin, Frankfurt/Main, Stockholm, Malmö, Warsaw, Copenhagen, Sydney, 
Singapore


www.chimneygroup.com 


AG Charlottenburg HRA 44507 B; Pers. haft. Gesellschafter: Chimney 
Deutschland GmbH
AG Charlottenburg HRB 130013 B; Geschäftsführer: Ralf Drechsler, Michal 
Kalinowski,Carl Henric Larsson


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Re: [Nuke-users] nuke locking up on auto save

2016-09-21 Thread Igor Majdandzic

Is this saving on a network?
Have you tried chaning the location to your internal hard drive?


Am 21.09.2016 um 00:54 schrieb adam jones:

Hey hey

I am pretty sure this has cropped up previousl;y, just cant find the 
posts.


Ever time nuke goes to auto save every thing freezes up and get the 
spinning disk.


am on windows 10

dual xeons

96 gig of ram

nVidia 1080

nuke 10v4

any suggestions

regards
-adam


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*Igor Majdandzic*
Compositing Supervisor

CHIMNEY Deutschland GmbH & Co. KG
Hanauer Landstraße 196
60314 Frankfurt am Main
Direct: +49 69 989 56 431 -*NEW PHONE NUMBER*-
Fax: +49 69 904 36 68 29
Mobile: +49 176 321 375 72
Berlin, Frankfurt/Main, Stockholm, Malmö, Warsaw, Copenhagen, Sydney, 
Singapore


www.chimneygroup.com 


AG Charlottenburg HRA 44507 B; Pers. haft. Gesellschafter: Chimney 
Deutschland GmbH
AG Charlottenburg HRB 130013 B; Geschäftsführer: Ralf Drechsler, Michal 
Kalinowski,Carl Henric Larsson


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Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular

2016-09-21 Thread michael vorberg
Sounds like the OFX version uses normalized pixel position instead of
absolute ones.
You would need to to divide your image resolution by the tracked position
to get the normalized coordinates

Am 21.09.2016 09:10 schrieb "adam jones" :

> Hey hey
>
> What I am getting at is that say I have track a point from x 100 to x 600
> and y 35 to y 450 in nuke
>
> then I take this data to AE and plug it in to particulars emtier x and y
> all tracks fine
>
> but should I take the same data and plug it in the OFX particular x and y
> emiter the emitter is way way way way out of frame
>
> to keep it in frame you need to use values like 0 to maybe .2 before it
> out of frame.
>
> now I am not using a camera I only wish to use 2D point to drive the
> particles as you can very simply in AE.
>
> regards
> -adam
>
> On Sep 21, 2016, at 04:55 PM, Frank Rueter|OHUfx  wrote:
>
> Nuke's origin is bottom left though
>
> On 09/21/2016 06:40 PM, Daniel Hartlehnert wrote:
>
> AE coordinate system has its origin in the bottom left of the screen. Nuke
> in the top left.
> Or in pseudo code: AE.y = height - Nuke.y
>
> Daniel
>
> Am 21.09.2016 um 08:35 schrieb Ron Ganbar :
> I would assume the default state of Particular for AE and Particular for
> Nuke is not the same. Sounds to me like the z-position is set differently,
> or the world transformation is set differently.
> Unfortunately, I don't have access to Particular for Nuke.
>
>
>
> Ron Ganbar
> email: ron...@gmail.com
> tel: +44 (0)7968 007 309 [UK]
>   +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
> On Tue, Sep 20, 2016 at 11:51 PM, adam jones  wrote:
>
>> Hey guys
>>
>> I am wanting to use the particular node (not the 3D particular gizmo) and
>> attache 2D track data to the emitter.
>>
>> Problem I am having is that the numbers / data dont seem to dont seem to
>> match at all (nuke x y to particular x y)
>>
>> It works all fine in the AE version tracked x y data from nuke to
>> particular.
>>
>> Is there an expression that converts this data over.
>>
>> major pain
>>
>> regards
>> -adam
>>
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>>
>
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>
>
>
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Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular

2016-09-21 Thread adam jones

Hey hey

What I am getting at is that say I have track a point from x 100 to x 600 and y 
35 to y 450 in nuke

then I take this data to AE and plug it in to particulars emtier x and y all 
tracks fine

but should I take the same data and plug it in the OFX particular x and y 
emiter the emitter is way way way way out of frame

to keep it in frame you need to use values like 0 to maybe .2 before it out of 
frame.

now I am not using a camera I only wish to use 2D point to drive the particles 
as you can very simply in AE.

regards
-adam

On Sep 21, 2016, at 04:55 PM, Frank Rueter|OHUfx  wrote:

Nuke's origin is bottom left though

On 09/21/2016 06:40 PM, Daniel Hartlehnert wrote:
AE coordinate system has its origin in the bottom left of the screen. Nuke in 
the top left.
Or in pseudo code: AE.y = height - Nuke.y

Daniel

Am 21.09.2016 um 08:35 schrieb Ron Ganbar :
I would assume the default state of Particular for AE and Particular for Nuke 
is not the same. Sounds to me like the z-position is set differently, or the 
world transformation is set differently.
Unfortunately, I don't have access to Particular for Nuke.



Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
      +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Tue, Sep 20, 2016 at 11:51 PM, adam jones  wrote:
Hey guys

I am wanting to use the particular node (not the 3D particular gizmo) and 
attache 2D track data to the emitter.

Problem I am having is that the numbers / data dont seem to dont seem to match 
at all (nuke x y to particular x y)

It works all fine in the AE version tracked x y data from nuke to particular.

Is there an expression that converts this data over.

major pain

regards
-adam

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Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular

2016-09-21 Thread Frank Rueter|OHUfx

Nuke's origin is bottom left though

On 09/21/2016 06:40 PM, Daniel Hartlehnert wrote:
AE coordinate system has its origin in the bottom left of the screen. 
Nuke in the top left.

Or in pseudo code: AE.y = height - Nuke.y

Daniel

Am 21.09.2016 um 08:35 schrieb Ron Ganbar >:


I would assume the default state of Particular for AE and Particular 
for Nuke is not the same. Sounds to me like the z-position is set 
differently, or the world transformation is set differently.

Unfortunately, I don't have access to Particular for Nuke.



Ron Ganbar
email: ron...@gmail.com 
tel: +44 (0)7968 007 309 [UK]
+972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Tue, Sep 20, 2016 at 11:51 PM, adam jones > wrote:


Hey guys

I am wanting to use the particular node (not the 3D particular
gizmo) and attache 2D track data to the emitter.

Problem I am having is that the numbers / data dont seem to dont
seem to match at all (nuke x y to particular x y)

It works all fine in the AE version tracked x y data from nuke to
particular.

Is there an expression that converts this data over.

major pain

regards
-adam

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Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular

2016-09-21 Thread Daniel Hartlehnert
AE coordinate system has its origin in the bottom left of the screen. Nuke in 
the top left.
Or in pseudo code: AE.y = height - Nuke.y

Daniel

> Am 21.09.2016 um 08:35 schrieb Ron Ganbar :
> 
> I would assume the default state of Particular for AE and Particular for Nuke 
> is not the same. Sounds to me like the z-position is set differently, or the 
> world transformation is set differently.
> Unfortunately, I don't have access to Particular for Nuke.
> 
> 
> 
> Ron Ganbar
> email: ron...@gmail.com 
> tel: +44 (0)7968 007 309 [UK]
>   +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/ 
> On Tue, Sep 20, 2016 at 11:51 PM, adam jones  > wrote:
> Hey guys
> 
> I am wanting to use the particular node (not the 3D particular gizmo) and 
> attache 2D track data to the emitter.
> 
> Problem I am having is that the numbers / data dont seem to dont seem to 
> match at all (nuke x y to particular x y)
> 
> It works all fine in the AE version tracked x y data from nuke to particular.
> 
> Is there an expression that converts this data over.
> 
> major pain
> 
> regards
> -adam
> 
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> 
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> 
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Re: [Nuke-users] 2d tracks or x y data in nuke used with Particular

2016-09-21 Thread Ron Ganbar
I would assume the default state of Particular for AE and Particular for
Nuke is not the same. Sounds to me like the z-position is set differently,
or the world transformation is set differently.
Unfortunately, I don't have access to Particular for Nuke.



Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Tue, Sep 20, 2016 at 11:51 PM, adam jones  wrote:

> Hey guys
>
> I am wanting to use the particular node (not the 3D particular gizmo) and
> attache 2D track data to the emitter.
>
> Problem I am having is that the numbers / data dont seem to dont seem to
> match at all (nuke x y to particular x y)
>
> It works all fine in the AE version tracked x y data from nuke to
> particular.
>
> Is there an expression that converts this data over.
>
> major pain
>
> regards
> -adam
>
> ___
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> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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