[Nuke-users] ACOS in Blink Script bugged.

2014-06-16 Thread Mads Lund
A little headsup for people doing blink-scripts. The implementation of Acos in the Blink Script node have a bug, so if you go below acos(-0.5) blink will return as drastically incorrect value. I reported this bug a few weeks ago but have yet to receive a bug id. I the meantime i have found this al

Re: [Nuke-users] Simple Pixel Shift with wraparound...

2014-06-22 Thread Mads Lund
If you were really lazy you could do it in a single node, with scale and all that but it would be a bit slower: set cut_paste_input [stack 0] version 8.0 v4 push $cut_paste_input Group { name Tile selected true xpos 297 ypos -127 addUserKnob {20 User} addUserKnob {41 Transform T Tile.Transfo

[Nuke-users] Blink Script "Protected Kernel" is not protected, do not use it to protect your code!

2014-09-19 Thread Mads Lund
To all you Blink Scripters (the node) out there who are putting some proprietary code into your blink scripts and expect that it is protected. When you view a blink script node inside Nuke, the code from "protected" blink script nodes is decrypted and stored as plaintext in memory meaning that you

Re: [Nuke-users] point cloud to particles

2014-11-15 Thread Mads Lund
You could use this to get the number of points in your pointcloud: http://www.hagbarth.net/nuke/GeoToPoints.nk just hit "get number of vertecies" However you don't really need to know the number to emit the way you want. Just set the "emit_from" to "points" and "emit_order" to "uniformly" this wil

[Nuke-users] Does the Nuke X product make sense?

2014-11-15 Thread Mads Lund
Hey Guys. I know this is something that splits the waters a bit, but i feel it is a discussion that should be taken. This comes from a discussion on the FXPHD foums about the new free and cheap (999$) version of Fusion and the role of the Nuke product line in the VFX industry. VFX software devel

[Nuke-users] Nuke Studio - Managing render version folders.

2014-11-27 Thread Mads Lund
Hey guys. Nuke write nodes does not create folders by default. While its nice that in Nuke 9 it will bump the path folders to the same as the script version, it still doesn't create those folders, forcing the artists to create them by hand. (introducing human errors and what not) Back when we wer

Re: [Nuke-users] Nuke Studio - Managing render version folders.

2014-11-27 Thread Mads Lund
from Nuke Studio. I mean... You can't make >>> it put some code into the prerender bar. >>> >>> Den 27/11/2014 kl. 18.36 skrev Elias Ericsson Rydberg < >>> elias.ericsson.rydb...@gmail.com>: >>> >>> I haven't tried studio, but could yo

Re: [Nuke-users] Nuke Studio - Managing render version folders.

2014-11-27 Thread Mads Lund
gt; >>> On Thu, Nov 27, 2014 at 8:47 PM, Mads Hagbarth Lund >> > wrote: >>> >>>> I don't think you can do that from Nuke Studio. I mean... You can't >>>> make it put some code into the prerender bar. >>>> >>>> Den 27/

Re: [Nuke-users] Nuke Studio - Managing render version folders.

2014-11-28 Thread Mads Lund
aven't tried studio, but could you not write a a preRenderScript? >> Check if the path exists, otherwise create it. >> Den 27 nov 2014 17:21 skrev "Mads Lund" : >> >>> Hey guys. >>> >>> Nuke write nodes does not create folders by default. W

Re: [Nuke-users] Nuke Studio - Managing render version folders.

2014-11-28 Thread Mads Lund
I ended up fixing it using the commandline python mode for nuke. In that way i can execute python code inside the scripts exported from Nuke Studio without having to open them in the UI. This method is fast and easy. On Fri, Nov 28, 2014 at 9:53 AM, Mads Lund wrote: > Sadly Nuke Stu

[Nuke-users] Equation of the Grade Node?

2015-01-10 Thread Mads Lund
Hey Guys. I find it super convenient that some of the node actually explains how they operate, so that you can re-create them in your expressions and blink scripts. However the equation descriped in the Gradenode does not match the actuall output of the node A = multiply*(gain-lift)/(whitepoint-b

Re: [Nuke-users] Equation of the Grade Node?

2015-01-10 Thread Mads Lund
true > xpos 90 > ypos 153 > } > push $N3b115410 > push $N3b094970 > Grade { > gamma 2.3 > black_clamp false > name Grade6 > selected true > xpos -202 > ypos 22 > } > Difference { > inputs 2 > output rgba.red > name Difference1 > select

Re: [Nuke-users] Nuke Studio view overlay

2015-01-14 Thread Mads Lund
Be warned though. Sometimes the [metadata input/frame] in the text effect will not update correctly when scrupping the timeline, ending up showing 1 frame above or below. On Wed, Jan 14, 2015 at 9:10 PM, Robert Okker < robert.ok...@darlings-post.com> wrote: > i've mentioned it a couple off time

[Nuke-users] Why does "Overlay" clamp the image?

2015-01-28 Thread Mads Lund
According to the documentation: • overlay - Image A brightens image B. Algorithm: multiply if B<.5, screen if B>.5 However Nuke also clamps the colors between 0 and 1. It seem that all other compositing software does not clamp between 0 and 1, so i am wondering if this is a bug in Nuke? _

Re: [Nuke-users] Why does "Overlay" clamp the image?

2015-01-28 Thread Mads Lund
t; >> >> Ron Ganbar >> email: ron...@gmail.com >> tel: +44 (0)7968 007 309 [UK] >> +972 (0)54 255 9765 [Israel] >> url: http://ronganbar.wordpress.com/ >> >> On Wed, Jan 28, 2015 at 2:15 PM, Mads Lund wrote: >> >>> According t

Re: [Nuke-users] Why does "Overlay" clamp the image?

2015-01-28 Thread Mads Lund
hey changed it to give us a visually accurate result >> when a mathematical one would look like an error. >> >> On Wed, Jan 28, 2015 at 10:49 AM, John Mangia >> wrote: >> >>> Looks like the nuke screen algorithm has a low pass to allow for values >>> ove

Re: [Nuke-users] Why does "Overlay" clamp the image?

2015-01-29 Thread Mads Lund
into supp...@thefoundry.co.uk and get this logged. > > > -- > Deke Kincaid > Media & Entertainment OEM Development Manager > The Foundry > Skype: dekekincaid > Tel: (310) 399 4555 - Mobile: (310) 883 4313 > Web: www.thefoundry.co.uk > Email: d...@thefoundry.co.uk > >

Re: [Nuke-users] Undo function in 9.0v3 not working

2015-01-29 Thread Mads Lund
We have issue with this aswell. However this only affects Roto, Rotopaint and Splinewarp for us. On Thu, Jan 29, 2015 at 9:47 AM, Charles Bedwell < charles.bedw...@encorepost.com> wrote: > I thought this was fixed in 9.03. It was definitely an issue prior to > this release. Perhaps try the 9.04

Re: [Nuke-users] geforce 980

2015-02-11 Thread Mads Lund
I run a GTX980 4gig on my Nuke Studio supervisor machine, and it performs quite well. On Wed, Feb 11, 2015 at 5:09 PM, Randy Little wrote: > Does anyone have experience with this and nuke? > > Randy S. Little > http://www.rslittle.com/ > http://www.imdb.com/name/nm2325729/ > > > > __

[Nuke-users] HSV in OCIOColorSpace node.

2015-09-03 Thread Mads Lund
Hey guys. I am not too much into the OCIO landscape beyond the build-in profiles. Is it possible to make a OCIO config that would allow Linear to HSV convertion in the OCIO Colorspace node? ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

Re: [Nuke-users] Windows startup lag

2015-10-10 Thread Mads Lund
Back when switched to a DDP network all of our nukes went super slow when trying to open read/write/save and open dialogs but just like others here, removing all old favorites solved the problem. We have that issue in Nuke Studio now however where it will freeze for 2-5 minutes at random. (Totally

Re: [Nuke-users] LUE

2015-10-19 Thread Mads Lund
LUE is now available for download http://hagbarth.net/?p=1001 While I still have a few bugs to squeeze it is in a fairly good state. Den lørdag den 13. juni 2015 skrev Frank Rueter|OHUfx : > >>Aren't the mailing list and that forum the same thing? > Apparently not. Quite frightening to think tha

[Nuke-users] Ananorphic VFX, any issues / consideration?

2015-10-25 Thread Mads Lund
Going to start planning on a 4K anamorphic feature film. And I must say that I don't have too much experience working with anamorphic plates. Are there any issues that I should take note of or any other considerations? ___ Nuke-users mailing list Nuke-us

Re: [Nuke-users] Ananorphic VFX, any issues / consideration?

2015-10-27 Thread Mads Lund
and because of the lens breathing > nodal moves will be near impossible to get. > > Shoot reference for lens flares (mount torch on c-stand and pan tilt the > camera to get a feeling for the flares behaviour. > > Enjoy the cooler look ;) > > > > > On 10/26/2015

[Nuke-users] OCIO Colorspace (nuke-default) clamping colors

2015-11-01 Thread Mads Lund
I can see that the OCIO Colorspace node, using the nuke-default config, clamps colors between 0-1 while the regular colorpsace node doesn't? Is it a bug or a feature? set cut_paste_input [stack 0] version 9.0 v7 BackdropNode { inputs 0 name BackdropNode1 tile_color 0x7171c600 label OCIO note

Re: [Nuke-users] OCIO Colorspace (nuke-default) clamping colors

2015-11-02 Thread Mads Lund
w-dynamic range colour space in the middle of your >> processing tree! >> >> r. >> >> >> Rangi Sutton | VFX Supervisor >> *CUTTING*EDGE | Brisbane Australia >> Studio +61 7 3013 6236 | Mobile +61 41 521 1280 >> >> */SYD /BNE /MEL /TYO* &g

[Nuke-users] CUBE-Keyer for NukeStudio and Hiero - Comming soon.

2015-11-13 Thread Mads Lund
I know there are a few of you who have asked for this some time ago. http://www.hagbarth.net/?p=1021 Should be ready some time next week. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thef

Re: [Nuke-users] Nukepedia - nuBridge coming soon

2016-01-26 Thread Mads Lund
Amazing work there Frank. Can't wait to try it out. Den tirsdag den 26. januar 2016 skrev Frank Rueter|OHUfx : > With over 1000 tool in the database it's time for something like this: > http://www.nukepedia.com > > > > -- > [image: ohufxLogo 50x50] *vfx compositing >

[Nuke-users] Shared Workspaces.

2016-02-29 Thread Mads Lund
We want to make some shared workspaces for Nuke, Hiero and Studio, but it does not seem like Nuke will pick up anythin but the .nuke/Workspaces (we want to keep the nuke userfolder local). Is there a native way to have network shared workspaces? ___ Nuke

Re: [Nuke-users] user knob arguments (colour, size….)

2016-03-19 Thread Mads Lund
Most of the custom tweaking is only available through the c++ api. Some of the things can be added via python but won't be picked up by the copy command so the node will reset if you copy paste it. Same goes for some custom knobs. Den torsdag den 17. marts 2016 skrev Info Mail Bag : > hey Darren

Re: [Nuke-users] Foundry support speed

2016-03-26 Thread Mads Lund
Over the past 1.5 year i have seen a decline in response time. Some times weeks, some times moths before I get a reply. And issues was not being followed up upon, so many bug reports was never registered. I raised this issue with a foundry employee some time ago, who told me there were aware and w

[Nuke-users] Creating a custom renderer using blinscript

2016-03-30 Thread Mads Lund
I have created a little custom 3D renderer using the Blinkscript node to do super fast voxel and point rendering. And it works perfectly in Windows, however in Linux I get a issue if I write to the same outputbuffer twice or leave some of the outputbuffer empty. (Causes corrupt output data) Does a

Re: [Nuke-users] Creating a custom renderer using blinscript

2016-03-31 Thread Mads Lund
ble to > initialise your output image to zero. You would also be able to use images > with integer data, for which atomic writes are supported. I know it's not > as convenient as a BlinkScript, but I think it would solve these problems. > > Regards, > Lucy > > On Wed, M

[Nuke-users] Possible to use x and y in TCL expression?

2016-04-04 Thread Mads Lund
If you add a expression node and add the following: [lindex {1 2 3} 0] //it returns 1 but if you add: [lindex {1 2 3} x] //it fails. Is it possible to use x and y as a TCL variable in the expression node? ___ Nuke-users mailing list Nuke-users@suppor

[Nuke-users] Re: Possible to use x and y in TCL expression?

2016-04-04 Thread Mads Lund
> If you want to use it in expression, maybe you don't want to return the > first value, so: > > [set x 2; return][lindex {1 2 3} $x] > > > Gabor > > > On Mon, Apr 4, 2016 at 4:05 PM, Mads Lund > wrote: > >> If you add a expression node and add the followi

[Nuke-users] What do you miss from the Planartracker?

2016-05-24 Thread Mads Lund
I know quite a few people who was not too pleased with the departure of the old Nuke Planartracker, but I was thinking about, what you guys are missing from the current Nuke Planartracker / Planartracker workflow? And likes/dislikes... -- Best regards. Mads Hagbarth Lund

Re: [Nuke-users] OT: buying RV

2016-06-29 Thread Mads Lund
One other major thing that is also missing from djv is 3d lut support. I would go for RV as well. I fully agree with Deke, Compared to RV in NS/HIERO/HIERO PLAYER I miss the easy compare, the awesome productivity hotkeys, a "real" supported glsl implementation (And nope, you can't even do a latlon

Re: [Nuke-users] c44 Matrix for Nuke 10

2016-07-13 Thread Mads Lund
http://community.thefoundry.co.uk/discussion/topic.aspx?f=189&t=124304 Den onsdag den 13. juli 2016 skrev Ben Woodhall : > Hi Rory, Howard, et al., > > Rory is after a version of c44Matrix for Nuke 10. Has anyone had a go at > compiling for Nuke 10 (or even Nuke 9)? > Howard - I know that you bu

[Nuke-users] Nuke Voxel Rendering preview.

2016-08-05 Thread Mads Lund
I try to not spam here too often, but I thought this might be interesting for some of you: http://hagbarth.net/?p=1319 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin

Re: [Nuke-users] Nuke Voxel Rendering preview.

2016-08-05 Thread Mads Lund
and mapping them into the voxel grid map. > On 5 August 2016 at 05:48, Mike Wong | ax.gmail > wrote: > >> Awesome ! OpenVDB support ? >> >> On Fri, Aug 5, 2016 at 5:15 PM, Mads Lund wrote: >> >>> I try to not spam here too often, but I tho

Re: [Nuke-users] Nuke Voxel Rendering preview.

2016-08-06 Thread Mads Lund
ing, well done! > > > On 5/08/16 9:15 pm, Mads Lund wrote: > > I try to not spam here too often, but I thought this might be interesting > for some of you: > http://hagbarth.net/?p=1319 > > > ___ > Nuke-users mailing lis

Re: [Nuke-users] Nuke Voxel Rendering preview.

2016-08-06 Thread Mads Lund
2016 kl. 11:56 skrev Mads Lund : > > Xavier Martín a FX TD from MPC tested it out for me using a Houdini smoke > sim. He used the EXR export approach to get the voxel data into Nuke. Here > is the result: > https://www.youtube.com/watch?v=wFM-sODGeyM > > On Sat, Aug 6, 20

[Nuke-users] [TCL] Evaluating String reference.

2016-08-25 Thread Mads Lund
I would usually do this in Python, but i need to do it in TCL, and my hardcore TCL is getting a bit rusty. I want to sample a transform node, ie *Transform01.translate.x* > but i want to be able to pick what transform node i sample from. So I have a pulldown list knob (called "NodeSelect") with

Re: [Nuke-users] [TCL] Evaluating String reference.

2016-08-25 Thread Mads Lund
Hey Carl, Exactly... thanks alot. I forgot to put a "value" in the outer evaluation as well. *[value [value NodeSelect].translate.x]* On Thu, Aug 25, 2016 at 12:07 PM, Carl Schröter wrote: > Hi Mads, > > is it > > > *value [value NodeSelect].translate.x* > you

Re: [Nuke-users] rotopaint blur settings

2016-09-12 Thread Mads Lund
Good to know. On Mon, Sep 12, 2016 at 9:21 AM, J Bills wrote: > Hey Jean-Luc > > the short of it - the command you're looking for is: > nuke.knobDefault("RotoPaint.toolbox", '''blur {{ blur ep1 8}}''') > > however, you want to gang up all of your RotoPaint defaults changes such > as this into on

[Nuke-users] VR - Oppinions?

2016-10-25 Thread Mads Lund
I have always been a bit sceptical about the whole "VR Video/Film" and was hoping some of the talks at VR on the Lot would bring something new to the table, but all the great experiences seem to revolve around gaming and interactivity, and that is also the area where i have been most involved in.

Re: [Nuke-users] Nukepedia down?

2016-11-23 Thread Mads Lund
rock n' roll dial up! On Tue, Nov 22, 2016 at 9:18 AM, Frank Rueter|OHUfx wrote: > Sorry guys. > Murphy's Law. The minute I hopped on a plane to Australia our disk space > filled up and crippled the data base connection. > Fixing it now via dial up :-D ... > > > > > On 22/11/16 9:09 am, Massao A

Re: [Nuke-users] pfGlitchy - Student gizmo feedback

2017-03-06 Thread Mads Lund
Hey man, looks cool, keep up the good work! I am not at my computer at the moment, so i can't test it, but it is nice that you bring a little demo video along with the tool to introduce it. I guess the most "active" part of the community is the 'Nuke' facebook group. In the mailing lists you will

Re: [Nuke-users] GPU FFT?

2017-03-20 Thread Mads Lund
we did some CPU vs FFT tests aswell, but I can't remember the exact kernel size where FFT started to be more efficient, but it was rather low. On the flip side Convolve on the GPU seem to have some memory problems and (at least for us) cause some random out of memory issues, even on beefy cards. W

Re: [Nuke-users] curve expression between two points

2017-03-25 Thread Mads Lund
If you want the math then you can do smoothstep like this: *0.5 - 0.5 * cos( value * pi )* or Gaussian: *( 1- exp( -4 * pow(value,2)) ) * 1.018657* On Sat, Mar 25, 2017 at 4:34 AM, Frank Rueter|OHUfx wrote: > You mean like an ease in/out curve? > Try this: > smoothstep(0,100,x) > > Yields an s-c

Re: [Nuke-users] OT spam emails though the nuke users email list

2017-03-30 Thread Mads Lund
Gmail is throwing them directly into the spam folder. 😉 On Thu, Mar 30, 2017 at 5:02 AM, Deke Kincaid wrote: > Email marketing@ as support@ can't do anything about it and just forward > it to marketing@ about 6 weeks after you email them. :) > > > On Wed, Mar 29, 2017 at 6:28 PM Frank Rueter|OHU