[osg-users] render to texture only delivers black texture

2008-07-10 Thread Steffen Kim
Hi everyone. I have some issues with rendering to a texture. I am writing a plug-in for an application. This application has a main-viewer-window, where it displays a scene. My plug-in has an own window with a new viewer and everything. The new window now needs a texture showing what the main

Re: [osg-users] RE : multitextureing coordinates

2008-07-10 Thread Ulrich Hertlein
Peter Wraae Marino wrote: Yea doing it using a shader is easier and more flexible, but is there a reason why we don't get access to do multitexture coordinates? Jasons suggestion: osg::Geometry::setTexCoordArray() is not for multitexture coordinates, so I can't really use that. Yes,

Re: [osg-users] osgText background

2008-07-10 Thread Vincent Bourdier
Just a little up No one has ever tried to put a background on a osgText ? Thanks Vincent. 2008/7/9 Vincent Bourdier [EMAIL PROTECTED]: Hi all, I'm looking at a way to put a geometry (planar surface) as background of an osgText... I was thinking on a mix between billboard geode, and

Re: [osg-users] osgText background

2008-07-10 Thread J.P. Delport
Hi, I've used coloured quads behind text, but it was for static HUD text, not dynamic which I think is what you want. jp Vincent Bourdier wrote: Just a little up No one has ever tried to put a background on a osgText ? Thanks Vincent. 2008/7/9 Vincent Bourdier [EMAIL PROTECTED]

Re: [osg-users] osgText background

2008-07-10 Thread Vincent Bourdier
Hi J.P., 2008/7/10 J.P. Delport [EMAIL PROTECTED]: Hi, I've used coloured quads behind text, but it was for static HUD text, not dynamic which I think is what you want. Exactly ! I'm looking at dynamic osgText. I have tried to add quads in osgText (modifying osg sources), when

Re: [osg-users] osgText background

2008-07-10 Thread Frauciel Luc
I've done something like that. Each time I change the text, I recompute the geometry (quad) based on the Text's Drawable getBound(). It works for plane aligned text (xy, xz or yz). If you want to do that for screen aligned text, you'll probably have to look osgText code to have the exact size

Re: [osg-users] osgText background

2008-07-10 Thread Vincent Bourdier
Hi Luc, 2008/7/10 Frauciel Luc [EMAIL PROTECTED]: I've done something like that. Each time I change the text, I recompute the geometry (quad) based on the Text's Drawable getBound(). It works for plane aligned text (xy, xz or yz). If you want to do that for screen aligned text, you'll

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Robert Osfield
Hi Rick, Could you try your app on another machine/hardware/OpenGL driver. Robert. On Thu, Jul 10, 2008 at 2:46 AM, [EMAIL PROTECTED] wrote: Hello all, I recently added a stats handler to our game viewer. Something I noticed is that if you have the stats window open, showing the bars,

[osg-users] problem in mipmap

2008-07-10 Thread 冯晨
Hi, I've met a very strange problem when I tried to set mipmaps in a osg::Image object. If I use the sample code in osgParticle/PrecipitationEffect.cpp, I can get correct mipmap texture, however, if I try to read texture data from files to set mipmap texture, it didn't work. I'll be

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Robert Osfield
The short bars are probably the initial state of the bars that haven't been initialized yet. As for your single really long bar, this suggests that the GPU is stalled doing something for a very long time... It could possibly be a bug in the stats collection. The stats collection has been

Re: [osg-users] render to texture only delivers black texture

2008-07-10 Thread Robert Osfield
Hi Steffen, I'm finding it hard to follow exactly what your set up is. Since I'm not clear the best I can do is have an educated guess. Could it be that you are using rendering to the texture in one graphics context, then trying to reuse that same texture in another graphics context? Robert.

[osg-users] Old Windows Binaries Problem.

2008-07-10 Thread Ümit Uzun
Hi All, I setup the osg2.0.0_vs71_setup_2007-06-19 version on my system but in include folder there is no osgViewer folder. Is it normal? I download 3rdPartyDependencies and osg2.0_vs71 but there is some problem about osgViewer include folder. So when I compile my program on VS2003, debugger

Re: [osg-users] osgviewerQT, qt4.4.0 and .osg file

2008-07-10 Thread Robert Osfield
Hi John, Great, a pictures saves a thousand words! The problem looks the same as others have encountered when WxWidgets modifies the C local such that atof switches from treating . and , as decimal points. My guess the later version of Qt is doing the same. We've tried several different

Re: [osg-users] problem in mipmap

2008-07-10 Thread Robert Osfield
Hi could you sign your name so we know who to address, thank you Could you explain what artifacts you are seeing with mipmapping, and also please specify the OSG version, the OS version, the graphics hardware used, and the OpenGL drivers. Robert. 2008/7/10 冯晨 [EMAIL PROTECTED]: Hi, I've

Re: [osg-users] Old Windows Binaries Problem.

2008-07-10 Thread Robert Osfield
Hi Umit, I think this was a problem with Mike's binaries. Is there are reason why you can't use 2.4? Robert. On Thu, Jul 10, 2008 at 9:11 AM, Ümit Uzun [EMAIL PROTECTED] wrote: Hi All, I setup the osg2.0.0_vs71_setup_2007-06-19 version on my system but in include folder there is no

Re: [osg-users] Old Windows Binaries Problem.

2008-07-10 Thread Ümit Uzun
Hi Robert, There was a only reason about fast integration my system on VS2003 so I try to use created binary on osg2.0 but I can't success installation :( Now I will try to install 2.4. Thanks for reply. Umit Uzun 2008/7/10 Robert Osfield [EMAIL PROTECTED]: Hi Umit, I think this was a

[osg-users] Debug Errors on Windows Visual Studio 2003

2008-07-10 Thread Ümit Uzun
Hi All, I am trying to debug osg2.4 source on VS2003 but it prompted me lots of linker error like below. Output Window Compiling... PixelBufferWin32.cpp GraphicsWindowWin32.cpp ViewerEventHandlers.cpp ViewerBase.cpp Viewer.cpp View.cpp Version.cpp StatsHandler.cpp Scene.cpp Renderer.cpp

Re: [osg-users] Debug Errors on Windows Visual Studio 2003

2008-07-10 Thread Serge Lages
Hi, It's seems to be a CMake version problem, for OSG 2.4 you need CMake 2.4, and not the 2.6. On Thu, Jul 10, 2008 at 10:57 AM, Ümit Uzun [EMAIL PROTECTED] wrote: Hi All, I am trying to debug osg2.4 source on VS2003 but it prompted me lots of linker error like below. Output Window

Re: [osg-users] Debug Errors on Windows Visual Studio 2003

2008-07-10 Thread Nick Bryan
This is frustrating the hell out of me as well! I think it is related to the settings given to cmake and the fact vs includes \debug\ or \release\ in the path which gives too much depth for the relative path to work. Ümit Uzun wrote: Hi All, I am trying to debug osg2.4 source on VS2003 but

[osg-users] about mipmaping

2008-07-10 Thread Simba
Hi Robert, oh, I'm sorry, I forgot it, I'm new to this. I'm using osg2.4.0, under windows-XP, I'm not sure about this machine's graphics hardware, but does that matter? I'm trying to use my own mipmap texture data, not trying to use hardwaremipmapgeneration. the effect

Re: [osg-users] osgviewerQT, qt4.4.0 and .osg file

2008-07-10 Thread Johan Nouvel
Hi Robert, Bingo ! I've modified Geometry.cpp to print out vertices before and after modification by osg::Field::getFloat and the result is a troncation of the float, only integer part is interpreted. You're right. What is the complexity of coding custom atof ? Is the hypothesis that '.' is a

Re: [osg-users] Debug Errors on Windows Visual Studio 2003

2008-07-10 Thread Ümit Uzun
Hi All, Thanks for reply. The reason is cmake version. I install the Cmake2.4.8 instead of CMake2.6 and the problem get solved. Umit UZUN 2008/7/10 Nick Bryan [EMAIL PROTECTED]: This is frustrating the hell out of me as well! I think it is related to the settings given to cmake and the fact

Re: [osg-users] osgviewerQT, qt4.4.0 and .osg file

2008-07-10 Thread Robert Osfield
Hi Johan, On Thu, Jul 10, 2008 at 10:22 AM, Johan Nouvel [EMAIL PROTECTED] wrote: Bingo ! I've modified Geometry.cpp to print out vertices before and after modification by osg::Field::getFloat and the result is a troncation of the float, only integer part is interpreted. You're right. What

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Wojciech Lewandowski
Hi Rick and Robert, I mentioned this problem few months ago. Happened on Windows XP and Vista. It seemed to dissapear with more recent NVidia drivers though (ver 169.xx and larger). I don't remember exactly but I think it was present only on dual monitors. Do you by any chance have dual view

[osg-users] [osg-submissions] osgviewerQT, qt4.4.0 and .osg file

2008-07-10 Thread Johan Nouvel
Hi Robert If you think it could help, I send you a modified version of osgviewerQT.cpp with locale forced to C. I've only add : #includeQtCore/QLocale and just after main declaration : #if USE_QT4 QLocale::setDefault(QLocale::C); #endif Regards, Johan. -- Johan Nouvel, RD Project

Re: [osg-users] Fog problem

2008-07-10 Thread Robert Osfield
Hi Eric, What happens when you run: osgprecipitation lz.osg Robert. On Thu, Jul 10, 2008 at 11:22 AM, Eric ZAREMBA [EMAIL PROTECTED] wrote: Hi, Since yesterday, I have a problem with fog. When I turn it one, my scene becomes black, even if I deactivate the lighting. It is very

Re: [osg-users] [osg-submissions] osgviewerQT, qt4.4.0 and .osg file

2008-07-10 Thread Robert Osfield
Hi Johan, Have you confirm these to work? Robert. On Thu, Jul 10, 2008 at 11:43 AM, Johan Nouvel [EMAIL PROTECTED] wrote: Hi Robert If you think it could help, I send you a modified version of osgviewerQT.cpp with locale forced to C. I've only add : #includeQtCore/QLocale and just

Re: [osg-users] Fog problem

2008-07-10 Thread Eric ZAREMBA
Hi, Ok, osgprecipitation lz.osg works. So, I looked into the code and see it set the attribute and mode with the osg::Fog from the precipitation instead of just enable the GL_FOG mode and let the precipitationEffect do its work itself. I correct my program and it run yet! Thanks a lot Robert!

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Martin Naylor
Hello, Been a while since I have posted and am just trying to catch up and rebuild OSG so I could be way off ;-). Are you running any kind of power saving options, such as cool and quiet? I seem to remember this happened to me when you had power saving options enabled and the model displaying

Re: [osg-users] osgviewerQT, qt4.4.0 and .osg file

2008-07-10 Thread Norman Vine
Johan Nouvel writes: Bingo ! I've modified Geometry.cpp to print out vertices before and after modification by osg::Field::getFloat and the result is a troncation of the float, only integer part is interpreted. You're right. What is the complexity of coding custom atof ? Is the

Re: [osg-users] Fog problem

2008-07-10 Thread Robert Osfield
On Thu, Jul 10, 2008 at 12:29 PM, Eric ZAREMBA [EMAIL PROTECTED] wrote: Now, I think it is normal to obtain undefined result if I enable fog without set the other attributes... But I still ask me why it worked until yesterday, since I introduced precipitation two weeks ago! I can't answer

[osg-users] ssh and osgdem

2008-07-10 Thread J.P. Delport
Hi, I've set up a cluster to test out vpb. I've created a machine pool file and I can now see that the master node executes e.g.: ssh node01 osgdem --run-path /home/jpd/terrain -s build_master.source --record-subtile-on-leaf-tiles -l 1 --task tasks/build_root_L0_X0_Y0.task --log

[osg-users] osg max exporter

2008-07-10 Thread selman duatepe
Hi everyone, Are there any support of OpenSceneGraph Max Exporter for Studio Max 2009 or Studio Max 2009 Design? Thanks. Selman Duatepe ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osg max exporter

2008-07-10 Thread Can T. Oguz
Hi, I've been searching for the same thing; I haven't found any solution either. Regards, Can 2008/7/10 selman duatepe [EMAIL PROTECTED]: Hi everyone, Are there any support of OpenSceneGraph Max Exporter for Studio Max 2009 or Studio Max 2009 Design? Thanks. Selman Duatepe

Re: [osg-users] ssh and osgdem

2008-07-10 Thread Robert Osfield
Hi JP, osgdem requires a graphics context to enable it to do OpenGL texture compression. Do your slaves have a OpenGL support? Robert. On Thu, Jul 10, 2008 at 12:53 PM, J.P. Delport [EMAIL PROTECTED] wrote: Hi, I've set up a cluster to test out vpb. I've created a machine pool file and I

Re: [osg-users] osg::Texture and stateSets

2008-07-10 Thread ka Ming
Hi, I am already looked at the optimizer. But still I cannot access my Texture ;(. stateset.getTextureAttributeList() is always null. Why? I can call the geode Name. I can call the Geometry - but no Texture!!! My OSG File: Geode { DataVariance DYNAMIC name cube.osg nodeMask 0x

Re: [osg-users] [osg-submissions] osgviewerQT, qt4.4.0 and .osg file

2008-07-10 Thread Johan Nouvel
Hi Robert, Yes, it works now for QT4.4.0 and always works for QT4.3.4 , on Ubuntu 8.04. Johan. Robert Osfield a écrit : Hi Johan, Have you confirm these to work? Robert. On Thu, Jul 10, 2008 at 11:43 AM, Johan Nouvel [EMAIL PROTECTED] wrote: Hi Robert If you think it could help, I send

Re: [osg-users] Fog problem

2008-07-10 Thread Paul Martz
Now, I think it is normal to obtain undefined result if I enable fog without set the other attributes... If you enable fog, behavior is defined. In OpenGL, the defaults are: FOG_MODE is EXP FOG_DENSITY is 1.0 FOG_COLOR is 0,0,0,0 FOG_COORDINATE_SOURCE is FRAGMENT_DEPTH I don't believe

Re: [osg-users] Fog problem

2008-07-10 Thread Jean-Sébastien Guay
Hello Eric, Computers drive me crazy! good will be the retirment, I will breed rabits. I don't have any input into your specific problem, but I just wanted to let you know you made my day with that line! My co-workers liked it too. :-) J-S --

[osg-users] multiple texture loading of identical objects

2008-07-10 Thread Dieter Pfeffer
Hi when I start osgViewer with e.g. 29 identical objects(.flt) , the framerate is about 30 fps, but starting with 30 identical objects the frame rate drops down to 1 fps. This has s.th. to do with the texture , when I press 't' the framerate increases to 30 fps. Is it possible to load the

[osg-users] When optimizing with LOD changes, should I change UV map resolutions?

2008-07-10 Thread rpingry
Hello All, I have been trying to get my scenes to run faster, balancing my scene graphs using LOD. I use quite a bit of UV mapping in my models, and they can be fairly high res because I want them to look good up close. There are usually several instances of the same model in the scene, all

Re: [osg-users] MFC Fullscreen With Multiple Monitors

2008-07-10 Thread spowers
Has no one run into this before? I've also tried creating a window in MFC and using its WindowData object as the inherited window data object. That did not work either. Any tips from anyone that has done this before? From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [osg-users] osg::Texture and stateSets

2008-07-10 Thread Stephan Maximilian Huber
ka Ming schrieb: I am already looked at the optimizer. But still I cannot access my Texture ;(. stateset.getTextureAttributeList() is always null. Why? I can call the geode Name. I can call the Geometry - but no Texture!!! Your texture is part of a stateset attached to the Geometry not to

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread rpingry
It seems that getting a driver update did the trick. I have a pretty new setup, so I was surprised there would be new drivers out there, but indeed there were. Now I do not have the growing Draw callback, but everything still shows the orange bar across the entire screen. I am getting 60 fps

Re: [osg-users] ssh and osgdem

2008-07-10 Thread J.P. Delport
Ahh, the light went on. I was not logged into gdm on the slaves. Once logged in, the :0.0 $DISPLAY variable started making sense. I never knew the $DISPLAY was so powerful. I always took X11 forwarding with ssh for granted. For those who know this, excuse the excitement :) For those on

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Jean-Sébastien Guay
Hi Rick, Now I do not have the growing Draw callback, but everything still shows the orange bar across the entire screen. I am getting 60 fps ok, so I don't get the bar. I am sure it is probably still a driver issue somewhere. I still also have these long orange bars and big spaces in my

[osg-users] ScalarBar vertical

2008-07-10 Thread Tomas Hnilica
Hello all, does anyone use the osgSim::ScalarBar with vertical display in HUD? I would like to show the scalarbar vertically on the left screen side. In the example osgscalarbar there are two ways of ScalarBar displaying, HUD one does not show when changed to VERTICAL, the other one does not

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread James Killian
I have ran Rick's app on my machine (using XP, dual monitors, and NVidia 6200) I did not see any of these problems. - Original Message - From: Wojciech Lewandowski [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Thursday, July 10, 2008 5:00 AM

Re: [osg-users] VPB generating terrain for multiple data files

2008-07-10 Thread Robert Osfield
Hi J-S, A third option might be to modify osgdem so it allows for non zero default elevation. However, even this is a bit of stop gap. Ideally should have data throughout your model to define all the heights you require, if you have holes then all you can come if with is an acceptable fudge for

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Rick Pingry
I have dual NVIDIA GeForce 8400 GS cards in an SLI configuration. James, Are you seeing the long orange bar in the stats window? On Thu, Jul 10, 2008 at 10:23 AM, James Killian [EMAIL PROTECTED] wrote: I have ran Rick's app on my machine (using XP, dual monitors, and NVidia 6200) I did not

Re: [osg-users] multiple texture loading of identical objects

2008-07-10 Thread Robert Osfield
Hi Deiter, The osgUtil::Optimizer contains a visitor dedicated to removing duplicate state, so run the optimizer over your scene. Also try upgrading to the latest in SVN as it has some fixes to handling some imperfectly set DataVariance that seems to stem from .flt loaded files. Robert. On

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread James Killian
nope if I ever do I'll post back To me all the times I've used it... it appeared to work flawlessly. - Original Message - From: Rick Pingry [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Thursday, July 10, 2008 9:28 AM Subject: Re: [osg-users]

Re: [osg-users] When optimizing with LOD changes, should I change UV map resolutions?

2008-07-10 Thread Robert Osfield
Hi Rick, The most efficient LOD's will be the ones created by specialist tools, or even a decent modeller. The aim of the lower level of details subgraphs would be to represent the subgraph with less of everything - less nodes, less separate state, less geometry, smaller textures, simpler

Re: [osg-users] ScalarBar vertical

2008-07-10 Thread Robert Osfield
Hi Tomas, On Thu, Jul 10, 2008 at 3:20 PM, Tomas Hnilica [EMAIL PROTECTED] wrote: Hello all, does anyone use the osgSim::ScalarBar with vertical display in HUD? I would like to show the scalarbar vertically on the left screen side. In the example osgscalarbar there are two ways of

Re: [osg-users] VPB generating terrain for multiple data files

2008-07-10 Thread Jean-Sébastien Guay
Hi Robert, Ideally should have data throughout your model to define all the heights you require, if you have holes then all you can come if with is an acceptable fudge for what this missing data might be. I know, I know... :-) I work with what our client provided, so I have to fill in the

[osg-users] INSTALL include pdb's

2008-07-10 Thread James Killian
Is it possible to have all the pdb files copied when building the INSTALL project? Sure would be nice to see the symbols when I get a crash. Thanks. P.S. Maybe this should be an option for those who don't want them copied ___ osg-users mailing list

Re: [osg-users] VPB generating terrain for multiple data files

2008-07-10 Thread Robert Osfield
On Thu, Jul 10, 2008 at 3:43 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Any hints as to how to do that? I have never tried to create a DEM so can't help you here. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] VPB generating terrain for multiple data files

2008-07-10 Thread Jean-Sébastien Guay
Hi all, I have never tried to create a DEM so can't help you here. Anybody else? I'm sure I'm not the first one to want to do this, I just can't find something in gdal that does this so I'd appreciate being pointed in the right direction. Thanks in advance, J-S --

Re: [osg-users] When optimizing with LOD changes, should I change UV map resolutions?

2008-07-10 Thread Paul Martz
Robert's comment regarding texture atlas usage in low-res LOD children is an excellent suggestion. Going further, your post begs the question: Do you suspect that texture memory usage is the bottleneck to your performance? One way to test this (if you haven't already done so) is to set the OSG

Re: [osg-users] VPB generating terrain for multiple data files

2008-07-10 Thread Norman Vine
Jean-Sébastien Guay writes: Ideally should have data throughout your model to define all the heights you require, if you have holes then all you can come if with is an acceptable fudge for what this missing data might be. I know, I know... :-) I work with what our client provided, so

Re: [osg-users] osg::Texture and stateSets

2008-07-10 Thread Alberto Luaces
Hi, El Jueves 10 Julio 2008ES 14:48:48 ka Ming escribió: Hi, I am already looked at the optimizer. But still I cannot access my Texture ;(. stateset.getTextureAttributeList() is always null. Why? I can call the geode Name. I can call the Geometry - but no Texture!!! I'm having a similar

Re: [osg-users] When optimizing with LOD changes, should I change UV map resolutions?

2008-07-10 Thread Rick Pingry
Wow, the ability to limit the maximum texture memory sounds like it would really help. What/where might I find that environment variable? -- Rick On Thu, Jul 10, 2008 at 11:26 AM, Paul Martz [EMAIL PROTECTED] wrote: Robert's comment regarding texture atlas usage in low-res LOD children is

Re: [osg-users] RE : multitextureing coordinates

2008-07-10 Thread Jason Daly
Peter Wraae Marino wrote: Hi Franclin, Yea doing it using a shader is easier and more flexible, but is there a reason why we don't get access to do multitexture coordinates? Jasons suggestion: osg::Geometry::setTexCoordArray() is not for multitexture coordinates, so I can't really use

Re: [osg-users] When optimizing with LOD changes, should I change UV map resolutions?

2008-07-10 Thread Robert Osfield
On Thu, Jul 10, 2008 at 5:13 PM, Rick Pingry [EMAIL PROTECTED] wrote: Wow, the ability to limit the maximum texture memory sounds like it would really help. What/where might I find that environment variable? You can list the env vars by doing: osgviewer --help-env One of the entries will

Re: [osg-users] RE : multitextureing coordinates

2008-07-10 Thread Peter Wraae Marino
Hi Jason, Yes it does work.. just fine. thanks, Peter On Thu, Jul 10, 2008 at 6:05 PM, Jason Daly [EMAIL PROTECTED] wrote: Peter Wraae Marino wrote: Hi Franclin, Yea doing it using a shader is easier and more flexible, but is there a reason why we don't get access to do multitexture

Re: [osg-users] When optimizing with LOD changes, should I change UV map resolutions?

2008-07-10 Thread Paul Martz
The OSG Ref Man v2.2 (www.osgbooks.com) has a complete reference of OSG environment variables. The one you want is OSG_MAX_TEXTURE_SIZE. -Paul From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rick Pingry Sent: Thursday, July

Re: [osg-users] The growing draw bar in the stats handler

2008-07-10 Thread Rick Pingry
Yes indeed, disabling SLI returned by bars to normal. That reminds me. As we are making this game, and hoping someday to distribute it, is there some information we should distribute about cards that work well / do not work well with OSG? Perhaps this is actually an OpenGL thing and there is

[osg-users] PAT scale and addchild

2008-07-10 Thread Vincent Bourdier
Hi all, Just a little question : I have a PAT with a setScale() aldeady done and a child. I want to add an other child to this PAT. Will this child be scaled ? no ? thanks. Regard, Vincent. ___ osg-users mailing list

[osg-users] --subtile option for osgdem working?

2008-07-10 Thread Nolan Wester
Greetings, Is the --subtile option for osgdem working properly? It seems to be counting incorrectly when I use it. For example, --subtile 2 0 0 generates only one tile when in fact there should be subtiles 2 0 1, 2 0 2, 2 1 0, ... Using --subtile 1 0 0 ends up generating more tiles for level 2

Re: [osg-users] PAT scale and addchild

2008-07-10 Thread Will Dicharry
Yes, it will be scaled. The transformation applies to all children of the PAT, regardless of when they are added. --Will Vincent Bourdier wrote: Hi all, Just a little question : I have a PAT with a setScale() aldeady done and a child. I want to add an other child to this PAT. Will this

Re: [osg-users] animated 3d model loading

2008-07-10 Thread Vladimir Shabanov
2008/7/9 Mark Henderson [EMAIL PROTECTED]: Is there a better place to get osgCAL then http://osgcal.sourceforge.net/? The site there hasn't been touched since May 2007, I'm hoping there's a more recent version. I didn't updated the site for a while but osgCal is still alive. There are no

Re: [osg-users] Weird driver problems?

2008-07-10 Thread Gordon Tomlinson
A little note on automatic updates on Video drivers, they are typically quite OLD, take the one for my 8800 the automatic update wanted to place a 9/2007 on my machine yet I have a 4/2008 driver already installed... Note sure what MS are upto... -Original Message- From: [EMAIL

Re: [osg-users] --subtile option for osgdem working?

2008-07-10 Thread Robert Osfield
Hi Nolan, The sutile parameters is used during distributed/incremental builds run by vpbmaster, it's not something you will use in normal osgdem usage. Robert. On Thu, Jul 10, 2008 at 6:41 PM, Nolan Wester [EMAIL PROTECTED] wrote: Greetings, Is the --subtile option for osgdem working

Re: [osg-users] Weird driver problems?

2008-07-10 Thread Jean-Sébastien Guay
Hi Gordon, A little note on automatic updates on Video drivers, they are typically quite OLD, take the one for my 8800 the automatic update wanted to place a 9/2007 on my machine yet I have a 4/2008 driver already installed... No, no, I didn't mean automatic update to the graphics driver, I

Re: [osg-users] Weird driver problems?

2008-07-10 Thread Wojciech Lewandowski
Hi J-S, It looks bit like the issue I strrugled with. I am not sure if my workaround - repeating makeCurrent - was added before 2.4 release or after it. Certainly 2.2 is not safe. You may check if bool GraphicsWindowWin32::makeCurrentImplementation() looks like this: bool

Re: [osg-users] Weird driver problems?

2008-07-10 Thread Jean-Sébastien Guay
Hello Wojtek, It looks bit like the issue I strrugled with. I am not sure if my workaround - repeating makeCurrent - was added before 2.4 release or after it. Certainly 2.2 is not safe. I agree, it looks like that issue, I remember it now. But why would it have appeared now, when a few days

Re: [osg-users] Weird driver problems?

2008-07-10 Thread Wojciech Lewandowski
Hi J-S, If you are 100 % sure it was windows Update, you may try System restore and see if it reverts the issue. Let me know if you find additional facts. Wojtek -Original Message- From: Jean-Sébastien Guay [mailto:[EMAIL PROTECTED] Sent: Thursday, July 10, 2008 9:32 PM To: [EMAIL

Re: [osg-users] Cygwin compiled version from Svn will only load and convert osg files and not gif files - any thoughts?

2008-07-10 Thread Brian Keener
Alberto Luaces wrote: Any thoughts why no data is loaded - other programs on the system (Windows XP but running osg in Cygwin) seem to recognize it as a gif. osgconv only works with 3D data files. osgviewer also expects a 3D file, but if you use the --image option, it will create a

[osg-users] RE : Re: RE : multitexturing coordinates

2008-07-10 Thread Franclin Foping
Hi Peter, You can achieve a multitexture effect quite easily again look at my tutorials. The problem is all about defining the geometry of objects yourself and in order to do this you will need to rely on the geometry class. But for shape drawable, geometry information is hidden to clients

Re: [osg-users] Old Windows Binaries Problem.

2008-07-10 Thread Philip Lowman
On Thu, Jul 10, 2008 at 4:11 AM, Ümit Uzun [EMAIL PROTECTED] wrote: Hi All, I setup the osg2.0.0_vs71_setup_2007-06-19 version on my system but in include folder there is no osgViewer folder. Is it normal? I download 3rdPartyDependencies and osg2.0_vs71 but there is some problem about

Re: [osg-users] INSTALL include pdb's

2008-07-10 Thread James Killian
Hmmm no one has responded... I can figure out where in cmake to make the change, if I add it would anyone have any objections? (If no one responds... I'll assume its fine to add) James Killian - Original Message - From: James Killian [EMAIL PROTECTED] To: OpenSceneGraph Users

Re: [osg-users] INSTALL include pdb's

2008-07-10 Thread Philip Lowman
On Thu, Jul 10, 2008 at 10:40 PM, James Killian [EMAIL PROTECTED] wrote: Hmmm no one has responded... I can figure out where in cmake to make the change, if I add it would anyone have any objections? (If no one responds... I'll assume its fine to add) I believe you'll want to have a look at

Re: [osg-users] Cygwin compiled version from Svn will only load and convert osg files and not gif files - any thoughts?

2008-07-10 Thread Jean-Sébastien Guay
Hello Brian, It may be a far jump but my thoughts are this leads us down the path that it there is possibly something either in the osg plugin or more likely - the 3d functionality and the extra logic and threads needed to accomplish the 3d display. You seem to think that osgviewer with or

Re: [osg-users] RE : Re: RE : multitexturing coordinates

2008-07-10 Thread Jean-Sébastien Guay
Hello Franclin, But for shape drawable, geometry information is hidden to clients (and I don't know why but I suspect performance issues) that is why you need to use shaders for them. Well actually the Shape / ShapeDrawable classes were originally designed as simple debugging tools, so

Re: [osg-users] INSTALL include pdb's

2008-07-10 Thread James Killian
Thanks for response... I'll look into that... but first there is a bigger problem with osgviewer. I'll have to double check, but by default the Applications osgviewer and osgViewer (dll) writing the same pdb file to the same place, and guess which one get overwritten (No windows does not

Re: [osg-users] Cygwin compiled version from Svn will only load and convert osg files and not gif files - any thoughts?

2008-07-10 Thread Brian Keener
Jean-Sébastien Guay wrote: It may be a far jump but my thoughts are this leads us down the path that it there is possibly something either in the osg plugin or more likely - the 3d functionality and the extra logic and threads needed to accomplish the 3d display. You seem to think

Re: [osg-users] PAT scale and addchild

2008-07-10 Thread Vincent Bourdier
Thanks a lot. Regards, Vincent. 2008/7/10 Will Dicharry [EMAIL PROTECTED]: Yes, it will be scaled. The transformation applies to all children of the PAT, regardless of when they are added. --Will Vincent Bourdier wrote: Hi all, Just a little question : I have a PAT with a

Re: [osg-users] RE : Re: RE : multitexturing coordinates

2008-07-10 Thread Peter Wraae Marino
Hi Franclin, yes shaders is better.. . but I wanted to solve this using old multitexturing method. I have succesfully done this and it works just fine on my quad (which of course if from the geometry class). doing it using a shader is not a problem (actually easier for me).. but like I said I

[osg-users] GPU stats on ATI Cards.

2008-07-10 Thread om
hi all, I am facing a problem with statistics display in ATI cards. The GPU time isn't getting displayed if I am running with ATI cards where as there is no such issue with NVDIA cards. Is this a known issue? Is there a way in which I can get around ? Thanks Om