Hi Community,
has anyone experimented with glow effect? I have spent some time with
research and I found only implementation as image post processing that
requires having your scene rendered into a frame buffer. I dont like this
way though, so I am looking for some alternative. Please let me
Hi all,
Maybe my last question about PagedLod... I hope ;-)
Starting my application, databasePager start to load thousand of
PagedLod in my scene.
In this list, I would like to make some PagedLods nodes being loaded
before the rest of the scene. (because thousands of node take sometimes
Hi,
We used this approach for rendering a 2D scene using the painters
algorithm (i.e. render back to front according to our own order
definition). I have included the most relevent code snippets. No
comments on their quality please ; ).
1) Added a 'user data' object (which contains the
Hi Vincent,
PagedLOD has a prority offset and scale per child that allows you to
modify the priority computed from the distance range. The PagedLOD
methods of interest are:
void setPriorityOffset(unsigned int childNo, float
priorityOffset) { expandPerRangeDataTo(childNo);
Thank you very much Farshid, I'll try it as soon as I can, but it looks
definitely cool ! :)
On Thu, Feb 11, 2010 at 8:30 AM, Torben Dannhauer
z...@saguaro-fight-club.de wrote:
Hi,
That looks cool!
Where do I call the DwmEnableBlurBehindWindow function? Is this in OSg or
just a c++
Hi,
does OpenThreads provide an atomic, threadsafe and platform independent swap of
two pointers?
Thank you!
Cheers,
Torben
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Hi,
i am OSG newbie. and i'm working with Java project which uses JavaOSG binding
by NoodleGlue.
about the problem:
1. I have static Geode with one drawable (geometry to draw Icosahedron).
These geodes represents some specific points (lets name it diamonds) in scene
(may be more than 100).
Hi JP,
thx for the quick response.
Yes, there is a ClearNode, but I'm not sure, if it makes much sense using it,
because I think I will need a camera anyway to specify which colorbuffer
exactly I want to clear. As far as I know I can only call setDrawBuffer() on a
camera object, or is there
Hi,
I want to add a model as a fixed image on scene and stay on scene while I
translate the scene. I use the following code but the model does not seen.
ref_ptrNode myNode(readNodeFile(model.3ds));
ref_ptrStateSet stateSet = myNode-getOrCreateStateSet();
Hi,
Suppose when we add ive tiles to a group and render the group, all the tiles
are placed
at corresponding places according to their lat and lon. But when I m trying to
do the same using
just tif files it s not happening so. Instead, multiple tif tiles are overlaid
one over other. Anyway tif
Hi Trajce,
I always use this kind of glow. Glow tipically is a post process
effect, but If you find another way tell me! :).
I have implemented some filtering system with shaders based on OSG so
you can concantenate some filters (gaussian, radial, etc) to the
final image. If you want I could
Hi,
Gottfried Gross wrote:
Hi JP,
thx for the quick response.
Yes, there is a ClearNode, but I'm not sure, if it makes much sense
using it, because I think I will need a camera anyway to specify
which colorbuffer exactly I want to clear. As far as I know I can
only call setDrawBuffer() on a
Hi,
if the tiffs don't have geo info embedded you will need to add it.
See gdaltranslate command...
gdal_translate -of GTiff -a_srs +proj=latlong +datum=WGS84 -a_ullr ...
jp
Akilan Thangamani wrote:
Hi,
Suppose when we add ive tiles to a group and render the group, all the tiles
are
also...
J.P. Delport wrote:
Hi,
if the tiffs don't have geo info embedded you will need to add it.
See gdaltranslate command...
gdal_translate -of GTiff -a_srs +proj=latlong +datum=WGS84 -a_ullr ...
you cannot just read the tiffs directly then, you'll need to push them
through vpb or
Hi Rafa,
I have some post processing code I put together from the online resources.
But interested in what you have done. Thanks
-Nick
On Thu, Feb 11, 2010 at 3:08 PM, Rafa Gaitan rafa.gai...@gmail.com wrote:
Hi Trajce,
I always use this kind of glow. Glow tipically is a post process
Hi,
there is also a glow example in osgPPU.
jp
Trajce Nikolov wrote:
Hi Rafa,
I have some post processing code I put together from the online
resources. But interested in what you have done. Thanks
-Nick
On Thu, Feb 11, 2010 at 3:08 PM, Rafa Gaitan rafa.gai...@gmail.com
Thanks JP
-Nick
On Thu, Feb 11, 2010 at 3:33 PM, J.P. Delport jpdelp...@csir.co.za wrote:
Hi,
there is also a glow example in osgPPU.
jp
Trajce Nikolov wrote:
Hi Rafa,
I have some post processing code I put together from the online resources.
But interested in what you have done.
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Hi JP,
what I meant is, that I need to call glDrawBuffer (or setDrawBuffer in OSG) to
select the buffer that I want to clear. Sorry, that I did not make it clear.
The following OpenGL code example shows what I want to realize in OSG:
Code:
//for each frame do
id = id mod 2; // Id is switched
With the situation you describe, in which the Geometry is shared, the
best way to change color would be with a unique BlendColor on the
MatrixTransform's StateSet. You'll need to enable blending for this, and
set the blend function to reference the blend color and zero the dest
color, like
Brad,
I'll look over your implementation. Thanks for sharing this...:)
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Christiansen, Brad
Sent: Thursday, February 11, 2010 2:35 AM
To:
Hi, I'm trying to make some rotation of objects, but the results are not the
desired
I want to draw the coordinate axis. The following function draw an axis with
the given rotation:
Code:
osg::PositionAttitudeTransform* createAxis(osg::Vec4f color, osg::Quat
rotation){
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Hi Jim,
I've been bit by this one. It seems that osgDB::writeImageFile does not
correctly support images with pixelFormat = GL_RGBA for JPEG files.
I think you'll find that changing to GL_RGB will get you a good file.
-Don Leich
Trying to save an osg::Image as a .jpg file malfunctions.
On Thu, Feb 11, 2010 at 5:12 PM, Don Leich d...@ilight.com wrote:
Hi Jim,
I've been bit by this one. It seems that osgDB::writeImageFile does not
correctly support images with pixelFormat = GL_RGBA for JPEG files.
I think you'll find that changing to GL_RGB will get you a good file.
On 2/11/2010 10:12 AM, Don Leich wrote:
Hi Jim,
I've been bit by this one. It seems that osgDB::writeImageFile does not
correctly support images with pixelFormat = GL_RGBA for JPEG files.
I think you'll find that changing to GL_RGB will get you a good file.
It might be good to put a
it has been Collada that has caused most of my grief. Iconv seems to be one
of the most introvert gcc projects on this planet.
I was happy for a while when I found this:
http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/
But it turned out, that it does not link with VisualStudio.
Hi,
I#m thinking about usind the osg serializer to serialize a transportcontainer,
transfere it over a network and de-serialize it on the other node.
Could osgDB::serializer be fast enough to do that every frame, or is it not
fast enough caused by it's architecture?
My second question is:
Thanks for the hints. I confirm, it is quite easy to build freetype. The
distribution comes with visual 2008 project file, you need just to add x64
config and build !
Mourad
On Thu, Feb 11, 2010 at 8:13 PM, Anders Backman ande...@cs.umu.se wrote:
it has been Collada that has caused most of my
Hi Rafa
Ok, setting the JAVA_HOME env variable did help. What must JAVA_INCLUDE_PATH
and JAVA_INCLUDE_PATH2 be set to?
I do have a jdk installed on ubuntu and the consistent errors I keep getting
are with the JAVA_HOME and JAVA_INCLUDE variables. Setting the JAVA_HOME
environment variable
Hi,
Static means that Geode object is constant (static final in Java) and Data
variance of this object is set to STATIC.
Thank you!
Cheers,
Andrius
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Rafa,
My latest attempt synopsis:
1. set the Java home variable
2. set the java include path variable
3. set the java include path2 variable
and then I re-ran
mvn clean
mvn install -Dmaven.test.skip
I still had a crash. maven would not work. THen I decided to run maven as
root:
sudo mvn
Ok,
well, I keep getting the same errors from maven or cmake and I really don't
understand what is wrong.
No matter what I do, the JAVA_INCLUDE_PATH and JAVA_INCLUDE_PATH2 are not
recognized as being set but they are. I have included my output from maven and
I really do not understand it.
Andrius Kausinis wrote:
Hi,
Static means that Geode object is constant (static final in Java) and Data
variance of this object is set to STATIC.
Then I misunderstood your original post.
So are you saying that the problem you are trying to solve is this:
How to change the color of a
Thank you very much Vincent!
That was my error, I was calling to the osg::Quad constructor with a wrong
order in the params
Cheers,
Manuel
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I'm about to drop OSG into an app and I'm looking at how to do various
things. The built-in stereo support is great, but I'm not sure how to
do something that's easy in my current code - handle pre-split images.
I have to take a variety of images, mainly in streams, and handle them
Hey all
Yep -- setting OSG_OPTIMIZER to off and
preserveFace and preserveObject options did the trick.
thanks all!
Ted
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