Hello,
On Tue, Nov 2, 2010 at 3:32 PM, Axel Spirtaat loginv...@gmail.com wrote:
However, i also tried to build collada, but there are a lot of bugs for linux
and seem to be no more supported... i fixed some of them but not all.
If you're using ubuntu, you can find on this ppa packages for
Hi,
I have 3d text based on TextNode with default values copied from example and
font arial.ttf. Problem is that default scale - geometry size is somewhat
unknown.
It's definitely not 1. in along any axis.
So my question is: What all parameters influence text geometry size?
My goal is to be
Hi,
Is it possible to somehow define the duration of the animation? I need to give
different speeds to animations.
Thank you!
Cheers,
Aitor
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Hi,
I am new to OSG and have a similar problem. Running osgviewer on archive.txp
doesn't show any visual output, even if I change LOD settings or hold down the
right mouse button. Ideas?
Thank you!
Cheers,
henry
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Hey,
Not to be a useless +1, but I have the same problem. For now, I'm using
Eduardo's hack of changing the project dll name, but a more permanent solution
would obviously be preferable. For reference, I'm using win7 x64, VS2010, CMake
2.8.2 and OSG 2.9.9 (where the latter two seem to be the
Hi David,
On Thu, Nov 4, 2010 at 8:58 PM, David Glenn david.e.glenn@navy.mil wrote:
The only thing I can figure that there is a function that I go in and change
the color of an object. I used a variant of the example osgtexture1D to set
the color of the whole object, rather than rainbow
Hi Huron,
The osgDB::DatabasePager is built around the the osg::PagedLOD node
that is placed into the scene graph itself, you don't need to use
callbacks at all - once you've built the database everything will
happen automatically for you. There has been lots of discussion about
PagedLOD over
Hi Pavel,
I wouldn't recommend using osgText::TextNode right now as it's not yet
feature complete. It's better to use osgText::Text or
osgText::Text3D.
Robert.
On Fri, Nov 5, 2010 at 7:09 AM, Pavel Domsa pdo...@seznam.cz wrote:
Hi,
I have 3d text based on TextNode with default values copied
[quote=Pertur]
Is it possible to somehow define the duration of the animation? I need to give
different speeds to animations./quote]Yes, osgAnimation::Animation have
setDuration method. It will do the thing.
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Hi Henry,
Terrapage database tend to built with very aggressive LOD range
settings so that the tiles cull out even when you aren't that far
away. The default position that the osgviewer places you at start up
is placed far enough away to view the whole database, but alas if this
is beyond the
Using OSG 2.8.3 under windows 7 64bit. VS2008.
Hi, we discovered a problem where OSG hijacks the affinity for threading
in void ViewerBase::setUpThreading():
ViewerBase.cpp:
// we'll set processor affinity here to help single threaded
apps
// with multiple processor
Hi Andreas,
Setting of the processor affinity of threads in osgViewer is something
I'd like to make more configurable, but even with that I still don't
understand when threads created after the viewer can't set their own
affinity. Could you explain why the threads created later can't set
On Fri, Nov 5, 2010 at 10:10 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi Andreas,
Ooopsss... I meant to type Anders :-)
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Hi Robert,
I am wondering why there is no way to remove PagedLod child wich are visited
by the culling but wich are also out of range from the camera.
Here is a simple case let's image I have 100 PagedLod each composed from a
low poly internal model and a high res external model (displayed when
Hi Alex,
The DatabasePager already has a scheme for load balancing and will
automatically expiry PageLOD's that are out of range. It only does
the expiry once a user specified maximum number of PageLOD's is
reached, while the default is set to 500, but you could set this to 1
if you wanted and
You are excused Rupert, considering you taught me to like Bowmore :-) (seems
like a million years ago now).
:-)
Anyways, it is certainly possible to reset the threading mask. It was just
the fact that setupViewer() set this, and then left it locked to one core.
The main thread (where
Hi Robert,
I'm using osg 2.8.3 and it seems it's not the case. To continue with this
sample, let's imagine I set the _targetMaximumNumberOfPageLOD to 20, in
capped_removeExpiredSubgraphs if the camera is looking to those 100
PagedLod at the same time the _inactivePagedLODList is empty and the
Hi Ramy,
Teoretically LispSM uses one extra pass to render shadow map. However,
optimal shadow volume computation requires some extra work. Default LispSM
uses DrawBounds to compute shadow volume, which means it does extra
pererender to compute box around pixels in prerenderd map. You may
Hi Anders,
On Fri, Nov 5, 2010 at 10:26 AM, Anders Backman ande...@cs.umu.se wrote:
You are excused Rupert, considering you taught me to like Bowmore :-) (seems
like a million years ago now).
:-)
So did Keneth get liking the Highland Park then? ;-)
Anyways, it is certainly possible to reset
Hi Alex,
I've got too many things on to try and get my head around your
understand of some code that has already been modified in svn/trunk.
In svn/trunk and the 2.9.x series the DatabasePager has been improved
further, so go test there.
Robert.
On Fri, Nov 5, 2010 at 10:32 AM, Alexandre
Hello Jean-Sébastien,
I guess it wouldn't work, because I use the
setUpViewerAsEmbeddedInWindow(...)-Method of the osgViewer::Viewer. The
composite viewer don't have this function.
Cheers
Martin
Original-Nachricht
Datum: Wed, 03 Nov 2010 10:45:46 -0400
Von:
Hi Robert,
Reviewing the latest snv code from the databasepager, the problem remains
the same. The only expired nodes the databasepager is removing are the one
wich are in the inactivePagedLODList this one is only filled with node
that hasn't been traversed for a while (compare
Hi,
Do you/your company have any clue about time when you will know something about
distribution?
Thank you!
Cheers,
Zdravko
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Hi,
The latest version of VPB has all the code you need to generate mip maps for an
osg::Image / Texture. This code also allows you to select between NVTT (no
context) or the current context based approach. The code is in TextureUtils:
void compress(State state, Texture texture,
Hi Wojtek,
There is a catch though. ViewBounds method has a bug
which basically ignores MinimalLightMargin parameter. I have made a fix
for this but it was not yet submitted, because its in the pack with
TrapezoidalShadowMap which is still in work.
Maybe I can will split them and send
Hi Anders,
What we do now is to reset the threadmask after setupViewer is called.
Then we get all the core-usage we want :-)
Just curious, could you share the code you use to reset that? Also,
since the code that sets the affinity is in
ViewerBase::setUpThreading(), I guess each time an app
Hello Martin,
I guess it wouldn't work, because I use the
setUpViewerAsEmbeddedInWindow(...)-Method of the osgViewer::Viewer. The
composite viewer don't have this function.
But that method is not magical, you can just copy the code from it and
do it yourself. All it does AFAIK is create a
Hi all,
I have solved the issues with the complex textures. In the end, I had to write
a new image plugin that loads files with OpenGL texure data (much like the KTX
format).
There seem to be some issues with OSG's texture loading code, more
specifically, with how internalFormat and format
Hi Brad and Robert,
Well thanks for the answers. I don't know if I'll wait for Robert's
implementation or use VPB. Is there a plan to move this code from VPB to OSG?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Brad Christiansen
Hi Alex,
Just because children of a PagedLOD may be out of range doesn't mean
that the PageLOD itself isn't required in memory, if the cull
traversal is hitting the PagedLOD it's active an really can't be
expired, even if the children are being culled at that point in time.
I rather feel that
robertosfield wrote:
Hi Henry,
Terrapage database tend to built with very aggressive LOD range
settings so that the tiles cull out even when you aren't that far
away. The default position that the osgviewer places you at start up
is placed far enough away to view the whole database, but
Oh yes, now I understand it!
I must delegate the functionality to the views. For example:
viewer-setSceneData(...) ...;
MyCompsiteViewer(...){... getView(i)-setSceneData(...); }
And I write a own setUpViewerAsEmbeddedInWindow(...) like that:
GraphicsWindowEmbedded*
Hello Jean-Sébastien,
I tried it and it works. Your tip was perfect.
Thanks
Martin
Original-Nachricht
Datum: Fri, 05 Nov 2010 16:50:22 +0100
Von: Martin Großer grosser.mar...@gmx.de
An: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Betreff: Re: [osg-users] How
Hi Martin,
I tried it and it works. Your tip was perfect.
Wow, that was quick, great to know you were able to make it work.
So, now you're using a CompositeViewer with 4 views and 4
TrackballManipulators? Are you creating one GraphicsWindowEmbedded per
view or only one for all 4 views? (I
Hi, I'm totally new to OSG, and maybe this is a pretty simple question, but I
searched around and can't find the answer.
Basically, I have my own code to do continuous LOD, and select cut --which is
a packed array of vertices and attributes-- based on view point etc. I want to
pass this array
Hi,
We are looking at using OSG libraries with our existing code for displaying
complex object and we think this could be a good source to enhance our OpenGL
displaying capabilities, while looking through the license I see the following
note:
Notes: the OSGPL is based on the LGPL, with the 4
Hi,
I implemented the rotation of an object with a node PositionAttitudeTransform.
How can I set the point around which the rotation takes place?
Thank you!
Cheers,
Cosimo
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Well, I have some Good news and bad!
It seems that I needed to add two lines to the 1D texture:
setWrap and setFilter. I guess that I got away from having to set it on my OGL
2.1 cards, but I got caught using the OGL2.0 cards.
Bad News:
I'm getting another error with the same card loading a
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