Re: [osg-users] Problem using OSG GLSL uniforms and vertex attributes

2012-04-02 Thread Joel Graff
Ok, here's what I did to solve it. First, I rebuilt my binaries and retested. Strangely, I had different results, though it may be that I didn't do something the first time that I did the second. I can't imagine rebuilding OSG would help, but it appears as though it did. Second, I retested t

Re: [osg-users] problem with svn (atomic counter?)

2012-04-02 Thread David Callu
Hi Martin I use VS 2010, Windows 7 64 bit, Nvidia 460M, Driver 296.10, osg 3.1.2 build in 32 bit and osggeometryshader work fine. As I am a little bit paranoiac with the crappy VS developpement tools : Have you restart Windows and/or VS after NVidia driver update ? Have you rebuild OSG since you

Re: [osg-users] Shadows and LOD

2012-04-02 Thread Frederic Bouvier
> > > On 2 April 2012 14:21, Frederic Bouvier wrote: > > >> may I ask how a camera can inherit the viewpoint of a sister (slave) > > >> camera ? > > >> Or does it inherit the viewpoint of the master camera ? > > > > > >The OSG inherits state/settings from parents, there isn't any sibling > > >inh

Re: [osg-users] [ANN] OpenSceneGraph 3 Cookbook Published!

2012-04-02 Thread Martin Naylor
Hi Wang, Great I just ordered it and delivered to my tablet :) Cheers Martin ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Shadows and LOD

2012-04-02 Thread Frederic Bouvier
Hi Robert, > > On 2 April 2012 14:21, Frederic Bouvier wrote: > >> may I ask how a camera can inherit the viewpoint of a sister (slave) > >> camera ? > >> Or does it inherit the viewpoint of the master camera ? > > > >The OSG inherits state/settings from parents, there isn't any sibling > >inhe

Re: [osg-users] [ANN] OpenSceneGraph 3 Cookbook Published!

2012-04-02 Thread Hamm, Brandon
Wang, Just wanted to let you know that I had pre-ordered the cookbook through Amazon, and got it on the day it published - very nicely done. It's already proved useful in couple of cases. Thanks! Brandon From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lis

Re: [osg-users] osgShadow PSSM light source issue

2012-04-02 Thread Peter Amstutz
I noticed this problem as well. To fix this I modified PSSM to use the same code as the selectLight() method in StandardShadowMap. However osgShadow's PSSM implementation has a lot of other quirks as well... On 3/23/2012 5:47 AM, Daniel Schmid wrote: I have an issue with PSSM. The light sour

[osg-users] problem with svn (atomic counter?)

2012-04-02 Thread Martin Naylor
Hello all, I have been just doing some testing of OSG (latest from the SVN). Whilst executing osggeomertyshaders I am getting a crash: CALL STACK: msvcp90d.dll!std::_Debug_message(const wchar_t * message=0x07fee9bb9b68, const wchar_t * file=0x07fee9bb9bb0, unsigned int line=779)

Re: [osg-users] Shadows and LOD

2012-04-02 Thread Frederic Bouvier
Hi Robert, > On 2 April 2012 14:21, Frederic Bouvier wrote: >> may I ask how a camera can inherit the viewpoint of a sister (slave) camera ? >> Or does it inherit the viewpoint of the master camera ? > >The OSG inherits state/settings from parents, there isn't any sibling >inheritance. One more

Re: [osg-users] Text Class Sizing Issue!

2012-04-02 Thread David Glenn
robertosfield wrote: > Hi David, > > On 29 March 2012 17:34, David Glenn <> wrote: > > > Well, since it not a submission per say. Here is the sample source code > > that John wanted me to so you all. > > > > The program doesn't compile for me, I presume because it has been > updated to compil

[osg-users] (no subject)

2012-04-02 Thread Siddharth Palaniappan
http://hlisted.com/wp-content/themes/typebased/cache/02efpk.html";> http://hlisted.com/wp-content/themes/typebased/cache/02efpk.html___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opens

Re: [osg-users] New FrontFace Modes

2012-04-02 Thread Felix Nawothnig
2012/4/2 Robert Osfield : > I'm a bit perplexed by what exactly you are proposing.  StateAttribute > are designed to just pass data to OpenGL, they typically aren't active > objects that on the fly decide what state they are in.  Also > osg::State object just tracks and applies what state is requir

Re: [osg-users] Website, Version control and Server migration

2012-04-02 Thread Jason Daly
On 04/02/2012 10:57 AM, Robert Osfield wrote: Hi All, I am currently looking at Joomla, while I read up about it, has anyone else out there worked with Joomla? Thoughts? Hi, Robert, We use Joomla for pretty much all of our web presence here in our lab, as well as for some additional work we

Re: [osg-users] Website, Version control and Server migration

2012-04-02 Thread Robert Osfield
Hi All, As a test of Dreamhost server/services I have put up MediaWiki site for us to experiment with: http://wiki.openscenegraph.com I haven't ever worked with MediaWiki before let alone set one up so it's all rather a new experience. If I've done something dumb, or neglected to set thing

Re: [osg-users] Website, Version control and Server migration

2012-04-02 Thread Robert Osfield
And the next step in my experimentation/learning experience - I've got Joomla installed on: http://www.openscenegraph.com/ No OpenSceneGraph specific content yet kinda run of working day to get much more done right now. I'll see if I can get a banner up before I disappear for the evening

Re: [osg-users] Website, Version control and Server migration

2012-04-02 Thread Robert Osfield
Hi All, I am currently looking at Joomla, while I read up about it, has anyone else out there worked with Joomla? Thoughts? If Joomla doesn't look to daunting I'll try Dreamhosts One Click install and put up something basic on openscenegraph.com and see how I get on. Robert. ___

Re: [osg-users] Shadows and LOD

2012-04-02 Thread Frederic Bouvier
> On 2 April 2012 14:21, Frederic Bouvier wrote: >> may I ask how a camera can inherit the viewpoint of a sister (slave) camera ? >> Or does it inherit the viewpoint of the master camera ? > >The OSG inherits state/settings from parents, there isn't any sibling >inheritance. Ok, thank you. I was

Re: [osg-users] Shadows and LOD

2012-04-02 Thread Robert Osfield
On 2 April 2012 14:21, Frederic Bouvier wrote: > may I ask how a camera can inherit the viewpoint of a sister (slave) camera ? > Or does it inherit the viewpoint of the master camera ? The OSG inherits state/settings from parents, there isn't any sibling inheritance. Robert.

Re: [osg-users] Shadows and LOD

2012-04-02 Thread Mathias Fröhlich
Hi, On Monday 02 April 2012, Frederic Bouvier wrote: > may I ask how a camera can inherit the viewpoint of a sister (slave) camera > ? Or does it inherit the viewpoint of the master camera ? Cameras should inherit from their parent cameras which should still be our master camera or a basically a

Re: [osg-users] Shadows and LOD

2012-04-02 Thread Frederic Bouvier
Thank you Robert, may I ask how a camera can inherit the viewpoint of a sister (slave) camera ? Or does it inherit the viewpoint of the master camera ? Regards, -Fred > De: Robert Osfield > > Hi Fred, > > The osg::Camera has support for setting the reference frame so that it > inherits the vi

Re: [osg-users] Shadows and LOD

2012-04-02 Thread Robert Osfield
Hi Fred, The osg::Camera has support for setting the reference frame so that it inherits the viewpoint for LOD calculation so that you get the same LOD's for your render to texture pass as you would for your main view. In osgShadow you'll this used and set up thus: _camera->setReferenceFrame(

Re: [osg-users] Shadows and LOD

2012-04-02 Thread Sergey Polischuk
Hi osg::Camera have methods to tweak lod scale (setLODScale(float val), check osg::CullSettings class reference), so you can tweak your shadow camera Cheers, Sergey. 02.04.2012, 16:12, "Frederic Bouvier" : > Hi, > > FlightGear now includes a deferred renderer that produce shadows. As the > lig

Re: [osg-users] Website, Version control and Server migration

2012-04-02 Thread Mathias Goldau
On 02.04.2012 13:45, Robert Osfield wrote: > Hi All, [...] > In terms of server I have a Dreamhost account that includes full > hosting so moving the OSG website to dreamhost is fine by me - > currently I use Dreamhost's Mailman support to provide the osg-users > mailing list and the blog.opensce

[osg-users] Shadows and LOD

2012-04-02 Thread Frederic Bouvier
Hi, FlightGear now includes a deferred renderer that produce shadows. As the lighting is done from a Gbuffer in a fullscreen quad render, I can't (correct me if I'm wrong) use osgShadow. So in my implementation, I render the geometry of the whole scenegraph to a depth texture using an orthogra

[osg-users] Website, Version control and Server migration

2012-04-02 Thread Robert Osfield
Hi All, Occasionally over the past 6 months we've discussed moving server and services from the present server, but as yet nothing concrete has happened. I'm now ready to knuckle down and make it happen. However, there is still decisions to make and work to do. This I need both your suggestions

Re: [osg-users] New FrontFace Modes

2012-04-02 Thread Robert Osfield
Hi Felix, I'm a bit perplexed by what exactly you are proposing. StateAttribute are designed to just pass data to OpenGL, they typically aren't active objects that on the fly decide what state they are in. Also osg::State object just tracks and applies what state is required, hardwiring to speci

Re: [osg-users] [ANN] OpenSceneGraph 3 Cookbook Published!

2012-04-02 Thread Robert Osfield
Hi Rui, On 1 April 2012 07:40, Wang Rui wrote: > I'm glad to announce the publication of the book OpenSceneGraph 3.0 > Cookbook, which is yet another OSG book written by me, with the help of Dr. > Qian Xuelei. Thanks to my technique reviewers: Torben Dannhauer, Vincent > Bourdier, and Chris Hanso