Ok, here's what I did to solve it.
First, I rebuilt my binaries and retested. Strangely, I had different results,
though it may be that I didn't do something the first time that I did the
second. I can't imagine rebuilding OSG would help, but it appears as though it
did.
Second, I retested t
Hi Martin
I use VS 2010, Windows 7 64 bit, Nvidia 460M, Driver 296.10, osg 3.1.2
build in 32 bit
and osggeometryshader work fine.
As I am a little bit paranoiac with the crappy VS developpement tools :
Have you restart Windows and/or VS after NVidia driver update ?
Have you rebuild OSG since you
> > > On 2 April 2012 14:21, Frederic Bouvier wrote:
> > >> may I ask how a camera can inherit the viewpoint of a sister (slave)
> > >> camera ?
> > >> Or does it inherit the viewpoint of the master camera ?
> > >
> > >The OSG inherits state/settings from parents, there isn't any sibling
> > >inh
Hi Wang,
Great I just ordered it and delivered to my tablet :)
Cheers
Martin
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Hi Robert,
> > On 2 April 2012 14:21, Frederic Bouvier wrote:
> >> may I ask how a camera can inherit the viewpoint of a sister (slave)
> >> camera ?
> >> Or does it inherit the viewpoint of the master camera ?
> >
> >The OSG inherits state/settings from parents, there isn't any sibling
> >inhe
Wang,
Just wanted to let you know that I had pre-ordered the cookbook through
Amazon, and got it on the day it published - very nicely done. It's
already proved useful in couple of cases.
Thanks!
Brandon
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lis
I noticed this problem as well. To fix this I modified PSSM to use the
same code as the selectLight() method in StandardShadowMap. However
osgShadow's PSSM implementation has a lot of other quirks as well...
On 3/23/2012 5:47 AM, Daniel Schmid wrote:
I have an issue with PSSM. The light sour
Hello all,
I have been just doing some testing of OSG (latest from the SVN).
Whilst executing osggeomertyshaders I am getting a crash:
CALL STACK:
msvcp90d.dll!std::_Debug_message(const wchar_t *
message=0x07fee9bb9b68, const wchar_t * file=0x07fee9bb9bb0,
unsigned int line=779)
Hi Robert,
> On 2 April 2012 14:21, Frederic Bouvier wrote:
>> may I ask how a camera can inherit the viewpoint of a sister (slave) camera ?
>> Or does it inherit the viewpoint of the master camera ?
>
>The OSG inherits state/settings from parents, there isn't any sibling
>inheritance.
One more
robertosfield wrote:
> Hi David,
>
> On 29 March 2012 17:34, David Glenn <> wrote:
>
> > Well, since it not a submission per say. Here is the sample source code
> > that John wanted me to so you all.
> >
>
> The program doesn't compile for me, I presume because it has been
> updated to compil
http://hlisted.com/wp-content/themes/typebased/cache/02efpk.html";>
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2012/4/2 Robert Osfield :
> I'm a bit perplexed by what exactly you are proposing. StateAttribute
> are designed to just pass data to OpenGL, they typically aren't active
> objects that on the fly decide what state they are in. Also
> osg::State object just tracks and applies what state is requir
On 04/02/2012 10:57 AM, Robert Osfield wrote:
Hi All,
I am currently looking at Joomla, while I read up about it, has anyone
else out there worked with Joomla? Thoughts?
Hi, Robert,
We use Joomla for pretty much all of our web presence here in our lab,
as well as for some additional work we
Hi All,
As a test of Dreamhost server/services I have put up MediaWiki site
for us to experiment with:
http://wiki.openscenegraph.com
I haven't ever worked with MediaWiki before let alone set one up so
it's all rather a new experience. If I've done something dumb, or
neglected to set thing
And the next step in my experimentation/learning experience - I've got
Joomla installed on:
http://www.openscenegraph.com/
No OpenSceneGraph specific content yet kinda run of working day to
get much more done right now. I'll see if I can get a banner up
before I disappear for the evening
Hi All,
I am currently looking at Joomla, while I read up about it, has anyone
else out there worked with Joomla? Thoughts?
If Joomla doesn't look to daunting I'll try Dreamhosts One Click
install and put up something basic on openscenegraph.com and see how I
get on.
Robert.
___
> On 2 April 2012 14:21, Frederic Bouvier wrote:
>> may I ask how a camera can inherit the viewpoint of a sister (slave) camera ?
>> Or does it inherit the viewpoint of the master camera ?
>
>The OSG inherits state/settings from parents, there isn't any sibling
>inheritance.
Ok, thank you. I was
On 2 April 2012 14:21, Frederic Bouvier wrote:
> may I ask how a camera can inherit the viewpoint of a sister (slave) camera ?
> Or does it inherit the viewpoint of the master camera ?
The OSG inherits state/settings from parents, there isn't any sibling
inheritance.
Robert.
Hi,
On Monday 02 April 2012, Frederic Bouvier wrote:
> may I ask how a camera can inherit the viewpoint of a sister (slave) camera
> ? Or does it inherit the viewpoint of the master camera ?
Cameras should inherit from their parent cameras which should still be our
master camera or a basically a
Thank you Robert,
may I ask how a camera can inherit the viewpoint of a sister (slave) camera ?
Or does it inherit the viewpoint of the master camera ?
Regards,
-Fred
> De: Robert Osfield
>
> Hi Fred,
>
> The osg::Camera has support for setting the reference frame so that it
> inherits the vi
Hi Fred,
The osg::Camera has support for setting the reference frame so that it
inherits the viewpoint for LOD calculation so that you get the same
LOD's for your render to texture pass as you would for your main view.
In osgShadow you'll this used and set up thus:
_camera->setReferenceFrame(
Hi
osg::Camera have methods to tweak lod scale (setLODScale(float val), check
osg::CullSettings class reference), so you can tweak your shadow camera
Cheers,
Sergey.
02.04.2012, 16:12, "Frederic Bouvier" :
> Hi,
>
> FlightGear now includes a deferred renderer that produce shadows. As the
> lig
On 02.04.2012 13:45, Robert Osfield wrote:
> Hi All,
[...]
> In terms of server I have a Dreamhost account that includes full
> hosting so moving the OSG website to dreamhost is fine by me -
> currently I use Dreamhost's Mailman support to provide the osg-users
> mailing list and the blog.opensce
Hi,
FlightGear now includes a deferred renderer that produce shadows. As the
lighting is done from a Gbuffer in a fullscreen quad render, I can't (correct
me if I'm wrong) use osgShadow.
So in my implementation, I render the geometry of the whole scenegraph to a
depth texture using an orthogra
Hi All,
Occasionally over the past 6 months we've discussed moving server and
services from the present server, but as yet nothing concrete has
happened. I'm now ready to knuckle down and make it happen. However,
there is still decisions to make and work to do. This I need both
your suggestions
Hi Felix,
I'm a bit perplexed by what exactly you are proposing. StateAttribute
are designed to just pass data to OpenGL, they typically aren't active
objects that on the fly decide what state they are in. Also
osg::State object just tracks and applies what state is required,
hardwiring to speci
Hi Rui,
On 1 April 2012 07:40, Wang Rui wrote:
> I'm glad to announce the publication of the book OpenSceneGraph 3.0
> Cookbook, which is yet another OSG book written by me, with the help of Dr.
> Qian Xuelei. Thanks to my technique reviewers: Torben Dannhauer, Vincent
> Bourdier, and Chris Hanso
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