[osg-users] osg support gocad file format?

2014-04-09 Thread wh_xiexing
hi friends: osg support gocad file format? or is there a plugin like DB_gocad ? ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Test Mail

2014-04-09 Thread Sonya Blade
This is the test mail, sorry for inconvenience, Regards, ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osg support gocad file format?

2014-04-09 Thread Sebastian Messerschmidt
Hi xiexing? wh? can you please supply a complete name, so we can address you correctly? Also please open a new topic (don't use the answer functionality of your mail client), else your question is easily overlooked. Regarding your question: There seems to be no plugin to handle gocad files

Re: [osg-users] Test Mail

2014-04-09 Thread Robert Osfield
On 9 April 2014 07:22, Sonya Blade sonyablade2...@hotmail.com wrote: This is the test mail, sorry for inconvenience, Email works :-) ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Test Mail

2014-04-09 Thread Sonya Blade
Yes, Users should be notified about the fact that mailing list is more active than the forum in OSG, AFAIU there is automatic method which transfers mails posted in mail-lists to forum, but reverse mechanism is not possible so most of the posts posted in forum are unnoticed by community or are

[osg-users] Definding against aggressive domain aquisitions

2014-04-09 Thread Robert Osfield
Hi All, I have been contacted by the manager of auditing department at http://hk-ip.org/ about a company, Ross Investments, that is attempting to purchase openscenegraph.* domains. I have never heard of Ross Investments before, so I can only presume that they feel they can make a profit from

Re: [osg-users] Definding against aggressive domain aquisitions

2014-04-09 Thread Alberto Luaces
Robert Osfield writes: I raise this issue as adding an extra costs that is more than I currently pay for hosting and domains just isn't viable. Where does one stop in being defensive? There are so many new domain extensions popping up that it's impossible to buy them all up. Indeed,

Re: [osg-users] Test Mail

2014-04-09 Thread Robert Osfield
Hi Sonya, On 9 April 2014 09:46, Sonya Blade sonyablade2...@hotmail.com wrote: Users should be notified about the fact that mailing list is more active than the forum in OSG, AFAIU there is automatic method which transfers mails posted in mail-lists to forum, but reverse mechanism is not

[osg-users] osg 3.2.0 rendering problem vs osg 3.1.2

2014-04-09 Thread alexis pierre
Hi, I am trying to update a code that was working on 3.1.2. A osg::Node is loaded from a stl file using osgDB::readNodeFile. The Node is a Group with one Geode with one geometry. There is a problem with the colors. The only code difference between osg 3.2.0 and osg 3.1.2 is where I set the

[osg-users] [3rdparty] Qt Form integration

2014-04-09 Thread oner elmas
Hi, I want to ask is there a way to OSG as a widget in Qt form (I mean how can I promote OSG header to QWidget to put Qt from and use QT button and the other stuff). I try to show some point clouds and make some modification Thank you! Cheers, oner -- Read this topic online

Re: [osg-users] osg 3.2.0 rendering problem vs osg 3.1.2

2014-04-09 Thread Robert Osfield
HI Alexis, This looks like an issue with your application setting up the viewer Camera's without initializing the Camera's StateSet to global defaults. 3.0.x and 3.1.x have a bug where the internal rendering setup overrides the Camera's StateSet forcing the global defaults so would hide where

[osg-users] Odd Font/Text issue

2014-04-09 Thread Josh Hamell
Hi, First, thanks for the software. I'm having an issue with osgText::Text instances being added to my scenegraph. I have markers loaded statically from a config file when the application begins, and others are populated from a remote simulation. With the latter, everything is fine if I

[osg-users] 'osgwidgetbox' example can not work in HORIZONTAL_SPLIT stereo mode with OSG3.2.0 or higher

2014-04-09 Thread Junjie Xue
Hi, 'osgwidgetbox' example can not work in HORIZONTAL_SPLIT stereo mode with OSG3.2.0 or higher. The widgets box can not respose to mouse movement. I test it with OSG3.0.1 and it works well. I don't know what changes between OSG3.0.1 and OSG3.2.0 have lead to this problem. My project must use

Re: [osg-users] Uniform Matrix arrays for shaders

2014-04-09 Thread Jaime
And how can you update it?? I am trying to id tiwh ModelViewMatrix and ModelViewPerspectiveMatrix and I can't. Thank you! Cheers, Jaime -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58785#58785

[osg-users] Matrix uniforms glsl

2014-04-09 Thread Jaime
Hi, I want to use matrix uniforms with GLSL shaders. I want to use MVM (modelview matrix) , MVP (modelviewprojection matrix) and NormalMatrix. How can I update it? Thank you! Cheers, Jaime -- Read this topic online here:

Re: [osg-users] Android osgPlugins

2014-04-09 Thread Mike Strean
Greetings! Nathan - were you ever able to resolve this? I am getting the same error with the GLES2 example and _think_ I have compiled osg for Android correctly in static mode. Thanks! -- Mike -- Read this topic online here:

[osg-users] Why isn't OSG popular and used?

2014-04-09 Thread Jaime
First of all, I wanna to introduce me because it is my first post in the forum. Hello everybody :) I have been learning and using OSG for 6 months, and I am very surprised with it. I think it has a lot of power, specially with the future about OpenGL. So, I have a question. As I salid in the

[osg-users] render main scene and 2d menu in single RTT

2014-04-09 Thread Anton
Good day! 1) I want to draw the MAIN SCENE to RTT, then render 2D ORTHO MENU to RTT, and then withdraw the post process. But I see only 2D ORTHO MENU (cow.osgt - MAIN SCENE, cessnafire.osgt - 2D ORTHO MENU): [Image:

Re: [osg-users] render main scene and 2d menu in single RTT

2014-04-09 Thread Anton
What you think? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58757#58757 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Not able to access http://www.openscenegraph.org/

2014-04-09 Thread Norm Goldstein
Hi, Starting a few days ago, I am not able to access Code: www dot openscenegraph dot org using either Firefox or Chrome. I get the message Forbidden You don't have permission to access / on this server. Additionally, a 403 Forbidden error was encountered while trying to use an

[osg-users] Couple of quest about Offset Polygon, Composite Viewer in window, license

2014-04-09 Thread Sonya
Hi, I've got couple of questions in my mind I would be very glad if anyone can answer them. *How to achieve the effect of showing the edges of shapes along with rendered surface. So the edges becomes more emphasized and visible. The effect is similar to those which we get in rendering

Re: [osg-users] render main scene and 2d menu in single RTT

2014-04-09 Thread Anton
Good day! What about my question? What you think? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58738#58738 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Scrolling a texture in runtime

2014-04-09 Thread Ahmed Essam
Hi, I am currently developing a Head Up Display (HUD) for my application. My target right now is to load a part of image as a texture that will be the altitude indicator. I know how it works but I want to implement it using OSG :D. An image will contain the whole altitude scale ( i.e. from 0 to

[osg-users] FBO - Write to texture array using sampleBuffer

2014-04-09 Thread paul cooper
Hi all, I would like to use shaders - especially a sampleBuffer to write to a floating point texture containing data. Do I have to setup an FBO and attach it to a camera? Is there another way to write to a buffer using shaders besides using an FBO? Regards Paul -- Read this

[osg-users] Geometry shader results in OGL error in OSG 3.2

2014-04-09 Thread Paulo Maciel
Hello, First time posting. We developed an OSG based viewer using OSG 3.0.1. Recently, I upgraded to using OSG 3.2. We have a geometry shader that implements a billboard for trees. Even though I can still see the trees, they are no longer aligned with the line of sight (i.e. don't rotate

Re: [osg-users] Applying shaders or other effects within a shaped region.

2014-04-09 Thread Josh Sutterfield
Hi, I am looking for some guidance to the right doc or example, or even just a hint or a few classes to look closely at. Essentially I want to create a piece of geometry that applies effects to any part of a node in its interior. What I would be modelling is a camera's field of view, so it

[osg-users] [vpb] Looks like that VPB data can not be properly run on Android.

2014-04-09 Thread Larry Chow
Hi,everyone. I produced some VPB data on windows and want to emerge it on Samsung noteIII.The App which i run the VPB data is OSGAndroidExampleGles2.Now the problem is that the only terrain emerge on the phone is which i read from the SDCARD.But It never show more details when i zoom in the

[osg-users] [vpb] Windows and weird error messages

2014-04-09 Thread Keith Steiger
I needed to get VPB working on Windows (Visual Studio 2010), and I ran into a bizarre compiler error that I'm sure you've heard about before: std::basic_ofstreamchar,struct std::char_traitschar ::`vbase destructor'(void) (??_D?$basic_ofstream@DU?$char_traits@D@std@@@std@@QAEXXZ) already

[osg-users] [vpb] VPB cannot dispatch task files dynamicly on android

2014-04-09 Thread Larry Chow
Hi,everyone. I had a project which need emerging VPB data on android.now,i can show the Texture of VPB data(through changing the format of images),but i found that the terrain showing on the phone which can never dispatch files(the ives) dynamicly when i change the angle of view.The phone

[osg-users] [forum] Change the position and rotation angle of the camera

2014-04-09 Thread ying song
Hi, I draw a box using addDrawable. Then I want to change the position and rotation angle of the camera by: viewer-getCamera()-setViewMatrix(cameraTranslationMatrix); But actually it makes no change to the camera. The cube is still in the center of the screen after run the scene. I also

Re: [osg-users] Why isn't OSG popular and used?

2014-04-09 Thread michael kapelko
Hi. I was asking the same question some time ago: http://forum.openscenegraph.org/viewtopic.php?t=10308 2014-04-01 17:34 GMT+07:00 Jaime xatp...@hotmail.com: First of all, I wanna to introduce me because it is my first post in the forum. Hello everybody :) I have been learning and using

Re: [osg-users] osg 3.2.0 rendering problem vs osg 3.1.2

2014-04-09 Thread alexis pierre
Hi, I saw this issue while reading the forum. I don't use a custom camera. Even if I try to call setGlobalDefaults() I still get the same problem. Here is my code: Code: //Creating the viewer osgViewer::Viewer viewer; viewer.setUpViewInWindow(200, 200, 800, 600);

Re: [osg-users] osg 3.2.0 rendering problem vs osg 3.1.2

2014-04-09 Thread michael kapelko
Hi. I was getting similar result when I was using custom camera. The revision that introduced the change in SVN was 13604 (July 2 2013), version 3.1.9 or 3.1.10. If these versions don't break rendering for you, you should simply hunt the necessary revision in SVN. That's what I did. 2014-04-09

Re: [osg-users] Why isn't OSG popular and used?

2014-04-09 Thread Jan Ciger
On Tue, Apr 1, 2014 at 12:34 PM, Jaime xatp...@hotmail.com wrote: So, I have a question. As I salid in the subject...why is not OSG popular and used?? I think it depends a lot on the definition of popular and used. OSG can be found as a part of many professional visualization and simulations

[osg-users] Camera callbacks

2014-04-09 Thread PCJohn
Hi, I very like the capability of osg::Node to register any number of update, event and cull callbacks. This allows for a nice modular approach with each module registering callbacks for anything they wish without disturbing others. I came to a problem that Camera can register just one

[osg-users] [osgCompute] osgCompute Questions [or... osgCompute vs. roll my own CUDA in OSG]

2014-04-09 Thread Conan Doyle
Hi, I need to render a scene to a texture, then process the texture via a CUDA kernel, then render resulting texture to quad. I see that the osgRTTDemo in osgCompute seems to do what I need, but I am wondering if I really need/want to use invest in using osgCompute rather than implement my own.

[osg-users] How to modify projection matrix from (own) CameraManipulator directly

2014-04-09 Thread Martin Siggel
Hi, we'd like to implement our own camera manipulator class in order to have more control of the projection matrix. What we want to implement is e.g. a zooming function in othografic projection. This can only be done by adjusting the FOV of the ortho frustum. Also, we would like to implement a

Re: [osg-users] Odd Font/Text issue

2014-04-09 Thread Josh Hamell
An update to the issue since it was first posted. Sorry, I couldn't edit the post while pending for approval. The strangest thing happened when I started to change the text of those initial labels; the displaying osgText instances later loaded only showed characters which has already been

Re: [osg-users] Camera callbacks

2014-04-09 Thread Robert Osfield
Hi John, Original Node callbacks didn't support multiple callbacks, but I worked out that I could add the functionality relatively non-intrusively by nesting callbacks. The key advantage with nesting is that it enables a callback retain data on the stack within the local scope of the callback -

Re: [osg-users] Odd Font/Text issue

2014-04-09 Thread Robert Osfield
HI Josh, The behaviour sounds pretty odd, the osgText library has been in existence for quite a while and mostly just works without problems. The biggest variable is likely to be the OpenGL driver, in particular some OpenGL drivers haven't implemented texture subloading correctly, I guess there

Re: [osg-users] OSG Android App works on phones, but not on tablets

2014-04-09 Thread Martin Siggel
Hi David, we played around with android quite successfully. We could even run OSG on the emulator, even if everyone says that it doesn't work. Most of the problems come up, when creating the egl surface. Each device is different and supports different configurations of depth and stencil buffer.

[osg-users] How to change content in HUD camera dynamically

2014-04-09 Thread Petr Svoboda
Hi, I'm a bit stucked on one general problem. I have a HUD camera with which I draw some text from time to time on a screen. Just like Font-Text-Geode-Camera. How to change that content in Geode? ( Content = just some text.. ) I tried removeChildren(current Geode) and then addChild( new Geode)

Re: [osg-users] How to change content in HUD camera dynamically

2014-04-09 Thread Josh Hamell
Hi, First, make sure the mutable elements of your scene are assigned DYNAMIC variance. Even once your thread of control has returned from the frame() call (if that is how you are running this), background threads from traversals may still be ongoing. If you set an element to DYNAMIC, it

Re: [osg-users] Odd Font/Text issue

2014-04-09 Thread Josh Hamell
Hi Robert, Thank you for your response. I've used OSG a few different projects now, and I agree, this is bizarre. We're using homogeneous, fairly locked down machines. All are: OS: Win 8.1 Pro 64 Card: Quadro K5100M It seems I can hack it by initially setting a text drawable which contains

Re: [osg-users] How to change content in HUD camera dynamically

2014-04-09 Thread Petr Svoboda
jhamell wrote: Hi, First, make sure the mutable elements of your scene are assigned DYNAMIC variance. Even once your thread of control has returned from the frame() call (if that is how you are running this), background threads from traversals may still be ongoing. If you set an

Re: [osg-users] OSG Android App works on phones, but not on tablets

2014-04-09 Thread Rafa Gaitan
Hi Martin and David, Are you talking about osgAndroid's project on gitorious or the examples inside osg source code? If it's the osgAndroid project I haven't reviewed the project for some time since I'm pretty busy on other projects (osg related but for desktop) but if do you find a better

Re: [osg-users] Camera callbacks

2014-04-09 Thread PCJohn
Hi Robert, Providing similar support for Camera::DrawCallbacks would be possible, there isn't the same imperative for controlling traversal, but it'd keep the public Camera API simple - it's complicated enough as it is so am reluctant to add further API to it. Sorry, I am not native English.

Re: [osg-users] How to modify projection matrix from (own) CameraManipulator directly

2014-04-09 Thread Rafa Gaitan
Hi Martin, There's a couple of ideas that come to my mind: 1) In the GUIEventHandler, the signature of the handle method is: handle (const GUIEventAdapter ea, GUIActionAdapter aa, osg::Object *, osg::NodeVisitor *) the aa is usually a osgViewer::View, where you can get the camera in

Re: [osg-users] OSG Android App works on phones, but not on tablets

2014-04-09 Thread David
Thanks, Martin! Will have a try! Martin Siggel wrote: Hi David, we played around with android quite successfully. We could even run OSG on the emulator, even if everyone says that it doesn't work. Most of the problems come up, when creating the egl surface. Each device is different and

Re: [osg-users] OSG Android App works on phones, but not on tablets

2014-04-09 Thread David
Hi Rafael, I tried the osgAndroid library on gitorious, as well as the examples osgAndroidExampleGLES1 in the osg source code. Both apps does not run on the Samsung Galaxy Tab. Rafa Gaitan wrote: Hi Martin and David, Are you talking about osgAndroid's project on gitorious or the examples