Re: [osg-users] Future of osgIntrospection + genwrapper

2010-03-12 Thread Jean-Sébastien Guay
Hi Robert, Given the repeated problems I face, and the lack of active usage of osgIntrospection out in the community I am ready to move osgIntrospection out of the core. It has long been a real maintenance problem for me and I really know my own productivity will improve with moving

[osg-users] Inline shaders in .osg files have extra newline in each quoted line

2010-03-12 Thread Jean-Sébastien Guay
Hi Robert, This fixes a small problem in .osg files, where inline shaders would have an extra newline per line: Shader { type VERTEX code { #version 120 #extension GL_EXT_geometry_shader4 : enable uniform mat4

Re: [osg-users] managing views in composite viewer...

2010-03-11 Thread Jean-Sébastien Guay
Hi Shayne, My question is, is adding and removing the views during runtime the way to go or is there a more efficient/elegant way of turning my views on and off? Is there an equivalent of a switch node for managing views in a composite viewer? To add/remove views at runtime you have to stop

Re: [osg-users] ScreenShot File name

2010-03-10 Thread Jean-Sébastien Guay
Hi Danny, I would like to do the following: 1) To disable static counter on the output file name and alway overwrite the last file. 2) Save this file in custom path on hard drive. How can set these option to ScreenCaptureHandler? If you look at the osgViewer/ViewerEventHandlers header,

Re: [osg-users] using osg 2.9.7 and manipulators

2010-03-10 Thread Jean-Sébastien Guay
Hi René, The re-factored manipulators do make the implementation simpler. I made some subclasses for customization ( and a more model/view like approach ). There are only a few small remarks regarding the manipulators. The line segment intersectors don't intersect with the cylinders when viewed

Re: [osg-users] Shadows and negative renderbin?

2010-03-08 Thread Jean-Sébastien Guay
Hi all, I just wanted to mention for the sake of closing this thread, that the problem was caused by the shadows and the skydome both having a texgen state on the same texture unit. This caused two things I could observe: 1. No shadows at all when the skydome's renderbin was set to a

[osg-users] Shadows and negative renderbin?

2010-03-05 Thread Jean-Sébastien Guay
Hi all, I was wondering if someone has had problems with objects which are in negative-numbered renderbins with shadows (in my case, osgShadow::LightSpacePerspectiveShadowMapVB). I had set up my skydome in renderbin -100 to make really sure it was rendered before other things, and set its

Re: [osg-users] Shadows and negative renderbin?

2010-03-05 Thread Jean-Sébastien Guay
Hi again, I was wondering if someone has had problems with objects which are in negative-numbered renderbins with shadows (in my case, osgShadow::LightSpacePerspectiveShadowMapVB). I should have mentioned that this is using the view dependent shadow classes from OSG 2.8.x backported to OSG

Re: [osg-users] Shadows and negative renderbin?

2010-03-05 Thread Jean-Sébastien Guay
Hi Wojtek, MinimalShadowMap::ViewData::computeShadowReceiveingCoarseBounds() is good place to start looking. Check what are the dimension of returning volume. Good hunting ;-) Thanks for the hint. I'll look there. In the mean time I did more testing and found that even now that I've changed

Re: [osg-users] Shadows and negative renderbin?

2010-03-05 Thread Jean-Sébastien Guay
Hi Wojtek, I don't think such backporting should be an issue. Practically recent fixes were cosmetics, improved precision in first iteration of shadow camera projection setup and better handling of spot lights. One more thing came to my mind: StandardShadowMap forces RenderBin override on all

Re: [osg-users] Shadows and negative renderbin?

2010-03-05 Thread Jean-Sébastien Guay
Hi Wojtek, Look inside the MinimalShadowMap::ViewData::computeShadowReceiveingCoarseBounds method. ComputeBoundingBox visitor has node mask set to cast shadow bitmask before visitor is run on ShadowedScene graph. I did not mean more than this. Hmmm, changing it to use the ReceivesShadow mask

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-03-04 Thread Jean-Sébastien Guay
Hi all, Back from vacation, glad to see progress has been made on this thread. A few comments: o Porting the website for MediaWiki, are there any tools that might help this? This page on the official MediaWiki site has one pointer:

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Jean-Sébastien Guay
Hi Robert, all, OK, so I leave for the night and come back and there are tens of new messages in this thread, perhaps I should work in GMT hours so I'd be up during the same hours as many of you! :-) I think the discussion is rolling nicely, we've got a few good leads on what to improve.

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Jean-Sébastien Guay
Hi Mathieu, I'm testing svn import into github at the moment, it might take some time (if it succeeds) importing those 11000 revisions : http://github.com/mathieu/OpenSceneGraph Nice, I'll check it a few times to see if it finishes. Then, any suggestions of how to go about checking it out?

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Jean-Sébastien Guay
Hi again Mathieu, I'm testing svn import into github at the moment, it might take some time (if it succeeds) importing those 11000 revisions : http://github.com/mathieu/OpenSceneGraph Nice, I'll check it a few times to see if it finishes. I just noticed the github pricing, this is what they

Re: [osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus?

2010-02-23 Thread Jean-Sébastien Guay
Hi Raymond, I get a black window on my 2nd monitor when I use osgviewer without arguments (and other programs that I tried). The second window is rendered ok when the first window does not have focus, i.e. when another program is on top of it. I get the same on Windows 7 64 bit with nVidia

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Jean-Sébastien Guay
Hi Mathieu, Quick Start Guide :-) Yes, thanks! :-) If your the of TortoiseSVN sort I am :-) thanks. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/

Re: [osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus?

2010-02-23 Thread Jean-Sébastien Guay
Hi Raymond, I hadn't noticed this because I always start up osgviewer fullscreen on my second monitor only, or in a window. And about this, I think this new problem might be related to the weird behavior I and others have noticed with OSG apps before: - Start fullscreen on screen 0 : the

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Jean-Sébastien Guay
Hi Chris, I am very hesitant about changing our wiki and VC hosting. While what we have is not perfect, it works 99% of the time, and is mostly under our control. Changing to a new platform involves MORE work, not less, and we don't really know the reliability and performance of the new

Re: [osg-users] OpenSceneGraph 2.9.7 developer release tagged

2010-02-23 Thread Jean-Sébastien Guay
Hi Robert, After a long slog tending to some very meaty submissions, and similarly taxing bug fixes/feature refinements, and can finally say that 2.9.7 is here. Yay! A bit late to the game this time, but I just wanted to tell you that I've compiled one of our simulators with OSG 2.9.7 and

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Jean-Sébastien Guay
Hi Chris, I believe we could introduce a issue ticket tracker without cost to you. I'd be curious to hear input from other significant OSG developers about whether they use an issue tracker in their work, if they find it effective and useful, and if they believe it would be similarly

Re: [osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus?

2010-02-23 Thread Jean-Sébastien Guay
Hi Raymond, Is there a way to let the osg open just 1 window that spans accross the 2 monitors? You can modify osgviewer to create the context in any way you like. By default when using run() it will call one of the setUpView*() methods, in this case setUpViewAcrossAllScreens(). You can

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-23 Thread Jean-Sébastien Guay
is very hard. And people need to be objective and see the downsides as well as the good points. J-S On 2/23/2010 3:45 PM, Paul Martz wrote: Jean-Sébastien Guay wrote: Hi Chris, I am very hesitant about changing our wiki and VC hosting. While what we have is not perfect, it works 99

Re: [osg-users] OpenSceneGraph 2.9.7 developer release tagged

2010-02-22 Thread Jean-Sébastien Guay
Hi Robert, After a long slog tending to some very meaty submissions, and similarly taxing bug fixes/feature refinements, and can finally say that 2.9.7 is here. Yay! Yes Yay! Congrats and thanks for all your hard work, hopefully this is the start of the steady ramp up to 2.10/3.0! J-S --

Re: [osg-users] svn trunk build broke

2010-02-22 Thread Jean-Sébastien Guay
Hi Robert, The fact is that right now, there's one person with commit access. Errr no. This is not fact. There are several developers with commit access to svn/trunk and svn/branches. In the case of svn/trunk those with commit access are for specific portions that they are the lead author

Re: [osg-users] newbie texture question

2010-02-22 Thread Jean-Sébastien Guay
Hi David, I will keep playing with it to see if it is dropping the u,v coords as you suspect. Worst case scenario I just remove the ability to apply a texture at run-time for a mesh and make them specify it in the mesh file. Or, just map a dummy white 1x1 texture by default, so that the obj

Re: [osg-users] svn trunk build broke

2010-02-22 Thread Jean-Sébastien Guay
Hi Robert, You know full well I meant commit access to the core on svn trunk. That's the main point right now. No I didn't know you meant something other than what you said. You said something that wasn't true so I corrected it. Don't forgot that you're not the only one reading this thread.

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread Jean-Sébastien Guay
Hi Robert, Of course you had to know that I would be one of the first to reply :-) _My situation : just keeping up, but only by dedicating almost 100% of time to unpaid project work, which is not sustainable_ [...] Right now I am clearing the submissions backlog but slower than I'd like, and

Re: [osg-users] svn trunk build broke

2010-02-22 Thread Jean-Sébastien Guay
Hi J.P., PS. I've come across this great lecture series (with videos) from Andrew Tridgell (of Samba fame). Lecture 7: FOSS Governance might be of interest (in the sense of being informative, not prescriptive). http://cs.anu.edu.au/students/comp8440/lectures.php Thanks for sharing this! I've

Re: [osg-users] OpenSceneGraph 2.9.7 developer release tagged

2010-02-22 Thread Jean-Sébastien Guay
Hi Robert, And updated the dev release page: http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases But you didn't update the news on the front page... I'd offer to do it but no one other than you has access to that... J-S --

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread Jean-Sébastien Guay
Hi Torben, What is the issue with the server and repository? Our hosting is provided at AI2, Universidad Politecnica de Valencia, Spain by Jose Luis Hidalgo (see the footer on openscenegraph.org). In the last few months there have been various outages and server problems, some of which

Re: [osg-users] [osgOcean] osgOcean with osgEarth

2010-02-22 Thread Jean-Sébastien Guay
Hi Chris, I'll revisit this if anyone thinks of anything else to try, but for now I'm going to give up on osgEarth (since it seems osgOcean may be more valuable to us) and try VirtualPlanetBuilder to generate terrain that IS compatible with osgOcean. From your screenshots, I don't think

Re: [osg-users] svn trunk build broke

2010-02-20 Thread Jean-Sébastien Guay
Hi Robert, I am angry because of your attitude towards me, accusations of un-professionalism - something based on my inability to live up to your expectations on just how much work I can personally take on. These expectations *are* unreasonable, so I will never be able to live up to your

Re: [osg-users] svn trunk build broke

2010-02-19 Thread Jean-Sébastien Guay
I hate being the one to get between you two, but I think this is getting out of hand. As is often the case in these heated arguments, you're both right, and you're both wrong. Paul, finding which header is missing from the places where you get the errors would probably not be too hard.

Re: [osg-users] svn trunk build broke

2010-02-19 Thread Jean-Sébastien Guay
Hi Paul, Paul, finding which header is missing from the places where you get the errors would probably not be too hard. I often do provide fixes, but I'm under the gun to get demos out the door in a few days. And Robert's under the gun (perhaps his own gun) to get a dev release out the

Re: [osg-users] linking two views to one camera manipulator

2010-02-18 Thread Jean-Sébastien Guay
Hi David, In addition to what Paul said, I have this to add: ... I want them to be able to move together in sync like they where sharing the same camera manipulator. Your intuition here is good, you actually can give both views the same camera manipulator! Basically try out each solution

Re: [osg-users] Creating a new AnimationPathManipulator.

2010-02-18 Thread Jean-Sébastien Guay
Hi Nick, The reasoning behind this is that I want to capture flyover video and have reproducibility of my captures. Using the current APM, the captures would be dependent on the FPS performance of my machine and if it varies during capturing, my video will look off. If I interpolate based

Re: [osg-users] [osgPlugins] png, tif 3ds files reading problem

2010-02-17 Thread Jean-Sébastien Guay
Hi Akilan, Recently I installed osg2.8.2. I compiled the sources (from .svn) successfully. But viewer is saying couldn't find plugin to read .png, tif of 3ds files even if osgdb_freetype.dll is in path and created from compilation. What needs to be done? Why do you think osgdb_freetype.dll

Re: [osg-users] Survey: Is there interest for an OSG Users Group at ITEC or I/ITSEC?

2010-02-16 Thread Jean-Sébastien Guay
Hi Brett, I know a lot of OSG users are building things in the ModSim space and I know that two of the bigger industry conferences are ITEC (Europe) and I/ITSEC (USA). I was wondering how many people from this list go to either of those and if there is any interest in a OSG Users Group meeting?

Re: [osg-users] osgviewerQT --QOSGWidget cannot create context?

2010-02-13 Thread Jean-Sébastien Guay
Hi Fausto, Sorry to bother again. I've got some improvement and in fact the problem was in the trails setup. But it's not perfect yet, and I was wondering if you could send your QOSGWidget code, at least the part concerning the context creation, just to see if there are other settings that I

Re: [osg-users] CDash reporting is incorrect

2010-02-13 Thread Jean-Sébastien Guay
Hi Philip, Paul, Does this happen with anyone else's builds? I'm pretty sure it's a widespread issue, my builds seem to suffer from the same problems. WHITESTAR and both Skywalker builds on cdash.openscenegraph.org are mine. J-S -- __

Re: [osg-users] Strange Visual Studio behaviour

2010-02-13 Thread Jean-Sébastien Guay
Hi Andrea, I just wanted to share with everyone this experience... Yes, absolutely, thanks for sharing the resolution, it will probably help others in the future! Glad you found the reason, as I agree that it was quite a weird problem. J-S --

Re: [osg-users] CDash reporting is incorrect

2010-02-13 Thread Jean-Sébastien Guay
, obviously... J-S Philip Lowman wrote: On Sat, Feb 13, 2010 at 3:48 PM, Philip Lowman phi...@yhbt.com wrote: On Sat, Feb 13, 2010 at 1:11 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Philip, Paul, Does this happen with anyone else's builds? I'm pretty sure it's a widespread

Re: [osg-users] website down

2010-02-13 Thread Jean-Sébastien Guay
Hi all, hi Robert, It seems to me that the OSG site has not been very reliable in the past few months. We see these kinds of posts pretty often (maybe once every two weeks?) and the problem often lasts for a day or more, and is most of the time corroborated by multiple posters so it's

Re: [osg-users] osgviewerQT --QOSGWidget cannot create context?

2010-02-12 Thread Jean-Sébastien Guay
Hi Fausto, I've read your post regarding this problem, and I was wondering if you found the solution because I have the same problem when I try to embed osg into a Qt application. It works fine in simple tests, but when a more complex Qt windowing is concerned I receive the same error as

[osg-users] This month in IEEE Computer Graphics and Applications

2010-02-12 Thread Jean-Sébastien Guay
Hi all, I just wanted to mention that unless I'm mistaken, there's a pretty good OSG presence in the January/February issue of IEEE Computer Graphics and Applications. Two articles have been co-authored by members of this list: Dynamic Terrain for Multiuser Real-Time Environments Christopher

Re: [osg-users] Strange Visual Studio behaviour

2010-02-12 Thread Jean-Sébastien Guay
Hi Andrea, If I compile my application in Release build and launch it through VS2008 with the Start Debugging (Ctrl-F5) command, the performance is good and close to what I was expecting: ... If instead I launch the same application with the Start without Debugging (F5) command, the

[osg-users] TexGen OBJECT_LINEAR in shaders

2010-02-09 Thread Jean-Sébastien Guay
Hi all, I'm trying to replace the fixed function texgen for a given effect by a shader in order to remove the back projection problem. But I'm struggling a bit to even get the texgen to work with shaders (once that's done removing the back projection will be a cinch). The original (fixed

Re: [osg-users] TexGen OBJECT_LINEAR in shaders

2010-02-09 Thread Jean-Sébastien Guay
Hi Paul, Or better yet: gl_TexCoord[1] = texGen * gl_Vertex; There is a lot of overlap between the object plane equations and the texture matrix. Originally, the thinking behind the object plane equations was that you might only be concerned with s and t, so it was more efficient than

Re: [osg-users] TexGen OBJECT_LINEAR in shaders

2010-02-09 Thread Jean-Sébastien Guay
Hi Paul, I've found the problem. So you confirm that the fixed function fragment stage will not do anything special when texgen is active, i.e. that it will only do: vec4 col = texture2D( tex, gl_TexCoord[1].st ); ? Seems this was not correct, I had to do a transformation: vec3 texCoord

Re: [osg-users] Visual Studio 9 2008 3rd Party

2010-02-06 Thread Jean-Sébastien Guay
Hi Adrian, does someone have for all existing openscenegraph plugin build the 3rd party library and is willing to share them. There is 3rdParty_Win32Binaries_vc90sp1.zip on this page: http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies Though it probably doesn't contain

Re: [osg-users] Visual Studio 9 2008 3rd Party

2010-02-06 Thread Jean-Sébastien Guay
Hi Luigi, What about having a repo of working recipes where people who have the itch and have successfully scratched can share the recipe in a somehow formalized way. In my previous mail, I' m suggesting use of Cmake external projects as a way to formalize

Re: [osg-users] First attempt at OpenSceneGraph Programming.....

2010-02-06 Thread Jean-Sébastien Guay
Hello Ernie, Given your two symptoms, which are: I place both: $(OSG_LIB_PATH) and $(OSG_INCLUDE_PATH) into the necessary fields when i am configuring my project, like it says in the above tutorial, but i get errors when i include them [...] and When i try to run the program by pressing

Re: [osg-users] Nightly Windows builds?

2010-02-05 Thread Jean-Sébastien Guay
Hi Paul, Interesting... I ran a nightly build on 5 Feb at 00:05 (5 minutes past midnight) CET, and that was Feb 4 16:05 local time. Immediately after the build completed, I saw the results posted to the dashboard. Then I took the evening off and went to sleep. This morning 15:45 CET (7:45

Re: [osg-users] Nightly Windows builds?

2010-02-05 Thread Jean-Sébastien Guay
Hi Paul, Huh! Even though it's the _same_ day in CET... Yeah, well, it only knows about its own local timezone... Makes sense I think. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com

Re: [osg-users] MatrixManipulator implementation

2010-02-05 Thread Jean-Sébastien Guay
Hi Miguel, Is the feature I want is possible with the MatrixManipulator of OSG or should I implement my MatrixManipulator ? I think you should subclass osgGA::NodeTrackerManipulator or just modify it in OSG to add a new TrackerMode to it that would do that. It falls within its scope of

Re: [osg-users] dynamic_cast of referenced objects

2010-02-05 Thread Jean-Sébastien Guay
Hi Kevin, My project is throwing an occasional unhandled win32 exception error and I've been trying to figure out why. There is no consistency in the timing so I assume that I have a dangling pointer somewhere. I doubt you're on the right track with changing standard pointers to ref_ptrs in

Re: [osg-users] [osgOcean] Problem building osgOcean in visual studio 9.0.

2010-02-04 Thread Jean-Sébastien Guay
Hi Chris, In the osgOcean project settings, the additional include directories includes the osg header directories, including osgDB and osgText. These are put there by CMake, which demands those paths in order to generate the project files. osgText has its own String class based on

Re: [osg-users] [osgOcean] Problem building osgOcean in visual studio 9.0.

2010-02-04 Thread Jean-Sébastien Guay
Hi Chris, By removing those two directories from the additional includes, osgOcean builds correctly. Oh, and I forgot to mention - great work tracking this down, it was certainly not obvious what the problem was when considering only the compiler errors you posted :-) J-S --

Re: [osg-users] [osgPlugins] Quicktime plugin

2010-02-03 Thread Jean-Sébastien Guay
Hi Kian, I am trying to use OSG to play a video but it keeps indicating to me that it can't find the plugin. I am trying to load the quicktime plugin in but is having some diffculties, I have downloaded the quicktime sdk but is not sure how to use the cmake to configure and generate, can someone

Re: [osg-users] Nightly Windows builds?

2010-02-03 Thread Jean-Sébastien Guay
Hi Alberto, I found that the reports were likely bogus at least for me http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg34227.html so I stopped submitting my results for a while. I think that having bad information is worse that not having any at all. Yeah, you're right

Re: [osg-users] Nightly Windows builds?

2010-02-03 Thread Jean-Sébastien Guay
Hi Chris, Do you guys have any special tips on setting up a nightly build environment? Or just -- go at it and see what happens. See the wiki page here: http://www.openscenegraph.org/projects/osg/wiki/Build/CDash If all you want is to build nightly (as opposed to publishing the build

Re: [osg-users] Node following Camera Manipulator problem on Win32

2010-02-03 Thread Jean-Sébastien Guay
Hello Ted, thanks very much for any insights, suggestions, help-- Sending the same message three times won't get answers quicker... I have never tried the code you're referring to, so other than suggest to trace into the code (or place breakpoints where the OSG view matrix is updated and

Re: [osg-users] Nightly Windows builds?

2010-02-03 Thread Jean-Sébastien Guay
Hi Paul, Hi Chris -- I just set up a nightly OSG build (Vista/VS9) for the GL3 configuration. It wasn't difficult. ...and it just completed and published. The system name is UTAH. Perhaps you should change the name so it reflects it's a GL3 build (something like UTAH (GL3)). You can do

Re: [osg-users] osgGA::NodeTrackerManipulator

2010-02-03 Thread Jean-Sébastien Guay
Hi Ted, Or, it is if the Camera keeps getting 'pushed' further away as the object is being displaced. I remember seeing this too. The trick is not to track the MatrixTransform itself, but to track its child (if there is no unique child, then reformat your graph by creating a single

Re: [osg-users] osgGA::NodeTrackerManipulator

2010-02-03 Thread Jean-Sébastien Guay
Hi Ted, I remember seeing this too. The trick is not to track the MatrixTransform itself, but to track its child (if there is no unique child, then reformat your graph by creating a single osg::Group below the MatrixTransform that contains the MatrixTransform's old children). For some

Re: [osg-users] [osgOcean] Problem building osgOcean in visual studio 9.0.

2010-02-03 Thread Jean-Sébastien Guay
Hi Chris, Here's hoping someone has figured out this problem in the last 6-7 months since this thread was active... Because I'm stuck. I've used VS2005SP1 to build osgOcean and have been doing so successfully since the start of the project... What version of OSG are you building osgOcean

Re: [osg-users] Nightly Windows builds?

2010-02-02 Thread Jean-Sébastien Guay
Hi Chris, Is anyone out there doing automated nightly builds on Windows? Yes, I am on both my home and work machines. You could see my work machine's submitted builds on this page if the openscenegraph.org site wasn't down/unbearably slow:

Re: [osg-users] osgmovie with ffmpeg plugin on Windows 7: runs fine in debug mode, crashes in release mode?!?

2010-01-28 Thread Jean-Sébastien Guay
Hi Raymond, Did anyone succeed in this? I'm using VC2005SP1, and precompiled ffmpeg downloaded as ffmpeg-r15261.zip from somewhere (I can't remember where) and it works fine in both release and debug. There shouldn't be any problems about C++ runtime and using debug libs in release libs

Re: [osg-users] osgmovie with ffmpeg plugin on Windows 7: runs fine in debug mode, crashes in release mode?!?

2010-01-28 Thread Jean-Sébastien Guay
Hi Raymond, I'm pretty sure that it crashes somewhere in the SDL Audio part... What version of SDL do you use? There's a difference between our use of osgmovie/ffmpeg plugin, I've never used it with audio. All I can say is try other versions, or compile SDL yourself? You might also be

Re: [osg-users] osgmovie with ffmpeg plugin on Windows 7: runs fine in debug mode, crashes in release mode?!?

2010-01-28 Thread Jean-Sébastien Guay
Hi Raymond, Hmm, that's interesting, never used that combination. Do you know how I enable Debug info for Release mode? When building OSG, after generating the project files with CMake, if you open the solution file you'll see RelWithDebInfo as one of the available configurations. For

Re: [osg-users] Confirmed system configuration for osgShadow to work?

2010-01-26 Thread Jean-Sébastien Guay
Hi Martin, I can afford buying a different graphics card and am flexible in regards to operating system, I would only like to have information on a confirmed working setup. So has anybody managed to get a good looking shadow, preferably PSSM, working? OSG's PSSM implementation has been

Re: [osg-users] FBX plugin issues...

2010-01-25 Thread Jean-Sébastien Guay
Hello Bondy, I am trying to import a .fbx file(maya2010) into OSG2.9.6. I am facing some problems in installing the fbx plugin for OSG2.9.6. Here are the steps i followed. 1.I am using a Linux system and I downloaded the linux version of fbx sdk from autodesk website. 2. Unzipped the

Re: [osg-users] osgocean agressive memory leaks

2010-01-25 Thread Jean-Sébastien Guay
Hi Nick, when I add ocean to my scene, the mem goes up very agressively. and its still increasing. Are you experiencing the same things ? I run the app for 15 seconds and it crashes with FBO setup failure I've modified the oceanExample so that it calls OceanScene::setSunDirection(...) each

[osg-users] Building VPB fails - new .osg plugin?

2010-01-25 Thread Jean-Sébastien Guay
Hi Robert, I'm building VPB from svn trunk to do a bit of terrain generation, and I got a suspicious compile warning and some linker errors: Warning: 1..\..\..\src\vpb\BuildOptionsIO.cpp(202) : warning C4005: 'ADD_ENUM_VALUE' : macro redefinition 1

Re: [osg-users] osgocean agressive memory leaks

2010-01-25 Thread Jean-Sébastien Guay
Hi Nick, on windows, it does eats the memory in large chunks after 5 minutes, It reach the limit I'm on Windows... Vista (at work) to be specific. Did you just compile osgOcean and the oceanExample? Which compiler? Which version of OSG? Sorry I'm kind of out of ideas, since it works

Re: [osg-users] Building VPB fails - new .osg plugin?

2010-01-25 Thread Jean-Sébastien Guay
Hi Robert, Build fix for VPB now checked in. Which marks revision #1000 in the VPB repo, where do I send the champagne? ;-) J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com

Re: [osg-users] Building VPB fails - new .osg plugin?

2010-01-25 Thread Jean-Sébastien Guay
Hi Robert, Cool, I hadn't spotted that milestone go by. Keep the champage in reserve for when I tag 1.0 ;-) Heh, ok :-) BTW, your fixes didn't fix the linker errors I had also reported: 1BuildOptionsIO.obj : error LNK2019: unresolved external symbol __declspec(dllimport) public:

Re: [osg-users] Building VPB fails - new .osg plugin?

2010-01-25 Thread Jean-Sébastien Guay
Hi Robert, It's got an OSGDB_EXPORT declaration, but it's a template so shouldn't have one... I've now removed this and checked it into svn/trunk. Could you please test? Yep, that did it. Thanks. J-S -- __ Jean-Sebastien Guay

Re: [osg-users] osgocean agressive memory leaks

2010-01-24 Thread Jean-Sébastien Guay
Hi Nick, I nailed this down to ocean-getOceanScene()-setSunDirection(sunpos); calling this each frame increases the mem usage I'll check this out on Monday at work. At first glance setSunDirection() shouldn't cause leaks but perhaps it's the dirty each frame that it causes that leaks.

Re: [osg-users] osgocean agressive memory leaks

2010-01-24 Thread Jean-Sébastien Guay
Hi Nick, Great. Yeas, that is what I was thinking as well. the sun direction set dirties the scene so the init is called over and over again. I am not into the details of osgscene too much, but for me it looks like an overhead to recreate just about everything on sun position change. init()

Re: [osg-users] problem attaching a camera to a node

2010-01-23 Thread Jean-Sébastien Guay
Hi Charles, The only problem is: every time I attach the camera to the PositionAttitudeTransform node, I get a segmentation fault. Is it possible to attach a camera to a PositionAttitudeTransform node? In OSG, you can't put a camera as child of another node in the hopes of getting the

Re: [osg-users] OSG_PLUGIN_EXTENSION not being set in Xcode for the Db, current svn

2010-01-22 Thread Jean-Sébastien Guay
Hi Robert, This problem will be fallout from a fix for Mingw's freetype header location. I've just reverted this change as it obviously cause more pain than gain. Totally agree. If I have some time I'll see if I can find another fix, and post it to osg-users first for others to test. But

Re: [osg-users] MinGW and OpenSceneGraph

2010-01-22 Thread Jean-Sébastien Guay
Hello Laurence, Below an overview of my settings (just in case somebody wants to confirm the results) Thanks a lot for testing and for reporting your findings! I'll just comment on one thing: (5) Qt libraries 4.6.1 for Windows (minGW 4.4, 277 MB) Download:

Re: [osg-users] osgocean and reflected scene

2010-01-22 Thread Jean-Sébastien Guay
Hi Nick, is there a way to have a node to be only reflected but not rendered? I have tryied to set up the node mask to just ocean-getOceanScene()-getReflectedSceneMask() but the node still gets rendered This has nothing to do with osgOcean... If you want your node to not be rendered you

Re: [osg-users] dependancies with Visual2005 SP2

2010-01-21 Thread Jean-Sébastien Guay
Hello Sebastien, I am running on Visual 2008 SP2 with osg 2.8.2 2005 or 2008? Here you say 2008, and lower you say 2005... Since you said 2005 multiple times I'll assume 2005. I have seen no info on an SP2 for Visual Studio 2005 (or 2008 either for that matter). Are you sure? Searching

Re: [osg-users] Vista/Windows 7 visual problems on resize

2010-01-21 Thread Jean-Sébastien Guay
Hi Gordon, But windows 7 and NVIDIA drivers fails and dies a lot for both Opengl and Direct X, and that causes issues even though Window 7 recovers and restarts the driver is sucks up resources leading slowdowns and crashes You see a lot of nvlddmkm.sys problems in the event logs ( there's a

Re: [osg-users] Vista/Windows 7 visual problems on resize

2010-01-20 Thread Jean-Sébastien Guay
Hello Andrew, When running on Windows 7/Vista using accelerated graphics, and when resizing a window, an MFC OSG window flashes a lot and phantom bits of the window frame are left behind while resizing. The same is seen when using an MFC CRectTracker and TrackRubberBand on the OSG 3D

Re: [osg-users] SVN 10968 freetype plugin broken on OS X / MacPorts

2010-01-19 Thread Jean-Sébastien Guay
Hi Robert, Could you have a look to see if you can get CMakeLists.txt configuration that adds in the path to where the headers are. If we can get it working then we may just have to revert the changes for Mingw and force Mingw users to fix there local install of Freetype. Another solution

Re: [osg-users] osgWidget::input work

2010-01-15 Thread Jean-Sébastien Guay
Hi Nick, However, I started the osgwidgetinput example and for some reason it is not getting my input from the keyboard. This is the same problem I noticed in other osgWidget classes lately. Someone changed the signature of virtual methods in the EventInterface class (which Widget inherits

Re: [osg-users] Feedback sought on future of osgIntrospection

2010-01-15 Thread Jean-Sébastien Guay
Hi Robert, Ooo the torrent of posts on this topic is rather daunting... ;-) I personally don't have anything to say, I haven't used osgIntrospection at all... But I've been following the development of the new extensible plugin, and if you can do the same thing with less code and a more

Re: [osg-users] getWorldMatrices of Node

2010-01-15 Thread Jean-Sébastien Guay
Hi MArtin, Danny, It isn't, worldmatrices is a list of all the individual matrices up the leg to the top. No - getWorldMatrices() returns the list of the localToWorld matrices for all paths from the node to the root. So if your node has only one path from itself to the root, then

Re: [osg-users] osgOcean : GameDev have nice screenshot of ocean rendering.

2010-01-14 Thread Jean-Sébastien Guay
Hi Adrian, Just FYI http://www.gamedev.net/community/forums/topic.asp?topic_id=558794 Yep, I saw the paper, here are a few more links: The paper itself: http://hal.archives-ouvertes.fr/inria-00443630 The author's page: http://evasion.inrialpes.fr/~Eric.Bruneton/ Looks great, something like

Re: [osg-users] MinGW and OpenSceneGraph

2010-01-14 Thread Jean-Sébastien Guay
Hi Laurence, @Jean-S (1) libjpeg That's strange, I don't know if mingw32 on ubuntu is using the same files as on windows. I'm currently not using the offical verison of MinGW (latest verison 5.1.6, http://sourceforge.net/projects/mingw/files/) because it is using a GCC compiler version

Re: [osg-users] Disabling rendering

2010-01-14 Thread Jean-Sébastien Guay
Hi Guy, This might sound like an odd question, but is there a way to disable rendering (no culling and no draw) while still allowing intersections. The reason why I am asking is because I have a distributed system - i.e. some applications only performs intersections with the scene without

Re: [osg-users] MinGW and OpenSceneGraph

2010-01-14 Thread Jean-Sébastien Guay
Hi Laurence, While creating this tutorial I found some minor issues (In the tutorial I explain how to patch it): I have just sent the fixes I could come up with to osg-submissions. You can look at the message here: http://thread.gmane.org/gmane.comp.graphics.openscenegraph.cvs/6738 You

Re: [osg-users] Transparent node cast shadow with ShadowMap?

2010-01-13 Thread Jean-Sébastien Guay
Hello Dominic, I would like to have my object cast a shadow to its environment with ShadowMap and ShadowedScene. This works, but - like ShadowMap defines - there are shadows on the object self. It is not possible to turn off these shadows, is it? The ShadowMap-based techniques only honor

Re: [osg-users] [osgPlugins] Can't export OSG to 3DS in 2.9.6 and can't build osgIntrospection Lib

2010-01-13 Thread Jean-Sébastien Guay
Hello Agostinho, Regarding the compilation problem, it was solved, as you said. But I think that info should be in the documentation or in a readme file, because it's so important, or if it is there, it should be made more visible because I searched a lot and still couldn't find it. The

Re: [osg-users] osgText issue

2010-01-13 Thread Jean-Sébastien Guay
Hi Nick, I am trying to write some more sophisticated input control on top of osg. The one in osgWidget::Input is ok but I am to get it more feature rich. Now, I have all the code almost done, and I come accross one issue: I can't really help except to tell you that Jeremy Moles who wrote

Re: [osg-users] osgText issue

2010-01-13 Thread Jean-Sébastien Guay
Hi Nick, one thing I dont like on osgWidget::Input is how inefficiently works with the text so I wrote my own Do you have the time to try and improve osgWidget::Input? If you find it inefficient chances are others will too (for example me :-) I will probably use it in the near future), but

<    4   5   6   7   8   9   10   11   12   13   >