Re: [osg-users] Keyboard handler: SHIFT modifier doesn't work on Linux

2012-11-12 Thread Michael Rubin
robertosfield wrote: Could you try the osgkeyboard example Example works fine -- thanks for the tip! I've tracked the issue (in my code) to masking against osgGA::GUIEventAdapter::KEY_Shift_L instead of (like the example) osgGA::GUIEventAdapter::MODKEY_LEFT_SHIFT. Thank you very much

[osg-users] Keyboard handler: SHIFT modifier doesn't work on Linux

2012-11-10 Thread Michael Rubin
Hello, The SHIFT modifier does not appear to be working correctly on my Linux app (OSG 3.0.1) -- it is always on (so all typing in my debug console appears as upper-case). I've seen posts like this (http://comments.gmane.org/gmane.games.flightgear.devel/65510) which claim that X is sending

[osg-users] question about RotateCylinderDragger

2012-11-05 Thread Michael Schanne
own Dragger? ... Thank you! Cheers, Michael[/code] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50986#50986 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Open Asset Import Library

2012-10-26 Thread michael kapelko
I've just tried to load Collada object with materials with the help of your assimp plugin, and it worked fine. However, blend files created with Blender 2.64 didn't produce any visual output. So it turns out assimp isn't the holy grail :| ___ osg-users

Re: [osg-users] custom CompositeDragger and AntiSquish

2012-10-26 Thread Michael Schanne
question... how to make the 1D dragger handles' length scale with the box length, but remain a constant width in screen coordinates ... Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50819#50819

Re: [osg-users] question about Optimizer and FLATTEN_STATIC_TRANSFORMS

2012-10-26 Thread Michael Schanne
lyceel wrote: Hi, Michael, The structure of the scene itself can sometimes prevent the transform from being flattened away. What happens if you try FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS (sometimes, you just need a bigger hammer :-) ). That worked, thanks

[osg-users] Forum not working

2012-10-25 Thread michael kapelko
Hi. I get the following error when try to access the forum: phpBB : Critical Error Could not connect to the database ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Can we add Viewer::setSkipCloseWindowEvent to prevent Window from being closed upon receiving CLOSE_WINDOW?

2012-10-25 Thread michael kapelko
Should I create the patch for the functionality? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Open Asset Import Library

2012-10-25 Thread michael kapelko
Wang Rui, I research what format best to use for moving objects from Blender to OSG, and I see Assimp claiming to load Blender files directly. Since you said you wrote the plug-in already for it, I'd like to try it out. I have a follow up question: can I possibly differentiate Blender model from

Re: [osg-users] Open Asset Import Library

2012-10-25 Thread michael kapelko
For the same *object. Sorry. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Can we add Viewer::setSkipCloseWindowEvent to prevent Window from being closed upon receiving CLOSE_WINDOW?

2012-10-25 Thread michael kapelko
Well, something like Alt-F4 is very-very intuitive, so forbidding it will increase the number of angry people :) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] custom CompositeDragger and AntiSquish

2012-10-24 Thread Michael Schanne
-pixel wide box is visible. Any advice on how to do this? (I am using OSG 3.0.0.) ... Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50761#50761 ___ osg-users mailing list

[osg-users] Can OSG store materials externally for an object?

2012-10-20 Thread michael kapelko
Hi. Does OSG have some sort of material files that can be applied to the same mesh? So far I've looked into osgt files and they store both mesh and material inside one file. Thanks. ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Can we add Viewer::setSkipCloseWindowEvent to prevent Window from being closed upon receiving CLOSE_WINDOW?

2012-10-19 Thread michael kapelko
Hi. I've looked at the code (OSG 3.0.1) of Viewer::eventTraversal and noticed that it checks for CLOSE_WINDOW event and closes the window, so there's no way to prevent the window from closing. I've googled for window close prevention with no luck, too. Can we add something like

[osg-users] question about Optimizer and FLATTEN_STATIC_TRANSFORMS

2012-10-19 Thread Michael Schanne
. Is there something else that could interfere with the Optimizer flattening the transform, or am I expecting FLATTEN_STATIC_TRANSFORMS to do something that it's not intended to do? ... Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] Cyrillic (russian) in Qt inside OSG

2012-10-09 Thread michael kapelko
Have you tried const char* (string) and UTF-8 instead of wide ones? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Cyrillic (russian) in Qt inside OSG

2012-10-09 Thread michael kapelko
Can you provide some simple test case of what you want (which anyone can 'make')? It's hard to conclude anything from what you've posted. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Cyrillic (russian) in Qt inside OSG

2012-10-09 Thread michael kapelko
E.g., I've had problems with Qt (not OSG) with UTF-8 russian text. I recall there were some problems with QTextCodec as well. So more context is required. And test case would be the best. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] How to create glow effect in OSG

2012-09-30 Thread Michael Schanne
I've seen that there is a glow example in osgPPU. Are there any examples using just OSG that would give an effect similar to the attachment in my previous post? I would prefer not to bring another library into my project if at all possible. ... Thank you! Cheers, Michael

Re: [osg-users] How to get position information

2012-09-26 Thread Michael Hall
...@alphapixel.com To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Tue, September 25, 2012 10:10:30 PM Subject: Re: [osg-users] How to get position information On Tue, Sep 25, 2012 at 7:26 PM, Michael W. Hall hal...@att.net wrote: Well I have my application displaying maps.  I also

[osg-users] [forum] Windows 7 64Bit OSG

2012-09-25 Thread Michael Aquilino
installed on a Windows 7 desktop (64Bit). The library DLL that we build on top of OSG fails to load. We get the infamous error An attempt was made to load a program with an incorrect format. Any help would be much appreciated. Thank you! Cheers, Michael -- Read this topic

[osg-users] How to get position information

2012-09-25 Thread Michael W. Hall
Well I have my application displaying maps. I also believe that I have some DTED data loading. Now I would like to have the lat/long and elevation display in the status bar. My question is how do you get the position information as you move the mouse over the map? I was trying to make my own

Re: [osg-users] Errors after switch to osgEarth

2012-09-17 Thread Michael W. Hall
Will do. Thought about that after I posted. On Sat, 2012-09-15 at 01:36 -0400, Glenn Waldron wrote: Michael, May I suggest you post osgEarth questions to the osgEarth forum at: http://forum.osgearth.org Please go there and post your earth file. Thanks. Glenn Waldron

[osg-users] How to create glow effect in OSG

2012-09-14 Thread Michael Schanne
, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50067#50067 Attachments: http://forum.openscenegraph.org//files/glow_162.png ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] osgEarthild

2012-09-14 Thread Michael W. Hall
a .cmake file? Thanks, Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Errors after switch to osgEarth

2012-09-14 Thread Michael W. Hall
I am receiving the following errors after switching to reading files with osgEarth: [osgEarth]* [GDAL driver] Dataset has no spatial reference information: /home/hallmw/Projects/osgMap/Build/bin/Data/land_shallow_topo_east.tif [osgEarth]* Could not initialize TileSource for layer east-tiff ERROR

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-09-14 Thread michael kapelko
Hikari is Windows only: http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Comparison+of+GUIsstructure=Libraries ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-09-11 Thread michael kapelko
I've just recalled that there also exist gameswf project which allows for Flash UI inside games. http://tulrich.com/textweb.pl?path=geekstuff/gameswf.txt Would be nice to see this one integrated. Would make a lot of hype with some easy flash demos :P

Re: [osg-users] OSG merchandising

2012-08-30 Thread Michael Weiblen
yes, I bought one. Beware, it is not one-size-fits-all -- mew On Aug 30, 2012 8:05 AM, Paul Martz pma...@skew-matrix.com wrote: The thong came up as a joke idea when the cafepress page was started; I seem to recall Mike Weiblen had something to do with it. Didn't he bring one to a SIGGRAPH OSG

[osg-users] How to exclude LOD-disabled nodes from PolytopeIntersector results?

2012-08-28 Thread Michael Schanne
are turned off by the LOD. I would like to exclude these from the intersections. Does OSG provide a way to do this? ... Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49652#49652

Re: [osg-users] How to exclude LOD-disabled nodes from PolytopeIntersector results?

2012-08-28 Thread Michael Schanne
::IntersectionVisitor? ... Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49653#49653 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Problem with GUIEventAdapter mouse wheel event in Qt

2012-08-27 Thread Michael Schanne
person. ... Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49603#49603 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-26 Thread michael kapelko
I thought it's bound to dtEntity, that's why I was requesting. If it can be used for any OSG project, then great! ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Maps DTED data

2012-08-24 Thread Michael W. Hall
I downloaded osgEarth and build. It is working. Now I need to dig into it. Thanks, Michael On Tue, 2012-08-21 at 15:31 -0400, Glenn Waldron wrote: Michael, osgEarth is a C++ terrain rendering SDK. It is built on top of OSG. It renders 3D terrains from elevation, imagery, and vector data

Re: [osg-users] Maps DTED data

2012-08-24 Thread Michael W. Hall
can utilize osgEarth to help that would be great. I am looking at the osgEarth Documentation as I type. Looks like more research. Thanks, Michael On Tue, 2012-08-21 at u15:31 -0400, Glenn Waldron wrote: Michael, osgEarth is a C++ terrain rendering SDK. It is built on top of OSG

Re: [osg-users] Maps DTED data

2012-08-24 Thread Michael W. Hall
The DTED data I have has the .dt2 extension. Can osgEarth load that or do you have to modify it somehow? On Fri, 2012-08-24 at 19:32 -0600, Chris Hanson wrote: On Fri, Aug 24, 2012 at 6:56 PM, Michael W. Hall hal...@att.net wrote: My application uses Qt. Currently I have it just

Re: [osg-users] Full screen with resolution change problem, resources lost

2012-08-23 Thread michael kapelko
Thanks for the reply, Robert. What Sergey said was enough in my situation. Thanks for this, Sergey. I was simply quiet not to generate unnecessary thank you post :) ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-23 Thread michael kapelko
Good work! I'm not sure if I voted for libRocket, so here it is. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Maps DTED data

2012-08-21 Thread Michael Hall
. Thanks, Michael From: Chris Hanson xe...@alphapixel.com To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Sent: Sat, August 18, 2012 7:25:56 PM Subject: Re: [osg-users] Maps DTED data On Fri, Aug 17, 2012 at 3:59 PM, Michael Hall hal...@att.net

[osg-users] Problem with GUIEventAdapter mouse wheel event in Qt

2012-08-19 Thread Michael Schanne
left corner of the window. For a SCROLL event, it has Y_INCREASING_UPWARDS and getY() returns 0 in the bottom left corner. Why are the two event types inconsistent? Is there some attribute I am forgetting to set somewhere? I am using OSG 3.0.0 and Qt 4.7. ... Thank you! Cheers, Michael

[osg-users] Maps DTED data

2012-08-17 Thread Michael Hall
I have a little alpplication I am doing to learn OSG. I have also read the OSG 3.0 for Beginners book. It has been helpful in learning more about how OSG works. I have generated an earth.ive database from the BMNG east and west tifs. I can display this database in my application. I would

[osg-users] Problem using AutoTransform with LOD node

2012-08-15 Thread Michael Schanne
behaves as I expect (meaning it changes when I move the camera from one range to another). What might be causing this to happen? Is there another way to get the effect I want? ... Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] Siggraph 2012 OpenSceneGraph BOF articles

2012-08-14 Thread michael kapelko
Dad of the three. Yay. Keep it up! :) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [forum] Site web down

2012-08-09 Thread michael kapelko
May be it's finally time to put an end to its misery? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] ESC key: Error: pthread_cond_destroy(, ) returned error status, status = 16

2012-08-04 Thread michael kapelko
Thanks. ViewerBase::setKeyEventSetsDone(0) did help so that Viewer doesn't listen to ESC, but now when I call ViewerBase::setDone(true) myself, Viewer still fails to exit and prints: Error: pthread_cond_destroy(,) returned error status, status = 16 after that, only Ctrl+C helps, because app hangs.

Re: [osg-users] constant size overlay

2012-07-09 Thread Michael Schanne
default zoom level, only about 32 objects are visible at a time. Is there anything else I try to improve performance while maintaining the constant screen size and rotate-with-world properties? ... Thank you! Cheers, Michael -- Read this topic online here: http

[osg-users] Can we please remove static initializations in OSG?

2012-07-05 Thread michael kapelko
Hi. I'm trying to build OSG into my application. I've started with OSG logging. I've attached sample code that depicts the problem. After you run the program and than stop it by pressing ESC, you can see the following output: $ ./test abc DatabasePager::RequestQueue::~RequestQueue() Destructing

Re: [osg-users] constant size overlay

2012-07-05 Thread Michael Schanne
Alpha to coverage didn't have any visible effect, but using alpha testing instead seems to work: Code: osg::AlphaFunc *af = new osg::AlphaFunc(); af-setFunction(osg::AlphaFunc::GEQUAL, 0.75f); ss-setAttributeAndModes(af, osg::StateAttribute::ON); Cheers, Michael[/code

Re: [osg-users] constant size overlay

2012-07-04 Thread Michael Schanne
to fix it? ... Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48694#48694 Attachments: http://forum.openscenegraph.org//files/at_303.jpg http://forum.openscenegraph.org//files/ps_140.jpg

Re: [osg-users] constant size overlay

2012-07-03 Thread Michael Schanne
My initial implementation with AutoTransform is not fast enough for my application. I have thousands of MatrixTransforms sharing a single AutoTransform with a child Geode, containing a geometry with two lines. I was getting around 17 fps. Removing the AutoTransforms improved the framerate to

[osg-users] VPB

2012-07-02 Thread Michael Hall
Where do you get Virtual Planet Builder from now? I do not see the SVN link anywhere. I apologize if has been asked I probably missed it. Please post again. Thanks, Michael ___ osg-users mailing list osg-users

Re: [osg-users] Does OSG have INI config file reader?

2012-06-30 Thread michael kapelko
Well, I don't want to use POCO just for reading INI. I wonder if OSG has one. If not, I'll have to write one myself, it's not that hard, but would be good if OSG has one already. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Does OSG have INI config file reader?

2012-06-30 Thread michael kapelko
Well, my intention is not bring any additional dependency apart from OSG alone. Speaking of better formats, does OSG has any config file reader? Or it's intentionally left for application to implement? ___ osg-users mailing list

Re: [osg-users] Node visitor pattern

2012-06-22 Thread michael kapelko
Am I understanding correctly that Object::STATIC is a flag that says something won't be traversed/updated each frame (based on some internal decision), and Object::DYNAMIC says: traverse/update it each frame? ___ osg-users mailing list

[osg-users] Node visitor pattern

2012-06-21 Thread michael kapelko
Hi. I'm going to use OSG as one of my game engine components. Currently I have Timer singleton. Classes that wish to be notified regularly should inherit from TimerListener and add themselves to the queue like Timer-addListener(this, 30); where 30 is 30 milliseconds, i.e., they will be notified

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-18 Thread michael kapelko
Great news! Although, I would really like to see OSG + libRocket integration since GUI is lacking in OSG :) I recall there was a guy who wrote dtEntity thing which has OSG + libRocket integration, but I'm unsure how well it supports it. I'll be doing OSG + libRocket research myself in the coming

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)

2012-06-18 Thread michael kapelko
Yeah, I definitely will, later. As for MyGUI, I've used CEGUI instead due to lack of support/docs and Russian comments (even being Russian myself). ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] OSG error handling

2012-06-12 Thread michael kapelko
Hi. I see that OSG does not use exceptions, instead it only notifies of errors. Does it mean, that OSG encourages return-code error handling? Currently I use exceptions (which are only thrown if application cannot continue normal operation: invalid resource, invalid input parameter, etc) and would

Re: [osg-users] OSG error handling

2012-06-12 Thread michael kapelko
I've come up with 3 types of errors: 1) constructor failure; 2) missing resource file; 3) invalid function parameter. How does OSG handle all these cases exactly? You mentioned a feedback on errors in file loading case, is it about 2)? Can you please summarize techniques for each of the errors?

[osg-users] How to draw a tube connecting two geometries

2012-06-11 Thread Michael Schanne
you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48165#48165 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] problem with seams while drawing quads and quad strips

2012-06-08 Thread Michael Schanne
! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48137#48137 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] 139.com Spam

2012-06-07 Thread michael kapelko
The same here. Though, I must have marked it as spam since I don't get those recently. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] 139.com Spam

2012-06-07 Thread michael kapelko
May be someone who can talk in Chinese can tell 139.com to shutdown this spam thing? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Open Asset Import Library

2012-06-06 Thread michael kapelko
I'll just add my 2 (negative) cents on FreeImage: it does not dynamically links to libpng, libtga and other libs it uses. This goes against Gentoo policy and as such will prevent apps to go into Gentoo based distros. ___ osg-users mailing list

[osg-users] problem with seams while drawing quads and quad strips

2012-06-05 Thread Michael Schanne
)); myGeom-setColorArray(colors); myGeom-setColorBinding(osg::Geometry::BIND_OVERALL); return myGeode; } I also included the .osg file for reference. ... Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] [ANN] Proland: a new open source planet rendering engine

2012-05-29 Thread michael kapelko
I'm wondering how is that related to OSG in the first place :) *prepares to advertise his backyard t-shirt sales in OSG mailing list* ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] osgWidget questions

2012-05-27 Thread michael kapelko
Hi. I'm researching if osgWidget can be used to make GUI like I have atm: http://www.youtube.com/watch?v=hwYpyY7zhTI#t=1m27s Therefore I have several questions: 1) I've seen osgwidgetscrolled example with image scrolling, is it easy to make the same for text? 2) is it easy to make text word wrap?

Re: [osg-users] Why no games with OSG?

2012-05-23 Thread michael kapelko
Hi, Thomas. I was thinking about iOS recently and decided to ask you, if you coded those apps in C++ or Obj-C? I heard you need to write Obj-C on iOS? 2012/4/24 Thomas Hogarth thomas.hoga...@gmail.com: Hi Micheal I've completed a few games with OSG

[osg-users] Lines not showing when zoomed in orthographic projection

2012-05-15 Thread Michael Schanne
issue or something else. What could be causing this behavior? Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47733#47733 ___ osg-users mailing list osg-users

Re: [osg-users] ANN: osgEarth 2.2 released

2012-05-01 Thread Michael Weiblen
w00t! So I really want osgEarth on my Android Galaxy Tab. How can I help make that happen? BTW, I'm now at Qualcomm, doing low-level GPU stuff on Android ;-) Contact info attached -- mew On Tue, May 1, 2012 at 11:19 AM, Glenn Waldron gwald...@gmail.com wrote: osgEarth 2.2 is tagged. Thanks

Re: [osg-users] About and gallery menu items in the new website

2012-04-30 Thread michael kapelko
Hi, Jordi. When I've been talking with my fellow team member recently about OGRE to OSG switch he asked me several questions: 1. Raw power. 2. Result beauty. Result beauty (quality of the rendered image) is a group of the following questions: 1. DoF. 2. Shadows. 3. Tesselation. 4. Postprocessing

[osg-users] shadow questions

2012-04-30 Thread Michael A. Eriksen
custom shaders for various effects? Oh also when I enable the GL4 shaders all text disappears and other strange rendering issues appears like the stats renders as gray boxes! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47435

Re: [osg-users] Building new website, assistance appreciated!

2012-04-27 Thread michael kapelko
Hi, G-S. Gallery is more a place where the community can show what they've done That's exactly my point. And that's exactly the thought one thinks when he is wondering if OSG is suitable for him - he looks into what others done. So having it easily accessible for a person who doesn't know the

Re: [osg-users] Building new website, assistance appreciated!

2012-04-26 Thread michael kapelko
As for community news, they can be posted once a month since those are community news, only special news like OSG releases, books, significant projects should have complete newsletter dedicated to them. Reading 'requests to add news' I felt you may have understood that I want immediate news

Re: [osg-users] Building new website, assistance appreciated!

2012-04-26 Thread michael kapelko
I'm not sure About is suitable for Showcase. Gallery is more about Showcase. About is more about OSG, not some related projects. And Gallery is... a gallery of what have been done with OSG. I would even put replace Gallery with Showcase and put Gallery as subitem of Showcase.

Re: [osg-users] Building new website, assistance appreciated!

2012-04-25 Thread michael kapelko
I think the main page should list news vertically and contain both community news (like this: http://www.ogre3d.org/2011/10/03/ogre-news-13 ) and OSG itself news (like this: http://www.ogre3d.org/2011/11/13/ogre-1-8-release-candidate-1-rc1 ). OSG news are posted like it is now, but community ones

[osg-users] Why no games with OSG?

2012-04-24 Thread michael kapelko
Hi. I'm new to OSG. I use OGRE for my game currently, but due to various issues I would like to switch to OSG. I coudn't find any info on games made with OSG, no pictures in OSG Forum - Album - Games, no Google results, only some simulations and other non-game stuff. The only game I found is

Re: [osg-users] Why no games with OSG?

2012-04-24 Thread michael kapelko
Yes, that's what I meant by simulations and other non-game stuff. I mean games like Half-Life, Morrowind, Garsharp, Proun, for end users to relax, not for any kind of training. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Why no games with OSG?

2012-04-24 Thread michael kapelko
Shayne, yeah, I've found Delta3D, but I saw the same simulations in there. As for OGRE, it's only rendering engine, it's so only for rendering, that it uses external library for input which actually gives me most headaches. Terry, that's some very nice looking game! Good luck with that! Our team

Re: [osg-users] Why no games with OSG?

2012-04-24 Thread michael kapelko
Thomas, great to see games for Apple. Seeing games that actually exist I wonder why is Games - Album empty then. Its emptiness gives false impression of abandonment. OGRE forums has Showcase forum where people advertise their work. I see Announcments here, but it's 99% of job postings. Also, the

[osg-users] OSG 3.0.1 Build error

2012-04-22 Thread Michael Hall
I am getting the following error compiling OSG 3.0.1. Looks like ld cannot find -lITKIO. I have the Insight ToolKit 4.0.1 installed. Any ideas? [ 84%] Building CXX object src/osgPlugins/dicom/CMakeFiles/osgdb_dicom.dir/ReaderWriterDICOM.o

[osg-users] problem with handleMouseRelease using custom camera manipulator

2012-04-12 Thread Michael Schanne
button. What do I need to do to be able to take action immediately when the button is pressed/released? I’ve set up the Qt widget similar to the osgViewerQt example. I am using OSG version 3.0.0 and Qt version 4.7.1. ... Thank you! Cheers, Michael -- Read this topic online

Re: [osg-users] glGetActiveUniformsiv error

2012-04-05 Thread Michael A. Eriksen
Hi Martin, I have the latest nVidia drivers and two GTX 580 in SLI mode. Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46862#46862 ___ osg-users mailing list osg-users

[osg-users] glGetActiveUniformsiv error

2012-04-04 Thread Michael A. Eriksen
With the latest update I get an error in void Program::PerContextProgram::linkProgram(osg::State state) There error is in _extensions-glGetActiveUniformsiv( _glProgramHandle, uniformIndex.size(), (uniformIndex[0]),

Re: [osg-users] constant size overlay

2012-03-27 Thread Michael Schanne
AutoTransform was exactly what I needed; thanks :) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46638#46638 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] constant size overlay

2012-03-26 Thread Michael Schanne
a constant size within its camera distance range. Does anyone have any suggestions for me? Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46587#46587 ___ osg-users mailing list

Re: [osg-users] Bringing OSG to Google's Native Client NaCl

2012-03-06 Thread Michael Guerrero
For anyone following this: Colt McAnlis just posted his GDC talk about NaCl here: http://www.youtube.com/watch?feature=player_embeddedv=R281PhQufHo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46074#46074

[osg-users] live video texture performance

2012-03-01 Thread Michael Schanne
Hi, I am trying to create a scene which contains a texture displaying a live video image. The image is sent as a buffer of raw data from an attached camera. I was able to get something working but the performance is terrible: about 1.42 frames per second. I need to get to at least 20 fps.

Re: [osg-users] live video texture performance

2012-03-01 Thread Michael Schanne
Thanks for the responses. Using a PixelBufferObject did not appear to make any difference in performance for me. My video hardware only supports OpenGL 1.5, so that is probably the reason. I suspect the power of two issue is the cause of my performance problem. When I create a 640x480

Re: [osg-users] projective texture mapping and lighting

2012-02-21 Thread Michael Schanne
Never mind; I was able to figure out a solution by studying the osgpackeddepthstencil example and some OpenGL stencil buffer tutorials I found online. What I did was add a node to the root where I created a geometry the same size as my video projection, and added a Stencil. I also turned off

Re: [osg-users] projective texture mapping and lighting

2012-02-21 Thread Michael Schanne
Apparently I spoke too soon; the method I described in my last post doesn’t work when I rotate the viewer. If I had an object outside the texture projection area and rotated it so it should obscure the image, I could see the image through the object. Likewise, if I had an object inside the

[osg-users] projective texture mapping and lighting

2012-02-20 Thread Michael Schanne
Hi, I am new to OSG and OpenGL. I am attempting to create a scene where an image from a real camera is projected onto a 3d model of the object being photographed. I used the projective texture mapping technique following the osgspotlight example, substituting my image for the spotlight image

[osg-users] Potential bug in mouse / window event handling

2012-02-16 Thread Michael . A . Bosse
buttons and one is released, that is not being handled correctly. I don't have enough time to dig more into this, but I tried to diagnose it as completely as possible given my time constraints. This also impacts the osg mfc example, so it is not limited to the osgviewer application. Michael A Bosse

Re: [osg-users] [3rdparty] SpeedTree 6.0 integration

2012-02-08 Thread Michael Bach Jensen
Hi, hybr Thank you! I hadn't thought of the view and projection matrices - I was focused on still active shader programs (which I later ruled out, though). Also, I will try gDebugger to see if that can shed some light on the issue. Cheers, Michael -- Read this topic online

[osg-users] [3rdparty] SpeedTree 6.0 integration

2012-02-02 Thread Michael Bach Jensen
protruding from the center is the terrain! Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45191#45191 Attachments: http://forum.openscenegraph.org//files/osgspeedtree_164.jpg

Re: [osg-users] light position through uniform

2012-02-02 Thread Michael Guerrero
with the characteristics of coordinate systems at each transformation stage: local/world/view/clip (after projection)/NDC(normalized device coordinates), and finally screen coordinates. I'm sure there's a ton of good information about this on the web or one of the many 3d graphics books. Good luck, Michael

Re: [osg-users] Bringing OSG to Google's Native Client NaCl

2012-01-17 Thread Michael Guerrero
or seems incomplete, don't hesitate to ask! Thanks, Michael The Goods (http://www.mediafire.com/file/ylt55w7nfos820h/OSG_NaCl.zip) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44881#44881 ___ osg

Re: [osg-users] Bringing OSG to Google's Native Client NaCl

2012-01-12 Thread Michael Guerrero
Just wanna post an update on my progress here. The good news is that today I managed to get things rendering: [Image: http://img337.imageshack.us/img337/5662/osgnacl.png ] That bad news is that I don't have much time left to work on this and I currently cannot get the triangle shown above to

Re: [osg-users] Shader that can calculate pixel depth in meters

2012-01-03 Thread Michael Guerrero
Hi Ethan, I did this a little while back using information from that page as well. I'm guessing real depth here just means that it's in whatever units you've modeled your world in. For instance, if the near plane is at 1.0, what are the units of 1.0? My purpose was to make sure that clouds

Re: [osg-users] Build

2011-12-26 Thread Michael W. Hall
What is the limit? The attachment is only 168KB. On Fri, 2011-12-23 at 17:10 -0700, Chris 'Xenon' Hanson wrote: On 12/23/2011 5:00 PM, Michael W. Hall wrote: Here is my project I had mentioned. It builds the lib and then when it builds the main cpp file I get lots of undefined references

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