Re: [osg-users] Adding slave cameras

2008-08-19 Thread Ulrich Hertlein
Hi Oscar, Oscar De Leon wrote: I've tried to add a slave camera using setViewMatrixAsLookAt to an example but i cannot get the desired result. I try to view a boat from 2 different points. Here is the code: ... for(unsigned int i=0; inumCameras;++i) {

Re: [osg-users] View Frustrum Culling

2008-08-19 Thread Ulrich Hertlein
Hello Hagen, Kaiser, Hagen wrote: In my Application I have rooms and fixed camera-positions. ... I once load all Objects in a room. Then I look whether the object is visible from a camera-viewpoint. I mark them in our database. The next time I try to load a Camera-Viewpoint I don't have to

Re: [osg-users] problem to delete an object from the screen

2008-08-09 Thread Ulrich Hertlein
Hi Sébastien, Sébastien Champmartin wrote: I tried this (with osg variables as class member) but it doen't display the grid : Are you saying it makes a difference whether 'gridGeode' is a member or not? You should also ensure you create the Drawables and DrawElements only once; with the

Re: [osg-users] problem to delete an object from the screen

2008-08-08 Thread Ulrich Hertlein
Hi Sébastien, Sébastien Champmartin wrote: void GmlOsgObject::createGrid() { osg::ref_ptr osg::PositionAttitudeTransform root = CameraManager::getSingletonPtr()-getRoot(); osg::ref_ptr osg::Geode gridGeode = new osg::Geode(); if(/*!gridGeodePtr*/gridDisplayed==false ) {

Re: [osg-users] moving models...

2008-08-06 Thread Ulrich Hertlein
Hi Shayne, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: Ok, I updated the transform node as given below for position changes and this seems to work. However, when I add an orientation update (i.e. multiply the translation by a rotation) my model disappears completely. Any idea on

Re: [osg-users] Getting texture coordinates of loaded models

2008-07-31 Thread Ulrich Hertlein
Hi Franclin, the code you're using looks correct. I believe we can ignore ShapeDrawables for now as they're not part of this problem (but they are a problem onto itself apparently...) What exactly is the error you're seeing? Is it a) 'geometryd' is 0 (what do you mean by 'dangling'? In my

Re: [osg-users] A problem related to the ive file size and loading speed

2008-07-30 Thread Ulrich Hertlein
Paul Melis wrote: Can't comment about your file size, but you could save yourself a step by doing osgconv My3DSFile.3ds MyIVEFile.ive directly... The increase in size might be because of textures that get included in the .ive, while the .3ds refered to them by file name only. And you can

Re: [osg-users] transparency becomes dark

2008-07-30 Thread Ulrich Hertlein
Hi Dieter, Dieter Pfeffer wrote: I supposed that it has s.th to do with the missing material paramters; my idea was to change the original material of the node, therefore I set: osg::StateSet *ss = loadedModel -getOrCreateStateSet(); osg::Material* blendMaterial =

Re: [osg-users] The problem disappeared! (problem with osgUtil::LineSegmentIntersector) Make it please in the next version.

2008-07-30 Thread Ulrich Hertlein
Hello stranger, GMD GammerMaxyandex.ru wrote: I decided my issue. I removed the code from the file. (as was the case previously in 2.5.2). The problem disappeared! Make it please in the next version. LineSegmentIntersector.cpp removed the code from the file: line 290 .. double epsilon =

Re: [osg-users] Converting a Drawable object to a Geometry object

2008-07-30 Thread Ulrich Hertlein
Franclin Foping wrote: I would like to turn a Drawable object into a Geometry counterpart in order to retrieve its texture coordinates. I have tried to use both the asGeometry method of the Drawable class and the dynamic cast operator but both attempts ended up delivering a NULL pointer. I

Re: [osg-users] RE : Re: Converting a Drawable object to a Geometry object

2008-07-30 Thread Ulrich Hertlein
Hi Franclin, Downcasting from a derived class to a parent class is possible with the dynamic_cast operator. From what you have written in your mail, it looks like the snippet won't compile at all, I can bet something it will as I tried it a couple of hours ago. Try it yourself and let me know.

Re: [osg-users] Problem using osg::ColorMatrix

2008-07-28 Thread Ulrich Hertlein
Hi Rahul, Rahul Jain wrote: Color matrix in OpenGL is used for color space conversion, for example using color matric you can convert RGB to BGR , RGB to CMY. Unfortunately i do not have any screen grabs for the moment, but i am trying to achieve night vision effect using this code ,

Re: [osg-users] transparency becomes dark

2008-07-26 Thread Ulrich Hertlein
Hi Dieter, Dieter Pfeffer wrote: I am trying to set the object transparency from 1.0 - 0.0 and vice versa; but when I start changing the alpha of the material the object becomes dark. I have changed the material parameters but without success; when I look in the loaded model (for example

Re: [osg-users] obj loader: map_* only reads last component

2008-07-23 Thread Ulrich Hertlein
Hi Bob, hi Robert, Robert Osfield wrote: The code was written under the assumption that filenames wouldn't have spaces... to handle this one would need to add an extra method into the parser to get from a specified position to the end of the line, and do the stripping or extraneous spaces that

Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-17 Thread Ulrich Hertlein
Ulrich Hertlein wrote: SVN builds fine on MacOS X 10.5.4 with cmake 2.6. However when running osgwidgetframe I'm getting errors from the image loader: osgwidgetframe(4187) malloc: *** error for object 0xbfffc3d8: Non-aligned pointer being freed *** set a breakpoint in malloc_error_break

Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-17 Thread Ulrich Hertlein
Hi Robert! Robert Osfield wrote: Could someone on OS X please try the file under OpenSceneGraph-Data/Images? It appears that at least jpg, tga, gif are causing problems. They result in garbage or a fully transparent quad. Have there been any changes in that area? I did introduce a new

Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-17 Thread Ulrich Hertlein
Stephan Maximilian Huber wrote: Could someone on OS X please try the file under OpenSceneGraph-Data/Images? It appears that at least jpg, tga, gif are causing problems. They result in garbage or a fully transparent quad. Have there been any changes in that area? I am using the

Re: [osg-users] Please test SVN of OpenSceneGraph in prep for 2.5.5 dev release

2008-07-16 Thread Ulrich Hertlein
Paul Melis wrote: Ok, got it. I'm not sure what the expected output of the multitude of osgwidgets tests is supposed to be, but most seem to be doing something sensable... SVN builds fine on MacOS X 10.5.4 with cmake 2.6. However when running osgwidgetframe I'm getting errors from the image

Re: [osg-users] Transparency on a drawable

2008-07-15 Thread Ulrich Hertlein
Hi Vincent, odd... could you save the scene and post it? /ulrich ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Using image maps with materials

2008-07-14 Thread Ulrich Hertlein
Hello Rick, [EMAIL PROTECTED] wrote: Is there a way to use image maps with some of the other material properties, like emission or specular or diffuse? I am working on ... how to use a reflection map, so I think I am ok there. Any way to use a map to define the emission, specularity, and

Re: [osg-users] Transparency on a drawable

2008-07-11 Thread Ulrich Hertlein
Vincent Bourdier wrote: I do exactly the same things, on Nodes... stateset-setMode(GL_BLEND, osg::StateAttribute::OVERRIDE | osg::StateAttribute::ON ); stateset-setRenderingHint(osg::StateSet::TRANSPARENT_BIN); Are you sure you're doing this last line? It's not in the code snippet you

Re: [osg-users] RE : multitextureing coordinates

2008-07-10 Thread Ulrich Hertlein
Peter Wraae Marino wrote: Yea doing it using a shader is easier and more flexible, but is there a reason why we don't get access to do multitexture coordinates? Jasons suggestion: osg::Geometry::setTexCoordArray() is not for multitexture coordinates, so I can't really use that. Yes,

Re: [osg-users] osg and wxwidgets resizing

2008-07-08 Thread Ulrich Hertlein
Hi, James Dickson wrote: I have been trying out osg with wxwidgets, specifically playing with the osgViewerWX sample, and was wondering if it is possible to somehow maintain rendering whilst the wxFrame is resized. At the moment when the wxFrame is made bigger the rendering area is not redrawn

Re: [osg-users] Quicktime osgplugin compile error with eclipse + mingw

2008-07-05 Thread Ulrich Hertlein
Andrea Martini wrote: Hi, i get 2 errors in tha last two line of log reported in : http://pastebin.com/m74380111 I have compiled with -Wno-multichar , but i still continue get the same warnings and error. Can you paste the entire output of mingw32-make VERBOSE=1 including stdout and

Re: [osg-users] Advice on Rendering Streaming video

2008-06-27 Thread Ulrich Hertlein
Hi Steve, [EMAIL PROTECTED] wrote: What do you mean by getting a nice image from that is a b??ch? Is the image quality reduced? No, I'm just talking about the problem that the bayer image is missing two channels for every pixel and you have to somehow come up with those values. Also,

Re: [osg-users] Particles being culled

2008-06-27 Thread Ulrich Hertlein
CG wrote: Thanks for your help, I've narrowed it down to my terrain, when I use Joseph's terrain, the particles look good. But when I switch over to my terrain, some of the particles will get culled. How does a terrain Are you sure it's actually a culling problem and not maybe depth buffer

Re: [osg-users] Seeking OSG texture mapping application

2008-06-27 Thread Ulrich Hertlein
Judie wrote: In your .osg file, look for TexCoordArray? I want my metal machined piece to look like the cow.osg in the viewer. cow.osg uses an environment map so that it looks reflective. The texture coordinates are auto-generated, so it doesn't contain texture coordinates; look for TexGen

Re: [osg-users] Advice on Rendering Streaming video

2008-06-25 Thread Ulrich Hertlein
[EMAIL PROTECTED] wrote: I've already set up an orthographic2D view that will look at a quad which will display the texture. The shader will then convert the texture into RGB and do the whitebalance. I am also able to swap the texture back and forth and maintain decent frame rates but the

Re: [osg-users] FOI Postmaster (hacked???)

2008-06-23 Thread Ulrich Hertlein
Art Tevs wrote: sorry, it seems there is something wrong with my email account. Every time I write something to the list my mails are forwarded to some Swedish Defence Research Agency, FOI That must be the new Swedish mini-Echelon intercepting Internet traffic?!? ;-) /ulrich

Re: [osg-users] node following the camera

2008-06-11 Thread Ulrich Hertlein
Eric Pouliquen wrote: i'm trying to put a node in my scene, and making it following the cameraNode... for example a textured plane which is always facing the cam, centered in the viewport and always at the same distance from the cam... i can't use classical pre-render options do to that

Re: [osg-users] Scribe outline only

2008-06-10 Thread Ulrich Hertlein
Mike Greene wrote: Trying to modify the osgscribe example. I want to display the scribe lines, without the underlying model beneath it. ... loadedModel-setNodeMask(0), nothing appears. Intuitively, I would have thought this would show the scribe lines only. How do I achieve this effect? The

[osg-users] ReaderWriterCURL.h missing from SVN

2008-05-21 Thread Ulrich Hertlein
Hi Robert, the ReaderWriterCURL.h is missing from the repository r8325. /ulrich ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Problem with OSG Particle System

2008-05-20 Thread Ulrich Hertlein
Hi Dominik, it looks like you have a problem with reference counting: { osg::NodePath fullNodePath = nv-getNodePath(); osg::ref_ptrosg::Nodex = fullNodePath.back(); ... fullNodePath.push_back( x.get() ); } assigns an 'osg::Node*' (from 'getNodePath') to a smart pointer. You later get

Re: [osg-users] Problem with OSG Particle System

2008-05-20 Thread Ulrich Hertlein
Neusch, Dominik, SDGE1 wrote: I absolutely agree with your suggestion and I modified my application. But when I change the osg::ref_ptrosg::Node to an osg::Node* it has no effect. I still have the same problem. You mean it still crashes? Have you tried to operate on a copy of the nodepath in

Re: [osg-users] Tesselator.cpp build error on MacOS X

2008-05-13 Thread Ulrich Hertlein
Hi Philip, Philip Lowman wrote: Can you do an svn update to the latest and configure a fresh build tree on your OSX system (either nuke your out-of-source build tree or delete CMakeCache.txt) then try building osgUtil again? I believe this issue All good now. I cleaned my build directory

Re: [osg-users] spot_gold_cylinder silliness

2008-05-13 Thread Ulrich Hertlein
Mike Weiblen wrote: (ab)using the curl plugin for up-to-the-minute gold quotes, see attached :-) OMG! Sell! Sell!!! ;-) /ulrich ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Tesselator.cpp build error on MacOS X

2008-05-12 Thread Ulrich Hertlein
Hi all, after updating to the current SVN r8313 (OSG-2.5) I'm getting a compile error for osgUtil/Tesselator.cpp: /Users/uli/Projects/osg/OpenSceneGraph/src/osgUtil/Tessellator.cpp: In member function 'void osgUtil::Tessellator::beginTessellation()':

Re: [osg-users] Tesselator.cpp build error on MacOS X

2008-05-12 Thread Ulrich Hertlein
Apparently GLU_TESS_CALLBACK_TRIPLEDOT isn't defined under MacOS X 10.4 (maybe on 10.5?) but needs to be... The last change regarding this is from 4/10/2007 so I don't know what changed. /ulrich Ulrich Hertlein wrote: after updating to the current SVN r8313 (OSG-2.5) I'm getting a compile

Re: [osg-users] Building the SVG plugin

2008-05-12 Thread Ulrich Hertlein
Paul Martz wrote: drive. Unfortunately, CMake doesn't appear to find the librsvg/cairo dependencies, and consequently, building OSG does not build the SVG plugin. The real odd part is that I don't see any CMake variables for controlling where CMake searches for librsvg/cairo.I'm trying this on

Re: [osg-users] Tesselator.cpp build error on MacOS X

2008-05-12 Thread Ulrich Hertlein
Hi J-S, Jean-Sébastien Guay wrote: I seem to remember traffic regarding this error on MacOS X on the mailing list but [...] ... haven't checked the archives? :-) No I didn't though I should've. I've seen too many archives that don't allow searching (not the OSG archive) which makes them

Re: [osg-users] How to change shape?

2008-05-09 Thread Ulrich Hertlein
Robert Osfield wrote: downside is that rendering once built into the display lists won't be updated automatically. To get ShapeDrawable to update the display list simple do drawable-dirtyDisplayList(false). Would it make sense to dirty the ShapeDrawable automatically when the shape is

Re: [osg-users] Aircraft Simulation Control by MatrixTransform

2008-05-03 Thread Ulrich Hertlein
Zoltán wrote: zSim-data directory, where the zSim wrapper-script is. I'll change to your suggestion (exec ./zSim.bin), it's better. On my system it works, even if zSim.bin is not in the $PATH. Strange. Even better would be to make it independent of where the wrapper script is executed from.

Re: [osg-users] loading LODs in orthographics projection

2008-05-02 Thread Ulrich Hertlein
Hi Santosh, santosh wrote: how to do zoom in and out in orthographic projection? As I zoom in the detailed geometry should be loaded . LOD is calculated based on the distance from the eye to the object. So if you move the camera a different LOD level will be selected. But as you've

Re: [osg-users] Render to 3D texture example and questions

2008-05-01 Thread Ulrich Hertlein
Quoting hesicong2006 [EMAIL PROTECTED]: I think another way should be possible: Only one RTT camera, under it there are 256 pieces of slice to render. When render Nth slice, change RTT camera's Z index to N. Is it possible to use osg::StateSet to do so? I was actually wondering whether the

Re: [osg-users] Render to 3D texture example and questions

2008-04-30 Thread Ulrich Hertlein
Hi, Quoting hesicong2006 [EMAIL PROTECTED]: But I found it has very slow performance. In this example, with 256*256*256 3D texture, only 8 fps was show on my 8800GTS 320M. I see Keep in mind that you're rendering 256 cameras (i.e. separate images) every frame. Apart from maybe re-using Geodes

Re: [osg-users] SceneView error

2008-04-10 Thread Ulrich Hertlein
Hi Erf, Quoting [EMAIL PROTECTED]: i did get a runtime error at _localStateSet-setAttribute(getViewport()); when calling SceneView-draw if not calling SceneView-cull first. dont have Makes sense doesn't it? If you don't call cull() then draw() is kind-of in an indeterminate state. You're

Re: [osg-users] using plugin to load image file

2008-04-07 Thread Ulrich Hertlein
Quoting Bryan Berg [EMAIL PROTECTED]: osg::ref_ptrImage image = osgDB::readImageFile(lz.rgb); ... I'm getting the following compile errors: c:\src\MocuTree\MapFlex\MapFlex3D\MapWindow.cpp(1756): error C2262: 'image' : cannot be destroyed c:\src\MocuTree\MapFlex\MapFlex3D\MapWindow.cpp(1756):

Re: [osg-users] osgShadow example and gerneral question

2008-03-19 Thread Ulrich Hertlein
Hi Robert and Wojciech, I have difficulties in imagining the situation when one calls setAttribute( SOME_NON_DEFAULT_VALUE ) and does not change inheritance mask. It does not make much sense to me, because not setting mask does effectively ignore the attribute. This is actually the same

Re: [osg-users] Transparency order

2008-03-17 Thread Ulrich Hertlein
Quoting Michele Bosi [EMAIL PROTECTED]: Just one last question: DepthSortedBin is just a name as the documentation seem to suggest or is misteriously interpreted in some way by OSG internally? DepthSortedBin is hard-wired internal to OSG. It's the name given to the default back-to-front

Re: [osg-users] Testing of SVN version please

2008-03-14 Thread Ulrich Hertlein
I'm getting a build error for r7942 in osgPlugins/osgSim on MacOS X: [ 41%] Built target osgdb_osgparticle Linking CXX shared module ../../../lib/osgPlugins-2.3.5/osgdb_osgsim.so /usr/libexec/gcc/i686-apple-darwin8/4.0.1/ld: Undefined symbols: osgSim::ObjectRecordData::FLAT_SHADED

Re: [osg-users] Setting BoundingBox

2008-02-23 Thread Ulrich Hertlein
Hi Renan, Renan Mendes wrote: what I mean with that. A snap is basically a sudden transformation of the shape on the screen to a certain orientation and position in space Sorry, missed that the first time. As I understand it you want to scale the Drawable to a given size, place it in a

Re: [osg-users] Setting BoundingBox

2008-02-23 Thread Ulrich Hertlein
Ulrich Hertlein wrote: Renan Mendes wrote: what I mean with that. A snap is basically a sudden transformation of the shape on the screen to a certain orientation and position in space Sorry, missed that the first time. As I understand it you want to scale the Drawable to a given size

Re: [osg-users] Tiled textures on osg::Box

2008-02-15 Thread Ulrich Hertlein
Jean-Sébastien Guay wrote: m_osg_shape = new osg::ShapeDrawable( new osg::Box( osg::Vec3f( 0, 0, -0.005f ), 29.7f, 21.0f, 0.01f ) ); ... but the setWrap() command doesn't seem to have any effect for me. I guess I have to specify the relative alignment for the texture manually

Re: [osg-users] X11 keyboard bug (+ ugly fix)

2008-02-05 Thread Ulrich Hertlein
Quoting Melchior FRANZ [EMAIL PROTECTED]: X11 does, of course, tell you which modifiers are active. But only which modifier level (shift), not which modifier key (shift_l, shift_r), so you'd still release keys that were never pressed before. (I'm not sure if that's really a problem, but it

Re: [osg-users] difference between setThreadSafeRefUnref and setThreadSafeReferenceCounting

2007-12-11 Thread Ulrich Hertlein
Quoting Robert Osfield [EMAIL PROTECTED]: The key to understanding is looking a the signature of the methods - one is static method and one is a normal member. The static method, static void setThreadSafeReferenceCounting(bool), sets the default value, the non static, virtual void

Re: [osg-users] Creating shapes using Geometry

2007-12-11 Thread Ulrich Hertlein
Hi Renan, Quoting Renan Mendes [EMAIL PROTECTED]: Well. I've got a question here. I've addapted that code you've given me so that it was supposed to create a sphere. You can deduce that it didn't (it just draws the original circle). I was wondering if you could point out my ...

Re: [osg-users] OpenGL errors after applying attribute.

2007-11-28 Thread Ulrich Hertlein
Quoting Wills Alan [EMAIL PROTECTED]: I am running a class which uses a CompositeViewer and a setup with 2 monitors. If I run my scene with one window on one screen (either 0 or 1, it doesn't matter which) it works fine. However, if I add a second view (so there is a window on screen 0 and a

Re: [osg-users] Problem with osg::Fog

2007-11-13 Thread Ulrich Hertlein
Hi Hans, have you tried other values for start/end, things like start=10, end=1000? From what I can see you're setting up a grid of objects in the range x=-50..50, y=-50..50 so the grid is merely 100x100 units in size. Depending on where your camera is (probably determined by the manipulator

Re: [osg-users] osg::Geometry sibling nodes - RGBA values incorrect

2007-11-13 Thread Ulrich Hertlein
Hi, you're setting up a texture on your geode without actually setting texture coordinates. OpenGL will helpfully ;-) pick up coordinates from the last textured object for you. Quoting Shawn Cook [EMAIL PROTECTED]: // create Geometry object to store all the vetices and lines primtive.

Re: [osg-users] Questions about Geometry implementation details

2007-10-18 Thread Ulrich Hertlein
Hello Christian, Quoting Christian Muschick [EMAIL PROTECTED]: My last request concerning this question didn't get any reply, so let me try this reformulated version: ... osg::Array* array = *vitr; if (!array-getVertexBufferObject()) vbo = array-getVertexBufferObject(); ///

Re: [osg-users] Writting to files

2007-10-15 Thread Ulrich Hertlein
Quoting James Dickson [EMAIL PROTECTED]: I have been trying to write to various file formats, and whilst I am able to read from different formats, writing doesn't seem to be possible for some formats. Only a few file formats actually support writing at all. These include: ac dae ive obj osg

Re: [osg-users] Lighting problem in obj and 3ds format

2007-10-11 Thread Ulrich Hertlein
Hi Jan, Quoting Jan Flasar [EMAIL PROTECTED]: application based on OSG library I get incorrect result. The lighting on surface has only two state - full enlightened or benighted. I get the same result with model exported as obj format. Is there any problem with normals,etc.? As far as I can

Re: [osg-users] Searcing for raytracer implementation based on OSG

2007-10-09 Thread Ulrich Hertlein
Hi Adrian, Quoting Adrian Egli [EMAIL PROTECTED]: i am working on a KD-Tree based line intersection test. First result are quite better, event for the cow object with 5804 and passed 1000.0 lines trought the object with 2 real intersection we have just to check against 33 triangles instead of

[osg-users] Compile error with svn head

2007-09-28 Thread Ulrich Hertlein
Hi all, I'm getting the following error: /home/uli/projects/osg/OpenSceneGraph/src/osg/Image.cpp: In member function 'void osg::Image::readImageFromCurrentTexture(unsigned int, bool, GLenum)': /home/uli/projects/osg/OpenSceneGraph/src/osg/Image.cpp:537: error: 'GL_TEXTURE_BINDING_2D_ARRAY_EXT'

Re: [osg-users] Linux ATI driver improvements!

2007-09-07 Thread Ulrich Hertlein
Donald Tidrow wrote: That said, if these drivers really are as good as everybody is hoping, it'll make buying a laptop a lot easier, given how prevalent ATI is in the laptop market. Speaking of which, can anyone recommend a good Linux/nvidia laptop? It seems like most of the laptop you get

Re: [osg-users] compressed textures (DDS) and texture rectangles

2007-09-03 Thread Ulrich Hertlein
Robert Osfield wrote: HI Sherman, I can't think of any problem with doing this. If it works great! And please send in the changes so I can get it in OSG svn :-) And can you *please* remove that embarassing '// UH' comment now that it works? :-} Thanks, /ulrich

Re: [osg-users] OSG BOF at SIGGRAPH a success

2007-08-13 Thread Ulrich Hertlein
Mike Weiblen wrote: No. Even the largest size would fit only a osgHottie. At least no one admitted to it. ;-) /ulrich On 8/10/07, *Robert Osfield* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Hi Mike, One has to ask... was the OSG Thong worn :-) As a general note,

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