Re: [osg-users] Collision detection using osgBullets

2013-11-18 Thread Mots G
Thank you Paul and Jan for the explanations! I have checked the collision example that comes with the osgBullet library. I was trying to modify the same example to get collision between two osg-models. I first modified the CF_KINEMATIC_OBJECT box by an osg mode (Cow.osgt). Collision worked fine

Re: [osg-users] Collision detection using osgBullets

2013-11-18 Thread Jan Ciger
On Mon, Nov 18, 2013 at 12:34 PM, Mots G maverickm...@gmail.com wrote: Thank you Paul and Jan for the explanations! You are welcome. BTW, that stuff is also in the Bullet's documentation *wink* :) On digging further, I came across a post

Re: [osg-users] Collision detection using osgBullets

2013-11-18 Thread Paul Martz
Jan's advice is sound. For use with Bullet and osgBullet, ideally each Geode (or maybe Geometry) should be a convex object. If so, osgBullet can be used to create a Bullet compound shape for the entire model, consisting of sub-shapes that are all simple convex shapes. Bullet does not support

Re: [osg-users] Collision detection using osgBullets

2013-11-17 Thread Mots G
Hi Paul, I'm confused between static and dynamic objects. Does dynamic object mean the rigid body dynamic object and the dynamic world? I thought dynamic objects were only needed if I had to get inertia and motion states properties to the objects. In my case I only need to test if the 3D models

Re: [osg-users] Collision detection using osgBullets

2013-11-17 Thread Paul Martz
There is an example called collision that comes with osgBullet. Take a look at the two objects that are created. The box on the left is created with CF_STATIC_OBJECT because it never moves. The box on the right is created with CF_KINEMATIC_OBJECT, and can be moved with ctrl-leftmouse. When you

Re: [osg-users] Collision detection using osgBullets

2013-11-17 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 11/17/2013 06:42 PM, Mots G wrote: Hi Paul, I'm confused between static and dynamic objects. Does dynamic object mean the rigid body dynamic object and the dynamic world? I thought dynamic objects were only needed if I had to get

[osg-users] Collision detection using osgBullets

2013-11-14 Thread Mots G
Hi all, I'm trying to use osgBullets in my application for collision detection. The library comes with a sample example for detection between two box-geodes. I've modified it to use a cessna and a cow model and obtained a 'btCollisionObject' by calling:

Re: [osg-users] Collision detection using osgBullets

2013-11-14 Thread Paul Martz
My guess is that you've somehow created the collision shapes as static instead of dynamic. Bullet uses the static classification for objects that never move. If you have two objects that never move, Bullet will assume they never collide. Although I've done quite a bit of work in the past with

[osg-users] Collision Detection in OSG 1.2

2013-03-25 Thread Todd Baniak
Hello all, Unfortunately my organization has made the decision to stick with OSG 1.2. At this point it is not an option to upgrade, so the question pertains to how to solve a particular problem in 1.2. I am a newbie to OSG and 3D in general, so please be patient with me! I have a window

Re: [osg-users] Collision Detection in OSG 1.2

2013-03-25 Thread Robert Osfield
Hi Todd, OSG-1.2 oh boy, that be a little out of date know. You have my sympathies. Being stuck on OSG-1.2 will limit the communities ability to help a bit as most will be on 3.x or later 2.x series releases. On the positive side the core scene graph in OSG-1.2 is pretty similar to that in

Re: [osg-users] Collision Detection in OSG 1.2

2013-03-25 Thread Paul Martz
You didn't really provide much detail on how the code is failing, so we can really only hazard a few wild guesses. One potential problem area is that the osg::BoundingBox is axis-aligned. As a result, rotating a BB just a few degrees will subtend a much larger area than the unrotated box. As

Re: [osg-users] Collision Detection and getting intersection point between two object

2011-03-17 Thread manish Choudhary
Hi, I really want to use Bullet library but before proceeding forward I have some question so that I don't face problem in future :- 1.Can OsgBullet integrate with my current application ? 2.Does OsgBullet give me list of intersection point where two object node meet ? I need Intersection

Re: [osg-users] Collision Detection and getting intersection point between two object

2011-03-17 Thread Kim Bale
1.Can OsgBullet integrate with my current application ? I don't know about the specifics of your application but I for one am using osgBullet in it's current form to compute collisions in several of my programs. 2.Does OsgBullet give me list of intersection point where two object node meet ?

Re: [osg-users] Collision Detection and getting intersection point between two object

2011-03-17 Thread Paul Martz
On 3/17/2011 12:36 AM, manish Choudhary wrote: 2.Does OsgBullet give me list of intersection point where two object node meet ? osgBullet per se doesn't provide anything like this. The Bullet API already provides one or more contact points when two collision shapes meet. You'd have to study

[osg-users] Collision Detection and getting intersection point between two object

2011-03-16 Thread manish Choudhary
Hi, I'm working on problem in which user develop composite shape like building , hut , table etc. by arranging basic shape like cylinder,cube,hemisphere etc. using picking operation. Right now basic shape overlap each other , which is not required in my application . Therefore I need

Re: [osg-users] Collision Detection and getting intersection point between two object

2011-03-16 Thread Sergey Polischuk
Hi, Osg dont have this features, you should use another libraries for this (like physics simulation libraries). Cheers, Sergey. 16.03.2011, 13:36, manish Choudhary osgfo...@tevs.eu: Hi, I'm working on problem in which user develop composite  shape like building , hut , table etc. by

Re: [osg-users] Collision Detection and getting intersection point between two object

2011-03-16 Thread Kim Bale
Try osgBullet: http://code.google.com/p/osgbullet/ I'm using it for collisions. Regards, Kim. http://code.google.com/p/osgbullet/ 2011/3/16 Sergey Polischuk pol...@yandex.ru Hi, Osg dont have this features, you should use another libraries for this (like physics simulation libraries).

Re: [osg-users] Collision Detection and getting intersection point between two object

2011-03-16 Thread Paul Martz
On 3/16/2011 1:18 PM, Kim Bale wrote: Try osgBullet: http://code.google.com/p/osgbullet/ I'm using it for collisions. FYI The posted osgBullet roadmap is no longer valid. I am planning to do some significant work on this project later in the year, including breaking out the dependency on

[osg-users] Collision Detection

2010-05-06 Thread John Galt
Hi, I am trying to implement a code that detects collision between a PAT Node with the geometry of a pyramid and multiple other fixed Nodes that are loaded with ac3d models. How do you determine which node (if any) falls within the geometry of the PAT Node of the pyramid? Thank you!

Re: [osg-users] Collision Detection

2010-05-06 Thread Paul Martz
John Galt wrote: Hi, I am trying to implement a code that detects collision between a PAT Node with the geometry of a pyramid and multiple other fixed Nodes that are loaded with ac3d models. How do you determine which node (if any) falls within the geometry of the PAT Node of the pyramid?

Re: [osg-users] Collision Detection

2010-05-06 Thread John Galt
Hi Paul, I only plan on detecting intersections between a PATNode and other Nodes. I do not intend to write code for a reaction to a collision, I want the intersection to happen and only want to know which objects are intersecting. Do you suggest I still use osgbullet for that? Thank you!

Re: [osg-users] Collision Detection

2010-05-06 Thread Paul Martz
John Galt wrote: Hi Paul, I only plan on detecting intersections between a PATNode and other Nodes. I do not intend to write code for a reaction to a collision, I want the intersection to happen and only want to know which objects are intersecting. Do you suggest I still use osgbullet for

Re: [osg-users] Collision Detection

2010-05-06 Thread John Galt
Hi, Is there any example that demonstrates how to use osgUtil for doing this? I caught some of the ideas of osgUtil in the quick start guide (pg 103) but lost my way at osgUtil::PolytopeIntersector* picker = new osgUtil::PolytopeIntersector( osgUtil::Intersector::PROJECTION, x-w, y-h,

Re: [osg-users] Collision Detection

2010-03-31 Thread ted morris
On Thu, Mar 18, 2010 at 12:56 PM, Jason Daly jd...@ist.ucf.edu wrote: ted morris wrote: yeah, looked through that one a while ago. I was hoping there will be an osgpolytopeintersection demo out there with some of these ideas. I think the OSG Quick Start Guide uses a PolytopeIntersector

Re: [osg-users] Collision Detection

2010-03-18 Thread Jason Daly
ted morris wrote: yeah, looked through that one a while ago. I was hoping there will be an osgpolytopeintersection demo out there with some of these ideas. I think the OSG Quick Start Guide uses a PolytopeIntersector to demonstrate picking. Not exactly what you're trying to do, but it at

Re: [osg-users] Collision Detection

2010-03-17 Thread ted morris
yeah, looked through that one a while ago. I was hoping there will be an osgpolytopeintersection demo out there with some of these ideas. thanks, ted On Mon, Mar 15, 2010 at 11:12 AM, Jason Daly jd...@ist.ucf.edu wrote: ted morris wrote: I have been looking for an example of using this

Re: [osg-users] Collision Detection

2010-03-15 Thread Jason Daly
ted morris wrote: I have been looking for an example of using this utility PolytopeIntersector to intersect say, a bounding box, of a more complex object, with another set of objects in the scene. Are there any example snippets out there how to go about this? An example might be wanting to

Re: [osg-users] Collision Detection

2010-03-13 Thread ted morris
I have been looking for an example of using this utility PolytopeIntersector to intersect say, a bounding box, of a more complex object, with another set of objects in the scene. Are there any example snippets out there how to go about this? An example might be wanting to know if a moving car

[osg-users] Collision Detection

2010-03-05 Thread John Galt
Hi, I have a noob question. Say I have a pyramid defined by points 0,1,2,3,4. And say I have another cube determined by points 5,6,7,8,9,10,11,12. How do I detect whether the entire cube falls inside the pyramid or not? What if the cube is very small and can be defined by a single point 13.

Re: [osg-users] Collision Detection

2010-03-05 Thread Jason Daly
John Galt wrote: Hi, I have a noob question. Say I have a pyramid defined by points 0,1,2,3,4. And say I have another cube determined by points 5,6,7,8,9,10,11,12. How do I detect whether the entire cube falls inside the pyramid or not? What if the cube is very small and can be defined by a

[osg-users] Collision detection engines with OSG

2008-06-29 Thread Carlos Sanches
Hi ! Anybody have some example of OSG with any collision engine (bullet, newton or ODE)?? Asimple example will be welcome . thanks ! ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Collision detection engines with OSG

2008-06-29 Thread Janusz
Hi: There are a couple of examples in the tutorial section on the osg website. Rgds, Janusz Carlos Sanches pisze: Hi ! Anybody have some example of OSG with any collision engine (bullet, newton or ODE)?? Asimple example will be welcome . thanks !

Re: [osg-users] Collision detection and Distance measuring in OSG

2008-05-08 Thread Gino van den Bergen
@lists.openscenegraph.org From: Mrs. Mister [EMAIL PROTECTED] Sent by: [EMAIL PROTECTED] Date: 05/06/2008 10:39AM Subject: Re: [osg-users] Collision detection and Distance measuring in OSG hello again, thx Brian, i looked at those but they dont have distance measuring. i found something

Re: [osg-users] Collision detection and Distance measuring in OSG

2008-05-06 Thread Brian R Hill
@lists.openscenegraph.org From: Mrs. Mister [EMAIL PROTECTED] Sent by: [EMAIL PROTECTED] Date: 05/06/2008 06:08AM Subject: Re: [osg-users] Collision detection and Distance measuring in OSG hello again, thx for answering, but i need geometry to geometry collision detection and minimal distance computation

Re: [osg-users] Collision detection and Distance measuring in OSG

2008-05-06 Thread Mrs. Mister
] Date: 05/06/2008 06:08AM Subject: Re: [osg-users] Collision detection and Distance measuring in OSG hello again, thx for answering, but i need geometry to geometry collision detection and minimal distance computation. do you know any library which can handle that? bye henry Gordon Tomlinson

Re: [osg-users] Collision detection and Distance measuring in OSG

2008-05-06 Thread Brian R Hill
@lists.openscenegraph.org From: Mrs. Mister [EMAIL PROTECTED] Sent by: [EMAIL PROTECTED] Date: 05/06/2008 10:39AM Subject: Re: [osg-users] Collision detection and Distance measuring in OSG hello again, thx Brian, i looked at those but they dont have distance measuring. i found something that supports collision

[osg-users] Collision detection and Distance measuring in OSG

2008-05-05 Thread Mrs. Mister
hello, i want to do collision detection and distance measurung in osg between geodes. can someone advise me to a library which has been prooved with osg. so that i can start up working. i just tried SWIFT++ (http://www.cs.unc.edu/~geom/SWIFT++/) which can handle distances. but the source is

Re: [osg-users] Collision detection and Distance measuring in OSG

2008-05-05 Thread Gordon Tomlinson
3rd party code -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mrs. Mister Sent: Monday, May 05, 2008 12:23 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Collision detection and Distance measuring in OSG hello, i want to do collision

[osg-users] Collision detection for aircraft

2008-03-04 Thread Loong Hin
Hi, What are the various methods available in OSG for collision detection in an aircraft model? Thanks ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Collision detection for aircraft

2008-03-04 Thread Jim Brooks
IntersectionVisitor can be used for collision-detection. But determining whether the collision is fatal or not (safely sitting on runway vs. crash-dive) then requires consulting a physics model. ___ osg-users mailing list

Re: [osg-users] Collision Detection

2008-01-29 Thread Robert Osfield
Hi Ahmed, The OSG does not have a inbuilt collision detection system. There is support for doing intersection using the osgUtil::IntersectionVisitor coupled with osgUtil::*Intersector implementation. The PolytopeIntersection is probably the closest to what you require. You'd need to create a

Re: [osg-users] Collision detection

2007-09-20 Thread Anders Backman
That depends what you mean by Collision Detection. The only functionality in this area is, checking for overlapping bounding volumes and ray/scene intersection. If you need to extract intersectionpoints, normals, penetration depth between any two given geometries/meshes, then osg is not what you

[osg-users] Collision detection

2007-09-19 Thread Zach Deedler
Hello, Has anybody used OSG to do collision detection? Is it efficient for doing it? I'm not looking for details; just if it works well or not. Thanks. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Collision detection

2007-08-21 Thread Alberto Luaces
El Lunes 20 Agosto 2007, Dave Pugmire escribió: I'm looking for a geode collision detection. I don't see one in OSG. Or am I missing it? I am afraid it doesn't exist due to the graphical only nature of OSG. However, OSG still offers some very useful tools when dealing with the objects, as