Re: [osg-users] Major implementation changes to osg::Geometry and elsewhere checked into svn/trunk

2009-10-23 Thread Robert Osfield
Hi Cedric, el. al, On Fri, Oct 23, 2009 at 11:28 AM, Robert Osfield wrote: > Ahh interesting lead.  This suggests that the VBO support is somehow > screwed up.  The new osg::Geometry code should in theory just using > osg:State to set up the VBO's that are required in the same way the > old code

Re: [osg-users] Major implementation changes to osg::Geometry and elsewhere checked into svn/trunk

2009-10-23 Thread Robert Osfield
HI Cedric, On Fri, Oct 23, 2009 at 11:14 AM, Cedric Pinson wrote: > I did a simple test with some suspect but i dont know exactly what's > happend yet. Now when i press 's' twice i dont have the crash anymore. > > here the stuff i changed in RigGeometry.cpp: > > void RigGeometry::transformSoftwar

Re: [osg-users] Major implementation changes to osg::Geometry and elsewhere checked into svn/trunk

2009-10-23 Thread Cedric Pinson
Hi Robert, RigGeometry extend in the way that it update the vertex array deformed by the skinning information. Cheers, Cedric -- +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Fri, 2009-10-23 at 11:00 +0100, Robert Osfield wrote: > Hi Cedric, > >

Re: [osg-users] Major implementation changes to osg::Geometry and elsewhere checked into svn/trunk

2009-10-23 Thread Cedric Pinson
Hi Robert, I did a simple test with some suspect but i dont know exactly what's happend yet. Now when i press 's' twice i dont have the crash anymore. here the stuff i changed in RigGeometry.cpp: void RigGeometry::transformSoftwareMethod() { // setUseDisplayList(false); // setUseVertexBu

Re: [osg-users] Major implementation changes to osg::Geometry and elsewhere checked into svn/trunk

2009-10-23 Thread Robert Osfield
Hi Cedric, On Fri, Oct 23, 2009 at 10:54 AM, Cedric Pinson wrote: > well in fact when hitting twice it just display the stats. I dont have > more informations yet. > The only thing i saw is that even if i dont hit twice (like in my game) > i have a crash of the same style. > I maybe do something

Re: [osg-users] Major implementation changes to osg::Geometry and elsewhere checked into svn/trunk

2009-10-23 Thread Cedric Pinson
Hi Robert, well in fact when hitting twice it just display the stats. I dont have more informations yet. The only thing i saw is that even if i dont hit twice (like in my game) i have a crash of the same style. I maybe do something not enough clean with the new code in Geometry. RigGeometry inheri

Re: [osg-users] Major implementation changes to osg::Geometry and elsewhere checked into svn/trunk

2009-10-23 Thread Robert Osfield
Hi Cedric, On Fri, Oct 23, 2009 at 8:44 AM, Cedric Pinson wrote: > I dont know yet what is it, but with last svn update i have some crash > running osgAnimation examples. osganimationtimeline when pressing 's' > twice' > same thing with 'osganimationviewer nathan.osg' hit 's' twice crash. > The m

Re: [osg-users] Major implementation changes to osg::Geometry and elsewhere checked into svn/trunk

2009-10-23 Thread Cedric Pinson
Hi, I dont know yet what is it, but with last svn update i have some crash running osgAnimation examples. osganimationtimeline when pressing 's' twice' same thing with 'osganimationviewer nathan.osg' hit 's' twice crash. The main problem is that i dont have stack trace :( So i will have time to d

Re: [osg-users] Major implementation changes to osg::Geometry and elsewhere checked into svn/trunk

2009-10-22 Thread Robert Osfield
Hi J-S, On Thu, Oct 22, 2009 at 1:51 PM, Jean-Sébastien Guay > While we're talking about your recent changes, it seems there's a typo in > the GLBeginEndAdapter header: > > http://www.openscenegraph.org/projects/osg/changeset/10645/OpenSceneGraph/trunk > >       void setState(State* state) { _sta

Re: [osg-users] Major implementation changes to osg::Geometry and elsewhere checked into svn/trunk

2009-10-22 Thread Jean-Sébastien Guay
Hi Robert, While we're talking about your recent changes, it seems there's a typo in the GLBeginEndAdapter header: http://www.openscenegraph.org/projects/osg/changeset/10645/OpenSceneGraph/trunk void setState(State* state) { _state = state; } State* setState() { return _state; }

Re: [osg-users] Major implementation changes to osg::Geometry and elsewhere checked into svn/trunk

2009-10-21 Thread Mathias Fröhlich
Thanks for all that work! I still rebuild about every day doing some small functional tests. At home, I regularily build flightgear with current trunk which worked as usual up to yesterday evening. Also: what a nice idea to write gl.Vertex3f() :) Greetings Mathias -- Dr. Mathias Fröhlich, s

Re: [osg-users] Major implementation changes to osg::Geometry and elsewhere checked into svn/trunk

2009-10-21 Thread Jean-Sébastien Guay
Hi Robert, Interesting work, and it all seems to work well in the little testing I've done... Fingers crossed :-) Over the last few days I've been checking in significant implementation changes to osg::State and osg::Geometry to facilitate the OpenGL ES 2.0 port, these have all gone smoothly,

[osg-users] Major implementation changes to osg::Geometry and elsewhere checked into svn/trunk

2009-10-21 Thread Robert Osfield
Over the last few days I've been checking in significant implementation changes to osg::State and osg::Geometry to facilitate the OpenGL ES 2.0 port, these have all gone smoothly, and the nightly builds haven't yet complained. The changes I've been making don't change the public API or functionali