Maia Randria writes:
Thanks Alberto.
Which version of Blender and osgExporter ar you using ? Are you
satisfied with the exported file ?
I'm using blender 2.59 and the latest version from Cedric's
repository. Currently I'm just exporting simple meshes and their
associated skeletons, so I
Maia Randria writes:
1. What are the -+ buttons for ?
Those buttons are not specific of the osgExport plugin, they are from
Blender. Pushing them, you can increment or decrement a numerical
postfix into the name of your file, in order to save several versions
into different files quickly.
--
Thanks Alberto.
Which version of Blender and osgExporter ar you using ? Are you satisfied with
the exported file ?
I have some trouble with this exporter:
I am using Blender 2.61 and the last version of tetron: some parts are missing
and the textures are not correct.
I tried to install with
Hello,
I tried to re-install Blender and copy osgExport, I have message Missing script
files on the Add-ons User preference window.
Thanks for helping,
Maia
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Yeah skinning animation work but the patch is not yet merged. The patch does
not allow the exporter to be called from command line. After fixing this it
should be merged soon in the trunk.
it should be ok next week.
Cedric
Cedric Pinson
Provide OpenGL, WebGL services
+33 659 598 614 -
Hi Cedric,
I found on https://github.com/cedricpinson/osgexport/pull/4
a new commit.
Is the animation included now and working ?
Maia
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Hi,
you can export animation without armature in blender. It will uses
osgAnimation in osg. You can see examples about osgAnimation in the
directory examples of osg.
Cheers,
Cedric
On 12/06/2011 09:50 PM, Maia Randria wrote:
Hi,
Thank you very
Hi,
I will do so.
Cheers,
Maia
Cedric Pinson wrote:
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Hi,
you can export animation without armature in blender. It will uses
osgAnimation in osg. You can see examples about osgAnimation in the
directory examples of osg.
Cheers,
Cedric
Hi,
Thank you very much.
BTW, what kind of animation should be worth to be done with Blender and
exported to OSG since with OSG, we can also do animation ?
Maia
Cedric Pinson wrote:
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Thank you,
I fixed the problem, btw it's not exported
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Hi,
Can you share your model or at least report the full log of the error
? It will help a lot to fix it.
Cedric
On 11/29/2011 04:45 PM, Maia Randria wrote:
Hi,
Yes, I installed this one.
After reading some posts, I understand that there are
Hi,
I downloaded this model here:
http://e2-productions.com/repository/modules/PDdownloads/singlefile.php?cid=1lid=12
(Low Poly Female Model by TiZeta).
Thanks,
Maia
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Thank you,
I fixed the problem, btw it's not exported correctly because of
skeleton. Anyway now it save it without error.
Need to update the animation part to export skeleton correctly.
If you have other models that produces error, I will be happy
Hi Cedric,
With Blender 2.6, for some 3D models, the model is exported (xxx.osg is created
on the Blender interface) but there are bugs in writing the file on disk (the
file is 0K on disk). Here are some bugs reporting:
- ..\osgdata.py, line 497, in write, self.root.write(sfile);
-
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Hi,
Can you report send the model in order I reproduce the problem ? or a
model that produces similar problems ?
Cedric
On 11/30/2011 03:28 PM, Maia Randria wrote:
Hi Cedric,
With Blender 2.6, for some 3D models, the model is exported
(xxx.osg
Hi,
Yes, I installed this one.
After reading some posts, I understand that there are two OSG exporters for
Blender:
1. yours, which does not support animation at the moment, if I understand;
2. and the one from Damyon:
https://code.google.com/p/blender-osgexport-25/ which supports animations
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Hi,
You get it. Damyon has work on his one to experiment and have
something working quickly mine comes from blender 2.49 and is done to
be able to make other exporter on top of it. Like a custom exporter
that export osg data but user can tweak the
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Did you try this
https://github.com/cedricpinson/osgexport
?
Cedric
On 11/25/2011 11:46 PM, Maia Randria wrote:
Hi,
Sorry, but I am very confused with the OSG exporter from Blender.
Which OSG exporter works for Blender 2.6 (the latest
Hi,
Sorry, but I am very confused with the OSG exporter from Blender.
Which OSG exporter works for Blender 2.6 (the latest version) ?
Could you the right website to download it ?
Thanks,
Maia
Jeremy Moles wrote:
On Fri, 2011-09-23 at 16:38 +0200, Alberto Luaces wrote:
Benjamin
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I added a zip file that you can use with the addon menu. Should be
easier to install.
https://github.com/cedricpinson/osgexport/tree/master/blender-2.5/build
Cedric
On 09/23/2011 05:40 PM, Jeremy Moles wrote:
On Fri, 2011-09-23 at 17:36 +0200,
On Sun, 2011-09-25 at 03:23 +0200, Damyon Wiese wrote:
Hi Jeremy,
Just thought I would post to clarify the post about my exporter (This one:
https://code.google.com/p/blender-osgexport-25/).
I originally tried to update Cedrics exporter for blender 2.5 and got some
way but realised that
Hi Jeremy,
Just thought I would post to clarify the post about my exporter (This one:
https://code.google.com/p/blender-osgexport-25/).
I originally tried to update Cedrics exporter for blender 2.5 and got some way
but realised that I couldn't follow it well enough to do it without introducing
Hi all,
I want to export characters with the osgExport-Plugin for Blender 2.59.
I used the nathan file (character.blend) and boxman.blend (found them in the
web), but the versions osgexport_no_mercurial_20100530_r7tar_563 and
osgexport_no_mercurial_20100527_r6tar_199 does not work.
Can anyone
Benjamin Gehmlich writes:
Hi all,
I want to export characters with the osgExport-Plugin for Blender 2.59.
I used the nathan file (character.blend) and boxman.blend (found them in the
web), but the versions osgexport_no_mercurial_20100530_r7tar_563 and
Hi Alberto,
thanks for your answer, but there is a Problem with blender.
When I want to add the osgExport file (Install Add-On), there happens
nothing.
What I have done
1.) put the osg folder in blender-2.59/2.59/scripts/addons
2.) the osgExport.py in blender-2.59
3.) started Blender - User
Benjamin Gehmlich writes:
Hi Alberto,
thanks for your answer, but there is a Problem with blender.
When I want to add the osgExport file (Install Add-On), there happens
nothing.
What I have done
1.) put the osg folder in blender-2.59/2.59/scripts/addons
2.) the osgExport.py in
On Fri, 2011-09-23 at 16:38 +0200, Alberto Luaces wrote:
Benjamin Gehmlich writes:
Hi Alberto,
thanks for your answer, but there is a Problem with blender.
When I want to add the osgExport file (Install Add-On), there happens
nothing.
What I have done
1.) put the osg folder
Jeremy Moles writes:
Some history: Alberto wrote the first osgexport.py.
Hi Jeremy,
just a clarification: I didn't wrote anything :) As far as I know, the
original osgexport.py script belongs to Rubén López.
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On Fri, 2011-09-23 at 17:36 +0200, Alberto Luaces wrote:
Jeremy Moles writes:
Some history: Alberto wrote the first osgexport.py.
Hi Jeremy,
just a clarification: I didn't wrote anything :) As far as I know, the
original osgexport.py script belongs to Rubén López.
CRAP, you're right.
well it was my fault :-*
i didn't assigned material and texture to textured objects
after playing with the exporter a bit it seem that it work fine
i am only using static mesh and i am happy with the plugin
again, thanks and good day
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Hi All,
Just to let you know that Cedric is looking at putting this script in a
repository somewhere so we can track bugs/updates etc. He is just looking at
the code first before deciding exactly what to do.
Cheers,
Damyon
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Damyon Wiese writes:
Hi Amigoface,
Sorry - I think this commit to blender changed one of the import paths.
http://comments.gmane.org/gmane.comp.video.blender.scm/22522
Ie - my blender auto updated and I had to change one of the import paths to
make the script work - but obviously that
Thank you very much for the updated script, it works great. If I have time
I'll test it on anothers models and let you know.
Cheers,
On Mon, May 30, 2011 at 9:37 AM, Alberto Luaces alua...@udc.es wrote:
Damyon Wiese writes:
Hi Amigoface,
Sorry - I think this commit to blender changed
damyon wrote:
Hi Alberto,
Here is an updated script that should fix this crash.
Cheers,
Damyon
Hi Damyon
I have been struggling to install the exporter.
Could you tell me what the steps are for using the file you have attached above
are in Blender 2.57 on Windows 7?
The steps I took
Hi Aaron
If you found the 2.57 folder then you are in the right place - just create a
scripts and addon folders in there. They wont exist at first unless you have
installed some other script.
So you should have:
some path/2.57/scripts/addons
with
some path/2.57/scripts/addons/osgExport.py
Hi Damyon
Thanks for your reply.
I didnt manage on windows so Im now trying on Mac OSX.
I did as you suggested and copied the folder osg and the file osgExport.py into
/Applications/blender.app/contents/MacOS/2.57/scripts/addons
and once again the line for the osgExporter appears inside blender.
Hi, Aaron
If you click the checkbox and it doesn't change - that means there is a python
error - this could be because it can't find all of the script files or some
other reason. If you open the console it will show you the error.
I think blender on mac uses the system console - which means
aaron wrote:
However, when I try to click on the checkbox to enable it it doesnt change.
it doesnt respond at all.
I restarted Blender but that didnt help.
Am I missing a step? Do I have to do something else?
Thanks
Aaron
you need to copy the all the OSGexporter folder
indeed,
there is a problem with this version
please see the attached console output
[Image: http://data.imagup.com/7/1121343226.JPG ]
(http://www.imagup.com/data/1121343226.html)
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Hi Amigoface,
Sorry - I think this commit to blender changed one of the import paths.
http://comments.gmane.org/gmane.comp.video.blender.scm/22522
Ie - my blender auto updated and I had to change one of the import paths to
make the script work - but obviously that broke the script for blender
Hi,
what is the usage of the script? I guess it is not run from Blender,
because of the commented out line importing the osggui module.
I have tried to do the same as the 2.4x exporter from the command line,
${blender_exec} -b ${model} -P ${path_to_osgexport.py} --osg=filename=name.osg
but it
Hi Alberto,
The script is for using within blender. Copy the files from the blenderExporter
directory to your blender scripts folder. I'm on linux so my folder is at:
~/.blender/2.57/scripts/addons/
Then when you open blender you will need to enable the script.
* Open the User Preferences
Damyon,
Damyon Wiese writes:
Hi Alberto,
The script is for using within blender. Copy the files from the
blenderExporter directory to your blender scripts folder. I'm on linux so my
folder is at:
~/.blender/2.57/scripts/addons/
Then when you open blender you will need to enable the
Hi Alberto,
Here is an updated script that should fix this crash.
Cheers,
Damyon
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osgexport-no-mercurial-20100527_r6.tar.gz
Description: GNU Zip compressed data
Hi amigoface,
Thanks for providing the model - I have updated the script and it works for
this sample now. If you hit any more bugs let me know.
I dropped the test and data folder from this tar file because they haven't
changed and they are a couple of mb each.
Cheers,
Damyon
I just spotted another bug with dupli groups so here is a new version.
Cheers, Damyon
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osgexport-no-mercurial-20100526-r4.tar.gz
Description: GNU Zip compressed data
Hi damyon !
really appreciate !
testing ...
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Hi serges ,
i just want to know the what is the status of the magrathea engine project
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Hi Serge,
Thanks for reporting the problems and providing the model. Here is an updated
script that properly excludes the animation update call if the mesh doesn't
have NLA tracks. It also fixes the problem with the only selected checkbox.
Seems to export and look just like the blender
I have been plugging away at this script and have a much better version now.
See attached. It works well for my simple tests - but I don't have many example
models to try.
Animations are supported as well as textures (either image or generated). It
does not support animated materials like the
Thanks a lot .
testing
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ok , keep us updated
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sorry but it doesn't work :(
even with the simple default blender cube
no file is exported !!!
and for more complex objects i got a crash
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Yep - it's not real stable right now.
But I got the unit tests up and running on my copy now - (1 out of 5 passes) so
I'll work on fixing them and post a new version.
I also noticed when it's run from blender it saves the file to Scene.osg in the
current directory regardless of the file you
OK - no problem - here is the current version with animations not working. I'm
still looking at the animations - I'll post an update here when thats done.
Cheers,
Damyon
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Attachments:
thanks !!!
testing ...
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any news on the 2.57 blender exporter ?
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I am working on a new version of the exporter - it works for static meshes, but
not animations yet. It does support vertex colors, materials and textures. I'll
post it as soon as I have fixed the animation problem.
The animations are exported from the list of nla tracks - but they don't work
Hi damyon ,
can you post this unfinished exporter for 2.57 ?
can we use it if we have only static models ?
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Hi,
Even if animation does not work yet, if it exports models it's something
useful for a lot of people. I suggest we merge your current work then It
will be possible to improve animation part.
Cedric
On Sun, 2011-05-15 at 17:26 +0200, issam boughanmi wrote:
Hi damyon ,
can you post this
Awesome! Got it installed, will have to explore the features later.
Thank you!
Cheers,
Martin
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I tried exporting this model:
http://www.blendswap.com/3D-models/weapons/a-104-cold-fusion-assault-rifle/
And got errors:
Code:
osg: WARNING Camera CAMERA not exported
osg: exporting mesh Circle.805
osg: mesh Circle.805 with material bpy_struct, Material(screen)
osg: vertexes 8
osg: faces 2
I commented out that line and blender seems to end up in an endless loop. When
I cancel the script with ctrl-c the stack trace ends up in osg\osgdata.py, line
701, in equalVertices.
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Hi Martin,
I believe that you can use the blender osg exporter only up until
version 2.49b, i.e. 2.5 and higher cannot be used.
Also, take into account (I got that info from Cedric) that the model
needs to have up-to-date materials. The older materials are not exported.
good luck
Raymond
Reedev:
I used the 2.57 plugin tghat damyon posted.
Thank you!
Cheers,
Martin
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Hi,
Ok, no prob. Fyi: I used 2.49b and the model exported ok.
cheers, have fun
Raymond
On 5/7/2011 11:39 AM, Martin Scheffler wrote:
Reedev:
I used the 2.57 plugin tghat damyon posted.
Thank you!
Cheers,
Martin
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Hi All,
I have updated Cedrics export plugin for blender 2.57 and sent him the patch.
In the mean time here is my modified version of his script (seems to work for
me).
Cheers,
Damyon
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I have been testing a few more advanced models and have found some problems
with the updated script - I'll take a look at it and see if I can fix it in the
next few days.
I'll post any updates to this thread.
Cheers,
Damyon
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Hi,
I just tried installing the plugin. Which blender version is supported? I tried
the current (2.57) and after adding the new bl_info stuff I could start the
script but got script errors:
[code]
Error initializing quicktime
found bundled python: C:\PROGRA~1\BLENDE~1\Blender\2.57\python
Hi,
osgexport work with blender 2.49. The api of blender 2.5+ has changed a
lot and the current osgexport does not support it.
Cedric
On Fri, 2011-04-29 at 20:38 +0200, Martin Scheffler wrote:
Hi,
I just tried installing the plugin. Which blender version is supported? I
tried the current
never mind, I found it here:
http://hg.plopbyte.net/osgexport/file/e28389f02799/blenderExporter
Maybe the project maintainer should add a link from blender.org to there?
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