Re: [osg-users] osgexport for blender?

2012-01-23 Thread Alberto Luaces
Maia Randria writes: Thanks Alberto. Which version of Blender and osgExporter ar you using ? Are you satisfied with the exported file ? I'm using blender 2.59 and the latest version from Cedric's repository. Currently I'm just exporting simple meshes and their associated skeletons, so I

Re: [osg-users] osgexport for blender?

2012-01-20 Thread Alberto Luaces
Maia Randria writes: 1. What are the -+ buttons for ? Those buttons are not specific of the osgExport plugin, they are from Blender. Pushing them, you can increment or decrement a numerical postfix into the name of your file, in order to save several versions into different files quickly. --

Re: [osg-users] osgexport for blender?

2012-01-20 Thread Maia Randria
Thanks Alberto. Which version of Blender and osgExporter ar you using ? Are you satisfied with the exported file ? I have some trouble with this exporter: I am using Blender 2.61 and the last version of tetron: some parts are missing and the textures are not correct. I tried to install with

Re: [osg-users] osgexport for blender?

2012-01-20 Thread Maia Randria
Hello, I tried to re-install Blender and copy osgExport, I have message Missing script files on the Add-ons User preference window. Thanks for helping, Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44951#44951

Re: [osg-users] osgexport for blender?

2012-01-19 Thread Cedric Pinson
Yeah skinning animation work but the patch is not yet merged. The patch does not allow the exporter to be called from command line. After fixing this it should be merged soon in the trunk. it should be ok next week. Cedric Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 -

Re: [osg-users] osgexport for blender?

2012-01-18 Thread Maia Randria
Hi Cedric, I found on https://github.com/cedricpinson/osgexport/pull/4 a new commit. Is the animation included now and working ? Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44901#44901

Re: [osg-users] osgexport for blender?

2011-12-07 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, you can export animation without armature in blender. It will uses osgAnimation in osg. You can see examples about osgAnimation in the directory examples of osg. Cheers, Cedric On 12/06/2011 09:50 PM, Maia Randria wrote: Hi, Thank you very

Re: [osg-users] osgexport for blender?

2011-12-07 Thread Maia Randria
Hi, I will do so. Cheers, Maia Cedric Pinson wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, you can export animation without armature in blender. It will uses osgAnimation in osg. You can see examples about osgAnimation in the directory examples of osg. Cheers, Cedric

Re: [osg-users] osgexport for blender?

2011-12-06 Thread Maia Randria
Hi, Thank you very much. BTW, what kind of animation should be worth to be done with Blender and exported to OSG since with OSG, we can also do animation ? Maia Cedric Pinson wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Thank you, I fixed the problem, btw it's not exported

Re: [osg-users] osgexport for blender?

2011-12-01 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Can you share your model or at least report the full log of the error ? It will help a lot to fix it. Cedric On 11/29/2011 04:45 PM, Maia Randria wrote: Hi, Yes, I installed this one. After reading some posts, I understand that there are

Re: [osg-users] osgexport for blender?

2011-12-01 Thread Maia Randria
Hi, I downloaded this model here: http://e2-productions.com/repository/modules/PDdownloads/singlefile.php?cid=1lid=12 (Low Poly Female Model by TiZeta). Thanks, Maia -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44164#44164

Re: [osg-users] osgexport for blender?

2011-12-01 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Thank you, I fixed the problem, btw it's not exported correctly because of skeleton. Anyway now it save it without error. Need to update the animation part to export skeleton correctly. If you have other models that produces error, I will be happy

Re: [osg-users] osgexport for blender?

2011-11-30 Thread Maia Randria
Hi Cedric, With Blender 2.6, for some 3D models, the model is exported (xxx.osg is created on the Blender interface) but there are bugs in writing the file on disk (the file is 0K on disk). Here are some bugs reporting: - ..\osgdata.py, line 497, in write, self.root.write(sfile); -

Re: [osg-users] osgexport for blender?

2011-11-30 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, Can you report send the model in order I reproduce the problem ? or a model that produces similar problems ? Cedric On 11/30/2011 03:28 PM, Maia Randria wrote: Hi Cedric, With Blender 2.6, for some 3D models, the model is exported (xxx.osg

Re: [osg-users] osgexport for blender?

2011-11-29 Thread Maia Randria
Hi, Yes, I installed this one. After reading some posts, I understand that there are two OSG exporters for Blender: 1. yours, which does not support animation at the moment, if I understand; 2. and the one from Damyon: https://code.google.com/p/blender-osgexport-25/ which supports animations

Re: [osg-users] osgexport for blender?

2011-11-29 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, You get it. Damyon has work on his one to experiment and have something working quickly mine comes from blender 2.49 and is done to be able to make other exporter on top of it. Like a custom exporter that export osg data but user can tweak the

Re: [osg-users] osgexport for blender?

2011-11-26 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Did you try this https://github.com/cedricpinson/osgexport ? Cedric On 11/25/2011 11:46 PM, Maia Randria wrote: Hi, Sorry, but I am very confused with the OSG exporter from Blender. Which OSG exporter works for Blender 2.6 (the latest

Re: [osg-users] osgexport for blender?

2011-11-25 Thread Maia Randria
Hi, Sorry, but I am very confused with the OSG exporter from Blender. Which OSG exporter works for Blender 2.6 (the latest version) ? Could you the right website to download it ? Thanks, Maia Jeremy Moles wrote: On Fri, 2011-09-23 at 16:38 +0200, Alberto Luaces wrote: Benjamin

Re: [osg-users] osgexport for blender?

2011-09-25 Thread Cedric Pinson
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I added a zip file that you can use with the addon menu. Should be easier to install. https://github.com/cedricpinson/osgexport/tree/master/blender-2.5/build Cedric On 09/23/2011 05:40 PM, Jeremy Moles wrote: On Fri, 2011-09-23 at 17:36 +0200,

Re: [osg-users] osgexport for blender?

2011-09-25 Thread Jeremy Moles
On Sun, 2011-09-25 at 03:23 +0200, Damyon Wiese wrote: Hi Jeremy, Just thought I would post to clarify the post about my exporter (This one: https://code.google.com/p/blender-osgexport-25/). I originally tried to update Cedrics exporter for blender 2.5 and got some way but realised that

Re: [osg-users] osgexport for blender?

2011-09-24 Thread Damyon Wiese
Hi Jeremy, Just thought I would post to clarify the post about my exporter (This one: https://code.google.com/p/blender-osgexport-25/). I originally tried to update Cedrics exporter for blender 2.5 and got some way but realised that I couldn't follow it well enough to do it without introducing

Re: [osg-users] osgexport for blender?

2011-09-23 Thread Benjamin Gehmlich
Hi all, I want to export characters with the osgExport-Plugin for Blender 2.59. I used the nathan file (character.blend) and boxman.blend (found them in the web), but the versions osgexport_no_mercurial_20100530_r7tar_563 and osgexport_no_mercurial_20100527_r6tar_199 does not work. Can anyone

Re: [osg-users] osgexport for blender?

2011-09-23 Thread Alberto Luaces
Benjamin Gehmlich writes: Hi all, I want to export characters with the osgExport-Plugin for Blender 2.59. I used the nathan file (character.blend) and boxman.blend (found them in the web), but the versions osgexport_no_mercurial_20100530_r7tar_563 and

Re: [osg-users] osgexport for blender?

2011-09-23 Thread Benjamin Gehmlich
Hi Alberto, thanks for your answer, but there is a Problem with blender. When I want to add the osgExport file (Install Add-On), there happens nothing. What I have done 1.) put the osg folder in blender-2.59/2.59/scripts/addons 2.) the osgExport.py in blender-2.59 3.) started Blender - User

Re: [osg-users] osgexport for blender?

2011-09-23 Thread Alberto Luaces
Benjamin Gehmlich writes: Hi Alberto, thanks for your answer, but there is a Problem with blender. When I want to add the osgExport file (Install Add-On), there happens nothing. What I have done 1.) put the osg folder in blender-2.59/2.59/scripts/addons 2.) the osgExport.py in

Re: [osg-users] osgexport for blender?

2011-09-23 Thread Jeremy Moles
On Fri, 2011-09-23 at 16:38 +0200, Alberto Luaces wrote: Benjamin Gehmlich writes: Hi Alberto, thanks for your answer, but there is a Problem with blender. When I want to add the osgExport file (Install Add-On), there happens nothing. What I have done 1.) put the osg folder

Re: [osg-users] osgexport for blender?

2011-09-23 Thread Alberto Luaces
Jeremy Moles writes: Some history: Alberto wrote the first osgexport.py. Hi Jeremy, just a clarification: I didn't wrote anything :) As far as I know, the original osgexport.py script belongs to Rubén López. -- Alberto ___ osg-users mailing list

Re: [osg-users] osgexport for blender?

2011-09-23 Thread Jeremy Moles
On Fri, 2011-09-23 at 17:36 +0200, Alberto Luaces wrote: Jeremy Moles writes: Some history: Alberto wrote the first osgexport.py. Hi Jeremy, just a clarification: I didn't wrote anything :) As far as I know, the original osgexport.py script belongs to Rubén López. CRAP, you're right.

Re: [osg-users] osgexport for blender?

2011-06-19 Thread issam boughanmi
well it was my fault :-* i didn't assigned material and texture to textured objects after playing with the exporter a bit it seem that it work fine i am only using static mesh and i am happy with the plugin again, thanks and good day -- Read this topic online here:

Re: [osg-users] osgexport for blender?

2011-06-19 Thread Damyon Wiese
Hi All, Just to let you know that Cedric is looking at putting this script in a repository somewhere so we can track bugs/updates etc. He is just looking at the code first before deciding exactly what to do. Cheers, Damyon -- Read this topic online here:

Re: [osg-users] osgexport for blender?

2011-05-30 Thread Alberto Luaces
Damyon Wiese writes: Hi Amigoface, Sorry - I think this commit to blender changed one of the import paths. http://comments.gmane.org/gmane.comp.video.blender.scm/22522 Ie - my blender auto updated and I had to change one of the import paths to make the script work - but obviously that

Re: [osg-users] osgexport for blender?

2011-05-30 Thread Serge Lages
Thank you very much for the updated script, it works great. If I have time I'll test it on anothers models and let you know. Cheers, On Mon, May 30, 2011 at 9:37 AM, Alberto Luaces alua...@udc.es wrote: Damyon Wiese writes: Hi Amigoface, Sorry - I think this commit to blender changed

Re: [osg-users] osgexport for blender?

2011-05-29 Thread aaron wetzler
damyon wrote: Hi Alberto, Here is an updated script that should fix this crash. Cheers, Damyon Hi Damyon I have been struggling to install the exporter. Could you tell me what the steps are for using the file you have attached above are in Blender 2.57 on Windows 7? The steps I took

Re: [osg-users] osgexport for blender?

2011-05-29 Thread Damyon Wiese
Hi Aaron If you found the 2.57 folder then you are in the right place - just create a scripts and addon folders in there. They wont exist at first unless you have installed some other script. So you should have: some path/2.57/scripts/addons with some path/2.57/scripts/addons/osgExport.py

Re: [osg-users] osgexport for blender?

2011-05-29 Thread aaron wetzler
Hi Damyon Thanks for your reply. I didnt manage on windows so Im now trying on Mac OSX. I did as you suggested and copied the folder osg and the file osgExport.py into /Applications/blender.app/contents/MacOS/2.57/scripts/addons and once again the line for the osgExporter appears inside blender.

Re: [osg-users] osgexport for blender?

2011-05-29 Thread Damyon Wiese
Hi, Aaron If you click the checkbox and it doesn't change - that means there is a python error - this could be because it can't find all of the script files or some other reason. If you open the console it will show you the error. I think blender on mac uses the system console - which means

Re: [osg-users] osgexport for blender?

2011-05-29 Thread issam boughanmi
aaron wrote: However, when I try to click on the checkbox to enable it it doesnt change. it doesnt respond at all. I restarted Blender but that didnt help. Am I missing a step? Do I have to do something else? Thanks Aaron you need to copy the all the OSGexporter folder

Re: [osg-users] osgexport for blender?

2011-05-29 Thread issam boughanmi
indeed, there is a problem with this version please see the attached console output [Image: http://data.imagup.com/7/1121343226.JPG ] (http://www.imagup.com/data/1121343226.html) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39911#39911

Re: [osg-users] osgexport for blender?

2011-05-29 Thread Damyon Wiese
Hi Amigoface, Sorry - I think this commit to blender changed one of the import paths. http://comments.gmane.org/gmane.comp.video.blender.scm/22522 Ie - my blender auto updated and I had to change one of the import paths to make the script work - but obviously that broke the script for blender

Re: [osg-users] osgexport for blender?

2011-05-27 Thread Alberto Luaces
Hi, what is the usage of the script? I guess it is not run from Blender, because of the commented out line importing the osggui module. I have tried to do the same as the 2.4x exporter from the command line, ${blender_exec} -b ${model} -P ${path_to_osgexport.py} --osg=filename=name.osg but it

Re: [osg-users] osgexport for blender?

2011-05-27 Thread Damyon Wiese
Hi Alberto, The script is for using within blender. Copy the files from the blenderExporter directory to your blender scripts folder. I'm on linux so my folder is at: ~/.blender/2.57/scripts/addons/ Then when you open blender you will need to enable the script. * Open the User Preferences

Re: [osg-users] osgexport for blender?

2011-05-27 Thread Alberto Luaces
Damyon, Damyon Wiese writes: Hi Alberto, The script is for using within blender. Copy the files from the blenderExporter directory to your blender scripts folder. I'm on linux so my folder is at: ~/.blender/2.57/scripts/addons/ Then when you open blender you will need to enable the

Re: [osg-users] osgexport for blender?

2011-05-27 Thread Damyon Wiese
Hi Alberto, Here is an updated script that should fix this crash. Cheers, Damyon -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39870#39870 osgexport-no-mercurial-20100527_r6.tar.gz Description: GNU Zip compressed data

Re: [osg-users] osgexport for blender?

2011-05-26 Thread Damyon Wiese
Hi amigoface, Thanks for providing the model - I have updated the script and it works for this sample now. If you hit any more bugs let me know. I dropped the test and data folder from this tar file because they haven't changed and they are a couple of mb each. Cheers, Damyon

Re: [osg-users] osgexport for blender?

2011-05-26 Thread Damyon Wiese
I just spotted another bug with dupli groups so here is a new version. Cheers, Damyon -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39771#39771 osgexport-no-mercurial-20100526-r4.tar.gz Description: GNU Zip compressed data

Re: [osg-users] osgexport for blender?

2011-05-26 Thread issam boughanmi
Hi damyon ! really appreciate ! testing ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39772#39772 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgexport for blender?

2011-05-26 Thread issam boughanmi
Hi serges , i just want to know the what is the status of the magrathea engine project -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39777#39777 ___ osg-users mailing list

Re: [osg-users] osgexport for blender?

2011-05-26 Thread Damyon Wiese
Hi Serge, Thanks for reporting the problems and providing the model. Here is an updated script that properly excludes the animation update call if the mesh doesn't have NLA tracks. It also fixes the problem with the only selected checkbox. Seems to export and look just like the blender

Re: [osg-users] osgexport for blender?

2011-05-24 Thread Damyon Wiese
I have been plugging away at this script and have a much better version now. See attached. It works well for my simple tests - but I don't have many example models to try. Animations are supported as well as textures (either image or generated). It does not support animated materials like the

Re: [osg-users] osgexport for blender?

2011-05-24 Thread issam boughanmi
Thanks a lot . testing -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39660#39660 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgexport for blender?

2011-05-19 Thread issam boughanmi
ok , keep us updated -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39529#39529 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgexport for blender?

2011-05-17 Thread issam boughanmi
sorry but it doesn't work :( even with the simple default blender cube no file is exported !!! and for more complex objects i got a crash -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39451#39451

Re: [osg-users] osgexport for blender?

2011-05-17 Thread Damyon Wiese
Yep - it's not real stable right now. But I got the unit tests up and running on my copy now - (1 out of 5 passes) so I'll work on fixing them and post a new version. I also noticed when it's run from blender it saves the file to Scene.osg in the current directory regardless of the file you

Re: [osg-users] osgexport for blender?

2011-05-16 Thread Damyon Wiese
OK - no problem - here is the current version with animations not working. I'm still looking at the animations - I'll post an update here when thats done. Cheers, Damyon -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39413#39413 Attachments:

Re: [osg-users] osgexport for blender?

2011-05-16 Thread issam boughanmi
thanks !!! testing ... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39417#39417 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgexport for blender?

2011-05-15 Thread issam boughanmi
any news on the 2.57 blender exporter ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39378#39378 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgexport for blender?

2011-05-15 Thread Damyon Wiese
I am working on a new version of the exporter - it works for static meshes, but not animations yet. It does support vertex colors, materials and textures. I'll post it as soon as I have fixed the animation problem. The animations are exported from the list of nla tracks - but they don't work

Re: [osg-users] osgexport for blender?

2011-05-15 Thread issam boughanmi
Hi damyon , can you post this unfinished exporter for 2.57 ? can we use it if we have only static models ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39380#39380 ___ osg-users mailing list

Re: [osg-users] osgexport for blender?

2011-05-15 Thread Cedric Pinson
Hi, Even if animation does not work yet, if it exports models it's something useful for a lot of people. I suggest we merge your current work then It will be possible to improve animation part. Cedric On Sun, 2011-05-15 at 17:26 +0200, issam boughanmi wrote: Hi damyon , can you post this

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Martin Scheffler
Awesome! Got it installed, will have to explore the features later. Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39135#39135 ___ osg-users mailing list

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Martin Scheffler
I tried exporting this model: http://www.blendswap.com/3D-models/weapons/a-104-cold-fusion-assault-rifle/ And got errors: Code: osg: WARNING Camera CAMERA not exported osg: exporting mesh Circle.805 osg: mesh Circle.805 with material bpy_struct, Material(screen) osg: vertexes 8 osg: faces 2

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Martin Scheffler
I commented out that line and blender seems to end up in an endless loop. When I cancel the script with ctrl-c the stack trace ends up in osg\osgdata.py, line 701, in equalVertices. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39138#39138

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Raymond de Vries
Hi Martin, I believe that you can use the blender osg exporter only up until version 2.49b, i.e. 2.5 and higher cannot be used. Also, take into account (I got that info from Cedric) that the model needs to have up-to-date materials. The older materials are not exported. good luck Raymond

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Martin Scheffler
Reedev: I used the 2.57 plugin tghat damyon posted. Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39140#39140 ___ osg-users mailing list

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Raymond de Vries
Hi, Ok, no prob. Fyi: I used 2.49b and the model exported ok. cheers, have fun Raymond On 5/7/2011 11:39 AM, Martin Scheffler wrote: Reedev: I used the 2.57 plugin tghat damyon posted. Thank you! Cheers, Martin -- Read this topic online here:

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Damyon Wiese
Hi All, I have updated Cedrics export plugin for blender 2.57 and sent him the patch. In the mean time here is my modified version of his script (seems to work for me). Cheers, Damyon -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39133#39133

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Damyon Wiese
I have been testing a few more advanced models and have found some problems with the updated script - I'll take a look at it and see if I can fix it in the next few days. I'll post any updates to this thread. Cheers, Damyon -- Read this topic online here:

Re: [osg-users] osgexport for blender?

2011-04-29 Thread Martin Scheffler
Hi, I just tried installing the plugin. Which blender version is supported? I tried the current (2.57) and after adding the new bl_info stuff I could start the script but got script errors: [code] Error initializing quicktime found bundled python: C:\PROGRA~1\BLENDE~1\Blender\2.57\python

Re: [osg-users] osgexport for blender?

2011-04-29 Thread Cedric Pinson
Hi, osgexport work with blender 2.49. The api of blender 2.5+ has changed a lot and the current osgexport does not support it. Cedric On Fri, 2011-04-29 at 20:38 +0200, Martin Scheffler wrote: Hi, I just tried installing the plugin. Which blender version is supported? I tried the current

Re: [osg-users] osgexport for blender?

2011-04-16 Thread Martin Scheffler
never mind, I found it here: http://hg.plopbyte.net/osgexport/file/e28389f02799/blenderExporter Maybe the project maintainer should add a link from blender.org to there? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38518#38518