[osg-users] STOP MESSAGES

2010-07-05 Thread Vivek Kumar Dwivedi
Please send me as like message -- Vivek Dwivedi, ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] FBX reading of GL_POLYGON

2010-07-05 Thread Sukender
Hi all, The FBX reader seems to interpret FBX polygons as triangles. Well I guess this should not be, as 1-to-1 mapping of primitives is possible (as far as I know), but this is not really an issue. What is an issue is that concave polygons are not intepreted the right way. I think about two

Re: [osg-users] [vpb] build bluemarble with some extra data

2010-07-05 Thread Robert Osfield
HI Kinsung, Add -t filename -d filename entries will add the imagery and DEMs but you'll need make sure they have geospatial coords for them, i.e. geotiff files so that osgdem can place the data in the correct place. Robert. On Sat, Jul 3, 2010 at 3:30 AM, Jinshan Hu to...@163.com wrote: I

Re: [osg-users] StateSet sharing for max performance

2010-07-05 Thread Robert Osfield
Hi Martin, On Mon, Jul 5, 2010 at 6:54 AM, Martin Naylor martin.nay...@dsl.pipex.com wrote: Sorry for the hijack Um the right place to post new topics is in the a new thread. I'll not reply to the rest of your message in this thread, please start a new one so that others will spot it

Re: [osg-users] STOP MESSAGES

2010-07-05 Thread Robert Osfield
Hi Vivek, If you don't want to be subscribe please unsubscribe yourself. At the bottom of all posts there is the address where you can unsubscribe yourself. Robert. On Mon, Jul 5, 2010 at 7:11 AM, Vivek Kumar Dwivedi vivekcsjm...@gmail.com wrote: Please send me as like message -- Vivek

Re: [osg-users] Question about osgAnimation Bezier curves

2010-07-05 Thread daniele argiolas
What are p, i, o parameters of Vec3CubicBezier template? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29667#29667 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [vpb] options of VPB

2010-07-05 Thread lucie lemonnier
Hi, I do not really understand what are the use and how work the following options : -e x y w h Extents of the model to generate -ge x y w h Geographic (Lat/Lon) Extents of the model to generate. -b xa ya xb yb Bounds (similar to extents) of the model to generate. Max/Min

Re: [osg-users] Question about osgAnimation Bezier curves

2010-07-05 Thread Cedric Pinson
Hi, p is point i is control point in o is control point out You maybe interested to look in file include/osgAnimation/BezierCubic and include/osgAnimation/Interpolator It's where the bezier code are located Cheers, Cedric On Mon, 2010-07-05 at 09:35 +, daniele argiolas wrote: What are p,

[osg-users] OcclusionQueryNode and multithreading

2010-07-05 Thread Tugkan Calapoglu
Hi, I tried osgocclusionquery example with a city model we have and observed that it can reduce the number of rendered objects significantly. However, osgocclusionquery example can not make parallel rendering. I tried with all threading modes and saw that draw always starts *after* cull is

[osg-users] OsgShadow

2010-07-05 Thread Jose Rincon
Hi, I'm trying to use the library osgShadow but when I use it, I have the shadow effect in the sky too. I'd like to know how can I remove this effect. Also, is it possible to use osgShadow for files .ive? Thank you! Cheers, Perez -- Read this topic online here:

[osg-users] light through walls

2010-07-05 Thread Jose Rincon
Hi, I'm working with a light (spotlight) concretely. I would like that this light didn't go through walls. How can I obtain this effect? Thank you! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28747#28747

Re: [osg-users] FBX reading of GL_POLYGON

2010-07-05 Thread Michael Platings
No, 1 to 1 mapping of primitives isn't possible because OpenGL doesn't render concave polygons correctly (in practice GL_POLYGON is the same as GL_TRIANGLE_FAN). Tesselation is possible via GLU but very slow so we need to be careful about how we use that. Most models I've come across have many

Re: [osg-users] FBX Plugin: animation speed not as expected...

2010-07-05 Thread Michael Platings
Hi Alessandro, playback should work at normal speed without any special configuration. If you're still having issues please send me a sample file and I'll have a look. Thanks On 2 July 2010 17:24, Alessandro Terenzi a.tere...@gmail.com wrote: I'm having a problem about a simple model whose

Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-07-05 Thread Michael Platings
This was working with previous plugin versions? In that case it may be related to the recent changes to support multiple texture types. On 2 July 2010 17:16, Sukender suky0...@free.fr wrote: Hi Michael, I recently updated the FBX plugin and had a regression: - I read a textured model

Re: [osg-users] light through walls

2010-07-05 Thread Trajce (Nick) Nikolov
do a search in the archive for light lobes. There is a code posted that do what you ask for -Nick On Wed, Jun 9, 2010 at 7:01 PM, Jose Rincon jm.rincon.pe...@gmail.comwrote: Hi, I'm working with a light (spotlight) concretely. I would like that this light didn't go through walls. How can I

Re: [osg-users] FBX reading of GL_POLYGON

2010-07-05 Thread Sukender
Hi Michael, Yes, sorry about OpenGL interpretation of polygons, I forgot that. Well actually, I guess the reader has to handle most (all?) cases. So I suggest to have something like: - If number of points = 4, use current code. - Else call GLU tesselation. Do you agree? The problem I have is

Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-07-05 Thread Sukender
Yest, this is clearly a regression. Actually I had to un-update my working copy to make it work... Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Michael Platings mplati...@gmail.com a écrit : This was working with previous plugin versions? In that

Re: [osg-users] OsgShadow

2010-07-05 Thread Jean-Sébastien Guay
Hello Jose, I'm trying to use the library osgShadow but when I use it, I have the shadow effect in the sky too. I'd like to know how can I remove this effect. You might have seen that ShadowedScene has methods called {set|get}{Casts|Receives}ShadowTraversalMask. For shadowMap-based

Re: [osg-users] FBX Plugin: animation speed not as expected...

2010-07-05 Thread Jean-Sébastien Guay
Hi Michael, Hi Alessandro, playback should work at normal speed without any special configuration. If you're still having issues please send me a sample file and I'll have a look. Thanks Perhaps you didn't see it, but he did :-) See file balls_01.zip attached to the first post. J-S --

Re: [osg-users] OpenSceneGraph BOF at SIGGRAPH 2010

2010-07-05 Thread Robert Osfield
Hi John, Many thanks for taking charge of the Siggraph BOF this year. I won't be at Siggraph so won't be able to help out directly, but can write a presentation on the topic of OSG-3.0/OpenGL ES. Since I won't be physically with you I'll need a volunteer to give the talk on my behalf, or for me

Re: [osg-users] light through walls

2010-07-05 Thread Jean-Sébastien Guay
Hi Jose, I'm working with a light (spotlight) concretely. I would like that this light didn't go through walls. How can I obtain this effect? In real life, the fact that a light doesn't go trough walls is a consequence of the fact that solid objects block the light (i.e. cast shadows). The

Re: [osg-users] FBX Plugin: animation speed not as expected...

2010-07-05 Thread Michael Platings
Oops missed that. Thanks, I'll be able to have a look in the next day or 2 On 5 July 2010 14:00, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.comwrote: Hi Michael, Hi Alessandro, playback should work at normal speed without any special configuration. If you're still having issues please

Re: [osg-users] FBX reading of GL_POLYGON

2010-07-05 Thread Michael Platings
Waht you could do is leave all the triangles and quads in one PrimitiveSet (like it is already), but put each polygon with =5 vertices in it's own PrimitiveSet with Mode=POLYGON. Then run the Tesselator on the Geometry which should tesselate the polygons automagically. On 5 July 2010 13:49,

Re: [osg-users] FBX reading of GL_POLYGON

2010-07-05 Thread Sukender
OK. If you got time for this before I do... :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Michael Platings mplati...@gmail.com a écrit : Waht you could do is leave all the triangles and quads in one PrimitiveSet (like it is already), but put

[osg-users] [vpb] rendering problem

2010-07-05 Thread lucie lemonnier
Hi, Is it normal to have a rendering like this (enclose file) typing osgdem.exe -d 104n04_0100_deme.dem -l 5 -o 104n04_0100_deme.osg? When I add --geocentric, I don't have problem in rendering. Thank you! Cheers, Lucie[/img] -- Read this topic online here:

Re: [osg-users] [vpb] rendering problem

2010-07-05 Thread Torben Dannhauer
Hi lucielemon, it looks like a unfinished database where the full LOD is not reached. have you tried to rum osgdem without the lLOd limitation to Level 5 ? osgdem.exe -d 104n04_0100_deme.dem -o 104n04_0100_deme.osg Cheers, Torben -- Read this topic online here:

Re: [osg-users] [vpb] rendering problem

2010-07-05 Thread lucie lemonnier
Hi, Thank you for your reply! No I have not tried without limitation because I think it will take considerable time, isn't it? Cheers, lucie -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29688#29688

Re: [osg-users] [vpb] rendering problem

2010-07-05 Thread lucie lemonnier
Hi, On the other hand, I don't understand why I don't have the same problem when I add --geocentric. Could you explain it? Thank you! Cheers, lucie -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29689#29689

Re: [osg-users] [vpb] rendering problem

2010-07-05 Thread Robert Osfield
Hi Lucie, It looks like a numerical precision issue on the terrain due to a very small XY range. Is the coord system of your dem in degrees? Using --geocentric introduces Earth Center Earth Fixed coordinates which are in meters which avoids the issue numerical issues. Also changing the target

Re: [osg-users] [vpb] rendering problem

2010-07-05 Thread Torben Dannhauer
Hi, it looks like a problem with normals. I don't know if the corresponding code is the same for geocentric and flat databases. Of course, if you finish your database build without LOD limitation, it takes more time than a inclomplete DB :) My first VPB attempts with incomplete VPB runs

Re: [osg-users] [vpb] rendering problem

2010-07-05 Thread lucie lemonnier
Hi, Thanks for your reply Robert. I don't know if my dem is in degrees, I found it in this site : http://www.geobase.ca/geobase/en/index.html. I will try to put the coordinate system into meters. Cheers, lucie -- Read this topic online here:

Re: [osg-users] [vpb] rendering problem

2010-07-05 Thread Robert Osfield
Hi Lucie, I would recommend getting familiar with the GDAL tools such as gdalinfo, this command line app will report all the geospatial coords on your data. Robert. On Mon, Jul 5, 2010 at 4:41 PM, lucie lemonnier lucielemonn...@hotmail.fr wrote: Hi, Thanks for your reply Robert. I don't know

[osg-users] osgPlanet

2010-07-05 Thread Clay, Bruce
Is osgPlanet still an active project? I downloaded version 1.3 and it does not build with OpenSceneGraph 2.8.3. If not is there another option to dynamically add GDAL based data to an osgViewer based application? Bruce This message and any enclosures are intended only for the

Re: [osg-users] osgPlanet

2010-07-05 Thread Mark Lucas
ossimPlanet is part of the OSSIM distro http://www.ossim.org uses OSG for viz, GDAL is a plugin to OSSIM. On Jul 5, 2010, at 12:00 PM, Clay, Bruce wrote: Is osgPlanet still an active project? I downloaded version 1.3 and it does not build with OpenSceneGraph 2.8.3. If not is there

Re: [osg-users] osgPlanet

2010-07-05 Thread Glenn Waldron
You can do that with osgEarth. http://osgearth.org Glenn Waldron : Pelican Mapping : +1.703.652.4791 On Mon, Jul 5, 2010 at 12:00 PM, Clay, Bruce bc...@ball.com wrote: Is osgPlanet still an active project? I downloaded version 1.3 and it does not build with OpenSceneGraph 2.8.3. If

[osg-users] VS 2005 SP1 64-bit dependencies?

2010-07-05 Thread Jason Beverage
Hi all, Does anyone have 64-bit VS 2005 SP1 pre-compiled dependencies available? I know the on the dependencies page there are both 32 and 64 bit dependencies available for VS 2008, I was wondering if a similar packaged existed for VS 2005. Thanks, Jason

Re: [osg-users] osgPlanet

2010-07-05 Thread Clay, Bruce
Glen: Sorry I miss typed in my email. It is osgEarth that I am trying to build and version 1.3 was the latest I saw posted does not build with OpenSceneGraph 2.8.3. It is looking for a wldap32.lib which is been obsoleted by Microsoft and I get several errors in BufferFilter.cpp apparently

Re: [osg-users] osgPlanet

2010-07-05 Thread Clay, Bruce
Mark: Thanks for your reply. I have seen ossimPlanet and played with it a bit but I have not been able to find any documentation / examples that shows how to use its capabilities in my own OSG and possibly with a Delta3D based applications. It appears to have all of the pieces I need but I

Re: [osg-users] osgPlanet

2010-07-05 Thread Jason Beverage
Hi Bruce, You need to use GEOS 3.2 to avoid the errors in BufferFilter. What version of curl are you using? If you use the one provided with the 3rd party dependencies at http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies you shouldn't see any build issues. Thanks, Jason

Re: [osg-users] osgPlanet

2010-07-05 Thread Glenn Waldron
Bruce, You must use GEOS 3.2 or newer. For more information on the prerequisites, see: http://osgearth.org/wiki/Downloads BTW, GEOS is optional. You can leave the GEOS entries in CMake blank if you don't need feature buffer support. Version 1.3 does indeed work against OSG 2.8.3. There are no

Re: [osg-users] VS 2005 SP1 64-bit dependencies?

2010-07-05 Thread Torben Dannhauer
Hi Jason, I have uploaded also the source collection which I used to compile the VS2008 deps. The package contains instructions for all packages which are not self explanatory and will work for VS2005 as well. You could download them and build it for 32 and 64 bit if you want. Cheers,

Re: [osg-users] VS 2005 SP1 64-bit dependencies?

2010-07-05 Thread Jason Beverage
Thanks Torben. On Mon, Jul 5, 2010 at 2:02 PM, Torben Dannhauer z...@saguaro-fight-club.de wrote: Hi Jason, I have uploaded also the source collection which I used to compile the VS2008 deps. The package contains instructions for all packages which are not self explanatory and will work

Re: [osg-users] VS 2005 SP1 64-bit dependencies?

2010-07-05 Thread Torben Dannhauer
Hi Jason, if you have build the full package for 32 and 64 bit, it would great if you could share your build. I can assist you to pack it the right way to be recognized by the cmake find scripts and I could host it additionally to the VS2008 packages. Just an offer to help people in similar

Re: [osg-users] VS 2005 SP1 64-bit dependencies?

2010-07-05 Thread Jason Beverage
Hi Torben, I'll give it a go, I just got the sources and tinkering with them. If I get a 32 and 64 bit build working I'll post them. Thanks, Jason On Mon, Jul 5, 2010 at 3:26 PM, Torben Dannhauer z...@saguaro-fight-club.de wrote: Hi Jason, if you have build the full package for 32 and 64

[osg-users] Usage of the command line of osgTerrain

2010-07-05 Thread ting zhang
Hi, I am learning osgTerrain recently. But I am confused about the command line of osgTerrain OSG examples. Would someone kindly provide me a example of the usage of the command line of osgTerrain. Thank you. ... Thank you! Cheers, ting -- Read this topic online here:

[osg-users] View not as expected

2010-07-05 Thread Sanat Talmaki
Hi, I am trying to use osgViewer::CompositeViewer to get multiple views of my scene. In the screenshot attached, I have the topmost view as the that of the overall scene. However I wanted the bottom-left view to be that of the just one of the models in the scene and following it in a manner

[osg-users] Find coorinates in ive

2010-07-05 Thread Clay, Bruce
I have a few IVE files that I downloaded from the network. I want to place a variety of objects in the scene that I downloaded. Is there any way to get the coordinates of various locations? I don't know if the objects I see in the scene are models that would respond to a pick list or not.

Re: [osg-users] drawing a line using mouse

2010-07-05 Thread Devanshi Tiwari
Hi Robert, i have understood the concept but i cant implement it. as in i have all the code in the program but somehow it doesnt seem to run Thank you! Cheers, Devanshi Tiwari -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29710#29710

Re: [osg-users] VS 2005 SP1 64-bit dependencies?

2010-07-05 Thread Torben Dannhauer
Hi Jason, great! Good luck! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29712#29712 ___ osg-users mailing list osg-users@lists.openscenegraph.org