Re: [osg-users] osgGA::FlightManipulator

2007-10-04 Thread Rafa Gaitan
Hi Santosh, As far as I know, FlightManipulator only modify the view and not manipulate any concret node. The setNode call, is only to calculate the home position, but is not used in navigation. If you want to manipulate a node on screen then you should use osgManipulator nodekit. If you want use

Re: [osg-users] relative size of objects in a scene graph

2007-10-04 Thread Philip Hahn
Justin- Thanks for the quick response. One note: When using osgUtil::SceneView, so it doesn't get applied to the camera, it gets applied to the scene itself, so... osgUtil::SceneView *scene = new osgUtil::SceneView; // stuff scene->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_

Re: [osg-users] dynamic_cast equivalent in osgDotNet

2007-10-04 Thread Michael Wittman
On Thu, Oct 04, 2007 at 08:56:55AM +0100, Robert Osfield wrote: > osgGA knows about core osg wher osg::View is defined, so could this work? Yes, actually that would work well in this case as it would provide a pointer to an object in the leftmost inheritance branch of osgViewer::Viewer. The outpu

Re: [osg-users] Several RTT camera/shader issue(s) on multipass shading

2007-10-04 Thread Mihai Radu
Hi Christian, A short comment before looking at any of the code ( can't open the zip ). >From the snippets you posted, it looks to me like the texture coordinates used for textureUnit 0 are not correct. If they are set with the geometry ( per vertex ), then the first part should work well, if the

Re: [osg-users] dinamically getting uniforms

2007-10-04 Thread Ulrich Hertlein
Quoting Mihai Radu <[EMAIL PROTECTED]>: > If you are using shaders written by other people, parsing the source is > the way to go. You can ask the osg::Progam to give you a list of active uniforms. osg::Program::getActiveUniforms(unsigned int context); This gives you a map of names and a struct c

Re: [osg-users] GUI Events and Available Tutorial

2007-10-04 Thread Renan Mendes
Hello again, everyone. I've got another question on EventHandlers, but specifically on the PickHandler class that was shown on the Quick Start Guide (please reference to this book as to understand my question, pages 101-104 (115 of the PDF file)) So that I could learn a little bit more about the

[osg-users] osgGA::FlightManipulator

2007-10-04 Thread santosh
hi can any one tell me how to use osgGA::FlightManipulator. I am trying to use it but it is manipulating on root node. I had set the node and matrix but it is not working on that node. Thanks in Advance Santosh ___ osg-users mailing list osg-users@lists

Re: [osg-users] Problem with combining texture maps.

2007-10-04 Thread Wojciech Lewandowski
Pictures you sent look like GTOPO30 elevation tile thumbnails. They don't seem to be georefernced. Which means you need to define the mapping between database coordinates and image pixels. If you want to create flat non georeferenced database you may do it as described in the osgDem wiki page: us

Re: [osg-users] relative size of objects in a scene graph

2007-10-04 Thread Vican, Justin E.
Hi Philip, I had the exact same issue about a year ago. When I added the earth to a scene, my vehicle disappeared. It has to do with OSG computing the near/far clip planes. When it does this, the smaller object often falls outside of the computed viewing frustum. Make sure that OSG is not comp

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-04 Thread Brian Keener
Alberto Luaces wrote: > Brian: I'm surprised that the latest SVN version doesn't work for you. About > the net plugin issue, gcc shold print a warning about a redefinition, but not > an error about undefined tokens. Can you post them? [ 53%] Built target osgdb_normals Scanning dependencies of

[osg-users] relative size of objects in a scene graph

2007-10-04 Thread Philip Hahn
Hey guys- Quick question, does the relative size of objects in a scene graph have any effect on culling of objects? Basically I added a rather large object to a scene graph and now a relatively small object no longer appears. The size difference is on the order of 10^6. No code was changed in t

Re: [osg-users] Problem with combining texture maps.

2007-10-04 Thread Wojciech Lewandowski
If you have copied the same command as you invoked, thats because you use osgdem -t option twice with the same W180N90.tif file. ;-). If you did a mistake in the email and not in real command, and actually use two different tiffs then it may mean that your tiffs are not georeferenced (GeoTiff) and

Re: [osg-users] Last call for feedback before 2.2

2007-10-04 Thread Adrian Egli
Hi Andy, if i get a step by step user guide for mac os/x with xcode 2.4.1 i can progress such a tessellator.i file :-) /adegli 2007/10/4, Andy Skinner <[EMAIL PROTECTED]>: > > I don't know why our setup is different, although we've learned how many > of our platforms have differences over the la

[osg-users] Problem with combining texture maps.

2007-10-04 Thread om
I tried to combine two texture maps with the following command line script using osgdem. osgdem -t W180N90.tif -t W180N90.tif -l 1 -a output.osga output.osga shows the second texture map only. It'll be great if somebody can enlighten me on where it is going wrong. I can send the texture

Re: [osg-users] RenderingHint vs binNumber(RenderBinDetails)

2007-10-04 Thread Christophe Medard
OK, but why introducing a _renderingHint member variable not used and therefore confusing (_binNum is the one taken into account, once again if I'm correct..) ?? It's not really exclusively an implementation matter : those member variables are both clearly saved in the .osg format - readable fo

Re: [osg-users] RenderingHint vs binNumber(RenderBinDetails)

2007-10-04 Thread Christophe Medard
Sorry if the drawing isn't clear (do the images pass the mails submitted in the mailing list ? If so, I could quickly make a quick drawing, more clearer that this "verbatim" presentation...) yes E is child of A in my diagram, so the answer is B-A-E0-D-C-E1. I understand that in fact you're sayi

Re: [osg-users] OpenSceneGraph-2.1.15 dev version released

2007-10-04 Thread Mihai Radu
Martin Spott wrote: > "Robert Osfield" wrote: > > >> The release I never intended to have to make, but here's another one >> for safety sake, please test 2.1.15. >> > > Builds fine on FreeBSD-6.2 with GCC-3.4.6, 'osgviewer' works as > expected, > > Martin. > Same here: Microsoft V

Re: [osg-users] dinamically getting uniforms

2007-10-04 Thread Mihai Radu
Hi Erico, You have given the answer, from my experience the best way is to have some common names 'baseTexture' etc ... If you are using shaders written by other people, parsing the source is the way to go. If you're writing them, you could have a common block with the uniform declarations includ

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-04 Thread Alberto Luaces
El Thursday 04 October 2007 17:44:10 Thrall, Bryan escribió: > See http://cygwin.com/cygwin-ug-net/using-cygwinenv.html, the section on > error_start to get better crash reports. HTH. Thanks Bryan, I'll look into it. ___ osg-users mailing list osg-users@

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-04 Thread Thrall, Bryan
Alberto Luaces wrote on Thursday, October 04, 2007 3:20 AM: > As far as I know, when a cygwin compiled program crashes, it only > spits a fairly useless stackdump, which consists on the register > values at the exit. I'm investigating how to get a decent core dump > or stack trace in order to track

Re: [osg-users] osgDotNet and Windows Forms

2007-10-04 Thread Hamm, Brandon
Nix that last message...I missed this line in my initial read: The variable 'osgControl1' is either undeclared or was never assigned. HideEdit Brandon Hamm From: Hamm, Brandon Sent: Thursday, October 04, 2007 9:25 AM To: 'OpenS

Re: [osg-users] osgDotNet and Windows Forms

2007-10-04 Thread Hamm, Brandon
Peter, My first guess would be that you may have a couple of things setup incorrectly: 1) All "native" OpenSceneGraph DLLs that your application depends upon need to be copied into the same directory that your running your osgDotNet assemblies are located. Simply appending the path to the nati

Re: [osg-users] RenderingHint vs binNumber(RenderBinDetails)

2007-10-04 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Christophe Medard wrote: > Sorry for the mailer redisposing of things. > Here are the examples I wanted to submit : > > > | > > | | > osg::Group "A

Re: [osg-users] Last call for feedback before 2.2

2007-10-04 Thread Andy Skinner
I don't know why our setup is different, although we've learned how many of our platforms have differences over the last few months. :) I'd love to see the preprocessed code for Tessellator.cpp on the different systems that had different effects, and be able to compare them. If anyone who has be

[osg-users] dinamically getting uniforms

2007-10-04 Thread Enrico Villani
Hi to all! in the app i'm developing there's a section where, in a little words, i should load any kind of shader GLSL .vert and .frag (such these in orange book) and apply them to any of the nodes of my loaded model... the problem is that i can't know what kinds of uniform need to be defined t

Re: [osg-users] Compile thread without pbuffer support

2007-10-04 Thread Serge Lages
On 10/4/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > > On 10/4/07, Serge Lages <[EMAIL PROTECTED]> wrote: > > Hi Robert and all, > > > > I have probably missed something in OSG, but I would like to know if > anybody > > has a suggestion on how to compile the GLObjects (display lists, > > texture

[osg-users] Taking a back seat for a few weeks

2007-10-04 Thread Robert Osfield
Hi All, Over the next few weeks I will be taking a back seat from doing osg-submisssion reviews and merges, and generally taking a low profile on osg-users. I will be keeping myself busy with other work so no rest for the wicked. I'd appreciate if the community could help out each other during t

Re: [osg-users] RenderingHint vs binNumber(RenderBinDetails)

2007-10-04 Thread Robert Osfield
There RenderBin name exist in StateSet so you can define your own bins with their own bin names. There are just two default ones "RenderBin" and "DepthSortedBin". See include/osgUtil/RenderBIn for further details. On 10/4/07, Paul Melis <[EMAIL PROTECTED]> wrote: > Robert Osfield wrote: > > >Sta

Re: [osg-users] Compile thread without pbuffer support

2007-10-04 Thread Robert Osfield
On 10/4/07, Serge Lages <[EMAIL PROTECTED]> wrote: > Hi Robert and all, > > I have probably missed something in OSG, but I would like to know if anybody > has a suggestion on how to compile the GLObjects (display lists, > textures...) on a separated thread without having PixelBuffer support on the

[osg-users] sanity check build Xcode

2007-10-04 Thread Mark Lucas
Robert, Just before your 2.2 announcement I did an svn checkout and built successfully under Xcode. svn revision 7564 Mark ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegra

Re: [osg-users] RenderingHint vs binNumber(RenderBinDetails)

2007-10-04 Thread Paul Melis
Robert Osfield wrote: >StateSet::setRenderingHint is merly a convenience function for setting >the bin number and bin name it has no function beyond this. > > Just chiming in here: it seems the sort-order of a renderbin is determined by its name. This has always bothered me a bit, as it gives

[osg-users] Compile thread without pbuffer support

2007-10-04 Thread Serge Lages
Hi Robert and all, I have probably missed something in OSG, but I would like to know if anybody has a suggestion on how to compile the GLObjects (display lists, textures...) on a separated thread without having PixelBuffer support on the graphic card ? If I understand it well, if the compile cont

Re: [osg-users] Last call for feedback before 2.2

2007-10-04 Thread Robert Osfield
Hi Andy, On 10/4/07, Andy Skinner <[EMAIL PROTECTED]> wrote: > OK, my OSG CMake makefile build failed in Tessellator.cpp. But when I > set the variable you added to OFF, it got past that file. It is still > building, and I need to run this past all my platforms, but this seems > OK. What I don'

Re: [osg-users] RenderingHint vs binNumber(RenderBinDetails)

2007-10-04 Thread Christophe Medard
Sorry for the mailer redisposing of things. Here are the examples I wanted to submit : | | | osg::Group "A"osg::Group "B" [binNumber = 8] dft, so binNumbe

Re: [osg-users] RenderingHint vs binNumber(RenderBinDetails)

2007-10-04 Thread Robert Osfield
StateSet::setRenderingHint is merly a convenience function for setting the bin number and bin name it has no function beyond this. On 10/4/07, Christophe Medard <[EMAIL PROTECTED]> wrote: > To react to what says Robert, I'm under the impression that renderingHint in > fact isn't used internally, i

Re: [osg-users] Last call for feedback before 2.2

2007-10-04 Thread Andy Skinner
OK, my OSG CMake makefile build failed in Tessellator.cpp. But when I set the variable you added to OFF, it got past that file. It is still building, and I need to run this past all my platforms, but this seems OK. The issue is broader than tesselating, because it is specifying types for callbac

Re: [osg-users] RenderingHint vs binNumber(RenderBinDetails)

2007-10-04 Thread Christophe Medard
To react to what says Robert, I'm under the impression that renderingHint in fact isn't used internally, is it ? Why is there two informations in fact redundant (an order of draw), renderingHint and binNumber ? So if I'm correct, things must only be thought of in 'binNumber' terms. To react to w

Re: [osg-users] Last call for feedback before 2.2

2007-10-04 Thread Robert Osfield
HI Andy, Sorry that you didn't get a chance to check the changes. I got positive feedback from several OSX users - both Xcode and non Xcode so it looked safe. I'd to crack on with the release as getting 2.2 is not the only work I have to do, every hour spent on polishing 2.2 is another less towa

Re: [osg-users] Last call for feedback before 2.2

2007-10-04 Thread Andy Skinner
Hang on a minute. It is 8:22 in the morning here, I've just gotten in, and I haven't had a chance to test the Mac stuff you just did. ... Looking up the mailing list (I've still got 19 more OSG emails to go this morning), I see you went ahead and released 2.2. Robert, occasionally you've asked

Re: [osg-users] RenderingHint vs binNumber(RenderBinDetails)

2007-10-04 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Robert Osfield wrote: > Hi Christophe, > > The definitive answer comes from the source: ... > > Which shows that setting rendering bin number *and* bin name is > equivalent, but not bin number alone. > > Robert. > > On 10/4/07, Christophe Medard <[

Re: [osg-users] OpenSceneGraph-2.2 stable released

2007-10-04 Thread Robert Osfield
No that 2.2 has been tagged its time to tell the word about it, so I'd appreciate your efforts in passing on the word to various news websites etc. Usual websites we post to can be found on the SpreadingTheNews page: http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/SpreadingTheNew

[osg-users] OpenSceneGraph-2.2 stable released

2007-10-04 Thread Robert Osfield
Hi All, I've now tag OpenSceneGraph-2.2, OpenThreads-2.2 and OpenSceneGraph-Data-2.2. Press release: http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.2 Downloads: http://www.openscenegraph.org/projects/osg/wiki/Downloads No binaries yet, so I'd appreciate contributions from the c

Re: [osg-users] OpenSceneGraph-2.1.15 dev version released

2007-10-04 Thread Martin Spott
"Robert Osfield" wrote: > The release I never intended to have to make, but here's another one > for safety sake, please test 2.1.15. Builds fine on FreeBSD-6.2 with GCC-3.4.6, 'osgviewer' works as expected, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends

Re: [osg-users] RenderingHint vs binNumber(RenderBinDetails)

2007-10-04 Thread Robert Osfield
Hi Christophe, The definitive answer comes from the source: void StateSet::setRenderingHint(int hint) { _renderingHint = hint; // temporary hack to get new render bins working. switch(_renderingHint) { case(TRANSPARENT_BIN): { _binMode = USE_RENDERBIN_D

[osg-users] RenderingHint vs binNumber(RenderBinDetails)

2007-10-04 Thread Christophe Medard
Hi all, There's something I can't get a clear vision of despite my efforts. To parameterize order of drawing, there are two levers : renderingHint (set on a node or drawable through it's stateset osg::StateSet::setRenderingHint()) and binnumber (set on a node or drawable through it's stateset o

Re: [osg-users] full screen mode in osgviewer and options in command line

2007-10-04 Thread Cedric Pinson
Replacing the MOTIF_HINT code by the code provided by Leif make fullscreen working for me without stacking problem. But i don't know how it will work on other plateform. Cedric Pinson wrote: > I will test that. On my computer the toogle fullscreen does not work. it > fails to go in windowed

Re: [osg-users] osgDotNet and Windows Forms

2007-10-04 Thread Peter DeSantis
Hi Jason,   thanks for your emails. I have not been able to get your osg component to work.   I have updated the project references to the osgdotnet wappers and tao.opengl and tao.platform.windows to where they are on my system.   the build goes ok, but trying to run the program or view th

Re: [osg-users] Last call for feedback before 2.2

2007-10-04 Thread Serge Lages
Everything seems to work fine here : WinXP with VS2005 SP1. On 10/4/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > > Hi Filip, > > The 25 prefix is the SO version for 2.1.15. It'll also be the same > for 2.2 as the two are binary compatible. In an ideal world we'd be > able to have a SO version

Re: [osg-users] restrictive OpenSceneGraph-Data license (was: Re: camera config file?)

2007-10-04 Thread Robert Osfield
On 10/4/07, Melchior FRANZ <[EMAIL PROTECTED]> wrote: > * Robert Osfield -- Thursday 04 October 2007: > > The non commercial clause is there due to some of the files, most will > > actually be OK to copy and use of commercial use but to be rather safe > > than sorry the README is conservative. > >

Re: [osg-users] Last call for feedback before 2.2

2007-10-04 Thread Robert Osfield
Hi Filip, The 25 prefix is the SO version for 2.1.15. It'll also be the same for 2.2 as the two are binary compatible. In an ideal world we'd be able to have a SO version of a dll be a symbolic link to the versioned 2.2 dll, but alas Windows ain't up to that task. Robert. On 10/4/07, [EMAIL PR

Re: [osg-users] Cannot compile osgconv with vrml support

2007-10-04 Thread aredmer
Hi, now i had another try. I folowed the instructions at http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio/VisualStudioPlugins and the projects antlr and regex compile well. The project openvrml returns a bunch of errors. The first on is: h:\openvrml-0.14.3\

Re: [osg-users] Last call for feedback before 2.2

2007-10-04 Thread Mario Valle
osglauncerd does not work if you compile in debug mode. It does not find the ...d version of the programs. Minor issue. For the rest no problems on Suse 10.something Ciao! mario Robert Osfield wrote: > Hi All, > > I have done my hopefully will be my last code checkin before 2.2. If > yo

Re: [osg-users] Last call for feedback before 2.2

2007-10-04 Thread Paul Melis
Robert Osfield wrote: >Hi All, > >I have done my hopefully will be my last code checkin before 2.2. If >you have SVN please do a svn update and let me know how you get on, or >test out last night 2.1.15. > > Well, the osgshadow things I reported yesterday do not appear on a different system wi

Re: [osg-users] restrictive OpenSceneGraph-Data license (was: Re: camera config file?)

2007-10-04 Thread Melchior FRANZ
* Robert Osfield -- Thursday 04 October 2007: > The non commercial clause is there due to some of the files, most will > actually be OK to copy and use of commercial use but to be rather safe > than sorry the README is conservative. "Actually OK" isn't really enough, when the license literally for

Re: [osg-users] Last call for feedback before 2.2

2007-10-04 Thread Cedric Pinson
I built the 2.1.15 fine on Gentoo Core 2 duo [EMAIL PROTECTED] wrote: > Built fine on WinXP/VS2005. I'm a little confused about the dll prefix which > is now osg25- for 2.1.15, what will be the prefix for 2.2? > > Filip > > >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[E

Re: [osg-users] Last call for feedback before 2.2

2007-10-04 Thread filip.holm
Built fine on WinXP/VS2005. I'm a little confused about the dll prefix which is now osg25- for 2.1.15, what will be the prefix for 2.2? Filip > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Robert Osfield > Sent: 4. oktober 2007 10:57 > To: OpenS

Re: [osg-users] restrictive OpenSceneGraph-Data license (was: Re: camera config file?)

2007-10-04 Thread Robert Osfield
Hi Melchior, Licensing of the data is an awkward issue as copyrights aren't easy to assign for model and image files in the same way as they are for ascii source files. I can't blanket assume a license for all the files as I getting permission from all the authors will be next to impossible. The

Re: [osg-users] how to configure camera to multi window

2007-10-04 Thread Robert Osfield
Hi Tran, It is probably best for you to upgrade to OSG-2.2 which I'm about to tag. It has an osgviewerMFC example and well as osgcompositeviewer example that may well be able to help your out. Robert. On 10/4/07, Tran Thanh Hiep <[EMAIL PROTECTED]> wrote: > > Thank! Robert > I 'm using osg1.2 an

[osg-users] Last call for feedback before 2.2

2007-10-04 Thread Robert Osfield
Hi All, I have done my hopefully will be my last code checkin before 2.2. If you have SVN please do a svn update and let me know how you get on, or test out last night 2.1.15. I'll wait for an hour and half then tag the beast. Cheers, Robert. ___ osg-

[osg-users] restrictive OpenSceneGraph-Data license (was: Re: camera config file?)

2007-10-04 Thread Melchior FRANZ
Hi, * Robert Osfield -- Thursday 04 October 2007: > As David mentioned there are the initial configuration files now > checked into OpenSceneGraph-Data SVN. the license of the files in OpenSceneGraph-Data is very restrictive, which is rather unusual for an F/OSS project. One can't even derive his

Re: [osg-users] how to configure camera to multi window

2007-10-04 Thread Tran Thanh Hiep
Thank! Robert I 'm using osg1.2 and os windowxp. I develop my project on Visual C++.Net-2003(MFC). I have using 4 same class follow to render scene: class CMyView : public CView { DECLARE_DYNCREATE(CMyView) protected: CMyView(); // protected constructor used by dynamic creation virtual

Re: [osg-users] OS/X build OK

2007-10-04 Thread Robert Osfield
On 10/4/07, Stephan Maximilian Huber <[EMAIL PROTECTED]> wrote: > Adrian Egli schrieb: > > great work robert ! OS/X is now working > > Here, too! I did compile the XCode projects from the repository, the > XCode projects generated by CMake and unix makefiles, all worked fine. Great thanks for the

Re: [osg-users] how to configure camera to multi window

2007-10-04 Thread Robert Osfield
Hi Tran, You'll have to explain more about what the problem is. A screenshot of what you are getting. Please also specify which version of the OSG your are using, what operating system, what graphics hardware, and what viewer classes you are using. Without this information no body has enough in

Re: [osg-users] OS/X build OK

2007-10-04 Thread Stephan Maximilian Huber
Adrian Egli schrieb: > great work robert ! OS/X is now working Here, too! I did compile the XCode projects from the repository, the XCode projects generated by CMake and unix makefiles, all worked fine. thanks! Stephan ___ osg-users mailing list osg-u

[osg-users] how to configure camera to multi window

2007-10-04 Thread Tran Thanh Hiep
hi all! I split my window to 4 paths and i want each window that will render 1 face of object.(front, left, right and perpactive). but when i debug each rendered window doesn't display true. Could you help me to slove this? __

Re: [osg-users] Please test SVN version of OpenSceneGraph

2007-10-04 Thread Alberto Luaces
Brian, Robert: Brian: I'm surprised that the latest SVN version doesn't work for you. About the net plugin issue, gcc shold print a warning about a redefinition, but not an error about undefined tokens. Can you post them? Also, before compiling anything yesterday, I ran the update tool in order

Re: [osg-users] .obj, 3DI import

2007-10-04 Thread David Callu
Hi andrej osg load automatically the plugin require to read the file. This is based on extension of the file that you want read. OSG have a plugin to read .obj file but I don't know the .3DI format and I don't know if OSG can read this format. You can force OSG to use a specific lo

Re: [osg-users] camera config file?

2007-10-04 Thread Robert Osfield
Hi Mike, On 10/4/07, Mike Wozniewski <[EMAIL PROTECTED]> wrote: > I can't seem to find any documentation about the configuration files > that can be used with osgViewer to manage cameras. > > I have various CAVE-like configurations that I need to switch between, > and think that the config files a

[osg-users] OS/X build OK

2007-10-04 Thread Adrian Egli
great work robert ! OS/X is now working /adegli -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] .obj, 3DI import

2007-10-04 Thread Robert Osfield
Hi Andrej, The OSG does not have a .3DI plugin so won't be able to load these files, to load you'll either need to convert via another program to a format that the OSG supports for write a plugin yourself to handle these files. Robert. On 10/4/07, andrej spilak <[EMAIL PROTECTED]> wrote: > Hello

Re: [osg-users] dynamic_cast equivalent in osgDotNet

2007-10-04 Thread Robert Osfield
Hi Michael, osgGA knows about core osg wher osg::View is defined, so could this work? Robert. On 10/4/07, Michael Wittman <[EMAIL PROTECTED]> wrote: > Hi Robert, > > On Wed, Oct 03, 2007 at 09:11:21AM +0100, Robert Osfield wrote: > > On 10/3/07, Michael Wittman <[EMAIL PROTECTED]> wrote: > > > I

Re: [osg-users] camera config file?

2007-10-04 Thread David Callu
Hi mike update your OpenSceneGraph-Data svn, there are osgViewer configuration file into. David 2007/10/4, Mike Wozniewski <[EMAIL PROTECTED]>: > > Hi all, > > I can't seem to find any documentation about the configuration files > that can be used with osgViewer to manage cameras. > > I have var

Re: [osg-users] OSG Example RPM package installing nothing?

2007-10-04 Thread David Callu
Hi Shawn just do "rpm -ql OpenSceneGraph-examples" to show the list of all file installed by this package. Cheers David 2007/10/4, Shawn Cook <[EMAIL PROTECTED]>: > > Howdy, please help me before I throw my comptuer into traffic. > > I need to install the OSG example package and would like to d