Hello Renan,
> My last message was just so you knew I'm not completely idiot on the
> subject, although I recognise I need a lot of learning to do.
I never assumed that. Inexperienced is not the same as idiotic. I just
thought (as I said) that you might be a beginner in C++.
Actually, a good I
Hi, Jean-Sébastien.
I agree with you on the "read more the provided documentation" part.
My last message was just so you knew I'm not completely idiot on the
subject, although I recognise I need a lot of learning to do. Well, I thank
you for this good lesson you've given me on picking.
Hello Renan,
> About the first error: I was told that the 'intersections' was an
> array, so that's why I have used it in the function call as it is. Once
> again, thanks for your help.
Once again, I refer you to the doxygen. If you look at the page for
osgUtil::LineSegmentIntersector,
hello,
Is there a way to set frustum that will just be used for calling and
not for rendering?I need this for a portal system.
Thats it thanks.
-micah
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Hi Robert --
The OSGPL spells out what I can and can't do with the OSG source code.
However, what happens legally when there is a discrepancy between source
code comment blocks and the OSGPL?
For example, I'm looking at comment blocks in the FLT import plugin, and
they read:
//
// OpenFlightR
Hi, Jean-Sébastien.
OK, I've had some trouble with the first bug, but the second one
I've corrected. I've sent you two messages. The last one got rid that !
problem. I was just testing the program in various manners to see where was
the mistake.
About the first error: I was told th
Rob,
What’s your personal email address? I can send the examples to you.
Cheers,
Ben
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Hansford
Sent: Friday, December 21, 2007 11:10 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgFX and RTT?
[EMAIL PROTECTED] wrote:
> Message: 1
> Date: Fri, 21 Dec 2007 14:48:59 +
> From: "Robert Osfield" <[EMAIL PROTECTED]>
> Subject: [osg-users] FlightGear hits 1.0!
> To: "OpenSceneGraph Users"
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Just ca
On Dec 21, 2007 6:03 PM, Richard S. Wright Jr.
<[EMAIL PROTECTED]> wrote:
> Thanks, that hit's the nail right on the head. For Mac OSX builds (Leopard)
> then, the following needs to be added to the command line:
>
> -dylib_file \
> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/l
Robert Osfield wrote:
> Hi All,
>
> I've just checked in a bevy of additions/bug fixes to the OSG, to wrap
> these all up I'm about to do a dev release.
>
> Could users do an svn update and build and let me know of any problems
> that arise, or successes.
>
>
Hi Robert,
I'm still having the pr
Hello Robert,
> I tried most of this afternoon to get genwrapper to not compile
> OperationArrayFunctor but have failed, my RSI can't cope with more of
> this type work so I'm going to have to walk away from it for the time
> being.
I understand. I have no knowledge of genwrapper, or I'd try to h
Thanks, that hit's the nail right on the head. For Mac OSX builds
(Leopard) then, the following needs to be added to the command line:
-dylib_file \
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/
libGL.dylib:\
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/
You say it works on Linux but not Windowssame hardware I presume?
If so, that most definitely points to a driver issue. Assuming you're
running the latest driver, try dropping back to the previous one or
latest - 2. See if that helps. Could be something that was recently
broken OR it could be s
http://www.catb.org/~esr/faqs/smart-questions.html
hth
-- mew
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of hemanth korrapati
> Sent: Friday, December 21, 2007 12:11 AM
> To: OpenSceneGraph Users
> Subject: [osg-users] System hangs
>
Hi J-S,
I tried most of this afternoon to get genwrapper to not compile
OperationArrayFunctor but have failed, my RSI can't cope with more of
this type work so I'm going to have to walk away from it for the time
being.
Anybody with a bit of expertise in genwrapper able to chase up bugs?
It ignore
Hello Richard,
>> >> ld: cycle in dylib re-exports with /usr/X11R6/lib/libGL.dylib
>> >> collect2: ld returned 1 exit status
>> >> make[2]: *** [lib/osgPlugins-2.3.0/osgdb_freetype.so] Error 1
>> >> make[1]: *** [src/osgPlugins/freetype/CMakeFiles/osgdb_freetype.dir/
>> >> all]
>> >> Error 2
>> >>
Robert,
I guess that answers my question then. I was looking at osg::Effect as it
seemed to have a lot in common with what I want to do, but you are right,
its not really an appropriate use for it.
Thanks
Rob.
On Dec 20, 2007 9:24 AM, Robert Osfield <[EMAIL PROTECTED]> wrote:
> Hi Rob,
>
> I d
The new Reference Manual v2.2 contains an environment variable reference,
which documents the option flags to the osgUtil::Optimizer (amongst other
things). Buy it here: www.osgbooks.com. (Be sure to get the new 2.2
version.)
(...or you can just look at the code...)
Paul Martz
Skew Matrix Softw
On Dec 21, 2007 5:13 PM, Franclin Foping <[EMAIL PROTECTED]> wrote:
> Hi Alberto,
> I am talking about the built-in osglogo that doesn't work at all on Vista
> though it works perfectly on Linux.
> So again, I don't think it is a driver issue because some examples
> (osgcatch) work!
The examples
Hi Richard,
On Dec 21, 2007 5:01 PM, Richard S. Wright Jr.
<[EMAIL PROTECTED]> wrote:
> >> ld: cycle in dylib re-exports with /usr/X11R6/lib/libGL.dylib
> >> collect2: ld returned 1 exit status
> >> make[2]: *** [lib/osgPlugins-2.3.0/osgdb_freetype.so] Error 1
> >> make[1]: *** [src/osgPlugins/fre
Thanks J-S, changes now merged submitted to SVN.
On Dec 21, 2007 4:07 PM, Jean-Sébastien Guay
<[EMAIL PROTECTED]> wrote:
> Hello Robert,
>
> BTW, one fix I had to make in order for CMake to find the freetype
> version that is included in Mike's new Win32 3rdParty binaries is
> included. The list o
Hi Alberto,
I am talking about the built-in osglogo that doesn't work at all on Vista
though it works perfectly on Linux.
So again, I don't think it is a driver issue because some examples (osgcatch)
work!
Regards,
Franclin.
Alberto Luaces <[EMAIL PROTECTED]> a écrit : El Friday 21 December
Hi Virginia,
Well i had to implement the solution Robert suggested, so i cleaned my code
just a little and i hope it can help you as a guide. The code is not
compiling because i had to take the parts of the app functionality (don't
have the time, sorry), but i think with some minor changes you can
Bonjour Franclin,
> I don't think it is a driver issue because some applications work
> perfectly. So I think it is something else.
> For your information, I am using nVIDIA GeForce 8400GM with the
> latest driver...
As I said, I am running OSG fine at work on Vista x86-32 on a GeForce
Ben,
That sounds like exactly what I'm trying to do. I'd be interested in seeing
how you set up the post effect class. Could you send me a link to the
Delta3D thread?
Rob.
On Dec 19, 2007 11:00 PM, Ben Cain <[EMAIL PROTECTED]> wrote:
> Rob,
>
>
>
> I've written some classes that implement RTT
Hi,
I have been using the built-in optimizer for age. Obviously it really make a
significant difference when using it.
However, I would like to know how it actually works, what kind of operations
it performs on the scene graph, etc.
Regards,
Franclin.
-
Hello Robert,
> Could you try another svn update, and rebuild of the CMake built
> project files and then let me know how you get on. Everything appears
> to be compiling cleanly on my linux box.
Same for me (on Linux), but on Windows there are still some errors:
1>OperationArrayFunctor.cpp
1>.
El Friday 21 December 2007 17:59:36 Franclin Foping escribió:
> I don't think it is a driver issue because some applications work
> perfectly.
Are they OpenGL applications?
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OK, thanks on the tesselator issue. I can see this could be a thorny
problem to try and just fix in the source code. What about the other
error:
>> ld: cycle in dylib re-exports with /usr/X11R6/lib/libGL.dylib
>> collect2: ld returned 1 exit status
>> make[2]: *** [lib/osgPlugins-2.3.0/osgdb_f
Hi,
I don't think it is a driver issue because some applications work perfectly.
So I think it is something else.
For your information, I am using nVIDIA GeForce 8400GM with the latest
driver...
Regards,
Franclin.
sherman wilcox <[EMAIL PROTECTED]> a écrit : Sounds like a driver issue. I ha
Hi J-S,
Could you try another svn update, and rebuild of the CMake built
project files and then let me know how you get on. Everything appears
to be compiling cleanly on my linux box.
Robert.
On Dec 21, 2007 4:44 PM, Jean-Sébastien Guay
<[EMAIL PROTECTED]> wrote:
> Hello Robert,
>
> > A fix for
Hello Alberto,
>> As I mentioned previously, if a CMake expert could tell us a way to
>> make it independent of the version (a wildcard perhaps?) so that we
>> don't have to change the CMake script each time, that would be great.
>
> I'm no expert, but from a recent post, it seems this is currentl
Hi Robert,
> What cmake version are you using under Linux?
$ ccmake --version
ccmake version 2.4-patch 6
I guess that's 2.4.6... I could get them to update it (school machine,
I don't have root), but I'm on Fedora 6 so I don't know if there's an
updated version in the yum repos... Or I could
El Friday 21 December 2007 17:07:00 Jean-Sébastien Guay escribió:
> Hello Robert,
>
> BTW, one fix I had to make in order for CMake to find the freetype
> version that is included in Mike's new Win32 3rdParty binaries is
> included. The list of freetype libs did not include freetype235, which
> is
Hello Robert,
> A fix for you build would probably just to recreate your project files
> using CMake.
Do you mean regenerate them without the wrappers?
I just regenerated without any changes, and now I'm getting these when
linking osgWrapper_osgUtil:
1>EdgeCollector.obj : error LNK2019: unre
Robert Osfield wrote:
> Could you check out the latest version in SVN and let me know exactly
> what things work/break out of the box without any further changes.
Robert,
Did a make uninstall, make clean, deleted everything in the build
directory, updated from svn and then I closed all Cygwin se
Hi J-S,
What cmake version are you using under Linux?
Robert.
On Dec 21, 2007 3:49 PM, Jean-Sébastien Guay
<[EMAIL PROTECTED]> wrote:
> Hello Robert,
>
> > Could users do an svn update and build and let me know of any problems
> > that arise, or successes.
>
> Compiling now on Windows XP, going
Hi J-S,
I'm aware of problems the the osgWrappers and
OperaionArrayFunctor.cpp. This was checked in, but it wouldn't
compile due to problems in handling the templates, so I removed it,
and I'm currently fighting with genwrapper to properly disable the
build of it, but alas a bug in generwrapper i
On Dec 21, 2007 4:05 PM, Gordon Tomlinson <[EMAIL PROTECTED]> wrote:
> Yes Congratulations guys nice job
>
> Really cool app
Just been informed by Tim Moore that FlightGear-1.0 is not of OSG
blood, but the old PLib code base, the OSG based version still has
some missing features left is this branc
Hello Robert,
BTW, one fix I had to make in order for CMake to find the freetype
version that is included in Mike's new Win32 3rdParty binaries is
included. The list of freetype libs did not include freetype235, which
is the version that is in the current package.
Without this fix, the fr
Yes Congratulations guys nice job
Really cool app
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a func
Hi Robert,
> Compiling now on Windows XP, going well now that Paul's fix has been
> checked in.
One error I got in osgWrappers_osgUtil:
4>c1xx : fatal error C1083: Cannot open source file:
'..\..\..\src\osgWrappers\osgUtil\OperationArrayFunctor.cpp': No such
file or directory
Other than tha
2007/12/21, David Guthrie <[EMAIL PROTECTED]>:
> dtAnim in delta3d isn't tied too heavily into delta3d. We have software and
> hardware skinning submesh code. It's probably not an exact fit to just use
> with osg, but it has a lot better rendering support than osgCal2.
What do you mean by a lot
Hello Robert,
> Could users do an svn update and build and let me know of any problems
> that arise, or successes.
Compiling now on Windows XP, going well now that Paul's fix has been
checked in.
On Linux, when I activate RANDR in ccmake and press 'c', I get this:
CMake Error: Error in cmak
Hi Richard,
The Tesslleator error is a known problem that comes and goes under OSX
using the CMake build. A work around is checked in the the CMake
system to allow you to toggle on/off the type of parameters used in
the tesselator calls. Run ccmake . and have a browse through the
options.
Rober
dtAnim in delta3d isn't tied too heavily into delta3d. We have
software and hardware skinning submesh code. It's probably not an
exact fit to just use with osg, but it has a lot better rendering
support than osgCal2.
---
David Guthrie
[EMAIL PROTECTED]
Alion Science and Technology
BMH Oper
See my post to osg-submissions regarding reverse_copy. Otherwise, builds
fine.
-Paul
> Hi All,
>
> I've just checked in a bevy of additions/bug fixes to the
> OSG, to wrap these all up I'm about to do a dev release.
>
> Could users do an svn update and build and let me know of any
> prob
Checked out the latest trunk on Leopard OSX10.5.1. Using XCode 3.0
(gcc 4.01)
./configure
make
Errors in src/osgUtil/Tessellator.cpp (lines 44,45,46, 47, 48)
I fixed this by making a different typdef:
typedef GLvoid (*CallBack)();
And replacing (GLU_TESS_CALLBACK) with (Callback)
Same in s
OK, one thing I'm not too sure about is the reliance on the mouse as
the pointer input device. What if someone only has a touch screen? Or
what if they only have a joystick? Maybe it can all be overridden or
maybe input can be remapped currently?
Seems like there needs to be some input mapping sup
Just came across the following article on the FlightGear's 1.0 release:
http://freegamer.blogspot.com/2007/12/flightgear-100-released.html
I wish to pass on my heart felt congratulation to all the engineers
behind FlightGear. Getting a project to 1.0 is hard work, just in
time for Christmas t
Hi All,
I've just checked in a bevy of additions/bug fixes to the OSG, to wrap
these all up I'm about to do a dev release.
Could users do an svn update and build and let me know of any problems
that arise, or successes.
Cheers,
Robert.
___
osg-users ma
Hi Virginia,
I don't have a windows system/or QT 3.3 installed so can't test for
the reported crash so will have to wait for others to investigate and
provide some resolution.
Using multiple windows and graphic window embedded functionality is
not something that is possible, as the graphics windo
Hello Renan,
I've put an osg::notify(osg::NOTICE) inside the 'for' nest and outside
the if(drawable.valid()) nest and I saw that it never entered the 'for'...
Just in case you've erased my previous messages, I'm copying the new code
with the appear-if-worked messages (that didn't appear).
All-
I am trying to have multiple views into the same scene, which the user can
manipulate separately (navigation in one should not affect the display of the
other). I want each view to be in a separate window. Right now my second window
is not refreshing. I am using QT 3.3.
Due to the issue
Thanks Robert, that did the trick. -gw
On Dec 21, 2007 4:03 AM, Robert Osfield <[EMAIL PROTECTED]> wrote:
> Hi Glenn,
>
> In osg::Camera there is:
>
>enum ProjectionResizePolicy
>{
>FIXED, /** Keep the projection matrix fixed, despite
> window resizes.*/
>H
Bjorn
> Hello Collada-Pluginfans,
>
> here are some problems with collada plugin:
>
> 1. Problem + Solution:
> -
> can someone please verify it this a feature or a bug in the current osg-
> svn
> version:
>
> Assumed error in if state
Hey guys,
I was trying to configure resizeNonPowerOfTwo to false in my osg application
when loading a IVE model with osgDB::readNodeFile. However, I could not visit
the texture node in the model when it's returned from osgDB::readNodeFile.
My question is if there is a way to configure osgDB to
Hi
I am building an application which needs to have a small menu
where people can click around, and do all that sort of stuff. Is there any
library or class which gives this functionality by default. I have started
making a few generic buttons using HUD and giving them the capability of
h
Hi Charles,
The osgDB library doesn't automatically post process data so there are
no feature like automatically switching on one specific attribubute,
if we did try to chase such a feature set the OSG API would be
massively bloated. All is not lost though...
What you can do is create your own R
Hi Virginia,
All i can tell you is that i had the same problem with a similar
configuration: Qt 4.3 and WindowsXP
--
Enrique...
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Hi Robert, thanks for the fast answer, about osgHUD i saw a few videos
yesterday ... seems pretty cool ;).
Same as you, I hope this project grow quickly.
Greetings
2007/12/21, Robert Osfield <[EMAIL PROTECTED]>:
> Hi Percy,
>
> On Dec 21, 2007 9:12 AM, Percy Camilo Triveño Aucahuasi
> <[EMAIL PR
Hi Percy,
On Dec 21, 2007 9:12 AM, Percy Camilo Triveño Aucahuasi
<[EMAIL PROTECTED]> wrote:
> Is there a good alternative to CEGUI ?
> It seems that the main developer of that api leaved the project and i
> see that the develop is to slow and the api is too complicated, i
> think that CEGUI is mo
Hello this is my firts post, osg is great , Hello this is my firts
post, osg is great , call me crazy but i think is more ease and
intuitive than ogre :P. The osg team is doing a great work, thank ;)
...
Is there a good alternative to CEGUI ?
It seems that the main developer of that api leaved the
Hi Tom,
The so versioning of DLL's is there to help avoid dll hell. The name
of the dll is now compiled into the .lib, which when linked to your
application at link time will encode the example dll name and ensure
that the app never picks up on the wrong dll - something that can
happen easily if
Hi Bob,
On Dec 20, 2007 5:24 PM, Robert Balfour <[EMAIL PROTECTED]> wrote:
> So, what is the expected response when picking an LOD object - which
> child gets picked? - it doesn't seem to always be the one currently
> being drawn? Can the LOD node be queried to know which child is active?
The In
Hi Glenn,
In osg::Camera there is:
enum ProjectionResizePolicy
{
FIXED, /** Keep the projection matrix fixed, despite
window resizes.*/
HORIZONTAL, /** Adjust the HORIZOTNAL field of view on
window resizes.*/
VERTICAL /** Adjust the VERTICAL fie
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