Re: [osg-users] Traversing

2007-12-21 Thread Jean-Sébastien Guay
Hello Renan, > My last message was just so you knew I'm not completely idiot on the > subject, although I recognise I need a lot of learning to do. I never assumed that. Inexperienced is not the same as idiotic. I just thought (as I said) that you might be a beginner in C++. Actually, a good I

Re: [osg-users] Traversing

2007-12-21 Thread Renan Mendes
Hi, Jean-Sébastien. I agree with you on the "read more the provided documentation" part. My last message was just so you knew I'm not completely idiot on the subject, although I recognise I need a lot of learning to do. Well, I thank you for this good lesson you've given me on picking.

Re: [osg-users] Traversing

2007-12-21 Thread Jean-Sébastien Guay
Hello Renan, > About the first error: I was told that the 'intersections' was an > array, so that's why I have used it in the function call as it is. Once > again, thanks for your help. Once again, I refer you to the doxygen. If you look at the page for osgUtil::LineSegmentIntersector,

[osg-users] cull frustum

2007-12-21 Thread Micah Heyer
hello, Is there a way to set frustum that will just be used for calling and not for rendering?I need this for a portal system. Thats it thanks. -micah ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo

[osg-users] File comment blocks conflict with OSGPL licensing

2007-12-21 Thread Paul Martz
Hi Robert -- The OSGPL spells out what I can and can't do with the OSG source code. However, what happens legally when there is a discrepancy between source code comment blocks and the OSGPL? For example, I'm looking at comment blocks in the FLT import plugin, and they read: // // OpenFlightR

Re: [osg-users] Traversing

2007-12-21 Thread Renan Mendes
Hi, Jean-Sébastien. OK, I've had some trouble with the first bug, but the second one I've corrected. I've sent you two messages. The last one got rid that ! problem. I was just testing the program in various manners to see where was the mistake. About the first error: I was told th

Re: [osg-users] osgFX and RTT?

2007-12-21 Thread Ben Cain
Rob, What’s your personal email address? I can send the examples to you. Cheers, Ben _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Hansford Sent: Friday, December 21, 2007 11:10 AM To: OpenSceneGraph Users Subject: Re: [osg-users] osgFX and RTT?

Re: [osg-users] osg-users Digest, Vol 6, Issue 58

2007-12-21 Thread Sid Boyce
[EMAIL PROTECTED] wrote: > Message: 1 > Date: Fri, 21 Dec 2007 14:48:59 + > From: "Robert Osfield" <[EMAIL PROTECTED]> > Subject: [osg-users] FlightGear hits 1.0! > To: "OpenSceneGraph Users" > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > Just ca

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Robert Osfield
On Dec 21, 2007 6:03 PM, Richard S. Wright Jr. <[EMAIL PROTECTED]> wrote: > Thanks, that hit's the nail right on the head. For Mac OSX builds (Leopard) > then, the following needs to be added to the command line: > > -dylib_file \ > /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/l

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Jason Daly
Robert Osfield wrote: > Hi All, > > I've just checked in a bevy of additions/bug fixes to the OSG, to wrap > these all up I'm about to do a dev release. > > Could users do an svn update and build and let me know of any problems > that arise, or successes. > > Hi Robert, I'm still having the pr

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Jean-Sébastien Guay
Hello Robert, > I tried most of this afternoon to get genwrapper to not compile > OperationArrayFunctor but have failed, my RSI can't cope with more of > this type work so I'm going to have to walk away from it for the time > being. I understand. I have no knowledge of genwrapper, or I'd try to h

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Richard S. Wright Jr.
Thanks, that hit's the nail right on the head. For Mac OSX builds (Leopard) then, the following needs to be added to the command line: -dylib_file \ /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/ libGL.dylib:\ /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/

Re: [osg-users] RE : Re: RE : Re: Running OSG on Vista

2007-12-21 Thread sherman wilcox
You say it works on Linux but not Windowssame hardware I presume? If so, that most definitely points to a driver issue. Assuming you're running the latest driver, try dropping back to the previous one or latest - 2. See if that helps. Could be something that was recently broken OR it could be s

Re: [osg-users] System hangs

2007-12-21 Thread Mike Weiblen
http://www.catb.org/~esr/faqs/smart-questions.html hth -- mew > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of hemanth korrapati > Sent: Friday, December 21, 2007 12:11 AM > To: OpenSceneGraph Users > Subject: [osg-users] System hangs >

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Robert Osfield
Hi J-S, I tried most of this afternoon to get genwrapper to not compile OperationArrayFunctor but have failed, my RSI can't cope with more of this type work so I'm going to have to walk away from it for the time being. Anybody with a bit of expertise in genwrapper able to chase up bugs? It ignore

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Jean-Sébastien Guay
Hello Richard, >> >> ld: cycle in dylib re-exports with /usr/X11R6/lib/libGL.dylib >> >> collect2: ld returned 1 exit status >> >> make[2]: *** [lib/osgPlugins-2.3.0/osgdb_freetype.so] Error 1 >> >> make[1]: *** [src/osgPlugins/freetype/CMakeFiles/osgdb_freetype.dir/ >> >> all] >> >> Error 2 >> >>

Re: [osg-users] osgFX and RTT?

2007-12-21 Thread Robert Hansford
Robert, I guess that answers my question then. I was looking at osg::Effect as it seemed to have a lot in common with what I want to do, but you are right, its not really an appropriate use for it. Thanks Rob. On Dec 20, 2007 9:24 AM, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Rob, > > I d

Re: [osg-users] About osgUtil::Optimizer

2007-12-21 Thread Paul Martz
The new Reference Manual v2.2 contains an environment variable reference, which documents the option flags to the osgUtil::Optimizer (amongst other things). Buy it here: www.osgbooks.com. (Be sure to get the new 2.2 version.) (...or you can just look at the code...) Paul Martz Skew Matrix Softw

Re: [osg-users] RE : Re: RE : Re: Running OSG on Vista

2007-12-21 Thread Robert Osfield
On Dec 21, 2007 5:13 PM, Franclin Foping <[EMAIL PROTECTED]> wrote: > Hi Alberto, > I am talking about the built-in osglogo that doesn't work at all on Vista > though it works perfectly on Linux. > So again, I don't think it is a driver issue because some examples > (osgcatch) work! The examples

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Robert Osfield
Hi Richard, On Dec 21, 2007 5:01 PM, Richard S. Wright Jr. <[EMAIL PROTECTED]> wrote: > >> ld: cycle in dylib re-exports with /usr/X11R6/lib/libGL.dylib > >> collect2: ld returned 1 exit status > >> make[2]: *** [lib/osgPlugins-2.3.0/osgdb_freetype.so] Error 1 > >> make[1]: *** [src/osgPlugins/fre

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Robert Osfield
Thanks J-S, changes now merged submitted to SVN. On Dec 21, 2007 4:07 PM, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > Hello Robert, > > BTW, one fix I had to make in order for CMake to find the freetype > version that is included in Mike's new Win32 3rdParty binaries is > included. The list o

[osg-users] RE : Re: RE : Re: Running OSG on Vista

2007-12-21 Thread Franclin Foping
Hi Alberto, I am talking about the built-in osglogo that doesn't work at all on Vista though it works perfectly on Linux. So again, I don't think it is a driver issue because some examples (osgcatch) work! Regards, Franclin. Alberto Luaces <[EMAIL PROTECTED]> a écrit : El Friday 21 December

Re: [osg-users] compositeviewer with multiple QT windows

2007-12-21 Thread Enrique Parodi
Hi Virginia, Well i had to implement the solution Robert suggested, so i cleaned my code just a little and i hope it can help you as a guide. The code is not compiling because i had to take the parts of the app functionality (don't have the time, sorry), but i think with some minor changes you can

Re: [osg-users] RE : Re: Running OSG on Vista

2007-12-21 Thread Jean-Sébastien Guay
Bonjour Franclin, > I don't think it is a driver issue because some applications work > perfectly. So I think it is something else. > For your information, I am using nVIDIA GeForce 8400GM with the > latest driver... As I said, I am running OSG fine at work on Vista x86-32 on a GeForce

Re: [osg-users] osgFX and RTT?

2007-12-21 Thread Robert Hansford
Ben, That sounds like exactly what I'm trying to do. I'd be interested in seeing how you set up the post effect class. Could you send me a link to the Delta3D thread? Rob. On Dec 19, 2007 11:00 PM, Ben Cain <[EMAIL PROTECTED]> wrote: > Rob, > > > > I've written some classes that implement RTT

[osg-users] About osgUtil::Optimizer

2007-12-21 Thread Franclin Foping
Hi, I have been using the built-in optimizer for age. Obviously it really make a significant difference when using it. However, I would like to know how it actually works, what kind of operations it performs on the scene graph, etc. Regards, Franclin. -

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Jean-Sébastien Guay
Hello Robert, > Could you try another svn update, and rebuild of the CMake built > project files and then let me know how you get on. Everything appears > to be compiling cleanly on my linux box. Same for me (on Linux), but on Windows there are still some errors: 1>OperationArrayFunctor.cpp 1>.

Re: [osg-users] RE : Re: Running OSG on Vista

2007-12-21 Thread Alberto Luaces
El Friday 21 December 2007 17:59:36 Franclin Foping escribió: >  I don't think it is  a driver issue because some applications work > perfectly. Are they OpenGL applications? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.open

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Richard S. Wright Jr.
OK, thanks on the tesselator issue. I can see this could be a thorny problem to try and just fix in the source code. What about the other error: >> ld: cycle in dylib re-exports with /usr/X11R6/lib/libGL.dylib >> collect2: ld returned 1 exit status >> make[2]: *** [lib/osgPlugins-2.3.0/osgdb_f

[osg-users] RE : Re: Running OSG on Vista

2007-12-21 Thread Franclin Foping
Hi, I don't think it is a driver issue because some applications work perfectly. So I think it is something else. For your information, I am using nVIDIA GeForce 8400GM with the latest driver... Regards, Franclin. sherman wilcox <[EMAIL PROTECTED]> a écrit : Sounds like a driver issue. I ha

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Robert Osfield
Hi J-S, Could you try another svn update, and rebuild of the CMake built project files and then let me know how you get on. Everything appears to be compiling cleanly on my linux box. Robert. On Dec 21, 2007 4:44 PM, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > Hello Robert, > > > A fix for

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Jean-Sébastien Guay
Hello Alberto, >> As I mentioned previously, if a CMake expert could tell us a way to >> make it independent of the version (a wildcard perhaps?) so that we >> don't have to change the CMake script each time, that would be great. > > I'm no expert, but from a recent post, it seems this is currentl

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Jean-Sébastien Guay
Hi Robert, > What cmake version are you using under Linux? $ ccmake --version ccmake version 2.4-patch 6 I guess that's 2.4.6... I could get them to update it (school machine, I don't have root), but I'm on Fedora 6 so I don't know if there's an updated version in the yum repos... Or I could

Re: [osg-users] Please test SVN of OpenSceneGraph in pre fo r 2.3.1 dev release

2007-12-21 Thread Alberto Luaces
El Friday 21 December 2007 17:07:00 Jean-Sébastien Guay escribió: > Hello Robert, > > BTW, one fix I had to make in order for CMake to find the freetype > version that is included in Mike's new Win32 3rdParty binaries is > included. The list of freetype libs did not include freetype235, which > is

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Jean-Sébastien Guay
Hello Robert, > A fix for you build would probably just to recreate your project files > using CMake. Do you mean regenerate them without the wrappers? I just regenerated without any changes, and now I'm getting these when linking osgWrapper_osgUtil: 1>EdgeCollector.obj : error LNK2019: unre

Re: [osg-users] Problem compiling OSG from SVN in Cygwin

2007-12-21 Thread Brian Keener
Robert Osfield wrote: > Could you check out the latest version in SVN and let me know exactly > what things work/break out of the box without any further changes. Robert, Did a make uninstall, make clean, deleted everything in the build directory, updated from svn and then I closed all Cygwin se

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Robert Osfield
Hi J-S, What cmake version are you using under Linux? Robert. On Dec 21, 2007 3:49 PM, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > Hello Robert, > > > Could users do an svn update and build and let me know of any problems > > that arise, or successes. > > Compiling now on Windows XP, going

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Robert Osfield
Hi J-S, I'm aware of problems the the osgWrappers and OperaionArrayFunctor.cpp. This was checked in, but it wouldn't compile due to problems in handling the templates, so I removed it, and I'm currently fighting with genwrapper to properly disable the build of it, but alas a bug in generwrapper i

Re: [osg-users] FlightGear hits 1.0!

2007-12-21 Thread Robert Osfield
On Dec 21, 2007 4:05 PM, Gordon Tomlinson <[EMAIL PROTECTED]> wrote: > Yes Congratulations guys nice job > > Really cool app Just been informed by Tim Moore that FlightGear-1.0 is not of OSG blood, but the old PLib code base, the OSG based version still has some missing features left is this branc

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Jean-Sébastien Guay
Hello Robert, BTW, one fix I had to make in order for CMake to find the freetype version that is included in Mike's new Win32 3rdParty binaries is included. The list of freetype libs did not include freetype235, which is the version that is in the current package. Without this fix, the fr

Re: [osg-users] FlightGear hits 1.0!

2007-12-21 Thread Gordon Tomlinson
Yes Congratulations guys nice job Really cool app __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a func

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Jean-Sébastien Guay
Hi Robert, > Compiling now on Windows XP, going well now that Paul's fix has been > checked in. One error I got in osgWrappers_osgUtil: 4>c1xx : fatal error C1083: Cannot open source file: '..\..\..\src\osgWrappers\osgUtil\OperationArrayFunctor.cpp': No such file or directory Other than tha

Re: [osg-users] osgCal or osgCal2?

2007-12-21 Thread Vladimir Shabanov
2007/12/21, David Guthrie <[EMAIL PROTECTED]>: > dtAnim in delta3d isn't tied too heavily into delta3d. We have software and > hardware skinning submesh code. It's probably not an exact fit to just use > with osg, but it has a lot better rendering support than osgCal2. What do you mean by a lot

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Jean-Sébastien Guay
Hello Robert, > Could users do an svn update and build and let me know of any problems > that arise, or successes. Compiling now on Windows XP, going well now that Paul's fix has been checked in. On Linux, when I activate RANDR in ccmake and press 'c', I get this: CMake Error: Error in cmak

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Robert Osfield
Hi Richard, The Tesslleator error is a known problem that comes and goes under OSX using the CMake build. A work around is checked in the the CMake system to allow you to toggle on/off the type of parameters used in the tesselator calls. Run ccmake . and have a browse through the options. Rober

Re: [osg-users] osgCal or osgCal2?

2007-12-21 Thread David Guthrie
dtAnim in delta3d isn't tied too heavily into delta3d. We have software and hardware skinning submesh code. It's probably not an exact fit to just use with osg, but it has a lot better rendering support than osgCal2. --- David Guthrie [EMAIL PROTECTED] Alion Science and Technology BMH Oper

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 devrelease

2007-12-21 Thread Paul Martz
See my post to osg-submissions regarding reverse_copy. Otherwise, builds fine. -Paul > Hi All, > > I've just checked in a bevy of additions/bug fixes to the > OSG, to wrap these all up I'm about to do a dev release. > > Could users do an svn update and build and let me know of any > prob

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Richard S. Wright Jr.
Checked out the latest trunk on Leopard OSX10.5.1. Using XCode 3.0 (gcc 4.01) ./configure make Errors in src/osgUtil/Tessellator.cpp (lines 44,45,46, 47, 48) I fixed this by making a different typdef: typedef GLvoid (*CallBack)(); And replacing (GLU_TESS_CALLBACK) with (Callback) Same in s

Re: [osg-users] osgHUD 0.1.1 ALPHA

2007-12-21 Thread Lucas Goss
OK, one thing I'm not too sure about is the reliance on the mouse as the pointer input device. What if someone only has a touch screen? Or what if they only have a joystick? Maybe it can all be overridden or maybe input can be remapped currently? Seems like there needs to be some input mapping sup

[osg-users] FlightGear hits 1.0!

2007-12-21 Thread Robert Osfield
Just came across the following article on the FlightGear's 1.0 release: http://freegamer.blogspot.com/2007/12/flightgear-100-released.html I wish to pass on my heart felt congratulation to all the engineers behind FlightGear. Getting a project to 1.0 is hard work, just in time for Christmas t

[osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.1 dev release

2007-12-21 Thread Robert Osfield
Hi All, I've just checked in a bevy of additions/bug fixes to the OSG, to wrap these all up I'm about to do a dev release. Could users do an svn update and build and let me know of any problems that arise, or successes. Cheers, Robert. ___ osg-users ma

Re: [osg-users] compositeviewer with multiple QT windows

2007-12-21 Thread Robert Osfield
Hi Virginia, I don't have a windows system/or QT 3.3 installed so can't test for the reported crash so will have to wait for others to investigate and provide some resolution. Using multiple windows and graphic window embedded functionality is not something that is possible, as the graphics windo

Re: [osg-users] Traversing

2007-12-21 Thread Jean-Sébastien Guay
Hello Renan, I've put an osg::notify(osg::NOTICE) inside the 'for' nest and outside the if(drawable.valid()) nest and I saw that it never entered the 'for'... Just in case you've erased my previous messages, I'm copying the new code with the appear-if-worked messages (that didn't appear).

[osg-users] compositeviewer with multiple QT windows

2007-12-21 Thread Virginia Holmstrom
All- I am trying to have multiple views into the same scene, which the user can manipulate separately (navigation in one should not affect the display of the other). I want each view to be in a separate window. Right now my second window is not refreshing. I am using QT 3.3. Due to the issue

Re: [osg-users] Disabling auto-aspect ratio

2007-12-21 Thread Glenn Waldron
Thanks Robert, that did the trick. -gw On Dec 21, 2007 4:03 AM, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Glenn, > > In osg::Camera there is: > >enum ProjectionResizePolicy >{ >FIXED, /** Keep the projection matrix fixed, despite > window resizes.*/ >H

Re: [osg-users] Collada-Plugin-problems and suggestions for correction

2007-12-21 Thread Roger James
Bjorn > Hello Collada-Pluginfans, > > here are some problems with collada plugin: > > 1. Problem + Solution: > - > can someone please verify it this a feature or a bug in the current osg- > svn > version: > > Assumed error in if state

[osg-users] configure NPOT in Texture

2007-12-21 Thread Charles Han
Hey guys, I was trying to configure resizeNonPowerOfTwo to false in my osg application when loading a IVE model with osgDB::readNodeFile. However, I could not visit the texture node in the model when it's returned from osgDB::readNodeFile. My question is if there is a way to configure osgDB to

[osg-users] Building a GUI in osg

2007-12-21 Thread Sashidhar Guntury
Hi I am building an application which needs to have a small menu where people can click around, and do all that sort of stuff. Is there any library or class which gives this functionality by default. I have started making a few generic buttons using HUD and giving them the capability of h

Re: [osg-users] configure NPOT in Texture

2007-12-21 Thread Robert Osfield
Hi Charles, The osgDB library doesn't automatically post process data so there are no feature like automatically switching on one specific attribubute, if we did try to chase such a feature set the OSG API would be massively bloated. All is not lost though... What you can do is create your own R

Re: [osg-users] exception in Examples osgviewerQT

2007-12-21 Thread Enrique Parodi
Hi Virginia, All i can tell you is that i had the same problem with a similar configuration: Qt 4.3 and WindowsXP -- Enrique... ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce

Re: [osg-users] GUI and Algun Peruano ?

2007-12-21 Thread Percy Camilo Triveño Aucahuasi
Hi Robert, thanks for the fast answer, about osgHUD i saw a few videos yesterday ... seems pretty cool ;). Same as you, I hope this project grow quickly. Greetings 2007/12/21, Robert Osfield <[EMAIL PROTECTED]>: > Hi Percy, > > On Dec 21, 2007 9:12 AM, Percy Camilo Triveño Aucahuasi > <[EMAIL PR

Re: [osg-users] GUI and Algun Peruano ?

2007-12-21 Thread Robert Osfield
Hi Percy, On Dec 21, 2007 9:12 AM, Percy Camilo Triveño Aucahuasi <[EMAIL PROTECTED]> wrote: > Is there a good alternative to CEGUI ? > It seems that the main developer of that api leaved the project and i > see that the develop is to slow and the api is too complicated, i > think that CEGUI is mo

[osg-users] GUI and Algun Peruano ?

2007-12-21 Thread Percy Camilo Triveño Aucahuasi
Hello this is my firts post, osg is great , Hello this is my firts post, osg is great , call me crazy but i think is more ease and intuitive than ogre :P. The osg team is doing a great work, thank ;) ... Is there a good alternative to CEGUI ? It seems that the main developer of that api leaved the

Re: [osg-users] OSG 2.2 build produces osg25-XXX.dll files

2007-12-21 Thread Robert Osfield
Hi Tom, The so versioning of DLL's is there to help avoid dll hell. The name of the dll is now compiled into the .lib, which when linked to your application at link time will encode the example dll name and ensure that the app never picks up on the wrong dll - something that can happen easily if

Re: [osg-users] Picking LOD'ed models

2007-12-21 Thread Robert Osfield
Hi Bob, On Dec 20, 2007 5:24 PM, Robert Balfour <[EMAIL PROTECTED]> wrote: > So, what is the expected response when picking an LOD object - which > child gets picked? - it doesn't seem to always be the one currently > being drawn? Can the LOD node be queried to know which child is active? The In

Re: [osg-users] Disabling auto-aspect ratio

2007-12-21 Thread Robert Osfield
Hi Glenn, In osg::Camera there is: enum ProjectionResizePolicy { FIXED, /** Keep the projection matrix fixed, despite window resizes.*/ HORIZONTAL, /** Adjust the HORIZOTNAL field of view on window resizes.*/ VERTICAL /** Adjust the VERTICAL fie