Re: [osg-users] Off-screen rendering

2008-04-29 Thread Rafa Gaitan
Hi xbee, The double buffer is disabled in our code, but is working ok, in offscreen, If offscreen is not working for you, you should create a 1px width, height viewer, and set the viewport to the correct with, height of your application and also activate double buffer. I've never test this, but

Re: [osg-users] OSG 2.4.0 win32 binary installer available

2008-04-29 Thread Mike Weiblen
Hi all, Some more OSG 2.4.0 releases at http://mew.cx/osg/ ... 1) A frequent request has been prebuilt Debug binaries. I've declined in the past, due to Microsoft's restrictive licensing of their debug C++ runtime libraries, uncertain system portability concerns, and to avoid end-user

Re: [osg-users] The 3rdParty_Win32binaries_2005_05_10.zip

2008-04-29 Thread Mike Weiblen
Hi GuiYe, To avoid your difficulties with svn, I've created a .zip snapshot of the 3rdParty binaries as used in the OSG 2.4.0 installer. Please see 3rdParty_Win32binaries_vs80sp1_2008-04-28.zip at http://mew.cx/osg/#3rdparty cheers -- mew 2008/4/28 GuiYe [EMAIL PROTECTED]:   Hello ,Robert~

Re: [osg-users] Off-screen rendering

2008-04-29 Thread Adrian Egli OpenSceneGraph (3D)
May we could prepare a new example: osgOffscreenRender for server side rendering (framebuffer) streaming ,... 2008/4/29 Rafa Gaitan [EMAIL PROTECTED]: Hi xbee, The double buffer is disabled in our code, but is working ok, in offscreen, If offscreen is not working for you, you should create

[osg-users] thirdpersonview is cool

2008-04-29 Thread Mike Weiblen
Hi Paul, You're probably aware of this, but I happened across a very useful demonstration using your osgthirdpersonview with the cessnafire.osg model. Because of the animation of the smoke particle system, it provides a very clear visualization of how OSG does automatic near/far plane updates.

Re: [osg-users] Aircraft Simulation Control by MatrixTransform

2008-04-29 Thread Zoltán
ümit uzun wrote on Monday 28 April 2008: This aircraft simulation like osgsimulation or palomino3d. But this will be most simple from palomino3d. I will control my selected aircraft model on the earth and fly everywhere around the world. This is my school project. Hello Ümit, I asked

[osg-users] osgFx Effects

2008-04-29 Thread ka Ming
Hallo, I have problem to get the effects of my Objects. I read in a 3ds File. I know, that in this file bumpmapping is used. Now I want to traverse my scenegraph and wanted to know which object have a bumpmap (or another effect). How can I implement that? I trying to cast the Group or Node to

Re: [osg-users] osgFx Effects

2008-04-29 Thread Vincent Bourdier
Hello First, use dynamic_castT(node) it is done for this kind of cast... Next, if you don't find any FXnode, try to save your graph as an osg file and have a look in it... maybe Bump mapping isn't represented by a osgFX node ? (don't know I haven't already used it) Regards, Vincent. 2008/4/29

Re: [osg-users] osg::Viewer remove event handler

2008-04-29 Thread David Callu
Hi michele, seem good, send it to Robert on osg-submissions mailing list. Cheers David 2008/4/28 Michele Bosi [EMAIL PROTECTED]: In case anyone is interested here's my implementation of the removeEventHandler(), it's a simple removal from the std::list used by OSG, don't know if there are

[osg-users] .ive plugin: incorrect ReadResult?

2008-04-29 Thread Paul Martz
Hi Robert -- If the .ive file can't read a node file for any reason, it returns FILE_NOT_HANDLED. This is correct if the file type isn't .ive, but if it _is_ a .ive file and it is simply corrupt or something else went wrong (permissions, whatever), the plugin should return ERROR_IN_READING_FILE,

Re: [osg-users] thirdpersonview is cool

2008-04-29 Thread Paul Martz
Thanks, Mike -- I had not tried that model yet; very cool. It shows that osgParticle Drawables recompute their bounding boxes on the fly. You can also bring up the cow, pan so it's completely outside the frustum, then rotate around -- the near/far planes instantly readjust when the cow comes back

[osg-users] osgOffscreenRenderer example

2008-04-29 Thread nicolas peña
Hi all, As proposed in a recent thread I have implemented a quite simple example to show how to render without showing any window at all. As pointed out by Adrian this could by useful for server side rendering. The example is very simple right now. Every frame is saved to a file

Re: [osg-users] osgOffscreenRenderer example

2008-04-29 Thread nicolas peña
Opps, The option is not -view but -show Cheers, Nicolas. 2008/4/29 nicolas peña [EMAIL PROTECTED]: Hi all, As proposed in a recent thread I have implemented a quite simple example to show how to render without showing any window at all. As pointed out by Adrian this

Re: [osg-users] osgOffscreenRenderer example

2008-04-29 Thread Adrian Egli OpenSceneGraph (3D)
perfect 2008/4/29 nicolas peña [EMAIL PROTECTED]: Opps, The option is not -view but -show Cheers, Nicolas. 2008/4/29 nicolas peña [EMAIL PROTECTED]: Hi all, As proposed in a recent thread I have implemented a quite simple example to show how to render without

Re: [osg-users] opengl error after switching to 2.4

2008-04-29 Thread Roni Rosenzweig
I also get a similar warning (OpenGL error after RenderBin::drawInner()) when running the osgshaders example. It only happens on the first frame. I noticed that if I remove the shaders, the warning does not come up. Any problem that could happen with shaders on the first frame of the application?

[osg-users] Ping-pong rendering

2008-04-29 Thread Roman Grigoriev
Hi guys! Could you please advise me how to make dynamic ping pong rendering using osg2.4 I tried but it doesn't work. tex1 and tex2 - textures for rendering. So I need in even frames: Camera-setRenderTargetImplementation(osg::Camera::FrameBufferObject);

Re: [osg-users] Render To Texture 3D

2008-04-29 Thread hesicong2006
Hi, Sergey Kurdakov, I downloaded osgPPU and look into the examples, but I still can't find how to render to 3d texture. Would you please give a hand pointing out where the right code is ? Thanks in advanced! hesicong2006 wrote: OK, thanks, I'll have a try~ Sergey Kurdakov wrote:

Re: [osg-users] OSG 2.4.0 win32 binary installer available

2008-04-29 Thread Jean-Sébastien Guay
Hi Mike, Some more OSG 2.4.0 releases at http://mew.cx/osg/ ... You should probably update your My OSG People page link to point to the new wiki, i.e. http://www.openscenegraph.org/projects/osg/wiki/Community/People/MikeWeiblen Enough newbies get brought to the old wiki by Google searches

[osg-users] runtime dll error with osg 2.4

2008-04-29 Thread David _
Hi i´ve compiled the new OSG against vs2005 sp1, Vista 32bits everything compiles fine, but when i try to run our application which was flawesly running with OSG 2.2 it gives me this error This application has failed to start because ot9-OpenThreadsd.dll was not found. Reinstalling the

[osg-users] Render To Texture 3D Solved, but another question

2008-04-29 Thread hesicong2006
Hi, Robert, I have managed to render to 3D texture, but now I can only write to the first level (z=0) of 3D texture. Overloads of osg::Camera::attach still lack of ability to select which z of 3D texture to use, is it possible to write a new overload to support this feature? My render to 3d

Re: [osg-users] runtime dll error with osg 2.4

2008-04-29 Thread Jean-Sébastien Guay
Hello David, it gives me this error This application has failed to start because ot9-OpenThreadsd.dll was not found. Reinstalling the application may fix this problem the point is that compiling the osg 2.4 generates an ot10-OpenThreadsd.dll and ot10-OpenThreads.dll, maybe someone is

Re: [osg-users] runtime dll error with osg 2.4

2008-04-29 Thread David _
yep, you were right the project is getting bigger and bigger and someone else was using a different copy of openthreads lib in other place thanks Date: Tue, 29 Apr 2008 10:11:34 -0400 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] runtime dll error

[osg-users] Problem with PrecipitationEffect

2008-04-29 Thread Julien Achard
Hi all, I have a problem using PrecipitationEffect with my compositeViewer. When i try it with a classic osgViewer::Viewer in a simple cpp file, it is working fine, but in my application, using a CompositeViewer and a osgViewer::GraphicsWindowEmbedded to show a scene in a Qt4 interface, the

Re: [osg-users] osgOffscreenRenderer example

2008-04-29 Thread Jason Ziglar
Thanks for the example. :) I've been trying to do something similar, and this gives me a good basis to tinker from. I just tried out this example, which seems to work fine. However, if I change the file output from .bmp to .jpg, the resulting image is corrupted. Any ideas why this is? I tried

[osg-users] Collada

2008-04-29 Thread Garrett Potts
Hello All: I sent to the old list by mistake. Like to add to this. It looks like it is tacking on the path from the applicaiton startup directory/../images/ .. instead of going relative from the dae file directory being loaded. Take care all Garrett On Apr 29, 2008, at

Re: [osg-users] OSG 2.4.0 win32 binary installer available

2008-04-29 Thread Mike Weiblen
whups, good catch. I'll update asp thanks! -- mew On Tue, Apr 29, 2008 at 8:00 AM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hi Mike, Some more OSG 2.4.0 releases at http://mew.cx/osg/ ... You should probably update your My OSG People page link to point to the new wiki, i.e.

Re: [osg-users] opengl error after switching to 2.4

2008-04-29 Thread Mike Weiblen
Hi, What GPU/OS/driver are you running? Could it be related to the non-conformant behavior of the driver wrt geometry shader initialization, as discussed in January and again in March; see: http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg06033.html

Re: [osg-users] .ive plugin: incorrect ReadResult?

2008-04-29 Thread Bob Kuehne
hi robert, osg community, to amplify on what paul said: * we do a lab in our course in which we explore what plugins are capable of reading/writing. * but! our results always show that plugins support an inconsistent mix of return values, sometimes returning ERROR_IN_READING_FILE when

[osg-users] osg reference manuals

2008-04-29 Thread Bob Kuehne
hi osg-users, it came to my attention at the recent paris user's group meeting that some were not aware that there is a series of osg reference manuals available for those who like printed documentation. we also produce pretty nice hyperlinked pdfs which really add a lot to understanding

Re: [osg-users] Collada

2008-04-29 Thread Garrett Potts
Hello All: Looks like I have it fixed now. Needed to add uriToNative conversion on the path and file concatination. The textures are now loading. Take care Garrett On Apr 29, 2008, at 1:19 PM, Garrett Potts wrote: Hello All: I sent to the old list by mistake. Like to add to this.

[osg-users] Robert, collada dae2 maybe?

2008-04-29 Thread Garrett Potts
Hello Robert: I wanted to tar up the dae and call it maybe dae2 for the collada 2.0 tag release they have. Do you want me to send to you or send to the osg-submissions? Take care Garrett ___ osg-users mailing list

Re: [osg-users] Robert, collada dae2 maybe?

2008-04-29 Thread Garrett Potts
Hello Robert may want the collada expert who maintains the current dae plugin to take a look at the modifications. There were just a couple of files modified and the modifications were minimal. Could probably just conditionally compile the current dae plugin to allow support for the new

Re: [osg-users] Robert, collada dae2 maybe?

2008-04-29 Thread steven_thomas
Hey Garrett, thanks a ton for this work. I'd been planning to bring OSG up to DOM 2.0 myself at some point, but it looks like that's taken care of with your patch. Thanks! Does your patch bring platforms other than Mac up to DOM 2.0 also? I vaguely recall that the OSG Collada plugin had

Re: [osg-users] Robert, collada dae2 maybe?

2008-04-29 Thread Garrett Potts
Hello Steve: Glad I can help some :). I plan on doing the windows build as well but have only done the MAC. I have also only tested with a few Google Collada models so I don't think I hit everything. Would need others to pound it to see if we missed anything. For instance, the texture

Re: [osg-users] Robert, collada dae2 maybe?

2008-04-29 Thread steven_thomas
I have not tested writing so we may have to add a nativeToUri utility call( found in daeUtil.h) for encoding to a URI any files with spaces and special symbols. In DOM 2.0 the DAE methods that work with document names (like DAE::open/load, DAE::write/save, etc) work with file paths just

[osg-users] osgPlugins directory name change?

2008-04-29 Thread Andy Skinner
Hi. Our windows plugin directory used to be named osgplugins-version number. Now they seem to be osgPlugins-version number. Anyone familiar with this change? I know that windows doesn't care about case, but we have all kinds of systems here, and I'm not sure we don't have a script that runs

Re: [osg-users] Robert, collada dae2 maybe?

2008-04-29 Thread Garrett Potts
Hello Steve: Thank you for the comments. I'll pound the ingest side of things as much as I can. I will start windows build this week after I finish some OSG 2.4 upgrades on MAC and test the dae some more. I don't have any other OS's than that at my disposal. I do know some who use

Re: [osg-users] osgPlugins directory name change?

2008-04-29 Thread Jean-Sébastien Guay
Hi Andy, Hi. Our windows plugin directory used to be named osgplugins-version number. Now they seem to be osgPlugins-version number. To my knowledge, on Windows and Linux, it has always been osgPlugins-version (with a capital P). I haven't seen any change there. J-S --

Re: [osg-users] Robert, collada dae2 maybe?

2008-04-29 Thread steven_thomas
I'll see if they can also give it a whirl for you. That's probably not necessary. If you and I each do our best to test the platforms we have access to that should be enough. If someone's having a problem on a different platform they can contribute a patch. I think the daeRMaterial that I

Re: [osg-users] osgPlugins directory name change?

2008-04-29 Thread Andy Skinner
Hmmm. I found an email message from a long time ago with me asking and Robert saying they should be the same. He was guessing that it was vis studio making them lower case. But I can't find anything else about it (I'm sure we talked about this at some point, but I haven't found a

Re: [osg-users] Robert, collada dae2 maybe?

2008-04-29 Thread Garrett Potts
Hello Steve: I was just saying writing a document with an OS file path containing spaces or whatever should work fine, since the DAE class methods pass all document names through nativePathToUri first. Ah, ok gotcha. Thank you for the help! Take care Garrett

Re: [osg-users] osgPlugins directory name change?

2008-04-29 Thread Mike Weiblen
fwiw we've noticed some odd cases of filename capitalization getting messed on Windows. the current hunch is that when the VS debugger is launched in response to abnormal app termination, rather than by usual project initialization. just a hunch tho. -- mew On Tue, Apr 29, 2008 at 3:31 PM,

[osg-users] How do I get an array of vertices and an array of indices from an osg::Geometry object?

2008-04-29 Thread Helbig, Yuen
Hello, I'm trying to extract an array of vertices and indices from an osg::Geometry object for collision detection purposes, my initial code looks like: osg::Geometry* tempGeometry = tempGeode.geode-getDrawable(j)-asGeometry(); float* tempVertexArrayPtr =

Re: [osg-users] OSG 2.4.0 win32 binary installer available

2008-04-29 Thread Philip Lowman
On Tue, Apr 29, 2008 at 3:48 AM, Mike Weiblen [EMAIL PROTECTED] wrote: Hi all, Some more OSG 2.4.0 releases at http://mew.cx/osg/ ... 1) A frequent request has been prebuilt Debug binaries. I've declined in the past, due to Microsoft's restrictive licensing of their debug C++ runtime

[osg-users] osgMovie problem

2008-04-29 Thread Ariel Hutterer
Hi: I use osg 2.4 and windows XP. Try to see a movie . I wrote osgmovie mymovie.mov I receive Message: unable to read file ... I has installed in my computer quicktimesdk . So someone can help me? What is the problem??? ___ osg-users mailing list