What do you mean by the OSG "Wizard"?
On Thu, Dec 20, 2012 at 12:09 PM, Joe Smith wrote:
> Hi,
>
> I have compiled the source on Windows 7 using MSVC 2009
>
> However, I can't figure out how to get the OSG Wizard working.
> Can someone help me
>
>
> Thank you!
> Areal :O
>
> --
Sorry for the thread bump, but has anybody ever gotten the osgManipulator
serializers to work? They would be helpful to me in debugging my application.
Thanks,
Mike
mschan01 wrote:
> Hi,
>
> I am trying to write my scene containing Draggers to an .osg file in order to
> debug my application
Hi,
I have some models in my application that were provided to me in the .stl file
format, that I converted into .osg format using osgconv. I was looking at the
.osg file and I noticed it contained BIND_PER_PRIMITIVE for the normals. I
read elsewhere on the forum that this mode should be avoi
On Wed, Dec 26, 2012 at 1:08 PM, Paul Martz wrote:
> Hi Glenn -- I've managed to compute the matrix I need using the clamp
> projection callbacks, so thanks for directing my attention there.
>
> But I've ran into problems with multithreading, and it seems like you
> should have the same issues, s
Hi Glenn -- I've managed to compute the matrix I need using the clamp projection
callbacks, so thanks for directing my attention there.
But I've ran into problems with multithreading, and it seems like you should
have the same issues, so...
1) When your cull callback sets the matrix uniform v
Very fine and helpful post. I like to use 3D max. So fine.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51684#51684
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.opensce
We've been attempting to implement an osgFX::outline node for highlighting
during mouse selection/hover.
Our implementation works, except that the resulting outline ignores our calls
to setColor() and remains black at all times. Outline line widths properly
respond to calls to setWidth().
We g
Hi,
I have a slight problem with my tries to get some post processing working with
osgCompute (most recent trunk version from today).
I have several textures attached to my cameras in a RTT manner, e.g. like this:
Code:
textures.colorTex = new osgCuda::Texture2D;
textures.colorTex->setNam
Hi,
I use the QT Plugin for OSG to display some .flt files. Most of them are
looking normal but some are just strange. I think it hase something to do with
the Z Buffer but I'm not sure (Picture in the attachement).
The model is a child of a root node and the root ist assigend to the scene.
I a
Hello
Sorry if I've missed something obvious, but how do I remove my account?
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51486#51486
___
osg-users mailing list
osg-users@lists.openscenegraph.org
If a particle effect that emits more than one particle per frame, all the
particles in a given frame have the same age.
What would be the best way to change the ages of new particles over each frame,
assuming a known constant frame period.
--
Read this topic online here:
http://
Hi,
I'm currently writing a writer plugin to ouptut osg scenes in a custom file
type.
The custom target file type i'm using can manage keyframe animations. So, I
need to read this info from the osg::Animation class but I get lost somewhere
around the Channel and TemplateChannel classes.
The i
Hi All,
I have the GLES1 sample working with textures on a Samsung Nexus S. I was
testing the following .ive via curl:
data/earth_bayarea/earth.ive
And I have an error uncompressing the .ive. Which plugin do I need to enable
this ? I currently have curl,jpeg,png,freetype in addition to the bas
Hi, All!
I don't build VPB with VS2008.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51108#51108
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listi
Hi,
Just had some troubles building the svn-trunk on Mac OS X Lion.
Here's the CMake configuration I used :
Code:
BUILD_OSG_APPLICATIONS = OFF
CMAKE_OSX_ARCHITECTURES = x86_64
OSG_WINDOWING_SYSTEM = Cocoa
OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX = imageio
And here's the error I got :
>
> CMake Err
Hi,
Did you manage to make any progress on QCAR + OSG integration. I am using QCAR
currently with Unity. It will be interesting to test it with OSG as well.
Cheers,
Tisham
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51618#51618
__
Thanks for sharing...
:)
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51628#51628
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-use
Hi all,
I'm having a tough time trying to use osgAnimation. Essentially I have an
animation however the primitives in every frame keep changing. I have no issues
showing it on the fly frame by frame i.e. just showing it via osgViewer::Viewer
however I want to save the animation in a .ive/.osg
Hi,
i try to understand the packing parameter of osg::Image::allocateImage.
My current understanding is that packing specifies the alignment of each pixel
row in memory like the GL_PACK_ALIGNMENT parameter in OpenGL does.
That means if i have a packing of 2 and an image width of 3 with 3 bytes
Hi,
I have compiled the source on Windows 7 using MSVC 2009
However, I can't figure out how to get the OSG Wizard working.
Can someone help me
Thank you!
Areal :O
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51659#51659
Hi all,
I am opening a new window(inherited from CWnd) from the main view window. In
this new window I am displaying the data, bt if i close this window and again
open it(while the view window was not closed),
it still contains the data,which i was displaying earlier,though i have
assigned NUL
Hi,
After a quick look on the osgUtil::Smoothingvisitor class, it seems to be that
it uses the "normal" openGL pipeline, i.e. the nomals are pushed into the
drawable with setNormalArray.
Is there a possibility to use this functionnality with attribute, in order to
make it compatible with openGL
Greetings,
i have attached some osg model that has no textures and its not that heavy,
well when loading it using the sample osgAndroidExampleGLES1, the logCat logs
that the model was sucessfully loaded and then each frame it logs :
Code:
Warning: detected OpenGL error 'invalid enumerant' at a
Hi,
Can I open solid works or similar design files like PRO/E or CAD/CAM files
using OSG? I wanted to convert them into the format that would be readable by
mobile or into 3-D models
Thank you!
Cheers,
Shashank
--
Read this topic online here:
http://forum.openscenegraph.org/vi
Hi,
I am beginner in the OpenSceneGraph in OpenGL. I have made a program for
Projecting textures using fragment and vertex shaders. The problem is that
texture is projected throughout the object.
I have an idea to deal with this by using shadows (depth) map. The position of
light source is the
Hi,
I am beginner in the OpenSceneGraph in OpenGL. I have made a program for
Projecting textures using fragment and vertex shaders. The problem is that
texture is projected throughout the object.
I have an idea to deal with this by using shadows (depth) map. The position of
light source is the
Hi,
I've made projecting textures on the STL model. To project textures I've used
the OpenGL vertex and fragment sheders as in examle on Jotschi's Blog:
"ProjectiveTextureExample OpenSceneGraph".
I'm interested if is it possible to save the textured model that is displayed
in the window (viewer
This thread of discussion may help you...
http://forum.openscenegraph.org/viewtopic.php?t=11461
Also, since you are new to the OSG, I would suggest that you look
closely at the provided examples to obtain an understanding on how the
OSG classes are used in the applications. Looking at the OSG sou
28 matches
Mail list logo