Re: [osg-users] osgviewerQt integration required

2015-06-11 Thread Jan Ciger
On Thu, Jun 11, 2015 at 4:43 PM, manish Choudhary wrote: > Hi, > > I'm using Qt 5.4.2 for Windows 32-bit (VS 2013) and OpenSceneGraph-3.2.2 > stable release on Window 8.1 platform. > osgviewerQt example is not working without any modification. > It is aborts and in the command prompt it showing

Re: [osg-users] OpenSceneGraph for driving simulation framework?

2015-06-10 Thread Jan Ciger
On Wed, Jun 10, 2015 at 11:33 AM, Florian Weidner wrote: > Hey, > > how are you? At first, thanks for the effort put in the development of > OpenSceneGraph. > For a bigger research project, i need to develop a first person driving > simulator - or in other words, a framework supporting driving

Re: [osg-users] Android osgPlugins

2015-06-05 Thread Jan Ciger
On Fri, Jun 5, 2015 at 7:06 PM, Christian Kehl wrote: > Hi, > > So, I got to made it work. I re-compiled OSG with the ABI platform 15 in > separate gles1 and gles2 folder, then made to linking in the Android.mk of > osgAndroid. Then, I put the glider.osg from the OSG Datasets repository on > th

Re: [osg-users] Android osgPlugins

2015-06-02 Thread Jan Ciger
On Tue, Jun 2, 2015 at 12:42 AM, Christian Kehl wrote: > Thanks for the encouragement! > > The model I try to load there is the cow.osg from the OpenSceneGraph-Data > 3.0.0 repository. I also tried it with cessna and robot, but the results were > the same ... I try in on wednesday again to extr

Re: [osg-users] Android osgPlugins

2015-06-01 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/01/2015 09:51 PM, Christian Kehl wrote: > Hi, > > I recompiled erverything, re-transmitted the models to the device, > and modified the code to change the background colour (to make > sure the rest of the code is working). Well, surprise surpri

Re: [osg-users] Android osgPlugins

2015-05-27 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 05/27/2015 11:43 PM, Christian Kehl wrote: > I went through the build process again and have to correct: > osgAndroid already comes with a jar-file. What the project and its ndk-build does is to generate a libjniosg-gles1.so file that links to the

Re: [osg-users] Android osgPlugins

2015-05-27 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 05/27/2015 11:15 PM, Christian Kehl wrote: > Hi Jan, > > Your last post suggests we are talking about different > repositories. What I did is compile osg 3.3.8 for Android using the > cmake command line. Then, I use Rafa's osgAndroid from github. T

Re: [osg-users] Android osgPlugins

2015-05-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 05/25/2015 07:00 PM, Christian Kehl wrote: > Hi Jan, > > But when I run the osgSimple, I have just realized - are you attempting to build an OSG Android app from scratch? You shouldn't do that - take the osgAndroidExampleGLES1 or osgAndroidExample

Re: [osg-users] Android osgPlugins

2015-05-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 05/25/2015 07:00 PM, Christian Kehl wrote: > Hi Jan, > > I join your thinking. The compilation is done using the cmake line > from Rafa (see post Sat May 02, 2015 7:48 am), and because it > compiles OSG as static, I somehow doubt the compilation

Re: [osg-users] Android osgPlugins

2015-05-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 05/25/2015 11:10 AM, Christian Kehl wrote: > Hi, > > I still didn't get it to work. I spoke with an Android developer > the recent days, told him the problem. His suggestion: move the > requested library files in the libs-folder of your project, wh

Re: [osg-users] Oculus+OSG

2015-05-21 Thread Jan Ciger
On Thu, May 21, 2015 at 3:55 PM, Björn Blissing wrote: > > The head of the master branch is currently supporting the v0.5.0.1 of > Oculus SDK. The work with v0.6.0.0 is currently located in a separate > branch. I have not decided yet on how to proceed with the branches. I > usually tag the last w

Re: [osg-users] Oculus+OSG

2015-05-21 Thread Jan Ciger
Hi, On Thu, May 21, 2015 at 2:20 AM, Björn Blissing wrote: > Hi again, > > I have finally been able to solve the last piece of the puzzle. This means > that for Oculus SDK v0.5.0.1 the examples can do both client- and SDK based > distortion rendering. > > The v0.5.0.1 version of the Oculus SDK i

Re: [osg-users] [osgPlugins] DESPERATE!! Tried everything to get JPEGS TO LOAD!

2015-05-16 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 05/12/2015 07:58 PM, Gregory Basile wrote: > Hello all, > > I built osg version 3.3.1 for visual studio 2013 on windows 8.1. > I've tried every suggestion on this forum to try to get jpegs to > load. I have osgdb_jpeg.dll and osgdb_jpegd.dll in the

Re: [osg-users] Enabling Vsync gives dramatic increase in latency

2015-05-12 Thread Jan Ciger
Hello Björn, On Tue, May 12, 2015 at 4:20 PM, Björn Blissing wrote: > Hi again, > > I repeated my measurements with a pure OpenGL application and compared > them to the previously recorded data from OSG: > > OpenGL + Nvidia Defaults + Vsync On Min: 56.7 Max: 65.0 Avg: 60.8 > OpenGL + Nvidia Defa

Re: [osg-users] Google and "Authoritative Distributor" of Open Source Software (OSG)?

2015-05-12 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 05/11/2015 11:28 PM, Chris Hanson wrote: > > It seems to me like Google somehow, doesn't even GET the idea of > Open Source, at least as it applies to binary downloads. Has > anyone encountered this issue? > I think Google has no issues with OSS,

[osg-users] Interesting new GL extension for stereo proposed

2015-04-29 Thread Jan Ciger
Hello, This just came in: https://www.khronos.org/registry/gles/extensions/OVR/multiview.txt It is an interesting idea, basically saves the drawing calls when doing multi-view rendering, such as for stereo. All the view-dependent calculations are done in the shader instead. Lets just hope that t

Re: [osg-users] Enabling Vsync gives dramatic increase in latency

2015-04-27 Thread Jan Ciger
On Mon, Apr 27, 2015 at 3:20 PM, Björn Blissing wrote: > > Well, this is pretty much exactly my method. But instead of an > oscilloscope I sample the signal with a A/D capture card at 10KHz. > > Here is the promised data about the Oculus Rift DK1 & DK2: > Oculus Rift DK1 + Vsync Off Min: 16.8 Max

Re: [osg-users] install error : libEGL.so does not exist

2015-04-24 Thread Jan Ciger
Hello, On Fri, Apr 24, 2015 at 11:03 AM, yoshiyuki yamamoto < y_yamam...@aitech.ac.jp> wrote: > libEGL.so That has nothing to do with OSG, it seems that your Linux is lacking the library. Either the development packages for Mesa and the driver for your graphic card were not installed or there i

Re: [osg-users] Android osgPlugins

2015-04-24 Thread Jan Ciger
On Fri, Apr 24, 2015 at 12:09 AM, Christian Kehl wrote: > just switching the -DOPENGL_PROFILE flag to GLES2 did have no effect > on the error. So, I added the old flags to enforce GLES2 built. > successfully. > Um, if you force the OSG build to be done using GLES2 I think the osgAndroid code wi

Re: [osg-users] Enabling Vsync gives dramatic increase in latency

2015-04-20 Thread Jan Ciger
On Mon, Apr 20, 2015 at 1:28 AM, David Heitbrink wrote: > If I remember from my conversations with people at NVidia, the least > amount of latency you can get is 2-3 frames I cannot remember the exact > number. If you select the additional per-rendered frames, this will > increase this. Also rem

Re: [osg-users] Android osgPlugins

2015-04-20 Thread Jan Ciger
On Mon, Apr 20, 2015 at 10:34 AM, Christian Kehl wrote: > > > Hi, > > is there still anybody available who has an idea what could be wrong in > this > instance ? The problem continues to persist and I don't know enough about > the android wrapping system to fix the problem myself. The problem has

Re: [osg-users] Enabling Vsync gives dramatic increase in latency

2015-04-19 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 04/18/2015 04:30 PM, Björn Blissing wrote: > > Although very interesting, this discussion regarding minimum > latency is a bit of a tangent from my initial questions. Rendering > with VSync Off is not normally what you do in a production > environm

Re: [osg-users] Enabling Vsync gives dramatic increase in latency

2015-04-18 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 04/17/2015 06:55 PM, Björn Blissing wrote: > > Valve is using another idea, which Alex Vlachos presented at GDC. > They start rendering of a new frame 2 ms before VSync. Using some > clever tricks to detect when Vsync is about to occur: > > See pa

Re: [osg-users] Enabling Vsync gives dramatic increase in latency

2015-04-17 Thread Jan Ciger
On Fri, Apr 17, 2015 at 6:10 PM, Björn Blissing wrote: > > But my main point still stands; it is possible to record latencies that > are close to the scanout time of the screen with VSync Off (albeit for very > simple rendering). > Yes, but not consistently for every frame. Assuming that each fr

Re: [osg-users] Android osgPlugins

2015-04-17 Thread Jan Ciger
On Fri, Apr 17, 2015 at 1:26 PM, Christian Kehl wrote: > > checked - only ".a" files available. No shared objects/dynamic libraries > build, all static. > > Then I am really at the end with ideas :( Perhaps Jordi will know what could be going on there. J.

Re: [osg-users] Enabling Vsync gives dramatic increase in latency

2015-04-17 Thread Jan Ciger
On Fri, Apr 17, 2015 at 1:57 PM, Björn Blissing wrote: > Looking at this plot it seems like the latency times are varying according > to a pattern. My guess is that the screen runs asynchronously with the GPU. That it certainly does. Modern LCDs are not tied to the VSYNC/HSYNC and pixel clock s

Re: [osg-users] Enabling Vsync gives dramatic increase in latency

2015-04-17 Thread Jan Ciger
On Thu, Apr 16, 2015 at 7:43 PM, Björn Blissing wrote: > > That does not seem entirely correct, if you look at the values for running > without Vsync I have managed to get down to 4 ms and a mean of 14 ms. So I > guess that my screen has a scan out time of ~4ms and since I am rendering > at ~3000

Re: [osg-users] Android osgPlugins

2015-04-16 Thread Jan Ciger
On Thu, Apr 16, 2015 at 3:33 PM, Christian Kehl wrote: > How do I make sure it uses the ".a"-files (static libraries) ? Check whether you have any .so files generated for OSG. You shouldn't have any, only .a libraries. J. ___ osg-users mailing list o

Re: [osg-users] Enabling Vsync gives dramatic increase in latency

2015-04-16 Thread Jan Ciger
Hello Björn, On Thu, Apr 16, 2015 at 2:59 PM, Björn Blissing wrote: > With these settings I have recorded the following latencies: > > Custom settings: min = 17ms, max = 42ms, mean = 30ms > > The mean difference between VSync OFF and this custom setting is 16 ms, > i.e. about 1 screen refresh.

Re: [osg-users] OpenSceneGraph-3.3.7 developer release tagged

2015-04-16 Thread Jan Ciger
On Thu, Apr 16, 2015 at 12:17 PM, Robert Osfield wrote: > 2) on cmake, it can not found QT5Widgets_DIR automatically, so I need to >> do it manually on QT 5.4.0 (not realy a porblem). >> > > I'm guessing this is a CMake issue. There is a limit to what can be found > automatically when it's possi

Re: [osg-users] Android osgPlugins

2015-04-15 Thread Jan Ciger
Hello Christian, On Wed, Apr 15, 2015 at 4:15 PM, Christian Kehl wrote: > Hi, > > I had a look on the OsgMainApp.hpp, where these plugin links are all active > (looks as follows): > > //Static plugins Macro > USE_OSGPLUGIN(ive) > USE_OSGPLUGIN(osg) > USE_OSGPLUGIN(osg2) > USE_OSGPLUGIN(terrain)

Re: [osg-users] [forum] add/remove nodes when rendering

2015-04-14 Thread Jan Ciger
Hello, On Tue, Apr 14, 2015 at 9:57 AM, Sophie Audonneau < sophie.audonne...@etu.univ-lorraine.fr> wrote: > In my draw function I have to do the following : > viewer_->setUpViewerAsEmbeddedInWindow(viewParams[0],viewParams[1],viewParams[2] > ,viewParams[3]); > viewer_->getCamera()->setProjectionM

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Jan Ciger
On Mon, Apr 13, 2015 at 11:00 AM, Robert Osfield wrote: > ... > > osgViewer is fully threaded, something that cannot be said of Qt etc, > where threading is a messy after thought. > That is perhaps a bit harsh. In general, there is no problem with threading in Qt at all and there is a fairly

Re: [osg-users] Android osgPlugins

2015-04-13 Thread Jan Ciger
On Mon, Apr 13, 2015 at 11:16 AM, Christian Kehl wrote: > Hi Jordi, > > I encounter the same problem in the same situation. I've build OSG for > Android in static mode (only way it even compiles), all static libraries > (for me: .a-files) are in my local installation folder, together with the > l

Re: [osg-users] [forum] Applicaton chrashes after opening a VRML File

2015-04-09 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 04/07/2015 03:39 PM, Alin Ionascu wrote: > Hi, > > I have a problem opening a VRML file. If I try to open it in my > application it leads to a crash. I managed to find the code line > which does this: > > SceneGraph.loadW(szFileName, false); We

Re: [osg-users] Android ART

2015-03-24 Thread Jan Ciger
On Tue, Mar 24, 2015 at 4:26 PM, Colin Cochran wrote: > Thanks Jan, > > I swear I remember a while back (about 6 months ago) ppl were having > trouble getting OSG to run on ART here on the forums, but I can no longer > find that topic. Maybe I was just imagining it... > -C > They probably just h

Re: [osg-users] Android ART

2015-03-24 Thread Jan Ciger
Hello, On Tue, Mar 24, 2015 at 2:34 PM, Colin Cochran wrote: > Hi, > > Does OSG 3.2.1 support Android ART? Android Lollipop is around the corner > and it only supports ART now :( > > OSG is a native code library on Android, so it shouldn't make any difference which Java runtime (whether Dalvik o

Re: [osg-users] copyright status of QJiang.ive OSG model?

2015-03-09 Thread Jan Ciger
On Mon, Mar 9, 2015 at 5:41 PM, Jan Ciger wrote: > > I think Zhuwan is still around on the list, he could probably answer the > question better. > > J. > I meant this Zhuwan: webmas...@3dvri.com Send him an e-mail, these models are originally from their comp

Re: [osg-users] copyright status of QJiang.ive OSG model?

2015-03-09 Thread Jan Ciger
On Mon, Mar 9, 2015 at 5:02 PM, Robert Osfield wrote: > Hi Christian, > > On 9 March 2015 at 15:16, Christian Buchner > wrote: > >> >> what's the copyright on this model? There is no readme or accompanying >> documentation. It's the first time I've come accross this and despite its >> old age it

Re: [osg-users] Oculus+OSG

2015-02-17 Thread Jan Ciger
On Tue, Feb 17, 2015 at 11:21 AM, Björn Blissing wrote: > * Direct mode works well, but sometimes you will have to perform a bit of an > odd procedure to get the Rift to work in Direct mode (this applies to all > Oculus Apps, not just the OpenSceneGraph integration): IF the LED on your > Oculus

Re: [osg-users] Oculus+OSG

2015-02-08 Thread Jan Ciger
On Sun, Feb 8, 2015 at 5:17 PM, wrote: > I also believe that oculusosgviewer uses it's own rendering code, and does > not take advantage of Oculus' optimized code and/or timewarping. AFAIK, you can do both, but integrating the Oculus rendering is a fairly big PITA, because of how deep in the pi

Re: [osg-users] Oculus+OSG

2015-02-08 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello Anders, I haven't touched this in a long while, but perhaps I could help you. Which Rift and SDK version are you using? I am not sure the DK2 is actually supported. I think Bjorn did some work on it later, but no idea about the state of the cod

Re: [osg-users] CAD Style rendering

2015-02-06 Thread Jan Ciger
On Fri, Feb 6, 2015 at 2:16 PM, Sergey Kurdakov wrote: > Hi Anders, > > > FreeCAD uses Open Inventor (it's fork) - and while it is not osg ( I had > idea some time ago to port FreeCAD to osg - but unfortunately I'm constantly > time constrained ) you might take a look there for inspirations. > > o

Re: [osg-users] [ANN] Who wants: Multi screen, Head tracked, Immersive Quad-Buffered Stereo using only native OSG for Octave (CAVE) environments?

2014-11-14 Thread Jan Ciger
On Fri, Nov 14, 2014 at 1:46 PM, Christian Buchner < christian.buch...@gmail.com> wrote: > Hi, > > It would be great if you dropped the hard requirement for Quad Buffer > Stereo because with traditional stereo methods for consumer cards (e.g. > Side by Side stereo) you can get similar quality, but

Re: [osg-users] OSG Android and Vuforia

2014-09-15 Thread Jan Ciger
On Mon, Sep 15, 2014 at 10:20 AM, Rafa Gaitan wrote: > But I haven't had the chance to improve it :(, I'm not involved in any > Android project right now, and I'm mainly working with native OSG for > desktop and OSGJS for web. Me neither at the moment, but it is likely to come in the future. > >

Re: [osg-users] OSG Android and Vuforia

2014-09-15 Thread Jan Ciger
On Mon, Sep 15, 2014 at 5:15 AM, David wrote: > Hi, > > Any one knows how to render an osg model in OpenGL ES 2.0? I am working on an > Android project, and had been using the osgAndroid > (https://gitorious.org/osgandroid) open source project, which supports OpenGL > ES 1.x only, but Vuforia (

Re: [osg-users] Who is maintaining openscenegraph?

2014-09-11 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 09/11/2014 04:05 PM, Robert Osfield wrote: > On 11 September 2014 14:54, Thomas King would recommend contacting the Optirun community or NVidia/Intel > about the problem. AFAIK, the Optimus technology from Nvidia is not officially supported in Lin

Re: [osg-users] Who is maintaining openscenegraph?

2014-09-10 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 09/10/2014 10:05 AM, Robert Osfield wrote: > I haven;t heard of optirun before, I have done a quick search on > the web and haven't got any good explanation of what it is. What > is it and why are you using it? It seems to be a part of this: http

Re: [osg-users] create a OSG wiki: (it was OpenSceneGraph Oculus Rift integration )

2014-08-29 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello Bram, First thing - could you put some whitespace/newlines in your future posts, please? It is very hard to read the walls of text like the last one. On 08/29/2014 07:46 PM, Bram Vaessen wrote: > I believe it is better to separate the documenta

Re: [osg-users] create a OSG wiki: (it was OpenSceneGraph Oculus Rift integration )

2014-08-29 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 08/29/2014 05:59 PM, Robert Osfield wrote: > Hi All, > > Is there particular short comings with the existing Joomla that a > wiki would solve better? I am with Robert on this one. It is fairly easy to add content to the existing website for anyone

Re: [osg-users] What is "WIN32_USE_MP" and "WIN32_USE_DYNAMICBASE"?

2014-08-29 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 08/29/2014 04:06 PM, Glenn Waldron wrote: > Jan, I am not questioning the value of /MP. But you can easily add > the /MP flag to CMAKE_CXX_FLAGS yourself. (Not to mention control > it, e.g., /MP3). It's not an *OSG* setting, that's all I'm saying.

Re: [osg-users] What is "WIN32_USE_MP" and "WIN32_USE_DYNAMICBASE"?

2014-08-29 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 08/29/2014 02:51 PM, Glenn Waldron wrote: > They just add the /MP and /DYNAMICBASE flags to CMAKE_CXX_FLAGS, > respectively. Not sure why they are in OSG's CMake. > These are Visual Studio specific flags: /MP - enables parallel compilation /DYNA

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2014-08-26 Thread Jan Ciger
On Tue, Aug 26, 2014 at 11:29 AM, Björn Blissing wrote: > The lack of official support from the Oculus team on the their support forum > is actually quite surprising. The feeling I get from the forums are that they > are totally focused towards game developers using Unity3D and Unreal Engine. >

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2014-08-26 Thread Jan Ciger
On Tue, Aug 26, 2014 at 4:43 AM, Simon Wood wrote: > I believe (from a presentation by Oculus) that they are sequencing the LEDs > in order to aid identification of which is which, but don't have access to > DK2 to prove/experiment. Yeah, that I think so too, but that doesn't really require the

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2014-08-25 Thread Jan Ciger
On Mon, Aug 25, 2014 at 2:24 AM, Mike Strean wrote: > Greetings, > > Sorry for the noob question ( and maybe more of a general OSG one ) ... I am > working off of the osgoculus "viewerexample", trying to set the > background/Clear color. I guess I'm having trouble understanding how the > views/

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2014-08-25 Thread Jan Ciger
On Sun, Aug 24, 2014 at 11:12 PM, Björn Blissing wrote: > pajuelo wrote: >> Yes but thinking a little about the future, they will implement those >> features at some time but the oculus sdk will become closed source sooner >> than later... and dont forget that now the oculus sdk has no linux sup

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2014-08-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 08/24/2014 11:08 AM, alberto pajuelo wrote: > Hi, > > it seems that openHMD had implemented dk2 initial dk2 support 4 > days ago :) For DK2 it supports only rotation tracking at the moment, which is basically identical to the DK1, sans magnetomet

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2014-08-18 Thread Jan Ciger
On Sun, Aug 17, 2014 at 8:58 PM, Robert Osfield wrote: > Hi Guys, > > It's great to see the Occulus Rift support coming along, but am a bit > disappointed with the platform support and license restriction that the > Occulus SDK is adding to mix. > > The OSG is quite capable of doing the distortion

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2014-08-18 Thread Jan Ciger
Hi, On Sun, Aug 17, 2014 at 12:13 AM, Björn Blissing wrote: > Hi Jan, > > Well, their SDK is still open source. I was actually forced to rebuild the > entire library from source to get it to work with Visual Studio 2013 Express, > since they only shipped compiled libraries for the pro versions.

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2014-08-16 Thread Jan Ciger
On Fri, Aug 15, 2014 at 12:21 AM, Björn Blissing wrote: > I have just pushed the latest changes to the Oculus library to GitHub. This > includes support for: Cool, thanks for the work, Björn. I was looking at trying to integrate DK2 with OSG myself and update the library, but when I saw that th

Re: [osg-users] OSG Linker Problem and 13.10

2014-08-10 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 08/10/2014 07:50 AM, Mike Raider wrote: > Hi, > > Earlier this year I upgraded my linux from 12.4 to 13.10 and had > problems related to a change in the toolchain and linker that > caused me build problems. Instead of fixing the problem I > reinst

Re: [osg-users] Programming model for layers above and below the SG

2014-07-19 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 07/19/2014 03:28 PM, Solkar Graphics wrote: > > Anyway - the only expertise you've shown yet here is in > discrediting phrasing, so I take it this is beyond your scope. > > Thanks for the chatter! Solkar > Solkar, do you realize you are talking

Re: [osg-users] Hi all, The OpenSceneGraph3.3.2 DEV Running in D3D9 mode's full sourcecode version is uploaded and can be downloaded, Happy a good weekend!

2014-06-27 Thread Jan Ciger
On Fri, Jun 27, 2014 at 4:05 PM, Trajce Nikolov NICK wrote: > me too :) > > Nick > That's over a 1.1GB of compressed source code? Does it contain the entire Windows source code too or what? If someone could mirror the material on a faster server I would also have a look, but even on our very fas

Re: [osg-users] Hello Robert && OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/26/2014 09:20 PM, Chris Hanson wrote: > I'm leaning towards that too Jan, but the bizarre "just run my > sketchy looking self-packed EXE" and evasiveness is still raising > my hackles. If you were trying to spread some secret-stealing malware,

Re: [osg-users] Hello Robert && OSGERS all, OSG DEMOS SITE is not a trojan!

2014-06-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 06/26/2014 07:49 PM, Thomas Hogarth wrote: > This guy has been keeping me entertained for days. > > Sometimes I wonder if some bot somewhere has gained a small amount > of self awareness and is trying to make friends on the osg mailing > list. >

Re: [osg-users] [ANN]OSGWARES 1.0 Beta Release notes(a gift for Robert and osg community)!

2014-06-26 Thread Jan Ciger
On Thu, Jun 26, 2014 at 4:41 PM, Trajce Nikolov NICK wrote: > Hi All, > > it is a virus - see the attached screenshot. That only means it is a runtime packer and the antivirus treats that as suspicious, because mostly malware is obfuscated using these. It doesn't prove it is malware by itself.

Re: [osg-users] Not coding all the time? Running the West Highland Way tomorrow!

2014-06-20 Thread Jan Ciger
On Fri, Jun 20, 2014 at 4:58 PM, Robert Osfield wrote: > Hi All, > > A non coding post for once, just to keep you up to date with some of > the crazy things coders do in their spare time :-) > > My main occupation in my spare time for the last six months has been > training to run a long way, a ve

Re: [osg-users] Proposal: Migrate to a StackExchange like site?

2014-06-16 Thread Jan Ciger
On Mon, Jun 16, 2014 at 2:56 PM, Samuel M wrote: > Hello, > thanks for the hint. > One of the features of SO would have been displaying similar post to reduce > redundant mails like this one :/ The first thing people are asked to do before posting a question to any mailing list (or forum) is to

Re: [osg-users] App android with OSG

2014-06-02 Thread Jan Ciger
Hello Mario, On Mon, May 26, 2014 at 5:44 PM, Mario Blangiforti < marioblangifo...@hotmail.it> wrote: > Hi, > i'm new user in the forum. > I have to realize an android app (i use Eclipse like IDE) in which i'll > use OSG to load a .tiff file. > First of all i didn't understand how to install the

Re: [osg-users] Problem with OsgShadows

2014-05-11 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 05/11/2014 02:32 PM, Yann Takvorian wrote: > I fixed the artifact problem by increasing the texture size of the > ShadowMap: > > sm->setTextureSize(osg::Vec2s(8192,8192)); > > Now, I have to twicke the softShadowMap which is so soft that I > canno

Re: [osg-users] Creating working omnidirectional shadow

2014-05-07 Thread Jan Ciger
Hi, On Wed, May 7, 2014 at 5:07 PM, Mickael Fleurus wrote: > Hi, > I'm currently working with osgShadow, and it's driving me crazy! I'm > really not an expert with shader and so on, but I try to make an > omnidirectionnal shadow on my scenes, and I really don't know how to > proceed. Every alre

Re: [osg-users] Problem with virtual void operator()

2014-05-03 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 05/03/2014 03:22 PM, Trajce Nikolov NICK wrote: > Hi Alvaro, > > why don't you use only MatrixTransform only? I believe the > PositionAttitudeTransform was introduced to make these > transformation simplier, I have hit my head against the

Re: [osg-users] OSG with opensource AMD/NVIDIA Linux driver

2014-04-25 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 04/25/2014 02:40 PM, Émeric MASCHINO wrote: > Is there something broken or missing in the opensource > implementation or something I must care about when using the > opensource drivers with OSG? The open source drivers don't have yet the feature pa

Re: [osg-users] Why isn't OSG popular and used?

2014-04-09 Thread Jan Ciger
On Tue, Apr 1, 2014 at 12:34 PM, Jaime wrote: > > So, I have a question. As I salid in the subject...why is not OSG popular > and used?? I think it depends a lot on the definition of "popular" and "used". OSG can be found as a part of many professional visualization and simulations systems, dri

Re: [osg-users] GLSL-Debugger is moving along and builds on Windows

2014-02-21 Thread Jan Ciger
On Thu, Feb 20, 2014 at 8:49 PM, Chris Hanson wrote: > This is not OSG-based, but SURE is useful for doing OSG work. > > > http://alphapixel.com/content/glsl-debugger-now-buildable-windows > Oh cool! That's going to be useful! J. ___ osg-users maili

Re: [osg-users] Multiply defined symbol

2014-02-09 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 02/09/2014 12:55 AM, Bengt Gustafsson wrote: > I get errors for ctors and dtors of std::istream and std::ostream > when I link my application to the OSG 3.2.0 / VS2013 libraries (if > I use these classes in my code). > > I think it has to do with t

Re: [osg-users] Shapes - Without ShapeDrawable that is

2013-12-31 Thread Jan Ciger
Hello LeetSniperSephirothNinjaDemon, Could you, please, use your normal name? Typing the above gets old fast and I hate mistyping people's names. We are mature people here. Keep such handles for World of Warcraft or some other online game, please. On Wed, Dec 25, 2013 at 9:16 PM, leetsnipersephir

Re: [osg-users] Reason why not to change the name of a Uniform?

2013-12-09 Thread Jan Ciger
Hello Johannes, On Sun, Dec 8, 2013 at 10:06 PM, Johannes Scholz wrote: > Hi Robert, > > thanks for your answer. I agree with you for most applications. > > Now the thing is, we are currently adding a simple text-based Shader > Editor in our application. So while writing the shader the developer

Re: [osg-users] Model Color Change

2013-11-26 Thread Jan Ciger
Hello, On Tue, Nov 26, 2013 at 10:11 AM, Χρύστος Γαλάτουλας wrote: > Hello community. I have one question that may be a little dumb. Well, I > have an osgviewer setup, projecting a 3d model based on rviz markers. I > used stl files but couldn;t make them change color, so after converting > them t

Re: [osg-users] [ANN] 3rdParty Package released for Visual Studio 2013 RTM (v120)

2013-11-23 Thread Jan Ciger
On Sat, Nov 23, 2013 at 12:01 AM, Torben Dannhauer wrote: > Sorry again for my long absence: > PhD finished: check > Married: check > Hehe, congrats! J. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listi

Re: [osg-users] Collision detection using osgBullets

2013-11-18 Thread Jan Ciger
On Mon, Nov 18, 2013 at 12:34 PM, Mots G wrote: > Thank you Paul and Jan for the explanations! > > You are welcome. BTW, that stuff is also in the Bullet's documentation *wink* :) > On digging further, I came across a post > (here),

Re: [osg-users] [linux] OSG + X11 and question about osgViewer

2013-11-18 Thread Jan Ciger
Hello Nicoo, On Wed, Nov 6, 2013 at 3:52 PM, First Last wrote: >« Hi people of OSG > mailing list I'm Nicoo, and I come in peace! » > > well, > I try to write a minimal application using X11 and OSG, I would like to > know first if the lib

Re: [osg-users] Collision detection using osgBullets

2013-11-17 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, On 11/17/2013 06:42 PM, Mots G wrote: > Hi Paul, I'm confused between static and dynamic objects. Does > dynamic object mean the rigid body dynamic object and the dynamic > world? I thought dynamic objects were only needed if I had to get > ine

Re: [osg-users] Updated osgWorks and osgBullet

2013-11-16 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 11/16/2013 06:54 PM, Paul Martz wrote: > Do you mean OSG svn trunk? There doesn't appear to be a v3.3.1 yet > (didn't see a tag). Yes, trunk (sorry, should have been clearer). > > If trunk, then is this something that is temporarily broken in OS

Re: [osg-users] Updated osgWorks and osgBullet

2013-11-15 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 11/15/2013 09:49 PM, Paul Martz wrote: > Given the recent flurry of interest in osgBullet, I've proceeded > with features cuts that allow osgWorks and osgBullet to build with > OSG >= v3.1.9. My basic strategy was to simply remove any code that > di

Re: [osg-users] OSG Qt integration and thread safety

2013-11-07 Thread Jan Ciger
On Thu, Nov 7, 2013 at 9:40 AM, Deniz Koçak wrote: > It seems that, > thrusting the Qt's Signal/Slot mechanism is not a good option as Jan > pointed. > I think the trouble is that you are expecting it to do something that it isn't meant to do. Perhaps you have confused the "synchronous call" wit

Re: [osg-users] OSG Qt integration and thread safety

2013-11-07 Thread Jan Ciger
Hi, On Thu, Nov 7, 2013 at 9:35 AM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > You can modify the scenegraph in the update traversal as well. Like I did > in the TerraPage (txp) loader. In the Cull traversall I collect info for > what is to be modified and then in the update tr

Re: [osg-users] OSG Qt integration and thread safety

2013-11-06 Thread Jan Ciger
On Wed, Nov 6, 2013 at 11:12 PM, Deniz Koçak wrote: > Hi Jan, > > Thanks for your answer. However, the ambiguous part for me is the > second paragraph of your answer. frame() is being called by the slot > which is connected to timeout() signal of QTimer. As far as I know, > frame() should not ret

Re: [osg-users] OSG Qt integration and thread safety

2013-11-06 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello Deniz, On 11/06/2013 07:07 PM, Deniz Koçak wrote: > This is already a long mail, still I have more to say, many code to > post, but I am not sure where should I begin. I can provide as > much as possible. However, before ending my e-mail, I woul

Re: [osg-users] [osgPlugins] Plugin vrml

2013-11-03 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 11/03/2013 11:09 AM, Mathieu MARACHE wrote: > Sorry Jan, > > I was referring to the issue mentioned first in this thread : > ... > Setting the OPENVRML_DATADIR environment variable to the registry > key will correct this. > > AFAIK this had no

Re: [osg-users] [osgPlugins] Plugin vrml

2013-10-31 Thread Jan Ciger
On Thu, Oct 31, 2013 at 11:06 AM, Mathieu MARACHE wrote: > Hi, > > Old topic but I ran into the same issue. Browsing the OpenVRML code it > NEEDS the environnement variable OPENVRML_DATADIR set to the path > containing the components directory (which has all the xml files for the > nodes). It can

Re: [osg-users] OpenSceneGraph-3.0.1 and malware infection

2013-10-28 Thread Jan Ciger
On Mon, Oct 28, 2013 at 10:26 AM, Christian Buchner < christian.buch...@gmail.com> wrote: > I've previously raised this issue here. For me it was two or three code > examples getting flagged by AntiVir (and several other engines on > virustotal.com) > I am quite sure it is a false positive - I am

Re: [osg-users] Request for assistance to embark into PhD

2013-10-23 Thread Jan Ciger
Hi, On Wed, Oct 23, 2013 at 12:28 PM, Mohamed Alji wrote: > ** > Hi, > > Very good point, you are right. OSG is a technology , I have to see it as > a tool in my research. > Keep that in mind - it is easy to slip into the engineering mindset and just do some coding or whatever - but that isn't

Re: [osg-users] Request for assistance to embark into PhD

2013-10-23 Thread Jan Ciger
Hi, On Wed, Oct 23, 2013 at 10:51 AM, Mohamed Alji wrote: > ** > Hello, > > Being a software engineer, I did my final project study in "3D animation > and virtual reality visualization" using OpenSceneGraph. Today I want to > prepare my thesis in augmented reality. I'm looking for a good topic t

Re: [osg-users] undefined reference to typeinfo for 'osgViewer::GraphicsWindowX11'

2013-10-16 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 10/16/2013 11:47 PM, Sajjadul Islam wrote: > Thanks for the support so far guys, > > I sorted it out. My Bad. I was not linking against the osgViewer . > Now i have the question > > Even though i was not linking before i did not have the error if

Re: [osg-users] undefined reference to typeinfo for 'osgViewer::GraphicsWindowX11'

2013-10-16 Thread Jan Ciger
On Wed, Oct 16, 2013 at 2:19 PM, Sajjadul Islam wrote: > Hi, > > I am not sure when do we usually cast to osgViewer::GraphicsWindowX11 or to > osgViewerGraphicsHandleX11 . > > I have checked the examples and i did not find anything related to either of > them. Let me know if i miss it. > > I nee

Re: [osg-users] undefined reference to typeinfo for 'osgViewer::GraphicsWindowX11'

2013-10-16 Thread Jan Ciger
On Wed, Oct 16, 2013 at 12:48 PM, Sajjadul Islam wrote: > Hi Forum, > > I think this is one of the most common linking error you usually get, but i > could not find the reason behind it. > > > Code: > > Linking CXX executable ../../../bin/osgOpenCLEndiannessDemod > ../../../lib/libosgOpenCLd.so:

Re: [osg-users] osgAnimation - Seperate animations from keyframe ranges

2013-10-14 Thread Jan Ciger
On Mon, Oct 14, 2013 at 3:35 AM, Paul Pocock wrote: > Hi all - I have grouped my animations in one long sequence using 3ds 2010 > but would like to seperate these out in OSG as named seperate animations > based on a start stop key frame value . Is this possible to do using > osgAnimation? Not tha

Re: [osg-users] Strange SoftShadowMap effects

2013-10-09 Thread Jan Ciger
Hello, On Tue, Oct 8, 2013 at 6:12 PM, Ale Maro wrote: > I can see this effect only on sharp edges or if I have overlapped surfaces. Are you sure that the overlapped surfaces don't have each their own shadow causing "fighting"? > The effects appair on scenes of any size but with small scenes I

Re: [osg-users] Strange SoftShadowMap effects

2013-10-08 Thread Jan Ciger
On Tue, Oct 8, 2013 at 4:36 PM, Ale Maro wrote: > Hi all, > > attached (under red arrows) is a strange effect I have when I use > SoftShadowMap. > Is this something expected or not? Can I improve the visualization? > I have tried changing texture size (now it is 1024) and effect seems reduced >

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