Hi guys
I've updated this morning to the latest SVN, and I get an error that
looks the same as yours.
I am using VS 2008 and Mike's DLL compiled for 7.1. I have had no
problem so far, so I guess the problem is inside the OSG, and not
exactly related to FreeType.
I have tried with a very minimal
Hi there,
Good news, it seems :)
On December 16, Robert committed a patch that included the following
lines in FreeTypeLibrary.cpp
if (font) font-setImplementation(0);
fontImplementation-_facade = 0;
However, they are clearly wrong (at least, when the program exits)
because after
Hi
On Thu, Feb 21, 2008 at 9:43 AM, IceSharK [EMAIL PROTECTED] wrote:
Hi,all
osg 2.3.4
osgdb_freetype.dll exist , when the app exit , vs2005 out :
HEAP[osglogo.exe]: HEAP: Free Heap block 1e7b558 modified at 1e7e320 after
it was freed
Plugins freetype's bug ?
Yes. It was fixed recently.
Hi all
While writing an image conversion routine (OSG - wxWidgets) I have
noticed something that I'd qualify as an inconsistency: the meaning of
the _internalTextureFormat member of osg::Image is different from
plugin to plugin.
For 24 and 32 bpp images, it is sometimes 3 or 4 (i.e. 3 or 4 bytes
HI Vincent
On Fri, Apr 11, 2008 at 9:04 AM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
I have a VS bug :
Windows a déclenché un point d'arrêt dans 3DEM.exe.
Cela peut être dû à une défaillance du tas et indique un bogue dans 3DEM.exe
ou l'une des DLL chargées.
La fenêtre Sortie peut
Hi Erlend
image-setImage(width, height, 0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE,
pixels, osg::Image::AllocationMode::USE_NEW_DELETE);
causes the warning:
Warning 4 warning C4482: nonstandard extension used: enum
'osg::Image::AllocationMode' used in qualified name ...
This is a C++ language
Hi Donlin
Yes,it's really the mpr.dll problem.I notice that on all installed .Net
Framework cann't run my osg app,on all no-installed .Net Framework can run
my osg app freely.
It may be that the two mpr.dll is different. is it really the problem of
.Net Framework?
The mpr.dll library the
Hi Renan
On Tue, Apr 22, 2008 at 2:36 PM, Renan Mendes [EMAIL PROTECTED] wrote:
Hi,
As some of you may remember, i was trying to add a new input device to
my OSG application. This device was the SpaceNavigator. I had access to the
code that gets the 3D coordinates from it any time it is
Hi Renan
On Tue, Apr 22, 2008 at 3:12 PM, Renan Mendes [EMAIL PROTECTED] wrote:
The best sollution you think, then, is using multithreads?
I don't know if it is the best solution. I've had a look at the
first thread in the archive and saw that people here know far better
than me the specific
Hi Jeremy
I've just tried to compile your code using Visual Studio 9.0 and got
lots of errors that are almost all related to 'const' usage. I am
sometime suspicious about Redmond compilers so I also tried to compile
the code on Debian 4.0, and the errors are (hopefully) similar.
Here is the
Hi Jeremy
On Tue, May 13, 2008 at 6:16 PM, Jeremy Moles [EMAIL PROTECTED] wrote:
On Tue, 2008-05-13 at 17:49 +0200, Thibault Genessay wrote:
Hi Jeremy
I've just tried to compile your code using Visual Studio 9.0 and got
lots of errors that are almost all related to 'const' usage
Hi Jeremy
Window* parent = wl-back()-getParent(); // wl is declared as 'const
WidgetList* wl'
Was this the only line you needed to change? Were there others? :)
If it had only been as easy as modifying 1 line, I would have sent you
a patch rather than complaining :)
I could not get the
Hi Steven
On Wed, May 14, 2008 at 3:42 PM, Steven Powers [EMAIL PROTECTED] wrote:
Still having the problem...
The problem I am having is that OnKeyDown and OnKeyUp methods are never
called when I press a key. The mouse handler functions work fine so I
can control the camera with the mouse.
Jeremy,
Just to keep you informed: the code compiles well for the 0.1.7 tag on
both machines, but fails for both on the trunk.
The prototype for ref_ptr::get looks like this:
T* get() const { return _ptr; }
After reviewing the 0.1.7 code, this makes perfect sense. It is legal
to get
for the noise.
Thank you Robert for the little lesson :)
Regards
Thibault
On Wed, May 14, 2008 at 5:19 PM, Robert Osfield
[EMAIL PROTECTED] wrote:
Hi Thibault,
On Wed, May 14, 2008 at 4:02 PM, Thibault Genessay [EMAIL PROTECTED] wrote:
I really don't know why it is this way - I had actually
Hi Paul, Robert
Well, you posted a few responses to osg-submissions regarding my osgviewerWX
example tweaks about 2 weeks ago, so you could definitely post at that time.
Yes, I can remember that. Plus I have done all necessary checking that
I am a registered subscriber of the list.
Can't
Hi Johan
On Mon, Jun 2, 2008 at 7:59 AM, Johan Johnsson [EMAIL PROTECTED] wrote:
Which is the easiest way to draw line curves i osgviewer.
Im developing a function that draw a function from startPos to endPos (vec3)
both. With a math function.
Any hints? .. about functions available?
Hi David
On Tue, Jul 8, 2008 at 11:57 AM, David Spilling
[EMAIL PROTECTED] wrote:
Dear All,
Can I also guarantee that each std::vector entry will be
contiguous in memory?
Yes, provided that your compiler follows the C++ standard. See
Hi,
On Wed, Aug 6, 2008 at 4:48 PM, Robert Osfield [EMAIL PROTECTED] wrote:
On Wed, Aug 6, 2008 at 3:40 PM, hesicong2006 [EMAIL PROTECTED] wrote:
Hi, Robert,
Is there a way to visually see the render order of geometry or the console
output of current rendering geometry?
Give gDEBugger a try
Hi Vincent
On Fri, Sep 19, 2008 at 1:12 PM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
I know... but I am under windows... and so I have to forget this one... :'(
No one under windows ?
You could try IBM Rational Purify. It's quite a nice tool and you can
download a trial version.
(You can also
to find the leak but I am not able to do
it... I added #define _CRTDBG_MAP_ALLOC but nothing appear...
Any suggestion to get the file and line number ?
thanks a lot.
Regards,
Vincent.
2008/9/19 Thibault Genessay [EMAIL PROTECTED]
Hi Vincent
On Fri, Sep 19, 2008 at 1:12 PM, Vincent Bourdier
Hi Vincent
On Mon, Sep 22, 2008 at 5:23 PM, Vincent Bourdier
[EMAIL PROTECTED] wrote:
Hi all,
I read that all the objects that inherit from Referenced need to be in a
ref_ptr.
They don't _need_ to. You can perfectly use a raw pointer to an
osg::Referenced instance, e.g. create a new node:
Hi guys,
On 7/27/07, Schmidt, Richard, SDGE1 [EMAIL PROTECTED] wrote:
Introduce a
static int Thread::getCurrentThreadId() which is implemented on Win32
with
inline static DWORD getCurrentThreadId () {
return GetCurrentThreadId();
}
On other systems, i don't know the
.
Thanks again for your help.
---MingWei---
在2007-08-29,Thibault Genessay [EMAIL PROTECTED] 写道:
Hi
On 8/28/07, 赵明伟 [EMAIL PROTECTED] wrote:
I find the ReadWriter's virtual function read/write Object/Image/Node
from file and also from the memory by istream. I think That's what I want
Hi Matthias
On 8/30/07, Matthias Weigand [EMAIL PROTECTED] wrote:
Hi again,
I'm using Microsoft Visual Studio 2005 Professional (which is 8.0) with
Service Pack 1 installed.
I used prebuilt osg binaries, may this be an issue? Maybe these were
built with another version of STL, which may
Hi guys
Just my 2 cents: have you tried to put the pdb files along with the DLLs ?
My post-build step copies all the DLLs and the PDBs and stores them in the
same folder (say 'c:\libs\bin' - must be in %PATH%), and I've never
experienced any problems, except when a PDB does not match a DLL -
Hi Emmanuel
I have made a sample that demonstrate the integration of the OSG in
wxWidgets. It is a simple frame with a wxAUINotebook containing OSG
views. You can download source and binaries at
http://ips-dil.unil.ch/osg
Could you have a look at these and see if this suits your needs ?
I am
related to your OnIdle optimization. If you comment the if
line, then
everything animates as usual.
Hope it helps.
Glad to see if compiles under 7.1
Thanks for testing
Thibault
Ciao!
mario
Thibault Genessay wrote:
Hi Emmanuel
I have made a sample that demonstrate the integration
be notified before the crash occurs (at a random place because the
memory layout changes from execution to execution).
Finally, try to switch to VS 2005 as the compiler (and the C++
runtime) contains much less bugs than VS 7.x series.
Cheers
Thibault
regards,
Manu.
2007/10/29, Thibault
Hi WuCaihua
I have just tested your app on my Dell D820 Laptop (NVIDIA Quadro NVS
110 M) and it went further than previously, but still crashed at some
point.
The graphics window showed up, but when the progress bar finished, the
whole system crashed. I suspect a video driver problem as those are
Hi Akos
The Canvas class derives from wxGLCanvas, and is the glue between the
OSG and wxWidgets. It defines two child classes: View and
GraphicsContext.
Canvas::GraphicsContext derives from osgViewer::GraphicsWindow (pure
virtual). The OSG uses the GraphicsWindow to actually create the
window,
Hi Johan,
Did you check that the font file itself does include the glyphs that
you try to display ?
Also, try to pass your input data as a wide character string, i.e. Lلْعَرَبيّة
I have a similar problem in the past and solved it using wchar_t
strings in my source files, and using a different
You might try to have a look at the Character Set setting of your
project (under Configuration Properties / General). If your previous
project file was using the Unicode character set, while your new one
the multi-byte character set, you might have a difference. I've never
had a rea in-depth
Hi Till
Did you try to pass the window size to the manipulators? Depending on
your window setup (the way you create your graphics context and your
views) and the underlying windowing toolkit (native, Qt, wxWidgets,
...) there may be instances where the manipulators do not know the
actual window
Hi
FYI I guess JP was talking about this thread
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/9932/focus=9937
Using two equal values for the resolution worked for me too. You have
to try various values because some rounding is performed in background
and you won't necessarily
Hi Robert,
This august, Martin Prosicky posted a patch to work around a
longstanding bug in osgText::Text using the SCREEN_COORDS mode. I came
across this bug and noticed your discussion
(http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2007-August/001607.html).
I applied
Hi all,
I know this is slightly off-topic, but if some of you have 5 minutes
to waste, please read on :)
I just take the occasion to ask a question regarding Robert's latest comment:
So if you want fast paths absolutely never ever ever used vertex
indices. Vertex indices are there in the OSG
Hi Tamer,
Have you tried to pass the new graphics window size to the OSG when it
changes ? Your canvas should intercept the resize events and send the
updated sizes to all OSG views, e.g.
myView-getEventQueue()-windowResize(0, 0, width, height);
Thibault
On Jan 20, 2008 1:37 AM, Tamer El Nashar
Hi folks
I've tested the code (latest SVN) and get also get a crash when
start() is called the scond time.
Recreating the thread object indeed solves the problem, so it looks
like there is actually something going wrong when a cancelled thread
is restarted.
Slightly OT w.r.t. Paul's remark, I
Hi Alessandro,
On Fri, Oct 16, 2009 at 11:30 AM, Alessandro Terenzi
a.tere...@gmail.com wrote:
1) if I put the plugins in osgPlugins-2.9.6, then the loading of
osgdb_osg.dll fails, don't know why...
Have you tried to set OSG_NOTIFY_LEVEL to DEBUG_INFO to check the
paths the OSG tries before
Hi Bob
I have used such a design in wxWidgets. I guess you could adopt the
same strategy for MFC.
I have an instance of osgViewer::CompositeViewer in a global
singleton. When I need a 3D view:
- I create a canvas (in your case, an MFC window that derives from or
has a osg::GraphicsContext).
- I
Hi
FYI I've tried the plugin on my laptop (nVidia NVS 110) with Firefox
and WinXP, single-screen, and the samples ran in fullscreen mode - the
browser window would show only the loading gauge, even after exiting
the sample.
Thibault
On Fri, May 1, 2009 at 10:49 AM, Serge Lages
Hi Keith
You probably overlooked the error message from the compiler, which is
quite clear (and not stupid at all). You should not use the enumerated
type name in the qualified name, i.e. instead of
tex-setWrap(osg::Texture::WRAP_S, osg::Texture::WrapMode::REPEAT);
write
Hi all
There is something strange (feature or bug?) in the way the
osgViewer::CompositeViewer dispatches events to the windows. When
there are multiple windows, each containing a single view to a single
scene, the events do not seem to be routed to the proper view. I found
what I guess is the
Replying to myself ...
I've also tried the sample program attached to the previous email on
Linux and get the same problem, so this is not Windows-specific.
Any lights on this issue ?
Cheers
Thibault
On Mon, May 18, 2009 at 3:51 PM, Thibault Genessay tibog...@gmail.com wrote:
Hi all
Hi Karl,
When you compile the OSG with Visual Studio, you compile the core DLLs
that constitute the OSG API. They are named osgXXX.dll and are indeed
not standalone executables. The OSG comes with a lot of I/O plugins,
named osgdb_XXX.dll, which are also shared libraries - not
executables.
Now
Hi Lahiru
I use the attached code when converting from wxImage to osg::Image.
The code is slightly modified to be independent from my project, but
should be a good starting point.
You might very well rethink how wxImageHandlers are created (i.e. if
you call wxInitAllImageHandlers() at the
Hi folks,
I have been looking for quite a long time for a way to integrate
OpenSceneGraph applications in web browsers. Several plugins seem to
have emerged in the past years:
- osg4web (project created on Google code, nothing to download)
- gvsig3d
it would lock us into Chrome, which was
something I wanted to avoid in the first place. Decisions, decisions.
Thank you for the pointer
Thibault
Cheers,
On Thu, Apr 7, 2011 at 11:30 AM, Thibault Genessay tibog...@gmail.com
wrote:
Hi folks,
I have been looking for quite a long time
Hi all,
First, thanks Chris, Peter, Luigi and Leo for the replies. I now have
a better overview of the problem.
I had not noticed that FireBreath was cross-platform, and will give
your source code links a shot as soon as I have time.
In the meantime, I am trying FireBreath, and will post my
Hi Sonya,
I tried your example with MSVC 2013, 64bit, OSG 3.2.1 and I get the Cessna.
Its appearance is weird (see attachment), but still, I get more than a blue
screen.
However, I tried to modify your example using code from the OSG FAQ (
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