Re: [osg-users] osg-conv collada

2008-04-15 Thread Eduard Trulls
[EMAIL PROTECTED] wrote: Also, what are the plans for the plugin now that 2.0's out? I plan on submitting a patch to bring OSG up to using DOM 2.0. That should be sometime this month. Steve I think I'll wait for that then. Thanks for your reply.

[osg-users] Deploying Application

2008-04-15 Thread CG
Hi all, When I copied my application (OpenSceneGraph libraries, DLLs and application) to another folder, the application will not load any flt or ive files. A warning message Warning: Could not find plugin to read objects from file F:/OpenSceneGraph-2.0/Tutorials/JoeDirt/JoeDirt.flt will be

Re: [osg-users] problem when using multi-sceneview in 2.3

2008-04-15 Thread wangmiao
HI Robert, Thanks again:). Now I noticed the problem may caused by TexEnvCombine.The following code works well in 1.2 and draw a pure white model. But in 2.33 it draws a gray one . no codes changed. And I am also sure that vertex color and materials has been set to white. and the result of

Re: [osg-users] Feedback sought on osgViewer swap ready support forclusters

2008-04-15 Thread Smeenk, R.J.M. (Roland)
Hi Robert, we've been looking at clustering too. I've added the extension querying to the GraphicsWindowWin32 and GraphicsWindowX11 and a joinSwapGroup method to the GraphicsWindow. I had this code waiting for submission for a few weeks now, but due to this thread I feel urged to get the code

Re: [osg-users] Highly detailed closed scene navigations...

2008-04-15 Thread neil.hughes
Hi Jason Robert, Sorry for not getting back to you sooner. Many thanks for the info. I guess I'm going to have to just suck-and-see. The occluder route looks to have the greatest gains for me. Once again, many thanks to yourselves and the forum. Kind regards Neil.

Re: [osg-users] Delaunay and getTriangles()

2008-04-15 Thread Vincent Bourdier
Hi all, No one have any idea ? Because I'm a little bit lost on how to get the Delaunay Triangles.. Thanks. Regards, Vincent. 2008/4/14, Vincent Bourdier [EMAIL PROTECTED]: Hi All, Using osgUtil::DelaunayTriangulator, I'm looking for obtaining the triangle list... but for the moment,

Re: [osg-users] Using Custom Mouse Cursor

2008-04-15 Thread Robert Osfield
Hi Jason, Cursor support in osgViewer is still in it's early days and certainly open to revision to help make it more flexible. Make a suggestion (i.e. modified code) on what would work for you and we can discuss it further. Whichever route we take we'll need to make sure that it works

Re: [osg-users] Highly detailed closed scene navigations...

2008-04-15 Thread Robert Osfield
Hi Neil, When you start to deal with really large datasets that paging and culling are tools that you'll need to use effectively, you'll need to understand load balancing of the system. Primarily what you'll be doing is building an appropriate database rather than optimizing at the code level,

Re: [osg-users] Deploying Application

2008-04-15 Thread Robert Osfield
HI CG, Set the path to the parent directory that contains the plugins. The OpenScneeGraph-2.x uses osgPlugins-soversion/pluginname.dll to make sure that it picks up the correct version of plugins for the applications version of the OSG. This avoids problems with mixing dll's between versions of

Re: [osg-users] Attention: osgTerrain class renaming in progress

2008-04-15 Thread Robert Osfield
Hi Alex, On Tue, Apr 15, 2008 at 2:00 AM, Pecoraro, Alexander N [EMAIL PROTECTED] wrote: What version of the OSG API and the VPB do I need to use in order to take advantage of the new osgTerrain functionality and optimizations? SVN right now. I'll be making the next dev releases very soon

Re: [osg-users] Deploying Application

2008-04-15 Thread CG
Thank you, Robert :) Date: Tue, 15 Apr 2008 09:50:54 +0100From: [EMAIL PROTECTED]: [EMAIL PROTECTED]: Re: [osg-users] Deploying ApplicationHI CG,Set the path to the parent directory that contains the plugins. The OpenScneeGraph-2.x uses osgPlugins-soversion/pluginname.dll to make sure that it

Re: [osg-users] Disapplying of StateAttributes

2008-04-15 Thread Robert Osfield
Hi Art, If you want to remove a mode or attribute you simply one of use: stateset-removeMode(..); stateset-removeAttribute(..); stateset-removeTextureAttribute(unit,..); This will make the StateSet inherit from above. As for the default set, OpenGL defaults are almost always used,

Re: [osg-users] Feedback sought on osgViewer swap ready support forclusters

2008-04-15 Thread Robert Osfield
Hi Roland, Thanks for the submission. I've just reviewed it, but won't merge anything yet. What I may do is merge parts of your changes, such as the extensions support. The API parts will need further thought/discussion, items such as hardwiring the swap group id and swap barrier id to 1 is

Re: [osg-users] Delaunay and getTriangles()

2008-04-15 Thread Robert Osfield
Hi Vincent, osgUtil::DelaunayTriangulation just generated osg::Geometry it doesn't generates a pure triangular mesh. The OSG stores primitives in osg::Geometry in the same form as OpenGL handles primitives, the same interface is used for all primitive types, triangles aren't anything that gets

[osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Robert Osfield
Hi All, I would like to make the OpenSceneGraph-2.4 stable release in the coming two weeks, for this I need your help in testing the build and runtime across platforms. In support of this I'll up the rate at which dev releases go out. Today I'll tag 2.3.8, and make 2.3.9 towards the end of this

Re: [osg-users] Disapplying of StateAttributes

2008-04-15 Thread Robert Osfield
Hi Art, One can't remove state from OpenGL, its a state machine, you only modify its current state. The OSG manages this by using osg::State which maintains a stack of StateSet that are currently applied, and stacks for the individual modes and attributes that are applied. When a stateset is

Re: [osg-users] Node to Drawable?

2008-04-15 Thread Per Rosengren
If it's not a Geode, it's probably a Group. Look for the Geode among your Node's children. This approach may be easier if you always load the same model. Jacob Huckaby wrote: Hi, Quick question (at least I hope it is.) I am trying to find the Drawable inside a Node that I read from a file,

Re: [osg-users] Disapplying of StateAttributes

2008-04-15 Thread Art Tevs
Hi Robert, One can't remove state from OpenGL, its a state machine, you only modify its current state. The Yes, I know. OSG manages this by using osg::State which maintains a stack of StateSet that are currently applied, and stacks for the individual modes and attributes that are

[osg-users] Multisampling: How to enable

2008-04-15 Thread Per Rosengren
I have tried to enable multi sampling, but it has no effect. This is how I try to activate it: modelView = new osgViewer::View; modelView-setUpViewInWindow (400, //x 0, //y 640, //width 480); //height

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Paul Martz
Great news. The OpenFlight export feature has some inefficiencies still, but all crashes reported to me have now been fixed, so I'm comfortable calling this 2.4, then I'll fix the inefficiencies later. Go for it. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [osg-users] Multisampling: How to enable

2008-04-15 Thread Paul Melis
From example/osgthirdpersonview/osgthirdpersonview.cpp osgViewer::CompositeViewer viewer( arguments ); // Turn on FSAA, makes the lines look better. osg::DisplaySettings::instance()-setNumMultiSamples( 4 ); ... Perhaps that example can help you further along Paul Per

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Robert Osfield
Hi Paul, On Tue, Apr 15, 2008 at 12:51 PM, Paul Martz [EMAIL PROTECTED] wrote: Great news. I'm pleased to make your so happy :-) The OpenFlight export feature has some inefficiencies still, but all crashes reported to me have now been fixed, so I'm comfortable calling this 2.4, then

Re: [osg-users] Multisampling: How to enable

2008-04-15 Thread Stephane Lamoliatte
Try this code sample : int main(int argc, char** argv) { osgViewer::Viewer viewer; osg::DisplaySettings::instance()-setNumMultiSamples(8); viewer.setSceneData(buildMyScene()); return viewer.run(); } Per Rosengren a écrit : I have tried to enable multi sampling, but it has no

Re: [osg-users] Examples for using image as a background

2008-04-15 Thread Guy
Hello, I can only give you my implementation for image background, but I use it with a static image. I guess if you dig into the osgmovie example and use it together with my implementation for static image you could get what you ask for. So here is how it's done: (it's pretty simple) 1. Add a

Re: [osg-users] Multisampling: How to enable

2008-04-15 Thread Per Rosengren
Thank you (both)! It works! I'm still a bit confused. I thought that this would be done by setting some property of the viewer or the camera. This solution seems to change some global setting for the osg application, or maybe the graphics card. How long does this setting last? Will it be active

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Jean-Sébastien Guay
Hi Robert, Issues outstanding that I'm aware of are: (...) If you can think of anything else please speak up. No one replied to my message about using CMake 2.7.x on Windows/Visual Studio with the current OSG CMake config files. I'm still having problems because it seems that around CMake

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Robert Osfield
Hi J-S et. al, Thanks for the reminder about outstanding CMake issues. So to update my list of outstanding issues. Issues outstanding that I'm aware of are: 1) libcurl plugin in Windows 3rd party dependencies (dynamic vs static libs, vista vs xp issues) and support in Cmake side. 2)

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Jean-Sébastien Guay
Hi Mike, I haven't been following your CMake thread, there seems to be several CMake versions being mentioned. Could you advise exactly which single CMake version I should use? Pls keep in mind I'm not a CMake expert, I'm looking for stability and results, not pushing the vanguard of

Re: [osg-users] Delaunay and getTriangles()

2008-04-15 Thread Vincent Bourdier
TriangleFunctor is not very easy to understand just with examples from OSG sources... It is a class Template, so what class can be the template data ? I've understood the obligation to implement T::operator(), but how to apply the TriangleFunctor to a drawable or something near ? Thanks for

Re: [osg-users] Multisampling: How to enable

2008-04-15 Thread Per Rosengren
This is the new code I use to create my multi sampled windows: ref_ptr DisplaySettings displaySettings = new DisplaySettings; displaySettings-setNumMultiSamples(16); modelView-setDisplaySettings( displaySettings.get() ); modelView-setUpViewInWindow... I can now mix multisampled

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Mike Weiblen
Hi J-S, I haven't been following your CMake thread, there seems to be several CMake versions being mentioned. Could you advise exactly which single CMake version I should use? Pls keep in mind I'm not a CMake expert, I'm looking for stability and results, not pushing the vanguard of CMake

Re: [osg-users] Highly detailed closed scene navigations...

2008-04-15 Thread Jason Daly
Robert Osfield wrote: Hi Neil, When you start to deal with really large datasets that paging and culling are tools that you'll need to use effectively, you'll need to understand load balancing of the system. Primarily what you'll be doing is building an appropriate database rather than

[osg-users] CoordinateSystemNode and Earth Modelling

2008-04-15 Thread ümit uzun
Hi All, I have an earth model with Earth Center Earth Fixed (ECEF). And I want to use this earth coordinate system to find target coordinate which in decimal degrees. I mean when I type the latitute : 35.0 longtitute : 38.0 and height : 40.0, I want to go this location on this earth model. So

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next twoweeks

2008-04-15 Thread Gordon Tomlinson
Hi Robert We are using the 2.4 release as our full move from 1.2 so we are pushing things hard and will certainly be able to test 4) Collada hard among other things G. _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Tuesday, April 15, 2008 10:10

Re: [osg-users] CoordinateSystemNode and Earth Modelling

2008-04-15 Thread J.P. Delport
Here's some code I use, I'm still not quite sure what you are asking though. void CViewScenario::convertLLHtoLocal(double Lat_deg, double Long_deg, double Alt, double x, double y, double z) { double ecefx, ecefy, ecefz; mEllipse-convertLatLongHeightToXYZ(

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Jean-Sébastien Guay
Hi JP, where are you getting these CMake packages from? On the CMake site it says latest version is 2.4.8? Interesting, I thought the fact they had started making 2.7 snapshots meant that at least the 2.6 stable release was out... But it appears it isn't. See

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Mike Weiblen
cool, thanks. 2.4.7 is what I've been using. tho complete agree that we do need to keep moving fwd. -- mew On Tue, Apr 15, 2008 at 9:28 AM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hi Mike, I haven't been following your CMake thread, there seems to be several CMake versions being

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread J.P. Delport
Hi J-S, where are you getting these CMake packages from? On the CMake site it says latest version is 2.4.8? jp Jean-Sébastien Guay wrote: Hi Robert, Issues outstanding that I'm aware of are: (...) If you can think of anything else please speak up. No one replied to my message about

Re: [osg-users] Delaunay and getTriangles()

2008-04-15 Thread Alberto Luaces
El Martes 15 Abril 2008ES 16:26:21 Vincent Bourdier escribió: Thanks for ideas and help, because It looks unused and complicated for me... I don't think it is nor unused nor complicated. I use it heavily for my projects and I find it very useful. It's the best way to retrieve back the

Re: [osg-users] Using Custom Mouse Cursor

2008-04-15 Thread Guy
Hello, I have no suggestion to solve the problem, but if the functionality to set the default cursor will be added, it should support a 3D cursor too. That means, hiding the operating system cursor and moving 3D object on the screen space according to the mouse movements. By the way, isn't

Re: [osg-users] Using Custom Mouse Cursor

2008-04-15 Thread Jason Beverage
Hi Robert, Alrighty, I can try to code something up and submit it. From what I can tell, Win32 is the only windowing API currently supported that will have the problems I'm seeing. X11 and Carbon both only deal with setting the cursor in the actual setCursor method, so if that method is never

Re: [osg-users] Using Custom Mouse Cursor

2008-04-15 Thread Jeremy Moles
On Tue, 2008-04-15 at 18:04 +0200, Guy wrote: Hello, I have no suggestion to solve the problem, but if the functionality to set the default cursor will be added, it should support a 3D cursor too. That means, hiding the operating system cursor and moving 3D object on the screen space

[osg-users] 3rdParty win32 rework

2008-04-15 Thread Mike Weiblen
Hi all, I've put my 3rdParty TODO list in osgtoy svn at: http://osgtoy.svn.sourceforge.net/viewvc/osgtoy/3rdParty/branches/3rdParty_win32binaries_vs80sp1/TODOs.txt?revision=488view=markup let me know if I've missed anything. Even better, feel free to contribute build clues! (The policy of the

[osg-users] 3Dlabs GLSL repo is gone, long live the new GLSL repos

2008-04-15 Thread Mike Weiblen
Hi, For several years after existing the workstation graphics market, 3Dlabs (now 3DLABS) continued to host a collection of useful GLSL applications and sourcecode. The time has come, and they've taken down those webpages. Many thanks to 3DLABS for hosting them as long as they did. Randi Rost,

Re: [osg-users] Disapplying of StateAttributes

2008-04-15 Thread Guy
Hello, I don't follow completely your meaning but I guess if you have an array with {GL_COLOR_ATTACHMENT0} and call glDrawBuffers(1, arr) (forgive the syntax errors) you will Dis the DrawBuffer attribute. That means you will need to have the array of attachments and it's length as Attribute in

Re: [osg-users] 3Dlabs GLSL repo is gone, long live the new GLSL repos

2008-04-15 Thread Jean-Sébastien Guay
Hi Mike, Randi Rost, author of the GLSL Orange Book has taken up hosting those resources at http://www.3dshaders.com/home/ so please update your links. I'm also mirroring them at http://mew.cx/glsl/ Good news, those are indeed very useful resources. Thanks for the heads up. J-S --

Re: [osg-users] Using Custom Mouse Cursor

2008-04-15 Thread Guy
Thanks, Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Moles Sent: Tuesday, April 15, 2008 5:17 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Using Custom Mouse Cursor On Tue, 2008-04-15 at 18:04 +0200, Guy wrote: Hello, I have

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Jean-Sébastien Guay
Hi JP, where are you getting these CMake packages from? On the CMake site it says latest version is 2.4.8? Interesting, I thought the fact they had started making 2.7 snapshots meant that at least the 2.6 stable release was out... But it appears it isn't. See

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Philip Lowman
On Tue, Apr 15, 2008 at 11:47 AM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hi JP, where are you getting these CMake packages from? On the CMake site it says latest version is 2.4.8? Interesting, I thought the fact they had started making 2.7 snapshots meant that at least the 2.6

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Robert Osfield
Hi J-S, On Tue, Apr 15, 2008 at 4:47 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Just to make it clear, I agree, I was getting ahead of myself by getting the CVS snapshot and assuming that CMake 2.6 was current. So we can probably ignore what I said about the change in library directory

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Jean-Sébastien Guay
Hello Philip, The change in library directory semantics is fairly low-key. You can see an example of the differences below. The big difference is that DLLs will be placed in CMAKE_RUNTIME_OUTPUT_DIRECTORY. I'm not sure how this affects the PREFIX target property that CMake uses now for

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread Jean-Sébastien Guay
Hi Robert, My ideal is that the OSG build system would work with 2.4 and 2.6 - if that's possible, if not then run with the present CMake version. If we can't get CMake2.6 compatibility right away then perhaps should drop this from a must have for OSG-2.4. OK, I'll keep trying to work

[osg-users] osg-2.4 w/ curl-7.18.1, missing CURLConfig.cmake

2008-04-15 Thread Bob Huebert
Attempting to build the latest and greatest osg... Didn't have libcurl on my system, so grabbed a fresh copy from haxx.se Curl build went fine. osg's cmake setup isn't finding CURLConfig.cmake. I'm not able to find it either - should this be within curl? osg? Help locating CURLConfig.cmake

[osg-users] OpenSceneGraph-2.3.8 dev release tagged.

2008-04-15 Thread Robert Osfield
Hi All, I have just tagged the OpenSceneGraph-2.3.8 developer release. Details can be found at: http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases o OpenSceneGraph-2.3.8, released on 15th April 2008. Changes include : support for multiple render targets extension

[osg-users] Disabling mouse cursor

2008-04-15 Thread Renan Mendes
Hi, everyone. I begun reading a thread by Guy in which he talked about disabling mouse cursor, and so I did it: I've instantiated an osgViewer::GraphicsWindow object, gw, and used gw.useCursor(false), but nothing happened. I've also tried some other operations, like resizing the window,

Re: [osg-users] Disabling mouse cursor

2008-04-15 Thread Jean-Sébastien Guay
Hi Renan, I begun reading a thread by Guy in which he talked about disabling mouse cursor, and so I did it: I've instantiated an osgViewer::GraphicsWindow object, gw, and used gw.useCursor(false), but nothing happened. I've also tried some other operations, like resizing the

Re: [osg-users] Using Custom Mouse Cursor

2008-04-15 Thread Jason Beverage
Hi Robert, That totally makes sense, I can see the difference now between setCursor(NoCursor) and useCursor(false). Thanks! Jason On Tue, Apr 15, 2008 at 3:23 PM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Jason, I've already merged your submission, so this rather belated reply (I'm

Re: [osg-users] osgviewerWx compile errors

2008-04-15 Thread spowers
I have an additional issue... Configure/make/make install works fine without running wxWidgets/make install. When I install wxWidgets using make install the configure step in OSG fails like so: cmake-2.4.7-Linux-i386/bin/cmake ../ -DDYNAMIC_OPENSCENEGRAPH=ON -DDYNAMIC_OPENTHREADS=ON

Re: [osg-users] OpenSceneGraph-2.3.8 dev release tagged.

2008-04-15 Thread Mattias Helsing
Hi Robert, Jason, I have built 2.3.8 almost successfully on Win32/vc2005. I think Jason may have missed to pass his GraphicsWindowWin32 header to you in a recent submission regarding cursor handlingon Windows. I had to add: MouseCursor _mouseCursor; to it or GraphicsWindowWin32.cpp fails in

Re: [osg-users] More help with state changes

2008-04-15 Thread Judie
Hi Robert, I had to add in some buffer group nodes ahead of the ones I wanted to apply a state change to and so now it works great. Thanks, Judie On Apr 14, 11:54 am, Robert Osfield [EMAIL PROTECTED] wrote: Hi Judia, What you are trying to do should work, but without the code for setting

Re: [osg-users] More help with state changes

2008-04-15 Thread Thrall, Bryan
Judie wrote on Tuesday, April 15, 2008 4:58 PM: I had to add in some buffer group nodes ahead of the ones I wanted to apply a state change to and so now it works great. Out of curiosity, why couldn't you just add the state change to NodeC instead of adding buffer group nodes? On Apr 14,

[osg-users] Depth buffer issue

2008-04-15 Thread Judie
In my code I have an OSG tree with the following global state attributes defined: osgUtil::CullVisitor *pCullVisitor = m_sceneView- getCullVisitor(); osgUtil::RenderBin *pRenderBin = pCullVisitor-getCurrentRenderBin();

Re: [osg-users] More help with state changes

2008-04-15 Thread Judie
Because in the osg implementation (that I have anyway), it looks like the parent of the node is used for setting the state. This seems to be true in my experimenting. If I just applied the state change to the node I wanted affected by the state change, it did not seem to work. void

Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks

2008-04-15 Thread ümit uzun
Hi JP; Thanks for your awesome simple help. ÜMİT UZUN Date: Tue, 15 Apr 2008 12:14:15 -0400 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Going for OpenSceneGraph-2.4 within the next two weeks On Tue, Apr 15,

[osg-users] AnimationPath ( RecordCameraPathHandler ) problem?

2008-04-15 Thread ümit uzun
Hi all; I try to save my aircraft simulation screen when I was flying with using ; // add the record camera path handler viewer.addEventHandler(new osgViewer::RecordCameraPathHandler); I can save the animation with using z and shift + z buttons and result of I can get

Re: [osg-users] More help with state changes

2008-04-15 Thread Thrall, Bryan
Judie wrote on Tuesday, April 15, 2008 5:17 PM: Because in the osg implementation (that I have anyway), it looks like the parent of the node is used for setting the state. This seems to be true in my experimenting. If I just applied the state change to the node I wanted affected by the state

Re: [osg-users] OpenSceneGraph-2.3.8 dev release tagged.

2008-04-15 Thread Jason Beverage
Hi Robert and Mattias, I sent along GraphicsWindowWin32 in my original submission, looks like it missed the commit. The only change to the header was the addition of the _mouseCursor member variable as you pointed out. Thanks, Jason On Tue, Apr 15, 2008 at 5:57 PM, Mattias Helsing [EMAIL

[osg-users] How to integrate osg and VTK?

2008-04-15 Thread playzj
hi All, Who can tell me how to integrate osg and VTK?For example, how to show the result calculated by VTK algorithm (e.g.,contourLine ) in OSG scene. thanks you in advance! zhujun ___ osg-users mailing list

Re: [osg-users] Using Custom Mouse Cursor

2008-04-15 Thread Guy
I don't want to dive into a huge discussion over this issue, I just think that even that one can get the result wanted in many ways, it is more comprehend to have similar conceptual functionality under similar if not the same APIs, and not scatter around many APIs/Toolkits. But I agree that the