You are welcome :)
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Alberto
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Paul Martz wrote:
Thrall, Bryan wrote:
When you add an alias, though, aren't you saying to the plugin,
Trust me, even though you don't recognize the file extension, handle
it?
Hi Bryan - Exactly! This is what I had on mind. If I tell the plugin:
This is MY alias, it should take my word and
I think there is no need to do any work in the plugins.
Registry::createLibraryNameForExtension(const
std::string ext) gives you the name of the library (plugin) you have to
load having in mind all the aliases. And I like this design and I think it
is ok
Nick
http://www.linkedin.com/in/tnick
HI Markus,
I've just checked in a fix for this, I can't compile the quicktime
pluign myself so could you try out the latest in svn/trunk to see if
it's now compiling cleanly for you.
Cheers,
Robert.
On Mon, Dec 14, 2009 at 5:23 PM, Markus Lacay markus.la...@gmail.com wrote:
Hey, I would also
Hi Andre,
Text by default will drop into the transparent bin so this is likely
the reason why it's ordering is not exactly what you expect it. Text
has to be in the transparent bin to ensure correct blending.
Also I don't of if you are aware but rendering order only controls
which item depends
On 14/12/09 9:27 PM, Paul Martz wrote:
I have always been able to register an extension alias by calling
addFileExtensionAlias directly from my code, the calling readNodeFile
passing in a file name using the alias.
What extension/plugin did you use it with?
As I understand it
Hi John,
On Mon, Dec 14, 2009 at 10:21 PM, Jan Pečiva pec...@fit.vutbr.cz wrote:
OSG plugin takes one look at the foo extension and returns an error.
(This is correct behavior; the .osg plugin doesn't support the foo
extension.)
This is exactly the point I am trying to point out! The plugin
On 15/12/09 10:29 AM, Ulrich Hertlein wrote:
As I understand it 'addFileExtensionAlias' really only works with plugins
that don't check
the extension name.
I should add: ... or that have the extension in their supportsExtension list.
From a software engineering p.o.v I'd say this isn't
Ulrich Hertlein wrote:
On 15/12/09 10:29 AM, Ulrich Hertlein wrote:
As I understand it 'addFileExtensionAlias' really only works with plugins that
don't check
the extension name.
I should add: ... or that have the extension in their supportsExtension list.
Exactly.
It will not
Hi Andre,
Block diagrams won't help as that most likely not at issue. What are
you doing with the depth buffer/depth test? What you are doing the
with the depth of each of the objects?
Robert.
On Mon, Dec 14, 2009 at 6:17 PM, Andre Simoes andrersim...@gmail.com wrote:
Hello Robert.
Sorry
Hi Ulrich,
On Tue, Dec 15, 2009 at 9:43 AM, Ulrich Hertlein u.hertl...@sandbox.de wrote:
On 15/12/09 10:29 AM, Ulrich Hertlein wrote:
As I understand it 'addFileExtensionAlias' really only works with plugins
that don't check
the extension name.
I should add: ... or that have the extension
Robert Osfield wrote:
Hi John,
On Mon, Dec 14, 2009 at 10:21 PM, Jan Pečiva pec...@fit.vutbr.cz wrote:
OSG plugin takes one look at the foo extension and returns an error.
(This is correct behavior; the .osg plugin doesn't support the foo
extension.)
This is exactly the point I am
Hi, thanks for triing to help me, i found i was not due to OSG but to my visual
config witch failed.
Realy sorry for post this.
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Andre,
could you send some test code so we can do some tests and help you ?
Nick
http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey
On Tue, Dec 15, 2009 at 12:27 PM, Robert Osfield
robert.osfi...@gmail.comwrote:
Hi Andre,
Block diagrams won't help as that most likely
Hi John,
On Tue, Dec 15, 2009 at 10:49 AM, Jan Pečiva pec...@fit.vutbr.cz wrote:
I will do, although it is nearly more work than to, say, improve these
aliases. Inventor plugin (ReaderWriterIV) does not have istream methods
implemented. I will consider to implement them and submit them
Hi Andre,
On Tue, Dec 15, 2009 at 11:11 AM, Andre Simoes andrersim...@gmail.com wrote:
Hi Robert.
In reality I'm not doing anything with the depth buffer since i never used
depth for a 2D projection in pure OpenGL programs.
So you disable depth test?
If you have depth test on then you
Hi Art,
I will try to add a camera node as a child of the main camera.
I will also try to disable the main camera callback
Thank you!
Cheers,
Sebastien
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Hi,
What is the use of ReflectionMapGenerator class ?
I didn't find any example.
How can we use it ? What is this class for ?
Thank you!
Cheers,
Sebastien
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Hi Robert,
On 15/12/09 11:33 AM, Robert Osfield wrote:
On Tue, Dec 15, 2009 at 9:43 AM, Ulrich Hertlein u.hertl...@sandbox.de
wrote:
On 15/12/09 10:29 AM, Ulrich Hertlein wrote:
As I understand it 'addFileExtensionAlias' really only works with plugins
that don't check
the extension name.
Thanks for your reply!
The problem using blender is that the model i have is in .3ds format and when i
try to load it with blender it has no animations!
I dont know the name of the kind of animation but it is based on objects moving
around.
Cheers,
Federico
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I was just wondering if there was any new information on this. Out of 8 PCs,
we are experiencing the same problem on only 1 of them.
Quadro FX 3700 (157.08)
Thanks,
Ryan
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Hi
I have never used import of 3ds file in blender so i can't answer if
it's path that works or not.
Cheers,
Cedric
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Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
On Tue, 2009-12-15 at 12:51
I might be in the same park. Which ones uses osgAnimation? Blender is one?
Anything else?
Nick
http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey
On Tue, Dec 15, 2009 at 4:09 PM, Cedric Pinson
cedric.pin...@plopbyte.netwrote:
Hi
I have never used import of 3ds file in
Hi,
I just got osgOcean compiled and running and it looks great !!!
One question. Is there a way to sync the waves on multiple machines ?
Nick
http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey
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I use it for this project http://pok.me/ with blender
Cheers,
Cedric
--
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
On Tue, 2009-12-15 at 16:32 +0200, Trajce Nikolov wrote:
I might be in the
Paul Martz wrote on 2009-12-14:
Thrall, Bryan wrote:
When you add an alias, though, aren't you saying to the plugin,
Trust me, even though you don't recognize the file extension, handle
it?
Hi Bryan -- That might be what you're saying, but that's not how
osgDB::Registry is interpreting
Hi Nick,
I just got osgOcean compiled and running and it looks great !!!
It does, doesn't it! Thanks to Kim Bale for all his hard work!
One question. Is there a way to sync the waves on multiple machines ?
Not in osgOcean itself, no. You'd have to come up with your own way. I
guess you
haha I thought I had this one.. but you beat me to it!
Lightning fast response.
Cheers.
Kim.
2009/12/15 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com:
Hi Nick,
I just got osgOcean compiled and running and it looks great !!!
It does, doesn't it! Thanks to Kim Bale for all his hard
Ulrich Hertlein wrote:
Isn't the following the case?
- plugin X will automatically be associated with extension 'X'.
- to support more extensions the plugin must say that it supports 'Y' *and*
the Registry must map extension 'Y' to 'X', because otherwise plugin 'X'
won't be
Robert Osfield wrote on 2009-12-15:
FYI, if you really want to try forcing a plugin to handle extensions
it was never designed to handle you could try loading the plugin and
then calling supportsExtension on it.
Just to be pedantic, supportsExtension() is protected, so you'd need to:
1)
Ulrich Hertlein wrote:
What extension/plugin did you use it with?
I've used this with proprietary plugins that support multiple different
extensions for the same file type.
As I understand it 'addFileExtensionAlias' really only works with plugins that
don't check
the extension name.
I
I think we've all been saying supportsExtension when we meant to say
axxeptsExtension (which is public). I know I always get them confused.
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ http://www.skew-matrix.com/
+1 303 859 9466
Thrall, Bryan wrote:
Robert Osfield wrote
Hello Robert.
I never thought of the Depth buffer application under a 2D orthographic
mode.
After adding
osg::StateSet *ss = getOrCreateStateSet();
ss-setRenderingHint( osg::StateSet::TRANSPARENT_BIN );
ss-setMode( GL_DEPTH_TEST, osg::StateAttribute::ON );
to all my
On 15/12/09 3:57 PM, Paul Martz wrote:
Ulrich Hertlein wrote:
Isn't the following the case?
- plugin X will automatically be associated with extension 'X'.
- to support more extensions the plugin must say that it supports 'Y'
*and*
the Registry must map extension 'Y' to 'X', because
Paul Martz wrote on 2009-12-15:
I think we've all been saying supportsExtension when we meant to say
axxeptsExtension (which is public). I know I always get them confused.
acceptsExtension() checks if the plugin handles that extension; if you want to
add an extension so the plugin handles it,
Hi Bryan,
On Tue, Dec 15, 2009 at 2:49 PM, Thrall, Bryan
bryan.thr...@flightsafety.com wrote:
Yep, I was proposing that users of the Registry could interpret adding an
alias differently than is currently implemented (exactly as Jan did).
But it sounds like Robert isn't open to changing the
Thanks !
Nick
http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey
On Tue, Dec 15, 2009 at 4:53 PM, Kim Bale kcb...@googlemail.com wrote:
haha I thought I had this one.. but you beat me to it!
Lightning fast response.
Cheers.
Kim.
2009/12/15 Jean-Sébastien Guay
why not using Registry::createLibraryNameForExtension or
Registry::getReaderWriterForExtension it checks the aliases and returns
the right thing
Nick
http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey
On Tue, Dec 15, 2009 at 5:34 PM, Robert Osfield
Hi Robert.
Sorry to post again.
But even using the ss-setRenderingHint( osg::StateSet::TRANSPARENT_BIN )
for all geometries a cannot guarantee that the Texts will be on screen.
- When I add to much components (nothing more than rects with texts inside)
on the screen my texts just simply fade
Hi,
Thanks to make the osgboostpython code!
i'm running osgboostpython on mac osx 10.6 (osg svn, 64-bit)
boost+python support from source (1.41)
now i'm tring to runs some examles,
but i have problems using the code from the main page :
In [12]: s.setTextureAttributeAndModes(0, t,
Hi Andre,
I'm afraid I can't dedicate all my support time to just understanding
what you are doing wrong and trying to help you - I have other work to
do. What you want to do is possible. osgWidget does it, why not go
look at it. I have tried by best to point you in the right direction,
but
Hi,
I am having a model exported from 3d studio and I see the textures flipped
on the mesh. Any solution for this?
p.s. On the osgCal project page it is stated that this issue has been
resolved. I am missing somthing? The max exporter and osgCal are built on
top of cal3d 0.11.0
Nick
Hi Massimo,
Sorry, my first reply went to you directly... I don't know why,
sometimes reply replies straight to the sender, even though the
mailing list should be changing the headers so that replies go back to
the mailing list...
i'm running osgboostpython
Andre,
can you post some code samples?
Nick
http://www.linkedin.com/in/tnick
Sent from Gümüşsuyu, İstanbul, Turkey
On Tue, Dec 15, 2009 at 7:31 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Andre,
I'm afraid I can't dedicate all my support time to just understanding
what you are
I have a patch to submit that fixes the following error when building against
OSX 10.6.2. I am building the 2.9.6 dev tag, but I also checked it against
trunk. I am building fat binaries (i386 and x86_64):
/OpenSceneGraph-2.9.6/include/OpenThreads/Atomic:70: error: 'int32_t' does not
name a
Greetings All,
I added a CullCallback to the camera of a view. I found it was not
getting hit. After much searching I believe it is due to the
implementation in the SceneView:
Specifically at line 957:
// traverse the scene graph to generate the rendergraph.
for(unsigned int
Colin Branch wrote:
// traverse the scene graph to generate the rendergraph.
for(unsigned int childNo=0;
childNo_camera-getNumChildren();
++childNo)
{
_camera-getChild(childNo)-accept(*cullVisitor);
}
Is there a reason that it is simply not replace that
Hi Colin,
As Paul suggests CullVisitor::apply(osg::Camera) handles in scene
graph camera's, so will not handle the viewer level scene graph
correctly so _camera-accept(*cullVisitor) won't behave correctly.
Perhaps you could try replacing the for loop with
_camera-traverse(*cullVisitor) as this
Hi Robert,
As Paul suggests CullVisitor::apply(osg::Camera) handles in scene
graph camera's, so will not handle the viewer level scene graph
correctly so _camera-accept(*cullVisitor) won't behave correctly.
Perhaps you could try replacing the for loop with
_camera-traverse(*cullVisitor) as
J-S,
I tried adding an update callback to the top level camera and that did
work. I checked the code and it does call accept:
346:
_camera-accept(*_updateVisitor.get());
So it should work correctly (as of 2.8.2)
-Colin
On 12/15/2009 2:10 PM, Jean-Sébastien Guay wrote:
Hi Robert,
As Paul
Hi OSGers,
So I just got done creating the Pugent Sound example given from the vpb
website. The coloring didn't turn out right, but the elevation map worked.
(only the bottom left hand corner is colored with the texture).
Now I am left with the .ive file that has a great looking 3D terrain.
Hi,
Getting unresolved reference errors when trying to build OSG into QT. All
stemming from the OSG libs?
Any thoughts?
QT 4.5.3, using the mingw32-g++ compiler.
Thank you!
Cheers,
Samuel
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Hi,
Choco does it again! Thanks for posting that solution in code! In my app, all
I was missing was the removeTextureAttribute.
Thank you again!
Cheers,
Michael
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Hi,
I am actually trying to understand the OSG Volume Example, The alpha
coefficient allow me to play with the extinction coefficient, but have problem
to use the transfer function. What does represent the first parameter when we
set a new Color ?
transferFunction-setColor(value,
Hi Nick,
Try osgEarth (http://osgearth.org).
With it you can take a VPB terrain and add and remove imagery or vector
layers on the fly without having to rebuild it.
Specifically:
http://wush.net/trac/osgearth/wiki/TileSourcePluginVPB
There are examples of this in the distribution as well.
Hi,
I have a 3D stereo application that runs fine in anaglyph mode on Windows XP,
however when changing the mode to QUAD_BUFFER and switching to Windows Vista it
stops working. Basically using the NVIDIA vision glasses and a Quadro FX 3700,
the stereo effect is not present.
I am using driver
Robert Osfield wrote:
Hi Bryan,
On Tue, Dec 15, 2009 at 2:49 PM, Thrall, Bryan
bryan.thr...@flightsafety.com wrote:
Yep, I was proposing that users of the Registry could interpret adding an alias
differently than is currently implemented (exactly as Jan did).
I like Coin (Open
Hi,
With osg::image normally you can setup a 3d image , but there is a problem for
the length someone know what is wrong with these declaration :
I want to create an image of 100x100x100
Code:
//creation of the data
int height=100;
int width=100;
int length=100;
const long size =
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