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Andreas Ekstrand
Remograph
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SE-590 54 Sturefors
SWEDEN
Website: http://www.remograph.com/
E-mail: [EMAIL PROTECTED
Hi,
An alternative to Creator is Remo 3D, available from www.remograph.com.
Regards
/Andreas
Hi,
I've a flight simulator project running on OSG 2.2 whereby we need to
model a geo-specific airport.
We will need features like creating the airport lighting system,
geo-specific buildings,
]
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Andreas Ekstrand
Remograph
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Website: http://www.remograph.com/
E-mail: [EMAIL PROTECTED]
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E-mail: andreas.ekstr...@remograph.com
Hi Alex,
No it's not free but it's at least much cheaper than Creator. :-)
/Andreas
On 3 mar 2010 11:50 Alexandre Amalric alex.pix...@gmail.com wrote:
Hi Andreas,
Have a look at Remo 3D (http://www.remograph.com) which supports
removing unused textures in OpenFlight files very
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Remograph
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Hi,
I have similar problems with an ATI Radeon HD 5850 in Windows 7 64bit.
Textures are corrupted, it seems like the MIP levels are mixed together
somehow, so that different textures are shown and blended together
depending on the viewing distance and angle. I have tried different
versions
Hi,
How do I add our company to the Contractors, Applications and Users
pages? The http://www.openscenegraph.org/projects/osg/register link just
gives me No handler matched request to /register. Should I provide our
information to someone else editing the Wiki?
Regards,
Andreas Ekstrand
@lists.openscenegraph.org
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Andreas Ekstrand
Remograph
Norrbergavägen 58
SE-590 54 Sturefors
SWEDEN
Web: www.remograph.com
E-mail: andreas.ekstr...@remograph.com
for performance if you have many helicopters in your scene, but it might
solve your sorting issue.
Regards,
Andreas
*__*
*Andreas Ekstrand*
*CEO / Co-founder*
Phone: +46 708 490697
Fax: +46 13 9913093
andreas.ekstr...@remograph.com mailto:andreas.ekstr
Hi Mukund,
OpenFlight is quite complicated yes, but actually more well documented
nowadays. However, if you want to extract a regular terrain height
raster from an OpenFlight database, I would say the best solution is to
write an OSG application that simply intersects vertically with the
terrain
Hi Mukund,
I just meant that you could implement a spatial traverse over the
terrain bounding box with equal steps in X and Y, intersect vertically
with the terrain and put the resulting terrain heights in an image which
you can write to disk with one of the OSG image plugins implementing
Hi Nagore,
An alternative is to use Remo 3D for this. It supports STL (binary .sta
and ASCII .stl) and many of OpenSceneGraph's supported formats for
import and export. Remo 3D is available at www.remograph.com.
Regards,
Andreas
On 2011-03-08 11:45, Alberto Luaces wrote:
Nagore Barrena
Hi Peter,
I think your FLT file is invalid. There doesn't seem to be any push
record between the header node with its ancillary records and the
following group node. Where does test.flt come from?
Regards,
Andreas Ekstrand
On 2011-03-25 11:45, Peter Wraae Marino wrote:
Hej osgUsers,
I
Hi all,
Just wanted to let you know that I recently added the first community
news item since 2009. :-)
http://www.openscenegraph.org/projects/osg/blog/Remo3Dv2.1
It would be nice if that section was more active, always fun to know
what happens with OSG-related projects and products.
Hi,
With OpenSceneGraph-3.0.0, loading
OpenSceneGraph-Data-3.0.0/spaceship.osgt in osgviewer hangs in an
infinite loop in AsciiInputIterator::advanceToCurrentEndBracket. I
haven't been able to find the cause for this, maybe someone more
knowledgeable in these new formats understands what's
Hi J-S,
Thanks for the confirmation. I'm also on Windows 7 64 bit, VC++ 2008
Express. It hangs in both x86 and x64 builds.
It seems readString( passString ) always returns the empty string for
the osg::Geometry with UniqueID 8 and that the readObjectFields for this
geometry didn't manage to
Hi,
I'm having problems with osgSim::LightPoint in the new osgt/osgb/osgx
formats. After converting the attached lightpoint_test.flt to these
formats with osgconv, loading them in osgviewer causes warnings and no
data loaded for osgt/osgb and incomplete geometry for osgx (only the
Hi Wang,
Thanks for the quick fix, it works like a charm! I see you're back
online, so will you submit it?
Regards,
Andreas
On 2011-06-29 17:35, Wang Rui wrote:
Hi Andreas,
I can confirm this is a bug in the osgSim::LightPointNode serializer
and have quickly repaired it as attached. As it
Hi Wang,
I can confirm that your fix works, with the models in
OpenSceneGraph-Data-3.0.0 and also with a couple of my own models. I use
Windows 7 64 bit and VC++ 2008 Express.
Regards,
Andreas
On 2011-07-01 03:36, Wang Rui wrote:
Hi All,
A serious problem was found that some newly added
Hi,
Another problem with osgSim and osgt: When converting the attached
switch_test.flt to switch_test.osgt with osgconv and then trying it in
osgviewer, I get the following warnings (even if it loads and shows):
AsciiInputIterator::readProperty(): Unmatched property }, expecting
SwitchSet
Great, Wang. Thanks for looking into these issues so quickly. Much
appreciated.
Regards,
Andreas
On 2011-07-01 08:45, Wang Rui wrote:
Hi Andreas,
Ahhh... I'll try to fix it this weekend. It is just another slip of the pen.
Wang Rui
2011/7/1 Andreas Ekstrandandreas.ekstr...@remograph.com:
Hi Karl,
One option could be to script the texture palette reference changes
using Remo 3D (www.remograph.com) and convert the images using OSG or
nvdxt from Nvidia DDS Utilities. If you need help with this, feel free
to e-mail me off the list.
Regards,
Andreas
On 2013-01-25 13:54, Cary,
Hi,
In the attached .osg file, the center horizontal and vertical lines
should be red, accomplished by binding colors per primitive set. But
with useDisplayLists TRUE, all lines are green. Disabling display
lists will fix the problem, but I'm just curious on why this happens -
maybe it's too
, it will be available as a commercial
product, as moderately priced as Remo 3D. If someone is interested in
beta testing R3T further ahead, don't hesitate to contact me.
Regards,
Andreas Ekstrand
Remograph
On 2013-09-20 09:20, Daniel Schmid wrote:
Hi all out there
I am trying to build content
Daniel,
I'm not sure yet about when beta testing will start, but it may be in a
couple of months. I will add you to the list of beta testers and let you
know.
Regards,
Andreas
On 2013-09-20 09:51, Daniel Schmid wrote:
Sounds interesting to me. I would be glad if you added me to the list
Hi Conan,
Another tool you could use is Remo 3D (www.remograph.com). It's
commercial, but the free demo version works as a viewer and supports
plenty of file formats and an intuitive tree view.
Regards,
Andreas
On 2011-09-13 07:27, Sergey Kurdakov wrote:
Hi Conan,
maybe following would
Hi Maia,
May I suggest that you take a look at Remo 3D, a 3D modeler with
OpenSceneGraph support, available from www.remograph.com. There is a 30
days fully functional evaluation license available.
Regards,
Andreas
On 2011-10-27 21:25, Maia Randria wrote:
Hi,
First, I am sorry if my
Hi Dennis,
Have a look at Remo 3D, an OSG-developed 3D modeling tool. Although its
native format if OpenFlight, it supports OSG/IVE and a lot of other file
formats for both import and export:
www.remograph.com
Regards,
Andreas
On 2012-01-24 12:49, Dennis Cappendijk wrote:
I could not get
Hi all,
Just wanted to let you know that I recently added another community news
item:
http://www.openscenegraph.org/projects/osg/blog/remo2_2_released
Once again, I'm trying to call for more frequent updating of the
community news. I think it would be interesting for all to keep
up-to-date
Hi Andrea,
Have a look at Remo 3D - an OpenSceneGraph-based and cost-effective
alternative to Creator:
http://www.remograph.com/
Regards,
Andreas
On 2012-06-25 16:54, Andrea Martini wrote:
Hi,
so far, to display a 3D model with a hierarchy of nodes already included in the
model (such as
path then
'Z' to finish and replay the path. The file saved will be
saved_animation.path, and to replace this in osgviewer you'd use:
osgviewer result2.osg -p saved_animation.path
Robert.
On 4 September 2012 15:30, Andreas Ekstrand
andreas.ekstr...@remograph.com wrote:
Hi,
I have a problem
Ah...I tried on a different computer and it works fine there. Could it
be that freaking ATI card again...will try updated drivers
/Andreas
On 2012-09-04 16:43, Andreas Ekstrand wrote:
Hi Robert,
Sure, here is the animation path. I zoom in and out a couple of times
in the end
, Andreas Ekstrand
andreas.ekstr...@remograph.com wrote:
Ah...I tried on a different computer and it works fine there. Could it be
that freaking ATI card again...will try updated drivers
I tried with your animation path and can't recreate the problem on my
Kubuntu 12.04/NVidia 560Ti system.
I would
Hi Theuns,
One option is to use Remo 3D to build new OSG models and edit existing
models. Have a look at www.remograph.com where you can download a fully
functional evaluation version of Remo 3D.
Regards,
Andreas
On 2012-09-14 08:20, Theuns Heydenrych wrote:
Hi,
How do you build new osg
Hi,
I have a switch node with two geodes containing one geometry each,
shallow-copied from the same geometry but with different state sets having
different textures. The textures are large (8192x8192) and this causes a
massive frame drop when switching between the two geodes at runtime. I know
that these textures take is
> fundamental problem you need to address.
>
> Try texture compression on the textures, or try a small pixel format.
>
> The other approach would be to tile that data up so you have a set of smaller
> textures each applied to it's own Geode.
>
> Robe
Hi,
Our tool is called Remo 3D and is free to use as read-only for purposes
like this:
http://www.remograph.com/download.php
From what I can see, the model is fine - apart from the medium LOD
containing an extra small radar geometry, but that probably has nothing
to do with your problem.
Thanks, Robert and Chris! I built the quadtree myself and I had indeed
messed up the scene graph. Doing everything by the book works much
better, it runs smoothly now.
Regards,
Andreas
On 2016-08-26 17:35, Chris Hanson wrote:
Yeah, something's not right with your scene graph. You shouldn't
for it to work properly? I have
only developed these things myself before in other projects, and
actually not used PagedLOD until now.
Regards,
Andreas
On 2016-08-26 15:58, Robert Osfield wrote:
Hi Andreas,
On 26 August 2016 at 12:09, Andreas Ekstrand
<andreas.ekstr...@remograph.com>
Hi,
Is there any way to avoid glitches in the PagedLOD during loading of the
higher level after the lower level has switched out? When flying over my
quad-tree terrain the tiles are flickering and the background color is
visible a short while before the higher level has been loaded.
One can
Hi,
I recently moved from OSG 3.2.1 to 3.5.6 and now I have problems with
light points going invisible if rendered together with other geometry.
I managed to reproduce in a small test case - have a look at the
attached lp and lp_poly models (both in 3.5.6 osgt and deprecated osg
which I
Did someone manage to reproduce this problem? Any suggestions are
welcome, I really don't understand what's happening here...
/Andreas
On 2017-08-04 13:12, Andreas Ekstrand wrote:
Hi,
I recently moved from OSG 3.2.1 to 3.5.6 and now I have problems with
light points going invisible
Hi,
With OSG 3.2.1 I have been able to do fast shallow cloning of
osgText::Text in my own subclass, copying the _textureGlyphQuadMap
instead of calling computeGlyphRepresentation, since the latter is a
slow operation for my thousands of texts.
In OSG 3.5.6 this isn't possible, I guess due
the issue in code. Commenting in adding of the geode
will hide the light points.
/Andreas
On 2017-08-18 11:12, Robert Osfield wrote:
Hi Andreas,
On 18 August 2017 at 08:30, Andreas Ekstrand
<andreas.ekstr...@remograph.com
<mailto:andreas.ekstr...@remograph.com>> wrote:
Did so
Thanks for the suggestions, Robert! I was just investigating such
possibilities, shows I'm on the right track...
/Andreas
On 2017-09-22 12:13, Robert Osfield wrote:
Hi Andreas.
On 22 September 2017 at 09:40, Andreas Ekstrand
<andreas.ekstr...@remograph.com
<mailto:andreas
Hi,
I'm using osgText to show vertex numbers. Often enough it's only 0,1,2
for triangles but it can be several hundred thousands of them.
It's never been optimal, I know - and I guess this is the time to do
something about it, I will look into an alternative way without osgText.
Any
Hi Robert,
Thanks a lot for your efforts! And great to see that it made it into
3.5.7, so I will use this release from now on.
Regards,
Andreas
On 2017-10-06 19:06, Robert Osfield wrote:
Hi Andreas,
I have just checked in a fix to src/osg/VertexArrayState.cpp to
resolve this light point
as promise.
Finally, I'm open to small tweaks to the API allow easier subclassing.
However, this isn't my preferred approach as any changes to the
internals later would then break end user code that relies upon it -
exactly the problem you are facing now...
Robert.
On 18 August 2017 at 09:14, Andrea
Hi Robert,
Thanks for looking into this!
Yes, you can argue that the dataset is awful, but it's actually just
storing 150k triangles on one graph level, as separate OpenFlight face
records, which is what the OpenFlight file format offers if you don't
use its specific mesh nodes that aren't
any type of nodes, and avoids the
O(N^2) removChild() usage. In the end I took the line of least
resistance and just used the approach of removing all children and
adding back the ndoes.
On 27 November 2017 at 15:56, Andreas Ekstrand
<andreas.ekstr...@remograph.com> wrote:
Yes, you can
Sounds great, Robert! The latest master builds fine here.
/Andreas
On 2017-11-27 17:47, Robert Osfield wrote:
On 27 November 2017 at 16:39, Andreas Ekstrand
<andreas.ekstr...@remograph.com> wrote:
Thanks Robert! Works fine here as well, and I think the line of least
resistance was the
with the code to make any changes, but this prevents me from
upgrading my software to the latest OSG version, while I can't go back
either since I need other fixes in 3.5.8. So I'm a bit stuck and would
appreciate any help!
Regards,
Andreas
On 2017-11-19 17:13, Andreas Ekstrand wrote:
Hi Robert
Forgot to mention that the geometry before and after optimization is
identical in the different OSG versions, so the optimizer accomplishes
the same thing, it just takes about 10 times longer.
/Andreas
On 2017-11-24 14:10, Andreas Ekstrand wrote:
Hi,
Some more results from my investigations
Hi,
I'm still struggling with migrating from old OSG 3.2.1 to the latest
developer release, now 3.5.8.
I stumbled upon a rather serious performance issue here. When loading an
OpenFlight model with a large number of polygons, the optimization
carried out in the OpenFlight plugin is
at 16:14, Andreas Ekstrand
<andreas.ekstr...@remograph.com> wrote:
Hi,
I'm still struggling with migrating from old OSG 3.2.1 to the latest
developer release, now 3.5.8.
I stumbled upon a rather serious performance issue here. When loading an
OpenFlight model with a large number of po
Hi Robert,
Yes, the model is ineffective in the sense that it has 150 000 separate
triangles on the same level in the scene graph, that's the nature of
basic usage of OpenFlight and I guess that's why the plugin applies an
optimization of its own. But this could be optimized and merged much
Hi,
When linking with 3.5.9 in Visual Studio 2013, I get a an unresolved
external symbol for Drawable::createVertexArrayState:
error LNK2001: unresolved external symbol "protected: virtual class
osg::VertexArrayState * __cdecl
osg::Geometry::createVertexArrayState(class osg::RenderInfo
for crying wolf. :-)
/Andreas
On 2017-12-01 14:40, Robert Osfield wrote:
Hi Andreas,
Is this linking of the OSG itself. or your application with the OSG?
Robert.
On 1 December 2017 at 13:15, Andreas Ekstrand
<andreas.ekstr...@remograph.com> wrote:
Hi,
When linking with 3.5.9 in
Hi Mouming,
With PIXEL_SIZE_ON_SCREEN the specified ranges describe the size in
pixels of the PagedLOD's bounding sphere. So in your case, when it's far
away and occupies 0 - 1293 pixels (e.g. 300), the first child is shown,
i.e. the geometry directly beneath the PagedLOD - no filename is
Hi Robert,
Great to see the 3.6 release getting ready, builds fine here on VS
Express 2013 64-bit. I hope my recent submission to the osgjs plugin
wasn't too late for the final 3.6 release.
Regards,
Andreas
On 2018-03-30 18:59, Robert Osfield wrote:
Opps, accidentally pressed send
Hi Robert,
Excellent, works like a charm here - thanks for fixing this so quickly.
Regards,
Andreas
On 2018-04-02 15:18, Robert Osfield wrote:
Hi Andreas,
I have checked in a fix to master and 3.6 branch.
Could you test with your models to make sure we are working fine.
Robert.
Hi,
I'm having problems with the osgposter example in Windows, or more
precisely something similar I'm developing but the problem is easier to
reproduce with osgposter. In my simple reproduction of the problem I'm
trying to render an image automatically at computer startup by calling
, it won't allow for remote desktop login
since you're logged out again after such a session - this makes it hard
to log in remotely to check the progress of headless process servers.
Regards,
Andreas
On 2019-06-16 21:17, Andreas Ekstrand wrote:
Hi,
I'm having problems with the osgposter
Thanks Chris! Guess I haven't googled generally enough - will look
around for more less-specific solutions.
/Andreas
On 2019-07-04 01:15, Chris Djali wrote:
Hi,
I don't want to be the guy that says "Go away and Google your problem", but I
was curious and searched for OpenGL on headless
Hi Paul,
Take a look at Remo 3D (www.remograph.com), not quite like OSGEdit since
it's based on OpenFlight, but it supports the formats of osg and a
subset of its features.
Regards,
Andreas
On 2019-10-09 04:09, Paul Leopard wrote:
Hi,
I’ve seen a lot of ten year old info on OSGEdit and I
Hi,
Seems to work fine here!
Win10 Home
CMake 3.16.0-rc3
Visual Studio Express 2013
Regards,
Andreas
On 2020-01-24 20:26, Robert Osfield wrote:
HI All,
Still waiting on feedback on how well 3.6.5-rc2 is working OK. I'm
ready to tag 3.6.5 at my end as there are no Issue reported yet that
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