Re: [osg-users] Lightpoints on a string

2007-09-12 Thread Andreas Ekstrand
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- __ Andreas Ekstrand Remograph Norrbergavägen 58 SE-590 54 Sturefors SWEDEN Website: http://www.remograph.com/ E-mail: [EMAIL PROTECTED

Re: [osg-users] Tree Creation Workflow

2007-09-20 Thread Andreas Ekstrand
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- __ Andreas Ekstrand Remograph Norrbergavägen 58 SE-590 54 Sturefors SWEDEN Website: http://www.remograph.com/ E-mail: [EMAIL PROTECTED

Re: [osg-users] Creator vs 3D Studo Max

2007-12-06 Thread andreas . ekstrand
Hi, An alternative to Creator is Remo 3D, available from www.remograph.com. Regards /Andreas Hi, I've a flight simulator project running on OSG 2.2 whereby we need to model a geo-specific airport. We will need features like creating the airport lighting system, geo-specific buildings,

[osg-users] Announcing Remo 3D v1.4

2007-12-15 Thread Andreas Ekstrand
] -- __ Andreas Ekstrand Remograph Norrbergavägen 58 SE-590 54 Sturefors SWEDEN Website: http://www.remograph.com/ E-mail: [EMAIL PROTECTED] ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Edit mesh

2010-02-14 Thread Andreas Ekstrand
-- __ Andreas Ekstrand Remograph Norrbergavägen 58 SE-590 54 Sturefors SWEDEN Web: www.remograph.com E-mail: andreas.ekstr...@remograph.com Phone: +46 708 490 697 ___ osg-users mailing list osg-users

Re: [osg-users] [osgPlugins] OpenFlight - Palette Records prevent using of ReaderWriter Callback

2010-03-02 Thread Andreas Ekstrand
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- __ Andreas Ekstrand Remograph Norrbergavägen 58 SE-590 54 Sturefors SWEDEN Web: www.remograph.com E-mail: andreas.ekstr...@remograph.com

Re: [osg-users] [osgPlugins] OpenFlight - Palette Records prevent using of ReaderWriter Callback

2010-03-03 Thread Andreas Ekstrand
Hi Alex, No it's not free but it's at least much cheaper than Creator. :-) /Andreas On 3 mar 2010 11:50 Alexandre Amalric alex.pix...@gmail.com wrote: Hi Andreas, Have a look at Remo 3D (http://www.remograph.com) which supports removing unused textures in OpenFlight files very

Re: [osg-users] 3d Model Editing

2010-03-28 Thread Andreas Ekstrand
-- __ Andreas Ekstrand Remograph Norrbergavägen 58 SE-590 54 Sturefors SWEDEN Web: www.remograph.com E-mail: andreas.ekstr...@remograph.com Phone: +46 708 490 697 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Texture problem on 64-bit PC

2010-07-09 Thread Andreas Ekstrand
Hi, I have similar problems with an ATI Radeon HD 5850 in Windows 7 64bit. Textures are corrupted, it seems like the MIP levels are mixed together somehow, so that different textures are shown and blended together depending on the viewing distance and angle. I have tried different versions

[osg-users] Contractors/Applications/Users pages

2010-10-04 Thread Andreas Ekstrand
Hi, How do I add our company to the Contractors, Applications and Users pages? The http://www.openscenegraph.org/projects/osg/register link just gives me No handler matched request to /register. Should I provide our information to someone else editing the Wiki? Regards, Andreas Ekstrand

Re: [osg-users] Creating Image from Openflight file

2010-10-06 Thread Andreas Ekstrand
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- __ Andreas Ekstrand Remograph Norrbergavägen 58 SE-590 54 Sturefors SWEDEN Web: www.remograph.com E-mail: andreas.ekstr...@remograph.com

Re: [osg-users] Draw Order/Culling with OpenFlight and Transparency

2011-02-24 Thread Andreas Ekstrand
for performance if you have many helicopters in your scene, but it might solve your sorting issue. Regards, Andreas *__* *Andreas Ekstrand* *CEO / Co-founder* Phone: +46 708 490697 Fax: +46 13 9913093 andreas.ekstr...@remograph.com mailto:andreas.ekstr

Re: [osg-users] Getting height data of a terrain(flt file)

2011-03-01 Thread Andreas Ekstrand
Hi Mukund, OpenFlight is quite complicated yes, but actually more well documented nowadays. However, if you want to extract a regular terrain height raster from an OpenFlight database, I would say the best solution is to write an OSG application that simply intersects vertically with the terrain

Re: [osg-users] Getting height data of a terrain(flt file)

2011-03-02 Thread Andreas Ekstrand
Hi Mukund, I just meant that you could implement a spatial traverse over the terrain bounding box with equal steps in X and Y, intersect vertically with the terrain and put the resulting terrain heights in an image which you can write to disk with one of the OSG image plugins implementing

Re: [osg-users] [forum] HOW TO ADD CUSTOM COLOURS TO THE MODEL

2011-03-09 Thread Andreas Ekstrand
Hi Nagore, An alternative is to use Remo 3D for this. It supports STL (binary .sta and ASCII .stl) and many of OpenSceneGraph's supported formats for import and export. Remo 3D is available at www.remograph.com. Regards, Andreas On 2011-03-08 11:45, Alberto Luaces wrote: Nagore Barrena

Re: [osg-users] flt file not working

2011-03-25 Thread Andreas Ekstrand
Hi Peter, I think your FLT file is invalid. There doesn't seem to be any push record between the header node with its ancillary records and the following group node. Where does test.flt come from? Regards, Andreas Ekstrand On 2011-03-25 11:45, Peter Wraae Marino wrote: Hej osgUsers, I

[osg-users] Community news: Remo 3D v2.1

2011-04-18 Thread Andreas Ekstrand
Hi all, Just wanted to let you know that I recently added the first community news item since 2009. :-) http://www.openscenegraph.org/projects/osg/blog/Remo3Dv2.1 It would be nice if that section was more active, always fun to know what happens with OSG-related projects and products.

[osg-users] Infinite loop at osgt loading

2011-06-29 Thread Andreas Ekstrand
Hi, With OpenSceneGraph-3.0.0, loading OpenSceneGraph-Data-3.0.0/spaceship.osgt in osgviewer hangs in an infinite loop in AsciiInputIterator::advanceToCurrentEndBracket. I haven't been able to find the cause for this, maybe someone more knowledgeable in these new formats understands what's

Re: [osg-users] Infinite loop at osgt loading

2011-06-29 Thread Andreas Ekstrand
Hi J-S, Thanks for the confirmation. I'm also on Windows 7 64 bit, VC++ 2008 Express. It hangs in both x86 and x64 builds. It seems readString( passString ) always returns the empty string for the osg::Geometry with UniqueID 8 and that the readObjectFields for this geometry didn't manage to

[osg-users] Lightpoints in osgt/osgb/osgx

2011-06-29 Thread Andreas Ekstrand
Hi, I'm having problems with osgSim::LightPoint in the new osgt/osgb/osgx formats. After converting the attached lightpoint_test.flt to these formats with osgconv, loading them in osgviewer causes warnings and no data loaded for osgt/osgb and incomplete geometry for osgx (only the

Re: [osg-users] Lightpoints in osgt/osgb/osgx

2011-06-30 Thread Andreas Ekstrand
Hi Wang, Thanks for the quick fix, it works like a charm! I see you're back online, so will you submit it? Regards, Andreas On 2011-06-29 17:35, Wang Rui wrote: Hi Andreas, I can confirm this is a bug in the osgSim::LightPointNode serializer and have quickly repaired it as attached. As it

Re: [osg-users] Rewriting of the osgt reader (was: Re: Infinite loop at osgt loading)

2011-07-01 Thread Andreas Ekstrand
Hi Wang, I can confirm that your fix works, with the models in OpenSceneGraph-Data-3.0.0 and also with a couple of my own models. I use Windows 7 64 bit and VC++ 2008 Express. Regards, Andreas On 2011-07-01 03:36, Wang Rui wrote: Hi All, A serious problem was found that some newly added

[osg-users] osgSim::MultiSwitch in osgt

2011-07-01 Thread Andreas Ekstrand
Hi, Another problem with osgSim and osgt: When converting the attached switch_test.flt to switch_test.osgt with osgconv and then trying it in osgviewer, I get the following warnings (even if it loads and shows): AsciiInputIterator::readProperty(): Unmatched property }, expecting SwitchSet

Re: [osg-users] osgSim::MultiSwitch in osgt

2011-07-01 Thread Andreas Ekstrand
Great, Wang. Thanks for looking into these issues so quickly. Much appreciated. Regards, Andreas On 2011-07-01 08:45, Wang Rui wrote: Hi Andreas, Ahhh... I'll try to fix it this weekend. It is just another slip of the pen. Wang Rui 2011/7/1 Andreas Ekstrandandreas.ekstr...@remograph.com:

Re: [osg-users] Method for Converting FLT files to use DDS Textures

2013-01-28 Thread Andreas Ekstrand
Hi Karl, One option could be to script the texture palette reference changes using Remo 3D (www.remograph.com) and convert the images using OSG or nvdxt from Nvidia DDS Utilities. If you need help with this, feel free to e-mail me off the list. Regards, Andreas On 2013-01-25 13:54, Cary,

[osg-users] Display lists and BIND_PER_PRIMITIVE_SET

2013-09-06 Thread Andreas Ekstrand
Hi, In the attached .osg file, the center horizontal and vertical lines should be red, accomplished by binding colors per primitive set. But with useDisplayLists TRUE, all lines are green. Disabling display lists will fix the problem, but I'm just curious on why this happens - maybe it's too

Re: [osg-users] What tools do you use

2013-09-20 Thread Andreas Ekstrand
, it will be available as a commercial product, as moderately priced as Remo 3D. If someone is interested in beta testing R3T further ahead, don't hesitate to contact me. Regards, Andreas Ekstrand Remograph On 2013-09-20 09:20, Daniel Schmid wrote: Hi all out there I am trying to build content

Re: [osg-users] What tools do you use

2013-09-20 Thread Andreas Ekstrand
Daniel, I'm not sure yet about when beta testing will start, but it may be in a couple of months. I will add you to the list of beta testers and let you know. Regards, Andreas On 2013-09-20 09:51, Daniel Schmid wrote: Sounds interesting to me. I would be glad if you added me to the list

Re: [osg-users] [3rdparty] Scene Graph Viewing App

2011-09-14 Thread Andreas Ekstrand
Hi Conan, Another tool you could use is Remo 3D (www.remograph.com). It's commercial, but the free demo version works as a viewer and supports plenty of file formats and an intuitive tree view. Regards, Andreas On 2011-09-13 07:27, Sergey Kurdakov wrote: Hi Conan, maybe following would

Re: [osg-users] 3D models used in OSG ?

2011-10-31 Thread Andreas Ekstrand
Hi Maia, May I suggest that you take a look at Remo 3D, a 3D modeler with OpenSceneGraph support, available from www.remograph.com. There is a 30 days fully functional evaluation license available. Regards, Andreas On 2011-10-27 21:25, Maia Randria wrote: Hi, First, I am sorry if my

Re: [osg-users] OSG Model Editor?

2012-01-24 Thread Andreas Ekstrand
Hi Dennis, Have a look at Remo 3D, an OSG-developed 3D modeling tool. Although its native format if OpenFlight, it supports OSG/IVE and a lot of other file formats for both import and export: www.remograph.com Regards, Andreas On 2012-01-24 12:49, Dennis Cappendijk wrote: I could not get

[osg-users] Community news: Remo 3D v2.2

2012-02-29 Thread Andreas Ekstrand
Hi all, Just wanted to let you know that I recently added another community news item: http://www.openscenegraph.org/projects/osg/blog/remo2_2_released Once again, I'm trying to call for more frequent updating of the community news. I think it would be interesting for all to keep up-to-date

Re: [osg-users] 3D Modeler for OpenScenegraph

2012-06-25 Thread Andreas Ekstrand
Hi Andrea, Have a look at Remo 3D - an OpenSceneGraph-based and cost-effective alternative to Creator: http://www.remograph.com/ Regards, Andreas On 2012-06-25 16:54, Andrea Martini wrote: Hi, so far, to display a 3D model with a hierarchy of nodes already included in the model (such as

Re: [osg-users] Lines being culled

2012-09-04 Thread Andreas Ekstrand
path then 'Z' to finish and replay the path. The file saved will be saved_animation.path, and to replace this in osgviewer you'd use: osgviewer result2.osg -p saved_animation.path Robert. On 4 September 2012 15:30, Andreas Ekstrand andreas.ekstr...@remograph.com wrote: Hi, I have a problem

Re: [osg-users] Lines being culled

2012-09-04 Thread Andreas Ekstrand
Ah...I tried on a different computer and it works fine there. Could it be that freaking ATI card again...will try updated drivers /Andreas On 2012-09-04 16:43, Andreas Ekstrand wrote: Hi Robert, Sure, here is the animation path. I zoom in and out a couple of times in the end

Re: [osg-users] Lines being culled

2012-09-04 Thread Andreas Ekstrand
, Andreas Ekstrand andreas.ekstr...@remograph.com wrote: Ah...I tried on a different computer and it works fine there. Could it be that freaking ATI card again...will try updated drivers I tried with your animation path and can't recreate the problem on my Kubuntu 12.04/NVidia 560Ti system. I would

Re: [osg-users] New Osg Models

2012-09-17 Thread Andreas Ekstrand
Hi Theuns, One option is to use Remo 3D to build new OSG models and edit existing models. Have a look at www.remograph.com where you can download a fully functional evaluation version of Remo 3D. Regards, Andreas On 2012-09-14 08:20, Theuns Heydenrych wrote: Hi, How do you build new osg

[osg-users] Avoiding texture release

2015-09-30 Thread Andreas Ekstrand
Hi, I have a switch node with two geodes containing one geometry each, shallow-copied from the same geometry but with different state sets having different textures. The textures are large (8192x8192) and this causes a massive frame drop when switching between the two geodes at runtime. I know

Re: [osg-users] Avoiding texture release

2015-10-01 Thread Andreas Ekstrand
that these textures take is > fundamental problem you need to address. > > Try texture compression on the textures, or try a small pixel format. > > The other approach would be to tile that data up so you have a set of smaller > textures each applied to it's own Geode. > > Robe

Re: [osg-users] Problem reading Openflight file switch node

2015-12-17 Thread Andreas Ekstrand
Hi, Our tool is called Remo 3D and is free to use as read-only for purposes like this: http://www.remograph.com/download.php From what I can see, the model is fine - apart from the medium LOD containing an extra small radar geometry, but that probably has nothing to do with your problem.

Re: [osg-users] PagedLOD glitches

2016-09-03 Thread Andreas Ekstrand
Thanks, Robert and Chris! I built the quadtree myself and I had indeed messed up the scene graph. Doing everything by the book works much better, it runs smoothly now. Regards, Andreas On 2016-08-26 17:35, Chris Hanson wrote: Yeah, something's not right with your scene graph. You shouldn't

Re: [osg-users] PagedLOD glitches

2016-08-26 Thread Andreas Ekstrand
for it to work properly? I have only developed these things myself before in other projects, and actually not used PagedLOD until now. Regards, Andreas On 2016-08-26 15:58, Robert Osfield wrote: Hi Andreas, On 26 August 2016 at 12:09, Andreas Ekstrand <andreas.ekstr...@remograph.com>

[osg-users] PagedLOD glitches

2016-08-26 Thread Andreas Ekstrand
Hi, Is there any way to avoid glitches in the PagedLOD during loading of the higher level after the lower level has switched out? When flying over my quad-tree terrain the tiles are flickering and the background color is visible a short while before the higher level has been loaded. One can

[osg-users] Invisible light points

2017-08-04 Thread Andreas Ekstrand
Hi, I recently moved from OSG 3.2.1 to 3.5.6 and now I have problems with light points going invisible if rendered together with other geometry. I managed to reproduce in a small test case - have a look at the attached lp and lp_poly models (both in 3.5.6 osgt and deprecated osg which I

Re: [osg-users] Invisible light points

2017-08-18 Thread Andreas Ekstrand
Did someone manage to reproduce this problem? Any suggestions are welcome, I really don't understand what's happening here... /Andreas On 2017-08-04 13:12, Andreas Ekstrand wrote: Hi, I recently moved from OSG 3.2.1 to 3.5.6 and now I have problems with light points going invisible

[osg-users] Cloning text

2017-08-18 Thread Andreas Ekstrand
Hi, With OSG 3.2.1 I have been able to do fast shallow cloning of osgText::Text in my own subclass, copying the _textureGlyphQuadMap instead of calling computeGlyphRepresentation, since the latter is a slow operation for my thousands of texts. In OSG 3.5.6 this isn't possible, I guess due

Re: [osg-users] Invisible light points

2017-08-18 Thread Andreas Ekstrand
the issue in code. Commenting in adding of the geode will hide the light points. /Andreas On 2017-08-18 11:12, Robert Osfield wrote: Hi Andreas, On 18 August 2017 at 08:30, Andreas Ekstrand <andreas.ekstr...@remograph.com <mailto:andreas.ekstr...@remograph.com>> wrote: Did so

Re: [osg-users] Cloning text

2017-09-22 Thread Andreas Ekstrand
Thanks for the suggestions, Robert! I was just investigating such possibilities, shows I'm on the right track... /Andreas On 2017-09-22 12:13, Robert Osfield wrote: Hi Andreas. On 22 September 2017 at 09:40, Andreas Ekstrand <andreas.ekstr...@remograph.com <mailto:andreas

Re: [osg-users] Cloning text

2017-09-22 Thread Andreas Ekstrand
Hi, I'm using osgText to show vertex numbers. Often enough it's only 0,1,2 for triangles but it can be several hundred thousands of them. It's never been optimal, I know - and I guess this is the time to do something about it, I will look into an alternative way without osgText. Any

Re: [osg-users] Invisible light points

2017-10-13 Thread Andreas Ekstrand
Hi Robert, Thanks a lot for your efforts! And great to see that it made it into 3.5.7, so I will use this release from now on. Regards, Andreas On 2017-10-06 19:06, Robert Osfield wrote: Hi Andreas, I have just checked in a fix to src/osg/VertexArrayState.cpp to resolve this light point

Re: [osg-users] Cloning text

2017-09-08 Thread Andreas Ekstrand
as promise. Finally, I'm open to small tweaks to the API allow easier subclassing. However, this isn't my preferred approach as any changes to the internals later would then break end user code that relies upon it - exactly the problem you are facing now... Robert. On 18 August 2017 at 09:14, Andrea

Re: [osg-users] Slow optimization and OpenFlight

2017-11-27 Thread Andreas Ekstrand
Hi Robert, Thanks for looking into this! Yes, you can argue that the dataset is awful, but it's actually just storing 150k triangles on one graph level, as separate OpenFlight face records, which is what the OpenFlight file format offers if you don't use its specific mesh nodes that aren't

Re: [osg-users] Slow optimization and OpenFlight

2017-11-27 Thread Andreas Ekstrand
any type of nodes, and avoids the O(N^2) removChild() usage. In the end I took the line of least resistance and just used the approach of removing all children and adding back the ndoes. On 27 November 2017 at 15:56, Andreas Ekstrand <andreas.ekstr...@remograph.com> wrote: Yes, you can

Re: [osg-users] Slow optimization and OpenFlight

2017-11-27 Thread Andreas Ekstrand
Sounds great, Robert! The latest master builds fine here. /Andreas On 2017-11-27 17:47, Robert Osfield wrote: On 27 November 2017 at 16:39, Andreas Ekstrand <andreas.ekstr...@remograph.com> wrote: Thanks Robert! Works fine here as well, and I think the line of least resistance was the

Re: [osg-users] Slow optimization and OpenFlight

2017-11-24 Thread Andreas Ekstrand
with the code to make any changes, but this prevents me from upgrading my software to the latest OSG version, while I can't go back either since I need other fixes in 3.5.8. So I'm a bit stuck and would appreciate any help! Regards, Andreas On 2017-11-19 17:13, Andreas Ekstrand wrote: Hi Robert

Re: [osg-users] Slow optimization and OpenFlight

2017-11-24 Thread Andreas Ekstrand
Forgot to mention that the geometry before and after optimization is identical in the different OSG versions, so the optimizer accomplishes the same thing, it just takes about 10 times longer. /Andreas On 2017-11-24 14:10, Andreas Ekstrand wrote: Hi, Some more results from my investigations

[osg-users] Slow optimization and OpenFlight

2017-11-17 Thread Andreas Ekstrand
Hi, I'm still struggling with migrating from old OSG 3.2.1 to the latest developer release, now 3.5.8. I stumbled upon a rather serious performance issue here. When loading an OpenFlight model with a large number of polygons, the optimization carried out in the OpenFlight plugin is

Re: [osg-users] Slow optimization and OpenFlight

2017-11-19 Thread Andreas Ekstrand
at 16:14, Andreas Ekstrand <andreas.ekstr...@remograph.com> wrote: Hi, I'm still struggling with migrating from old OSG 3.2.1 to the latest developer release, now 3.5.8. I stumbled upon a rather serious performance issue here. When loading an OpenFlight model with a large number of po

Re: [osg-users] Slow optimization and OpenFlight

2017-11-19 Thread Andreas Ekstrand
Hi Robert, Yes, the model is ineffective in the sense that it has 150 000 separate triangles on the same level in the scene graph, that's the nature of basic usage of OpenFlight and I guess that's why the plugin applies an optimization of its own. But this could be optimized and merged much

[osg-users] createVertexArrayState gives unresolved external symbol

2017-12-01 Thread Andreas Ekstrand
Hi, When linking with 3.5.9 in Visual Studio 2013, I get a an unresolved external symbol for Drawable::createVertexArrayState: error LNK2001: unresolved external symbol "protected: virtual class osg::VertexArrayState * __cdecl osg::Geometry::createVertexArrayState(class osg::RenderInfo

Re: [osg-users] createVertexArrayState gives unresolved external symbol

2017-12-01 Thread Andreas Ekstrand
for crying wolf. :-) /Andreas On 2017-12-01 14:40, Robert Osfield wrote: Hi Andreas, Is this linking of the OSG itself. or your application with the OSG? Robert. On 1 December 2017 at 13:15, Andreas Ekstrand <andreas.ekstr...@remograph.com> wrote: Hi, When linking with 3.5.9 in

Re: [osg-users] PIXEL_SIZE_ON_SCREEN And RangeList of osgb file

2018-01-13 Thread Andreas Ekstrand
Hi Mouming, With PIXEL_SIZE_ON_SCREEN the specified ranges describe the size in pixels of the PagedLOD's bounding sphere. So in your case, when it's far away and occupies 0 - 1293 pixels (e.g. 300), the first child is shown, i.e. the geometry directly beneath the PagedLOD - no filename is

Re: [osg-users] OpenSceneGraph-3.6.0 release candidate 3 tagged

2018-03-31 Thread Andreas Ekstrand
Hi Robert, Great to see the 3.6 release getting ready, builds fine here on VS Express 2013 64-bit. I hope my recent submission to the osgjs plugin wasn't too late for the final 3.6 release. Regards, Andreas On 2018-03-30 18:59, Robert Osfield wrote: Opps, accidentally pressed send

Re: [osg-users] Geometries disappearing at optimization

2018-04-02 Thread Andreas Ekstrand
Hi Robert, Excellent, works like a charm here - thanks for fixing this so quickly. Regards, Andreas On 2018-04-02 15:18, Robert Osfield wrote: Hi Andreas, I have checked in a fix to master and 3.6 branch. Could you test with your models to make sure we are working fine. Robert.

[osg-users] osgposter through Task Scheduler

2019-06-16 Thread Andreas Ekstrand
Hi, I'm having problems with the osgposter example in Windows, or more precisely something similar I'm developing but the problem is easier to reproduce with osgposter. In my simple reproduction of the problem I'm trying to render an image automatically at computer startup by calling

Re: [osg-users] osgposter through Task Scheduler

2019-07-03 Thread Andreas Ekstrand
, it won't allow for remote desktop login since you're logged out again after such a session - this makes it hard to log in remotely to check the progress of headless process servers. Regards, Andreas On 2019-06-16 21:17, Andreas Ekstrand wrote: Hi, I'm having problems with the osgposter

Re: [osg-users] osgposter through Task Scheduler

2019-07-05 Thread Andreas Ekstrand
Thanks Chris! Guess I haven't googled generally enough - will look around for more less-specific solutions. /Andreas On 2019-07-04 01:15, Chris Djali wrote: Hi, I don't want to be the guy that says "Go away and Google your problem", but I was curious and searched for OpenGL on headless

Re: [osg-users] Any OSGEdit like apps around?

2019-10-10 Thread Andreas Ekstrand
Hi Paul, Take a look at Remo 3D (www.remograph.com), not quite like OSGEdit since it's based on OpenFlight, but it supports the formats of osg and a subset of its features. Regards, Andreas On 2019-10-09 04:09, Paul Leopard wrote: Hi, I’ve seen a lot of ten year old info on OSGEdit and I

Re: [osg-users] OpenSceneGraph-3.6.5 release candidate 2 tagged, please test

2020-01-25 Thread Andreas Ekstrand
Hi, Seems to work fine here! Win10 Home CMake 3.16.0-rc3 Visual Studio Express 2013 Regards, Andreas On 2020-01-24 20:26, Robert Osfield wrote: HI All, Still waiting on feedback on how well 3.6.5-rc2 is working OK.  I'm ready to tag 3.6.5 at my end as there are no Issue reported yet that