[osg-users] Implementing OcclusionQueryNode?

2008-06-13 Thread Todd J. Furlong
seconds. So, where have I gone wrong? Do I need to inset OcclusionQueryNodes manually lower in my scenegraph? Thanks, Todd -- Todd J. Furlong Inv3rsion, LLC http://www.inv3rsion.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] OcclusionQueryNode Multiple Contexts

2008-06-13 Thread Todd J. Furlong
(__libc_malloc+0x7d)[0x3a0f872e8d] /usr/lib64/libGLcore.so.1[0x3488fd8114] I assume that I need separate instances per GL context to make this work, but I am looking for advice as to how to implement? Thanks, Todd -- Todd J. Furlong Inv3rsion, LLC http://www.inv3rsion.com

Re: [osg-users] Implementing OcclusionQueryNode?

2008-06-16 Thread Todd J. Furlong
Eduard Trulls wrote: El 13/06/2008, a las 15:15, Todd J. Furlong escribió: So, where have I gone wrong? Do I need to inset OcclusionQueryNodes manually lower in my scenegraph? That is correct. See the osgocclusionquery example. Regards, E

Re: [osg-users] OcclusionQueryNode Multiple Contexts

2008-06-16 Thread Todd J. Furlong
this work, but I am looking for advice as to how to implement? Thanks, Todd -- Todd J. Furlong Inv3rsion, LLC http://www.inv3rsion.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Problem with animations on VR platform.

2009-02-20 Thread Todd J. Furlong
David, In VR Juggler applications, we typically pull a timestamp value from a tracker device to make sure that all cluster nodes have the same value at each frame. For OSG animations, I don't know the exact solution, but it sounds like Robert has given you some destinations for the time

[osg-users] Optimizing for CAD Data

2008-07-28 Thread Todd J. Furlong
try to implement this as one of the osgUtil::Optimizer options? If so, would it make sense as an improvement to the spatialize groups option, or would it be better as an option unto itself? -Todd -- Todd J. Furlong Inv3rsion, LLC http://www.inv3rsion.com

Re: [osg-users] moving models...

2008-08-01 Thread Todd J. Furlong
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Todd J. Furlong Inv3rsion, LLC http://www.inv3rsion.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] OSG VR juggler viewer

2008-08-01 Thread Todd J. Furlong
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Todd J. Furlong Inv3rsion, LLC http://www.inv3rsion.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Draw threads serialized by default?

2008-09-01 Thread Todd J. Furlong
Robert, The post of yours that Paul linked to sounds very similar to something we saw with VR Juggler OSG a while back: terrible performance with OSG apps that had parallel draw threads. In our case, VR Juggler manages threading, but the same may apply to OSG with osgViewer. For us, it

[osg-users] Exporting from Maya

2008-09-05 Thread Todd J. Furlong
I'm interested in getting the community's input on the best way to export from Maya to an OSG-readable format. I'm looking for something that will support scene structure, textures, and potentially shaders. We tried FLT export from Maya, but the textures didn't come into OSG. Has anyone come

[osg-users] Performance Drop with Materials

2009-09-10 Thread Todd J. Furlong
I have some code that creates OSG boxes and applies materials to the geodes containing those boxes. It creates a flat scene graph (for now) with an osg::Group root node and an osg::MatrixTransform attached to the root node above each geode. I've noticed a huge frame rate reduction when I

Re: [osg-users] Performance Drop with Materials

2009-09-11 Thread Todd J. Furlong
properites it's best to use vertex colours to set the colour, doing so is far more efficient for the OSG and OpenGL. Robert. On Thu, Sep 10, 2009 at 10:53 PM, Todd J. Furlong t...@inv3rsion.com mailto:t...@inv3rsion.com wrote: I have some code that creates OSG boxes and applies materials

[osg-users] OsgViewer and Windows Forms

2009-11-10 Thread Todd J. Furlong
I have a .NET Windows Forms application with 2 OSG-based classes: 1. A UserControl/OsgViewer based class, and 2. An OSG-based engine that handles file loading, scenegraph mods, etc. The .NET example from the OSG website gets the viewer initialized:

Re: [osg-users] multichannel or multi display on three computers

2010-01-18 Thread Todd J. Furlong
Tom, This might be overkill for your application, but you could try using VR Juggler with OSG: http://www.vrjuggler.org/ In your VR Juggler configuration, you would specify the physical location of the corners of each display in your system in order to get a continuous image across multiple

Re: [osg-users] [osgPlugins] collada plugin doesn't work with boost 1.36 and boost 1.38

2009-05-04 Thread Todd J. Furlong
Simon, I am having a similar issue on RHEL 5.3. I can build collada-dom and the OSG DAE plugin, but I get the same runtime error about boost filesystem. I'm not aware of having multiple versions of boost on my system, but it seems that I probably do. I will be interested to hear if/how

Re: [osg-users] VRML plugin

2009-05-15 Thread Todd J. Furlong
We worked on an animation-capable version of the VRML plugin back when Coin was the library used for that plugin. I don't know if it would work with OpenVRML, but I can share it if there is any interest in re-vamping that plugin. -Todd On 5/15/2009 2:32 PM, Jan Ciger wrote: -BEGIN PGP

Re: [osg-users] VRML plugin

2009-05-15 Thread Todd J. Furlong
Actually, what I mentioned is referred to here (Andrew Fischer's plugin): http://www.openscenegraph.org/projects/osg/wiki/Community/Plugins -Todd On 5/15/2009 2:39 PM, Todd J. Furlong wrote: We worked on an animation-capable version of the VRML plugin back when Coin was the library used

Re: [osg-users] Help: Using OSG To Build Tiled Display Wall

2009-05-16 Thread Todd J. Furlong
Jie, Robert gave you a lot of good info, but I just wanted to add a few things: VR Juggler (http://www.vrjuggler.org) comes with an OSG-based application example if you are just looking to load navigate OSG-compatible models on a cluster. I'd advise against using Chromium based on the

Re: [osg-users] Transparency Issues

2009-06-05 Thread Todd J. Furlong
Robert, Thank you for the suggestions. I didn't see a big difference in the OSG files, but I did find the cause: operator error. In the script that runs the 2.8-1 application, we were enabling two-sided lighting. So, now my question is: how do I fix transparency when two-sided lighting is

Re: [osg-users] how to deploy osg application

2009-06-10 Thread Todd J. Furlong
Alena, Did you install the Visual Studio 2005 runtime redistributable? -Todd On 6/10/2009 2:39 PM, Alena Bacova wrote: Hi folks, first of all great forum, I learn new things every day. My question is: I made an osg ( well osgart) application on my laptop, with vs 2005 installed and all

Re: [osg-users] how to deploy osg application

2009-06-10 Thread Todd J. Furlong
and/or using Dependency Walker for Visual Studio 2005 newer may not give you the information you're looking for, nor will it solve a missing manifest issue. Good luck! -Todd On 6/10/2009 3:08 PM, Alena Bacova wrote: Todd, yes, still no luck. Alena 2009/6/10 Todd J. Furlong t...@inv3rsion.com

Re: [osg-users] OSG and vrJuggler

2010-03-15 Thread Todd J. Furlong
VR Juggler has an osg::App class that you can derive from to use OSG with it. There is also an osgNav example application that you should be able to run use. If you get the latest VRJ source tree, there is also a new osg::AppViewer class, which is based on osgViewer instead of SceneView.

Re: [osg-users] OSG and vrJuggler

2010-03-15 Thread Todd J. Furlong
This is probably more of a topic for the VR Juggler mailing list, but you need to: 1. Make a jconf file for your cluster (which it sounds like you already have from VE Suite), and 2. Run your application on each node of the cluster. I think there are a few different mechanisms for starting up

Re: [osg-users] OSG and vrJuggler

2010-03-15 Thread Todd J. Furlong
Sorry I confused you with the first poster to this thread. VE Suite is based on OSG and VR Juggler (http://www.ve-suite.org). -Todd On 3/15/2010 11:32 AM, lucie lemonnier wrote: You mentioned VE Suite, what is VE Suite? ___ osg-users mailing list

Re: [osg-users] OSG and vrJuggler

2010-03-19 Thread Todd J. Furlong
Rohit, There is sample code in VR Juggler of a vrj::osg::App application: juggler\modules\vrjuggler\samples\OSG\simple\osgNav If you have any more VR Juggler questions, please post to the VR Juggler mailing list - You will find it to be more focused on your topic.

Re: [osg-users] About osg::OcclusionQueryNode

2010-04-21 Thread Todd J. Furlong
J-S, What modeling software is your artist using that allows placement of occlusion query nodes? Thanks, Todd On 4/21/2010 12:47 PM, Jean-Sébastien Guay wrote: Hi Paul, So I think the osgocclusionquery test case is contrived, but if you really need it to work, then one workaround would be

Re: [osg-users] Loading an Osg model from memory

2010-04-29 Thread Todd J. Furlong
That looks similar to code we use to do the same thing. Only difference is we check rr.validNode instead of rr.success, but you say it is successful. We are using OSG 2.8.2. -Todd On 4/29/2010 10:27 AM, Manolo Padron Martinez wrote: Hi: We're trying to load an osg model from an stream. We

Re: [osg-users] Frame rate in OpenSceneGraph

2010-05-20 Thread Todd J. Furlong
Lucie, If your computer is syncing to vblank, then frame rate will never exceed your monitor refresh rate. -Todd On 5/20/2010 9:10 AM, lucie lemonnier wrote: Hi, I want to know if there is a limit in frame rate in OpenSceneGraph because when I run a simple application (ex : osgviewer

Re: [osg-users] Help setting up a cave-like device viewer

2010-06-21 Thread Todd J. Furlong
Hi Nick, This is usually where I chime in and say that we use VR Juggler (http://code.google.com/p/vrjuggler/) with OSG for displays like that. VR Juggler handles things like view frustum calculations, clustering, and input device management. Regards, Todd On 6/21/2010 12:54 PM, nick

Re: [osg-users] Help setting up a cave-like device viewer

2010-06-21 Thread Todd J. Furlong
are just going to have to bite the bullet and see if we can't get it to run. Thanks Todd J. Furlong wrote: Hi Nick, This is usually where I chime in and say that we use VR Juggler (http://code.google.com/p/vrjuggler/) with OSG for displays like that. VR Juggler handles things like view frustum

[osg-users] Saving the result of an IntersectVisitor

2010-08-25 Thread Todd J. Furlong
Hi all, I use an IntersectVisitor to select nodes in a viewer application. It works fine, and the first Geode in the hit list is the node I want to select. Now I need to record that hit as part of saving the state of our application in a metadata file that we save alongside a model file or

Re: [osg-users] Saving the result of an IntersectVisitor

2010-08-25 Thread Todd J. Furlong
, Todd J. Furlong wrote: Hi all, I use an IntersectVisitor to select nodes in a viewer application. It works fine, and the first Geode in the hit list is the node I want to select. Now I need to record that hit as part of saving the state of our application in a metadata file that we save alongside

Re: [osg-users] Saving the result of an IntersectVisitor

2010-08-26 Thread Todd J. Furlong
Ooh, that could work! Thanks, Terry, I will try that. -Todd On 08/25/2010 05:58 PM, Terry Welsh wrote: How about just a vector of vector of integers? Each integer would represent the nth child of the previous node, and each vector of integers would represent a whole nodepath. So 4 6 7 would

[osg-users] osgFX Outline Patch

2010-09-03 Thread Todd J. Furlong
All, I made a couple of changes to the osgFX::Outline class (SVN patch attached). I had a couple of issues with it that I was trying to resolve: 1. When an outline object was occluded by another object, the backfacing wireframe was exposed. To fix that, I removed the disabling of

Re: [osg-users] osgFX Outline Patch

2010-09-08 Thread Todd J. Furlong
While we are on the topic of the Outline class, I'm experiencing something strange: My application crashes on exit with an unknown exception if an osgFX::Outline node is in the scenegraph, but it doesn't crash otherwise. I haven't been able to trace this, so I was wondering if anyone else had

Re: [osg-users] osgFX Outline Patch

2010-09-08 Thread Todd J. Furlong
J-S, Thanks for the reply. I will have to give that a try. So far, this crash seems to be an odd one because the debugger doesn't seem to catch it. All I get is this friendly message: The exception unknown software exception (0xc0020001) occurred in the application at location 0x7c812afb

Re: [osg-users] osgFX Outline Patch

2010-09-08 Thread Todd J. Furlong
On 9/8/2010 9:58 AM, Jean-Sébastien Guay wrote: Hi Todd, So far, this crash seems to be an odd one because the debugger doesn't seem to catch it. All I get is this friendly message: The exception unknown software exception (0xc0020001) occurred in the application at location 0x7c812afb In

Re: [osg-users] osgFX Outline Patch

2010-09-13 Thread Todd J. Furlong
On 9/8/2010 10:26 AM, Jean-Sébastien Guay wrote: Hi Todd, Thanks for the suggestions. I just tried that, and unfortunately this particular exception seems to occur *after* exit. It seems to be this error: