seconds.
So, where have I gone wrong? Do I need to inset OcclusionQueryNodes
manually lower in my scenegraph?
Thanks,
Todd
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http
(__libc_malloc+0x7d)[0x3a0f872e8d]
/usr/lib64/libGLcore.so.1[0x3488fd8114]
I assume that I need separate instances per GL context to make this
work, but I am looking for advice as to how to implement?
Thanks,
Todd
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Todd J. Furlong
Inv3rsion, LLC
http://www.inv3rsion.com
Eduard Trulls wrote:
El 13/06/2008, a las 15:15, Todd J. Furlong escribió:
So, where have I gone wrong? Do I need to inset OcclusionQueryNodes
manually lower in my scenegraph?
That is correct. See the osgocclusionquery example.
Regards,
E
this work, but I am looking for advice as to how to implement?
Thanks,
Todd
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David,
In VR Juggler applications, we typically pull a timestamp value from a
tracker device to make sure that all cluster nodes have the same value
at each frame. For OSG animations, I don't know the exact solution, but
it sounds like Robert has given you some destinations for the time
try to implement this as one of the osgUtil::Optimizer options? If
so, would it make sense as an improvement to the spatialize groups
option, or would it be better as an option unto itself?
-Todd
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Robert,
The post of yours that Paul linked to sounds very similar to something
we saw with VR Juggler OSG a while back: terrible performance with OSG
apps that had parallel draw threads. In our case, VR Juggler manages
threading, but the same may apply to OSG with osgViewer.
For us, it
I'm interested in getting the community's input on the best way to
export from Maya to an OSG-readable format. I'm looking for something
that will support scene structure, textures, and potentially shaders.
We tried FLT export from Maya, but the textures didn't come into OSG.
Has anyone come
I have some code that creates OSG boxes and applies materials to the
geodes containing those boxes. It creates a flat scene graph (for now)
with an osg::Group root node and an osg::MatrixTransform attached to the
root node above each geode.
I've noticed a huge frame rate reduction when I
properites it's best to use
vertex colours to set the colour, doing so is far more efficient for the
OSG and OpenGL.
Robert.
On Thu, Sep 10, 2009 at 10:53 PM, Todd J. Furlong t...@inv3rsion.com
mailto:t...@inv3rsion.com wrote:
I have some code that creates OSG boxes and applies materials
I have a .NET Windows Forms application with 2 OSG-based classes:
1. A UserControl/OsgViewer based class, and
2. An OSG-based engine that handles file loading, scenegraph mods, etc.
The .NET example from the OSG website gets the viewer initialized:
Tom,
This might be overkill for your application, but you could try using VR
Juggler with OSG:
http://www.vrjuggler.org/
In your VR Juggler configuration, you would specify the physical
location of the corners of each display in your system in order to get a
continuous image across multiple
Simon,
I am having a similar issue on RHEL 5.3. I can build collada-dom and
the OSG DAE plugin, but I get the same runtime error about boost
filesystem. I'm not aware of having multiple versions of boost on my
system, but it seems that I probably do. I will be interested to hear
if/how
We worked on an animation-capable version of the VRML plugin back when
Coin was the library used for that plugin. I don't know if it would
work with OpenVRML, but I can share it if there is any interest in
re-vamping that plugin.
-Todd
On 5/15/2009 2:32 PM, Jan Ciger wrote:
-BEGIN PGP
Actually, what I mentioned is referred to here (Andrew Fischer's plugin):
http://www.openscenegraph.org/projects/osg/wiki/Community/Plugins
-Todd
On 5/15/2009 2:39 PM, Todd J. Furlong wrote:
We worked on an animation-capable version of the VRML plugin back when
Coin was the library used
Jie,
Robert gave you a lot of good info, but I just wanted to add a few things:
VR Juggler (http://www.vrjuggler.org) comes with an OSG-based
application example if you are just looking to load navigate
OSG-compatible models on a cluster.
I'd advise against using Chromium based on the
Robert,
Thank you for the suggestions. I didn't see a big difference in the OSG
files, but I did find the cause: operator error. In the script that
runs the 2.8-1 application, we were enabling two-sided lighting.
So, now my question is: how do I fix transparency when two-sided
lighting is
Alena,
Did you install the Visual Studio 2005 runtime redistributable?
-Todd
On 6/10/2009 2:39 PM, Alena Bacova wrote:
Hi folks,
first of all great forum, I learn new things every day.
My question is: I made an osg ( well osgart) application on my laptop,
with vs 2005 installed and all
and/or using Dependency
Walker for Visual Studio 2005 newer may not give you the information
you're looking for, nor will it solve a missing manifest issue.
Good luck!
-Todd
On 6/10/2009 3:08 PM, Alena Bacova wrote:
Todd,
yes, still no luck.
Alena
2009/6/10 Todd J. Furlong t...@inv3rsion.com
VR Juggler has an osg::App class that you can derive from to use OSG
with it. There is also an osgNav example application that you should be
able to run use.
If you get the latest VRJ source tree, there is also a new
osg::AppViewer class, which is based on osgViewer instead of SceneView.
This is probably more of a topic for the VR Juggler mailing list, but
you need to:
1. Make a jconf file for your cluster (which it sounds like you already
have from VE Suite), and
2. Run your application on each node of the cluster. I think there are
a few different mechanisms for starting up
Sorry I confused you with the first poster to this thread. VE Suite is
based on OSG and VR Juggler (http://www.ve-suite.org).
-Todd
On 3/15/2010 11:32 AM, lucie lemonnier wrote:
You mentioned VE Suite, what is VE Suite?
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Rohit,
There is sample code in VR Juggler of a vrj::osg::App application:
juggler\modules\vrjuggler\samples\OSG\simple\osgNav
If you have any more VR Juggler questions, please post to the VR Juggler
mailing list - You will find it to be more focused on your topic.
J-S,
What modeling software is your artist using that allows placement of
occlusion query nodes?
Thanks,
Todd
On 4/21/2010 12:47 PM, Jean-Sébastien Guay wrote:
Hi Paul,
So I think the osgocclusionquery test case is contrived, but if you
really need it to work, then one workaround would be
That looks similar to code we use to do the same thing. Only difference
is we check rr.validNode instead of rr.success, but you say it is
successful. We are using OSG 2.8.2.
-Todd
On 4/29/2010 10:27 AM, Manolo Padron Martinez wrote:
Hi:
We're trying to load an osg model from an stream. We
Lucie,
If your computer is syncing to vblank, then frame rate will never exceed
your monitor refresh rate.
-Todd
On 5/20/2010 9:10 AM, lucie lemonnier wrote:
Hi,
I want to know if there is a limit in frame rate in OpenSceneGraph because when I run a
simple application (ex : osgviewer
Hi Nick,
This is usually where I chime in and say that we use VR Juggler
(http://code.google.com/p/vrjuggler/) with OSG for displays like that.
VR Juggler handles things like view frustum calculations, clustering,
and input device management.
Regards,
Todd
On 6/21/2010 12:54 PM, nick
are just going to have to bite the
bullet and see if we can't get it to run.
Thanks
Todd J. Furlong wrote:
Hi Nick,
This is usually where I chime in and say that we use VR Juggler
(http://code.google.com/p/vrjuggler/) with OSG for displays like that.
VR Juggler handles things like view frustum
Hi all,
I use an IntersectVisitor to select nodes in a viewer application. It
works fine, and the first Geode in the hit list is the node I want to
select. Now I need to record that hit as part of saving the state of
our application in a metadata file that we save alongside a model file
or
, Todd J. Furlong wrote:
Hi all,
I use an IntersectVisitor to select nodes in a viewer application. It
works fine, and the first Geode in the hit list is the node I want to
select. Now I need to record that hit as part of saving the state of our
application in a metadata file that we save alongside
Ooh, that could work! Thanks, Terry, I will try that.
-Todd
On 08/25/2010 05:58 PM, Terry Welsh wrote:
How about just a vector of vector of integers? Each integer would
represent the nth child of the previous node, and each vector of
integers would represent a whole nodepath. So 4 6 7 would
All,
I made a couple of changes to the osgFX::Outline class (SVN patch
attached). I had a couple of issues with it that I was trying to resolve:
1. When an outline object was occluded by another object, the backfacing
wireframe was exposed. To fix that, I removed the disabling of
While we are on the topic of the Outline class, I'm experiencing
something strange: My application crashes on exit with an unknown
exception if an osgFX::Outline node is in the scenegraph, but it
doesn't crash otherwise. I haven't been able to trace this, so I was
wondering if anyone else had
J-S,
Thanks for the reply. I will have to give that a try.
So far, this crash seems to be an odd one because the debugger doesn't
seem to catch it. All I get is this friendly message:
The exception unknown software exception (0xc0020001) occurred in the
application at location 0x7c812afb
On 9/8/2010 9:58 AM, Jean-Sébastien Guay wrote:
Hi Todd,
So far, this crash seems to be an odd one because the debugger doesn't
seem to catch it. All I get is this friendly message:
The exception unknown software exception (0xc0020001) occurred in the
application at location 0x7c812afb
In
On 9/8/2010 10:26 AM, Jean-Sébastien Guay wrote:
Hi Todd,
Thanks for the suggestions. I just tried that, and unfortunately this
particular exception seems to occur *after* exit. It seems to be this
error:
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