[osg-users] osgTerrain and osgDEM...

2008-05-22 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Hello, I'm new to OSG and I'm looking at the osgTerrain nodekit for terrain rendering. My question is, is how is this used with Virtual Planet builder (osgdem) for rendering terrain? Is VPB osgdem used to construct the terrain database and then osgTerrain used to traverse the terrain in OSG?

Re: [osg-users] osgTerrain and osgDEM...

2008-05-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] wrote: Hello, I'm new to OSG and I'm looking at the osgTerrain nodekit for terrain rendering. My question is, is how is this used with Virtual Planet builder (osgdem) for rendering terrain? Is VPB osgdem used to construct the terrain database

Re: [osg-users] osgTerrain and osgDEM...

2008-05-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
and controlling its parameters. Robert. On Thu, May 22, 2008 at 10:40 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] wrote: Hello, I'm new to OSG and I'm looking at the osgTerrain nodekit for terrain rendering. My question is, is how is this used with Virtual Planet builder

[osg-users] DTED file format...

2008-05-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Does anyone know if VPB supports the reading of the DTED file format (i.e. *.dt1 files) for generating terrain databases? Do they need to be converted over to some sort of raster format before VPB can use them? smime.p7s Description: S/MIME cryptographic signature

[osg-users] osgDEM usage...

2008-05-29 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I've made an attempt in generating a database using my own height field and texture per the instructions located at http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem. So far, I have not had any luck in getting the height field to display correctly. The texture

Re: [osg-users] osgDEM usage...

2008-06-02 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] wrote: All, I've made an attempt in generating a database using my own height field and texture per the instructions located at http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem. So far, I have

Re: [osg-users] osgDEM usage...

2008-06-02 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
@lists.openscenegraph.org Subject: Re: [osg-users] osgDEM usage... Hi Shayne, On Mon, Jun 2, 2008 at 5:20 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: The files were originally PNG files that I converted per the instructions on the wiki to the .tif format. Whether or not that makes them

Re: [osg-users] osgDEM usage...

2008-06-02 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, June 02, 2008 12:54 PM To: OpenSceneGraph Users Subject: Re: [osg-users] osgDEM usage... Hi Shayne, On Mon, Jun 2, 2008 at 5:20 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] wrote: The files were originally

Re: [osg-users] Image - terrain, Simple question

2008-06-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Anders, I believe osgdem is part of VPB now. When you build VPB, it compiles to osgdem that can be run from the command line just as in the past. -Shayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Anders Backman Sent: Monday, June 09, 2008 6:25 AM

[osg-users] lighting in osgViewer...

2008-06-10 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
This may be a silly question but can anyone enlighten me on what osgViewer::setLight() does? Does it set the attributes for a global light source in the scene? I want to change the defaults in the viewer. Thanks in advance -Shayne smime.p7s Description: S/MIME cryptographic signature

Re: [osg-users] lighting in osgViewer...

2008-06-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Tuesday, June 10, 2008 6:09 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] lighting in osgViewer... This may be a silly question but can anyone enlighten

[osg-users] osgdem terrain coordinate system...

2008-06-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can anyone tell me what coordinate system and what origin is assumed when osgdem builds a terrain database? I'm feeding geo-referenced files that use upper left and lower right lat/lon pairs to osgdem, but it's not clear to me where the origin is for the generated database. Thanks in advance.

[osg-users] osgdem terrain coordinate system...

2008-06-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can anyone tell me what coordinate system and what origin is assumed when osgdem builds a terrain database? I'm feeding geo-referenced files that use upper left and lower right lat/lon pairs to osgdem, but it's not clear to me where the origin is for the generated database. Thanks in

[osg-users] osgdem terrain coordinate system...

2008-06-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can anyone tell me what coordinate system and what origin is assumed when osgdem builds a terrain database? I'm feeding geo-referenced files that use upper left and lower right lat/lon pairs to osgdem, but it's not clear to me where the origin is for the generated database. Thanks in advance.

Re: [osg-users] osgdem terrain coordinate system...

2008-06-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, the origin will be at the center of the earth. Glenn On Mon, Jun 16, 2008 at 11:10 AM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] wrote: Can anyone tell me what coordinate system and what origin is assumed when osgdem builds a terrain database? I'm feeding geo

Re: [osg-users] osgdem terrain coordinate system...

2008-06-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
ASSUMING your source data is geographic (e.g. WGS84) then you have a Plate Carre projection and the conversion is simply: X=Lon, Y=Lat. If it is not geographic, then you will have to use a library like PROJ.4 to reproject it. The elevation source data is raw DTED format which

Re: [osg-users] using osg::node in glut renderer

2008-06-20 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Regarding the osgviewerGLUT example, is there any way to make the embedded window from the GraphicsWindowEmbedded feature smaller in size than the glut window? I bring this up because when I change the extents on the viewer-setUpViewerAsEmbeddedInWindow() it has no effect. It always uses the

Re: [osg-users] using osg::node in glut renderer

2008-06-20 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, 200,200); Robert. On Fri, Jun 20, 2008 at 4:08 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] wrote: Regarding the osgviewerGLUT example, is there any way to make the embedded window from the GraphicsWindowEmbedded feature smaller in size than the glut window? I bring

Re: [osg-users] using osg::node in glut renderer

2008-06-20 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Thank you! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Friday, June 20, 2008 10:01 AM To: OpenSceneGraph Users Subject: Re: [osg-users] using osg::node in glut renderer On Fri, Jun 20, 2008 at 4:44 PM, Tueller, Shayne R Civ USAF

[osg-users] camera view matrix problems...

2008-06-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I'm attempting to explicitly set the view matrix for a camera in osgViewer. I'm not using viewer-run() so I'm not using the default camera manipulator. Here's the code I'm using: osg::Matrixf vm; vm.setRotate(osg::Quat(0.0, osg::Vec3(0.0, 0.0, 1.0),

[osg-users] CmakeSetup problems...

2008-06-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
In order to compile and run osgviewerWX example, I'm trying to build the VC++ project file using CMakeSetup. I've configured all the wxWidgets paths to configure, generate, and build but it still won't build the project file. In fact, CMakeSetup won't build any of the project files for any of the

[osg-users] transformation question...

2008-12-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I have a transformation question I'm hoping someone can shed some light on. I have a camera that I can explicitly control by specifying a position and an orientation (using heading, pitch, roll) as input. I would like to define another view that uses the same position as the camera but uses

[osg-users] discontinuity in texture in VPB...followup

2008-12-10 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
On a follow-up to my previous email, here's some info (via gdalinfo) on one of my tiles that might be helpful in diagnosing the problem. Driver: GTiff/GeoTIFF Files: w111.99_n41.10.tif Size is 9781, 8011 Coordinate

Re: [osg-users] discontinuity in texture in VPB...

2008-12-10 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
like the reprojections that GDAL is used for has screwed up. I've never personally seen such errors. Are you able to isolate this problem to a particular tile/source imagery? Robert. On Wed, Dec 10, 2008 at 5:14 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] wrote: I've

Re: [osg-users] Funding

2008-12-10 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
X2!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, December 10, 2008 3:44 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Funding I'm about to leave on a business trip, so have not read this entire thread. But I did

Re: [osg-users] discontinuity in texture in VPB...

2008-12-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
. On Wed, Dec 10, 2008 at 6:14 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: I've built a geocentric database using VBP 0.9.7. http://0.9.7. The imagery is GeoTiff tiles that are NAIP 1 meter UTM and the elevation is DTED level

Re: [osg-users] discontinuity in texture in VPB...

2008-12-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
. --Terrain or --geocentric Try use only one option again. HTH Regards. 2008/12/12 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil All, I finally have two small Geotiff tiles (1m resolution) that I've experimented with to examine

Re: [osg-users] discontinuity in texture in VPB...

2008-12-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
projection with gdal (gdal_translate) and see if you have the same artifact. You will know if it's a VPB or a gdal reprojection problem. On Wed, Dec 10, 2008 at 6:14 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil

Re: [osg-users] discontinuity in texture in VPB...

2008-12-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791 On Fri, Dec 12, 2008 at 1:46 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: All, I finally have two small Geotiff tiles (1m resolution) that I've

[osg-users] another VPB question...

2008-12-18 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, Occasionally I get the following warning when I'm building a database using VPB: Warning 1: PackBitsDecode:Discarding 52 bytes to avoid buffer overrun Does anyone know what this pertains to or why it is happening? Thanks, -Shayne smime.p7s Description: S/MIME

Re: [osg-users] another VPB question...

2008-12-19 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: All, Occasionally I get the following warning when I'm building a database using VPB: Warning 1: PackBitsDecode:Discarding 52 bytes to avoid buffer overrun Does anyone know what this pertains to or why it is happening

Re: [osg-users] vpb - strange tile corner artifacts

2008-12-19 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Guys, Is this fix able to be rolled into older versions of VPB? I'm using 0.9.7... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P. Delport Sent: Friday, December 19, 2008 2:35 AM To:

Re: [osg-users] vpb - strange tile corner artifacts

2008-12-19 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
with 0.9.7? regards jp Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: Guys, Is this fix able to be rolled into older versions of VPB? I'm using 0.9.7... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun

[osg-users] overriding keyboard events in osgViewer::View...

2009-01-06 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, This may be a stupid and/or trivial question but here goes. Is there a way to override the default keyboard event handlers when using an osgViewer::View class? For example, if I create a viewer and then press the l (lowercase L) key, it causes my rendered scene to enable and disable

Re: [osg-users] overriding keyboard events in osgViewer::View...

2009-01-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
; } void setKeyEventToggleTexturing(int key) { _keyEventToggleTexturing = key; } void setKeyEventCyclePolygonMode(int key) { _keyEventCyclePolygonMode = key; } Robert. On Wed, Jan 7, 2009 at 12:25 AM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote

[osg-users] Head mounted display for OSG...

2009-01-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can anyone give me an update on the maturity of the head mounted display support in OSG? Is it a work in progress? What is its capability? Any input or details would be appreciated. Also does anyone have a particular recommendation for a Head-mounted display brand or hardware that works well

Re: [osg-users] Head mounted display for OSG...

2009-01-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
David, Thanks for that feedback. This will help out...:) -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of David Spilling Sent: Wednesday, January 07, 2009 3:16 PM To: OpenSceneGraph Users

[osg-users] altitude terrain shading...

2009-01-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I have a requirement to do some altitude shading (coloring) to a terrain database based off a referenced altitude. In other words, I would like to shade the terrain to be green below a given altitude and then shade it brown at or above the given altitude. The reference altitude basically

Re: [osg-users] altitude terrain shading...

2009-01-15 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, Jan 14, 2009 at 10:42 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: All, I have a requirement to do some altitude shading (coloring) to a terrain database based off a referenced altitude. In other words, I would like to shade the terrain to be green

Re: [osg-users] altitude terrain shading...

2009-01-15 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Thursday, January 15, 2009 11:04 AM To: OpenSceneGraph Users Subject: Re: [osg-users] altitude terrain shading... Thanks to everyone that responded to my inquiry. I'll try the TexGen approach first and then do a shader at a later time

Re: [osg-users] altitude terrain shading...

2009-01-20 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
of the colormapping effect using the same shader on this data (shameless plug alert), see http://graphics.tudelft.nl/~gerwin/media/3dtopo/Screenshot_pointcloud.png good luck, Gerwin On Thu, Jan 15, 2009 at 5:42 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: Thanks Gordon

Re: [osg-users] osgEarth - terrain on demand

2009-01-22 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Glenn, It looks like a great product. I look forward to exploring this in more detail... Great job... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn Waldron Sent: Thursday, January 22,

Re: [osg-users] About OpenGL materials

2009-02-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
This may be a naive comment but couldn't you leverage something similar to glColorMaterial() to accomplish the task? Just a thought... -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay

[osg-users] Composite viewer vs. Viewer

2009-02-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, Can anyone tell me if the composite viewer uses the same threading models/schemes as the regular viewer? Also does the regular viewer have any advantages over the composite viewer in terms of rendering performance when using multiple cameras? The latter question may be a bit too vague

Re: [osg-users] Composite viewer vs. Viewer

2009-02-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
multiple cameras. The difference is all in the high level interfaces to the viewers, each targets a different class of viewer usage. Robert. On Thu, Feb 12, 2009 at 7:30 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: All, Can anyone tell me

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Microsoft's mantra from the get go has been to kill OpenGL. Much to their dismay and despite their bully tactics, OpenGL is still here...and growing. I know in the IG world, most IG vendors (Rockwell-Collins, Quantum, Aechelon, etc.) out there are using OpenGL and most are using Windows as the OS.

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Agreed, but we can still complain that OpenGL isn't moving forward fast enough for us, right? Absolutely...given the rate that the hardware is evolving in terms of capability and programmability. Now, where's my GLSL IDE...:) smime.p7s Description: S/MIME cryptographic signature

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Outside of the gaming industry, I think it's safe to say that most professional graphics apps are using OGL. Practically everything from visualization software in the oil industry to the image generator industry is using OSG and/or OGL in their applications. It shouldn't be a problem in getting

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I agree with what is said here. From my experience, generalization and high performance end up being mutually exclusive. Eventually you have to surrender to one to obtain the other... -S -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
This seems mostly to be a pretty pragmatic bunch of people, so I'm fairly confident that if D3D support doesn't materialize, it is for technical rather than religious reasons. Thanks, Cory One technical feature I can think of is that OGL is cross platform, running on everything from

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-27 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly Sent: Thursday, February 26, 2009 5:36 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: One technical feature I can think

Re: [osg-users] second newbie question reiterated withdrawLi(UNCLASSIFIED)

2009-03-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Are you rendering with lighting enabled or disabled? I notice that along with setting the color array, you are setting a normal array in your code below. Normally (no pun intended) you supply a normal array if lighting is enabled... -Shayne -Original Message- From:

Re: [osg-users] second newbie question reiterated withdrawLi(UNCLASSIFIED)

2009-03-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Another thought...if you do have lighting enabled, your lighting normals on the black triangle could be facing the opposite direction from the light source which might explain the black color. It might also explain why when you fiddle with the matrix transform, the triangle color shows up (i.e.

Re: [osg-users] Insert custom Open GL code

2009-03-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
If your OGL code is sharing the same render context as OSG, you need to wrapper the OGL code with a push and pop of the state. The push would be: glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glMatrixMode(GL_TEXTURE);

Re: [osg-users] Safely loading paged databases at runtime

2009-03-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Jason, That is what I was going to say as well. I've been bitten by the smart pointer/ref_ptr issue more times than I care to admit...;^) Glad you got it figured out... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] discontinuity in texture in VPB...

2009-03-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Robert, Thanks for the update. You do great work...:) I'll test here in the near future... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Tuesday, March 24, 2009 11:47 AM

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
-Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Wednesday, March 25, 2009 2:53 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL 3.1 at GDC With OpenGL you can migrate

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Paul, In what way has D3D screwed the existing user base with each new release? I'm not trying to argue your point, I just want to understand where you're coming from here. -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
-Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Wednesday, March 25, 2009 9:08 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL 3.1 at GDC Are you

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Wednesday, March 25, 2009 9:23 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenGL 3.1 at GDC Hi Shayne, 2009/3/25 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Paul, Alberto, and Robert, Thanks for the feedback. Good stuff and details that outline the differences between the two APIs... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent:

Re: [osg-users] OpenGL 3.1 at GDC

2009-03-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Paul, I, for one, appreciate you speaking out and keeping us informed... I look forward to more information and insight that you may be able to share with the rest of us regarding OpenGL...and D3D...;^) -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] VPB and how it generates terrain

2008-07-02 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
There's an article entitled On-the-sphere block-based 3D terrain rendering using a wavelet-encoded terrain database for SVS by Greg Baxes and Tim Linger of TerraMetrics Inc. The article gives a high level view of their algorithm which I believe is the one or similar to the one used in Earth

[osg-users] cessnafire.osg...

2008-07-03 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I have a simple/silly question regarding cessnafire.osg. I can load this into a node and display it without trouble, however, when I apply a MatrixTransform to the node, the geometry is changed but the fire/smoke animation doesn't follow the geometry. I'm assuming that the fire/smoke is

Re: [osg-users] cessnafire.osg...

2008-07-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Users Subject: Re: [osg-users] cessnafire.osg... I’m assuming that the fire/smoke is modeled using osgParticle… I think so! You can take a look http://faculty.nps.edu/jasullivan/osgtutorials/osgParticle.htm 在2008-07-04 07:10:57,Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL

Re: [osg-users] cessnafire.osg...

2008-07-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
and particles systems. Robert. 2008/7/7 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED]: Thanks for the link. While I appreciate the info, it doesn't really address my original question about transforming the particle emitter that is defined in the cessnafire.osg file. After

Re: [osg-users] cessnafire.osg...

2008-07-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
work as you want. What you have to do to move the particle system out in the world space, and have the emiter local to the moving object. Robert. 2008/7/7 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED]: Robert, I've attempted to look at the archives but have been unsuccessful

[osg-users] sky model tracking the camera...

2008-07-29 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Hello, I would like to have my sky model track the camera position so that as the camera moves, the sky model moves with it. To do this, would I add the sky model transform as a child of the cameraNode? Does anyone have any code snippets that may demonstrate how I might do this? Thanks in

Re: [osg-users] sky model tracking the camera...

2008-07-30 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Viggo, Thanks much...:) -Shayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Viggo Løvli Sent: Tuesday, July 29, 2008 11:56 PM To: OpenSceneGraph Users Subject: Re: [osg-users] sky model tracking the camera... Hi Shayne, Add your sky node

Re: [osg-users] sky model tracking the camera...

2008-07-30 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
David, Thanks for your help as well... -Shayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Spilling Sent: Wednesday, July 30, 2008 1:31 AM To: OpenSceneGraph Users Subject: Re: [osg-users] sky model tracking the camera... Look in the

[osg-users] moving models...

2008-08-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
This is probably a silly and simple question, but does anyone have an example of how to move a model explicitly without using a canned animation? Most of the examples I've seen, update the position in an animation using UpdateCallback. I have a position update coming from another process

Re: [osg-users] moving models...

2008-08-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
: [EMAIL PROTECTED] www.vis-sim.com www.gordontomlinson.com __ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Monday, August 04, 2008 7:13 PM

[osg-users] osgdem and UTM terrain tiles...

2008-08-06 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Using the GDAL tools, I've built a mosaic of terrain tiles that I'm stitching together using osgdem to create a terrain database. Each terrain tile uses a UTM mapping that is reprojected from a lat/long mapping. Unfortunately when I do the reprojection for each tile, the terrain tile gets slightly

Re: [osg-users] light Callback

2008-08-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Vincent, Have your tried deriving your class LightMoveCallback from osg::NodeCallback instead of osg::StateAttribute::Callback to see if the callback gets called? Just a thought... -Shayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vincent Bourdier

Re: [osg-users] osgdem and UTM terrain tiles...

2008-08-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
? if the discontinuities exist in the final image, there may be some discrepancies in the original data. --- On Wed, 8/6/08, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] wrote: From: Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] Subject: [osg-users] osgdem and UTM

Re: [osg-users] VPB for osg 2.4

2008-08-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Ralf, I'm using VPB 0.9.7 with OSG 2.4 on Windows XP SP2. Other than the performance issues Robert pointed out on Windows, I'm having good success. An example command I'm using is: osgdem --TERRAIN --PagedLOD --geocentric -t texture/w113 -d dted/w113 -l 8 -o terrain/terraintiles.ive Hope this

[osg-users] osgdem performance...

2008-08-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I would like to get some feedback from users that might be rendering OSG terrain built with osgdem on Windows XP. Based on previous discussions, I understand that the terrain rendering on Windows does not have as good of performance as on Linux, however, I'm seeing abysmal frame rates when I'm

[osg-users] terrain generation question...

2008-08-28 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Hello, Using osgdem, I would like to create a simple terrain tile that always displays the highest level of detail for both elevation and texture (no paging, or LOD changes going on) no matter at what distance I view the terrain. Does any know the flag to do this in the osgdem command? Right

Re: [osg-users] terrain generation question...

2008-08-28 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
write in complain of a bug - its a case of garbage settings in gagbage out. Robert. On Thu, Aug 28, 2008 at 5:13 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] wrote: Hello, Using osgdem, I would like to create a simple terrain tile that always displays the highest level

Re: [osg-users] Camera control and view matrix

2008-09-18 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I believe it's just a simple matter of commenting the manipulator out where you call viewer-setCameraManipulator(). That's what I do when I want explicit control of the camera via my own view matrix... -Shayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

[osg-users] VPB and multiple ive files...

2008-10-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
This may be a silly question but I was wondering if VPB supports stitching multiple ive files or databases together? In other words, can I build two separate ive files with VPB and then merge them together? I would like to build a whole earth model in one ive file and then merge in another ive

Re: [osg-users] VPB and multiple ive files...

2008-10-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] This may be a silly question but I was wondering if VPB supports stitching multiple ive files or databases together? In other words, can I build two separate ive files with VPB and then merge them together? I would like to build a whole earth

Re: [osg-users] VPB and multiple ive files...

2008-10-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
line vpbmaster -t input_vrt -d input_dem -l 14 --TERRAIN --max-anisotropy 8.0 -o F:\dk_dem2\dk_dem.ive -Ralf 2008/10/9 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] I'm using 0.9.7 on Window XP SP 2. I'm using the command osgdem. What is VPB master

Re: [osg-users] Viewer vs. Composite Viewer

2008-10-28 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
It's simple to convert over. Look at the osgcompositeviewer example to see what needs to be done. I've been using just osgViewer::Viewer and I changed over to using the composite viewer with no problems or difficulty. One's just a subset of the other so I would probably just start out with a

[osg-users] shaders in OSG...

2008-11-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Hello, Is there a light weight way to turn off shaders in OSG without unloading the vertex and fragment shaders from the shader program? My application needs to switch back and forth from the shader pipeline to the fixed pipeline and vice versa during runtime. This can be done at the

Re: [osg-users] shaders in OSG...

2008-11-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
want to revert to fixed-function. Further details in http://mew.cx/osg_glsl_july2005.pdf cheers -- mew On Wed, Nov 12, 2008 at 2:55 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] wrote: Hello, Is there a light weight way to turn off shaders in OSG without unloading

Re: [osg-users] shaders in OSG...

2008-11-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] wrote: Hello, Is there a light weight way to turn off shaders in OSG without unloading the vertex and fragment shaders from the shader program? My application needs to switch back and forth from the shader pipeline

Re: [osg-users] shaders in OSG...

2008-11-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
a simple repro, I'd be interested. -- mew On Fri, Nov 14, 2008 at 9:48 AM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL PROTECTED] wrote: Mike, Thanks for the reply. There was an exchange on this subject back on August 28 in the archives. I tried all the suggested solutions to the problem

Re: [osg-users] shaders in OSG...

2008-11-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
J-S, At this point, anything will help. I believe I'm using a ref pointer but I will double check. I tried following the paradigm outlined in the osgshaders example which seems to be newing the same way I'm doing below (i.e. new osg::Program). The reason for the postdraw callback is that I'm

Re: [osg-users] shaders in OSG...

2008-11-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
J-S, It turned out that I was NOT using ref_ptr. I made the correction and it no longer crashes...:). I also moved my shader switch to the UpdateCallback and things work just great once I synchronized the OGL rendering. Problems solved. THANK YOU! -Shayne -Original Message- From:

[osg-users] extracting heading, pitch, roll from rotation matrix...

2008-11-21 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Is there any method or class in OSG that extracts heading, pitch, and roll angles from a rotation matrix? I've searched and haven't seen anything. I just want to make sure there isn't anything out there before I embark on writing my own. Thanks in advance, -Shayne smime.p7s

Re: [osg-users] [vpb] Can I build a round earth with DEM?

2009-11-03 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Yes you can by using the -d option followed by the terrain file in VPB. VPB will stitch in the terrain (if it's geospecific) into the ellipsoid... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of

[osg-users] picture in picture...

2009-11-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, This is probably a silly question but what's the best way to do a picture in picture using CompositeViewer? Right now I have multiple views added to my viewer and I want to have control as to which one gets rendered on top of the others in the main viewer window. Thanx, -Shayne

Re: [osg-users] How can I create a osgViewer windowed?

2009-11-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
view-setUpViewInWindow()... -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ricardo Ruiz Sent: Tuesday, November 24, 2009 4:32 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] How can I

Re: [osg-users] How can I create a osgViewer windowed?

2009-11-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
] On Behalf Of Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Tuesday, November 24, 2009 4:35 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] How can I create a osgViewer windowed? view-setUpViewInWindow()... -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] picture in picture...

2009-11-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
: [osg-users] picture in picture... Hi Shayne, On Tue, Nov 24, 2009 at 11:31 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: This is probably a silly question but what's the best way to do a picture in picture using CompositeViewer? Right now I have multiple

[osg-users] Need advice for performance tweaks

2009-11-27 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I have a need to run my OSG app on some marginal hardware (single CPU with a GeForce 4800 for example) while still maintaining some decent frame rates (around 30fps). I want to use the same terrain database (built with VPB with the -terrain option) if possible. I've used the

Re: [osg-users] Need advice for performance tweaks

2009-11-27 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, Nov 27, 2009 at 6:00 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: All, I have a need to run my OSG app on some marginal hardware (single CPU with a GeForce 4800 for example) while still maintaining some decent frame rates (around 30fps). I want to use

[osg-users] VPB question...

2009-12-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can anyone tell me what version of VirtualPlanetBuilder is stable with OSG 2.8.2? I'm upgrading to OSG 2.8.2 and I want to make sure to get the right version of VPB that works with this. Thanks, -Shayne smime.p7s Description: S/MIME cryptographic signature

Re: [osg-users] VPB question...

2009-12-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Thanks guys for the info...much appreciated. -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris 'Xenon' Hanson Sent: Tuesday, December 01, 2009 11:10 AM To: OpenSceneGraph Users Subject: Re:

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