Hello,
I'm new to OSG and I'm looking at the osgTerrain nodekit for terrain
rendering. My question is, is how is this used with Virtual Planet builder
(osgdem) for rendering terrain? Is VPB osgdem used to construct the terrain
database and then osgTerrain used to traverse the terrain in OSG?
Civ USAF AFMC 519
SMXS/MXDEC [EMAIL PROTECTED] wrote:
Hello,
I'm new to OSG and I'm looking at the osgTerrain nodekit for terrain
rendering. My question is, is how is this used with Virtual Planet builder
(osgdem) for rendering terrain? Is VPB osgdem used to construct the
terrain
database
and
controlling its parameters.
Robert.
On Thu, May 22, 2008 at 10:40 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC [EMAIL PROTECTED] wrote:
Hello,
I'm new to OSG and I'm looking at the osgTerrain nodekit for terrain
rendering. My question is, is how is this used with Virtual Planet
builder
Does anyone know if VPB supports the reading of the DTED file format (i.e.
*.dt1 files) for generating terrain databases? Do they need to be converted
over to some sort of raster format before VPB can use them?
smime.p7s
Description: S/MIME cryptographic signature
All,
I've made an attempt in generating a database using my own height field and
texture per the instructions located at
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem.
So far, I have not had any luck in getting the height field to display
correctly. The texture
PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC [EMAIL PROTECTED] wrote:
All,
I've made an attempt in generating a database using my own height field
and
texture per the instructions located at
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem.
So far, I have
@lists.openscenegraph.org
Subject: Re: [osg-users] osgDEM usage...
Hi Shayne,
On Mon, Jun 2, 2008 at 5:20 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC wrote:
The files were originally PNG files that I converted per the instructions
on
the wiki to the .tif format. Whether or not that makes them
]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Monday, June 02, 2008 12:54 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgDEM usage...
Hi Shayne,
On Mon, Jun 2, 2008 at 5:20 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC [EMAIL PROTECTED] wrote:
The files were originally
Anders,
I believe osgdem is part of VPB now. When you build VPB, it compiles to
osgdem that can be run from the command line just as in the past.
-Shayne
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Anders
Backman
Sent: Monday, June 09, 2008 6:25 AM
This may be a silly question but can anyone enlighten me on what
osgViewer::setLight() does? Does it set the attributes for a global light
source in the scene? I want to change the defaults in the viewer.
Thanks in advance
-Shayne
smime.p7s
Description: S/MIME cryptographic signature
.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tueller,
Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Tuesday, June 10, 2008 6:09 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] lighting in osgViewer...
This may be a silly question but can anyone enlighten
Can anyone tell me what coordinate system and what origin is assumed when
osgdem builds a terrain database? I'm feeding geo-referenced files that use
upper left and lower right lat/lon pairs to osgdem, but it's not clear to me
where the origin is for the generated database.
Thanks in advance.
Can anyone tell me what coordinate system and what origin is assumed when
osgdem builds a terrain database? I'm feeding geo-referenced files that use
upper left and lower right lat/lon pairs to osgdem, but it's not clear to me
where the origin is for the generated database.
Thanks in
Can anyone tell me what coordinate system and what origin is assumed when
osgdem builds a terrain database? I'm feeding geo-referenced files that use
upper left and lower right lat/lon pairs to osgdem, but it's not clear to me
where the origin is for the generated database.
Thanks in advance.
, the origin will be at the center of the earth.
Glenn
On Mon, Jun 16, 2008 at 11:10 AM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC [EMAIL PROTECTED] wrote:
Can anyone tell me what coordinate system and what origin is assumed
when osgdem builds a terrain database? I'm feeding geo
ASSUMING your source data is geographic (e.g. WGS84) then you have a
Plate Carre projection and the conversion is simply: X=Lon, Y=Lat. If it
is not geographic, then you will have to use a library like PROJ.4 to
reproject it.
The elevation source data is raw DTED format which
Regarding the osgviewerGLUT example, is there any way to make the embedded
window from the GraphicsWindowEmbedded feature smaller in size than the glut
window?
I bring this up because when I change the extents on the
viewer-setUpViewerAsEmbeddedInWindow() it has no effect. It always uses the
, 200,200);
Robert.
On Fri, Jun 20, 2008 at 4:08 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC [EMAIL PROTECTED] wrote:
Regarding the osgviewerGLUT example, is there any way to make the embedded
window from the GraphicsWindowEmbedded feature smaller in size than the
glut
window?
I bring
Thank you!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Friday, June 20, 2008 10:01 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] using osg::node in glut renderer
On Fri, Jun 20, 2008 at 4:44 PM, Tueller, Shayne R Civ USAF
I'm attempting to explicitly set the view matrix for a camera in osgViewer.
I'm not using viewer-run() so I'm not using the default camera manipulator.
Here's the code I'm using:
osg::Matrixf vm;
vm.setRotate(osg::Quat(0.0, osg::Vec3(0.0, 0.0, 1.0),
In order to compile and run osgviewerWX example, I'm trying to build the
VC++ project file using CMakeSetup. I've configured all the wxWidgets paths
to configure, generate, and build but it still won't build the project file.
In fact, CMakeSetup won't build any of the project files for any of the
I have a transformation question I'm hoping someone can shed some light on.
I have a camera that I can explicitly control by specifying a position and
an orientation (using heading, pitch, roll) as input. I would like to define
another view that uses the same position as the camera but uses
On a follow-up to my previous email, here's some info (via gdalinfo) on one
of my tiles that might be helpful in diagnosing the problem.
Driver: GTiff/GeoTIFF
Files: w111.99_n41.10.tif
Size is 9781, 8011
Coordinate
like the reprojections that GDAL is used for has screwed up.
I've never personally seen such errors. Are you able to isolate this
problem to a particular tile/source imagery?
Robert.
On Wed, Dec 10, 2008 at 5:14 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC [EMAIL PROTECTED] wrote:
I've
X2!!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Wednesday, December 10, 2008 3:44 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Funding
I'm about to leave on a business trip, so have not read this entire thread.
But I did
.
On Wed, Dec 10, 2008 at 6:14 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
I've built a geocentric database using VBP 0.9.7. http://0.9.7.
The imagery is GeoTiff tiles that are NAIP 1 meter UTM and the
elevation is DTED level
. --Terrain or --geocentric
Try use only one option again. HTH
Regards.
2008/12/12 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
shayne.tuel...@hill.af.mil
All,
I finally have two small Geotiff tiles (1m resolution) that I've
experimented with to examine
projection
with
gdal (gdal_translate) and see if you have the same artifact.
You will know if it's a VPB or a gdal reprojection problem.
On Wed, Dec 10, 2008 at 6:14 PM, Tueller, Shayne R Civ USAF AFMC
519
SMXS/MXDEC shayne.tuel...@hill.af.mil
Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
On Fri, Dec 12, 2008 at 1:46 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
All,
I finally have two small Geotiff tiles (1m resolution) that I've
All,
Occasionally I get the following warning when I'm building a database using
VPB:
Warning 1: PackBitsDecode:Discarding 52 bytes to avoid buffer overrun
Does anyone know what this pertains to or why it is happening?
Thanks,
-Shayne
smime.p7s
Description: S/MIME
, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
All,
Occasionally I get the following warning when I'm building a database
using
VPB:
Warning 1: PackBitsDecode:Discarding 52 bytes to avoid buffer overrun
Does anyone know what this pertains to or why it is happening
Guys,
Is this fix able to be rolled into older versions of VPB? I'm using 0.9.7...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of J.P.
Delport
Sent: Friday, December 19, 2008 2:35 AM
To:
with 0.9.7?
regards
jp
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
Guys,
Is this fix able to be rolled into older versions of VPB? I'm using
0.9.7...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun
All,
This may be a stupid and/or trivial question but here goes.
Is there a way to override the default keyboard event handlers when using an
osgViewer::View class? For example, if I create a viewer and then press the
l (lowercase L) key, it causes my rendered scene to enable and disable
; }
void setKeyEventToggleTexturing(int key) {
_keyEventToggleTexturing = key; }
void setKeyEventCyclePolygonMode(int key) {
_keyEventCyclePolygonMode = key; }
Robert.
On Wed, Jan 7, 2009 at 12:25 AM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote
Can anyone give me an update on the maturity of the head mounted display
support in OSG? Is it a work in progress? What is its capability? Any input
or details would be appreciated.
Also does anyone have a particular recommendation for a Head-mounted display
brand or hardware that works well
David,
Thanks for that feedback. This will help out...:)
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of David
Spilling
Sent: Wednesday, January 07, 2009 3:16 PM
To: OpenSceneGraph Users
All,
I have a requirement to do some altitude shading (coloring) to a terrain
database based off a referenced altitude. In other words, I would like to
shade the terrain to be green below a given altitude and then shade it brown
at or above the given altitude. The reference altitude basically
, Jan 14, 2009 at 10:42 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
All,
I have a requirement to do some altitude shading (coloring) to a terrain
database based off a referenced altitude. In other words, I would like to
shade the terrain to be green
Of
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Thursday, January 15, 2009 11:04 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] altitude terrain shading...
Thanks to everyone that responded to my inquiry. I'll try the TexGen
approach first and then do a shader at a later time
of the colormapping effect using the
same shader on this data (shameless plug alert), see
http://graphics.tudelft.nl/~gerwin/media/3dtopo/Screenshot_pointcloud.png
good luck,
Gerwin
On Thu, Jan 15, 2009 at 5:42 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
Thanks Gordon
Glenn,
It looks like a great product. I look forward to exploring this in more
detail...
Great job...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Glenn
Waldron
Sent: Thursday, January 22,
This may be a naive comment but couldn't you leverage something similar to
glColorMaterial() to accomplish the task?
Just a thought...
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Jean-Sébastien Guay
All,
Can anyone tell me if the composite viewer uses the same threading
models/schemes as the regular viewer? Also does the regular viewer have any
advantages over the composite viewer in terms of rendering performance when
using multiple cameras?
The latter question may be a bit too vague
multiple cameras.
The difference is all in the high level interfaces to the viewers,
each targets a different class of viewer usage.
Robert.
On Thu, Feb 12, 2009 at 7:30 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
All,
Can anyone tell me
Microsoft's mantra from the get go has been to kill OpenGL. Much to their
dismay and despite their bully tactics, OpenGL is still here...and growing.
I know in the IG world, most IG vendors (Rockwell-Collins, Quantum,
Aechelon, etc.) out there are using OpenGL and most are using Windows as the
OS.
Agreed, but we can still complain that OpenGL isn't moving forward fast
enough for us, right?
Absolutely...given the rate that the hardware is evolving in terms of
capability and programmability.
Now, where's my GLSL IDE...:)
smime.p7s
Description: S/MIME cryptographic signature
Outside of the gaming industry, I think it's safe to say that most
professional graphics apps are using OGL. Practically everything from
visualization software in the oil industry to the image generator industry
is using OSG and/or OGL in their applications. It shouldn't be a problem in
getting
I agree with what is said here. From my experience, generalization and high
performance end up being mutually exclusive. Eventually you have to
surrender to one to obtain the other...
-S
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
This seems mostly to be a pretty pragmatic bunch of people, so I'm fairly
confident
that if D3D support doesn't materialize, it is for technical rather than
religious reasons.
Thanks,
Cory
One technical feature I can think of is that OGL is cross platform, running
on everything from
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason Daly
Sent: Thursday, February 26, 2009 5:36 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OFT: Interesting commentary of the future of OpenGL
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:
One technical feature I can think
Are you rendering with lighting enabled or disabled?
I notice that along with setting the color array, you are setting a normal
array in your code below. Normally (no pun intended) you supply a normal
array if lighting is enabled...
-Shayne
-Original Message-
From:
Another thought...if you do have lighting enabled, your lighting normals on
the black triangle could be facing the opposite direction from the light
source which might explain the black color. It might also explain why when
you fiddle with the matrix transform, the triangle color shows up (i.e.
If your OGL code is sharing the same render context as OSG, you need to
wrapper the OGL code with a push and pop of the state. The push would be:
glPushAttrib(GL_ALL_ATTRIB_BITS);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_TEXTURE);
Jason,
That is what I was going to say as well. I've been bitten by the smart
pointer/ref_ptr issue more times than I care to admit...;^)
Glad you got it figured out...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Robert,
Thanks for the update. You do great work...:)
I'll test here in the near future...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Tuesday, March 24, 2009 11:47 AM
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Wednesday, March 25, 2009 2:53 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenGL 3.1 at GDC
With OpenGL you can migrate
Paul,
In what way has D3D screwed the existing user base with each new release?
I'm not trying to argue your point, I just want to understand where you're
coming from here.
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tueller,
Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Wednesday, March 25, 2009 9:08 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenGL 3.1 at GDC
Are you
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Wednesday, March 25, 2009 9:23 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OpenGL 3.1 at GDC
Hi Shayne,
2009/3/25 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
shayne.tuel
Paul, Alberto, and Robert,
Thanks for the feedback. Good stuff and details that outline the differences
between the two APIs...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
Sent:
Paul,
I, for one, appreciate you speaking out and keeping us informed...
I look forward to more information and insight that you may be able to share
with the rest of us regarding OpenGL...and D3D...;^)
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
There's an article entitled On-the-sphere block-based 3D terrain rendering
using a wavelet-encoded terrain database for SVS by Greg Baxes and Tim
Linger of TerraMetrics Inc. The article gives a high level view of their
algorithm which I believe is the one or similar to the one used in Earth
I have a simple/silly question regarding cessnafire.osg.
I can load this into a node and display it without trouble, however, when I
apply a MatrixTransform to the node, the geometry is changed but the
fire/smoke animation doesn't follow the geometry. I'm assuming that the
fire/smoke is
Users
Subject: Re: [osg-users] cessnafire.osg...
I’m assuming that the fire/smoke is modeled using osgParticle…
I think so! You can take a look
http://faculty.nps.edu/jasullivan/osgtutorials/osgParticle.htm
在2008-07-04 07:10:57,Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
[EMAIL
and particles systems.
Robert.
2008/7/7 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
[EMAIL PROTECTED]:
Thanks for the link. While I appreciate the info, it doesn't really
address
my original question about transforming the particle emitter that is
defined
in the cessnafire.osg file. After
work as you want. What you have to do to move the
particle system out in the world space, and have the emiter local to
the moving object.
Robert.
2008/7/7 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
[EMAIL PROTECTED]:
Robert,
I've attempted to look at the archives but have been unsuccessful
Hello,
I would like to have my sky model track the camera position so that as the
camera moves, the sky model moves with it. To do this, would I add the sky
model transform as a child of the cameraNode? Does anyone have any code
snippets that may demonstrate how I might do this?
Thanks in
Viggo,
Thanks much...:)
-Shayne
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Viggo Løvli
Sent: Tuesday, July 29, 2008 11:56 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] sky model tracking the camera...
Hi Shayne,
Add your sky node
David,
Thanks for your help as well...
-Shayne
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
Spilling
Sent: Wednesday, July 30, 2008 1:31 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] sky model tracking the camera...
Look in the
This is probably a silly and simple question, but does anyone have an
example of how to move a model explicitly without using a canned animation?
Most of the examples I've seen, update the position in an animation using
UpdateCallback.
I have a position update coming from another process
: [EMAIL PROTECTED]
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tueller,
Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Monday, August 04, 2008 7:13 PM
Using the GDAL tools, I've built a mosaic of terrain tiles that I'm
stitching together using osgdem to create a terrain database. Each terrain
tile uses a UTM mapping that is reprojected from a lat/long mapping.
Unfortunately when I do the reprojection for each tile, the terrain tile
gets slightly
Vincent,
Have your tried deriving your class LightMoveCallback from osg::NodeCallback
instead of osg::StateAttribute::Callback to see if the callback gets called?
Just a thought...
-Shayne
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Vincent
Bourdier
? if the discontinuities exist
in the final image, there may be some discrepancies in the
original data.
--- On Wed, 8/6/08, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
[EMAIL PROTECTED] wrote:
From: Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
[EMAIL PROTECTED]
Subject: [osg-users] osgdem and UTM
Ralf,
I'm using VPB 0.9.7 with OSG 2.4 on Windows XP SP2. Other than the
performance issues Robert pointed out on Windows, I'm having good success.
An example command I'm using is:
osgdem --TERRAIN --PagedLOD --geocentric -t texture/w113 -d dted/w113 -l 8
-o terrain/terraintiles.ive
Hope this
I would like to get some feedback from users that might be rendering OSG
terrain built with osgdem on Windows XP. Based on previous discussions, I
understand that the terrain rendering on Windows does not have as good of
performance as on Linux, however, I'm seeing abysmal frame rates when I'm
Hello,
Using osgdem, I would like to create a simple terrain tile that always
displays the highest level of detail for both elevation and texture (no
paging, or LOD changes going on) no matter at what distance I view the
terrain. Does any know the flag to do this in the osgdem command? Right
write in complain of a
bug - its a case of garbage settings in gagbage out.
Robert.
On Thu, Aug 28, 2008 at 5:13 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC [EMAIL PROTECTED] wrote:
Hello,
Using osgdem, I would like to create a simple terrain tile that always
displays the highest level
I believe it's just a simple matter of commenting the manipulator out where
you call viewer-setCameraManipulator(). That's what I do when I want
explicit control of the camera via my own view matrix...
-Shayne
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
This may be a silly question but I was wondering if VPB supports stitching
multiple ive files or databases together? In other words, can I build two
separate ive files with VPB and then merge them together? I would like to
build a whole earth model in one ive file and then merge in another ive
USAF AFMC 519 SMXS/MXDEC
[EMAIL PROTECTED]
This may be a silly question but I was wondering if VPB supports
stitching multiple ive files or databases together? In other words, can I
build two separate ive files with VPB and then merge them together? I would
like to build a whole earth
line
vpbmaster -t input_vrt -d input_dem -l 14 --TERRAIN --max-anisotropy 8.0 -o
F:\dk_dem2\dk_dem.ive
-Ralf
2008/10/9 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
[EMAIL PROTECTED]
I'm using 0.9.7 on Window XP SP 2. I'm using the command osgdem.
What is VPB
master
It's simple to convert over. Look at the osgcompositeviewer example to see
what needs to be done. I've been using just osgViewer::Viewer and I changed
over to using the composite viewer with no problems or difficulty. One's
just a subset of the other so I would probably just start out with a
Hello,
Is there a light weight way to turn off shaders in OSG without unloading
the vertex and fragment shaders from the shader program?
My application needs to switch back and forth from the shader pipeline to
the fixed pipeline and vice versa during runtime. This can be done at the
want to revert to fixed-function. Further details in
http://mew.cx/osg_glsl_july2005.pdf
cheers
-- mew
On Wed, Nov 12, 2008 at 2:55 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC [EMAIL PROTECTED] wrote:
Hello,
Is there a light weight way to turn off shaders in OSG without unloading
, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC [EMAIL PROTECTED] wrote:
Hello,
Is there a light weight way to turn off shaders in OSG without
unloading
the vertex and fragment shaders from the shader program?
My application needs to switch back and forth from the shader
pipeline
a simple repro, I'd be interested.
-- mew
On Fri, Nov 14, 2008 at 9:48 AM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC [EMAIL PROTECTED] wrote:
Mike,
Thanks for the reply. There was an exchange on this subject back on August
28 in the archives. I tried all the suggested solutions to the problem
J-S,
At this point, anything will help. I believe I'm using a ref pointer but I
will double check. I tried following the paradigm outlined in the osgshaders
example which seems to be newing the same way I'm doing below (i.e. new
osg::Program).
The reason for the postdraw callback is that I'm
J-S,
It turned out that I was NOT using ref_ptr. I made the correction and it no
longer crashes...:).
I also moved my shader switch to the UpdateCallback and things work just
great once I synchronized the OGL rendering.
Problems solved. THANK YOU!
-Shayne
-Original Message-
From:
Is there any method or class in OSG that extracts heading, pitch, and roll
angles from a rotation matrix?
I've searched and haven't seen anything. I just want to make sure there
isn't anything out there before I embark on writing my own.
Thanks in advance,
-Shayne
smime.p7s
Yes you can by using the -d option followed by the terrain file in VPB.
VPB will stitch in the terrain (if it's geospecific) into the ellipsoid...
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
All,
This is probably a silly question but what's the best way to do a picture
in picture using CompositeViewer?
Right now I have multiple views added to my viewer and I want to have
control as to which one gets rendered on top of the others in the main
viewer window.
Thanx,
-Shayne
view-setUpViewInWindow()...
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ricardo
Ruiz
Sent: Tuesday, November 24, 2009 4:32 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] How can I
] On Behalf Of
Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Tuesday, November 24, 2009 4:35 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] How can I create a osgViewer windowed?
view-setUpViewInWindow()...
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
: [osg-users] picture in picture...
Hi Shayne,
On Tue, Nov 24, 2009 at 11:31 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
This is probably a silly question but what's the best way to do a picture
in picture using CompositeViewer?
Right now I have multiple
All,
I have a need to run my OSG app on some marginal hardware (single CPU with
a GeForce 4800 for example) while still maintaining some decent frame rates
(around 30fps). I want to use the same terrain database (built with VPB with
the
-terrain option) if possible.
I've used the
, Nov 27, 2009 at 6:00 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC shayne.tuel...@hill.af.mil wrote:
All,
I have a need to run my OSG app on some marginal hardware (single CPU
with
a GeForce 4800 for example) while still maintaining some decent frame
rates
(around 30fps). I want to use
Can anyone tell me what version of VirtualPlanetBuilder is stable with OSG
2.8.2?
I'm upgrading to OSG 2.8.2 and I want to make sure to get the right version
of VPB that works with this.
Thanks,
-Shayne
smime.p7s
Description: S/MIME cryptographic signature
Thanks guys for the info...much appreciated.
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris
'Xenon' Hanson
Sent: Tuesday, December 01, 2009 11:10 AM
To: OpenSceneGraph Users
Subject: Re:
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