Re: [osg-users] Need advice for performance tweaks

2009-11-27 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
ew. Robert. On Fri, Nov 27, 2009 at 6:00 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > All, > > > > I have a need to run my OSG app on some "marginal" hardware (single CPU with > > a GeForce 4800 for example) while still maintaining some decent fra

[osg-users] VPB question...

2009-12-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can anyone tell me what version of VirtualPlanetBuilder is stable with OSG 2.8.2? I'm upgrading to OSG 2.8.2 and I want to make sure to get the right version of VPB that works with this. Thanks, -Shayne smime.p7s Description: S/MIME cryptographic signature _

Re: [osg-users] VPB question...

2009-12-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Thanks guys for the info...much appreciated. -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris 'Xenon' Hanson Sent: Tuesday, December 01, 2009 11:10 AM To: OpenSceneGraph Users Subject: Re: [os

Re: [osg-users] VPB question...

2009-12-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
/VirtualPlanetBuilder IMHO VPB is a work in progress, the newer the better. Regards, -- A. On Tue, Dec 1, 2009 at 11:31 AM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > Can anyone tell me what version of VirtualPlanetBuilder is stable with OSG > 2.8.2? > > > > I'm

Re: [osg-users] VPB question...

2009-12-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
mber 01, 2009 3:26 PM To: OpenSceneGraph Users Subject: Re: [osg-users] VPB question... Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > So...from the recommended table I need VPB 0.9.10 to go with OSG 2.8.2. This > may be a dumb question but where do I get the 0.9.10 version? I onl

Re: [osg-users] VPB question...

2009-12-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
B question... Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > Do I need subversion installed on my machine to do this? I haven't played > with subversion before... Yes. On Windows, I'd recommend TortoiseSVN. -- Chris 'Xenon' Hanson, omo sanza lettere

[osg-users] reading a Node file from a remote machine...

2009-12-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, Does osgDB::readNodeFile() provide any support for reading node files that reside on remote machines by using an IP address or equivalent? Could the Options object provide any support for doing this? In other words, I would like to have my database info (terrain, models, shaders, etc.)

[osg-users] Multiple paging in CompositeViewer...

2009-12-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, Does CompositeViewer support independent paging per camera into the same database? For example, let's suppose I have one view from an airplane and another view from an observer on the ground where each viewer in looking into the same database positioned at different locations. Each vi

Re: [osg-users] reading a Node file from a remote machine...

2009-12-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
h.org] On Behalf Of Robert Osfield Sent: Friday, December 04, 2009 9:06 AM To: OpenSceneGraph Users Subject: Re: [osg-users] reading a Node file from a remote machine... Hi Shayne, On Fri, Dec 4, 2009 at 3:57 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > Does osgDB::readNodeFile()

Re: [osg-users] [vpb] convertLatLongHeightToXYZ problem with ageocentric coordinate earth

2009-12-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Here's a way to place models on the VPB terrain that works pretty good. The drawback is that you must specify the highest point in the database region. Using osgSim will ensure that the models will sit on the terrain at that LOD...:) double X,Y,Z; double maxElevation = 13000.0 / 3.281; // feet to

[osg-users] OSG 2.8.2 compile error...

2009-12-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I updated to OSG 2.8.2 on my development machine which is using Visual Studio 2008 (32 bit) and Windows Vista. After running CMake to build the solution and projects, I attempted to do a release build of OSG. When I get to building osgUtil, I get the following compile error when compi

[osg-users] help with osgCluster...

2009-12-18 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I'm looking at the osgCluster example and I have a question on getting in going. I'm assuming you can execute osgCluster on different machines where one is the master and the other is the slave. I can see where I specify the socket # but where do I specify the IP address? Does anyone h

Re: [osg-users] Avatar

2009-12-21 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
That's good to hear because I'm going to see it with my boys in the next day or two. I heard that if the synthetic actors work out, George Lucas will consider finishing the Star Wars saga (episodes 7,8 & 9)... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [

Re: [osg-users] help with osgCluster...

2009-12-21 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
works. Let me know if you need any more information. Martins Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > All, > > > > I'm looking at the osgCluster example and I have a question on getting > in going. > > > > I'm assuming you can execu

Re: [osg-users] help with osgCluster...

2009-12-21 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
fov and offset parameters. With the above command line, the slave will just show a portion of the view. If you zoom in from the master window, the cow will eventually come into view on the slave. Martins Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > Martins, > > Thanks for the

Re: [osg-users] help with osgCluster...

2009-12-21 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
think there is a spot in > the socket setup to specify which one you want. I don't have the code > in front of me right now, but thats how I recall it works. Let me know > if you need any more information. > > Martins > > > Tueller, Shayne R Civ USAF AFMC 519 SMXS/MX

[osg-users] resizing embedded windows...

2010-01-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I'm in the process of porting an OGL app using GLUT to OSG using osgViewer. Currently this app has multiple viewports embedded in a single GLUT window where one of the viewports is rendering a 3D view into a scene. Due to time constraints, I want to replace the 3D viewport with an emb

Re: [osg-users] resizing embedded windows...

2010-01-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
ert. On Fri, Jan 8, 2010 at 11:05 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > All, > > > > I'm in the process of porting an OGL app using GLUT to OSG using osgViewer. > > > > Currently this app has multiple viewports embedded in a single GLUT window &g

Re: [osg-users] general questions from a newbie

2010-01-14 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Just a follow up question on this, does QT allow a multi-threaded embedded osgViewer or is it knocked down to single threaded like what happens to osgViewer embedded in GLUT? -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.ope

[osg-users] osg window on top...

2010-01-21 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, Is there a way to force an OSG window (osgViewer) to always be on top of all the other windows being displayed? Thanks in advance. -Shayne smime.p7s Description: S/MIME cryptographic signature ___ osg-users mailing list osg-users@lists.o

[osg-users] altering terrain texture...

2010-01-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, Is there a way of programmatically altering texture state such as filtering on a chunk of terrain built with VPB? Everything I've tried thus far has not worked. Thanks in advance. -Shayne smime.p7s Description: S/MIME cryptographic signature ___

Re: [osg-users] altering terrain texture...

2010-01-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
openscenegraph.org] On Behalf Of Chris 'Xenon' Hanson Sent: Monday, January 25, 2010 12:35 PM To: OpenSceneGraph Users Subject: Re: [osg-users] altering terrain texture... On 1/25/2010 12:23 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > Is there a way of programmatically al

Re: [osg-users] altering terrain texture...

2010-01-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Robert, I just read your reply after I had sent my email response to Chris. This helps me understand why my approach wasn't working in the first place. I will take your advice and explore this further. I will probably have more questions as I proceed to find a solution to meet my needs... Thanks

Re: [osg-users] altering terrain texture...

2010-01-26 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
OpenSceneGraph Users Subject: Re: [osg-users] altering terrain texture... Hi Shayne, On Mon, Jan 25, 2010 at 9:28 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > What I'm trying to do is minimize the texture "crawling" artifact I see when > I fly at a low azimuth v

Re: [osg-users] Navigating terrain elevation files using OSG

2010-01-26 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Phanindra, You'll need to build an OSG database from your .tif and dted content using Virtual Planet Builder (VPB). Documentation is available on how to do this. Once the database is built, you can either using osgViewer to browse the database or you can write your own OSG app to fly through it. T

Re: [osg-users] altering terrain texture...

2010-01-27 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
rs] altering terrain texture... Hi Shayne, On Tue, Jan 26, 2010 at 6:42 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > Robert, > > In answer to your inquiry, I'm using a database based on > osgTerrain::TerrainTile so the texture settings are embedded in the tiles as >

Re: [osg-users] altering terrain texture...

2010-01-27 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
t: Re: [osg-users] altering terrain texture... Hi Shayne, On Wed, Jan 27, 2010 at 3:11 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > I think your proposal would be a great benefit and would make things more > flexible. I'm rather busy working on submissions, so if you

[osg-users] OSG and GL studio...

2010-02-03 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, Does anyone have any experience using OSG with GL studio? We are having some issues that we would like some input on. I wanted to place a general inquiry before getting specific on the problem at hand. Thanks, -Shayne smime.p7s Description: S/MIME cryptographic signature __

Re: [osg-users] OSG and GL studio...

2010-02-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
ll try. What's the problem? Thanks, Brett Wiesner Product Manager, VR-Vantage VR-Vantage: OSG Based Battlefield Information Station, Desktop Image Generator and SDK!!! Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > > All, > > Does anyone have any experience using OSG with G

Re: [osg-users] Example of geographical position

2010-02-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Tony, Along with Robert's suggestion, you can use the following code snippet to place a vehicle on a spheroid that has VPB terrain, into the scenegraph. You'll need osgSim and osg::EllipsoidModel to do this. Entity->lat = 36.4; Entity->lon = -115.015; Entity->alt = GetHeightOnTerrain(Entity->lat,

Re: [osg-users] Example of geographical position

2010-02-05 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Tony, "Entity" is just my own class that can represent an airplane, tank, or whatever. The member "Entity->transform" is an osg::MatrixTransform which you'll need for moving models. "entityGrp" is an osg::Group*. -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.

Re: [osg-users] Displaying elevation values while navigatingterrain elevation files

2010-02-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Phanindra, Look at the osghud example. It will show you how to set up a 2D camera with a view that you can use as an overlay on top of your 3D scene. You can use osgText to print out the values on screen... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mail

Re: [osg-users] Example of geographical position

2010-02-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Tony, In answer to your question, you want to do the former. Assuming you have a geocentric database, you must convert your lat,lon,elev to a geocentric X,Y,Z (i.e. origin is the center of the earth) and then use these coordinates to set the position accordingly... Osg::Matrix position; earth->co

[osg-users] 2D rendering priority...

2010-02-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I have a need to render a bunch of 2D geometry groups that have different priorities for display (one group rendered on top of the other according to their priority). I also need to have the ability to turn the rendering off and on for some of the groups while maintaining rendering priorit

Re: [osg-users] 2D rendering priority...

2010-02-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
ts.openscenegraph.org] On Behalf Of Paul Martz Sent: Tuesday, February 09, 2010 4:07 PM To: OpenSceneGraph Users Subject: Re: [osg-users] 2D rendering priority... Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > I have a need to render a bunch of 2D geometry groups that have > differ

Re: [osg-users] dynamic_cast of referenced objects

2010-02-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Kevin, Thanks for sharing. I'm sure it will come in handy...:) Regards, -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Kevin Wilder Sent: Tuesday, February 09, 2010 4:57 PM To: osg-users@lists.o

Re: [osg-users] 2D rendering priority...

2010-02-10 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Wednesday, 10 February 2010 8:18 AM To: OpenSceneGraph Users Subject: Re: [osg-users] 2D rendering priority... Paul, Thanks for the reply. We can have up to 57

Re: [osg-users] 2D rendering priority...

2010-02-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
n leftOrder < rightOrder; } else { //sort descending return leftOrder > rightOrder; } } -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC

Re: [osg-users] Survey: Is there interest for an OSG Users Group atITEC or I/ITSEC?

2010-02-17 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
1) I/ITSEC 2) Yes -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Brett Wiesner Sent: Tuesday, February 16, 2010 6:56 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Survey: Is ther

Re: [osg-users] Changing scenes on the fly

2010-02-22 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Bruce, I would recommend using the switch node "osg::Switch" to change between scenegraphs. You can add the scenegraphs that the switch node can render at any one time during setup and then select which one you want rendered using the method "setSingleChildOn". Hope this helps... -Shayne -Or

Re: [osg-users] Changing scenes on the fly

2010-02-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
at a time, for instance in between a cross-fade. But my main question still applies - should I load the .osg file and attach the whole graph downstream of the switch on the fly? Bruce On Feb 22, 2010, at 4:02 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/ MXDEC wrote: > Bruce, > >

[osg-users] freetype fonts on Windows...

2010-02-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, We're having some issues with the OSG freetype font plugin? We're using VC++ 2008 on Windows and we're having trouble reading ttf files. We get the message "could not find plugin to read objects from file arial.ttf". The plugin is in the OSG solution but it doesn't seem to be getting regis

Re: [osg-users] freetype fonts on Windows...

2010-02-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
sage- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Simon Hammett Sent: Tuesday, February 23, 2010 3:43 PM To: OpenSceneGraph Users Subject: Re: [osg-users] freetype fonts on Windows... On 23 February 2010 22:23, Tueller, S

Re: [osg-users] freetype fonts on Windows...

2010-02-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
February 23, 2010 3:43 PM To: OpenSceneGraph Users Subject: Re: [osg-users] freetype fonts on Windows... On 23 February 2010 22:23, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote:

Re: [osg-users] freetype fonts on Windows...

2010-02-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
on Hammett Sent: Tuesday, February 23, 2010 4:25 PM To: OpenSceneGraph Users Subject: Re: [osg-users] freetype fonts on Windows... On 23 February 2010 23:17, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: Mourad, Yes. We know the path setting is correct because we ca

Re: [osg-users] freetype fonts on Windows...

2010-02-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
e had with freetype Gordon Tomlinson Product Manager 3d Technology & Future Products Overwatch(r) An Operating Unit of Textron Systems -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tueller,Shayne R Civ

[osg-users] no osgTerrain showing up on Linux...

2010-03-05 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I'm seeing a problem that I'm hoping someone can shed some light on. I have an application that uses an OSG viewer (OSG version 2.8.2) embedded in a GLUT window. This application runs on both Windows XP and Linux (currently using RHEL 5.4). The machine is dual boot so the hardware is

Re: [osg-users] no osgTerrain showing up on Linux...

2010-03-05 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
ll... lots of people copied those early demos. osgViewer itself is a far better tool for a modern graphics application. Might I suggest you use it rather than GLUT. Robert. On Fri, Mar 5, 2010 at 4:55 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: All, I'm

[osg-users] managing views in composite viewer...

2010-03-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I have a need to turn certain views "on and off" in a composite viewer during runtime. I know that the composite viewer has the capability of adding and removing views but I'm not sure this is the proper mechanism to use for what I want to do. The views I want to manage sit on top of a bac

Re: [osg-users] managing views in composite viewer...

2010-03-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
J-S, Thanks for the input. Controlling the node mask does the trick...:) Thank you! -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay Sent: Thursday, March 11, 2010 11:28 AM To

Re: [osg-users] Off Topic: EPX-50 Anyone know anything about these?

2010-03-12 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Brian, What info are you looking for in particular? I had some exposure to the EPX product a while back while working at Evans & Sutherland (now bought out by Rockwell-Collins). That was about 6 years ago so I'm sure things have evolved since that time. At that time, it was an IG that used COTS

Re: [osg-users] looking for a terrain database building

2010-04-02 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Chris, I'd definitely be interested in your terrain tools when you release them... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris 'Xenon' Hanson Sent: Friday, April 02, 2010 7:30 AM To: os

Re: [osg-users] Ground clamping to paging terrain

2009-05-28 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I've tried the following which seems to work pretty well for moving models on the paging terrain surface. Perhaps you can leverage this to do what you need. double MissionFunctions::GetHeightOnTerrain(double lat, double lon) { double X,Y,Z; double maxElevation = 13000.0 / 3.281; //

Re: [osg-users] Set fog in the canera StateSet

2009-06-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Cristina, Do you have a code snippet you can provide us? The following works for our case for each camera in the scene. We are using the compositeViewer where each view added to the viewer has its own camera. fog = new osg::Fog(); fog->setMode(osg::Fog::EXP2); fog->setFogCoordinateSource(osg::Fo

Re: [osg-users] A couple of questions

2009-07-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Daniel, In response to your questions below, these topics have been discussed in the past with plenty of input. May I recommend that you look at the archives http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org You can search on a particular topic to get the information you need

Re: [osg-users] Skydome

2009-07-17 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Boris, Attached is a code snippet that moves a simple sky dome model (based on the skydome.osg file) with the eye on a spheroid. The sky dome is centered over the eye. The manipulator viewpoint (eye) is initially positioned on an earth-like spheroid at a given lat/lon/elevation and then you can us

Re: [osg-users] Help with CompositeViewer

2009-07-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
At quick glance, a couple of things look suspect in the code below... Try setting traits->doubleBuffer = true; Also when you create the graphics context, you're passing in "traits" instead of traits.get(). I would think it would be the latter since traits is a ref_ptr... -Shayne -Original M

Re: [osg-users] Help with CompositeViewer

2009-07-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Perhaps it might be useful to take a look at the void osgViewer::View::setUpViewInWindow(...) method in the OSG source to see what you might be missing in your explicit setup... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.ope

Re: [osg-users] [vpb] Can I build a round earth with DEM?

2009-11-03 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Yes you can by using the "-d" option followed by the terrain file in VPB. VPB will stitch in the terrain (if it's geospecific) into the ellipsoid... -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of

[osg-users] picture in picture...

2009-11-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, This is probably a silly question but what's the best way to do a "picture in picture" using CompositeViewer? Right now I have multiple views added to my viewer and I want to have control as to which one gets rendered on top of the others in the main viewer window. Thanx, -Shayne

Re: [osg-users] How can I create a osgViewer windowed?

2009-11-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
view->setUpViewInWindow()... -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ricardo Ruiz Sent: Tuesday, November 24, 2009 4:32 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] How can I crea

Re: [osg-users] How can I create a osgViewer windowed?

2009-11-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
negraph.org] On Behalf Of Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Tuesday, November 24, 2009 4:35 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] How can I create a osgViewer windowed? view->setUpViewInWindow()... -Original Message- Fr

Re: [osg-users] picture in picture...

2009-11-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
: [osg-users] picture in picture... Hi Shayne, On Tue, Nov 24, 2009 at 11:31 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > This is probably a silly question but what's the best way to do a "picture > in picture" using CompositeViewer? > > Right now I have

[osg-users] Need advice for performance tweaks

2009-11-27 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I have a need to run my OSG app on some "marginal" hardware (single CPU with a GeForce 4800 for example) while still maintaining some decent frame rates (around 30fps). I want to use the same terrain database (built with VPB with the -terrain option) if possible. I've used the setSampl

[osg-users] osgTerrain and osgDEM...

2008-05-22 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Hello, I'm new to OSG and I'm looking at the osgTerrain nodekit for terrain rendering. My question is, is how is this used with Virtual Planet builder (osgdem) for rendering terrain? Is VPB osgdem used to construct the terrain database and then osgTerrain used to traverse the terrain in OSG? Is

Re: [osg-users] osgTerrain and osgDEM...

2008-05-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> wrote: > Hello, > > > > I'm new to OSG and I'm looking at the osgTerrain nodekit for terrain > rendering. My question is, is how is this used with Virtual Planet builder > (osgdem) for rende

Re: [osg-users] osgTerrain and osgDEM...

2008-05-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
a > given resolution, the sample density of tiles can be altered at > runtime. The osgmultitexturecontrol example provides an example of > controlling sample density by decorating the loaded database with > osgTerrain::Terrain node and > controlling its parameters. > > Robert.

[osg-users] DTED file format...

2008-05-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Does anyone know if VPB supports the reading of the DTED file format (i.e. *.dt1 files) for generating terrain databases? Do they need to be converted over to some sort of raster format before VPB can use them? smime.p7s Description: S/MIME cryptographic signature ___

[osg-users] osgDEM usage...

2008-05-29 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All, I've made an attempt in generating a database using my own height field and texture per the instructions located at http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem. So far, I have not had any luck in getting the height field to display correctly. The texture i

Re: [osg-users] osgDEM usage...

2008-06-02 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, 2008 at 11:46 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> wrote: > All, > > > > I've made an attempt in generating a database using my own height field and > texture per the instructions located at > http://www.openscenegraph.org/projects

Re: [osg-users] osgDEM usage...

2008-06-02 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
CTED] > To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-users] osgDEM usage... > > Hi Shayne, > > On Mon, Jun 2, 2008 at 5:20 PM, Tueller, Shayne R Civ USAF AFMC 519 > SMXS/MXDEC wrote: >> The files were originally PNG files that I converted per the instructions o

Re: [osg-users] osgDEM usage...

2008-06-02 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, June 02, 2008 12:54 PM To: OpenSceneGraph Users Subject: Re: [osg-users] osgDEM usage... Hi Shayne, On Mon, Jun 2, 2008 at 5:20 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> wrote: > The f

Re: [osg-users] Image -> terrain, Simple question

2008-06-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Anders, I believe osgdem is part of VPB now. When you build VPB, it compiles to osgdem that can be run from the command line just as in the past. -Shayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Anders Backman Sent: Monday, June 09, 2008 6:25 AM T

[osg-users] lighting in osgViewer...

2008-06-10 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
This may be a silly question but can anyone enlighten me on what osgViewer::setLight() does? Does it set the attributes for a global light source in the scene? I want to change the defaults in the viewer. Thanks in advance -Shayne smime.p7s Description: S/MIME cryptographic signature __

Re: [osg-users] lighting in osgViewer...

2008-06-11 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
reply email and destroy all copies of the original message." From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Tuesday, June 10, 2008 6:09 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] lightin

[osg-users] osgdem terrain coordinate system...

2008-06-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can anyone tell me what coordinate system and what origin is assumed when osgdem builds a terrain database? I'm feeding geo-referenced files that use upper left and lower right lat/lon pairs to osgdem, but it's not clear to me where the origin is for the generated database. Thanks in advance.

[osg-users] osgdem terrain coordinate system...

2008-06-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can anyone tell me what coordinate system and what origin is assumed when osgdem builds a terrain database? I'm feeding geo-referenced files that use upper left and lower right lat/lon pairs to osgdem, but it's not clear to me where the origin is for the generated database. Thanks in adva

[osg-users] osgdem terrain coordinate system...

2008-06-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Can anyone tell me what coordinate system and what origin is assumed when osgdem builds a terrain database? I'm feeding geo-referenced files that use upper left and lower right lat/lon pairs to osgdem, but it's not clear to me where the origin is for the generated database. Thanks in advance.

Re: [osg-users] osgdem terrain coordinate system...

2008-06-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, the origin will be at the center of the earth. Glenn On Mon, Jun 16, 2008 at 11:10 AM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> wrote: Can anyone tell me what coordinate system and what origin is assumed when osgdem builds a terrain database? I&#x

Re: [osg-users] osgdem terrain coordinate system...

2008-06-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
ASSUMING your source data is geographic (e.g. WGS84) then you have a Plate Carre projection and the conversion is simply: X=Lon, Y=Lat. If it is not geographic, then you will have to use a library like PROJ.4 to reproject it. The elevation source data is raw DTED format which us

Re: [osg-users] using osg::node in glut renderer

2008-06-20 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Regarding the osgviewerGLUT example, is there any way to make the embedded window from the GraphicsWindowEmbedded feature smaller in size than the glut window? I bring this up because when I change the extents on the viewer->setUpViewerAsEmbeddedInWindow() it has no effect. It always uses the siz

Re: [osg-users] using osg::node in glut renderer

2008-06-20 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
>setViewport(50,50, 200,200); Robert. On Fri, Jun 20, 2008 at 4:08 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> wrote: > Regarding the osgviewerGLUT example, is there any way to make the embedded > window from the GraphicsWindowEmbedded feature smaller in s

Re: [osg-users] using osg::node in glut renderer

2008-06-20 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Thank you! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Friday, June 20, 2008 10:01 AM To: OpenSceneGraph Users Subject: Re: [osg-users] using osg::node in glut renderer On Fri, Jun 20, 2008 at 4:44 PM, Tueller, Shayne R Civ USAF

[osg-users] camera view matrix problems...

2008-06-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I'm attempting to explicitly set the view matrix for a camera in osgViewer. I'm not using viewer->run() so I'm not using the default camera manipulator. Here's the code I'm using: osg::Matrixf vm; vm.setRotate(osg::Quat(0.0, osg::Vec3(0.0, 0.0, 1.0),

Re: [osg-users] camera view matrix problems...

2008-06-23 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
the translation. -Paul From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Sent: Monday, June 23, 2008 3:44 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] ca

Re: [osg-users] camera view matrix problems...

2008-06-24 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
, 0.0)); cameraMatrix = cameraMatrix*rotationToYUp; camera->setViewMatrix(cameraMatrix); Regards, Asa -Ursprungligt meddelande- Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] För Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC Skickat: den 24 juni 2008 00:22 Till: Op

[osg-users] CmakeSetup problems...

2008-06-25 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
In order to compile and run osgviewerWX example, I'm trying to build the VC++ project file using CMakeSetup. I've configured all the wxWidgets paths to configure, generate, and build but it still won't build the project file. In fact, CMakeSetup won't build any of the project files for any of the F

Re: [osg-users] VPB and how it generates terrain

2008-07-02 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
There's an article entitled "On-the-sphere block-based 3D terrain rendering using a wavelet-encoded terrain database for SVS" by Greg Baxes and Tim Linger of TerraMetrics Inc. The article gives a high level view of their algorithm which I believe is the one or similar to the one used in Earth viewe

[osg-users] cessnafire.osg...

2008-07-03 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I have a simple/silly question regarding cessnafire.osg. I can load this into a node and display it without trouble, however, when I apply a MatrixTransform to the node, the geometry is changed but the fire/smoke animation doesn't follow the geometry. I'm assuming that the fire/smoke is modele

Re: [osg-users] cessnafire.osg...

2008-07-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
SceneGraph Users Subject: Re: [osg-users] cessnafire.osg... >I’m assuming that the fire/smoke is modeled using osgParticle… I think so! You can take a look http://faculty.nps.edu/jasullivan/osgtutorials/osgParticle.htm 在2008-07-04 07:10:57,"Tueller, Shayne R Civ USAF AFMC 519 S

Re: [osg-users] cessnafire.osg...

2008-07-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
ath that handles moving models and particles systems. Robert. 2008/7/7 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]>: > Thanks for the link. While I appreciate the info, it doesn't really address > my original question about transforming the particle emitt

Re: [osg-users] cessnafire.osg...

2008-07-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
to automagicaly work as you want. What you have to do to move the particle system out in the world space, and have the emiter local to the moving object. Robert. 2008/7/7 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]>: > Robert, > > I've attempted to

Re: [osg-users] cessnafire.osg...

2008-07-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
ayne, > > You'll can't put a self contained particle system with file and then > load it and transform it around the world and expect it to > automagicaly work as you want. What you have to do to move the > particle system out in the world space, and have the emiter local

[osg-users] moving model and osgParticle...

2008-07-16 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
I'm attempting to have some smoke track an airplane model as it moves. The problem is that the smoke is not rendered as the plane moves along. Below is the code snippet I'm using to set things up. . osgParticle::ParticleEffect* smoke = 0; smoke = new osgParticle::SmokeTrailEffect(mm_position,

[osg-users] sky model tracking the camera...

2008-07-29 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Hello, I would like to have my sky model track the camera position so that as the camera moves, the sky model moves with it. To do this, would I add the sky model transform as a child of the cameraNode? Does anyone have any code snippets that may demonstrate how I might do this? Thanks in a

Re: [osg-users] sky model tracking the camera...

2008-07-30 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Viggo, Thanks much...:) -Shayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Viggo Løvli Sent: Tuesday, July 29, 2008 11:56 PM To: OpenSceneGraph Users Subject: Re: [osg-users] sky model tracking the camera... Hi Shayne, Add your sky node where-eve

Re: [osg-users] sky model tracking the camera...

2008-07-30 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
David, Thanks for your help as well... -Shayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Spilling Sent: Wednesday, July 30, 2008 1:31 AM To: OpenSceneGraph Users Subject: Re: [osg-users] sky model tracking the camera... Look in the osghandgl

Re: [osg-users] Perspective Camera Question

2008-08-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
You can zoom by adjusting the field of view (fov) by: fov = 2*atan(width/2*near*aspect) where "width" is the world portion seen through the camera, "near" is the near plane distance from the eye. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Helbig, Yu

[osg-users] moving models...

2008-08-01 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
This is probably a silly and simple question, but does anyone have an example of how to move a model explicitly without using a canned animation? Most of the examples I've seen, update the position in an animation using UpdateCallback. I have a position update coming from another process outsi

Re: [osg-users] moving models...

2008-08-04 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
child(MotionModelFile); ... while((!Viewer.done) { ... if(Update is Needed) //position is changed or other MotionMatrix->->setMatrix(osg::Matrix::translate(Pos)); //your position data ... Viewer.frame(); ... } su hu 2008/8/2, Tueller, Shayne R Civ USAF AFMC 519 S

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