[I already sent this reply to the list - but it didn't appear. So sent again]
Hi Marcos,
On 08/06/2014 14:57, Marcos Cruz wrote:
Well, I think there's still an option to get some non-English letters:
overwrite the definition of some ASCII chars not used in the texts of
the program. I
Hi Marcos,
On 08/06/2014 14:57, Marcos Cruz wrote:
Well, I think there's still an option to get some non-English letters:
overwrite the definition of some ASCII chars not used in the texts of
the program. I suppose Pro-DOS uses its own charset, not the SAM's
charset in ROM. Could it be
On 31/05/2014 19:42, Tommo H wrote:
I'm late to the party but congratulations from me!
Thank you!
Now we can all more easily word process just like George R.R. Martin.
I think I'd still sooner user a PC these days! ;-)
Presumably you've got, or once had, some real, physical documents?
The date on the letter/instructions I sent to Brian to accompanying the disks
was March 1993. So, yep, 21 years old! They were cheap bulk-buy non-branded
disks too, so it's amazing the data survived!
Hi Howard,
On 28/05/2014 22:57, Balor Price wrote:
Wow, Chris this looks exceptional. I really wish I knew more about CP/M
already, but the amount
of logical disks available just on SDHC cards just blew my mind.
I know what you mean - probably a little bit of overkill really! ;-)
Hi Stefan,
On 28/05/2014 23:37, Stefan Drissen wrote:
Cool! Not that I’ve ever used it, but just booted it into simcoupe and it
worked instantly
Cool!
However – after skimming through the manual – how do I read from a .cpm image
(using simcoupe)?
I opened the Hitchhiker’s Guide to the
Hi Folks,
Some of you may remember last year I mentioned I was rewriting Pro-DOS?
Well, it's now finished and Steve (SPT) has kindly provided a permanent
home for it on his Pro-DOS website. You can grab a copy of v2.0 here:
http://www.samcoupe-pro-dos.co.uk/index.html
I've tried to make v2.0
Nice one Calvin!!
Always good to see new stuff being developed on the SAM, and
especially as it'll soon be its 25th birthday! ;)
Perhaps shove some videos of it running on YouTube? Or maybe
produce a playable demo for Colin's SR magazine?
Chris.
On 13/03/2014 10:26, Stephen Longhurst wrote:
Serious eBay money, tell me about it! A couple of years ago, my parents
cleared out their loft
and took my *3* expanded Acorn Atoms and peripherals to the local tip!!!
Atom's go for a couple
of hundred or more each these days...
Ouch! Sort of
That £699/£799 SAM has been on eBay for months now. But if that £442
sale is an indication of things to come then it's certainly creeping
closer to his asking price. That £799 SAM does look to be in a very
nice condition but £799 for 256k and no floppy drive. Probably not!
The Jupiter Ace is
Well if the result of this (http://goo.gl/kbtMkZ) eBay sale is
genuine then it surely raises the value of all of our genuine
SAMS! What a price - and for a 256k, single drive SAM too!
On 11/03/2014 14:23, Balor Price wrote:
Would you sell though?
Well if that eBay listing is a indication of future prices
then I don't think I'd sell mine! Once it's gone I'd never
be able to afford another!!
I think I'll follow Adrian and get mine insured!! ;)
That looks very interesting - I might give it a go later!
On 08/01/2014 00:02, SCjoe wrote:
screenshot
http://stahnu.cz/data/stahnu.cz/images/47844.jpg
download link click on the orange button
http://stahnu.cz/uprava-fotografii/retropaint
development
Looks like WOS has just received a load of annoying spam... :(
Hi Andrew,
:(
I'm using reCAPTCHA but they're all trivially defeated nowadays. This is why we
can't have nice things...
Indeed - and a shame. :(
It's probably better to send this kind of notice to me directly instead of via
sam-users.
Not sure if my direct emails are reaching you? I
Sorry, yes I've seen those but I haven't had chance to fix it yet.
No problem - they're easy to work around. Just wasn't sure you got
the emails. Now I know that you did, all is cool. :)
Chris.
Thanks Andrew. :-)
On 27/11/2013 13:19, Andrew Collier wrote:
On 27 Nov 2013, at 12:36, Chris Pile wrote:
World of SAM seems down - is it just me?
Yikes - I had a crashed mySQL sessions table.
It should be back now. Unfortunately session cookies were invalidated so
everyone will need
run much, much better under v2.0. ;-)
Chris.
On 10/11/2013 22:05, Marcos Cruz wrote:
En/Je/On 2013-11-09 21:42, Chris Pile escribió / skribis / wrote :
So, basically v2.0 is a brand new version, sharing pretty much none of
v1.9's code base.
All the improvements sound great, Chris. I've
now more like the program it should have been back in 1990/91!
Chris.
On 10/11/2013 18:34, Wayne Weedon wrote:
On 09/11/2013 17:39, Chris Pile wrote:
P.S. - New version of Pro-DOS (v2.0) coming soon... ;-)
Quite lucky we managed to save the source code then Chris, could of quite
On 09/11/2013 16:09, SCjoe wrote:
I recovered both adventure files from Amstrad disks stored at the norwegian FTP.
It might be worth getting in touch with Steve Parry-Thomas (AKA SPT)
who runs the Pro-DOS archive and let him know. I'm sure he would be
grateful for a replacement .DSK/.CPM
Hi Josef,
I've retained floppy support in the left hand bay to remain backwards
compatible with version 1.9. And the fact that most people will have
a floppy drive there. However, it does support the ATOM-Lite with a
master and slave configuration in the right hand bay, this includes a
Thinking they might have been compressed years ago I just
tried the old MSDOS version of PKUNZIP (v1.01) which only
reports the .ZIP is bad and says to use PKZIPFIX.
I tried PKZIPFIX (v1.01) from the same MSDOS archive, but
it failed to fix them.
It does appear they are corrupt in some way.
Hi Andy,
I've always used Paint Shop Pro v7.04 - setting the canvas to
256x192 and 256 (byte per pixel) colour mode. Then make sure you
only use the first 16 palette entries (in Paint Shop Pro) when you
design your graphics. These 16 entries will then map directly to
the SAM's 16 palette
Ooooh, that looks very nice! Shame it's a bit pricey for the full
version, unless you're going to use it commercially of course.
On 20/10/2013 15:08, Adrian Brown wrote:
Pro motion is great, it has similar things but you can also set up RGB
channel bit depths, max colours and if you want to
Looks like a great meet! Love those old Osbournes! :-)
On 14/10/2013 07:27, SCjoe wrote:
Here is the link to photos from the Bytefest (retrocomputer) meeting took place
last weekend in Prague.
http://oldsoft.rajce.idnes.cz/Bytefest_2013
At least three Coupes were at the place. Two
Hi Josef,
I use PyZ80 via the same (.BAT file) method described by Howard - although I use a different
code editor (CodeWright) and it works fine. So perhaps try that method before
anything else?
Chris.
** Note for Andrew: Wondering if you got my email (19/8) re. the JR M problem in
I'm not a fan of all in one IDEs - so I've never tried Tommy Gun either.
I use Starbase (Borland's) CodeWright 6.5 as my editor. 6.5 is quite old
these days, but if you can get a copy (it sometimes pops up on eBay) it is
well recommended.
With CodeWrite (which will integrate with any
A little heads up for Andrew:
Someone called jamesrjatkinson is spamming World Of Sam.
Looks like Jowspam gibberish to me - especially as one of
the links posted takes you to his YouTube. :( :( :(
they're easily spotted (and ignored) in the Recent comments box.
On Jun 6, 2013, at 11:03 AM, Chris Pile chris.p...@blueyonder.co.uk wrote:
A little heads up for Andrew:
Someone called jamesrjatkinson is spamming World Of Sam.
Looks like Jowspam gibberish to me - especially as one of
the links
Blimey, the SAM scene's fast! Floppy drive dilemma is now sorted
thanks to top blokes Colin Piggot and Si Owen - cheers guys! ;)
Chris.
Hi Mike,
The problem with those ROM-type sites is that often they aren't kept
up-to-date. For example, the version of Defender they are carrying is
the original release from way back in 1998 - red Digital Reality logo.
WOS and the ftp.nvg.ntnu.no/pub/sam-coupe archive carry the (better)
second
That's very nice! Some old memories there - and a few I'd never seen!
Chris.
On 25/03/2013 23:14, Nick Humphries wrote:
Hi there!
I recently realized that there were relatively few SAM videos on YouTube, so I
sorted out an audiovideo-capture setup combined with SimCoupe to produce a set
Nice!
On 18/03/2013 17:39, ellvis wrote:
Hi all,
just a short note, there was another year of Forever party this
weekend and for the first time we had a real Sam Coupe contribution,
which even won the Other 8bit demo category.
The name is Short Oldskool Demo and was done by Sir David.
It can
8--
ld a,003h ; bits 0-4: RAM page 3;
out (0fah),a ; allocate pages 3 4 to section A
8--
Is the bit needed in order to make the system know ROM0 is paged out?
Does
That's a nice little game right there! Infuriators is a great
title - and very apt!! It's a tricky one and that's for sure!
Great to see new stuff still being produced for the SAM! :)
Chris.
On 14/11/2012 16:08, Andrew Gillen wrote:
Hi, just to let you know I have finally finished
It's very nice! I haven't got a clue what I'm supposed to do - but it's
very nice all the same! ;-)
Good to see fresh data still being created on the SAM.
Chris...
Oooo, that's very, very nice! Would work really well as the backing track to
some
kick-arse shmup! I'm hearing some nice Williams-esque sounds in there too -
that
little wibbly-wobbly blippy background bust at around 1.17 in particular!
If you don't make your living composing digital music
If it's any consolation he didn't make a joke this time either!
He's just being an arse as usual... So don't be scared!!! ;-)
Chris...
- Original Message -
From: Leszek Chmielewski retr...@gmail.com
To: sam-users@nvg.ntnu.no
Sent: Saturday, April 14, 2012 1:19 PM
Subject: Re: Junk
The geezer's a prize numpty! I just got hit with 30-odd Onspeed Software
Recommendation
emails and a whopping 8.29 MB email - the contents of which is anyone's guess!
Although I
imagine it's dozens of screen captures, as that seems a favourite of his.
Suffice to say I didn't
bother opening
I'm another looking forward to seeing this one. I'm not usually a fan of
platformers - but seeing new SAM software is always nice! If it has the
retro feel of Dave Invaders then even better... Retro is good! :-)
Chris...
- Original Message -
From: war...@wdlee.co.uk
To:
Have to send a me too post - really impressed. Love the graphics.
That's two good new SAM games in the last year (Rob's Garden Centre
Of The Universe game being the other one) - what's going on?!
I agree 100%! It's quite worrying... But inspiring all the same. Maybe it's
time for us
old
I'm not really sure exactly where the age divide falls on this issue
and I'm willing to bet none of us is classically young, but yeah!
I can categorically state that I fall into Old Git territory!
I keep meaning to do some Sam work again, but getting started always
feels like a huge effort...
You keep spamming on about a PUSH proportional print routine - why don't you
write your own? It really isn't that difficult you know. And why have you got
it in
your head that PUSH is the way to go with this???
Sure, PUSH can dramatically speed up certain graphic-dumping operations - but
Hi Si,
Yep - clear as mud! :-)
Seriously, many thanks for the explanation - even my hardware-limited brain
managed
to understand all that! I take my hat off to hardware designers, it's
certainly a black art!
I've always tried to keep as much as I can in registers, so I've always been on
Mmmm, not sure I would have like hardware scrolling to be honest. It would
probably
have meant a glut of scrolling marioesque platform games. Which - for me - is
a whole
lot less desirable than infinite ball demos!
Some sort of blitter to chuck large blocks of data around at high speed would
I'm not sure having only a basic ability to shift the screen around would have
been much use without
additional hardware support. Such as sprites for example. Having to render
lots of software sprites
over nothing more than a shiftable 24k lump of RAM would get very messy code
wise.
Just a quick question regarding memory contention on the SAM and its effect on
JP and the
*unconditional* JR instruction.
Z80 timing lists state that JP takes 10 T-States whereas an *unconditional* JR
takes some
12 T-States. However, does the SAM's memory contention make all
*unconditional*
Hi Si,
In a word... Wow! I hadn't realised there was such a performance hit using JP
over JR!
A 24T JP is painful! I've always used JP - assuming (naively) that it was
faster based on
Z80 T-state lists.
So all these years I've been crippling my code with JPs when I should have used
JRs!
Dizzy... Arrggh!! I loathe those games! :-))
Rob, if I were you I would be inclined to write your own code rather than try
to disassemble the
originals. The complexity and/or limit pushing of the original game will
have a direct bearing on
whether the original code is likely to be
Just a quick glimps of the code shows you can save 8-clocks every
itteration of your plotloop by getting rid of the SET 7,D instructions
and putting a SCF before a RR D instruction. Replacing the SRL D's
with RR D's.
But as you're not likely to be using this particular plotloop in the final
Leaving the SAM scene?
- Original Message -
From: da...@properbastard.co.uk
To: sam-users@nvg.ntnu.no
Sent: Monday, August 10, 2009 12:24 AM
Subject: unsubscribe
please can some one unsubscribe me.
thanks
ps: good deal on a sam in a can - and a pile of software - please
speak to
Great achievement with the TCP/IP stuff!!
Now who's going to be the first to post a tweet on Twitter using a real SAM!!
It's already been
done on the Speccy, and I imagine the Twitter protocol is quite trivial...
Would be good to see!
Chris...
- Original Message -
From: Andrew Park alp...@..com
Sent: Friday, August 07, 2009 12:06 PM
AP Hello All,
AP
AP Good to see some activity on here.
AP
AP It would be interesting to know what projects people are working on I have a
AP Hunchback game in progress ...
I'd like
- Original Message -
From: da...@p.ard.co.uk
I've a copy of the Rodney Zak's book going for a reasonable price soon :)
Lol - I've still got a copy of that book lying about somewhere! But I don't
think the old memory
has gone that far... Yet!! ;-)
I think I can still
Blimey, this list's getting busier!!
THE_WUB WROTE:
As for my coding antics, as a newbie I doubt there is much I can
provide except for laughs :) But I can definitely write a little
about the system I've come up with for arranging my data, maybe with a
view to someone more experienced pointing
Hi folks...
There was a thread a while ago mentioning the SAM's 20th birthday. When
exactly is
the 20th anniversary of the machine?
Chris...
Hi Wayne!
Yep - seems like it was early if it was around December time... Memory isn't
too good these days! ;-))
I have a couple of projects I started 10+ years ago, but never finished. It
would be nice to complete
one of these in time for the SAM's birthday.
I've just been made redundant
- Original Message -
From: Thomas Harte [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Tuesday, October 07, 2008 7:25 PM
Subject: Re: New projects Byte-Back 2009
TH Obviously this leaves a whole bunch of massive holes in what I can
TH show; is anybody able to loan copies of
OT - slightly!
It's great to see all the recent activity on the list and in the SAM scene -
both in programming
and hardware!
It's *almost* enough to make you want to crack open a copy of CodeWright and
start knocking
out some Z80! Seriously, well done chaps it's great to see the little SAM
Re: code, I really don't think that cycle pinching is the main problem — I think it's algorithmic. I'm going to need
to think about that a bit more. At the minute I'm a bit indoctrinated as to how I think a 3d pipeline should go, and
I may need to rethink that.
Sometimes you have to take
Hi Ron,
Many thanks for that - Wolfgang sent a link to your software - thanks Wolfgang!
Your game Quix is a very different beast to the arcade game Qix - in fact, only
the name
is similar! Apparently the arcade version is pronounced kicks - but I always
pronounce
it quicks ;-)
Your game is
Hi Ron,
Sorry I can't help you in your search, but I'd be interested in seeing your Quix
remakes - but can't find them on NVG. I started writing a version of QIX back
around 1998 - the plan was to make it as arcade perfect as I could. Sadly,
the combination of me being a lazy git - and having one
Hi Ron,
Sorry I can't help you in your search, but I'd be interested in seeing your Quix
remakes - but can't find them on NVG. I started writing a version of QIX back
around 1998 - the plan was to make it as arcade perfect as I could. Sadly,
the combination of me being a lazy git - and having
I do all my SAM development on the PC, using a cross-assembler. For SAM
development I
chose the AS80 PC cross-assembler... Works a treat! It's free, and you can
grab it here:
http://www.kingswood-consulting.co.uk/assemblers/
My editor of choice is StarBase's CodeWright 6.5 - which is great.
Pro-Dos uses the same floppy-disk format as Amstrad's PCW 8256 - and it will
read original PCW
disks. Of course, they need to be 3.5 disks rather than Amstrad's 3 format.
;-)
Steve is correct in saying that Pro-Dos simply soaks up all available SAM RAM
for its RAM-disk.
If I remember, the
CA - Original Message -
CA From: Calvin Allett [EMAIL PROTECTED]
CA To: sam-users@nvg.ntnu.no
CA Sent: Sunday, May 20, 2007 10:41 AM
CA Subject: RE: Car game
CA ... Surprised more MC`ers don`t have a dabble with Basic more often tbh :D
Well you know what they say - when you've
snipped huge list
Awesome! I'm amazed you found so many things to improve upon, as I
don't remember any real differences from the arcade version.
There are still one or two areas left which I could tweak - but I probably won't
as they are pretty trivial. Well, until the mood takes me again!
Ooops! :-)
Wrong email address! Wanted to check if my old email
address was gone off the list. It is.
who
]
To: sam-users@nvg.ntnu.no
Sent: Wednesday, March 21, 2007 9:42 AM
Subject: Re: SAM Defender - Updated and Improved!
Hi Chris.
Great work! Now I know what I saw on the Bunnik new years party what
Edwin wouldn´t tell me.
Was a secret?!
Keep on good work.
Wolfgang
Chris Pile schrieb:
Hi SAMsters
Hi Edwin,
Hi Chris,
Exellent job ! Maybe now I have a better change on getting a real high score
;-)
lol - me too! I was always hopeless at the game! :-)
you had me fooled with the crash effect. I though the diskimage was corruped
until I saw the initial test message :-)
Edwin
:-)
Hi SAMsters,
I've updated SAM Defender!
Why?
Well, basically I did all of the things I *should* have done back in '98.
Things that have been
annoying me for years!
Below are a list of the things changed, plus any new features and also a link
to where you can
get this - finally (probably!)
Hi Folks,
I tried emailing Edwin about this, but all email addresses I found for him
simply bounced. So I'm posting
here instead...
Does anyone have programming information for Edwin's SAM Dallas clock module?
Particularly the port
addresses and how to read/write to the Dallas 114-bytes of
Hi Si,
Chris Pile wrote:
I tried emailing Edwin about this, but all email addresses I
found for him simply bounced. So I'm posting here instead...
The last one he used on the list is edwin.blink at home dot nl - if
he doesn't spot this I'll check when he's next on MSN.
No problem. I
Hi Wayne,
Chris.. Hope you are all well. Steve Parry-Thomas is more likely than
most to know how to contact Edwin.
You were quite right! Steve emailed me Edwin's address. However, I won't need
to
bother him now, as all I wanted was the chip's port address. Which I now have!
:-)
Simon Owen wrote:
Simon Cooke wrote:
Interesting... Defender uses HPEN/LPEN... any idea how it
uses it?
It uses HPEN monitoring to track whether it's running late with the current
frame. I believe it still expects to be over the main screen area after
completing certain tasks, and if
After downloading the latest SimCoupé I felt I had to register here and say
what a superb emulator
it has evolved into. A quality piece of work, and many thanks to Simon and his
team for the hours
of work which undoubtedly went into it.
SimCoupé has to be one of the best and most complete
Hi All,
Perhaps some of you would like to know that SAM Defender has been updated.
The update fixes a couple of obscure/rare bugs and also improves the 'close to
the original'
accuracy. These items have been nagging at me for a few years, so it was time
to fix 'em! ;-)
The following changes
Sam Defender is nice. But I can't play it since I can't start it.
Please tell me what hidden combination of keys do it need to?
1. Get to redefine keys menu.
2. Start it.
M, not too sure what you mean here??? From anywhere during the
attract sequence you can press '1' to start a
Of course, Mr.Holmes, it should read http://aley.borec.cz
Yep, definitely better without pop-ups!! ;-)
Chris.
From your homepage:
SimCoupé is terribly badly written program, that was originally ... [snip]
Ouch But it (SimCoupé) runs Defender, so it gets my vote!!! ;-)
Oh, and Aley get rid of those God-awful pop-up's on your site. There are
few things more annoying than squillions of
Evenin' Nev! Things are fine, thanks for asking!! ;-)
- Original Message -
From: Nev Young [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 12 April 2001 07:41
Subject: Re:
On Wed, 11 Apr 2001 23:54:38 +0100, Chris Pile
[EMAIL PROTECTED] wrote:
who
Good morning Chris. Howz
who
Hi Stewart,
SAM DEFENDER is freeware and you're welcome to include it on your website. It's
available in several file formats. Feel free to include the files on your
site, or link to
its homepage.
It has moved from its current home to:
http://homepages.tesco.net/~chris.pile/index.htm
If any
I need one, but would probably buy a couple providing
they're not too pricey...
-Original Message-
From: Frans van Egmond [mailto:[EMAIL PROTECTED]
Sent: Tuesday, March 13, 2001 10:14 PM
To: sam-users@nvg.ntnu.no
Subject: Re: Possibly New Keyboard membranes
I'm in the process of talking
Thanks for a great emulator! :)
-Original Message-
From: Simon Owen [mailto:[EMAIL PROTECTED]
Sent: Tuesday, February 27, 2001 12:59 AM
To: sam-users@nvg.ntnu.no
Subject: SimCoupé/Win32 updated to 0.81
Yes indeed, believe you eyes, from our grip, at last you prise...
a new
Here Here!!! I didn't have the bottle to post that! ;-)
-Original Message-
From: Johnna Teare [mailto:[EMAIL PROTECTED]
Sent: Thursday, January 25, 2001 5:22 PM
To: sam-users@nvg.ntnu.no
Subject: RE: Where are YOU now?
yawn yawn yawn - any chance of playing this out in private folks?
-Original Message-
From: Ian Collier [mailto:[EMAIL PROTECTED]
Sent: 09 March 2000 12:01
To: 'sam-users@nvg.ntnu.no'
Subject: Re: SAM Community iss 2
Lucky Ladders IIRC :-)
Aye, that's the one.
Used to have a great 70's perm too! ;-)
-Original Message-
From: Si Owen [mailto:[EMAIL PROTECTED]
Sent: 21 December 1999 07:52
To: sam-users@nvg.ntnu.no
Subject: Re[3]: Christmas Greetings, etc.
Frode Tenneboe wrote:
Ditto.
Me too!
Seconded, thirded, forthded... Etc!! ;-)
-Original Message-
From: Dave Hooper [mailto:[EMAIL PROTECTED]
I'm a bit disappointed in Aley's SAAEmu 0.61.
1. Credit on the main screen (as requested!). Preferably
immediately below the line that says Z80 emulator by FMS
Aley Keprt, libraries by (c) FMS 1996. If possible, credit
-Original Message-
From: Justin Skists [mailto:[EMAIL PROTECTED]
Sent: 26 November 1999 10:01
To: 'sam-users@nvg.ntnu.no'
Subject: samdsk: thanks.
Oh, And Chris Pile's Defender. Wow! If you haven't played it, play it
now! (Or was I the last one to do so?) But did he have to make it so
-Original Message-
From: Justin Skists [mailto:[EMAIL PROTECTED]
Sent: 26 November 1999 10:45
To: 'sam-users@nvg.ntnu.no'
Subject: defender (was: samdsk: thanks.)
I loved playing the Defender clones, when I was a kid, on the speccy.
Perhaps it is difficult because I'm out of practice...
-Original Message-
From: Justin Skists [mailto:[EMAIL PROTECTED]
Sent: 26 November 1999 10:56
To: 'sam-users@nvg.ntnu.no'
Subject: RE: defender (was: samdsk: thanks.)
How did you manage to get the SAM conversion as close to the original
as possible? Do you actually have a Defender arcade
-Original Message-
From: Dan Dooré [mailto:[EMAIL PROTECTED]
Sent: 26 November 1999 10:53
To: 'sam-users@nvg.ntnu.no'
Subject: RE: defender (was: samdsk: thanks.)
It could be yours for a mere UKP1500
http://www.emuunlim.com/Arcadewarehouse/defender.html with the
buttons or
At least one person and game forgotten too, namely me!!
Done.
Cheers Tim! I agree with everyone else, the new colourful
format is far more pleasing!
Tim,
Was Amalthea *really* written by Balor Knight??
I can safely say that it wasn't!!
Done. I knew there was at least one group forgotten.
At least one person and game forgotten too, namely me!!
I was the 'other half' of Digital Reality with Balor
Knight. I was the programmer of ProDOS,
Aw, go on then, as long as you promise the GPL goblins won't
come and get
me! I've uploaded a new alpha test version to:
http://www.obobo.demon.co.uk/WinCoupe.zip
It's brilliant!
the second issue of Sam Community newsletter, Chris White has
released Sam Defender into the public domain and there are more
people on the sam-users list than I've seen in years.
Chris White *didn't* release SAM Defender... I did!!! ;-)
It's still available here:
Chris - I am *so* sorry, I wrote this before my second coffee of the
morning.
No problem! I haven't had my first yet, so I'm a little ratty! ;-)
It's still available here:
http://homepages.enterprise.net/pegasus/defender/
And a bloody fine game it is - go get it - get it now!
Is that
Can someone please tell me what's going on?
I've just had to wait while 115, yes *115* messages downloded and they're
nearly all the bloody same...
Is some server set in an infinite loop re-sending the same messages to SAM
Users?
I don't fancy loggin on in a few hours only to have to download
1 - 100 of 141 matches
Mail list logo