RE: Alembic workflow question/problem

2014-08-05 Thread Ho Chung Nguyen
The alembic exporter in Maya has this option to export the geometry in world space, this should fix the problem you’re having. [cid:image001.jpg@01CFB186.7D5A07E0] From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash Sent: Friday

Re: Rock falcon's acting debut

2014-08-05 Thread jentzen mooney
My favorite was the birthday surprise. "ah, thanks everybody" -Rock F. By the way does anyone keep in touch with that guy? Last time I heard he was seen at golds gym, Venice beach. On Aug 5, 2014 10:07 PM, "Alok Gandhi" wrote: > Good for him. Anyway he was bored lip syncing to the same voice cli

Softimage to Mudbox 2014 sp2 - Mudbox tool strength not working correctly

2014-08-05 Thread Patrick Neese
So, just a quick note for others that may have issues. After importing to Mudbox from Softimage, you need to scale the model/object. If you don't freeze the transforms then the sculpting tools have odd behavior: touching directly on the model to sculpt causes a the tool to appear to barely change

Re: Rock falcon's acting debut

2014-08-05 Thread Alok Gandhi
Good for him. Anyway he was bored lip syncing to the same voice clip for years. Sent from my iPhone > On 06-Aug-2014, at 10:35 am, Emilio Hernandez wrote: > > Wow now you gave me someone else to look for when I will watch the movie. > > Rock Falcon finally made it > > Long live to Rock Fa

Re: Rock falcon's acting debut

2014-08-05 Thread Emilio Hernandez
Wow now you gave me someone else to look for when I will watch the movie. Rock Falcon finally made it Long live to Rock Falcon! Cheers! --- Emilio Hernández VFX & 3D animation. 2014-08-06 0:01 GMT-05:00 jentzen mooney : > As you may o

Rock falcon's acting debut

2014-08-05 Thread jentzen mooney
As you may or may not know but our face robot friend Rock Falcon is an aspiring actor. We'll congratulation little buddy you made it. I spotted him in guardians of the galaxy. Did you? Thanos. Ps. If don't understand this post no worries it is a little inside, I know, sorry. On Aug 5, 2014 6:16 AM

Re: Cinema 4D an option?

2014-08-05 Thread Angus Davidson
Each to their own I suppose. I really enjoy having everything I need available to me. Took a week or so to set up my layouts to match my workflow and its all good. I can see how it can be daunting for those just starting though. Have you tried the new nodal shading in 801 ? From: Sam Bowling

RE: Cinema 4D an option?

2014-08-05 Thread Sam Bowling
Unfortunately all that power is wasted behind one of the most terrible user interfaces since …. Lightwave. Cinema 4D seems to make much more sense to me. It is sooo much less cluttered and is not full of garbage that I shouldn’t have to deal with in the first place for doing simple things. The w

Memory Leak when animating with SI 2015

2014-08-05 Thread Andres Stephens
I don't have many details on it, but I found SI hogging nearly 80% to 90% of my ram after animating an hour or two. I use GEAR rigs, yet I have no other idea what would cause this memory leak. Any pointers as to how I would troubleshoot that in SI 2015? Thanks in advance -Draise Ph: +5

Re: Cinema 4D an option?

2014-08-05 Thread Raffaele Fragapane
Nothing has render passes like Soft, end of story. Houdini can get there and past there in terms of power and complexity, but you have to put the hard miles in first. Soft was just the perfect balance in those regards, I have yet to see something as immediate and still that flexible anywhere else.

Re: Cinema 4D an option?

2014-08-05 Thread Jason S
 .. ICE and general limitlessness making it   'timeless' (indeed)   and/or so darn irreplacable... On 08/05/14 11:45, Jason S wrote: Maybe it wasn't a good idea to install various trials at the sam

Re: Cinema 4D an option?

2014-08-05 Thread Cesar Saez
Clement Vaucelle is a very talented rigger/technical-artist, his work at Wipix was an authentic point of reference for me back in the day :) On Tue, Aug 5, 2014 at 2:52 PM, w...@fiftyeight.com wrote: > have a look, nice rigging work > > https://vimeo.com/52969274 > > >

Re: Cinema 4D an option?

2014-08-05 Thread Jason S
On 08/05/14 12:08, Sebastien Sterling wrote: Cris- i know i will :P I wish the Blender interface if not streamlined and clean, would at least be modulated so you can go in and deal with the segment you need.

Re: Cinema 4D an option?

2014-08-05 Thread Jason S
I went through a similar process, but instead of Blender, it was Houdini. I tested Modo and C4D and Houdini and came to very similar conclusions about how easy it is to use. Yeah, I also found 'straight-forwardness' to

Re: Cinema 4D an option?

2014-08-05 Thread Alok Gandhi
Altogether seems nice. Lots of preset and premade assets. Not sure of the rigging side, although they do show a few animated characters. Sent from my iPhone > On 05-Aug-2014, at 6:26 pm, Cristobal Infante wrote: > > And no shader tree, how can one live with out that! > > >> On 5 August 2014

Re: Cinema 4D an option?

2014-08-05 Thread w...@fiftyeight.com
have a look, nice rigging work https://vimeo.com/52969274 https://vimeo.com/8335506#comment_11948612 and some frakture-particlestuff: https://vimeo.com/98435073 lot of Info http://www.cineversity.com/home2 <

Re: Cinema 4D an option?

2014-08-05 Thread Perry Harovas
Hi Jason, I went through a similar process, but instead of Blender, it was Houdini. I tested Modo and C4D and Houdini and came to very similar conclusions about how easy it is to use. Where I see clear advantages in C4D and Modo over Houdini and Softimage is in OpenGL quality. C4D can display man

Re: Cinema 4D an option?

2014-08-05 Thread Sebastien Sterling
Cris- i know i will :P I wish the Blender interface if not streamlined and clean, would at least be modulated so you can go in and deal with the segment you need. On 5 August 2014 17:00, Cristobal Infante wrote: > grab the hair and run ;) > > > On 5 August 2014 16:55, Sebastien Sterling > wro

Re: Cinema 4D an option?

2014-08-05 Thread Cristobal Infante
grab the hair and run ;) On 5 August 2014 16:55, Sebastien Sterling wrote: > Yes, was watching a blender demo today regarding its hair workflow ,and it > is really good, but the interface ow the interface ow god the interface. > > > On 5 August 2014 16:45, Jason S wrote: > >> Maybe it was

Re: Cinema 4D an option?

2014-08-05 Thread Sebastien Sterling
Yes, was watching a blender demo today regarding its hair workflow ,and it is really good, but the interface ow the interface ow god the interface. On 5 August 2014 16:45, Jason S wrote: > Maybe it wasn't a good idea to install various trials at the same time, > but I wanted to stress test

Re: Cinema 4D an option?

2014-08-05 Thread Jason S
Maybe it wasn't a good idea to install various trials at the same time, but I wanted to stress test Modo, C4d, (& Blender) at side by side. and I personally found c4d to be the most straight-forward/versatile (like freedom in an open field) while rema

Re: Cinema 4D an option?

2014-08-05 Thread Jim Yeh
"Cogwheels", "UV peeler", "Annotation tag" listed as the major new feature on R16, How sad is this! C4D is still 100% emphasizing on motion graphics rather than feature film animation. On Tue, Aug 5, 2014 at 8:11 AM, Angus Davidson wrote: > I have been following Richard's Tweets on his progre

Re: Cinema 4D an option?

2014-08-05 Thread Angus Davidson
I have been following Richard's Tweets on his progress. Its like been beaten to death with scented bootlaces (thanks pterry) From: Tim Crowson mailto:tim.crow...@magneticdreams.com>> Reply-To: "softimage@listproc.autodesk.com" mailto:softimage@listproc

Re: Cinema 4D an option?

2014-08-05 Thread Sebastien Sterling
"Man this new Tomodachi Life Trailer looks amazing ! " (seriously feels like an ad for the N3DS ) I agree Modo does have some very powerful and innovative animation paradigms, however it is missing a cloth workflow, without which it is crippled as a character solution. Tomod ...Cinema 4D seems

RE: Cinema 4D an option?

2014-08-05 Thread Marc-Andre Carbonneau
Somebody ought to make a comparison between Modo and Cinema4D. Both looks interesting. Arnold might have tipped the scale a little towards C4D but for how long… From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: 5 août

Re: Cinema 4D an option?

2014-08-05 Thread Tim Crowson
The thing that I miss from Softimage in Modo, where passes are concerned, is the ability to create pass-specific partitions and overrides that don't exist anywhere else. Other than that, I have to say that I think Modo's pass system is possibly more powerful, simply because its passes are /cont

Re: OT Maya: Spring Dynamics in Maya

2014-08-05 Thread Will Sharkey
Thanks for the replies. I was looking at simulated hair strands alright, I'll continue that path of research now that I know it is used method. I'd love to port MT_springs to Maya but am a little tight on time at the moment. Possibly at a later date though :) @Seb Thanks for the link. After I post

cloth sim to shape animation

2014-08-05 Thread Artur Woźniak
Hiya, I have a animation where I need an Cloth simulated object to morph into shape animation. It needs to be seamless. Is there a way to use both on one mesh or? Thanks, Artur

Re: Cinema 4D an option?

2014-08-05 Thread olivier jeannel
Yeah, well it doesn't have a modeling stack either. Looks more like a compilation of presets and "auto-tools" to me. No improvement of Mograph since ages, and the TP are an horror compared to ice. Le 05/08/2014 14:53, Rob Wuijster a écrit : Some nice things, but the one more. wasn't Ren

Re: Cinema 4D an option?

2014-08-05 Thread mark jones
http://www.cineversity.com/vidplaylist/new_in_cinema_4d_r16 On 5 August 2014 13:56, Cristobal Infante wrote: > And no shader tree, how can one live with out that! > > > On 5 August 2014 13:53, Rob Wuijster wrote: > >> Some nice things, but the one more. wasn't Render Passes ;-P >> >> How

Re: Cinema 4D an option?

2014-08-05 Thread Cristobal Infante
And no shader tree, how can one live with out that! On 5 August 2014 13:53, Rob Wuijster wrote: > Some nice things, but the one more. wasn't Render Passes ;-P > > How do people cope with Modo, Cinema 4D not having Passes like in > Softimage? > With Modo I'm still not sure it's worth all th

Re: Cinema 4D an option?

2014-08-05 Thread Angus Davidson
Just to say the new R16 does look interesting Hopefully more reveals on animation and rigging to come. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message.

Re: Cinema 4D an option?

2014-08-05 Thread Rob Wuijster
Some nice things, but the one more. wasn't Render Passes ;-P How do people cope with Modo, Cinema 4D not having Passes like in Softimage? With Modo I'm still not sure it's worth all the shuffling of item and polygon groups, shaders, pass groups and passes. Rob \/-\/--

Re: Cinema 4D an option?

2014-08-05 Thread Angus Davidson
Would have to disagree on the Modo front. Its animation tools and rigging are first class. The things you can do with weight maps and containers alone is amazing. Although you do need to understand the whole order of operations thing. From: Mirko Jankovic mailto:mirkoj.anima...@gmail.com>> R

Re: Cinema 4D an option?

2014-08-05 Thread Mirko Jankovic
anyone can point to some videos about character rigging and animation? seems like both cinema and modo are way behind on that department? but this does look like bunch of improvements for sure On Tue, Aug 5, 2014 at 2:31 PM, Cristobal Infante wrote: > Cinema 16 announced! > > https://www.youtu

Re: Cinema 4D an option?

2014-08-05 Thread Cristobal Infante
Cinema 16 announced! https://www.youtube.com/watch?v=1Mzym-HZ9IE#t=87 On 1 August 2014 02:45, Athanasios Pozantzis wrote: > more C4D character related links: > > http://www.the-ottoman.com/blog/ > > > a game level designer made with the Character Builder :-) > https://vimeo.com/79626573 > > >

Re: Fibermesh merits and other fur stories

2014-08-05 Thread Ognjen Vukovic
http://florianeberle.com/2012/02/29/fibermesh-to-strands-update/ And this would probably be the first step :) On Tue, Aug 5, 2014 at 12:41 PM, Ognjen Vukovic wrote: > I think fibermesh>kristinka is probably the best bet you have for very > realistic hair. > > > On Tue, Aug 5, 2014 at 11:55 AM,

Re: Fibermesh merits and other fur stories

2014-08-05 Thread Ognjen Vukovic
I think fibermesh>kristinka is probably the best bet you have for very realistic hair. On Tue, Aug 5, 2014 at 11:55 AM, Cristobal Infante wrote: > Hi, > > Is it hair grooming you are trying to do? > > check out this tutorial, > > https://vimeo.com/88711732 > > from 36:10 he shows his workflow w

Re: Fibermesh merits and other fur stories

2014-08-05 Thread Cristobal Infante
Hi, Is it hair grooming you are trying to do? check out this tutorial, https://vimeo.com/88711732 from 36:10 he shows his workflow with zbrush, and explains why blender could be better option for hair grooms. On 5 August 2014 09:22, Sebastien Sterling wrote: > Hey list, have been looking

Fibermesh merits and other fur stories

2014-08-05 Thread Sebastien Sterling
Hey list, have been looking at what people have been doing with fibermesh. Hoping to gauge opinions on it as a production tool, to anyones experience, is it any good ? and what might be the work flow. to get it to work properly, i remember a video about transferring curves to from ZBR to XSI and