Re: EOL showreel (again)

2014-09-26 Thread Jason S
I heard you can't use more than 10% (?) but this is the most specific (and simple) info I could find. But generally, you cant (re-)use things or parts to sell products, and sources need to be clear, http://www.cmsimpact.org/fair-use/best-practices/code-best-pract

Re: randomly disappearing objects

2014-09-26 Thread olivier jeannel
Polynoid has something to deform along curve. http://monophyl.com/ Le 26/09/2014 20:07, Paul Griswold a écrit : Honestly at the moment I have no idea why I was using the ICE version of Deform by Curve. We've got 2 very similar jobs for the same client going at the same time & they've changed th

Re: randomly disappearing objects

2014-09-26 Thread Paul Griswold
Honestly at the moment I have no idea why I was using the ICE version of Deform by Curve. We've got 2 very similar jobs for the same client going at the same time & they've changed their minds multiple times a day for the past 3 weeks. I'm sure I had a reason, but at the moment I'm drawing a blan

Re: randomly disappearing objects

2014-09-26 Thread Alok Gandhi
Most of this that I have seen before was attributed to viewport bugs but you have already ruled that out. Next I would populate the ice trees with fresh nodes. Another thing to check would any malformed geometry. If your meshes trigulated then make them quads. Also check for any corrupt deltas

RE: randomly disappearing objects

2014-09-26 Thread Matt Lind
Probably an issue with a node not getting data for that frame (or divide by zero occurs), so math bonks out causing mesh to return to the world origin or some other fixed location. Is there any significant benefit to using the ICE version of Deform by Curve? If not, use the original. Matt

randomly disappearing objects

2014-09-26 Thread Paul Griswold
I have a series of very simple cylinders that are being deformed by the ICE version of Deform by Curve. The problem I'm experiencing is, the cylinders are randomly disappearing as I scrub the timeline. There's no specific frame where they disappear, it only happens when you scrub. The problem is

Re: ICE Topo: Not able to disconnect 1 edge

2014-09-26 Thread Eric Thivierge
OK that makes sense. I found a solution to what I needed in the mean time. Thanks for the reply. On Friday, September 26, 2014 12:28:56 PM, Mathias N wrote: Disconnecting a single edge works fine for me, unless you are trying to disconnect an edge that is surrounded by polygons on all sides. D

Re: ICE Topo: Not able to disconnect 1 edge

2014-09-26 Thread Mathias N
Disconnecting a single edge works fine for me, unless you are trying to disconnect an edge that is surrounded by polygons on all sides. Disconnecting an edge basically means splitting the vertex on either side of the edge into two and drawing 2 edges between the 3 vertices. Unless the vertex you s

Re: maya yeti to softimage

2014-09-26 Thread Oscar Juarez
Yeti, to Zbrush to Softimage? You can convert grooms to curves but only static, the groom is the guide curves and as far as I know you cannot save a set of generated fibers. What we read in Softimage is the Yeti cache through an Arnold standin property pointing to the yeti procedural instead of an

Re: maya yeti to softimage

2014-09-26 Thread Sebastien Sterling
could it be exed to zbrush ? and then on to soft ? On 26 September 2014 14:32, Oscar Juarez wrote: > Sorry, I will be more specific, if you are rendering with arnold you could > use the procedural inside softimage, or export Ass file sequences from maya > and load them in softimage, either way y

Re: maya yeti to softimage

2014-09-26 Thread Oscar Juarez
Sorry, I will be more specific, if you are rendering with arnold you could use the procedural inside softimage, or export Ass file sequences from maya and load them in softimage, either way you need to put some environment variables so it works, but we've been doing it like that with good results.

Re: maya yeti to softimage

2014-09-26 Thread Oscar Juarez
Are you rendering with Arnold? On Fri, Sep 26, 2014 at 2:21 PM, Daniel Jahnel wrote: > hi all, i know this is far fetched but...has anyone ever come across a way > of exporting a complete hairsystem done in yeti/maya to soft? its possible > to convert a groom(guide hairs) to curves but not every

maya yeti to softimage

2014-09-26 Thread Daniel Jahnel
hi all, i know this is far fetched but...has anyone ever come across a way of exporting a complete hairsystem done in yeti/maya to soft? its possible to convert a groom(guide hairs) to curves but not every single fibre as far as i can see... cheers...dan