Re: Any Dinosaurs Still Lurking?

2018-05-11 Thread Francois Lord
I must admit I lurk less and less. I look at the emails subjects from time to time. This one called me. ;) On 2018-05-11 01:53 PM, Bill Hinkson wrote: > I still lurk. > > On Fri, May 11, 2018 at 1:05 PM, patrick nethercoat > mailto:patr...@brandtanim.co.uk>> wrote: > > My hands are not yet co

OT: Amiga

2018-05-11 Thread Matt Lind
with all this talk about dinosaurs, I was reminded of a little project I need to tackle. By any chance would anybody still have an Amiga computer, or know someone who does? I have an old project from years ago that I would like to exhume that is stored on a series of floppy disks. While my PC

Re: Houdini : non VFX jobs?

2018-05-11 Thread Matt Lind
Given Houdini is a node based system, there is a simple paradox at play that in order to get the level of cohesiveness Softimage employed, tools need to share information and work together. A node based system, by design, requires each node to act independently. To get the Softimage workflow i

Re: Any Dinosaurs Still Lurking?

2018-05-11 Thread Pierre Schiller
Oh man! what horror stories! Heads certainly rolled to get the magnificent software we enjoyed for years... We should even be greatly thankful! * www.3dcinetv.com

Re: Any Dinosaurs Still Lurking?

2018-05-11 Thread Matt Lind
I wouldn't call myself a dinosaur, but I'm still here. I remember that SIGGRAPH. Nothing like having 10 mosquitos fly in your mouth when trying to drink your beer. I drove all the way from Chicago to attend it. Did the trip in 18 hours flat, nonstop, but for me it was the show where if it co

Re: Set Driven Key Copy/Paste in Maya

2018-05-11 Thread Adam Sale
It hasn't bitten me yet.. .touch wood, but in the absence of any sort of duplicate symmetry tool that works, and rebuilding the entire opposite side from scratch, I haven't found a better solution, unless its the old Maya adage of 'just writing a tool for that ' Adam On Fri, May 11, 2018 at 12:0

Re: Any Dinosaurs Still Lurking?

2018-05-11 Thread Bill Hinkson
I still lurk. On Fri, May 11, 2018 at 1:05 PM, patrick nethercoat < patr...@brandtanim.co.uk> wrote: > My hands are not yet cold and dead. > > On 11 May 2018 at 18:01, Sandy Sutherland > wrote: > >> Yep still around as one of them 'from before' >> >> S. >> >> On 11 May 2018 at 17:23, Bradley Gab

Re: Houdini : non VFX jobs?

2018-05-11 Thread Alastair Hearsum
I think there is real danger in pinning all this grumbling on lack of familiarity and not acknowledging that there are some fundamental design issues . The first step to recovery is to admit that there a problem. As everyone knows there is some fantastic technology in there but its strung toget

Re: Houdini : non VFX jobs?

2018-05-11 Thread Jordi Bares
It is like moving houses… hard at first… little by little you discover how to use it and finally you are ready to enjoy it. ;-) jb > On 11 May 2018, at 16:43, Bradley Gabe wrote: > > I find it a humorous coincidence that people are coming to the conclusion > that Houdini is not Softimage or M

Re: Any Dinosaurs Still Lurking?

2018-05-11 Thread patrick nethercoat
My hands are not yet cold and dead. On 11 May 2018 at 18:01, Sandy Sutherland wrote: > Yep still around as one of them 'from before' > > S. > > On 11 May 2018 at 17:23, Bradley Gabe wrote: > >> Just curious? >> >> Now that I’m a resident in San Antonio, I was reminiscing about old >> SIGGRAPHs

Re: Any Dinosaurs Still Lurking?

2018-05-11 Thread Sandy Sutherland
Yep still around as one of them 'from before' S. On 11 May 2018 at 17:23, Bradley Gabe wrote: > Just curious? > > Now that I’m a resident in San Antonio, I was reminiscing about old > SIGGRAPHs on the Riverwalk, and came to the realization that the Softimage > mailing lists, for me at least, we

Any Dinosaurs Still Lurking?

2018-05-11 Thread Bradley Gabe
Just curious? Now that I’m a resident in San Antonio, I was reminiscing about old SIGGRAPHs on the Riverwalk, and came to the realization that the Softimage mailing lists, for me at least, were my Facebook before there was official social media. San Antonio still owes me a camera! -- Sof

Re: Houdini : non VFX jobs?

2018-05-11 Thread Bradley Gabe
I find it a humorous coincidence that people are coming to the conclusion that Houdini is not Softimage or Maya, and you eventually have to come around to thinking the Houdini way in order to unlock its full potential. Didn’t we have the exact same issue with Maya people trying to use XSI with

Re: Houdini : non VFX jobs?

2018-05-11 Thread Jordi Bares
Below > On 11 May 2018, at 16:22, wrote: > > Is it possible to make something like a ‘Shape Manager’ in Houdini? Of course, the Autorig panel is a good example of that… > I can understand that it sounds bad to try and force ‘traditional workflows’ > into Houdini. However, it seems a bit pu

Re: Houdini : non VFX jobs?

2018-05-11 Thread Andreas Böinghoff
On 5/11/2018 5:21 PM, p...@bustykelp.com wrote: Is it possible to make something like a ‘Shape Manager’ in Houdini? On SOP level you can use the Blend shape node. Or you make your own one. Blendshapes are just an linear interpolation between two meshes with the same topo. If you want to mak

Re: Houdini : non VFX jobs?

2018-05-11 Thread paul
Is it possible to make something like a ‘Shape Manager’ in Houdini? I can understand that it sounds bad to try and force ‘traditional workflows’ into Houdini. However, it seems a bit purist and counterproductive to not allow useful creation tools just because they aren’t part of the procedural w

Re: Houdini : non VFX jobs?

2018-05-11 Thread Alastair Hearsum
There is a whole raft of improvements they should/could make to the user experience without jeopordising their principles: Improving the fcurve editor and having time controls in the texture node are two examples that spring immediately to mind. On 11/05/2018 16:05, Jordi Bares wrote: You hit

Re: Houdini : non VFX jobs?

2018-05-11 Thread Jordi Bares
You hit the nail on the head with “Slow stop-start workflows can stall your creative flow”, that is the critical factor for me as well, in the sense that in a few occasions (may be too many?) you are forced/invited to stop your creative flow to write your own tool (for example a path deform) and

Re: Houdini : non VFX jobs?

2018-05-11 Thread Anto Matkovic
Yeah that one could be used as introduction of Autodesk Fusion 360 advertising, or some else CAD app - ''ok now stop with that small Houdini joke, let's see what procedural, powerful NURBS modeler can do, brought to you by Autodesk''. That is, mentioned AD app has usable, easy to use constructio

Re: Houdini : non VFX jobs?

2018-05-11 Thread Alastair Hearsum
And that is the bit that I feel that SideFX underestimates On 11/05/2018 14:20, Jordi Bares wrote: That as well… jb On 11 May 2018, at 14:03, Alastair Hearsum > wrote: I see ease of access as a liberating force On 11/05/2018 12:47, Jordi Bares wrote: I see

Re: Houdini : non VFX jobs?

2018-05-11 Thread paul
I Agree. I know that Houdini has a wider scope and thus more ability to achieve ultimately whatever you want, than XSI / ICE. However, in my character workflow, I’m diving into ICE, making a deformer, going back and adding shapes, reading nearby surfaces, and in ICE using them to rotate the vec

Re: Houdini : non VFX jobs?

2018-05-11 Thread Jordi Bares
That as well… jb > On 11 May 2018, at 14:03, Alastair Hearsum wrote: > > I see ease of access as a liberating force > > On 11/05/2018 12:47, Jordi Bares wrote: >> I see technology and maths as a liberation force so I want to think it is >> about a personal attitude towards the challenge of ge

Re: Houdini : non VFX jobs?

2018-05-11 Thread Alastair Hearsum
I see ease of access as a liberating force On 11/05/2018 12:47, Jordi Bares wrote: I see technology and maths as a liberation force so I want to think it is about a personal attitude towards the challenge of getting out of your comfort zone, not age (but may be the fact that keep getting older

Re: Houdini : non VFX jobs?

2018-05-11 Thread Andreas Böinghoff
It is really fun to read the hole thread. We are currently in a state where we buy more and more houdini licenses. Half of the team is doing most of the work in houdini. For our daily commercial/fx work, with a small amount of keyframe animation, it is the tool! After the good old softimage tim

Re: Houdini : non VFX jobs?

2018-05-11 Thread Jordi Bares
I see technology and maths as a liberation force so I want to think it is about a personal attitude towards the challenge of getting out of your comfort zone, not age (but may be the fact that keep getting older makes me biased?? ;-) jb > On 10 May 2018, at 20:38, Olivier Jeannel wrote: > >

Re: Set Driven Key Copy/Paste in Maya

2018-05-11 Thread Enrique Caballero
I've been avoiding negative scaling in Maya as it's not as forgiving as Softimage was with that. I used to mirror rigging components in softimage by scaling (-1,-1,-1) and rotation x by 180. Worked just fine, used that technique in multiple productions (happy feet, legend of the gaurdians used th