Re: Sweet deal from Lightwave for displaced Softies

2014-03-08 Thread Eric Thivierge
complaining they only had a few weeks to make a decision with AD about upgrading their subs to keep Softimage available. Why aren't you holding the other companies to the same standards? You should. Eric Thivierge http://www.ethivierge.com On Sat, Mar 8

Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-08 Thread Eric Thivierge
twiddling around on the weekend. It's not going to hurt anyone if you do, however rushing into it will. Eric Thivierge http://www.ethivierge.com On Sat, Mar 8, 2014 at 12:34 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: I'm just hearing a lot

Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-08 Thread Eric Thivierge
a few months ffs. Eric Thivierge http://www.ethivierge.com

Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-08 Thread Eric Thivierge
. Eric Thivierge http://www.ethivierge.com On Sat, Mar 8, 2014 at 2:05 PM, Angus Davidson angus.david...@wits.ac.zawrote: Hi Eric I dont think anyone is suggesting mass migrating studios to modo/houdini/lw now. However these deals allow folks to get a copy for evaluation. We did exactly

Re: URGENT: Consolidation of Questions

2014-03-08 Thread Eric Thivierge
in. Eric Thivierge http://www.ethivierge.com On Sat, Mar 8, 2014 at 3:33 PM, Jason S jasonsta...@gmail.com wrote: Can this link be accesed? or is it just me? On 03/08/14 14:22, Doeke Wartena wrote: here: https://docs.google.com/document/d/10reItsMpXD309tOH7ZVF3trh6cHMm

Re: Maya feature request from Softimage users

2014-03-08 Thread Eric Thivierge
How does the OpenSubDiv fit in there then? Eric Thivierge http://www.ethivierge.com On Sat, Mar 8, 2014 at 4:24 PM, David Gallagher davegsoftimagel...@gmail.com wrote: Sadly true. And it causes endless problems with clusters and materials

Re: Maya feature request from Softimage users

2014-03-08 Thread Eric Thivierge
for lighting / rendering unless they scrap their system and implement something more modern. Eric Thivierge http://www.ethivierge.com

Re: Maya feature request from Softimage users

2014-03-08 Thread Eric Thivierge
render layers. They suck, no way around it. Eric Thivierge http://www.ethivierge.com

Re: Maya feature request from Softimage users

2014-03-08 Thread Eric Thivierge
but there were some things that needed fixing (still do). We need something that isn't exactly like the pass / partition system. We need something better. Eric Thivierge http://www.ethivierge.com

Re: Webinars and training

2014-03-08 Thread Eric Thivierge
Rodeo does great work. Surprised you haven't heard of them before On Mar 8, 2014 7:10 PM, Jason S jasonsta...@gmail.com wrote: Small yet somehow BIG place (for some reason) On 03/08/14 18:55, Jason S wrote: Also . . . . . . . . .. http://vimeo.com/77822882 (from the same

Re: Maya feature request from Softimage users

2014-03-07 Thread Eric Thivierge
Middle mouse button does work. Been using it for 6 months or so. It's most likely user error or maybe your mouse doesn't have a middle mouse button? :P On Friday, March 07, 2014 1:33:22 PM, Jason S wrote: Who's looking for Autodesk understanding? Expecting AutoBorg to have understanding is

Re: Maya feature request from Softimage users

2014-03-07 Thread Eric Thivierge
Link? On Friday, March 07, 2014 3:08:48 PM, Raffaele Fragapane wrote: while a lot of those things can be worked around or simply written, the lack of a property and parameter entity in Maya will have you up walls. Attributes can only be owned by nodes, and the sort-of-quasi-workaround of

Re: Maya feature request from Softimage users

2014-03-07 Thread Eric Thivierge
-forum On 7 March 2014 12:11, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Link? On Friday, March 07, 2014 3:08:48 PM, Raffaele Fragapane wrote: while a lot of those things can be worked around or simply written, the lack

Re: Maya feature request from Softimage users

2014-03-07 Thread Eric Thivierge
google that stuff On Sat, Mar 8, 2014 at 7:18 AM, Raffaele Fragapane raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com wrote: If someone can't google that stuff we don't want them in the field ;p On Sat, Mar 8, 2014 at 7:17 AM, Eric Thivierge ethivie...@hybride.com

Re: Let's Rock Soft with more love

2014-03-06 Thread Eric Thivierge
ICE compounds get ported by converting them to scripts / nodes in the other applications. Those who have built them should have the chops to get it done since at its core, it is just math and logic. I'm 100% behind Raf here. Unless you're working at a studio where you need to continue to dev

Re: Article in La Presse, Montreal Newspaper about Softimage's retirement

2014-03-06 Thread Eric Thivierge
From my personal non-company related opinion here, we'll be fine. We're a bunch of artists using tools. The tools can change, we'll adapt, and continue to work. It's going to be a lot of work but it's something that has to be done. Eric T. On 3/6/2014 3:52 PM, Byron Nash wrote: Also, I hate

Re: Last release and ICE and addons

2014-03-05 Thread Eric Thivierge
You are dead in the water if there is no one to fix a bug that a 3rd party dev needs fixed to make a certain feature... or implement a feature in order to do so as well... On Wednesday, March 05, 2014 12:54:59 PM, Stephen Davidson wrote: I have a question. If the last release is

Re: Fabric Engine QA thread

2014-03-05 Thread Eric Thivierge
I have successfully built an arm solver in Splice and it works exactly the same in Softimage and Maya. No code changes needed. This is the main reason Splice is so freakin' cool! The things that are different are just the input objects feeding into the solver being object transforms and

Re: animators at Animal Logic?

2014-03-05 Thread Eric Thivierge
Raf will know who to put you in contact with. I know a few but Raf knows the correct channels. On Wednesday, March 05, 2014 2:35:37 PM, David Gallagher wrote: Hi! We'd like to interview an animator on LEGO movie. I don't have connections there. Does anyone know one to start the search?

Re: Retirement.....

2014-03-04 Thread Eric Thivierge
3pm EST today folks... stay tuned.. On Tuesday, March 04, 2014 7:41:19 AM, Mirko Jankovic wrote: http://www.jigsaw24.com/news/news/11949-autodesk-softimages-retirement-what-you-need-to-know/ taken page down.. who was a bit premature On Tue, Mar 4, 2014 at 1:39 PM, Max Evgrafov

Re: Retirement.....

2014-03-04 Thread Eric Thivierge
. Just hope it's not AD stuff. :/ On Tue, Mar 4, 2014 at 9:49 AM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: 3pm EST today folks... stay tuned.. On Tuesday, March 04, 2014 7:41:19 AM, Mirko Jankovic wrote: http://www.jigsaw24.com/news/__news

Re: Retirement.....

2014-03-04 Thread Eric Thivierge
You can not believe it is true all you want. Writing is on the wall and the various posts this past week being more real than any others should jog your vision. If it's not just wait until the end of the day and you'll have your confirmation. Also it's now not just a couple of users if you

Re: Retirement.....

2014-03-04 Thread Eric Thivierge
Sure, but with their absence, it is a confirmation of its own. On Tuesday, March 04, 2014 9:58:28 AM, Mirko Jankovic wrote: no one from AD dare to show their name anywhere as they know that they will get thrown with rotten stuff and even worse as soon as they try to say anything at all. there

Re: A way forward - We are kingmakers.

2014-03-04 Thread Eric Thivierge
+1 for Fabric becoming King. On Tuesday, March 04, 2014 1:43:56 PM, Jonah Friedman wrote: I think a united Softimage community could be kingmaker. I nominate Fabric Engine as King. Here's some facts as I see them: Some of us will continue to use Softimage for the next few years, others of us

Re: Save Softimage Petition

2014-03-04 Thread Eric Thivierge
Hey Nick, sorry to spoil your idea but if you look at the history of AD they only acquire, dev, kill products. It isn't a sound business decision to sell something that would allow a competitor to compete with you. It's futile. On Tuesday, March 04, 2014 2:31:41 PM, Nick Martinelli wrote: Hi

Re: Softimage 2015 Last Release Announcement

2014-03-04 Thread Eric Thivierge
Oh my god, this gets better and better with every passing hour! hahaha. Where's my pop corn? Eric T. On Tuesday, March 04, 2014 3:54:41 PM, Maurice Patel wrote: Autodesk will stop selling Softimage licenses to customers on March 28th (which is when the new 2014 price list goes into effect

Re: Softimage Devs petition

2014-03-03 Thread Eric Thivierge
Wait until tomorrow... rumored to be posted then. On 3/3/2014 11:56 AM, Doeke Wartena wrote: Does someone have a link where i can read si2015 is the last one? And if so, that's so tragic.

Re: Softimage Devs petition

2014-03-03 Thread Eric Thivierge
I suspect somewhere around 12-16 hrs from now-ish. On Monday, March 03, 2014 7:13:49 PM, Martin Contel wrote: Wait a minute, are you serious that today (March 4th) Autodesk will announce that Softimage 2015 is the last version they will release?!?! -- Martin Contel Square Enix (Visual Works)

Re: Softimage Devs petition

2014-03-03 Thread Eric Thivierge
1. The board. 2. Marc Stephans 3. I dunno On Monday, March 03, 2014 7:28:54 PM, Steven Caron wrote: 1) the board and chris bradshaw 2) cory morgk or chris bradshaw 3) 250 mb On Mon, Mar 3, 2014 at 4:24 PM, Matt Lind ml...@carbinestudios.com mailto:ml...@carbinestudios.com wrote:

Re: survey on visual programming

2014-03-02 Thread Eric Thivierge
Done as well! Eric Thivierge http://www.ethivierge.com On Sun, Mar 2, 2014 at 6:49 PM, Vince Baertsoen vi...@themill.com wrote: Done. Thanks for doing this, and i really hope it will help. Cheers. Sent from my iPhone Vince Baertsoen

Re: survey on visual programming

2014-03-02 Thread Eric Thivierge
If all else fails, I know where Phil lives... he'll appreciate me. :P Eric Thivierge http://www.ethivierge.com On Sun, Mar 2, 2014 at 7:43 PM, Paul Doyle technove...@gmail.com wrote: I'll work out which one was yours and delete it ;) On 2 March

Anyone having issues with accessing si-community?

2014-02-28 Thread Eric Thivierge
Anyone having issues with accessing si-community? Eric T.

Re: Anyone having issues with accessing si-community?

2014-02-28 Thread Eric Thivierge
:00 Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com: Anyone having issues with accessing si-community? Eric T.

Re: ICE migration thread. no tears here )))

2014-02-28 Thread Eric Thivierge
Ahem, In terms of the stuff I've been doing, Fabric is in a really usable state within Splice right now. Mainly building rigs for me. The performance is pretty nuts and I've just built a rig that replaces our old Softimage only setup and I can't give you solid numbers but the frame rate went

Re: successor animation software

2014-02-28 Thread Eric Thivierge
Have you used it before? On 2/28/2014 12:44 PM, Angus Davidson wrote: While its very impressive you would need a small fleet of TD's to keep it shipshape;)

Re: ICE migration thread. no tears here )))

2014-02-28 Thread Eric Thivierge
Being super realistic, the only option for serious film work in regards to rigging and animation is Maya. Sorry if people don't want to hear it but it is. I personally don't see anything coming in the next 2 years that is going to be up to the level we need it to be to do everything we can now

Re: ICE migration thread. no tears here )))

2014-02-28 Thread Eric Thivierge
Haha, it's actually a bit interesting to see how much people are getting bent out of shape from my comment. You all know I'm a super huge fan of Softimage I hope. I've been around long enough contributing to the community enough to know that I think Softimage IS the best software to be doing

Re: new upgrade policy

2014-02-27 Thread Eric Thivierge
Fabric Engine is an option for rigging / anim, though you'd still have to use Maya as your application for editing your animation and building your control structures but all your solvers would be in KL. When Fabric Engine comes out with more integrations (Max, Houdini?) the tech will port

Re: new upgrade policy

2014-02-27 Thread Eric Thivierge
FYI, some of the Fabric guys have been trying to respond on the list about the comments regarding Fabric but their emails aren't getting through. Eric T.

Re: new upgrade policy

2014-02-27 Thread Eric Thivierge
Makes you wonder eh? On Thursday, February 27, 2014 11:41:30 AM, Cristobal Infante wrote: aren't getting through? please tell me this is a technical glitch... On 27 February 2014 16:39, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: FYI, some of the Fabric

Re: new upgrade policy

2014-02-27 Thread Eric Thivierge
www.janimation.com http://www.janimation.com On 2/27/2014 10:39 AM, Eric Thivierge wrote: FYI, some of the Fabric guys have been trying to respond on the list about the comments regarding Fabric but their emails aren't getting through. Eric T.

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Eric Thivierge
Yes but not 100% there. On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote: Does Maya have anything like Soft's Component Tweak Tool with all its crazy awesomeness? I'll use anything that offers something like that :-D

Storing Anim Clips with Layer Animation

2014-02-24 Thread Eric Thivierge
Hello to anyone familiar with storing anim clips and working with animation layers. How are things regarding this these days? I remember some flaky stuff being mentioned from Steve Caron a while back in regards to anim layers and ref models. If I store animation for our reference models,

Re: Storing Anim Clips with Layer Animation

2014-02-24 Thread Eric Thivierge
. A couple of brave animators at work like to use them and they seem to hold up fine. No idea how to store an actionclip with layers, if it's even possible. On Mon, Feb 24, 2014 at 9:20 AM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Hello to anyone familiar

Re: Storing Anim Clips with Layer Animation

2014-02-24 Thread Eric Thivierge
OK, so I misunderstood what the anim layer argument was for the StoreAction command. Basically it bakes all the layers down and stores is in the action. Works well from my simple tests. Eric T. On Monday, February 24, 2014 10:13:20 AM, Eric Thivierge wrote: It's apparently possible

Re: How to mirror a rig pose

2014-02-24 Thread Eric Thivierge
Not sure how ICE would solve this at all... anyhow, it's a scripting exercise with some intermediate matrix math involved. So, no not an easy thing to solve but it's doable. Not sure if there are any tools out there though. Eric T. On Monday, February 24, 2014 12:03:10 PM, Nicolas Esposito

Re: How to mirror a rig pose

2014-02-24 Thread Eric Thivierge
the turnover? Is Olivier even on this list anymore? It would be great to get that script back into circulation for the benefit of the Softimage community. Cheers,. -=Eric On Mon, Feb 24, 2014 at 11:58 AM, Eric Thivierge ethivie...@hybride.commailto:ethivie...@hybride.com wrote: Not sure how ICE

Re: GEar again

2014-02-23 Thread Eric Thivierge
not moving straight up and down in the viewport relative to the global SRT of the character. Eric Thivierge http://www.ethivierge.com On Sun, Feb 23, 2014 at 2:17 PM, Cesar Saez cesa...@gmail.com wrote: That's why I chose a different approach in riglab where

Re: Friday Flashback #160

2014-02-21 Thread Eric Thivierge
I'm guessing you're bringing some of that to Maya now Luc-Eric? On Friday, February 21, 2014 3:40:45 PM, Luc-Eric Rousseau wrote: When you first start XSI, you realize it is not your average Windows application. It appears as if Avid's Macintosh legacy has heavily influenced the interface. I

Re: Reinterpreting Location on an ICE topology clone

2014-02-20 Thread Eric Thivierge
CopyOp can be made in ICE using a the input mesh get data['pointposition'] switch context set data['pointposition']. You can then make a compound and swap the input as needed. Eric T. On Thursday, February 20, 2014 4:30:51 PM, Tyler Fox wrote: I'm trying to keep the relationship between

Re: Reinterpreting Location on an ICE topology clone

2014-02-20 Thread Eric Thivierge
This is, if the geometry is a duplicate. On Thursday, February 20, 2014 4:34:16 PM, Eric Thivierge wrote: CopyOp can be made in ICE using a the input mesh get data['pointposition'] switch context set data['pointposition']. You can then make a compound and swap the input as needed. Eric T

Re: Weird error when generating Simulated ICE Tree

2014-02-18 Thread Eric Thivierge
Sorry it wasn't clear, is this only happening in relation to Momentum or ALL simulated ICE Trees you're trying to create even those not involving Momentum. Eric T. On Tuesday, February 18, 2014 3:27:32 PM, Adam Sale wrote: I have never had an issue creating a simulated ICE tree before, but

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-18 Thread Eric Thivierge
orientation in the shadows. On Mon, Feb 17, 2014 at 12:47 PM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: If you're using the implicit bones with success and don't need any of the benefits of the Softimage bone chains just use Nulls. It's

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Eric Thivierge
In regards to the Symmetry Map not working, if you are using the implicit bones as you've said previously it won't work because they haven't fixed this script to compensate for using this object type which was only introduced with ICE Kinematics. It's been requested quite a few times but I

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Eric Thivierge
:37 AM, Eric Thivierge wrote: In regards to the Symmetry Map not working, if you are using the implicit bones as you've said previously it won't work because they haven't fixed this script to compensate for using this object type which was only introduced with ICE Kinematics. It's been requested

Re: Survey - how would you do this?

2014-02-14 Thread Eric Thivierge
Instead of bashing people / other products you may want to spend more time welcoming the other technologies and applauding the technology they are coming up with. You'll be doing less damage to how you and AD is perceived. Super unprofessional. Eric T. On 2/14/2014 7:09 AM, Luc-Eric

Re: Friday Flashback #159

2014-02-14 Thread Eric Thivierge
I think next week's flash back should involve how you build an asteroid field using Softimage 3D. :P Eric T. On Friday, February 14, 2014 3:02:57 PM, Ed Harriss wrote: Windows-CE… Awesome. Your posts are like having an appointment with a time machine every Friday. Thanks, Ed

Re: Survey - how would you do this?

2014-02-13 Thread Eric Thivierge
So you need to hire robots then cause all workflows involving humans are prone to error, you just have to reduce it as much as possible. I'm with Brad regarding ICE. It's stable and mature for the bread and butter work that is done with it (an example is your asteroid task). Otherwise, how is

Re: Survey - how would you do this?

2014-02-13 Thread Eric Thivierge
, is something that I can't speak a word. But in my regular workflow ICE rules! Cheers! 2014-02-13 8:19 GMT-06:00 Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com: So you need to hire robots then cause all workflows involving humans are prone to error, you just have

Re: Survey - how would you do this?

2014-02-13 Thread Eric Thivierge
When is the last time they changed ICE that it broke workflows and tools? Eric T. On 2/13/2014 11:35 AM, Sergio Mucino wrote: I think that what Matt meant is that ICE is fairly young tech, and therefore, still prone to possible

Re: Survey - how would you do this?

2014-02-13 Thread Eric Thivierge
Did you just have to recompile the tools? After that everything worked like before? On Thursday, February 13, 2014 2:12:17 PM, Steven Caron wrote: 2014... anything using ICE SDK in the array area broke. On Thu, Feb 13, 2014 at 10:21 AM, Eric Thivierge ethivie...@hybride.com mailto:ethivie

Re: Survey - how would you do this?

2014-02-13 Thread Eric Thivierge
. On Thu, Feb 13, 2014 at 10:21 AM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com mailto:ethivie...@hybride.com mailto:ethivie...@hybride.com__ wrote: When is the last time they changed ICE that it broke workflows and tools

Re: Value for a timer event from a Custom Preference

2014-02-12 Thread Eric Thivierge
I've stored these types of prefs in an xml file in the user directory and read / write to it as needed. I do the same with the Species preferences as I cannot rely on the built in custom preferences or want to deal with the baggage they bring along. My recommendation is to go that route.

Re: Survey - how would you do this?

2014-02-12 Thread Eric Thivierge
Artists don't need to even understand that they are using ICE if you build a proper interface for the system. We even have MODELERS here using ICE! :P Eric T.

Re: ice syflex rest pose

2014-02-11 Thread Eric Thivierge
Try moving the ice tree up / down in the construction stack then back under the simulation. This has been working for me this week. Eric T. On Tuesday, February 11, 2014 11:37:13 AM, Matt Morris wrote: Hi Alan, talking ice syflex, 2014sp2. cheers, matt On 11 February 2014 16:05, Alan

Re: Survey - how would you do this?

2014-02-11 Thread Eric Thivierge
With those restrictions, get a super fast animator to animate them by hand. Eric T. On Tuesday, February 11, 2014 2:23:31 PM, Matt Lind wrote: An artist came to my desk yesterday asking how to do what I felt was a simple task, but after getting 80% through it I ran into a speed bump realizing

Re: Survey - how would you do this?

2014-02-11 Thread Eric Thivierge
Message- From: Eric Thivierge [mailto:ethivie...@hybride.com] Sent: Tuesday, February 11, 2014 11:46 AM To: softimage@listproc.autodesk.com Cc: Matt Lind Subject: Re: Survey - how would you do this? With those restrictions, get a super fast animator to animate them by hand. Eric T. On Tuesday

Re: Survey - how would you do this?

2014-02-11 Thread Eric Thivierge
$10 says you can't use instances On Tuesday, February 11, 2014 3:13:50 PM, Emilio Hernandez wrote: Well, a quick solution will be 1. create a group of asteroids and add the animation of the asteroids. 2. create the torus that will hold up the asteroids belt. 3. Instanciate the group of

Re: Survey - how would you do this?

2014-02-11 Thread Eric Thivierge
I meant that Matt was going to say that you can't instance stuff as one additional restriction... On 2/11/2014 3:28 PM, Emilio Hernandez wrote: Well not $10 bucks but a sample scene will say yes. https://dl.dropboxusercontent.com/u/49626349/Asteroids.scn 2014-02-11 14:19 GMT-06:00 Tim

Re: Survey - how would you do this?

2014-02-11 Thread Eric Thivierge
Sorry my money is tied up in my MMO accounts right now... On 2/11/2014 5:03 PM, Matt Lind wrote: Pay up ;-) Matt

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Eric Thivierge
You're hoping for beer as a reward, and to this day no one has fulfilled their pledge to send someone beer on the list... but you still hold out hope. - Eric T. On Thursday, February 06, 2014 11:26:26 AM, Alan Fregtman wrote: I don't know why I'm so nice, but...

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Eric Thivierge
had a beer for every time I've helped someone with Softimage... I'd probably be a raging alcoholic. :p Nonetheless I can still dream though, right? right?? lol — I'll settle for /raging optimist/. On Thu, Feb 6, 2014 at 11:31 AM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Eric Thivierge
Ah, I was just graduating high school... Eric T. On 2/6/2014 11:39 AM, Rob Chapman wrote: I vaguely remember someone receiving a crate of fine beers as kudos for assist and posting to the list... sometime around 2002 ish On 6 February 2014 16:31, Eric Thivierge ethivie...@hybride.com

Re: Mesh jiggle (secondary motion)

2014-02-05 Thread Eric Thivierge
Look at the docs for the Verlet integration I believe they have an example in there. Eric T. On Wednesday, February 05, 2014 3:53:56 PM, Sergio Mucino wrote: Hey there. I could use some recommendations here. I'm trying to add some jiggle as secondary motion to a mesh I have. I just need it in

Re: Alternate Shape for particle

2014-02-04 Thread Eric Thivierge
Some renderers like Arnold I believe will count that within the bounding box of the scene and may make some loading / calculations slower from what I've heard. Feel free to correct me Mr. Blair. :) Eric T. On Tuesday, February 04, 2014 11:44:55 AM, Cristobal Infante wrote: Good to know! I

Re: [C++] Reading UserDataBlob as JSON String

2014-02-03 Thread Eric Thivierge
? Just throwing out an idea. Eric Thivierge http://www.ethivierge.com On Mon, Feb 3, 2014 at 8:47 PM, Jeremie Passerin gerem@gmail.comwrote: Hi List, My coworker Tyler is writing his first Cpp solver and we are having a hard time reading value

Re: xsi full time position

2014-01-31 Thread Eric Thivierge
This is probably the BEST place to post this... haha. Eric T. On Friday, January 31, 2014 8:41:32 AM, Richard Merrigan wrote: Hi guys, I know this isn't the ideal place for this but I though I'd post it here anyway. I miss XSI base! We have a position for a full time senior xsi generalist

Re: Missing ShapeAction Sources When Importing Model

2014-01-31 Thread Eric Thivierge
I know you said you checked the action source, does this mean that you checked the action source items list? Making sure the model names are all correct and match the current model names in your scene? Eric T. On Friday, January 31, 2014 4:09:11 PM, Mitchell Lotierzo wrote: Hey gang, I'm

Re: Missing ShapeAction Sources When Importing Model

2014-01-31 Thread Eric Thivierge
Also, did you rename the blend shape properties under the Shape cluster by chance? Eric T. On Friday, January 31, 2014 4:12:02 PM, Eric Thivierge wrote: I know you said you checked the action source, does this mean that you checked the action source items list? Making sure the model names

Re: image sequence doesnt render with vray

2014-01-28 Thread Eric Thivierge
Are we talking particles or just applied to geo? On Tuesday, January 28, 2014 1:12:14 PM, Kris Rivel wrote: Anyone know why an image sequence used as a texture doesn't seem to render with vray? It just seems locked to one frame. But ironically...a render region seems to work. Its like it

Re: Hybride Pacific Rim Motion Graphics Breakdown

2014-01-28 Thread Eric Thivierge
Or was it the other way around? :P Eric Thivierge http://www.ethivierge.com On Tue, Jan 28, 2014 at 10:18 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Nice work hybrids! :) They were the icing on the cake of our Pacific shots done at Rodeo

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Eric Thivierge
Lego Animation Rigging were done in Softimage. Same with Walking With Dinosaurs. Lighting and Rendering in Maya with RenderMan (If I remember correctly). Eric T. On Monday, January 27, 2014 12:02:27 PM, Sebastien Sterling wrote: is animal logic still very much an XSI house ? i'm sure they

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Eric Thivierge
I left Animal probably 1/3 of the way into Lego after I finished on WWD and I didn't see any stop motion going on from that side of the studio. Not sure what was done after I left. If you wait like 3-4 hours Raf should be awake and have downed a nice Australian coffee and will be able to shed

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Eric Thivierge
Oohh Ahmidou. where are you? :P On Monday, January 27, 2014 1:18:39 PM, Alan Fregtman wrote: I'm curious about the facial mouth curve setup. I heard there was some fancy stuff there, and there's a bit of it in the video, plus a moment where they show part of the facial expression library.

Re: Friday Flashback #156

2014-01-24 Thread Eric Thivierge
Link no workie... On Friday, January 24, 2014 3:04:49 PM, Artur Woźniak wrote: This is somewhat embarrassing, isn’t it? 2014/1/24 Stephen Blair stephenrbl...@gmail.com mailto:stephenrbl...@gmail.com Friday Flashback #156 *SOFTIMAGE|3D Ahead of the game* /High octane fuel

Re: Remember location in Anim Editor per curve.

2014-01-22 Thread Eric Thivierge
I think Simon just wants a big red button that says Auto-Animate. :P Miss ya buddy! Eric T.

Re: Have you seen a fluor sack model in xsi ready to animate?

2014-01-21 Thread Eric Thivierge
to share it via dropbox or something. I should put it on my site when I find it. Will take a look tonight. Eric T. On Tuesday, January 21, 2014 1:08:27 PM, David Rivera wrote: Hi Eric Thivierge, I know this is quite an old thread, but I have a friend who wants to give a shot to become

Re: Gear installation question

2014-01-20 Thread Eric Thivierge
I'm with Mr. Swindells on this one. Copying the Gear into the Softimage Python or system python Lib folder could get messy and going the plug-in route, you need to make sure the plug-in loads first before anything from Gear is called. Eric T. On Monday, January 20, 2014 12:39:59 PM, Sergio

Re: Remember location in Anim Editor per curve.

2014-01-20 Thread Eric Thivierge
So you want it to remember that for rotx on object1 you were around frame 50 at value 12. Then when you click posy on object58 you want it to remember you were at frame 5,000 at value 0.25? Eric T. On Monday, January 20, 2014 5:22:25 PM, Simon Pickard wrote: Guess not then.. If anyone's

OT: Setting up Proxy Params in Maya?

2014-01-17 Thread Eric Thivierge
Hey all, Sorry for the Maya question but it's semi-related to Softimage. I'm working on setting up a rig in Maya that clones one I have built in Softimage and am wondering if Maya has the Proxy Parameter type functionality of having a master parameter (attribute in Maya) which you make a

Re: OT: Setting up Proxy Params in Maya?

2014-01-17 Thread Eric Thivierge
, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Hey all, Sorry for the Maya question but it's semi-related to Softimage. I'm working on setting up a rig in Maya that clones one I have built in Softimage and am wondering if Maya has the Proxy Parameter

Re: OT: Setting up Proxy Params in Maya?

2014-01-17 Thread Eric Thivierge
in to the blendshapes, etc, so if the deforming object has to be replaced, I don't lose all the complex relationships I made. A rigging advantage of Softimage I forgot to list! Dave G On 1/17/2014 9:35 AM, Eric Thivierge wrote: Well it's dumb not to have this functionality. If I delete 1 controller that has

Re: OT: Setting up Proxy Params in Maya?

2014-01-17 Thread Eric Thivierge
OK I'll take a look. Thanks, Eric T. On Friday, January 17, 2014 3:52:47 PM, Luc-Eric Rousseau wrote: Character Sets should be the equivalent of proxy parameters. although Trax relies on Character sets, you can use them of course without Trax On Fri, Jan 17, 2014 at 11:27 AM, Bradley Gabe

Re: Locations

2014-01-15 Thread Eric Thivierge
working 99.9% on several dozen different vehicles. On Tue, Jan 14, 2014 at 4:59 PM, Eric Thivierge ethivie...@hybride.com wrote: You're a brave soul Alan. I don't trust frozen locations on meshes further than I can throw them... and I can't throw

Re: Advice For Tracking Down Why A Python Plugin Is Not Loading?

2014-01-13 Thread Eric Thivierge
Make sure you install PyWin32 for Python 2.6 as well otherwise Python won't register within Softimage. If you have, try running the runonce.bat as that sometimes fixes it too. Eric T. On Monday, January 13, 2014 6:50:15 PM, Avinash Sunnasy wrote: OK, so I think I’ve found the issue. The

Re: PyQt install questions

2014-01-10 Thread Eric Thivierge
I wouldn't. Not my responsibility to support someone elses plugin. :P I can imagine someone emailing me, I can't get your addon working that uses PyQt, what have I done wrong... My reply, Can you run the demos provided with PyQtForSoftimage? Them, No My reply, Hmm sorry to hear that. Email

Re: PyQt install questions

2014-01-10 Thread Eric Thivierge
: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Friday, January 10, 2014 11:27 AM To: softimage@listproc.autodesk.com Subject: Re: PyQt install questions I wouldn't. Not my responsibility to support someone elses plugin. :P I can

Re: PyQt install questions

2014-01-10 Thread Eric Thivierge
I can appreciate that. I wouldn't outright not try to assist where I could but after a certain point I'd have to toss them your way obviously. A generic setup documentation would be helpful to assist in the troubleshooting that we do attempt. Eric T. On Friday, January 10, 2014 2:48:58 PM,

Re: BUG: referenced models with gear rig swapping animation between characters.

2014-01-09 Thread Eric Thivierge
I would double check that the deltas have the correct model target they are trying to be applied to in their PPG. There shouldn't be a problem with meshes named the same in both models. The whole point of the model is to give things a unique namespace and encapsulate the asset. Eric T. On

Re: rigging in xsi vs maya

2014-01-09 Thread Eric Thivierge
Sebastian, look at ILM's Block Party 2 rigging system. On 1/9/2014 7:53 AM, Sebastien Sterling wrote: Why not a node based rigging system ? (not necessarily an ice node system) but its own thing, you arrange your nulls, you add rig trees to them in a small interface graph where you have nodes

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