complaining they only had a few weeks to make a decision with
AD about upgrading their subs to keep Softimage available. Why aren't you
holding the other companies to the same standards? You should.
Eric Thivierge
http://www.ethivierge.com
On Sat, Mar 8
twiddling around on the weekend. It's not going to hurt anyone if you do,
however rushing into it will.
Eric Thivierge
http://www.ethivierge.com
On Sat, Mar 8, 2014 at 12:34 PM, Tim Crowson tim.crow...@magneticdreams.com
wrote:
I'm just hearing a lot
a few months ffs.
Eric Thivierge
http://www.ethivierge.com
.
Eric Thivierge
http://www.ethivierge.com
On Sat, Mar 8, 2014 at 2:05 PM, Angus Davidson angus.david...@wits.ac.zawrote:
Hi Eric
I dont think anyone is suggesting mass migrating studios to
modo/houdini/lw now. However these deals allow folks to get a copy for
evaluation. We did exactly
in.
Eric Thivierge
http://www.ethivierge.com
On Sat, Mar 8, 2014 at 3:33 PM, Jason S jasonsta...@gmail.com wrote:
Can this link be accesed? or is it just me?
On 03/08/14 14:22, Doeke Wartena wrote:
here:
https://docs.google.com/document/d/10reItsMpXD309tOH7ZVF3trh6cHMm
How does the OpenSubDiv fit in there then?
Eric Thivierge
http://www.ethivierge.com
On Sat, Mar 8, 2014 at 4:24 PM, David Gallagher
davegsoftimagel...@gmail.com wrote:
Sadly true. And it causes endless problems with clusters and materials
for lighting /
rendering unless they scrap their system and implement something more
modern.
Eric Thivierge
http://www.ethivierge.com
render layers. They suck, no
way around it.
Eric Thivierge
http://www.ethivierge.com
but there were some things that needed fixing (still
do). We need something that isn't exactly like the pass / partition system.
We need something better.
Eric Thivierge
http://www.ethivierge.com
Rodeo does great work. Surprised you haven't heard of them before
On Mar 8, 2014 7:10 PM, Jason S jasonsta...@gmail.com wrote:
Small yet somehow BIG place (for some reason)
On 03/08/14 18:55, Jason S wrote:
Also . . . . . . . . .. http://vimeo.com/77822882
(from the same
Middle mouse button does work. Been using it for 6 months or so. It's
most likely user error or maybe your mouse doesn't have a middle mouse
button? :P
On Friday, March 07, 2014 1:33:22 PM, Jason S wrote:
Who's looking for Autodesk understanding?
Expecting AutoBorg to have understanding is
Link?
On Friday, March 07, 2014 3:08:48 PM, Raffaele Fragapane wrote:
while a lot of those things can be worked around or simply written,
the lack of a property and parameter entity in Maya will have you up
walls.
Attributes can only be owned by nodes, and the
sort-of-quasi-workaround of
-forum
On 7 March 2014 12:11, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:
Link?
On Friday, March 07, 2014 3:08:48 PM, Raffaele Fragapane wrote:
while a lot of those things can be worked around or simply
written,
the lack
google that stuff
On Sat, Mar 8, 2014 at 7:18 AM, Raffaele Fragapane
raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com wrote:
If someone can't google that stuff we don't want them in the field ;p
On Sat, Mar 8, 2014 at 7:17 AM, Eric Thivierge
ethivie...@hybride.com
ICE compounds get ported by converting them to scripts / nodes in the other
applications. Those who have built them should have the chops to get it
done since at its core, it is just math and logic.
I'm 100% behind Raf here. Unless you're working at a studio where you need
to continue to dev
From my personal non-company related opinion here, we'll be fine. We're
a bunch of artists using tools. The tools can change, we'll adapt, and
continue to work. It's going to be a lot of work but it's something that
has to be done.
Eric T.
On 3/6/2014 3:52 PM, Byron Nash wrote:
Also, I hate
You are dead in the water if there is no one to fix a bug that a 3rd
party dev needs fixed to make a certain feature... or implement a
feature in order to do so as well...
On Wednesday, March 05, 2014 12:54:59 PM, Stephen Davidson wrote:
I have a question.
If the last release is
I have successfully built an arm solver in Splice and it works exactly
the same in Softimage and Maya. No code changes needed. This is the
main reason Splice is so freakin' cool! The things that are different
are just the input objects feeding into the solver being object
transforms and
Raf will know who to put you in contact with. I know a few but Raf
knows the correct channels.
On Wednesday, March 05, 2014 2:35:37 PM, David Gallagher wrote:
Hi! We'd like to interview an animator on LEGO movie. I don't have
connections there. Does anyone know one to start the search?
3pm EST today folks... stay tuned..
On Tuesday, March 04, 2014 7:41:19 AM, Mirko Jankovic wrote:
http://www.jigsaw24.com/news/news/11949-autodesk-softimages-retirement-what-you-need-to-know/
taken page down.. who was a bit premature
On Tue, Mar 4, 2014 at 1:39 PM, Max Evgrafov
.
Just hope it's not AD stuff. :/
On Tue, Mar 4, 2014 at 9:49 AM, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:
3pm EST today folks... stay tuned..
On Tuesday, March 04, 2014 7:41:19 AM, Mirko Jankovic wrote:
http://www.jigsaw24.com/news/__news
You can not believe it is true all you want. Writing is on the wall and
the various posts this past week being more real than any others should
jog your vision. If it's not just wait until the end of the day and
you'll have your confirmation. Also it's now not just a couple of users
if you
Sure, but with their absence, it is a confirmation of its own.
On Tuesday, March 04, 2014 9:58:28 AM, Mirko Jankovic wrote:
no one from AD dare to show their name anywhere as they know that they
will get thrown with rotten stuff and even worse as soon as they try
to say anything at all.
there
+1 for Fabric becoming King.
On Tuesday, March 04, 2014 1:43:56 PM, Jonah Friedman wrote:
I think a united Softimage community could be kingmaker. I nominate
Fabric Engine as King.
Here's some facts as I see them: Some of us will continue to use
Softimage for the next few years, others of us
Hey Nick, sorry to spoil your idea but if you look at the history of AD
they only acquire, dev, kill products. It isn't a sound business
decision to sell something that would allow a competitor to compete
with you. It's futile.
On Tuesday, March 04, 2014 2:31:41 PM, Nick Martinelli wrote:
Hi
Oh my god, this gets better and better with every passing hour! hahaha.
Where's my pop corn?
Eric T.
On Tuesday, March 04, 2014 3:54:41 PM, Maurice Patel wrote:
Autodesk will stop selling Softimage licenses to customers on March 28th (which
is when the new 2014 price list goes into effect
Wait until tomorrow... rumored to be posted then.
On 3/3/2014 11:56 AM, Doeke Wartena wrote:
Does someone have a link where i can read si2015 is the last one?
And if so, that's so tragic.
I suspect somewhere around 12-16 hrs from now-ish.
On Monday, March 03, 2014 7:13:49 PM, Martin Contel wrote:
Wait a minute, are you serious that today (March 4th) Autodesk will
announce that Softimage 2015 is the last version they will release?!?!
--
Martin Contel
Square Enix (Visual Works)
1. The board.
2. Marc Stephans
3. I dunno
On Monday, March 03, 2014 7:28:54 PM, Steven Caron wrote:
1) the board and chris bradshaw
2) cory morgk or chris bradshaw
3) 250 mb
On Mon, Mar 3, 2014 at 4:24 PM, Matt Lind ml...@carbinestudios.com
mailto:ml...@carbinestudios.com wrote:
Done as well!
Eric Thivierge
http://www.ethivierge.com
On Sun, Mar 2, 2014 at 6:49 PM, Vince Baertsoen vi...@themill.com wrote:
Done.
Thanks for doing this, and i really hope it will help.
Cheers.
Sent from my iPhone
Vince Baertsoen
If all else fails, I know where Phil lives... he'll appreciate me. :P
Eric Thivierge
http://www.ethivierge.com
On Sun, Mar 2, 2014 at 7:43 PM, Paul Doyle technove...@gmail.com wrote:
I'll work out which one was yours and delete it ;)
On 2 March
Anyone having issues with accessing si-community?
Eric T.
:00 Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com:
Anyone having issues with accessing si-community?
Eric T.
Ahem,
In terms of the stuff I've been doing, Fabric is in a really usable
state within Splice right now. Mainly building rigs for me. The
performance is pretty nuts and I've just built a rig that replaces our
old Softimage only setup and I can't give you solid numbers but the
frame rate went
Have you used it before?
On 2/28/2014 12:44 PM, Angus Davidson wrote:
While its very impressive you would need a small fleet of TD's to keep
it shipshape;)
Being super realistic, the only option for serious film work in regards
to rigging and animation is Maya. Sorry if people don't want to hear it
but it is. I personally don't see anything coming in the next 2 years
that is going to be up to the level we need it to be to do everything
we can now
Haha, it's actually a bit interesting to see how much people are
getting bent out of shape from my comment. You all know I'm a super
huge fan of Softimage I hope. I've been around long enough contributing
to the community enough to know that I think Softimage IS the best
software to be doing
Fabric Engine is an option for rigging / anim, though you'd still have
to use Maya as your application for editing your animation and building
your control structures but all your solvers would be in KL. When
Fabric Engine comes out with more integrations (Max, Houdini?) the tech
will port
FYI, some of the Fabric guys have been trying to respond on the list
about the comments regarding Fabric but their emails aren't getting
through.
Eric T.
Makes you wonder eh?
On Thursday, February 27, 2014 11:41:30 AM, Cristobal Infante wrote:
aren't getting through? please tell me this is a technical glitch...
On 27 February 2014 16:39, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:
FYI, some of the Fabric
www.janimation.com http://www.janimation.com
On 2/27/2014 10:39 AM, Eric Thivierge wrote:
FYI, some of the Fabric guys have been trying to respond on the list
about the comments regarding Fabric but their emails aren't getting
through.
Eric T.
Yes but not 100% there.
On Thursday, February 27, 2014 4:49:25 PM, Tim Crowson wrote:
Does Maya have anything like Soft's Component Tweak Tool with all its
crazy awesomeness? I'll use anything that offers something like that :-D
Hello to anyone familiar with storing anim clips and working with
animation layers.
How are things regarding this these days? I remember some flaky stuff
being mentioned from Steve Caron a while back in regards to anim layers
and ref models. If I store animation for our reference models,
. A couple of brave animators at work like to use them and
they seem to hold up fine.
No idea how to store an actionclip with layers, if it's even possible.
On Mon, Feb 24, 2014 at 9:20 AM, Eric Thivierge
ethivie...@hybride.com mailto:ethivie...@hybride.com wrote:
Hello to anyone familiar
OK, so I misunderstood what the anim layer argument was for the
StoreAction command. Basically it bakes all the layers down and stores
is in the action. Works well from my simple tests.
Eric T.
On Monday, February 24, 2014 10:13:20 AM, Eric Thivierge wrote:
It's apparently possible
Not sure how ICE would solve this at all... anyhow, it's a scripting
exercise with some intermediate matrix math involved. So, no not an
easy thing to solve but it's doable. Not sure if there are any tools
out there though.
Eric T.
On Monday, February 24, 2014 12:03:10 PM, Nicolas Esposito
the turnover? Is Olivier even on this list anymore? It would be great
to get that script back into circulation for the benefit of the Softimage
community.
Cheers,.
-=Eric
On Mon, Feb 24, 2014 at 11:58 AM, Eric Thivierge
ethivie...@hybride.commailto:ethivie...@hybride.com wrote:
Not sure how ICE
not moving straight up and down in the viewport
relative to the global SRT of the character.
Eric Thivierge
http://www.ethivierge.com
On Sun, Feb 23, 2014 at 2:17 PM, Cesar Saez cesa...@gmail.com wrote:
That's why I chose a different approach in riglab where
I'm guessing you're bringing some of that to Maya now Luc-Eric?
On Friday, February 21, 2014 3:40:45 PM, Luc-Eric Rousseau wrote:
When you first start XSI, you realize it is not your average Windows
application. It appears as if Avid's Macintosh legacy has heavily
influenced the interface.
I
CopyOp can be made in ICE using a the input mesh get
data['pointposition'] switch context set data['pointposition']. You
can then make a compound and swap the input as needed.
Eric T.
On Thursday, February 20, 2014 4:30:51 PM, Tyler Fox wrote:
I'm trying to keep the relationship between
This is, if the geometry is a duplicate.
On Thursday, February 20, 2014 4:34:16 PM, Eric Thivierge wrote:
CopyOp can be made in ICE using a the input mesh get
data['pointposition'] switch context set data['pointposition'].
You can then make a compound and swap the input as needed.
Eric T
Sorry it wasn't clear, is this only happening in relation to Momentum
or ALL simulated ICE Trees you're trying to create even those not
involving Momentum.
Eric T.
On Tuesday, February 18, 2014 3:27:32 PM, Adam Sale wrote:
I have never had an issue creating a simulated ICE tree before, but
orientation in
the shadows.
On Mon, Feb 17, 2014 at 12:47 PM, Eric Thivierge
ethivie...@hybride.com mailto:ethivie...@hybride.com wrote:
If you're using the implicit bones with success and don't need
any of the benefits of the Softimage bone chains just use
Nulls. It's
In regards to the Symmetry Map not working, if you are using the
implicit bones as you've said previously it won't work because they
haven't fixed this script to compensate for using this object type
which was only introduced with ICE Kinematics. It's been requested
quite a few times but I
:37 AM, Eric Thivierge wrote:
In regards to the Symmetry Map not working, if you are using the
implicit bones as you've said previously it won't work because they
haven't fixed this script to compensate for using this object type
which was only introduced with ICE Kinematics. It's been requested
Instead of bashing people / other products you may want to spend more
time welcoming the other technologies and applauding the technology they
are coming up with. You'll be doing less damage to how you and AD is
perceived.
Super unprofessional.
Eric T.
On 2/14/2014 7:09 AM, Luc-Eric
I think next week's flash back should involve how you build an asteroid
field using Softimage 3D. :P
Eric T.
On Friday, February 14, 2014 3:02:57 PM, Ed Harriss wrote:
Windows-CE… Awesome.
Your posts are like having an appointment with a time machine every
Friday.
Thanks,
Ed
So you need to hire robots then cause all workflows involving humans are
prone to error, you just have to reduce it as much as possible.
I'm with Brad regarding ICE. It's stable and mature for the bread and
butter work that is done with it (an example is your asteroid task).
Otherwise, how is
, is something that I can't
speak a word.
But in my regular workflow ICE rules!
Cheers!
2014-02-13 8:19 GMT-06:00 Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com:
So you need to hire robots then cause all workflows involving
humans are prone to error, you just have
When is the last time they changed ICE that it broke workflows and
tools?
Eric T.
On 2/13/2014 11:35 AM, Sergio Mucino
wrote:
I think that what Matt meant is that ICE is fairly young tech, and
therefore, still prone to possible
Did you just have to recompile the tools? After that everything worked
like before?
On Thursday, February 13, 2014 2:12:17 PM, Steven Caron wrote:
2014... anything using ICE SDK in the array area broke.
On Thu, Feb 13, 2014 at 10:21 AM, Eric Thivierge
ethivie...@hybride.com mailto:ethivie
.
On Thu, Feb 13, 2014 at 10:21 AM, Eric Thivierge
ethivie...@hybride.com mailto:ethivie...@hybride.com
mailto:ethivie...@hybride.com
mailto:ethivie...@hybride.com__ wrote:
When is the last time they changed ICE that it broke
workflows and
tools
I've stored these types of prefs in an xml file in the user directory
and read / write to it as needed. I do the same with the Species
preferences as I cannot rely on the built in custom preferences or want
to deal with the baggage they bring along. My recommendation is to go
that route.
Artists don't need to even understand that they are using ICE if you
build a proper interface for the system. We even have MODELERS here
using ICE! :P
Eric T.
Try moving the ice tree up / down in the construction stack then back
under the simulation. This has been working for me this week.
Eric T.
On Tuesday, February 11, 2014 11:37:13 AM, Matt Morris wrote:
Hi Alan, talking ice syflex, 2014sp2.
cheers,
matt
On 11 February 2014 16:05, Alan
With those restrictions, get a super fast animator to animate them by
hand.
Eric T.
On Tuesday, February 11, 2014 2:23:31 PM, Matt Lind wrote:
An artist came to my desk yesterday asking how to do what I felt was a
simple task, but after getting 80% through it I ran into a speed bump
realizing
Message-
From: Eric Thivierge [mailto:ethivie...@hybride.com]
Sent: Tuesday, February 11, 2014 11:46 AM
To: softimage@listproc.autodesk.com
Cc: Matt Lind
Subject: Re: Survey - how would you do this?
With those restrictions, get a super fast animator to animate them by hand.
Eric T.
On Tuesday
$10 says you can't use instances
On Tuesday, February 11, 2014 3:13:50 PM, Emilio Hernandez wrote:
Well, a quick solution will be
1. create a group of asteroids and add the animation of the asteroids.
2. create the torus that will hold up the asteroids belt.
3. Instanciate the group of
I meant that Matt was going to say that you can't instance stuff as one
additional restriction...
On 2/11/2014 3:28 PM, Emilio Hernandez wrote:
Well not $10 bucks but a sample scene will say yes.
https://dl.dropboxusercontent.com/u/49626349/Asteroids.scn
2014-02-11 14:19 GMT-06:00 Tim
Sorry my money is tied up in my MMO accounts right now...
On 2/11/2014 5:03 PM, Matt Lind wrote:
Pay up ;-)
Matt
You're hoping for beer as a reward, and to this day no one has
fulfilled their pledge to send someone beer on the list... but you
still hold out hope.
- Eric T.
On Thursday, February 06, 2014 11:26:26 AM, Alan Fregtman wrote:
I don't know why I'm so nice, but...
had a beer for every time I've helped someone
with Softimage... I'd probably be a raging alcoholic. :p
Nonetheless I can still dream though, right? right?? lol — I'll
settle for /raging optimist/.
On Thu, Feb 6, 2014 at 11:31 AM, Eric Thivierge
ethivie...@hybride.com mailto:ethivie...@hybride.com
Ah, I was just graduating high school...
Eric T.
On 2/6/2014 11:39 AM, Rob Chapman wrote:
I vaguely remember someone receiving a crate of fine beers as kudos
for assist and posting to the list... sometime around 2002 ish
On 6 February 2014 16:31, Eric Thivierge ethivie...@hybride.com
Look at the docs for the Verlet integration I believe they have an
example in there.
Eric T.
On Wednesday, February 05, 2014 3:53:56 PM, Sergio Mucino wrote:
Hey there. I could use some recommendations here. I'm trying to add
some jiggle as secondary motion to a mesh I have. I just need it in
Some renderers like Arnold I believe will count that within the
bounding box of the scene and may make some loading / calculations
slower from what I've heard. Feel free to correct me Mr. Blair. :)
Eric T.
On Tuesday, February 04, 2014 11:44:55 AM, Cristobal Infante wrote:
Good to know!
I
? Just throwing out an idea.
Eric Thivierge
http://www.ethivierge.com
On Mon, Feb 3, 2014 at 8:47 PM, Jeremie Passerin gerem@gmail.comwrote:
Hi List,
My coworker Tyler is writing his first Cpp solver and we are having a hard
time reading value
This is probably the BEST place to post this... haha.
Eric T.
On Friday, January 31, 2014 8:41:32 AM, Richard Merrigan wrote:
Hi guys,
I know this isn't the ideal place for this but I though I'd
post it here anyway. I miss XSI base!
We have a position for a full time senior xsi generalist
I know you said you checked the action source, does this mean that you
checked the action source items list? Making sure the model names are
all correct and match the current model names in your scene?
Eric T.
On Friday, January 31, 2014 4:09:11 PM, Mitchell Lotierzo wrote:
Hey gang,
I'm
Also, did you rename the blend shape properties under the Shape cluster
by chance?
Eric T.
On Friday, January 31, 2014 4:12:02 PM, Eric Thivierge wrote:
I know you said you checked the action source, does this mean that you
checked the action source items list? Making sure the model names
Are we talking particles or just applied to geo?
On Tuesday, January 28, 2014 1:12:14 PM, Kris Rivel wrote:
Anyone know why an image sequence used as a texture doesn't seem to
render with vray? It just seems locked to one frame. But
ironically...a render region seems to work. Its like it
Or was it the other way around? :P
Eric Thivierge
http://www.ethivierge.com
On Tue, Jan 28, 2014 at 10:18 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Nice work hybrids! :)
They were the icing on the cake of our Pacific shots done at Rodeo
Lego Animation Rigging were done in Softimage. Same with Walking With
Dinosaurs. Lighting and Rendering in Maya with RenderMan (If I remember
correctly).
Eric T.
On Monday, January 27, 2014 12:02:27 PM, Sebastien Sterling wrote:
is animal logic still very much an XSI house ? i'm sure they
I left Animal probably 1/3 of the way into Lego after I finished on WWD
and I didn't see any stop motion going on from that side of the studio.
Not sure what was done after I left. If you wait like 3-4 hours Raf
should be awake and have downed a nice Australian coffee and will be
able to shed
Oohh Ahmidou. where are you? :P
On Monday, January 27, 2014 1:18:39 PM, Alan Fregtman wrote:
I'm curious about the facial mouth curve setup. I heard there was some
fancy stuff there, and there's a bit of it in the video, plus a moment
where they show part of the facial expression library.
Link no workie...
On Friday, January 24, 2014 3:04:49 PM, Artur Woźniak wrote:
This is somewhat embarrassing, isn’t it?
2014/1/24 Stephen Blair stephenrbl...@gmail.com
mailto:stephenrbl...@gmail.com
Friday Flashback #156
*SOFTIMAGE|3D Ahead of the game*
/High octane fuel
I think Simon just wants a big red button that says Auto-Animate. :P
Miss ya buddy!
Eric T.
to share it via dropbox or something.
I should put it on my site when I find it.
Will take a look tonight.
Eric T.
On Tuesday, January 21, 2014 1:08:27 PM, David Rivera wrote:
Hi Eric Thivierge, I know this is quite an old thread, but I have a
friend who wants to give a shot
to become
I'm with Mr. Swindells on this one. Copying the Gear into the Softimage
Python or system python Lib folder could get messy and going the
plug-in route, you need to make sure the plug-in loads first before
anything from Gear is called.
Eric T.
On Monday, January 20, 2014 12:39:59 PM, Sergio
So you want it to remember that for rotx on object1 you were around
frame 50 at value 12. Then when you click posy on object58 you want it
to remember you were at frame 5,000 at value 0.25?
Eric T.
On Monday, January 20, 2014 5:22:25 PM, Simon Pickard wrote:
Guess not then..
If anyone's
Hey all,
Sorry for the Maya question but it's semi-related to Softimage. I'm
working on setting up a rig in Maya that clones one I have built in
Softimage and am wondering if Maya has the Proxy Parameter type
functionality of having a master parameter (attribute in Maya) which you
make a
, Eric Thivierge
ethivie...@hybride.com mailto:ethivie...@hybride.com wrote:
Hey all,
Sorry for the Maya question but it's semi-related to Softimage.
I'm working on setting up a rig in Maya that clones one I have
built in Softimage and am wondering if Maya has the Proxy
Parameter
in to the blendshapes, etc, so if the
deforming object has to be replaced, I don't lose all the complex
relationships I made.
A rigging advantage of Softimage I forgot to list!
Dave G
On 1/17/2014 9:35 AM, Eric Thivierge wrote:
Well it's dumb not to have this functionality. If I delete 1
controller that has
OK I'll take a look.
Thanks,
Eric T.
On Friday, January 17, 2014 3:52:47 PM, Luc-Eric Rousseau wrote:
Character Sets should be the equivalent of proxy parameters.
although Trax relies on Character sets, you can use them of course without Trax
On Fri, Jan 17, 2014 at 11:27 AM, Bradley Gabe
working 99.9% on several dozen different vehicles.
On Tue, Jan 14, 2014 at 4:59 PM, Eric Thivierge
ethivie...@hybride.com wrote:
You're a brave soul Alan. I don't trust frozen locations
on meshes further than I can throw them... and I can't
throw
Make sure you install PyWin32 for Python 2.6 as well otherwise Python
won't register within Softimage.
If you have, try running the runonce.bat as that sometimes fixes it too.
Eric T.
On Monday, January 13, 2014 6:50:15 PM, Avinash Sunnasy wrote:
OK, so I think I’ve found the issue.
The
I wouldn't. Not my responsibility to support someone elses plugin. :P
I can imagine someone emailing me, I can't get your addon working that
uses PyQt, what have I done wrong...
My reply, Can you run the demos provided with PyQtForSoftimage?
Them, No
My reply, Hmm sorry to hear that. Email
: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Friday, January 10, 2014 11:27 AM
To: softimage@listproc.autodesk.com
Subject: Re: PyQt install questions
I wouldn't. Not my responsibility to support someone elses plugin. :P
I can
I can appreciate that. I wouldn't outright not try to assist where I
could but after a certain point I'd have to toss them your way
obviously. A generic setup documentation would be helpful to assist in
the troubleshooting that we do attempt.
Eric T.
On Friday, January 10, 2014 2:48:58 PM,
I would double check that the deltas have the correct model target they
are trying to be applied to in their PPG. There shouldn't be a problem
with meshes named the same in both models. The whole point of the model
is to give things a unique namespace and encapsulate the asset.
Eric T.
On
Sebastian, look at ILM's Block Party 2 rigging system.
On 1/9/2014 7:53 AM, Sebastien Sterling wrote:
Why not a node based rigging system ? (not necessarily an ice node
system) but its own thing, you arrange your nulls, you add rig trees
to them in a small interface graph where you have nodes
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