Re: New render layers in maya

2016-04-18 Thread Steven Caron
I thought so too On Mon, Apr 18, 2016 at 3:34 PM, Greg Punchatz wrote: > The robot voice talking about rendering a robot does not help in > humanizing Maya;) > > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with

Re: New render layers in maya

2016-04-18 Thread Greg Punchatz
The robot voice talking about rendering a robot does not help in humanizing Maya;) It looks like there are a lot of good advancements to make maya or a more tolerable direction for us to take. Still have not jumped ship for another 3D app yet. Lots of interesting things happening everywhere...

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
Many AD corporate decisions seem irrational and strange to us. Why should this case be any different? I truly wish everything would go as we wanted. Constant progress and development of Arnold. 2016-04-19 0:20 GMT+02:00 Steven Caron : > Yes, some aren't excited about paying AD

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Steven Caron
Yes, some aren't excited about paying AD money but that is what I am saying... AD will need to keep these people happy or they will ditch Arnold. Breaking Arnold in C4D or Houdini is a lose lose scenario. They don't sell a Maya license and they don't sell an Arnold license. If we reduce AD's

Re: Baking deformers on mesh? - Softimage Alembic to Modo

2016-04-18 Thread Pierre Schiller
Thank you ronlad for your reply. I´ll try that workflow. Never done it before. Cheers. On Mon, Apr 18, 2016 at 4:08 PM, Toonafish wrote: > It's probably easier to bake to MDD, Modo supports it as well. > > "File > Export > Point Oven > Point Oven Baker " > > Then add MDD

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
Yes, but as we know a lot of people pay them not very willingly. Matter of choice. So, conspiracy theory, all they need to do after they plant arnold within Maya and/or Max is to just mess SDK a bit. Not as if they haven't already on purpose or by accident. Vray suddenly having glitches and bugs,

Re: New render layers in maya

2016-04-18 Thread Steven Caron
Don't feed them Luc-Eric! On Mon, Apr 18, 2016 at 2:47 PM, Luc-Eric Rousseau wrote: > Maybe it's because I know how this stuff works, but I think that video > seems to make it looks more complicated than it is. > > XSI's render setup system has passes, groups,

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Steven Caron
I doubt this, they want people paying them. A SolidAngle customer who didn't pay AD before (C4D or Houdini users) now has to pay AD! On Mon, Apr 18, 2016 at 2:44 PM, Jim Yeh wrote: > The first thing that AD will do is to make Arnold stop working with > competing app... >

Re: New render layers in maya

2016-04-18 Thread Luc-Eric Rousseau
Maybe it's because I know how this stuff works, but I think that video seems to make it looks more complicated than it is. XSI's render setup system has passes, groups, background/forground partitions, creating an override prop, drag and dropping from ppg divot or explorer to some dead spot on

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Jim Yeh
The first thing that AD will do is to make Arnold stop working with competing app such as C4D, Houdini, or, most importantly (and maybe the main reason they buy Arnold), NUKE, yeah, AD already killed Softimage so they are not even going to mention it's name. Then they will let the development

Re: Baking deformers on mesh? - Softimage Alembic to Modo

2016-04-18 Thread Toonafish
It's probably easier to bake to MDD, Modo supports it as well. "File > Export > Point Oven > Point Oven Baker " Then add MDD deformer to the imported basemesh in Modo : select mesh in the viewport : "RMB click > Item Operations > Add Deformer > Influences > MDD influence" -Ronald On

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-18 Thread pedro santos
Does XSI allow one to have an IK solve with any arbitrary chain of objects, or skeletons are the only way? Thanks @Olivier the only odd thing is the scaling the rest is just two curves deformed doing a surface strip and deformers constrained on them. Cheers -- Softimage Mailing List. To

Re: New render layers in maya

2016-04-18 Thread Eugene Flormata
is extension 2 out yet? I don't see in in the product updates? On Mon, Apr 18, 2016 at 1:47 PM, Graham Bell wrote: > To be fair here, considering what system Maya had, it’s certainly a big > improvement. > > > > Historically, AD have a track record of implementing a new >

Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-18 Thread jentzen mooney
I am doing some maxscript with materials mostly reading and writing material parameter values to txt files for import and exporting. Nothing complex but if you want compare notes, hit me up off the list. Also if you are working on something to share with the community let me know maybe I can add

Baking deformers on mesh? - Softimage Alembic to Modo

2016-04-18 Thread Pierre Schiller
Hello team, good day. I´ve rigged a simple model (plastic bag) with deformers. The hierachy looks this way: + COG_Control - Geo Mesh - Wave deformer OP - Lattice -Shape Jitter OP So when I play the timeline, a see a jittery object with the aspect of floating waves

Re: New render layers in maya

2016-04-18 Thread Perry Harovas
The VAST majority of us will hate it because it is from AD, even if it is great. Which it isn't. I watched the whole video and it overcomplicated something that isn't that complicated, frankly. AD owns the IP for Softimage Layers/Passes. Just use THAT! Why does it have to feel like it is taking

Re: New render layers in maya

2016-04-18 Thread Sebastien Sterling
Nice ergonomics YOU MASSIVE WANKERS ! On 18 April 2016 at 19:12, Adam Seeley wrote: > But don't make it round like the one over there. > > A. > > On 18 April 2016 at 16:43, Jordi Bares wrote: > >> Let’s reinvent the wheel!! >> >> >> >> On 18 Apr

Re: New render layers in maya

2016-04-18 Thread Adam Seeley
But don't make it round like the one over there. A. On 18 April 2016 at 16:43, Jordi Bares wrote: > Let’s reinvent the wheel!! > > > > On 18 Apr 2016, at 15:57, Daniel Kim wrote: > > Strange thing is, I feel like AD make something with their own

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-18 Thread Olivier Jeannel
Wh ! On Mon, Apr 18, 2016 at 4:45 PM, pedro santos wrote: > Thanks, Nuno. > > On Mon, Apr 18, 2016 at 2:37 PM, Nuno Conceicao < > nunoalexconcei...@gmail.com> wrote: > >> This looks really nice! >> >> >> On Mon, Apr 18, 2016 at 2:08 PM, pedro santos

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Jordi Bares
For once I am optimistic, AD has no product competing with Arnold, if anything Mental Ray will be left behind (as it should) and Arnold will reign as the 1st class product it is, nevertheless I will pay attention to AD next moves to see if they really intend to support all the other competitors

Re: New render layers in maya

2016-04-18 Thread Jordi Bares
Let’s reinvent the wheel!! > On 18 Apr 2016, at 15:57, Daniel Kim wrote: > > Strange thing is, I feel like AD make something with their own way, not based > on human interface theory of stuff. Whenever I see their new release, I feel > like 'that's freaking fxxked up

RE: Autodesk acquires Solid Angle

2016-04-18 Thread Angus Davidson
In the pdf they mention redshift and vray, Octane is still flying under the radar ;) From: Stephen Davidson [mailto:magic...@bellsouth.net] Sent: Monday, 18 April 2016 5:37 PM To: softimage@listproc.autodesk.com Subject: Re: Autodesk acquires Solid Angle AD don't you DARE touch the amazing

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Stephen Davidson
AD don't you DARE touch the amazing Redshift ! Adam, you should be ashamed of yourself for even mentioning it. ;) On Mon, Apr 18, 2016 at 8:43 AM Adam Seeley wrote: > Arnold today, Redshift tomorrow? > > > -- Softimage Mailing List. To unsubscribe, send a mail to

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Cristobal Infante
Softimage was retired 2 years ago, and on that day Marcos Fajardo said it would support Softimage for 1-2 years. Anyone who can't see the end of Sitoa is still on denial.. On 18 April 2016 at 15:56, Olivier Jeannel wrote: > This is not a problem of "who" says "what"

Re: New render layers in maya

2016-04-18 Thread Daniel Kim
Strange thing is, I feel like AD make something with their own way, not based on human interface theory of stuff. Whenever I see their new release, I feel like 'that's freaking fxxked up interface... On Mon, Apr 18, 2016 at 12:50 PM Ivan Vasiljevic wrote: > S many new

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Olivier Jeannel
This is not a problem of "who" says "what" today in an article. The passion is gone, clearly. Sold. Too bad, and sad. On Mon, Apr 18, 2016 at 4:48 PM, Adam Seeley wrote: > Pack yer bags... > > "Our commitment > We are committed to expanding Arnold’s support for third

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Adam Seeley
Pack yer bags... "Our commitment We are committed to expanding Arnold’s support for third party applications such as Houdini, Katana and Cinema 4D. Autodesk will also continue to support other renderers with products like 3ds Max and Maya." Obviously 3rd party Soft support will dwindle but I'm

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-18 Thread pedro santos
Thanks, Nuno. On Mon, Apr 18, 2016 at 2:37 PM, Nuno Conceicao wrote: > This looks really nice! > > > On Mon, Apr 18, 2016 at 2:08 PM, pedro santos wrote: > >> >> >> >> *Hey Matt.Thanks for the extended explanation and insight! I'll tinker >>

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Ognjen Vukovic
The pdf does point towards a version for max, but the autodesk newsroom article, states nothing about development of a max plug in, unless you see something i dont. On Mon, Apr 18, 2016 at 4:29 PM, Eric Thivierge wrote: > Uh... the one in the first post of this thread? > >

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Eric Thivierge
Uh... the one in the first post of this thread? Eric Thivierge http://www.ethivierge.com On Mon, Apr 18, 2016 at 10:14 AM, Ognjen Vukovic wrote: > Eric i just saw that now. Do you know which press release the article was >

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Luc-Eric Rousseau
I think they meant the .pdf FAQ here http://www.autodesk.com/solidangle On 18 April 2016 at 10:14, Ognjen Vukovic wrote: > Eric i just saw that now. Do you know which press release the article was > referring to, i would love to see that. -- Softimage Mailing List. To

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Srecko Micic
LOL it took me 5 min to scroll down to read all reactions, but most of time I see is FUCK, that says soemthing. Oh well I guess goodbye SitoA \-- **Micic Srecko** \--- **Mail:** [srecko.mi...@gmail.com](mailto:srecko.mi...@gmail.com) **Skype**: srecko.micic

Re: Re: Autodesk acquires Solid Angle

2016-04-18 Thread Cristobal Infante
Well it was always said that the Sitoa developement was eventually going to end, who could blame them.. On 18 April 2016 at 14:06, Ed Schiffer wrote: > they'll surely continue Arnold, but not on the same pace I'd say. > > and probably end up StoA. > > what a horrible news.

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Ognjen Vukovic
Eric i just saw that now. Do you know which press release the article was referring to, i would love to see that. On Mon, Apr 18, 2016 at 4:04 PM, Eric Thivierge wrote: > @Ognjen, have you even read the FXGuide article?? > > >

Re: Re: Autodesk acquires Solid Angle

2016-04-18 Thread Stefan Kubicek
Having no competing product didn't stop them from shutting XSI down. I can't see autodesk killing off arnold as they have no competing products. Maybe the push towards cloud rendering will put off some customers >though. On 18 April 2016 at 13:56, Leo Quensel wrote: God I

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Eric Thivierge
@Ognjen, have you even read the FXGuide article?? Eric Thivierge http://www.ethivierge.com On Mon, Apr 18, 2016 at 9:57 AM, Ognjen Vukovic wrote: > Is it safe to assume that there being no talk of Max getting arnold that > its

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Ognjen Vukovic
Is it safe to assume that there being no talk of Max getting arnold that its next on the chopping board? On Mon, Apr 18, 2016 at 3:52 PM, Nuno Conceicao wrote: > SideFx is next, then WORLD DOMINATION!! > > On Mon, Apr 18, 2016 at 2:15 PM, Javier Vega

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Nuno Conceicao
SideFx is next, then WORLD DOMINATION!! On Mon, Apr 18, 2016 at 2:15 PM, Javier Vega wrote: > Resist, SideFX! > > *Javier Vega* > > www.zao3d.com > > Visita mi blog: http://blog.zao3d.com > > móvil: *616 64 73 57* > 08922-Santa Coloma de Gramenet > (Barcelona) > >

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Javier Vega
Resist, SideFX! *Javier Vega* www.zao3d.com Visita mi blog: http://blog.zao3d.com móvil: *616 64 73 57* 08922-Santa Coloma de Gramenet (Barcelona) 2016-04-18 15:10 GMT+02:00 Perry Harovas : > I can't have any good feelings about this. > That same horrible feeling in

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Morten Bartholdy
As if AD is known for keeping their promises... :-/ Morten > Den 18. april 2016 klokken 14:46 skrev Frederic Servant > : > > > Hi Arthur, > > Since I'm the developer of HtoA, that was my first question when we got > briefed by Marc Stevens of Autodesk when we

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Mirko Jankovic
Well you can imagine one of the next meetings will be: why are we (AD) still spend money developing software that we killed (SI)? outsource it to some crap dev in india.. then kill it. no more SITOA On Mon, Apr 18, 2016 at 3:26 PM, Phil Harbath wrote: > Does (did)

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
how I feel now: https://www.youtube.com/watch?v=l5jup1zI7Cg 2016-04-18 15:26 GMT+02:00 Phil Harbath : > Does (did) solid angles still support Softimage? Would AutoDesk continue > support on their dead product? > -- > From: Angus

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-18 Thread Nuno Conceicao
This looks really nice! On Mon, Apr 18, 2016 at 2:08 PM, pedro santos wrote: > > > > *Hey Matt.Thanks for the extended explanation and insight! I'll tinker > with your expression and see what I develop with it. My C++ skills though > at the moment are none. So I'll have to

RE: Autodesk acquires Solid Angle

2016-04-18 Thread Phil Harbath
Does (did) solid angles still support Softimage? Would AutoDesk continue support on their dead product? -Original Message- From: "Angus Davidson" Sent: ‎4/‎18/‎2016 9:17 AM To: "softimage@listproc.autodesk.com" Subject: RE:

RE: Autodesk acquires Solid Angle

2016-04-18 Thread Marc-Andre Carbonneau
Some more details as to why Marcos did it : https://www.fxguide.com/featured/autodesk-buys-arnold-2/ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: April-18-16 9:17 AM To: softimage@listproc.autodesk.com Subject:

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Stephen Davidson
That should kill it. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke On Mon, Apr 18, 2016 at 8:18 AM Oliver Weingarten

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Ognjen Vukovic
Fuck this gay shit, im done. Im going to become a fisherman or something. On Mon, Apr 18, 2016 at 3:17 PM, Angus Davidson wrote: > What it definitely means is that there will be a 3dsmax version. > > > > I think the people who are more worried will be Vray and Mental

RE: Autodesk acquires Solid Angle

2016-04-18 Thread Angus Davidson
Have a look at https://www.fxguide.com/featured/autodesk-buys-arnold-2/ it’s a bit more indepth. From: John Clausing [mailto:jclausin...@yahoo.com] Sent: Monday, 18 April 2016 3:10 PM To: softimage@listproc.autodesk.com Subject: Re: Autodesk acquires Solid Angle They (solid angle) had to know

RE: Autodesk acquires Solid Angle

2016-04-18 Thread Angus Davidson
What it definitely means is that there will be a 3dsmax version. I think the people who are more worried will be Vray and Mental ray. Arnold is dependable to teach to students, so there’s a chance of really growing the userbase. From: Mirko Jankovic [mailto:mirkoj.anima...@gmail.com] Sent:

Re: Autodesk acquires Solid Angle

2016-04-18 Thread John Clausing
They (solid angle) had to know the reaction They'd get from this.and did it anyway :( Sent from my iPhone > On Apr 18, 2016, at 9:06 AM, Ed Schiffer wrote: > > they'll surely continue Arnold, but not on the same pace I'd say. > > and probably end up StoA. > >

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Perry Harovas
I can't have any good feelings about this. That same horrible feeling in my gut that I had when Autodesk bought Softimage is back. Remember what we are all told? Trust your gut. Sent from my iPhone > On Apr 18, 2016, at 9:06 AM, Ed Schiffer wrote: > > they'll

Re: Re: Autodesk acquires Solid Angle

2016-04-18 Thread Mirko Jankovic
It is not matter of killing or not. AD is PLAGUE in industry. Anyone remember Lagoa for Softimage! What happened, AD bought it, implemented and never touched again. All development dead in the water. Same goes not only for whole packages but for parts of it as well. On Mon, Apr 18, 2016 at 3:00

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-18 Thread pedro santos
*Hey Matt.Thanks for the extended explanation and insight! I'll tinker with your expression and see what I develop with it. My C++ skills though at the moment are none. So I'll have to invest in that in the future. This seems like a good place to start *

Re: Re: Autodesk acquires Solid Angle

2016-04-18 Thread Ed Schiffer
they'll surely continue Arnold, but not on the same pace I'd say. and probably end up StoA. what a horrible news. On 18 April 2016 at 14:00, Javier Vega wrote: > I hope that will be something good this time, but I can't avoid to feel > an old feeling that I don't

Re: Re: Autodesk acquires Solid Angle

2016-04-18 Thread Javier Vega
I hope that will be something good this time, but I can't avoid to feel an old feeling that I don't like, but we'll try to have hope. Autodesk will not try to kill Arnold. *Javier Vega* www.zao3d.com Visita mi blog: http://blog.zao3d.com móvil: *616 64 73 57* 08922-Santa Coloma de Gramenet

Re: Re: Autodesk acquires Solid Angle

2016-04-18 Thread Matt Morris
I can't see autodesk killing off arnold as they have no competing products. Maybe the push towards cloud rendering will put off some customers though. On 18 April 2016 at 13:56, Leo Quensel wrote: > God I am glad I left this industry two years after Autodesk acquired > Softimage.

Aw: Re: Autodesk acquires Solid Angle

2016-04-18 Thread Leo Quensel
God I am glad I left this industry two years after Autodesk acquired Softimage. They make everything worse and are now off to kill another product (and don't tell me that won't happen...).   Gesendet: Montag, 18. April 2016 um 14:51 Uhr Von: "Artur W" An: 

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
Frederic, I am sure you mean well, but I actually try learning from the history, which is: Autodesk doesn't care. 2016-04-18 14:46 GMT+02:00 Frederic Servant : > Hi Arthur, > > Since I'm the developer of HtoA, that was my first question when we got > briefed by Marc

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Mirko Jankovic
A lot of studios and freelancers asked what will happen to Softimage and they were reassured that future is bright. We all know what happened then. On Mon, Apr 18, 2016 at 2:46 PM, Frederic Servant < frederic.serv...@gmail.com> wrote: > Hi Arthur, > > Since I'm the developer of HtoA, that was my

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Frederic Servant
Hi Arthur, Since I'm the developer of HtoA, that was my first question when we got briefed by Marc Stevens of Autodesk when we got disclosed, and his answer was a clear yes. They want more people to use Arnold, on any platform. Thus the development for the non-Autodesk products will continue as

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Mirko Jankovic
“*As with other acquisitions, we are committed to supporting third party applications* with Arnold,” explains Bradshaw. “Our goal is to improve customers’ collaboration, creativity, productivity and efficiency across their entire pipeline, regardless of the tools they use.” hahahahahaha like we

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Ognjen Vukovic
Buy redshift, kill it, introduce gpu to autodesk arnold On Mon, Apr 18, 2016 at 2:43 PM, Adam Seeley wrote: > Arnold today, Redshift tomorrow? > > A. > > > On 18 April 2016 at 13:40, Rob Wuijster wrote: > >> first stage... grief >> >> second stage...

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Adam Seeley
Arnold today, Redshift tomorrow? A. On 18 April 2016 at 13:40, Rob Wuijster wrote: > first stage... grief > > second stage... acceptance > > third stage move to houdini ;-P > > > Rob > > \/-\/\/ > > On 18-4-2016 14:27, Artur W wrote: > > I don't

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Stefan Kubicek
I think it's actually "Fuck you Marcos". To be fair, I don't know anything about the financial structure of Solid Angle, it might not have been Mr. Fajardo's sole decision to sell his life achievement, hence a general "FUCK YOU SOLID ANGLE" might be more appropriate. Arnold out of the way

RE: Autodesk acquires Solid Angle

2016-04-18 Thread Angus Davidson
Well Houdini does have Octane ;) *Vrosh* From: Rob Wuijster [mailto:r...@casema.nl] Sent: Monday, 18 April 2016 2:41 PM To: softimage@listproc.autodesk.com Subject: Re: Autodesk acquires Solid Angle first stage... grief second stage... acceptance third stage move to houdini ;-P

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Rob Wuijster
first stage... grief second stage... acceptance third stage move to houdini ;-P Rob \/-\/\/ On 18-4-2016 14:27, Artur W wrote: I don't believe it. NO. I refuse t believe this. 2016-04-18 14:26 GMT+02:00 Artur W

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Juhani Karlsson
I`m just worried will this affect FMX Solid Angle party this year haha - J On 18 April 2016 at 15:36, Artur W wrote: > and what about HTOA? > > 2016-04-18 14:34 GMT+02:00 Artur W : > >> SITOA is dead. Is that what it means? >> >> 2016-04-18 14:32

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Mirko Jankovic
After buying Softimage: "Petit commented: “As we have demonstrated since the acquisition of Alias in 2006, we’re committed to giving our customers choice when it comes to their 3D tools. We plan to maintain and grow the Softimage product line, and through Autodesk FBX provide better

RE: Autodesk acquires Solid Angle

2016-04-18 Thread Angus Davidson
Why didn't they just bring iRay in. at least then they would have an in-house GPU option. Then again maybe they will bundle it instead of mental ray ;) From: Jordi Bares [mailto:jordiba...@gmail.com] Sent: Monday, 18 April 2016 2:32 PM To: softimage@listproc.autodesk.com Subject: Re: Autodesk

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
and what about HTOA? 2016-04-18 14:34 GMT+02:00 Artur W : > SITOA is dead. Is that what it means? > > 2016-04-18 14:32 GMT+02:00 Jordi Bares : > >> It will be fine guys, Autodesk do not have any competing product so it >> actually may be a good thing.

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Sandy Sutherland
Mmm given their track record, won't be too long before they EOL HtoA, so that they can prop up the Geriatric that is Maya. On Mon, Apr 18, 2016 at 1:32 PM, Jordi Bares wrote: > It will be fine guys, Autodesk do not have any competing product so it > actually may be a good

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
SITOA is dead. Is that what it means? 2016-04-18 14:32 GMT+02:00 Jordi Bares : > It will be fine guys, Autodesk do not have any competing product so it > actually may be a good thing. > > jb > > > On 18 Apr 2016, at 13:27, Artur W wrote: > > I don't

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Mirko Jankovic
Future is bright! mwahahaaha On Mon, Apr 18, 2016 at 2:32 PM, Jordi Bares wrote: > It will be fine guys, Autodesk do not have any competing product so it > actually may be a good thing. > > jb > > > On 18 Apr 2016, at 13:27, Artur W wrote: > > I

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Jordi Bares
It will be fine guys, Autodesk do not have any competing product so it actually may be a good thing. jb > On 18 Apr 2016, at 13:27, Artur W wrote: > > I don't believe it. NO. I refuse t believe this. > > 2016-04-18 14:26 GMT+02:00 Artur W

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
I don't believe it. NO. I refuse t believe this. 2016-04-18 14:26 GMT+02:00 Artur W : > FUCK YOU AUTODESK. > > 2016-04-18 14:18 GMT+02:00 Oliver Weingarten : > >> Hey there...some news..so it seems. Take a look >> >> "SAN FRANCISCO---Autodesk, Inc >>

Autodesk acquires Solid Angle

2016-04-18 Thread Oliver Weingarten
Hey there...some news..so it seems. Take a look "SAN FRANCISCO---Autodesk, Inc . (NASDAQ:ADSK) has acquired Solid Angle, developer of

Re: New render layers in maya

2016-04-18 Thread Ivan Vasiljevic
S many new windows in Maya. Now we have property editor and render passes window. :) Guess it just has to go that way, or not? Cheers. Ivan On Mon, Apr 18, 2016 at 12:36 PM, Mikael Pettersén < mikael.petter...@gmail.com> wrote: > Well, that goes without saying. If you only could hear the

RE: New render layers in maya

2016-04-18 Thread Mikael Pettersén
Well, that goes without saying. If you only could hear the amount of cursing I do at work every day... ;) From: Mirko Jankovic Sent: 18 April 2016 11:29 To: softimage@listproc.autodesk.com Subject: Re: New render layers in maya Compared to old one yes.. compared to Softimage's.. not so ;) On

Re: New render layers in maya

2016-04-18 Thread Mirko Jankovic
Compared to old one yes.. compared to Softimage's.. not so ;) On Mon, Apr 18, 2016 at 12:19 PM, Mikael Pettersén < mikael.petter...@gmail.com> wrote: > I’m hardly a Maya fan, but I have to say that this looks like a big > improvement to me. > > > > Cheers > > Mikael > > > > *From: *Mirko

RE: New render layers in maya

2016-04-18 Thread Mikael Pettersén
I’m hardly a Maya fan, but I have to say that this looks like a big improvement to me. Cheers Mikael From: Mirko Jankovic Sent: 18 April 2016 10:30 To: Rob Wuijster; softimage@listproc.autodesk.com Subject: Re: New render layers in maya Seems just like another attempt to push something that

Re: New render layers in maya

2016-04-18 Thread Mirko Jankovic
Seems just like another attempt to push something that is not design with Maya nature at all and crammed it inside... Ideas and workflows from Softimage simply doesn't work inside maya because it is wrong environment completely. You can;t get same workflow in something that was sometimes design in

Re: New render layers in maya

2016-04-18 Thread Rob Wuijster
Well, I think we all decided a long time ago Maya will never be as efficient as Softimage. UI wise or workflow wise. ;-) Like I said, I glanced over it, will have to do a bit more digging when I have the time. cheers! Rob \/-\/\/ On 18-4-2016 11:13, Jordi Bares

Re: New render layers in maya

2016-04-18 Thread Jordi Bares
I am afraid it is too much to write on an email, may be when I get a bit of time free I will but invite you to think about it a bit more, just the layout itself is a massive step backwards from a Softimage user perspective. jb > On 18 Apr 2016, at 10:09, Rob Wuijster wrote: >

Re: New render layers in maya

2016-04-18 Thread Rob Wuijster
Just glanced over it yesterday, but it looked a lot better than the current way of working. What's bugging you with this approach? Just curious ;-) Rob \/-\/\/ On 18-4-2016 10:50, Jordi Bares wrote: Oh dear… they got it all wrong… jb On 18 Apr 2016, at 09:14,

Re: New render layers in maya

2016-04-18 Thread Nono
That's my feeling too, very old and boring approach too, true modern way is on Clarisse ;-) Nono On Mon, 18 Apr 2016 at 10:51 Jordi Bares wrote: > Oh dear… they got it all wrong… > jb > > > On 18 Apr 2016, at 09:14, Ognjen Vukovic wrote: > > I presume

Re: New render layers in maya

2016-04-18 Thread Jordi Bares
Oh dear… they got it all wrong… jb > On 18 Apr 2016, at 09:14, Ognjen Vukovic wrote: > > I presume you guys have all seen this... > > http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B > >

Re: New render layers in maya

2016-04-18 Thread Rob Wuijster
Got that tip from a friend of mine yesterday. It has a very Passes/Partitions/Overrides feel to it. From the quikc glance, it looks like rendering will become a lot easier to handle from now on. Hopefully they tweaked the entire rendering pipeline as well. Batch render can still be a pain in

New render layers in maya

2016-04-18 Thread Ognjen Vukovic
I presume you guys have all seen this... http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.