Re: New render layers in maya

2016-04-18 Thread Steven Caron
I thought so too

On Mon, Apr 18, 2016 at 3:34 PM, Greg Punchatz  wrote:

> The robot voice talking about rendering a robot does not help in
> humanizing Maya;)
>
>
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Re: New render layers in maya

2016-04-18 Thread Greg Punchatz
The robot voice talking about rendering a robot does not help in humanizing
Maya;)

It looks like there are a lot of good advancements to make maya or a more
tolerable direction for us to take. Still have not jumped ship for another
3D  app yet. Lots of interesting things happening everywhere...



On Monday, April 18, 2016, Steven Caron  wrote:

> Don't feed them Luc-Eric!
>
> On Mon, Apr 18, 2016 at 2:47 PM, Luc-Eric Rousseau  > wrote:
>
>> Maybe it's because I know how this stuff works, but I think that video
>> seems to make it looks more complicated than it is.
>>
>> XSI's render setup system has passes, groups, background/forground
>> partitions, creating an override prop, drag and dropping from ppg divot or
>> explorer to some dead spot on that override ppg. I think it would look
>> complicated if you speed through an explanation of that, it takes some soak
>> time to figure how all of that works.
>>
>> This maya system is one to build a procedural recipe that will be applied
>> at render time.  Overrides are procedural in XSI (i.e. string-based) but in
>> this everything else is expression-based and late-bound, which means it can
>> deal with references and changing scenes.  The render setup can be exported
>> and manipulated in json.
>>
>>
>>
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
Many AD corporate decisions seem irrational and strange to us.
Why should this case be any different?

I truly wish everything would go as we wanted. Constant progress and
development of Arnold.

2016-04-19 0:20 GMT+02:00 Steven Caron :

> Yes, some aren't excited about paying AD money but that is what I am
> saying... AD will need to keep these people happy or they will ditch
> Arnold. Breaking Arnold in C4D or Houdini is a lose lose scenario. They
> don't sell a Maya license and they don't sell an Arnold license. If we
> reduce AD's behaviors to 'corporate greed' like this forum tends to do,
> then alienating thousands of users is illogical.
>
> On Mon, Apr 18, 2016 at 3:00 PM, Artur W  wrote:
>
>> Yes, but as we know a lot of people pay them not very willingly. Matter
>> of choice.
>> So, conspiracy theory, all they need to do after they plant arnold within
>> Maya and/or Max is to just mess SDK a bit. Not as if they haven't already
>> on purpose or by accident.
>> Vray suddenly having glitches and bugs, the promises of fixes prolong.
>>
>> Just imagining things, but who knows.
>>
>>
>>
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Steven Caron
Yes, some aren't excited about paying AD money but that is what I am
saying... AD will need to keep these people happy or they will ditch
Arnold. Breaking Arnold in C4D or Houdini is a lose lose scenario. They
don't sell a Maya license and they don't sell an Arnold license. If we
reduce AD's behaviors to 'corporate greed' like this forum tends to do,
then alienating thousands of users is illogical.

On Mon, Apr 18, 2016 at 3:00 PM, Artur W  wrote:

> Yes, but as we know a lot of people pay them not very willingly. Matter of
> choice.
> So, conspiracy theory, all they need to do after they plant arnold within
> Maya and/or Max is to just mess SDK a bit. Not as if they haven't already
> on purpose or by accident.
> Vray suddenly having glitches and bugs, the promises of fixes prolong.
>
> Just imagining things, but who knows.
>
>
>
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Re: Baking deformers on mesh? - Softimage Alembic to Modo

2016-04-18 Thread Pierre Schiller
Thank you ronlad for your reply. I´ll try that workflow. Never done it
before.
Cheers.

On Mon, Apr 18, 2016 at 4:08 PM, Toonafish  wrote:

> It's probably easier to bake to MDD, Modo supports it as well.
>
> "File > Export > Point Oven > Point Oven Baker "
>
> Then add MDD deformer to the imported basemesh in Modo :
>
> select mesh in the viewport : "RMB click > Item Operations > Add Deformer
> > Influences > MDD influence"
>
>
> -Ronald
>
>
> On 4/18/2016 22:12, Pierre Schiller wrote:
>
> Hello team, good day.
> I´ve rigged a simple model (plastic bag) with deformers. The hierachy
> looks this way:
>
> + COG_Control
>   - Geo Mesh
> - Wave deformer OP
> - Lattice
> -Shape Jitter OP
>
> So when I play the timeline, a see a jittery object with the aspect of
> floating waves passing through. All cool. Works.
>
> But when I need to port this to Modo, I try to bake all deforms from
> (Animation>Plot>All transforms) create the animation clip and export is as:
> * Obj sequence
> * ABC file
>
> So the obj reads but doesn´t show wavery body. I see all the transforms
> correspond.
>
> ABC brings the mesh and camera (camera is way offset in X) into modo and
> the mesh also just runs but no actual deformation on the geo occurs.
>
> I haven´t tried exporting shapes, since I don´t know what kind of
> behaviour for baking I should look.
>
> I thought I didn´t need to bake anything, I thought it was only a matter
> of exporting the ABC.
>
> Please help, how do I correctly export all those Ops and Deformers
> deforming the Geo?
>
> I´d really appreciate some help. Thanks.
> Cheers.
>
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>
>
> --
> Softimage Mailing List.
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> "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Ronald van Vemden
> ---
> 3D Graphics & Animation
> Cyberfish Laboratories | www.cyberfish.nl
> Toonafish | www.toonafish.nl
> tel. +31(0)20 5289291
> fax  +31(0)20 5289292
> email: ron...@toonafish.nl
>
>
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>



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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
Yes, but as we know a lot of people pay them not very willingly. Matter of
choice.
So, conspiracy theory, all they need to do after they plant arnold within
Maya and/or Max is to just mess SDK a bit. Not as if they haven't already
on purpose or by accident.
Vray suddenly having glitches and bugs, the promises of fixes prolong.

Just imagining things, but who knows.

2016-04-18 23:51 GMT+02:00 Steven Caron :

> I doubt this, they want people paying them. A SolidAngle customer who
> didn't pay AD before (C4D or Houdini users) now has to pay AD!
>
> On Mon, Apr 18, 2016 at 2:44 PM, Jim Yeh  wrote:
>
>> The first thing that AD will do is to make Arnold stop working with
>> competing app...
>>
>
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Re: New render layers in maya

2016-04-18 Thread Steven Caron
Don't feed them Luc-Eric!

On Mon, Apr 18, 2016 at 2:47 PM, Luc-Eric Rousseau 
wrote:

> Maybe it's because I know how this stuff works, but I think that video
> seems to make it looks more complicated than it is.
>
> XSI's render setup system has passes, groups, background/forground
> partitions, creating an override prop, drag and dropping from ppg divot or
> explorer to some dead spot on that override ppg. I think it would look
> complicated if you speed through an explanation of that, it takes some soak
> time to figure how all of that works.
>
> This maya system is one to build a procedural recipe that will be applied
> at render time.  Overrides are procedural in XSI (i.e. string-based) but in
> this everything else is expression-based and late-bound, which means it can
> deal with references and changing scenes.  The render setup can be exported
> and manipulated in json.
>
>
>
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Steven Caron
I doubt this, they want people paying them. A SolidAngle customer who
didn't pay AD before (C4D or Houdini users) now has to pay AD!

On Mon, Apr 18, 2016 at 2:44 PM, Jim Yeh  wrote:

> The first thing that AD will do is to make Arnold stop working with
> competing app...
>
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Re: New render layers in maya

2016-04-18 Thread Luc-Eric Rousseau
Maybe it's because I know how this stuff works, but I think that video
seems to make it looks more complicated than it is.

XSI's render setup system has passes, groups, background/forground
partitions, creating an override prop, drag and dropping from ppg divot or
explorer to some dead spot on that override ppg. I think it would look
complicated if you speed through an explanation of that, it takes some soak
time to figure how all of that works.

This maya system is one to build a procedural recipe that will be applied
at render time.  Overrides are procedural in XSI (i.e. string-based) but in
this everything else is expression-based and late-bound, which means it can
deal with references and changing scenes.  The render setup can be exported
and manipulated in json.


On 18 April 2016 at 16:47, Graham Bell  wrote:

> To be fair here, considering what system Maya had, it’s certainly a big
> improvement.
>
>
>
> Historically, AD have a track record of implementing a new
> feature/toolset, and then building it up in subsequent versions. So is it
> finished, probably not by a long chalk, but at least it’s a start. I guess
> we’ll see though.
>
>
>
> It would be nice to have literally taken the system from Soft, but as
> always I don’t think it’s that’s simple.  Soft and Maya work in different
> ways, and Soft benefited greatly from the amount of work that Halfdan did
> to that system. (I think recall Luc-Eric even saying how many lines of code
> it was.)
>
>
>
> Even in this state, I’d still take the new Maya system over what I have to
> use in Max, and that’s saying something. L
>
>
>
> G
>
>
>
>
>
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Jim Yeh
The first thing that AD will do is to make Arnold stop working with
competing app such as C4D, Houdini, or, most importantly (and maybe the
main reason they buy Arnold), NUKE, yeah, AD already killed Softimage so
they are not even going to mention it's name.  Then they will let the
development team go and let it die off, just like Softimage.  Yes, AD will
have lots of R time on Arnold, to study how to destroy another fine tool
just to show everyone how good they are at this.

On Mon, Apr 18, 2016 at 9:02 AM, Jordi Bares  wrote:

> For once I am optimistic, AD has no product competing with Arnold, if
> anything Mental Ray will be left behind (as it should) and Arnold will
> reign as the 1st class product it is, nevertheless I will pay attention to
> AD next moves to see if they really intend to support all the other
> competitors now that they have a key product in their portfolio.
>
> My guess is that Marcos wouldn’t have sold it otherwise so this may be
> actually good news after all.
>
> If having more R time is the goal I think Marcos has done a great move
> and hopefully it will propel Arnold forward in big steps rather than
> finessing steps.
>
> I for once will sleep after an acquisition
> jb
>
>
> > On 18 Apr 2016, at 14:42, Morten Bartholdy  wrote:
> >
> > As if AD is known for keeping their promises...  :-/
> >
> > Morten
> >
> >
> >
> >> Den 18. april 2016 klokken 14:46 skrev Frederic Servant
> >> :
> >>
> >>
> >> Hi Arthur,
> >>
> >> Since I'm the developer of HtoA, that was my first question when we got
> >> briefed by Marc Stevens of Autodesk when we got disclosed, and his
> answer
> >> was a clear yes. They want more people to use Arnold, on any platform.
> >>
> >> Thus the development for the non-Autodesk products will continue as well
> >> (Houdini, C4D, Katana).
> >> --
> >> Fred
> >>
> >> On Mon, Apr 18, 2016 at 1:36 PM, Artur W  wrote:
> >>
> >>> and what about HTOA?
> >>>
> >>> 2016-04-18 14:34 GMT+02:00 Artur W :
> >>>
>  SITOA is dead. Is that what it means?
> 
>  2016-04-18 14:32 GMT+02:00 Jordi Bares :
> 
> > It will be fine guys, Autodesk do not have any competing product so
> it
> > actually may be a good thing.
> >
> > jb
> >
> >
> > On 18 Apr 2016, at 13:27, Artur W  wrote:
> >
> > I don't believe it. NO. I refuse t believe this.
> >
> > 2016-04-18 14:26 GMT+02:00 Artur W :
> >
> >> FUCK YOU AUTODESK.
> >>
> >> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
> >>
> >>> Hey there...some news..so it seems. Take a look
> >>>
> >>> "SAN FRANCISCO---Autodesk, Inc
> >>> <
> http://cts.businesswire.com/ct/CT?id=smartlink=http%3A%2F%2Fwww.autodesk.com=51321819=20160418005351=en-US=Autodesk%2C+Inc=1=9eb90e15e023b5c1020da047d81200d4
> >.
> >>> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an
> >>> advanced,
> >>> ray-tracing image renderer for high-quality 3D animation and visual
> >>> effects
> >>> creation used in film, television and advertising worldwide.
> Acquisition
> >>> terms were not disclosed."
> >>>
> >>>
> >>>
> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
> >>>
> >>> Cheers,
> >>> oli
> >>>
> >>>
> >>> --
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> >>> with "unsubscribe" in the subject, and reply to confirm.
> >>>
> >>
> >>
> > --
> > Softimage Mailing List.
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> 
> 
> >>>
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> >>>
> >> --
> >> Softimage Mailing List.
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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Re: Baking deformers on mesh? - Softimage Alembic to Modo

2016-04-18 Thread Toonafish

It's probably easier to bake to MDD, Modo supports it as well.

"File > Export > Point Oven > Point Oven Baker "

Then add MDD deformer to the imported basemesh in Modo :

select mesh in the viewport : "RMB click > Item Operations > Add 
Deformer > Influences > MDD influence"



-Ronald

On 4/18/2016 22:12, Pierre Schiller wrote:

Hello team, good day.
I´ve rigged a simple model (plastic bag) with deformers. The hierachy 
looks this way:


+ COG_Control
  - Geo Mesh
- Wave deformer OP
- Lattice
-Shape Jitter OP

So when I play the timeline, a see a jittery object with the aspect of 
floating waves passing through. All cool. Works.


But when I need to port this to Modo, I try to bake all deforms from 
(Animation>Plot>All transforms) create the animation clip and export 
is as:

* Obj sequence
* ABC file

So the obj reads but doesn´t show wavery body. I see all the 
transforms correspond.


ABC brings the mesh and camera (camera is way offset in X) into modo 
and the mesh also just runs but no actual deformation on the geo occurs.


I haven´t tried exporting shapes, since I don´t know what kind of 
behaviour for baking I should look.


I thought I didn´t need to bake anything, I thought it was only a 
matter of exporting the ABC.


Please help, how do I correctly export all those Ops and Deformers 
deforming the Geo?


I´d really appreciate some help. Thanks.
Cheers.


--
Portfolio 2013 
Cinema & TV production
Video Reel 


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--
Ronald van Vemden
---
3D Graphics & Animation
Cyberfish Laboratories | www.cyberfish.nl
Toonafish | www.toonafish.nl
tel. +31(0)20 5289291
fax  +31(0)20 5289292
email: ron...@toonafish.nl

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Re: Distribute between knots? Know the percentage position of a knot?

2016-04-18 Thread pedro santos
Does XSI allow one to have an IK solve with any arbitrary chain of objects,
or skeletons are the only way?

Thanks

@Olivier the only odd thing is the scaling the rest is just two curves
deformed doing a surface strip and deformers constrained on them.

Cheers
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Re: New render layers in maya

2016-04-18 Thread Eugene Flormata
is extension 2 out yet? I don't see in in the product updates?


On Mon, Apr 18, 2016 at 1:47 PM, Graham Bell  wrote:

> To be fair here, considering what system Maya had, it’s certainly a big
> improvement.
>
>
>
> Historically, AD have a track record of implementing a new
> feature/toolset, and then building it up in subsequent versions. So is it
> finished, probably not by a long chalk, but at least it’s a start. I guess
> we’ll see though.
>
>
>
> It would be nice to have literally taken the system from Soft, but as
> always I don’t think it’s that’s simple.  Soft and Maya work in different
> ways, and Soft benefited greatly from the amount of work that Halfdan did
> to that system. (I think recall Luc-Eric even saying how many lines of code
> it was.)
>
>
>
> Even in this state, I’d still take the new Maya system over what I have to
> use in Max, and that’s saying something. L
>
>
>
> G
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Perry Harovas
> *Sent:* 18 April 2016 20:00
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: New render layers in maya
>
>
>
> The VAST majority of us will hate it because it is from AD, even if it is
> great.
>
>
>
> Which it isn't.
>
>
>
> I watched the whole video and it overcomplicated something that isn't that
> complicated, frankly.
>
> AD owns the IP for Softimage Layers/Passes. Just use THAT!
>
>
>
> Why does it have to feel like it is taking a step backwards?
>
>
>
> Why does Maya always have to complicate things which are not all that
> complicated?
>
>
>
> I have been using Maya for about as long as possible (years-wise, not time
> wise).
>
> This has always been the way with Maya.
>
>
>
> Make it complicated. Always. That seems to be the #1 design goal (if there
> is a design).
>
>
>
> *Here's a thought: Just because it is complicated doesn't mean it is good.*
>
>
>
> *Here is another thought: Just because it doesn't appear complicated,
> doesn't mean it isn't deep.*
>
>
>
>
>
>
>
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-18 Thread jentzen mooney
I am doing some maxscript with materials mostly reading and writing
material parameter values to txt files for import and exporting.
Nothing complex but if you want compare notes, hit me up off the list.
Also if you are working on something to share with the community let me
know maybe I can add some code to support.
-Jentzen

On Tue, Apr 5, 2016 at 3:46 AM, Ognjen Vukovic  wrote:

> :)
>
> On Tue, Apr 5, 2016 at 9:17 AM, Ivan Vasiljevic 
> wrote:
>
>> Ahahahaha! Nice one grandpa...
>>
>> On Mon, Apr 4, 2016 at 8:50 PM, Ognjen Vukovic  wrote:
>>
>>> :)
>>>
>>> On Mon, Apr 4, 2016 at 8:12 PM,  wrote:
>>>
 > ...make me want to commit sudoku ...

 hilarious typo.
 or is it?



 On Mon, Apr 4, 2016 at 3:36 PM, Fabian Schnuer Gohde  wrote:

> Yes, writing out the mapping info from max and then matching it back
> is possible but it introduces more things that can go wrong, especially
> with complex multi-sub material setups and clashing node names that get
> renamed on export.
>
> According to the crate exporter the material name should be written
> out somehow. I'll try loading the abc file via python and see if i can
> access/map it via that.
>
> Thank you,
> Fabian
>
> On 4 April 2016 at 12:02, Ognjen Vukovic  wrote:
>
>> You could use write a script in max to write a external file on disk
>> with a dictionary of what mat goes to what geo. Read it into soft with
>> python and have it distribute the shaders based on the external file.
>>
>> On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy <
>> x...@colorshopvfx.dk> wrote:
>>
>>> Do you have the latets Speedtree version? We ran in to something
>>> similar some
>>> years ago and they actually came up with a fix inside of a day or
>>> so. It is too
>>> long ago so I don't remember the details, but it is worth checking I
>>> guess.
>>>
>>> Morten
>>>
>>>
>>>
>>> > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
>>> > :
>>> >
>>> >
>>> > Hi,
>>> > is there a straightforward way of getting the material assignment
>>> info from
>>> > an abc exported via crate for 3dsmax inside of xsi to
>>> re-create/assign
>>> > materials with matching names? I'm exporting materials info from
>>> 3dsmax
>>> > seperately and need to re-integrate that with the geometry. I have
>>> a
>>> > "working" version with FBX but the FBX export/import screws up a
>>> lot. Thus
>>> > I wanted to try using crate for the geo instead.
>>> >
>>> > Thank you,
>>> > Fabian
>>> > --
>>> > Softimage Mailing List.
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>>> softimage-requ...@listproc.autodesk.com with
>>> > "unsubscribe" in the subject, and reply to confirm.
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>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>> subject, and reply to confirm.
>>>
>>
>>
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>
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>>>
>>>
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Ivan Vasiljevic
>> -
>> Lighting TD
>> Founder, Digital Asset Tailors
>> -
>> web:http://digitalassettailors.com/
>> email:  i...@digitalassettailors.com
>>
>>
>>
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Baking deformers on mesh? - Softimage Alembic to Modo

2016-04-18 Thread Pierre Schiller
Hello team, good day.
I´ve rigged a simple model (plastic bag) with deformers. The hierachy looks
this way:

+ COG_Control
  - Geo Mesh
- Wave deformer OP
- Lattice
-Shape Jitter OP

So when I play the timeline, a see a jittery object with the aspect of
floating waves passing through. All cool. Works.

But when I need to port this to Modo, I try to bake all deforms from
(Animation>Plot>All transforms) create the animation clip and export is as:
* Obj sequence
* ABC file

So the obj reads but doesn´t show wavery body. I see all the transforms
correspond.

ABC brings the mesh and camera (camera is way offset in X) into modo and
the mesh also just runs but no actual deformation on the geo occurs.

I haven´t tried exporting shapes, since I don´t know what kind of behaviour
for baking I should look.

I thought I didn´t need to bake anything, I thought it was only a matter of
exporting the ABC.

Please help, how do I correctly export all those Ops and Deformers
deforming the Geo?

I´d really appreciate some help. Thanks.
Cheers.


-- 
Portfolio 2013 
Cinema & TV production
Video Reel 
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Re: New render layers in maya

2016-04-18 Thread Perry Harovas
The VAST majority of us will hate it because it is from AD, even if it is
great.

Which it isn't.

I watched the whole video and it overcomplicated something that isn't that
complicated, frankly.
AD owns the IP for Softimage Layers/Passes. Just use THAT!

Why does it have to feel like it is taking a step backwards?

Why does Maya always have to complicate things which are not all that
complicated?

I have been using Maya for about as long as possible (years-wise, not time
wise).
This has always been the way with Maya.

Make it complicated. Always. That seems to be the #1 design goal (if there
is a design).

*Here's a thought: Just because it is complicated doesn't mean it is good.*

*Here is another thought: Just because it doesn't appear complicated,
doesn't mean it isn't deep.*



On Mon, Apr 18, 2016 at 2:17 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Nice ergonomics YOU MASSIVE WANKERS !
>
> On 18 April 2016 at 19:12, Adam Seeley  wrote:
>
>> But don't make it round like the one over there.
>>
>> A.
>>
>> On 18 April 2016 at 16:43, Jordi Bares  wrote:
>>
>>> Let’s reinvent the wheel!!
>>>
>>>
>>>
>>> On 18 Apr 2016, at 15:57, Daniel Kim  wrote:
>>>
>>> Strange thing is, I feel like AD make something with their own way, not
>>> based on human interface theory of stuff. Whenever I see their new release,
>>> I feel like 'that's freaking fxxked up interface...
>>>
>>> On Mon, Apr 18, 2016 at 12:50 PM Ivan Vasiljevic 
>>> wrote:
>>>
 S many new windows in Maya.
 Now we have property editor and render passes window. :)
 Guess it just has to go that way, or not?

 Cheers.
 Ivan

 On Mon, Apr 18, 2016 at 12:36 PM, Mikael Pettersén <
 mikael.petter...@gmail.com> wrote:

> Well, that goes without saying. If you only could hear the amount of
> cursing I do at work every day... ;)
>
>
>
> *From: *Mirko Jankovic 
> *Sent: *18 April 2016 11:29
> *To: *softimage@listproc.autodesk.com
>
> *Subject: *Re: New render layers in maya
>
>
>
> Compared to old one yes.. compared to Softimage's.. not so ;)
>
>
>
> On Mon, Apr 18, 2016 at 12:19 PM, Mikael Pettersén <
> mikael.petter...@gmail.com> wrote:
>
> I’m hardly a Maya fan, but I have to say that this looks like a big
> improvement to me.
>
>
> Cheers
>
> Mikael
>
>
> *From: *Mirko Jankovic 
> *Sent: *18 April 2016 10:30
> *To: *Rob Wuijster ; softimage@listproc.autodesk.com
> *Subject: *Re: New render layers in maya
>
>
> Seems just like another attempt to push something that is not design
> with Maya nature at all and crammed it inside...
>
> Ideas and workflows from Softimage simply doesn't work inside maya
> because it is wrong environment completely.
>
> You can;t get same workflow in something that was sometimes design in
> completely different logic in mind... and now even worse as it become this
> huge Frankenstein of misc workflows and ideas from all the purchased
> software and cramped in it.. pieces that by itself are maybe even good but
> when crammed together they simply don't talk to each other.
>
> Practically you have full house of workers that don;t talk to each
> other or understand each other and trying to make a building...
>
>
> On Mon, Apr 18, 2016 at 11:25 AM, Rob Wuijster  wrote:
>
> Well, I think we all decided a long time ago Maya will never be as
> efficient as Softimage. UI wise or workflow wise. ;-)
> Like I said, I glanced over it, will have to do a bit more digging
> when I have the time.
>
> cheers!
>
>
>
> Rob
>
>
>
> \/-\/\/
>
> On 18-4-2016 11:13, Jordi Bares wrote:
>
> I am afraid it is too much to write on an email, may be when I get a
> bit of time free I will but invite you to think about it a bit more, just
> the layout itself is a massive step backwards from a Softimage user
> perspective.
>
>
> jb
>
>
> On 18 Apr 2016, at 10:09, Rob Wuijster  wrote:
>
>
> Just glanced over it yesterday, but it looked a lot better than the
> current way of working.
> What's bugging you with this approach? Just curious ;-)
>
> Rob
>
>
>
> \/-\/\/
>
> On 18-4-2016 10:50, Jordi Bares wrote:
>
> Oh dear… they got it all wrong…
>
> jb
>
>
>
> On 18 Apr 2016, at 09:14, Ognjen Vukovic  wrote:
>
>
> I presume you guys have all seen this...
>
>
>
> 

Re: New render layers in maya

2016-04-18 Thread Sebastien Sterling
Nice ergonomics YOU MASSIVE WANKERS !

On 18 April 2016 at 19:12, Adam Seeley  wrote:

> But don't make it round like the one over there.
>
> A.
>
> On 18 April 2016 at 16:43, Jordi Bares  wrote:
>
>> Let’s reinvent the wheel!!
>>
>>
>>
>> On 18 Apr 2016, at 15:57, Daniel Kim  wrote:
>>
>> Strange thing is, I feel like AD make something with their own way, not
>> based on human interface theory of stuff. Whenever I see their new release,
>> I feel like 'that's freaking fxxked up interface...
>>
>> On Mon, Apr 18, 2016 at 12:50 PM Ivan Vasiljevic 
>> wrote:
>>
>>> S many new windows in Maya.
>>> Now we have property editor and render passes window. :)
>>> Guess it just has to go that way, or not?
>>>
>>> Cheers.
>>> Ivan
>>>
>>> On Mon, Apr 18, 2016 at 12:36 PM, Mikael Pettersén <
>>> mikael.petter...@gmail.com> wrote:
>>>
 Well, that goes without saying. If you only could hear the amount of
 cursing I do at work every day... ;)



 *From: *Mirko Jankovic 
 *Sent: *18 April 2016 11:29
 *To: *softimage@listproc.autodesk.com

 *Subject: *Re: New render layers in maya



 Compared to old one yes.. compared to Softimage's.. not so ;)



 On Mon, Apr 18, 2016 at 12:19 PM, Mikael Pettersén <
 mikael.petter...@gmail.com> wrote:

 I’m hardly a Maya fan, but I have to say that this looks like a big
 improvement to me.


 Cheers

 Mikael


 *From: *Mirko Jankovic 
 *Sent: *18 April 2016 10:30
 *To: *Rob Wuijster ; softimage@listproc.autodesk.com
 *Subject: *Re: New render layers in maya


 Seems just like another attempt to push something that is not design
 with Maya nature at all and crammed it inside...

 Ideas and workflows from Softimage simply doesn't work inside maya
 because it is wrong environment completely.

 You can;t get same workflow in something that was sometimes design in
 completely different logic in mind... and now even worse as it become this
 huge Frankenstein of misc workflows and ideas from all the purchased
 software and cramped in it.. pieces that by itself are maybe even good but
 when crammed together they simply don't talk to each other.

 Practically you have full house of workers that don;t talk to each
 other or understand each other and trying to make a building...


 On Mon, Apr 18, 2016 at 11:25 AM, Rob Wuijster  wrote:

 Well, I think we all decided a long time ago Maya will never be as
 efficient as Softimage. UI wise or workflow wise. ;-)
 Like I said, I glanced over it, will have to do a bit more digging when
 I have the time.

 cheers!



 Rob



 \/-\/\/

 On 18-4-2016 11:13, Jordi Bares wrote:

 I am afraid it is too much to write on an email, may be when I get a
 bit of time free I will but invite you to think about it a bit more, just
 the layout itself is a massive step backwards from a Softimage user
 perspective.


 jb


 On 18 Apr 2016, at 10:09, Rob Wuijster  wrote:


 Just glanced over it yesterday, but it looked a lot better than the
 current way of working.
 What's bugging you with this approach? Just curious ;-)

 Rob



 \/-\/\/

 On 18-4-2016 10:50, Jordi Bares wrote:

 Oh dear… they got it all wrong…

 jb



 On 18 Apr 2016, at 09:14, Ognjen Vukovic  wrote:


 I presume you guys have all seen this...



 http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B

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 Gecontroleerd door AVG - www.avg.com
 Versie: 2016.0.7539 / Virusdatabase: 4545/12056 - datum van uitgifte:
 04/18/16



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 Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte:
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 --

Re: New render layers in maya

2016-04-18 Thread Adam Seeley
But don't make it round like the one over there.

A.

On 18 April 2016 at 16:43, Jordi Bares  wrote:

> Let’s reinvent the wheel!!
>
>
>
> On 18 Apr 2016, at 15:57, Daniel Kim  wrote:
>
> Strange thing is, I feel like AD make something with their own way, not
> based on human interface theory of stuff. Whenever I see their new release,
> I feel like 'that's freaking fxxked up interface...
>
> On Mon, Apr 18, 2016 at 12:50 PM Ivan Vasiljevic 
> wrote:
>
>> S many new windows in Maya.
>> Now we have property editor and render passes window. :)
>> Guess it just has to go that way, or not?
>>
>> Cheers.
>> Ivan
>>
>> On Mon, Apr 18, 2016 at 12:36 PM, Mikael Pettersén <
>> mikael.petter...@gmail.com> wrote:
>>
>>> Well, that goes without saying. If you only could hear the amount of
>>> cursing I do at work every day... ;)
>>>
>>>
>>>
>>> *From: *Mirko Jankovic 
>>> *Sent: *18 April 2016 11:29
>>> *To: *softimage@listproc.autodesk.com
>>>
>>> *Subject: *Re: New render layers in maya
>>>
>>>
>>>
>>> Compared to old one yes.. compared to Softimage's.. not so ;)
>>>
>>>
>>>
>>> On Mon, Apr 18, 2016 at 12:19 PM, Mikael Pettersén <
>>> mikael.petter...@gmail.com> wrote:
>>>
>>> I’m hardly a Maya fan, but I have to say that this looks like a big
>>> improvement to me.
>>>
>>>
>>> Cheers
>>>
>>> Mikael
>>>
>>>
>>> *From: *Mirko Jankovic 
>>> *Sent: *18 April 2016 10:30
>>> *To: *Rob Wuijster ; softimage@listproc.autodesk.com
>>> *Subject: *Re: New render layers in maya
>>>
>>>
>>> Seems just like another attempt to push something that is not design
>>> with Maya nature at all and crammed it inside...
>>>
>>> Ideas and workflows from Softimage simply doesn't work inside maya
>>> because it is wrong environment completely.
>>>
>>> You can;t get same workflow in something that was sometimes design in
>>> completely different logic in mind... and now even worse as it become this
>>> huge Frankenstein of misc workflows and ideas from all the purchased
>>> software and cramped in it.. pieces that by itself are maybe even good but
>>> when crammed together they simply don't talk to each other.
>>>
>>> Practically you have full house of workers that don;t talk to each other
>>> or understand each other and trying to make a building...
>>>
>>>
>>> On Mon, Apr 18, 2016 at 11:25 AM, Rob Wuijster  wrote:
>>>
>>> Well, I think we all decided a long time ago Maya will never be as
>>> efficient as Softimage. UI wise or workflow wise. ;-)
>>> Like I said, I glanced over it, will have to do a bit more digging when
>>> I have the time.
>>>
>>> cheers!
>>>
>>>
>>>
>>> Rob
>>>
>>>
>>>
>>> \/-\/\/
>>>
>>> On 18-4-2016 11:13, Jordi Bares wrote:
>>>
>>> I am afraid it is too much to write on an email, may be when I get a bit
>>> of time free I will but invite you to think about it a bit more, just the
>>> layout itself is a massive step backwards from a Softimage user perspective.
>>>
>>>
>>> jb
>>>
>>>
>>> On 18 Apr 2016, at 10:09, Rob Wuijster  wrote:
>>>
>>>
>>> Just glanced over it yesterday, but it looked a lot better than the
>>> current way of working.
>>> What's bugging you with this approach? Just curious ;-)
>>>
>>> Rob
>>>
>>>
>>>
>>> \/-\/\/
>>>
>>> On 18-4-2016 10:50, Jordi Bares wrote:
>>>
>>> Oh dear… they got it all wrong…
>>>
>>> jb
>>>
>>>
>>>
>>> On 18 Apr 2016, at 09:14, Ognjen Vukovic  wrote:
>>>
>>>
>>> I presume you guys have all seen this...
>>>
>>>
>>>
>>> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> --
>>>
>>> Softimage Mailing List.
>>>
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
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>>>
>>>
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>>>
>>>
>>>
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>>>
>>>
>>>
>>>
>>> --
>>>
>>> Mirko Jankovic
>>>
>>> *http://www.cgfolio.com/mirko-jankovic
>>> 

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-18 Thread Olivier Jeannel
Wh !

On Mon, Apr 18, 2016 at 4:45 PM, pedro santos  wrote:

> Thanks, Nuno.
>
> On Mon, Apr 18, 2016 at 2:37 PM, Nuno Conceicao <
> nunoalexconcei...@gmail.com> wrote:
>
>> This looks really nice!
>>
>>
>> On Mon, Apr 18, 2016 at 2:08 PM, pedro santos  wrote:
>>
>>>
>>>
>>>
>>> *Hey Matt.Thanks for the extended explanation and insight! I'll tinker
>>> with your expression and see what I develop with it. My C++ skills though
>>> at the moment are none. So I'll have to invest in that in the future. This
>>> seems like a good place to start *
>>> https://www.udemy.com/unrealcourse/?pmtag=1c144738-b28d-4cdc-ae62-3d96a002386a
>>> * :) *
>>>
>>> I had completely forgotten about UV to location, thanks for the heads-up
>>> about its issues!
>>>
>>>
>>>
>>> I do have to admit a mistake here. I was only playing with Constrain to
>>> Curve (Path) not (Param). The latter does not have the constrained object
>>> sliding around the relative length, so I can work with it!
>>> One issue with Curve constrain is the Up-Vector is not great. So I went
>>> with two parallel lofted curves and Constrain to Surface which give me a
>>> good sense of orientation: http://i.imgur.com/QukQbIC.png even though
>>> the tangent is not as good as the curve constrain. Only used ICE to get the
>>> Scale from the CPS to the deformers.
>>>
>>>
>>>
>>>
>>> This chain will have multiple purposes for me from tail to tentacle
>>> Though the only thing I'm missing is an IK/FK switch solution that
>>> allows me to pose in IK and switch/bake keys into FK. I guess I'll just go
>>> with FK for now.
>>>
>>> Thanks!
>>> Pedro
>>>
>>>
>>>
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>>>
>>
>>
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>
>
>
> --
>
>
>
> *--[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ 
> *
>
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Jordi Bares
For once I am optimistic, AD has no product competing with Arnold, if anything 
Mental Ray will be left behind (as it should) and Arnold will reign as the 1st 
class product it is, nevertheless I will pay attention to AD next moves to see 
if they really intend to support all the other competitors now that they have a 
key product in their portfolio.

My guess is that Marcos wouldn’t have sold it otherwise so this may be actually 
good news after all.

If having more R time is the goal I think Marcos has done a great move and 
hopefully it will propel Arnold forward in big steps rather than finessing 
steps.

I for once will sleep after an acquisition
jb


> On 18 Apr 2016, at 14:42, Morten Bartholdy  wrote:
> 
> As if AD is known for keeping their promises...  :-/
> 
> Morten
> 
> 
> 
>> Den 18. april 2016 klokken 14:46 skrev Frederic Servant
>> :
>> 
>> 
>> Hi Arthur,
>> 
>> Since I'm the developer of HtoA, that was my first question when we got
>> briefed by Marc Stevens of Autodesk when we got disclosed, and his answer
>> was a clear yes. They want more people to use Arnold, on any platform.
>> 
>> Thus the development for the non-Autodesk products will continue as well
>> (Houdini, C4D, Katana).
>> --
>> Fred
>> 
>> On Mon, Apr 18, 2016 at 1:36 PM, Artur W  wrote:
>> 
>>> and what about HTOA?
>>> 
>>> 2016-04-18 14:34 GMT+02:00 Artur W :
>>> 
 SITOA is dead. Is that what it means?
 
 2016-04-18 14:32 GMT+02:00 Jordi Bares :
 
> It will be fine guys, Autodesk do not have any competing product so it
> actually may be a good thing.
> 
> jb
> 
> 
> On 18 Apr 2016, at 13:27, Artur W  wrote:
> 
> I don't believe it. NO. I refuse t believe this.
> 
> 2016-04-18 14:26 GMT+02:00 Artur W :
> 
>> FUCK YOU AUTODESK.
>> 
>> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>> 
>>> Hey there...some news..so it seems. Take a look
>>> 
>>> "SAN FRANCISCO---Autodesk, Inc
>>> .
>>> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an
>>> advanced,
>>> ray-tracing image renderer for high-quality 3D animation and visual
>>> effects
>>> creation used in film, television and advertising worldwide. Acquisition
>>> terms were not disclosed."
>>> 
>>> 
>>> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>>> 
>>> Cheers,
>>> oli
>>> 
>>> 
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>> 
>> 
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> 
 
 
>>> 
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Re: New render layers in maya

2016-04-18 Thread Jordi Bares
Let’s reinvent the wheel!!



> On 18 Apr 2016, at 15:57, Daniel Kim  wrote:
> 
> Strange thing is, I feel like AD make something with their own way, not based 
> on human interface theory of stuff. Whenever I see their new release, I feel 
> like 'that's freaking fxxked up interface... 
> 
> On Mon, Apr 18, 2016 at 12:50 PM Ivan Vasiljevic  > wrote:
> S many new windows in Maya.
> Now we have property editor and render passes window. :)
> Guess it just has to go that way, or not?
> 
> Cheers.
> Ivan
> 
> On Mon, Apr 18, 2016 at 12:36 PM, Mikael Pettersén 
> > wrote:
> Well, that goes without saying. If you only could hear the amount of cursing 
> I do at work every day... ;)
> 
>  
> 
> From: Mirko Jankovic 
> Sent: 18 April 2016 11:29
> To: softimage@listproc.autodesk.com 
> 
> Subject: Re: New render layers in maya
> 
>  
> 
> Compared to old one yes.. compared to Softimage's.. not so ;)
> 
>  
> 
> On Mon, Apr 18, 2016 at 12:19 PM, Mikael Pettersén 
> > wrote:
> 
> I’m hardly a Maya fan, but I have to say that this looks like a big 
> improvement to me.
> 
>  
> Cheers
> 
> Mikael
> 
>  
> From: Mirko Jankovic 
> Sent: 18 April 2016 10:30
> To: Rob Wuijster ; softimage@listproc.autodesk.com 
> 
> Subject: Re: New render layers in maya
> 
>  
> Seems just like another attempt to push something that is not design with 
> Maya nature at all and crammed it inside...
> 
> Ideas and workflows from Softimage simply doesn't work inside maya because it 
> is wrong environment completely. 
> 
> You can;t get same workflow in something that was sometimes design in 
> completely different logic in mind... and now even worse as it become this 
> huge Frankenstein of misc workflows and ideas from all the purchased software 
> and cramped in it.. pieces that by itself are maybe even good but when 
> crammed together they simply don't talk to each other. 
> 
> Practically you have full house of workers that don;t talk to each other or 
> understand each other and trying to make a building... 
> 
>  
> On Mon, Apr 18, 2016 at 11:25 AM, Rob Wuijster  > wrote:
> 
> Well, I think we all decided a long time ago Maya will never be as efficient 
> as Softimage. UI wise or workflow wise. ;-)
> Like I said, I glanced over it, will have to do a bit more digging when I 
> have the time.
> 
> cheers!
>  
> Rob
>  
> \/-\/\/
> On 18-4-2016 11:13, Jordi Bares wrote:
> 
> I am afraid it is too much to write on an email, may be when I get a bit of 
> time free I will but invite you to think about it a bit more, just the layout 
> itself is a massive step backwards from a Softimage user perspective.
> 
>  
> jb
> 
>  
> On 18 Apr 2016, at 10:09, Rob Wuijster  > wrote:
> 
>  
> Just glanced over it yesterday, but it looked a lot better than the current 
> way of working.
> What's bugging you with this approach? Just curious ;-)
> 
> Rob
>  
> \/-\/\/
> On 18-4-2016 10:50, Jordi Bares wrote:
> 
> Oh dear… they got it all wrong…
> 
> jb
> 
>  
>  
> On 18 Apr 2016, at 09:14, Ognjen Vukovic  > wrote:
> 
>  
> I presume you guys have all seen this...
> 
>  
> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B
>  
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>  with "unsubscribe" in the 
> subject, and reply to confirm.
> 
>  
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>  with "unsubscribe" in the 
> subject, and reply to confirm.
>  
> Geen virus gevonden in dit bericht.
> Gecontroleerd door AVG - www.avg.com 
> Versie: 2016.0.7539 / Virusdatabase: 4545/12056 - datum van uitgifte: 04/18/16
> 
>  
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>  with "unsubscribe" in the 
> subject, and reply to confirm.
> 
>  
> Geen virus gevonden in dit bericht.
> Gecontroleerd door AVG - www.avg.com 
> Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte: 04/18/16
> 
>  
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to 

RE: Autodesk acquires Solid Angle

2016-04-18 Thread Angus Davidson
In the pdf they mention redshift and vray, Octane is still flying under the 
radar ;)


From: Stephen Davidson [mailto:magic...@bellsouth.net]
Sent: Monday, 18 April 2016 5:37 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle

AD don't you DARE touch the amazing Redshift !
Adam, you should be ashamed of yourself for even mentioning it. ;)

On Mon, Apr 18, 2016 at 8:43 AM Adam Seeley 
> wrote:
Arnold today, Redshift tomorrow?



 

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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Stephen Davidson
AD don't you DARE touch the amazing Redshift !
Adam, you should be ashamed of yourself for even mentioning it. ;)

On Mon, Apr 18, 2016 at 8:43 AM Adam Seeley  wrote:

> Arnold today, Redshift tomorrow?
>
>
>
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Cristobal Infante
Softimage was retired 2 years ago, and on that day Marcos Fajardo said it
would support Softimage for 1-2 years.

Anyone who can't see the end of Sitoa is still on denial..



On 18 April 2016 at 15:56, Olivier Jeannel  wrote:

> This is not a problem of "who" says "what" today in an article.
> The passion is gone, clearly. Sold.
> Too bad, and sad.
>
>
> On Mon, Apr 18, 2016 at 4:48 PM, Adam Seeley 
> wrote:
>
>> Pack yer bags...
>>
>> "Our commitment
>> We are committed to expanding Arnold’s support for third party
>> applications such as Houdini, Katana and Cinema 4D. Autodesk will also
>> continue to support other renderers with products like 3ds Max and Maya."
>>
>> Obviously 3rd party Soft support will dwindle but I'm sure AD aren't too
>> fussed about giving it a helping nudge over the edge.
>>
>> Adam
>>
>>
>>
>>
>> On 18 April 2016 at 15:29, Eric Thivierge  wrote:
>>
>>> Uh... the one in the first post of this thread?
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>> On Mon, Apr 18, 2016 at 10:14 AM, Ognjen Vukovic 
>>> wrote:
>>>
 Eric i just saw that now.  Do you know which press release the article
 was referring to, i would love to see that.

 On Mon, Apr 18, 2016 at 4:04 PM, Eric Thivierge 
 wrote:

> @Ognjen, have you even read the FXGuide article??
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> On Mon, Apr 18, 2016 at 9:57 AM, Ognjen Vukovic 
> wrote:
>
>> Is it safe to assume that there being no talk of Max getting arnold
>> that its next on the chopping board?
>>
>> On Mon, Apr 18, 2016 at 3:52 PM, Nuno Conceicao <
>> nunoalexconcei...@gmail.com> wrote:
>>
>>> SideFx is next, then WORLD DOMINATION!!
>>>
>>> On Mon, Apr 18, 2016 at 2:15 PM, Javier Vega <
>>> javierelas...@gmail.com> wrote:
>>>
 Resist, SideFX!

 *Javier Vega*

 www.zao3d.com

 Visita mi blog: http://blog.zao3d.com

 móvil: *616 64 73 57*
 08922-Santa Coloma de Gramenet
 (Barcelona)

 2016-04-18 15:10 GMT+02:00 Perry Harovas :

> I can't have any good feelings about this.
> That same horrible feeling in my gut that I had when Autodesk
> bought Softimage is back.
>
> Remember what we are all told?
>
> Trust your gut.
>
>
>
> Sent from my iPhone
>
> On Apr 18, 2016, at 9:06 AM, Ed Schiffer 
> wrote:
>
> they'll surely continue Arnold, but not on the same pace I'd say.
>
> and probably end up StoA.
>
> what a horrible news.
>
> On 18 April 2016 at 14:00, Javier Vega 
> wrote:
>
>>  I hope that will be something good this time, but I can't avoid
>> to feel an old feeling that I don't like, but we'll try to have hope.
>> Autodesk will not try to kill Arnold.
>>
>> *Javier Vega*
>>
>> www.zao3d.com
>>
>> Visita mi blog: http://blog.zao3d.com
>>
>> móvil: *616 64 73 57 <616%2064%2073%2057>*
>> 08922-Santa Coloma de Gramenet
>> (Barcelona)
>>
>> 2016-04-18 14:58 GMT+02:00 Matt Morris :
>>
>>> I can't see autodesk killing off arnold as they have no
>>> competing products. Maybe the push towards cloud rendering will put 
>>> off
>>> some customers though.
>>>
>>> On 18 April 2016 at 13:56, Leo Quensel  wrote:
>>>
 God I am glad I left this industry two years after Autodesk
 acquired Softimage. They make everything worse and are now off to 
 kill
 another product (and don't tell me that won't happen...).

 *Gesendet:* Montag, 18. April 2016 um 14:51 Uhr
 *Von:* "Artur W" 
 *An:* "softimage@listproc.autodesk.com" <
 softimage@listproc.autodesk.com>
 *Betreff:* Re: Autodesk acquires Solid Angle
 Frederic, I am sure you mean well, but I actually try learning
 from the history, which is: Autodesk doesn't care.

 2016-04-18 14:46 GMT+02:00 Frederic Servant <
 frederic.serv...@gmail.com>:
>
> Hi Arthur,
>
> Since I'm the developer of HtoA, that was my first question
> when we got briefed by Marc Stevens of Autodesk when we got 
> disclosed, and

Re: New render layers in maya

2016-04-18 Thread Daniel Kim
Strange thing is, I feel like AD make something with their own way, not
based on human interface theory of stuff. Whenever I see their new release,
I feel like 'that's freaking fxxked up interface...

On Mon, Apr 18, 2016 at 12:50 PM Ivan Vasiljevic 
wrote:

> S many new windows in Maya.
> Now we have property editor and render passes window. :)
> Guess it just has to go that way, or not?
>
> Cheers.
> Ivan
>
> On Mon, Apr 18, 2016 at 12:36 PM, Mikael Pettersén <
> mikael.petter...@gmail.com> wrote:
>
>> Well, that goes without saying. If you only could hear the amount of
>> cursing I do at work every day... ;)
>>
>>
>>
>> *From: *Mirko Jankovic 
>> *Sent: *18 April 2016 11:29
>> *To: *softimage@listproc.autodesk.com
>>
>> *Subject: *Re: New render layers in maya
>>
>>
>>
>> Compared to old one yes.. compared to Softimage's.. not so ;)
>>
>>
>>
>> On Mon, Apr 18, 2016 at 12:19 PM, Mikael Pettersén <
>> mikael.petter...@gmail.com> wrote:
>>
>> I’m hardly a Maya fan, but I have to say that this looks like a big
>> improvement to me.
>>
>>
>>
>> Cheers
>>
>> Mikael
>>
>>
>>
>> *From: *Mirko Jankovic 
>> *Sent: *18 April 2016 10:30
>> *To: *Rob Wuijster ; softimage@listproc.autodesk.com
>> *Subject: *Re: New render layers in maya
>>
>>
>>
>> Seems just like another attempt to push something that is not design with
>> Maya nature at all and crammed it inside...
>>
>> Ideas and workflows from Softimage simply doesn't work inside maya
>> because it is wrong environment completely.
>>
>> You can;t get same workflow in something that was sometimes design in
>> completely different logic in mind... and now even worse as it become this
>> huge Frankenstein of misc workflows and ideas from all the purchased
>> software and cramped in it.. pieces that by itself are maybe even good but
>> when crammed together they simply don't talk to each other.
>>
>> Practically you have full house of workers that don;t talk to each other
>> or understand each other and trying to make a building...
>>
>>
>>
>> On Mon, Apr 18, 2016 at 11:25 AM, Rob Wuijster  wrote:
>>
>> Well, I think we all decided a long time ago Maya will never be as
>> efficient as Softimage. UI wise or workflow wise. ;-)
>> Like I said, I glanced over it, will have to do a bit more digging when I
>> have the time.
>>
>> cheers!
>>
>>
>>
>> Rob
>>
>>
>>
>> \/-\/\/
>>
>> On 18-4-2016 11:13, Jordi Bares wrote:
>>
>> I am afraid it is too much to write on an email, may be when I get a bit
>> of time free I will but invite you to think about it a bit more, just the
>> layout itself is a massive step backwards from a Softimage user perspective.
>>
>>
>>
>> jb
>>
>>
>>
>> On 18 Apr 2016, at 10:09, Rob Wuijster  wrote:
>>
>>
>>
>> Just glanced over it yesterday, but it looked a lot better than the
>> current way of working.
>> What's bugging you with this approach? Just curious ;-)
>>
>> Rob
>>
>>
>>
>> \/-\/\/
>>
>> On 18-4-2016 10:50, Jordi Bares wrote:
>>
>> Oh dear… they got it all wrong…
>>
>> jb
>>
>>
>>
>>
>>
>> On 18 Apr 2016, at 09:14, Ognjen Vukovic  wrote:
>>
>>
>>
>> I presume you guys have all seen this...
>>
>>
>>
>>
>> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>>
>> Softimage Mailing List.
>>
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> Geen virus gevonden in dit bericht.
>> Gecontroleerd door AVG - www.avg.com
>> Versie: 2016.0.7539 / Virusdatabase: 4545/12056 - datum van uitgifte:
>> 04/18/16
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> Geen virus gevonden in dit bericht.
>> Gecontroleerd door AVG - www.avg.com
>>
>> Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte:
>> 04/18/16
>>
>>
>>
>>
>> --
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>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>>
>>
>> --
>>
>> Mirko Jankovic
>>
>> *http://www.cgfolio.com/mirko-jankovic
>> *
>>
>>
>>
>> Need to find freelancers fast?
>>
>> www.cgfolio.com
>>
>>
>>
>> Need some help with rendering an Redshift project?
>>
>> http://www.gpuoven.com/
>>
>>
>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>>
>>
>> --
>>
>> 

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Olivier Jeannel
This is not a problem of "who" says "what" today in an article.
The passion is gone, clearly. Sold.
Too bad, and sad.


On Mon, Apr 18, 2016 at 4:48 PM, Adam Seeley  wrote:

> Pack yer bags...
>
> "Our commitment
> We are committed to expanding Arnold’s support for third party
> applications such as Houdini, Katana and Cinema 4D. Autodesk will also
> continue to support other renderers with products like 3ds Max and Maya."
>
> Obviously 3rd party Soft support will dwindle but I'm sure AD aren't too
> fussed about giving it a helping nudge over the edge.
>
> Adam
>
>
>
>
> On 18 April 2016 at 15:29, Eric Thivierge  wrote:
>
>> Uh... the one in the first post of this thread?
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> On Mon, Apr 18, 2016 at 10:14 AM, Ognjen Vukovic 
>> wrote:
>>
>>> Eric i just saw that now.  Do you know which press release the article
>>> was referring to, i would love to see that.
>>>
>>> On Mon, Apr 18, 2016 at 4:04 PM, Eric Thivierge 
>>> wrote:
>>>
 @Ognjen, have you even read the FXGuide article??

 
 Eric Thivierge
 http://www.ethivierge.com

 On Mon, Apr 18, 2016 at 9:57 AM, Ognjen Vukovic 
 wrote:

> Is it safe to assume that there being no talk of Max getting arnold
> that its next on the chopping board?
>
> On Mon, Apr 18, 2016 at 3:52 PM, Nuno Conceicao <
> nunoalexconcei...@gmail.com> wrote:
>
>> SideFx is next, then WORLD DOMINATION!!
>>
>> On Mon, Apr 18, 2016 at 2:15 PM, Javier Vega > > wrote:
>>
>>> Resist, SideFX!
>>>
>>> *Javier Vega*
>>>
>>> www.zao3d.com
>>>
>>> Visita mi blog: http://blog.zao3d.com
>>>
>>> móvil: *616 64 73 57*
>>> 08922-Santa Coloma de Gramenet
>>> (Barcelona)
>>>
>>> 2016-04-18 15:10 GMT+02:00 Perry Harovas :
>>>
 I can't have any good feelings about this.
 That same horrible feeling in my gut that I had when Autodesk
 bought Softimage is back.

 Remember what we are all told?

 Trust your gut.



 Sent from my iPhone

 On Apr 18, 2016, at 9:06 AM, Ed Schiffer 
 wrote:

 they'll surely continue Arnold, but not on the same pace I'd say.

 and probably end up StoA.

 what a horrible news.

 On 18 April 2016 at 14:00, Javier Vega 
 wrote:

>  I hope that will be something good this time, but I can't avoid
> to feel an old feeling that I don't like, but we'll try to have hope.
> Autodesk will not try to kill Arnold.
>
> *Javier Vega*
>
> www.zao3d.com
>
> Visita mi blog: http://blog.zao3d.com
>
> móvil: *616 64 73 57 <616%2064%2073%2057>*
> 08922-Santa Coloma de Gramenet
> (Barcelona)
>
> 2016-04-18 14:58 GMT+02:00 Matt Morris :
>
>> I can't see autodesk killing off arnold as they have no competing
>> products. Maybe the push towards cloud rendering will put off some
>> customers though.
>>
>> On 18 April 2016 at 13:56, Leo Quensel  wrote:
>>
>>> God I am glad I left this industry two years after Autodesk
>>> acquired Softimage. They make everything worse and are now off to 
>>> kill
>>> another product (and don't tell me that won't happen...).
>>>
>>> *Gesendet:* Montag, 18. April 2016 um 14:51 Uhr
>>> *Von:* "Artur W" 
>>> *An:* "softimage@listproc.autodesk.com" <
>>> softimage@listproc.autodesk.com>
>>> *Betreff:* Re: Autodesk acquires Solid Angle
>>> Frederic, I am sure you mean well, but I actually try learning
>>> from the history, which is: Autodesk doesn't care.
>>>
>>> 2016-04-18 14:46 GMT+02:00 Frederic Servant <
>>> frederic.serv...@gmail.com>:

 Hi Arthur,

 Since I'm the developer of HtoA, that was my first question
 when we got briefed by Marc Stevens of Autodesk when we got 
 disclosed, and
 his answer was a clear yes. They want more people to use Arnold, 
 on any
 platform.

 Thus the development for the non-Autodesk products will
 continue as well (Houdini, C4D, Katana).
 --
 Fred

 On Mon, Apr 18, 2016 at 1:36 PM, Artur W 
 wrote:
>

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Adam Seeley
Pack yer bags...

"Our commitment
We are committed to expanding Arnold’s support for third party applications
such as Houdini, Katana and Cinema 4D. Autodesk will also continue to
support other renderers with products like 3ds Max and Maya."

Obviously 3rd party Soft support will dwindle but I'm sure AD aren't too
fussed about giving it a helping nudge over the edge.

Adam




On 18 April 2016 at 15:29, Eric Thivierge  wrote:

> Uh... the one in the first post of this thread?
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> On Mon, Apr 18, 2016 at 10:14 AM, Ognjen Vukovic 
> wrote:
>
>> Eric i just saw that now.  Do you know which press release the article
>> was referring to, i would love to see that.
>>
>> On Mon, Apr 18, 2016 at 4:04 PM, Eric Thivierge 
>> wrote:
>>
>>> @Ognjen, have you even read the FXGuide article??
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>> On Mon, Apr 18, 2016 at 9:57 AM, Ognjen Vukovic 
>>> wrote:
>>>
 Is it safe to assume that there being no talk of Max getting arnold
 that its next on the chopping board?

 On Mon, Apr 18, 2016 at 3:52 PM, Nuno Conceicao <
 nunoalexconcei...@gmail.com> wrote:

> SideFx is next, then WORLD DOMINATION!!
>
> On Mon, Apr 18, 2016 at 2:15 PM, Javier Vega 
> wrote:
>
>> Resist, SideFX!
>>
>> *Javier Vega*
>>
>> www.zao3d.com
>>
>> Visita mi blog: http://blog.zao3d.com
>>
>> móvil: *616 64 73 57*
>> 08922-Santa Coloma de Gramenet
>> (Barcelona)
>>
>> 2016-04-18 15:10 GMT+02:00 Perry Harovas :
>>
>>> I can't have any good feelings about this.
>>> That same horrible feeling in my gut that I had when Autodesk bought
>>> Softimage is back.
>>>
>>> Remember what we are all told?
>>>
>>> Trust your gut.
>>>
>>>
>>>
>>> Sent from my iPhone
>>>
>>> On Apr 18, 2016, at 9:06 AM, Ed Schiffer 
>>> wrote:
>>>
>>> they'll surely continue Arnold, but not on the same pace I'd say.
>>>
>>> and probably end up StoA.
>>>
>>> what a horrible news.
>>>
>>> On 18 April 2016 at 14:00, Javier Vega 
>>> wrote:
>>>
  I hope that will be something good this time, but I can't avoid
 to feel an old feeling that I don't like, but we'll try to have hope.
 Autodesk will not try to kill Arnold.

 *Javier Vega*

 www.zao3d.com

 Visita mi blog: http://blog.zao3d.com

 móvil: *616 64 73 57 <616%2064%2073%2057>*
 08922-Santa Coloma de Gramenet
 (Barcelona)

 2016-04-18 14:58 GMT+02:00 Matt Morris :

> I can't see autodesk killing off arnold as they have no competing
> products. Maybe the push towards cloud rendering will put off some
> customers though.
>
> On 18 April 2016 at 13:56, Leo Quensel  wrote:
>
>> God I am glad I left this industry two years after Autodesk
>> acquired Softimage. They make everything worse and are now off to 
>> kill
>> another product (and don't tell me that won't happen...).
>>
>> *Gesendet:* Montag, 18. April 2016 um 14:51 Uhr
>> *Von:* "Artur W" 
>> *An:* "softimage@listproc.autodesk.com" <
>> softimage@listproc.autodesk.com>
>> *Betreff:* Re: Autodesk acquires Solid Angle
>> Frederic, I am sure you mean well, but I actually try learning
>> from the history, which is: Autodesk doesn't care.
>>
>> 2016-04-18 14:46 GMT+02:00 Frederic Servant <
>> frederic.serv...@gmail.com>:
>>>
>>> Hi Arthur,
>>>
>>> Since I'm the developer of HtoA, that was my first question when
>>> we got briefed by Marc Stevens of Autodesk when we got disclosed, 
>>> and his
>>> answer was a clear yes. They want more people to use Arnold, on any
>>> platform.
>>>
>>> Thus the development for the non-Autodesk products will continue
>>> as well (Houdini, C4D, Katana).
>>> --
>>> Fred
>>>
>>> On Mon, Apr 18, 2016 at 1:36 PM, Artur W 
>>> wrote:

 and what about HTOA?

 2016-04-18 14:34 GMT+02:00 Artur W :
>
> SITOA is dead. Is that what it means?
>
> 2016-04-18 14:32 GMT+02:00 Jordi Bares :
>
>>
>> It will be fine guys, Autodesk do not have any 

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-18 Thread pedro santos
Thanks, Nuno.

On Mon, Apr 18, 2016 at 2:37 PM, Nuno Conceicao  wrote:

> This looks really nice!
>
>
> On Mon, Apr 18, 2016 at 2:08 PM, pedro santos  wrote:
>
>>
>>
>>
>> *Hey Matt.Thanks for the extended explanation and insight! I'll tinker
>> with your expression and see what I develop with it. My C++ skills though
>> at the moment are none. So I'll have to invest in that in the future. This
>> seems like a good place to start *
>> https://www.udemy.com/unrealcourse/?pmtag=1c144738-b28d-4cdc-ae62-3d96a002386a
>> * :) *
>>
>> I had completely forgotten about UV to location, thanks for the heads-up
>> about its issues!
>>
>>
>>
>> I do have to admit a mistake here. I was only playing with Constrain to
>> Curve (Path) not (Param). The latter does not have the constrained object
>> sliding around the relative length, so I can work with it!
>> One issue with Curve constrain is the Up-Vector is not great. So I went
>> with two parallel lofted curves and Constrain to Surface which give me a
>> good sense of orientation: http://i.imgur.com/QukQbIC.png even though
>> the tangent is not as good as the curve constrain. Only used ICE to get the
>> Scale from the CPS to the deformers.
>>
>>
>>
>>
>> This chain will have multiple purposes for me from tail to tentacle
>> Though the only thing I'm missing is an IK/FK switch solution that allows
>> me to pose in IK and switch/bake keys into FK. I guess I'll just go with FK
>> for now.
>>
>> Thanks!
>> Pedro
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 



*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ 
*
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Ognjen Vukovic
The pdf does point towards a version for max, but the autodesk newsroom
article, states nothing about development of a max plug in, unless you see
something i dont.

On Mon, Apr 18, 2016 at 4:29 PM, Eric Thivierge 
wrote:

> Uh... the one in the first post of this thread?
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> On Mon, Apr 18, 2016 at 10:14 AM, Ognjen Vukovic 
> wrote:
>
>> Eric i just saw that now.  Do you know which press release the article
>> was referring to, i would love to see that.
>>
>> On Mon, Apr 18, 2016 at 4:04 PM, Eric Thivierge 
>> wrote:
>>
>>> @Ognjen, have you even read the FXGuide article??
>>>
>>> 
>>> Eric Thivierge
>>> http://www.ethivierge.com
>>>
>>> On Mon, Apr 18, 2016 at 9:57 AM, Ognjen Vukovic 
>>> wrote:
>>>
 Is it safe to assume that there being no talk of Max getting arnold
 that its next on the chopping board?

 On Mon, Apr 18, 2016 at 3:52 PM, Nuno Conceicao <
 nunoalexconcei...@gmail.com> wrote:

> SideFx is next, then WORLD DOMINATION!!
>
> On Mon, Apr 18, 2016 at 2:15 PM, Javier Vega 
> wrote:
>
>> Resist, SideFX!
>>
>> *Javier Vega*
>>
>> www.zao3d.com
>>
>> Visita mi blog: http://blog.zao3d.com
>>
>> móvil: *616 64 73 57*
>> 08922-Santa Coloma de Gramenet
>> (Barcelona)
>>
>> 2016-04-18 15:10 GMT+02:00 Perry Harovas :
>>
>>> I can't have any good feelings about this.
>>> That same horrible feeling in my gut that I had when Autodesk bought
>>> Softimage is back.
>>>
>>> Remember what we are all told?
>>>
>>> Trust your gut.
>>>
>>>
>>>
>>> Sent from my iPhone
>>>
>>> On Apr 18, 2016, at 9:06 AM, Ed Schiffer 
>>> wrote:
>>>
>>> they'll surely continue Arnold, but not on the same pace I'd say.
>>>
>>> and probably end up StoA.
>>>
>>> what a horrible news.
>>>
>>> On 18 April 2016 at 14:00, Javier Vega 
>>> wrote:
>>>
  I hope that will be something good this time, but I can't avoid
 to feel an old feeling that I don't like, but we'll try to have hope.
 Autodesk will not try to kill Arnold.

 *Javier Vega*

 www.zao3d.com

 Visita mi blog: http://blog.zao3d.com

 móvil: *616 64 73 57 <616%2064%2073%2057>*
 08922-Santa Coloma de Gramenet
 (Barcelona)

 2016-04-18 14:58 GMT+02:00 Matt Morris :

> I can't see autodesk killing off arnold as they have no competing
> products. Maybe the push towards cloud rendering will put off some
> customers though.
>
> On 18 April 2016 at 13:56, Leo Quensel  wrote:
>
>> God I am glad I left this industry two years after Autodesk
>> acquired Softimage. They make everything worse and are now off to 
>> kill
>> another product (and don't tell me that won't happen...).
>>
>> *Gesendet:* Montag, 18. April 2016 um 14:51 Uhr
>> *Von:* "Artur W" 
>> *An:* "softimage@listproc.autodesk.com" <
>> softimage@listproc.autodesk.com>
>> *Betreff:* Re: Autodesk acquires Solid Angle
>> Frederic, I am sure you mean well, but I actually try learning
>> from the history, which is: Autodesk doesn't care.
>>
>> 2016-04-18 14:46 GMT+02:00 Frederic Servant <
>> frederic.serv...@gmail.com>:
>>>
>>> Hi Arthur,
>>>
>>> Since I'm the developer of HtoA, that was my first question when
>>> we got briefed by Marc Stevens of Autodesk when we got disclosed, 
>>> and his
>>> answer was a clear yes. They want more people to use Arnold, on any
>>> platform.
>>>
>>> Thus the development for the non-Autodesk products will continue
>>> as well (Houdini, C4D, Katana).
>>> --
>>> Fred
>>>
>>> On Mon, Apr 18, 2016 at 1:36 PM, Artur W 
>>> wrote:

 and what about HTOA?

 2016-04-18 14:34 GMT+02:00 Artur W :
>
> SITOA is dead. Is that what it means?
>
> 2016-04-18 14:32 GMT+02:00 Jordi Bares :
>
>>
>> It will be fine guys, Autodesk do not have any competing
>> product so it actually may be a good thing.
>>
>> jb
>>
>>
>>
>> On 18 Apr 2016, at 13:27, Artur W 

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Eric Thivierge
Uh... the one in the first post of this thread?


Eric Thivierge
http://www.ethivierge.com

On Mon, Apr 18, 2016 at 10:14 AM, Ognjen Vukovic  wrote:

> Eric i just saw that now.  Do you know which press release the article was
> referring to, i would love to see that.
>
> On Mon, Apr 18, 2016 at 4:04 PM, Eric Thivierge 
> wrote:
>
>> @Ognjen, have you even read the FXGuide article??
>>
>> 
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> On Mon, Apr 18, 2016 at 9:57 AM, Ognjen Vukovic 
>> wrote:
>>
>>> Is it safe to assume that there being no talk of Max getting arnold that
>>> its next on the chopping board?
>>>
>>> On Mon, Apr 18, 2016 at 3:52 PM, Nuno Conceicao <
>>> nunoalexconcei...@gmail.com> wrote:
>>>
 SideFx is next, then WORLD DOMINATION!!

 On Mon, Apr 18, 2016 at 2:15 PM, Javier Vega 
 wrote:

> Resist, SideFX!
>
> *Javier Vega*
>
> www.zao3d.com
>
> Visita mi blog: http://blog.zao3d.com
>
> móvil: *616 64 73 57*
> 08922-Santa Coloma de Gramenet
> (Barcelona)
>
> 2016-04-18 15:10 GMT+02:00 Perry Harovas :
>
>> I can't have any good feelings about this.
>> That same horrible feeling in my gut that I had when Autodesk bought
>> Softimage is back.
>>
>> Remember what we are all told?
>>
>> Trust your gut.
>>
>>
>>
>> Sent from my iPhone
>>
>> On Apr 18, 2016, at 9:06 AM, Ed Schiffer 
>> wrote:
>>
>> they'll surely continue Arnold, but not on the same pace I'd say.
>>
>> and probably end up StoA.
>>
>> what a horrible news.
>>
>> On 18 April 2016 at 14:00, Javier Vega 
>> wrote:
>>
>>>  I hope that will be something good this time, but I can't avoid to
>>> feel an old feeling that I don't like, but we'll try to have hope. 
>>> Autodesk
>>> will not try to kill Arnold.
>>>
>>> *Javier Vega*
>>>
>>> www.zao3d.com
>>>
>>> Visita mi blog: http://blog.zao3d.com
>>>
>>> móvil: *616 64 73 57 <616%2064%2073%2057>*
>>> 08922-Santa Coloma de Gramenet
>>> (Barcelona)
>>>
>>> 2016-04-18 14:58 GMT+02:00 Matt Morris :
>>>
 I can't see autodesk killing off arnold as they have no competing
 products. Maybe the push towards cloud rendering will put off some
 customers though.

 On 18 April 2016 at 13:56, Leo Quensel  wrote:

> God I am glad I left this industry two years after Autodesk
> acquired Softimage. They make everything worse and are now off to kill
> another product (and don't tell me that won't happen...).
>
> *Gesendet:* Montag, 18. April 2016 um 14:51 Uhr
> *Von:* "Artur W" 
> *An:* "softimage@listproc.autodesk.com" <
> softimage@listproc.autodesk.com>
> *Betreff:* Re: Autodesk acquires Solid Angle
> Frederic, I am sure you mean well, but I actually try learning
> from the history, which is: Autodesk doesn't care.
>
> 2016-04-18 14:46 GMT+02:00 Frederic Servant <
> frederic.serv...@gmail.com>:
>>
>> Hi Arthur,
>>
>> Since I'm the developer of HtoA, that was my first question when
>> we got briefed by Marc Stevens of Autodesk when we got disclosed, 
>> and his
>> answer was a clear yes. They want more people to use Arnold, on any
>> platform.
>>
>> Thus the development for the non-Autodesk products will continue
>> as well (Houdini, C4D, Katana).
>> --
>> Fred
>>
>> On Mon, Apr 18, 2016 at 1:36 PM, Artur W 
>> wrote:
>>>
>>> and what about HTOA?
>>>
>>> 2016-04-18 14:34 GMT+02:00 Artur W :

 SITOA is dead. Is that what it means?

 2016-04-18 14:32 GMT+02:00 Jordi Bares :
>
> It will be fine guys, Autodesk do not have any competing
> product so it actually may be a good thing.
>
> jb
>
>
>
> On 18 Apr 2016, at 13:27, Artur W 
> wrote:
>
> I don't believe it. NO. I refuse t believe this.
>
> 2016-04-18 14:26 GMT+02:00 Artur W :
>>
>> FUCK YOU AUTODESK.
>>
>> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten <
>> li...@pixelpanic.de>:
>>
>>> Hey there...some 

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Luc-Eric Rousseau
I think they meant the .pdf FAQ here
http://www.autodesk.com/solidangle

On 18 April 2016 at 10:14, Ognjen Vukovic  wrote:
> Eric i just saw that now.  Do you know which press release the article was
> referring to, i would love to see that.
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Srecko Micic
LOL it took me 5 min to scroll down to read all reactions, but most of time I
see is FUCK, that says soemthing.

Oh well  I guess goodbye SitoA

  
\--  

**Micic Srecko**  
\---  
**Mail:** [srecko.mi...@gmail.com](mailto:srecko.mi...@gmail.com)  
**Skype**: srecko.micic  
\---

  

On Apr 18 2016, at 3:58 pm, Ognjen Vukovic ognj...@gmail.com wrote:  

> Is it safe to assume that there being no talk of Max getting arnold that its
next on the chopping board?

>

>  

>

> On Mon, Apr 18, 2016 at 3:52 PM, Nuno Conceicao
[nunoalexconcei...@gmail.com](mailto:nunoalexconcei...@gmail.com)
wrote:  

>

>> SideFx is next, then WORLD DOMINATION!!

>>

>>  

>>

>> On Mon, Apr 18, 2016 at 2:15 PM, Javier Vega
[javierelas...@gmail.com](mailto:javierelas...@gmail.com) wrote:  

>>

>>> Resist, SideFX!  

>>>

>>>  

>>>

>>> **Javier Vega**  
  
[www.zao3d.com](http://www.zao3d.com)

>>>

>>>  

>>>

>>> Visita mi blog:   
  
móvil: _616 64 73 57_  
08922-Santa Coloma de Gramenet  
(Barcelona)

>>>

>>>  

>>>

>>> 2016-04-18 15:10 GMT+02:00 Perry Harovas
[perryharo...@gmail.com](mailto:perryharo...@gmail.com):  

>>>

 I can't have any good feelings about this.



 That same horrible feeling in my gut that I had when Autodesk bought
Softimage is back.



  



 Remember what we are all told?



  



 Trust your gut.



  



  
  
Sent from my iPhone



  
On Apr 18, 2016, at 9:06 AM, Ed Schiffer
[edschif...@gmail.com](mailto:edschif...@gmail.com) wrote:  
  



> they'll surely continue Arnold, but not on the same pace I'd say.

>

>  

>

> and probably end up StoA.

>

>  

>

> what a horrible news.

>

>  

>

> On 18 April 2016 at 14:00, Javier Vega
[javierelas...@gmail.com](mailto:javierelas...@gmail.com) wrote:  

>

>>  I hope that will be something good this time, but I can't avoid to
feel an old feeling that I don't like, but we'll try to have hope. Autodesk
will not try to kill Arnold.  

>>

>>  

>>

>> **Javier Vega**  
  
[www.zao3d.com](http://www.zao3d.com)

>>

>>  

>>

>> Visita mi blog:   
  
móvil: _616 64 73 57_  
08922-Santa Coloma de Gramenet  
(Barcelona)

>>

>>  

>>

>> 2016-04-18 14:58 GMT+02:00 Matt Morris
[matt...@gmail.com](mailto:matt...@gmail.com):  

>>

>>> I can't see autodesk killing off arnold as they have no competing
products. Maybe the push towards cloud rendering will put off some customers
though.

>>>

>>>  

>>>

>>> On 18 April 2016 at 13:56, Leo Quensel
[le...@gmx.de](mailto:le...@gmx.de) wrote:  

>>>

 God I am glad I left this industry two years after Autodesk acquired
Softimage. They make everything worse and are now off to kill another product
(and don't tell me that won't happen...).



  


 **Gesendet:** Montag, 18. April 2016 um 14:51 Uhr  
**Von:** "Artur W" [artur.w...@gmail.com](mailto:artur.w...@gmail.com)  
**An:** 
"[softimage@listproc.autodesk.com](mailto:softimage@listproc.autodesk.com)" 
[softimage@listproc.autodesk.com](mailto:softimage@listproc.autodesk.com)
  
**Betreff:** Re: Autodesk acquires Solid Angle


 Frederic, I am sure you mean well, but I actually try learning from
the history, which is: Autodesk doesn't care.



  


 2016-04-18 14:46 GMT+02:00 Frederic Servant
[frederic.serv...@gmail.com](http://frederic.serv...@gmail.com):



> Hi Arthur,

>

>  
>

> Since I'm the developer of HtoA, that was my first question when we
got briefed by Marc Stevens of Autodesk when we got disclosed, and his answer
was a clear yes. They want more people to use Arnold, on any platform.

>

>  
>

> Thus the development for the non-Autodesk products will continue as
well (Houdini, C4D, Katana).

>

> \--

>

> Fred

>

>  
>

> On Mon, Apr 18, 2016 at 1:36 PM, Artur W
[artur.w...@gmail.com](http://artur.w...@gmail.com) wrote:

>

>> and what about HTOA?

>>

>>  
>>

>> 2016-04-18 14:34 GMT+02:00 Artur W
[artur.w...@gmail.com](http://artur.w...@gmail.com):

>>

>>> SITOA is dead. Is that what it means?

>>>

>>>  
>>>

>>> 2016-04-18 14:32 GMT+02:00 Jordi Bares
[jordiba...@gmail.com](http://jordiba...@gmail.com):

>>>

 It will be fine guys, Autodesk do not have any competing product
so it actually may be a good thing.



  


 jb



  


  


> On 18 Apr 2016, at 13:27, Artur W

Re: Re: Autodesk acquires Solid Angle

2016-04-18 Thread Cristobal Infante
Well it was always said that the Sitoa developement was eventually going to
end, who could blame them..

On 18 April 2016 at 14:06, Ed Schiffer  wrote:

> they'll surely continue Arnold, but not on the same pace I'd say.
>
> and probably end up StoA.
>
> what a horrible news.
>
> On 18 April 2016 at 14:00, Javier Vega  wrote:
>
>>  I hope that will be something good this time, but I can't avoid to feel
>> an old feeling that I don't like, but we'll try to have hope. Autodesk will
>> not try to kill Arnold.
>>
>> *Javier Vega*
>>
>> www.zao3d.com
>>
>> Visita mi blog: http://blog.zao3d.com
>>
>> móvil: *616 64 73 57*
>> 08922-Santa Coloma de Gramenet
>> (Barcelona)
>>
>> 2016-04-18 14:58 GMT+02:00 Matt Morris :
>>
>>> I can't see autodesk killing off arnold as they have no competing
>>> products. Maybe the push towards cloud rendering will put off some
>>> customers though.
>>>
>>> On 18 April 2016 at 13:56, Leo Quensel  wrote:
>>>
 God I am glad I left this industry two years after Autodesk acquired
 Softimage. They make everything worse and are now off to kill another
 product (and don't tell me that won't happen...).

 *Gesendet:* Montag, 18. April 2016 um 14:51 Uhr
 *Von:* "Artur W" 
 *An:* "softimage@listproc.autodesk.com" <
 softimage@listproc.autodesk.com>
 *Betreff:* Re: Autodesk acquires Solid Angle
 Frederic, I am sure you mean well, but I actually try learning from the
 history, which is: Autodesk doesn't care.

 2016-04-18 14:46 GMT+02:00 Frederic Servant :
>
> Hi Arthur,
>
> Since I'm the developer of HtoA, that was my first question when we
> got briefed by Marc Stevens of Autodesk when we got disclosed, and his
> answer was a clear yes. They want more people to use Arnold, on any
> platform.
>
> Thus the development for the non-Autodesk products will continue as
> well (Houdini, C4D, Katana).
> --
> Fred
>
> On Mon, Apr 18, 2016 at 1:36 PM, Artur W 
> wrote:
>>
>> and what about HTOA?
>>
>> 2016-04-18 14:34 GMT+02:00 Artur W :
>>>
>>> SITOA is dead. Is that what it means?
>>>
>>> 2016-04-18 14:32 GMT+02:00 Jordi Bares :

 It will be fine guys, Autodesk do not have any competing product so
 it actually may be a good thing.

 jb



 On 18 Apr 2016, at 13:27, Artur W  wrote:

 I don't believe it. NO. I refuse t believe this.

 2016-04-18 14:26 GMT+02:00 Artur W :
>
> FUCK YOU AUTODESK.
>
> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten 
> :
>
>> Hey there...some news..so it seems. Take a look
>>
>> "SAN FRANCISCO---Autodesk, Inc
>> .
>> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an 
>> advanced,
>> ray-tracing image renderer for high-quality 3D animation and visual 
>> effects
>> creation used in film, television and advertising worldwide. 
>> Acquisition
>> terms were not disclosed."
>>
>>
>> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>>
>> Cheers,
>> oli
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in
>> the subject, and reply to confirm.
>
> --
 Softimage Mailing List.
 To unsubscribe, send a mail to
 softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
 subject, and reply to confirm.


 --
 Softimage Mailing List.
 To unsubscribe, send a mail to
 softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
 subject, and reply to confirm.
>>>
>>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.

 -- Softimage Mailing List. To unsubscribe, send a mail to
 softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
 subject, and 

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Ognjen Vukovic
Eric i just saw that now.  Do you know which press release the article was
referring to, i would love to see that.

On Mon, Apr 18, 2016 at 4:04 PM, Eric Thivierge 
wrote:

> @Ognjen, have you even read the FXGuide article??
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> On Mon, Apr 18, 2016 at 9:57 AM, Ognjen Vukovic  wrote:
>
>> Is it safe to assume that there being no talk of Max getting arnold that
>> its next on the chopping board?
>>
>> On Mon, Apr 18, 2016 at 3:52 PM, Nuno Conceicao <
>> nunoalexconcei...@gmail.com> wrote:
>>
>>> SideFx is next, then WORLD DOMINATION!!
>>>
>>> On Mon, Apr 18, 2016 at 2:15 PM, Javier Vega 
>>> wrote:
>>>
 Resist, SideFX!

 *Javier Vega*

 www.zao3d.com

 Visita mi blog: http://blog.zao3d.com

 móvil: *616 64 73 57*
 08922-Santa Coloma de Gramenet
 (Barcelona)

 2016-04-18 15:10 GMT+02:00 Perry Harovas :

> I can't have any good feelings about this.
> That same horrible feeling in my gut that I had when Autodesk bought
> Softimage is back.
>
> Remember what we are all told?
>
> Trust your gut.
>
>
>
> Sent from my iPhone
>
> On Apr 18, 2016, at 9:06 AM, Ed Schiffer  wrote:
>
> they'll surely continue Arnold, but not on the same pace I'd say.
>
> and probably end up StoA.
>
> what a horrible news.
>
> On 18 April 2016 at 14:00, Javier Vega 
> wrote:
>
>>  I hope that will be something good this time, but I can't avoid to
>> feel an old feeling that I don't like, but we'll try to have hope. 
>> Autodesk
>> will not try to kill Arnold.
>>
>> *Javier Vega*
>>
>> www.zao3d.com
>>
>> Visita mi blog: http://blog.zao3d.com
>>
>> móvil: *616 64 73 57 <616%2064%2073%2057>*
>> 08922-Santa Coloma de Gramenet
>> (Barcelona)
>>
>> 2016-04-18 14:58 GMT+02:00 Matt Morris :
>>
>>> I can't see autodesk killing off arnold as they have no competing
>>> products. Maybe the push towards cloud rendering will put off some
>>> customers though.
>>>
>>> On 18 April 2016 at 13:56, Leo Quensel  wrote:
>>>
 God I am glad I left this industry two years after Autodesk
 acquired Softimage. They make everything worse and are now off to kill
 another product (and don't tell me that won't happen...).

 *Gesendet:* Montag, 18. April 2016 um 14:51 Uhr
 *Von:* "Artur W" 
 *An:* "softimage@listproc.autodesk.com" <
 softimage@listproc.autodesk.com>
 *Betreff:* Re: Autodesk acquires Solid Angle
 Frederic, I am sure you mean well, but I actually try learning from
 the history, which is: Autodesk doesn't care.

 2016-04-18 14:46 GMT+02:00 Frederic Servant <
 frederic.serv...@gmail.com>:
>
> Hi Arthur,
>
> Since I'm the developer of HtoA, that was my first question when
> we got briefed by Marc Stevens of Autodesk when we got disclosed, and 
> his
> answer was a clear yes. They want more people to use Arnold, on any
> platform.
>
> Thus the development for the non-Autodesk products will continue
> as well (Houdini, C4D, Katana).
> --
> Fred
>
> On Mon, Apr 18, 2016 at 1:36 PM, Artur W 
> wrote:
>>
>> and what about HTOA?
>>
>> 2016-04-18 14:34 GMT+02:00 Artur W :
>>>
>>> SITOA is dead. Is that what it means?
>>>
>>> 2016-04-18 14:32 GMT+02:00 Jordi Bares :

 It will be fine guys, Autodesk do not have any competing
 product so it actually may be a good thing.

 jb



 On 18 Apr 2016, at 13:27, Artur W  wrote:

 I don't believe it. NO. I refuse t believe this.

 2016-04-18 14:26 GMT+02:00 Artur W :
>
> FUCK YOU AUTODESK.
>
> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten <
> li...@pixelpanic.de>:
>
>> Hey there...some news..so it seems. Take a look
>>
>> "SAN FRANCISCO---Autodesk, Inc
>> .
>> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an 
>> advanced,
>> 

Re: Re: Autodesk acquires Solid Angle

2016-04-18 Thread Stefan Kubicek

Having no competing product didn't stop them from shutting XSI down.



I can't see autodesk killing off arnold as they have no competing  
products. Maybe the push towards cloud rendering will put off some  
customers >though.


On 18 April 2016 at 13:56, Leo Quensel  wrote:
God I am glad I left this industry two years after Autodesk acquired  
Softimage. They make everything worse and are >>now off to kill another  
product (and don't tell me that won't happen...). Gesendet: Montag, 18.  
April 2016 um 14:51 Uhr

Von: "Artur W" 
An: "softimage@listproc.autodesk.com" 
Betreff: Re: Autodesk acquires Solid Angle
Frederic, I am sure you mean well, but I actually try learning from the  
history, which is: Autodesk doesn't care.
 2016-04-18 14:46 GMT+02:00 Frederic Servant  
:
Hi Arthur,Since I'm the developer of HtoA, that was my first question  
when we got briefed by Marc Stevens of Autodesk >>>when we got  
disclosed, and his answer was a clear yes. They want more people to  
use Arnold, on any platform.
Thus the development for the non-Autodesk products will continue as  
well (Houdini, C4D, Katana).

--
Fred
 On Mon, Apr 18, 2016 at 1:36 PM, Artur W  wrote:

and what about HTOA?
 2016-04-18 14:34 GMT+02:00 Artur W :

SITOA is dead. Is that what it means?
 2016-04-18 14:32 GMT+02:00 Jordi Bares :
It will be fine guys, Autodesk do not have any competing product so  
it actually may be a good thing.jb

On 18 Apr 2016, at 13:27, Artur W  wrote:
 I don't believe it. NO. I refuse t believe this.
 2016-04-18 14:26 GMT+02:00 Artur W :
FUCK YOU AUTODESK. 2016-04-18 14:18 GMT+02:00 Oliver Weingarten  
:

Hey there...some news..so it seems. Take a look

"SAN FRANCISCO---Autodesk, Inc. (NASDAQ:ADSK) has acquired Solid  
Angle, developer >of Arnold, an advanced, ray-tracing  
image renderer for high-quality 3D animation and >visual  
effects creation used in film, television and advertising  
worldwide. Acquisition terms >were not disclosed."


http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering->capabilities-through-acquisition-solid-angle

Cheers,
oli
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Eric Thivierge
@Ognjen, have you even read the FXGuide article??


Eric Thivierge
http://www.ethivierge.com

On Mon, Apr 18, 2016 at 9:57 AM, Ognjen Vukovic  wrote:

> Is it safe to assume that there being no talk of Max getting arnold that
> its next on the chopping board?
>
> On Mon, Apr 18, 2016 at 3:52 PM, Nuno Conceicao <
> nunoalexconcei...@gmail.com> wrote:
>
>> SideFx is next, then WORLD DOMINATION!!
>>
>> On Mon, Apr 18, 2016 at 2:15 PM, Javier Vega 
>> wrote:
>>
>>> Resist, SideFX!
>>>
>>> *Javier Vega*
>>>
>>> www.zao3d.com
>>>
>>> Visita mi blog: http://blog.zao3d.com
>>>
>>> móvil: *616 64 73 57*
>>> 08922-Santa Coloma de Gramenet
>>> (Barcelona)
>>>
>>> 2016-04-18 15:10 GMT+02:00 Perry Harovas :
>>>
 I can't have any good feelings about this.
 That same horrible feeling in my gut that I had when Autodesk bought
 Softimage is back.

 Remember what we are all told?

 Trust your gut.



 Sent from my iPhone

 On Apr 18, 2016, at 9:06 AM, Ed Schiffer  wrote:

 they'll surely continue Arnold, but not on the same pace I'd say.

 and probably end up StoA.

 what a horrible news.

 On 18 April 2016 at 14:00, Javier Vega  wrote:

>  I hope that will be something good this time, but I can't avoid to
> feel an old feeling that I don't like, but we'll try to have hope. 
> Autodesk
> will not try to kill Arnold.
>
> *Javier Vega*
>
> www.zao3d.com
>
> Visita mi blog: http://blog.zao3d.com
>
> móvil: *616 64 73 57 <616%2064%2073%2057>*
> 08922-Santa Coloma de Gramenet
> (Barcelona)
>
> 2016-04-18 14:58 GMT+02:00 Matt Morris :
>
>> I can't see autodesk killing off arnold as they have no competing
>> products. Maybe the push towards cloud rendering will put off some
>> customers though.
>>
>> On 18 April 2016 at 13:56, Leo Quensel  wrote:
>>
>>> God I am glad I left this industry two years after Autodesk acquired
>>> Softimage. They make everything worse and are now off to kill another
>>> product (and don't tell me that won't happen...).
>>>
>>> *Gesendet:* Montag, 18. April 2016 um 14:51 Uhr
>>> *Von:* "Artur W" 
>>> *An:* "softimage@listproc.autodesk.com" <
>>> softimage@listproc.autodesk.com>
>>> *Betreff:* Re: Autodesk acquires Solid Angle
>>> Frederic, I am sure you mean well, but I actually try learning from
>>> the history, which is: Autodesk doesn't care.
>>>
>>> 2016-04-18 14:46 GMT+02:00 Frederic Servant <
>>> frederic.serv...@gmail.com>:

 Hi Arthur,

 Since I'm the developer of HtoA, that was my first question when we
 got briefed by Marc Stevens of Autodesk when we got disclosed, and his
 answer was a clear yes. They want more people to use Arnold, on any
 platform.

 Thus the development for the non-Autodesk products will continue as
 well (Houdini, C4D, Katana).
 --
 Fred

 On Mon, Apr 18, 2016 at 1:36 PM, Artur W 
 wrote:
>
> and what about HTOA?
>
> 2016-04-18 14:34 GMT+02:00 Artur W :
>>
>> SITOA is dead. Is that what it means?
>>
>> 2016-04-18 14:32 GMT+02:00 Jordi Bares :
>>>
>>> It will be fine guys, Autodesk do not have any competing product
>>> so it actually may be a good thing.
>>>
>>> jb
>>>
>>>
>>>
>>> On 18 Apr 2016, at 13:27, Artur W  wrote:
>>>
>>> I don't believe it. NO. I refuse t believe this.
>>>
>>> 2016-04-18 14:26 GMT+02:00 Artur W :

 FUCK YOU AUTODESK.

 2016-04-18 14:18 GMT+02:00 Oliver Weingarten <
 li...@pixelpanic.de>:

> Hey there...some news..so it seems. Take a look
>
> "SAN FRANCISCO---Autodesk, Inc
> .
> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an 
> advanced,
> ray-tracing image renderer for high-quality 3D animation and 
> visual effects
> creation used in film, television and advertising worldwide. 
> Acquisition
> terms were not disclosed."
>
>
> 

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Ognjen Vukovic
Is it safe to assume that there being no talk of Max getting arnold that
its next on the chopping board?

On Mon, Apr 18, 2016 at 3:52 PM, Nuno Conceicao  wrote:

> SideFx is next, then WORLD DOMINATION!!
>
> On Mon, Apr 18, 2016 at 2:15 PM, Javier Vega 
> wrote:
>
>> Resist, SideFX!
>>
>> *Javier Vega*
>>
>> www.zao3d.com
>>
>> Visita mi blog: http://blog.zao3d.com
>>
>> móvil: *616 64 73 57*
>> 08922-Santa Coloma de Gramenet
>> (Barcelona)
>>
>> 2016-04-18 15:10 GMT+02:00 Perry Harovas :
>>
>>> I can't have any good feelings about this.
>>> That same horrible feeling in my gut that I had when Autodesk bought
>>> Softimage is back.
>>>
>>> Remember what we are all told?
>>>
>>> Trust your gut.
>>>
>>>
>>>
>>> Sent from my iPhone
>>>
>>> On Apr 18, 2016, at 9:06 AM, Ed Schiffer  wrote:
>>>
>>> they'll surely continue Arnold, but not on the same pace I'd say.
>>>
>>> and probably end up StoA.
>>>
>>> what a horrible news.
>>>
>>> On 18 April 2016 at 14:00, Javier Vega  wrote:
>>>
  I hope that will be something good this time, but I can't avoid to
 feel an old feeling that I don't like, but we'll try to have hope. Autodesk
 will not try to kill Arnold.

 *Javier Vega*

 www.zao3d.com

 Visita mi blog: http://blog.zao3d.com

 móvil: *616 64 73 57 <616%2064%2073%2057>*
 08922-Santa Coloma de Gramenet
 (Barcelona)

 2016-04-18 14:58 GMT+02:00 Matt Morris :

> I can't see autodesk killing off arnold as they have no competing
> products. Maybe the push towards cloud rendering will put off some
> customers though.
>
> On 18 April 2016 at 13:56, Leo Quensel  wrote:
>
>> God I am glad I left this industry two years after Autodesk acquired
>> Softimage. They make everything worse and are now off to kill another
>> product (and don't tell me that won't happen...).
>>
>> *Gesendet:* Montag, 18. April 2016 um 14:51 Uhr
>> *Von:* "Artur W" 
>> *An:* "softimage@listproc.autodesk.com" <
>> softimage@listproc.autodesk.com>
>> *Betreff:* Re: Autodesk acquires Solid Angle
>> Frederic, I am sure you mean well, but I actually try learning from
>> the history, which is: Autodesk doesn't care.
>>
>> 2016-04-18 14:46 GMT+02:00 Frederic Servant <
>> frederic.serv...@gmail.com>:
>>>
>>> Hi Arthur,
>>>
>>> Since I'm the developer of HtoA, that was my first question when we
>>> got briefed by Marc Stevens of Autodesk when we got disclosed, and his
>>> answer was a clear yes. They want more people to use Arnold, on any
>>> platform.
>>>
>>> Thus the development for the non-Autodesk products will continue as
>>> well (Houdini, C4D, Katana).
>>> --
>>> Fred
>>>
>>> On Mon, Apr 18, 2016 at 1:36 PM, Artur W 
>>> wrote:

 and what about HTOA?

 2016-04-18 14:34 GMT+02:00 Artur W :
>
> SITOA is dead. Is that what it means?
>
> 2016-04-18 14:32 GMT+02:00 Jordi Bares :
>>
>> It will be fine guys, Autodesk do not have any competing product
>> so it actually may be a good thing.
>>
>> jb
>>
>>
>>
>> On 18 Apr 2016, at 13:27, Artur W  wrote:
>>
>> I don't believe it. NO. I refuse t believe this.
>>
>> 2016-04-18 14:26 GMT+02:00 Artur W :
>>>
>>> FUCK YOU AUTODESK.
>>>
>>> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten <
>>> li...@pixelpanic.de>:
>>>
 Hey there...some news..so it seems. Take a look

 "SAN FRANCISCO---Autodesk, Inc
 .
 (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an 
 advanced,
 ray-tracing image renderer for high-quality 3D animation and 
 visual effects
 creation used in film, television and advertising worldwide. 
 Acquisition
 terms were not disclosed."


 http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle

 Cheers,
 oli

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to
 softimage-requ...@listproc.autodesk.com with "unsubscribe" in
 the subject, and reply to confirm.
>>>
>>> --

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Nuno Conceicao
SideFx is next, then WORLD DOMINATION!!

On Mon, Apr 18, 2016 at 2:15 PM, Javier Vega 
wrote:

> Resist, SideFX!
>
> *Javier Vega*
>
> www.zao3d.com
>
> Visita mi blog: http://blog.zao3d.com
>
> móvil: *616 64 73 57*
> 08922-Santa Coloma de Gramenet
> (Barcelona)
>
> 2016-04-18 15:10 GMT+02:00 Perry Harovas :
>
>> I can't have any good feelings about this.
>> That same horrible feeling in my gut that I had when Autodesk bought
>> Softimage is back.
>>
>> Remember what we are all told?
>>
>> Trust your gut.
>>
>>
>>
>> Sent from my iPhone
>>
>> On Apr 18, 2016, at 9:06 AM, Ed Schiffer  wrote:
>>
>> they'll surely continue Arnold, but not on the same pace I'd say.
>>
>> and probably end up StoA.
>>
>> what a horrible news.
>>
>> On 18 April 2016 at 14:00, Javier Vega  wrote:
>>
>>>  I hope that will be something good this time, but I can't avoid to
>>> feel an old feeling that I don't like, but we'll try to have hope. Autodesk
>>> will not try to kill Arnold.
>>>
>>> *Javier Vega*
>>>
>>> www.zao3d.com
>>>
>>> Visita mi blog: http://blog.zao3d.com
>>>
>>> móvil: *616 64 73 57 <616%2064%2073%2057>*
>>> 08922-Santa Coloma de Gramenet
>>> (Barcelona)
>>>
>>> 2016-04-18 14:58 GMT+02:00 Matt Morris :
>>>
 I can't see autodesk killing off arnold as they have no competing
 products. Maybe the push towards cloud rendering will put off some
 customers though.

 On 18 April 2016 at 13:56, Leo Quensel  wrote:

> God I am glad I left this industry two years after Autodesk acquired
> Softimage. They make everything worse and are now off to kill another
> product (and don't tell me that won't happen...).
>
> *Gesendet:* Montag, 18. April 2016 um 14:51 Uhr
> *Von:* "Artur W" 
> *An:* "softimage@listproc.autodesk.com" <
> softimage@listproc.autodesk.com>
> *Betreff:* Re: Autodesk acquires Solid Angle
> Frederic, I am sure you mean well, but I actually try learning from
> the history, which is: Autodesk doesn't care.
>
> 2016-04-18 14:46 GMT+02:00 Frederic Servant <
> frederic.serv...@gmail.com>:
>>
>> Hi Arthur,
>>
>> Since I'm the developer of HtoA, that was my first question when we
>> got briefed by Marc Stevens of Autodesk when we got disclosed, and his
>> answer was a clear yes. They want more people to use Arnold, on any
>> platform.
>>
>> Thus the development for the non-Autodesk products will continue as
>> well (Houdini, C4D, Katana).
>> --
>> Fred
>>
>> On Mon, Apr 18, 2016 at 1:36 PM, Artur W 
>> wrote:
>>>
>>> and what about HTOA?
>>>
>>> 2016-04-18 14:34 GMT+02:00 Artur W :

 SITOA is dead. Is that what it means?

 2016-04-18 14:32 GMT+02:00 Jordi Bares :
>
> It will be fine guys, Autodesk do not have any competing product
> so it actually may be a good thing.
>
> jb
>
>
>
> On 18 Apr 2016, at 13:27, Artur W  wrote:
>
> I don't believe it. NO. I refuse t believe this.
>
> 2016-04-18 14:26 GMT+02:00 Artur W :
>>
>> FUCK YOU AUTODESK.
>>
>> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten > >:
>>
>>> Hey there...some news..so it seems. Take a look
>>>
>>> "SAN FRANCISCO---Autodesk, Inc
>>> .
>>> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an 
>>> advanced,
>>> ray-tracing image renderer for high-quality 3D animation and visual 
>>> effects
>>> creation used in film, television and advertising worldwide. 
>>> Acquisition
>>> terms were not disclosed."
>>>
>>>
>>> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>>>
>>> Cheers,
>>> oli
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in
>>> the subject, and reply to confirm.
>>
>> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
> 

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Javier Vega
Resist, SideFX!

*Javier Vega*

www.zao3d.com

Visita mi blog: http://blog.zao3d.com

móvil: *616 64 73 57*
08922-Santa Coloma de Gramenet
(Barcelona)

2016-04-18 15:10 GMT+02:00 Perry Harovas :

> I can't have any good feelings about this.
> That same horrible feeling in my gut that I had when Autodesk bought
> Softimage is back.
>
> Remember what we are all told?
>
> Trust your gut.
>
>
>
> Sent from my iPhone
>
> On Apr 18, 2016, at 9:06 AM, Ed Schiffer  wrote:
>
> they'll surely continue Arnold, but not on the same pace I'd say.
>
> and probably end up StoA.
>
> what a horrible news.
>
> On 18 April 2016 at 14:00, Javier Vega  wrote:
>
>>  I hope that will be something good this time, but I can't avoid to feel
>> an old feeling that I don't like, but we'll try to have hope. Autodesk will
>> not try to kill Arnold.
>>
>> *Javier Vega*
>>
>> www.zao3d.com
>>
>> Visita mi blog: http://blog.zao3d.com
>>
>> móvil: *616 64 73 57 <616%2064%2073%2057>*
>> 08922-Santa Coloma de Gramenet
>> (Barcelona)
>>
>> 2016-04-18 14:58 GMT+02:00 Matt Morris :
>>
>>> I can't see autodesk killing off arnold as they have no competing
>>> products. Maybe the push towards cloud rendering will put off some
>>> customers though.
>>>
>>> On 18 April 2016 at 13:56, Leo Quensel  wrote:
>>>
 God I am glad I left this industry two years after Autodesk acquired
 Softimage. They make everything worse and are now off to kill another
 product (and don't tell me that won't happen...).

 *Gesendet:* Montag, 18. April 2016 um 14:51 Uhr
 *Von:* "Artur W" 
 *An:* "softimage@listproc.autodesk.com" <
 softimage@listproc.autodesk.com>
 *Betreff:* Re: Autodesk acquires Solid Angle
 Frederic, I am sure you mean well, but I actually try learning from the
 history, which is: Autodesk doesn't care.

 2016-04-18 14:46 GMT+02:00 Frederic Servant :
>
> Hi Arthur,
>
> Since I'm the developer of HtoA, that was my first question when we
> got briefed by Marc Stevens of Autodesk when we got disclosed, and his
> answer was a clear yes. They want more people to use Arnold, on any
> platform.
>
> Thus the development for the non-Autodesk products will continue as
> well (Houdini, C4D, Katana).
> --
> Fred
>
> On Mon, Apr 18, 2016 at 1:36 PM, Artur W 
> wrote:
>>
>> and what about HTOA?
>>
>> 2016-04-18 14:34 GMT+02:00 Artur W :
>>>
>>> SITOA is dead. Is that what it means?
>>>
>>> 2016-04-18 14:32 GMT+02:00 Jordi Bares :

 It will be fine guys, Autodesk do not have any competing product so
 it actually may be a good thing.

 jb



 On 18 Apr 2016, at 13:27, Artur W  wrote:

 I don't believe it. NO. I refuse t believe this.

 2016-04-18 14:26 GMT+02:00 Artur W :
>
> FUCK YOU AUTODESK.
>
> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten 
> :
>
>> Hey there...some news..so it seems. Take a look
>>
>> "SAN FRANCISCO---Autodesk, Inc
>> .
>> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an 
>> advanced,
>> ray-tracing image renderer for high-quality 3D animation and visual 
>> effects
>> creation used in film, television and advertising worldwide. 
>> Acquisition
>> terms were not disclosed."
>>
>>
>> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>>
>> Cheers,
>> oli
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in
>> the subject, and reply to confirm.
>
> --
 Softimage Mailing List.
 To unsubscribe, send a mail to
 softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
 subject, and reply to confirm.


 --
 Softimage Mailing List.
 To unsubscribe, send a mail to
 softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
 subject, and reply to confirm.
>>>
>>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> subject, and reply to 

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Morten Bartholdy
As if AD is known for keeping their promises...  :-/

Morten



> Den 18. april 2016 klokken 14:46 skrev Frederic Servant
> :
> 
> 
> Hi Arthur,
> 
> Since I'm the developer of HtoA, that was my first question when we got
> briefed by Marc Stevens of Autodesk when we got disclosed, and his answer
> was a clear yes. They want more people to use Arnold, on any platform.
> 
> Thus the development for the non-Autodesk products will continue as well
> (Houdini, C4D, Katana).
> --
> Fred
> 
> On Mon, Apr 18, 2016 at 1:36 PM, Artur W  wrote:
> 
> > and what about HTOA?
> >
> > 2016-04-18 14:34 GMT+02:00 Artur W :
> >
> >> SITOA is dead. Is that what it means?
> >>
> >> 2016-04-18 14:32 GMT+02:00 Jordi Bares :
> >>
> >>> It will be fine guys, Autodesk do not have any competing product so it
> >>> actually may be a good thing.
> >>>
> >>> jb
> >>>
> >>>
> >>> On 18 Apr 2016, at 13:27, Artur W  wrote:
> >>>
> >>> I don't believe it. NO. I refuse t believe this.
> >>>
> >>> 2016-04-18 14:26 GMT+02:00 Artur W :
> >>>
>  FUCK YOU AUTODESK.
> 
>  2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
> 
> > Hey there...some news..so it seems. Take a look
> >
> > "SAN FRANCISCO---Autodesk, Inc
> > .
> > (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an
> > advanced,
> > ray-tracing image renderer for high-quality 3D animation and visual
> > effects
> > creation used in film, television and advertising worldwide. Acquisition
> > terms were not disclosed."
> >
> >
> > http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
> >
> > Cheers,
> > oli
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >
> 
> 
> >>> --
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >>> with "unsubscribe" in the subject, and reply to confirm.
> >>>
> >>>
> >>>
> >>> --
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >>> with "unsubscribe" in the subject, and reply to confirm.
> >>>
> >>
> >>
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


Re: Autodesk acquires Solid Angle

2016-04-18 Thread Mirko Jankovic
Well you can imagine one of the next meetings will be: why are we (AD)
still spend money developing software that we killed (SI)?
outsource it to some crap dev in india..
then kill it. no more SITOA

On Mon, Apr 18, 2016 at 3:26 PM, Phil Harbath 
wrote:

> Does (did) solid angles still support Softimage?  Would AutoDesk continue
> support on their dead product?
> --
> From: Angus Davidson 
> Sent: ‎4/‎18/‎2016 9:17 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Autodesk acquires Solid Angle
>
> What it definitely means is that there will be a 3dsmax version.
>
>
>
> I think the people who are more worried will be Vray and Mental ray.
> Arnold is dependable to teach to students,  so there’s a chance of really
> growing the userbase.
>
>
>
>
>
>
>
> *From:* Mirko Jankovic [mailto:mirkoj.anima...@gmail.com]
> *Sent:* Monday, 18 April 2016 2:46 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Autodesk acquires Solid Angle
>
>
>
> “*As with other acquisitions, we are committed to supporting third party
> applications* with Arnold,” explains Bradshaw. “Our goal is to improve
> customers’ collaboration, creativity, productivity and efficiency across
> their entire pipeline, regardless of the tools they use.”
>
>
>
> hahahahahaha like we haven't heard that before.
>
>
>
>
>
>
>
> On Mon, Apr 18, 2016 at 2:44 PM, Ognjen Vukovic  wrote:
>
> Buy redshift, kill it, introduce gpu to autodesk arnold
>
>
>
> On Mon, Apr 18, 2016 at 2:43 PM, Adam Seeley 
> wrote:
>
> Arnold today, Redshift tomorrow?
>
>
>
> A.
>
>
>
>
>
> On 18 April 2016 at 13:40, Rob Wuijster  wrote:
>
> first stage... grief
>
> second stage... acceptance
>
> third stage move to houdini ;-P
>
> Rob
>
>
>
> \/-\/\/
>
> On 18-4-2016 14:27, Artur W wrote:
>
> I don't believe it. NO. I refuse t believe this.
>
>
>
> 2016-04-18 14:26 GMT+02:00 Artur W :
>
> FUCK YOU AUTODESK.
>
>
>
> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>
> Hey there...some news..so it seems. Take a look
>
> "SAN FRANCISCO---Autodesk, Inc
> .
> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
> ray-tracing image renderer for high-quality 3D animation and visual effects
> creation used in film, television and advertising worldwide. Acquisition
> terms were not disclosed."
>
>
> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>
> Cheers,
> oli
>
>
> [The entire original message is not included.]
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Mirko Jankovic
*http://www.cgfolio.com/mirko-jankovic
*

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
how I feel now:

https://www.youtube.com/watch?v=l5jup1zI7Cg



2016-04-18 15:26 GMT+02:00 Phil Harbath :

> Does (did) solid angles still support Softimage?  Would AutoDesk continue
> support on their dead product?
> --
> From: Angus Davidson 
> Sent: ‎4/‎18/‎2016 9:17 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Autodesk acquires Solid Angle
>
> What it definitely means is that there will be a 3dsmax version.
>
>
>
> I think the people who are more worried will be Vray and Mental ray.
> Arnold is dependable to teach to students,  so there’s a chance of really
> growing the userbase.
>
>
>
>
>
>
>
> *From:* Mirko Jankovic [mailto:mirkoj.anima...@gmail.com]
> *Sent:* Monday, 18 April 2016 2:46 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Autodesk acquires Solid Angle
>
>
>
> “*As with other acquisitions, we are committed to supporting third party
> applications* with Arnold,” explains Bradshaw. “Our goal is to improve
> customers’ collaboration, creativity, productivity and efficiency across
> their entire pipeline, regardless of the tools they use.”
>
>
>
> hahahahahaha like we haven't heard that before.
>
>
>
>
>
>
>
> On Mon, Apr 18, 2016 at 2:44 PM, Ognjen Vukovic  wrote:
>
> Buy redshift, kill it, introduce gpu to autodesk arnold
>
>
>
> On Mon, Apr 18, 2016 at 2:43 PM, Adam Seeley 
> wrote:
>
> Arnold today, Redshift tomorrow?
>
>
>
> A.
>
>
>
>
>
> On 18 April 2016 at 13:40, Rob Wuijster  wrote:
>
> first stage... grief
>
> second stage... acceptance
>
> third stage move to houdini ;-P
>
> Rob
>
>
>
> \/-\/\/
>
> On 18-4-2016 14:27, Artur W wrote:
>
> I don't believe it. NO. I refuse t believe this.
>
>
>
> 2016-04-18 14:26 GMT+02:00 Artur W :
>
> FUCK YOU AUTODESK.
>
>
>
> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>
> Hey there...some news..so it seems. Take a look
>
> "SAN FRANCISCO---Autodesk, Inc
> .
> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
> ray-tracing image renderer for high-quality 3D animation and visual effects
> creation used in film, television and advertising worldwide. Acquisition
> terms were not disclosed."
>
>
> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>
> Cheers,
> oli
>
>
> [The entire original message is not included.]
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
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"unsubscribe" in the subject, and reply to confirm.

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-18 Thread Nuno Conceicao
This looks really nice!


On Mon, Apr 18, 2016 at 2:08 PM, pedro santos  wrote:

>
>
>
> *Hey Matt.Thanks for the extended explanation and insight! I'll tinker
> with your expression and see what I develop with it. My C++ skills though
> at the moment are none. So I'll have to invest in that in the future. This
> seems like a good place to start *
> https://www.udemy.com/unrealcourse/?pmtag=1c144738-b28d-4cdc-ae62-3d96a002386a
> * :) *
>
> I had completely forgotten about UV to location, thanks for the heads-up
> about its issues!
>
>
>
> I do have to admit a mistake here. I was only playing with Constrain to
> Curve (Path) not (Param). The latter does not have the constrained object
> sliding around the relative length, so I can work with it!
> One issue with Curve constrain is the Up-Vector is not great. So I went
> with two parallel lofted curves and Constrain to Surface which give me a
> good sense of orientation: http://i.imgur.com/QukQbIC.png even though the
> tangent is not as good as the curve constrain. Only used ICE to get the
> Scale from the CPS to the deformers.
>
>
>
>
> This chain will have multiple purposes for me from tail to tentacle
> Though the only thing I'm missing is an IK/FK switch solution that allows
> me to pose in IK and switch/bake keys into FK. I guess I'll just go with FK
> for now.
>
> Thanks!
> Pedro
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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RE: Autodesk acquires Solid Angle

2016-04-18 Thread Phil Harbath
Does (did) solid angles still support Softimage?  Would AutoDesk continue 
support on their dead product?

-Original Message-
From: "Angus Davidson" 
Sent: ‎4/‎18/‎2016 9:17 AM
To: "softimage@listproc.autodesk.com" 
Subject: RE: Autodesk acquires Solid Angle

What it definitely means is that there will be a 3dsmax version.

I think the people who are more worried will be Vray and Mental ray. Arnold is 
dependable to teach to students,  so there’s a chance of really growing the 
userbase.



From: Mirko Jankovic [mailto:mirkoj.anima...@gmail.com]
Sent: Monday, 18 April 2016 2:46 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle

“As with other acquisitions, we are committed to supporting third party 
applications with Arnold,” explains Bradshaw. “Our goal is to improve 
customers’ collaboration, creativity, productivity and efficiency across their 
entire pipeline, regardless of the tools they use.”

hahahahahaha like we haven't heard that before.



On Mon, Apr 18, 2016 at 2:44 PM, Ognjen Vukovic 
> wrote:
Buy redshift, kill it, introduce gpu to autodesk arnold

On Mon, Apr 18, 2016 at 2:43 PM, Adam Seeley 
> wrote:
Arnold today, Redshift tomorrow?

A.


On 18 April 2016 at 13:40, Rob Wuijster > 
wrote:

first stage... grief

second stage... acceptance

third stage move to houdini ;-P

Rob



\/-\/\/
On 18-4-2016 14:27, Artur W wrote:
I don't believe it. NO. I refuse t believe this.

2016-04-18 14:26 GMT+02:00 Artur W 
>:
FUCK YOU AUTODESK.

2016-04-18 14:18 GMT+02:00 Oliver Weingarten 
>:
Hey there...some news..so it seems. Take a look

"SAN FRANCISCO---Autodesk, 
Inc.
 (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced, 
ray-tracing image renderer for high-quality 3D animation and visual effects 
creation used in film, television and advertising worldwide. Acquisition terms 
were not disclosed."

http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle

Cheers,
oli

--
Softimage Mailing List.
To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.




--

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To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.


Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com
Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte: 04/18/16


--
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 with "unsubscribe" in the subject, and reply to confirm.


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To unsubscribe, send a mail to 
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 with "unsubscribe" in the subject, and reply to confirm.


--
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To unsubscribe, send a mail to 
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 with "unsubscribe" in the subject, and reply to confirm.



--
Mirko Jankovic
http://www.cgfolio.com/mirko-jankovic

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/

 

This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 



[The entire original message is not included.]--
Softimage Mailing List.
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RE: Autodesk acquires Solid Angle

2016-04-18 Thread Marc-Andre Carbonneau
Some more details as to why Marcos did it :
https://www.fxguide.com/featured/autodesk-buys-arnold-2/


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: April-18-16 9:17 AM
To: softimage@listproc.autodesk.com
Subject: RE: Autodesk acquires Solid Angle

What it definitely means is that there will be a 3dsmax version.

I think the people who are more worried will be Vray and Mental ray. Arnold is 
dependable to teach to students,  so there’s a chance of really growing the 
userbase.



From: Mirko Jankovic [mailto:mirkoj.anima...@gmail.com]
Sent: Monday, 18 April 2016 2:46 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle

“As with other acquisitions, we are committed to supporting third party 
applications with Arnold,” explains Bradshaw. “Our goal is to improve 
customers’ collaboration, creativity, productivity and efficiency across their 
entire pipeline, regardless of the tools they use.”

hahahahahaha like we haven't heard that before.



On Mon, Apr 18, 2016 at 2:44 PM, Ognjen Vukovic 
> wrote:
Buy redshift, kill it, introduce gpu to autodesk arnold

On Mon, Apr 18, 2016 at 2:43 PM, Adam Seeley 
> wrote:
Arnold today, Redshift tomorrow?

A.


On 18 April 2016 at 13:40, Rob Wuijster > 
wrote:

first stage... grief

second stage... acceptance

third stage move to houdini ;-P

Rob



\/-\/\/
On 18-4-2016 14:27, Artur W wrote:
I don't believe it. NO. I refuse t believe this.

2016-04-18 14:26 GMT+02:00 Artur W 
>:
FUCK YOU AUTODESK.

2016-04-18 14:18 GMT+02:00 Oliver Weingarten 
>:
Hey there...some news..so it seems. Take a look

"SAN FRANCISCO---Autodesk, 
Inc.
 (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced, 
ray-tracing image renderer for high-quality 3D animation and visual effects 
creation used in film, television and advertising worldwide. Acquisition terms 
were not disclosed."

http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle

Cheers,
oli

--
Softimage Mailing List.
To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.




--

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To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.


Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com
Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte: 04/18/16


--
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To unsubscribe, send a mail to 
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 with "unsubscribe" in the subject, and reply to confirm.


--
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 with "unsubscribe" in the subject, and reply to confirm.


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 with "unsubscribe" in the subject, and reply to confirm.



--
Mirko Jankovic
http://www.cgfolio.com/mirko-jankovic

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/
This communication is intended for the addressee only. It is confidential. If 
you have received this communication in error, please notify us immediately and 
destroy the original message. You may not copy or disseminate this 
communication without the permission of the University. Only authorised 
signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which are not necessarily the views and opinions of The 
University of the Witwatersrand, Johannesburg. All agreements between the 
University and outsiders are subject to South African Law unless the University 
agrees in writing to the contrary.



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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Stephen Davidson
That should kill it.


Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Mon, Apr 18, 2016 at 8:18 AM Oliver Weingarten 
wrote:

> Hey there...some news..so it seems. Take a look
>
> "SAN FRANCISCO---Autodesk, Inc
> .
> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
> ray-tracing image renderer for high-quality 3D animation and visual effects
> creation used in film, television and advertising worldwide. Acquisition
> terms were not disclosed."
>
>
> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>
> Cheers,
> oli
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Ognjen Vukovic
Fuck this gay shit, im done. Im going to become a fisherman or something.

On Mon, Apr 18, 2016 at 3:17 PM, Angus Davidson 
wrote:

> What it definitely means is that there will be a 3dsmax version.
>
>
>
> I think the people who are more worried will be Vray and Mental ray.
> Arnold is dependable to teach to students,  so there’s a chance of really
> growing the userbase.
>
>
>
>
>
>
>
> *From:* Mirko Jankovic [mailto:mirkoj.anima...@gmail.com]
> *Sent:* Monday, 18 April 2016 2:46 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Autodesk acquires Solid Angle
>
>
>
> “*As with other acquisitions, we are committed to supporting third party
> applications* with Arnold,” explains Bradshaw. “Our goal is to improve
> customers’ collaboration, creativity, productivity and efficiency across
> their entire pipeline, regardless of the tools they use.”
>
>
>
> hahahahahaha like we haven't heard that before.
>
>
>
>
>
>
>
> On Mon, Apr 18, 2016 at 2:44 PM, Ognjen Vukovic  wrote:
>
> Buy redshift, kill it, introduce gpu to autodesk arnold
>
>
>
> On Mon, Apr 18, 2016 at 2:43 PM, Adam Seeley 
> wrote:
>
> Arnold today, Redshift tomorrow?
>
>
>
> A.
>
>
>
>
>
> On 18 April 2016 at 13:40, Rob Wuijster  wrote:
>
> first stage... grief
>
> second stage... acceptance
>
> third stage move to houdini ;-P
>
> Rob
>
>
>
> \/-\/\/
>
> On 18-4-2016 14:27, Artur W wrote:
>
> I don't believe it. NO. I refuse t believe this.
>
>
>
> 2016-04-18 14:26 GMT+02:00 Artur W :
>
> FUCK YOU AUTODESK.
>
>
>
> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>
> Hey there...some news..so it seems. Take a look
>
> "SAN FRANCISCO---Autodesk, Inc
> .
> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
> ray-tracing image renderer for high-quality 3D animation and visual effects
> creation used in film, television and advertising worldwide. Acquisition
> terms were not disclosed."
>
>
> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>
> Cheers,
> oli
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
>
>
>
> --
>
> Softimage Mailing List.
>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
>
> Geen virus gevonden in dit bericht.
> Gecontroleerd door AVG - www.avg.com
> Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte:
> 04/18/16
>
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
>
> --
>
> Mirko Jankovic
>
> *http://www.cgfolio.com/mirko-jankovic
> *
>
>
>
> Need to find freelancers fast?
>
> www.cgfolio.com
>
>
>
> Need some help with rendering an Redshift project?
>
> http://www.gpuoven.com/
>
>  This communication is intended for the addressee only. It is confidential. 
> If you have received this communication in error, please notify us 
> immediately and destroy the original message. You may not copy or disseminate 
> this communication without the permission of the University. Only authorised 
> signatories are competent to enter into agreements on behalf of the 
> University and recipients are thus advised that the content of this message 
> may not be legally binding on the University and may contain the personal 
> views and opinions of the author, which are not necessarily the views and 
> opinions of The University of the Witwatersrand, Johannesburg. All agreements 
> between the University and outsiders are subject to South African Law unless 
> the University agrees in writing to the contrary.
>
>
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
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RE: Autodesk acquires Solid Angle

2016-04-18 Thread Angus Davidson
Have a look at https://www.fxguide.com/featured/autodesk-buys-arnold-2/  it’s a 
bit more indepth.

From: John Clausing [mailto:jclausin...@yahoo.com]
Sent: Monday, 18 April 2016 3:10 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle

They (solid angle) had to know the reaction
They'd get from this.and did it anyway :(


Sent from my iPhone

On Apr 18, 2016, at 9:06 AM, Ed Schiffer 
> wrote:
they'll surely continue Arnold, but not on the same pace I'd say.

and probably end up StoA.

what a horrible news.

On 18 April 2016 at 14:00, Javier Vega 
> wrote:
 I hope that will be something good this time, but I can't avoid to feel an old 
feeling that I don't like, but we'll try to have hope. Autodesk will not try to 
kill Arnold.

Javier Vega

www.zao3d.com

Visita mi blog: http://blog.zao3d.com

móvil: 616 64 73 57
08922-Santa Coloma de Gramenet
(Barcelona)

2016-04-18 14:58 GMT+02:00 Matt Morris 
>:
I can't see autodesk killing off arnold as they have no competing products. 
Maybe the push towards cloud rendering will put off some customers though.

On 18 April 2016 at 13:56, Leo Quensel > 
wrote:
God I am glad I left this industry two years after Autodesk acquired Softimage. 
They make everything worse and are now off to kill another product (and don't 
tell me that won't happen...).

Gesendet: Montag, 18. April 2016 um 14:51 Uhr
Von: "Artur W" >
An: "softimage@listproc.autodesk.com" 
>
Betreff: Re: Autodesk acquires Solid Angle
Frederic, I am sure you mean well, but I actually try learning from the 
history, which is: Autodesk doesn't care.

2016-04-18 14:46 GMT+02:00 Frederic Servant 
>:
Hi Arthur,

Since I'm the developer of HtoA, that was my first question when we got briefed 
by Marc Stevens of Autodesk when we got disclosed, and his answer was a clear 
yes. They want more people to use Arnold, on any platform.

Thus the development for the non-Autodesk products will continue as well 
(Houdini, C4D, Katana).
--
Fred

On Mon, Apr 18, 2016 at 1:36 PM, Artur W 
> wrote:
and what about HTOA?

2016-04-18 14:34 GMT+02:00 Artur W 
>:
SITOA is dead. Is that what it means?

2016-04-18 14:32 GMT+02:00 Jordi Bares 
>:
It will be fine guys, Autodesk do not have any competing product so it actually 
may be a good thing.

jb


On 18 Apr 2016, at 13:27, Artur W 
> wrote:

I don't believe it. NO. I refuse t believe this.

2016-04-18 14:26 GMT+02:00 Artur W 
>:
FUCK YOU AUTODESK.

2016-04-18 14:18 GMT+02:00 Oliver Weingarten 
>:
Hey there...some news..so it seems. Take a look

"SAN FRANCISCO---Autodesk, 
Inc.
 (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced, 
ray-tracing image renderer for high-quality 3D animation and visual effects 
creation used in film, television and advertising worldwide. Acquisition terms 
were not disclosed."

http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle

Cheers,
oli

--
Softimage Mailing List.
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softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.
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 with "unsubscribe" in the subject, and reply to confirm.

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RE: Autodesk acquires Solid Angle

2016-04-18 Thread Angus Davidson
What it definitely means is that there will be a 3dsmax version.

I think the people who are more worried will be Vray and Mental ray. Arnold is 
dependable to teach to students,  so there’s a chance of really growing the 
userbase.



From: Mirko Jankovic [mailto:mirkoj.anima...@gmail.com]
Sent: Monday, 18 April 2016 2:46 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle

“As with other acquisitions, we are committed to supporting third party 
applications with Arnold,” explains Bradshaw. “Our goal is to improve 
customers’ collaboration, creativity, productivity and efficiency across their 
entire pipeline, regardless of the tools they use.”

hahahahahaha like we haven't heard that before.



On Mon, Apr 18, 2016 at 2:44 PM, Ognjen Vukovic 
> wrote:
Buy redshift, kill it, introduce gpu to autodesk arnold

On Mon, Apr 18, 2016 at 2:43 PM, Adam Seeley 
> wrote:
Arnold today, Redshift tomorrow?

A.


On 18 April 2016 at 13:40, Rob Wuijster > 
wrote:

first stage... grief

second stage... acceptance

third stage move to houdini ;-P

Rob



\/-\/\/
On 18-4-2016 14:27, Artur W wrote:
I don't believe it. NO. I refuse t believe this.

2016-04-18 14:26 GMT+02:00 Artur W 
>:
FUCK YOU AUTODESK.

2016-04-18 14:18 GMT+02:00 Oliver Weingarten 
>:
Hey there...some news..so it seems. Take a look

"SAN FRANCISCO---Autodesk, 
Inc.
 (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced, 
ray-tracing image renderer for high-quality 3D animation and visual effects 
creation used in film, television and advertising worldwide. Acquisition terms 
were not disclosed."

http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle

Cheers,
oli

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Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com
Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte: 04/18/16


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--
Mirko Jankovic
http://www.cgfolio.com/mirko-jankovic

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/

 

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Re: Autodesk acquires Solid Angle

2016-04-18 Thread John Clausing
They (solid angle) had to know the reaction
They'd get from this.and did it anyway :(


Sent from my iPhone

> On Apr 18, 2016, at 9:06 AM, Ed Schiffer  wrote:
> 
> they'll surely continue Arnold, but not on the same pace I'd say.
> 
> and probably end up StoA.
> 
> what a horrible news.
> 
>> On 18 April 2016 at 14:00, Javier Vega  wrote:
>>  I hope that will be something good this time, but I can't avoid to feel an 
>> old feeling that I don't like, but we'll try to have hope. Autodesk will not 
>> try to kill Arnold.
>> 
>> Javier Vega
>> 
>> www.zao3d.com
>> 
>> Visita mi blog: http://blog.zao3d.com
>> 
>> móvil: 616 64 73 57
>> 08922-Santa Coloma de Gramenet
>> (Barcelona)
>> 
>> 2016-04-18 14:58 GMT+02:00 Matt Morris :
>>> I can't see autodesk killing off arnold as they have no competing products. 
>>> Maybe the push towards cloud rendering will put off some customers though.
>>> 
 On 18 April 2016 at 13:56, Leo Quensel  wrote:
 God I am glad I left this industry two years after Autodesk acquired 
 Softimage. They make everything worse and are now off to kill another 
 product (and don't tell me that won't happen...).
  
 Gesendet: Montag, 18. April 2016 um 14:51 Uhr
 Von: "Artur W" 
 An: "softimage@listproc.autodesk.com" 
 Betreff: Re: Autodesk acquires Solid Angle
 Frederic, I am sure you mean well, but I actually try learning from the 
 history, which is: Autodesk doesn't care.
  
 2016-04-18 14:46 GMT+02:00 Frederic Servant :
> 
> Hi Arthur,
>  
> Since I'm the developer of HtoA, that was my first question when we got 
> briefed by Marc Stevens of Autodesk when we got disclosed, and his answer 
> was a clear yes. They want more people to use Arnold, on any platform.
>  
> Thus the development for the non-Autodesk products will continue as well 
> (Houdini, C4D, Katana).
> --
> Fred
>  
>> On Mon, Apr 18, 2016 at 1:36 PM, Artur W  wrote:
>> and what about HTOA?
>>  
>> 2016-04-18 14:34 GMT+02:00 Artur W :
>>> 
>>> SITOA is dead. Is that what it means?
>>>  
>>> 2016-04-18 14:32 GMT+02:00 Jordi Bares :
 
 It will be fine guys, Autodesk do not have any competing product so it 
 actually may be a good thing.
  
 jb
  
  
 On 18 Apr 2016, at 13:27, Artur W  wrote:
  
 I don't believe it. NO. I refuse t believe this.
  
 2016-04-18 14:26 GMT+02:00 Artur W :
> 
> FUCK YOU AUTODESK. 
>  
> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>> Hey there...some news..so it seems. Take a look
>> 
>> "SAN FRANCISCO---Autodesk, Inc. (NASDAQ:ADSK) has acquired Solid 
>> Angle, developer of Arnold, an advanced, ray-tracing image renderer 
>> for high-quality 3D animation and visual effects creation used in 
>> film, television and advertising worldwide. Acquisition terms were 
>> not disclosed."
>> 
>> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>> 
>> Cheers,
>> oli
>>  
>> --
>> Softimage Mailing List.
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>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the 
>> subject, and reply to confirm.
 --
 Softimage Mailing List.
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 Softimage Mailing List.
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>> --
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> --
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>>> 
>>> 
>>> 
>>> -- 
>>> www.matinai.com
>>> 
>>> --
>>> Softimage 

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Perry Harovas
I can't have any good feelings about this. 
That same horrible feeling in my gut that I had when Autodesk bought Softimage 
is back. 

Remember what we are all told? 

Trust your gut. 



Sent from my iPhone

> On Apr 18, 2016, at 9:06 AM, Ed Schiffer  wrote:
> 
> they'll surely continue Arnold, but not on the same pace I'd say.
> 
> and probably end up StoA.
> 
> what a horrible news.
> 
>> On 18 April 2016 at 14:00, Javier Vega  wrote:
>>  I hope that will be something good this time, but I can't avoid to feel an 
>> old feeling that I don't like, but we'll try to have hope. Autodesk will not 
>> try to kill Arnold.
>> 
>> Javier Vega
>> 
>> www.zao3d.com
>> 
>> Visita mi blog: http://blog.zao3d.com
>> 
>> móvil: 616 64 73 57
>> 08922-Santa Coloma de Gramenet
>> (Barcelona)
>> 
>> 2016-04-18 14:58 GMT+02:00 Matt Morris :
>>> I can't see autodesk killing off arnold as they have no competing products. 
>>> Maybe the push towards cloud rendering will put off some customers though.
>>> 
 On 18 April 2016 at 13:56, Leo Quensel  wrote:
 God I am glad I left this industry two years after Autodesk acquired 
 Softimage. They make everything worse and are now off to kill another 
 product (and don't tell me that won't happen...).
  
 Gesendet: Montag, 18. April 2016 um 14:51 Uhr
 Von: "Artur W" 
 An: "softimage@listproc.autodesk.com" 
 Betreff: Re: Autodesk acquires Solid Angle
 Frederic, I am sure you mean well, but I actually try learning from the 
 history, which is: Autodesk doesn't care.
  
 2016-04-18 14:46 GMT+02:00 Frederic Servant :
> 
> Hi Arthur,
>  
> Since I'm the developer of HtoA, that was my first question when we got 
> briefed by Marc Stevens of Autodesk when we got disclosed, and his answer 
> was a clear yes. They want more people to use Arnold, on any platform.
>  
> Thus the development for the non-Autodesk products will continue as well 
> (Houdini, C4D, Katana).
> --
> Fred
>  
>> On Mon, Apr 18, 2016 at 1:36 PM, Artur W  wrote:
>> and what about HTOA?
>>  
>> 2016-04-18 14:34 GMT+02:00 Artur W :
>>> 
>>> SITOA is dead. Is that what it means?
>>>  
>>> 2016-04-18 14:32 GMT+02:00 Jordi Bares :
 
 It will be fine guys, Autodesk do not have any competing product so it 
 actually may be a good thing.
  
 jb
  
  
 On 18 Apr 2016, at 13:27, Artur W  wrote:
  
 I don't believe it. NO. I refuse t believe this.
  
 2016-04-18 14:26 GMT+02:00 Artur W :
> 
> FUCK YOU AUTODESK. 
>  
> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>> Hey there...some news..so it seems. Take a look
>> 
>> "SAN FRANCISCO---Autodesk, Inc. (NASDAQ:ADSK) has acquired Solid 
>> Angle, developer of Arnold, an advanced, ray-tracing image renderer 
>> for high-quality 3D animation and visual effects creation used in 
>> film, television and advertising worldwide. Acquisition terms were 
>> not disclosed."
>> 
>> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>> 
>> Cheers,
>> oli
>>  
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to 
>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the 
>> subject, and reply to confirm.
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
 with "unsubscribe" in the subject, and reply to confirm.
 
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
 with "unsubscribe" in the subject, and reply to confirm.
>> 
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
> 
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Re: Re: Autodesk acquires Solid Angle

2016-04-18 Thread Mirko Jankovic
It is not matter of killing or not. AD is PLAGUE in industry.

Anyone remember Lagoa for Softimage!
What happened, AD bought it, implemented and never touched again. All
development dead in the water.
Same goes not only for whole packages but for parts of it as well.


On Mon, Apr 18, 2016 at 3:00 PM, Javier Vega 
wrote:

>  I hope that will be something good this time, but I can't avoid to feel
> an old feeling that I don't like, but we'll try to have hope. Autodesk will
> not try to kill Arnold.
>
> *Javier Vega*
>
> www.zao3d.com
>
> Visita mi blog: http://blog.zao3d.com
>
> móvil: *616 64 73 57*
> 08922-Santa Coloma de Gramenet
> (Barcelona)
>
> 2016-04-18 14:58 GMT+02:00 Matt Morris :
>
>> I can't see autodesk killing off arnold as they have no competing
>> products. Maybe the push towards cloud rendering will put off some
>> customers though.
>>
>> On 18 April 2016 at 13:56, Leo Quensel  wrote:
>>
>>> God I am glad I left this industry two years after Autodesk acquired
>>> Softimage. They make everything worse and are now off to kill another
>>> product (and don't tell me that won't happen...).
>>>
>>> *Gesendet:* Montag, 18. April 2016 um 14:51 Uhr
>>> *Von:* "Artur W" 
>>> *An:* "softimage@listproc.autodesk.com" >> >
>>> *Betreff:* Re: Autodesk acquires Solid Angle
>>> Frederic, I am sure you mean well, but I actually try learning from the
>>> history, which is: Autodesk doesn't care.
>>>
>>> 2016-04-18 14:46 GMT+02:00 Frederic Servant :
>>>

 Hi Arthur,

 Since I'm the developer of HtoA, that was my first question when we got
 briefed by Marc Stevens of Autodesk when we got disclosed, and his answer
 was a clear yes. They want more people to use Arnold, on any platform.

 Thus the development for the non-Autodesk products will continue as
 well (Houdini, C4D, Katana).
 --
 Fred

 On Mon, Apr 18, 2016 at 1:36 PM, Artur W  wrote:
>
> and what about HTOA?
>
> 2016-04-18 14:34 GMT+02:00 Artur W :
>>
>> SITOA is dead. Is that what it means?
>>
>> 2016-04-18 14:32 GMT+02:00 Jordi Bares :
>>>
>>> It will be fine guys, Autodesk do not have any competing product so
>>> it actually may be a good thing.
>>>
>>> jb
>>>
>>>
>>>
>>> On 18 Apr 2016, at 13:27, Artur W  wrote:
>>>
>>> I don't believe it. NO. I refuse t believe this.
>>>
>>> 2016-04-18 14:26 GMT+02:00 Artur W :

 FUCK YOU AUTODESK.

 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :

> Hey there...some news..so it seems. Take a look
>
> "SAN FRANCISCO---Autodesk, Inc
> .
> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an 
> advanced,
> ray-tracing image renderer for high-quality 3D animation and visual 
> effects
> creation used in film, television and advertising worldwide. 
> Acquisition
> terms were not disclosed."
>
>
> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>
> Cheers,
> oli
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and reply to confirm.

 --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to
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>>> subject, and reply to confirm.
>>>
>>>
>>> --
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>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>> subject, and reply to confirm.
>>
>>
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.


 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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>>>
>>> -- Softimage Mailing List. To unsubscribe, send a mail to
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>>> subject, and reply to confirm.
>>>
>>> --
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>>> with "unsubscribe" in the subject, and reply to 

Re: Distribute between knots? Know the percentage position of a knot?

2016-04-18 Thread pedro santos
*Hey Matt.Thanks for the extended explanation and insight! I'll tinker with
your expression and see what I develop with it. My C++ skills though at the
moment are none. So I'll have to invest in that in the future. This seems
like a good place to start *
https://www.udemy.com/unrealcourse/?pmtag=1c144738-b28d-4cdc-ae62-3d96a002386a
* :) *

I had completely forgotten about UV to location, thanks for the heads-up
about its issues!



I do have to admit a mistake here. I was only playing with Constrain to
Curve (Path) not (Param). The latter does not have the constrained object
sliding around the relative length, so I can work with it!
One issue with Curve constrain is the Up-Vector is not great. So I went
with two parallel lofted curves and Constrain to Surface which give me a
good sense of orientation: http://i.imgur.com/QukQbIC.png even though the
tangent is not as good as the curve constrain. Only used ICE to get the
Scale from the CPS to the deformers.




This chain will have multiple purposes for me from tail to tentacle
Though the only thing I'm missing is an IK/FK switch solution that allows
me to pose in IK and switch/bake keys into FK. I guess I'll just go with FK
for now.

Thanks!
Pedro
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Re: Re: Autodesk acquires Solid Angle

2016-04-18 Thread Ed Schiffer
they'll surely continue Arnold, but not on the same pace I'd say.

and probably end up StoA.

what a horrible news.

On 18 April 2016 at 14:00, Javier Vega  wrote:

>  I hope that will be something good this time, but I can't avoid to feel
> an old feeling that I don't like, but we'll try to have hope. Autodesk will
> not try to kill Arnold.
>
> *Javier Vega*
>
> www.zao3d.com
>
> Visita mi blog: http://blog.zao3d.com
>
> móvil: *616 64 73 57*
> 08922-Santa Coloma de Gramenet
> (Barcelona)
>
> 2016-04-18 14:58 GMT+02:00 Matt Morris :
>
>> I can't see autodesk killing off arnold as they have no competing
>> products. Maybe the push towards cloud rendering will put off some
>> customers though.
>>
>> On 18 April 2016 at 13:56, Leo Quensel  wrote:
>>
>>> God I am glad I left this industry two years after Autodesk acquired
>>> Softimage. They make everything worse and are now off to kill another
>>> product (and don't tell me that won't happen...).
>>>
>>> *Gesendet:* Montag, 18. April 2016 um 14:51 Uhr
>>> *Von:* "Artur W" 
>>> *An:* "softimage@listproc.autodesk.com" >> >
>>> *Betreff:* Re: Autodesk acquires Solid Angle
>>> Frederic, I am sure you mean well, but I actually try learning from the
>>> history, which is: Autodesk doesn't care.
>>>
>>> 2016-04-18 14:46 GMT+02:00 Frederic Servant :
>>>

 Hi Arthur,

 Since I'm the developer of HtoA, that was my first question when we got
 briefed by Marc Stevens of Autodesk when we got disclosed, and his answer
 was a clear yes. They want more people to use Arnold, on any platform.

 Thus the development for the non-Autodesk products will continue as
 well (Houdini, C4D, Katana).
 --
 Fred

 On Mon, Apr 18, 2016 at 1:36 PM, Artur W  wrote:
>
> and what about HTOA?
>
> 2016-04-18 14:34 GMT+02:00 Artur W :
>>
>> SITOA is dead. Is that what it means?
>>
>> 2016-04-18 14:32 GMT+02:00 Jordi Bares :
>>>
>>> It will be fine guys, Autodesk do not have any competing product so
>>> it actually may be a good thing.
>>>
>>> jb
>>>
>>>
>>>
>>> On 18 Apr 2016, at 13:27, Artur W  wrote:
>>>
>>> I don't believe it. NO. I refuse t believe this.
>>>
>>> 2016-04-18 14:26 GMT+02:00 Artur W :

 FUCK YOU AUTODESK.

 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :

> Hey there...some news..so it seems. Take a look
>
> "SAN FRANCISCO---Autodesk, Inc
> .
> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an 
> advanced,
> ray-tracing image renderer for high-quality 3D animation and visual 
> effects
> creation used in film, television and advertising worldwide. 
> Acquisition
> terms were not disclosed."
>
>
> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>
> Cheers,
> oli
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and reply to confirm.

 --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>> subject, and reply to confirm.
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>> subject, and reply to confirm.
>>
>>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.


 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.
>>>
>>> -- Softimage Mailing List. To unsubscribe, send a mail to
>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>> subject, and reply to confirm.
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> www.matinai.com
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to 

Re: Re: Autodesk acquires Solid Angle

2016-04-18 Thread Javier Vega
 I hope that will be something good this time, but I can't avoid to feel an
old feeling that I don't like, but we'll try to have hope. Autodesk will
not try to kill Arnold.

*Javier Vega*

www.zao3d.com

Visita mi blog: http://blog.zao3d.com

móvil: *616 64 73 57*
08922-Santa Coloma de Gramenet
(Barcelona)

2016-04-18 14:58 GMT+02:00 Matt Morris :

> I can't see autodesk killing off arnold as they have no competing
> products. Maybe the push towards cloud rendering will put off some
> customers though.
>
> On 18 April 2016 at 13:56, Leo Quensel  wrote:
>
>> God I am glad I left this industry two years after Autodesk acquired
>> Softimage. They make everything worse and are now off to kill another
>> product (and don't tell me that won't happen...).
>>
>> *Gesendet:* Montag, 18. April 2016 um 14:51 Uhr
>> *Von:* "Artur W" 
>> *An:* "softimage@listproc.autodesk.com" 
>> *Betreff:* Re: Autodesk acquires Solid Angle
>> Frederic, I am sure you mean well, but I actually try learning from the
>> history, which is: Autodesk doesn't care.
>>
>> 2016-04-18 14:46 GMT+02:00 Frederic Servant :
>>
>>>
>>> Hi Arthur,
>>>
>>> Since I'm the developer of HtoA, that was my first question when we got
>>> briefed by Marc Stevens of Autodesk when we got disclosed, and his answer
>>> was a clear yes. They want more people to use Arnold, on any platform.
>>>
>>> Thus the development for the non-Autodesk products will continue as well
>>> (Houdini, C4D, Katana).
>>> --
>>> Fred
>>>
>>> On Mon, Apr 18, 2016 at 1:36 PM, Artur W  wrote:

 and what about HTOA?

 2016-04-18 14:34 GMT+02:00 Artur W :
>
> SITOA is dead. Is that what it means?
>
> 2016-04-18 14:32 GMT+02:00 Jordi Bares :
>>
>> It will be fine guys, Autodesk do not have any competing product so
>> it actually may be a good thing.
>>
>> jb
>>
>>
>>
>> On 18 Apr 2016, at 13:27, Artur W  wrote:
>>
>> I don't believe it. NO. I refuse t believe this.
>>
>> 2016-04-18 14:26 GMT+02:00 Artur W :
>>>
>>> FUCK YOU AUTODESK.
>>>
>>> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>>>
 Hey there...some news..so it seems. Take a look

 "SAN FRANCISCO---Autodesk, Inc
 .
 (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an 
 advanced,
 ray-tracing image renderer for high-quality 3D animation and visual 
 effects
 creation used in film, television and advertising worldwide. 
 Acquisition
 terms were not disclosed."


 http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle

 Cheers,
 oli

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to
 softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
 subject, and reply to confirm.
>>>
>>> --
>> Softimage Mailing List.
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Re: Re: Autodesk acquires Solid Angle

2016-04-18 Thread Matt Morris
I can't see autodesk killing off arnold as they have no competing products.
Maybe the push towards cloud rendering will put off some customers though.

On 18 April 2016 at 13:56, Leo Quensel  wrote:

> God I am glad I left this industry two years after Autodesk acquired
> Softimage. They make everything worse and are now off to kill another
> product (and don't tell me that won't happen...).
>
> *Gesendet:* Montag, 18. April 2016 um 14:51 Uhr
> *Von:* "Artur W" 
> *An:* "softimage@listproc.autodesk.com" 
> *Betreff:* Re: Autodesk acquires Solid Angle
> Frederic, I am sure you mean well, but I actually try learning from the
> history, which is: Autodesk doesn't care.
>
> 2016-04-18 14:46 GMT+02:00 Frederic Servant :
>>
>> Hi Arthur,
>>
>> Since I'm the developer of HtoA, that was my first question when we got
>> briefed by Marc Stevens of Autodesk when we got disclosed, and his answer
>> was a clear yes. They want more people to use Arnold, on any platform.
>>
>> Thus the development for the non-Autodesk products will continue as well
>> (Houdini, C4D, Katana).
>> --
>> Fred
>>
>> On Mon, Apr 18, 2016 at 1:36 PM, Artur W  wrote:
>>>
>>> and what about HTOA?
>>>
>>> 2016-04-18 14:34 GMT+02:00 Artur W :

 SITOA is dead. Is that what it means?

 2016-04-18 14:32 GMT+02:00 Jordi Bares :
>
> It will be fine guys, Autodesk do not have any competing product so it
> actually may be a good thing.
>
> jb
>
>
>
> On 18 Apr 2016, at 13:27, Artur W  wrote:
>
> I don't believe it. NO. I refuse t believe this.
>
> 2016-04-18 14:26 GMT+02:00 Artur W :
>>
>> FUCK YOU AUTODESK.
>>
>> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>>
>>> Hey there...some news..so it seems. Take a look
>>>
>>> "SAN FRANCISCO---Autodesk, Inc
>>> .
>>> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an 
>>> advanced,
>>> ray-tracing image renderer for high-quality 3D animation and visual 
>>> effects
>>> creation used in film, television and advertising worldwide. Acquisition
>>> terms were not disclosed."
>>>
>>>
>>> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>>>
>>> Cheers,
>>> oli
>>>
>>> --
>>> Softimage Mailing List.
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>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>> subject, and reply to confirm.
>>
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>
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Aw: Re: Autodesk acquires Solid Angle

2016-04-18 Thread Leo Quensel
God I am glad I left this industry two years after Autodesk acquired Softimage. They make everything worse and are now off to kill another product (and don't tell me that won't happen...).
 

Gesendet: Montag, 18. April 2016 um 14:51 Uhr
Von: "Artur W" 
An: "softimage@listproc.autodesk.com" 
Betreff: Re: Autodesk acquires Solid Angle


Frederic, I am sure you mean well, but I actually try learning from the history, which is: Autodesk doesn't care.

 
2016-04-18 14:46 GMT+02:00 Frederic Servant :


Hi Arthur,
 

Since I'm the developer of HtoA, that was my first question when we got briefed by Marc Stevens of Autodesk when we got disclosed, and his answer was a clear yes. They want more people to use Arnold, on any platform.

 

Thus the development for the non-Autodesk products will continue as well (Houdini, C4D, Katana).

--

Fred




 
On Mon, Apr 18, 2016 at 1:36 PM, Artur W  wrote:


and what about HTOA?



 
2016-04-18 14:34 GMT+02:00 Artur W :


SITOA is dead. Is that what it means?



 
2016-04-18 14:32 GMT+02:00 Jordi Bares :


It will be fine guys, Autodesk do not have any competing product so it actually may be a good thing.
 

jb


 
 


On 18 Apr 2016, at 13:27, Artur W  wrote:
 


I don't believe it. NO. I refuse t believe this.

 
2016-04-18 14:26 GMT+02:00 Artur W :


FUCK YOU AUTODESK. 

 


2016-04-18 14:18 GMT+02:00 Oliver Weingarten :





Hey there...some news..so it seems. Take a look

"SAN FRANCISCO---Autodesk, Inc. (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced, ray-tracing image renderer for high-quality 3D animation and visual effects creation used in film, television and advertising worldwide. Acquisition terms were not disclosed."

http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle

Cheers,
oli
 


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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
Frederic, I am sure you mean well, but I actually try learning from the
history, which is: Autodesk doesn't care.

2016-04-18 14:46 GMT+02:00 Frederic Servant :

> Hi Arthur,
>
> Since I'm the developer of HtoA, that was my first question when we got
> briefed by Marc Stevens of Autodesk when we got disclosed, and his answer
> was a clear yes. They want more people to use Arnold, on any platform.
>
> Thus the development for the non-Autodesk products will continue as well
> (Houdini, C4D, Katana).
> --
> Fred
>
> On Mon, Apr 18, 2016 at 1:36 PM, Artur W  wrote:
>
>> and what about HTOA?
>>
>> 2016-04-18 14:34 GMT+02:00 Artur W :
>>
>>> SITOA is dead. Is that what it means?
>>>
>>> 2016-04-18 14:32 GMT+02:00 Jordi Bares :
>>>
 It will be fine guys, Autodesk do not have any competing product so it
 actually may be a good thing.

 jb


 On 18 Apr 2016, at 13:27, Artur W  wrote:

 I don't believe it. NO. I refuse t believe this.

 2016-04-18 14:26 GMT+02:00 Artur W :

> FUCK YOU AUTODESK.
>
> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>
>> Hey there...some news..so it seems. Take a look
>>
>> "SAN FRANCISCO---Autodesk, Inc
>> .
>> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
>> ray-tracing image renderer for high-quality 3D animation and visual 
>> effects
>> creation used in film, television and advertising worldwide. Acquisition
>> terms were not disclosed."
>>
>>
>> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>>
>> Cheers,
>> oli
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> subject, and reply to confirm.
>>
>
>
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.



 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Mirko Jankovic
A lot of studios and freelancers asked what will happen to Softimage and
they were reassured that future is bright.
We all know what happened then.

On Mon, Apr 18, 2016 at 2:46 PM, Frederic Servant <
frederic.serv...@gmail.com> wrote:

> Hi Arthur,
>
> Since I'm the developer of HtoA, that was my first question when we got
> briefed by Marc Stevens of Autodesk when we got disclosed, and his answer
> was a clear yes. They want more people to use Arnold, on any platform.
>
> Thus the development for the non-Autodesk products will continue as well
> (Houdini, C4D, Katana).
> --
> Fred
>
> On Mon, Apr 18, 2016 at 1:36 PM, Artur W  wrote:
>
>> and what about HTOA?
>>
>> 2016-04-18 14:34 GMT+02:00 Artur W :
>>
>>> SITOA is dead. Is that what it means?
>>>
>>> 2016-04-18 14:32 GMT+02:00 Jordi Bares :
>>>
 It will be fine guys, Autodesk do not have any competing product so it
 actually may be a good thing.

 jb


 On 18 Apr 2016, at 13:27, Artur W  wrote:

 I don't believe it. NO. I refuse t believe this.

 2016-04-18 14:26 GMT+02:00 Artur W :

> FUCK YOU AUTODESK.
>
> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>
>> Hey there...some news..so it seems. Take a look
>>
>> "SAN FRANCISCO---Autodesk, Inc
>> .
>> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
>> ray-tracing image renderer for high-quality 3D animation and visual 
>> effects
>> creation used in film, television and advertising worldwide. Acquisition
>> terms were not disclosed."
>>
>>
>> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>>
>> Cheers,
>> oli
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to
>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> subject, and reply to confirm.
>>
>
>
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.



 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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>



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*

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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Frederic Servant
Hi Arthur,

Since I'm the developer of HtoA, that was my first question when we got
briefed by Marc Stevens of Autodesk when we got disclosed, and his answer
was a clear yes. They want more people to use Arnold, on any platform.

Thus the development for the non-Autodesk products will continue as well
(Houdini, C4D, Katana).
--
Fred

On Mon, Apr 18, 2016 at 1:36 PM, Artur W  wrote:

> and what about HTOA?
>
> 2016-04-18 14:34 GMT+02:00 Artur W :
>
>> SITOA is dead. Is that what it means?
>>
>> 2016-04-18 14:32 GMT+02:00 Jordi Bares :
>>
>>> It will be fine guys, Autodesk do not have any competing product so it
>>> actually may be a good thing.
>>>
>>> jb
>>>
>>>
>>> On 18 Apr 2016, at 13:27, Artur W  wrote:
>>>
>>> I don't believe it. NO. I refuse t believe this.
>>>
>>> 2016-04-18 14:26 GMT+02:00 Artur W :
>>>
 FUCK YOU AUTODESK.

 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :

> Hey there...some news..so it seems. Take a look
>
> "SAN FRANCISCO---Autodesk, Inc
> .
> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
> ray-tracing image renderer for high-quality 3D animation and visual 
> effects
> creation used in film, television and advertising worldwide. Acquisition
> terms were not disclosed."
>
>
> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>
> Cheers,
> oli
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>
> --
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Mirko Jankovic
“*As with other acquisitions, we are committed to supporting third party
applications* with Arnold,” explains Bradshaw. “Our goal is to improve
customers’ collaboration, creativity, productivity and efficiency across
their entire pipeline, regardless of the tools they use.”

hahahahahaha like we haven't heard that before.



On Mon, Apr 18, 2016 at 2:44 PM, Ognjen Vukovic  wrote:

> Buy redshift, kill it, introduce gpu to autodesk arnold
>
> On Mon, Apr 18, 2016 at 2:43 PM, Adam Seeley 
> wrote:
>
>> Arnold today, Redshift tomorrow?
>>
>> A.
>>
>>
>> On 18 April 2016 at 13:40, Rob Wuijster  wrote:
>>
>>> first stage... grief
>>>
>>> second stage... acceptance
>>>
>>> third stage move to houdini ;-P
>>>
>>> Rob
>>>
>>> \/-\/\/
>>>
>>> On 18-4-2016 14:27, Artur W wrote:
>>>
>>> I don't believe it. NO. I refuse t believe this.
>>>
>>> 2016-04-18 14:26 GMT+02:00 Artur W :
>>>
 FUCK YOU AUTODESK.

 2016-04-18 14:18 GMT+02:00 Oliver Weingarten < 
 li...@pixelpanic.de>:

> Hey there...some news..so it seems. Take a look
>
> "SAN FRANCISCO---Autodesk, Inc
> .
> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
> ray-tracing image renderer for high-quality 3D animation and visual 
> effects
> creation used in film, television and advertising worldwide. Acquisition
> terms were not disclosed."
>
>
> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>
> Cheers,
> oli
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to
> 
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and reply to confirm.
>


>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>>> "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>> Geen virus gevonden in dit bericht.
>>> Gecontroleerd door AVG - www.avg.com
>>> Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte:
>>> 04/18/16
>>>
>>>
>>>
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>>
>>
>> --
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>
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-- 
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*http://www.cgfolio.com/mirko-jankovic
*

Need to find freelancers fast?
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Ognjen Vukovic
Buy redshift, kill it, introduce gpu to autodesk arnold

On Mon, Apr 18, 2016 at 2:43 PM, Adam Seeley  wrote:

> Arnold today, Redshift tomorrow?
>
> A.
>
>
> On 18 April 2016 at 13:40, Rob Wuijster  wrote:
>
>> first stage... grief
>>
>> second stage... acceptance
>>
>> third stage move to houdini ;-P
>>
>> Rob
>>
>> \/-\/\/
>>
>> On 18-4-2016 14:27, Artur W wrote:
>>
>> I don't believe it. NO. I refuse t believe this.
>>
>> 2016-04-18 14:26 GMT+02:00 Artur W :
>>
>>> FUCK YOU AUTODESK.
>>>
>>> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten < 
>>> li...@pixelpanic.de>:
>>>
 Hey there...some news..so it seems. Take a look

 "SAN FRANCISCO---Autodesk, Inc
 .
 (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
 ray-tracing image renderer for high-quality 3D animation and visual effects
 creation used in film, television and advertising worldwide. Acquisition
 terms were not disclosed."


 http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle

 Cheers,
 oli


 --
 Softimage Mailing List.
 To unsubscribe, send a mail to
 
 softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
 subject, and reply to confirm.

>>>
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> Geen virus gevonden in dit bericht.
>> Gecontroleerd door AVG - www.avg.com
>> Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte:
>> 04/18/16
>>
>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Adam Seeley
Arnold today, Redshift tomorrow?

A.


On 18 April 2016 at 13:40, Rob Wuijster  wrote:

> first stage... grief
>
> second stage... acceptance
>
> third stage move to houdini ;-P
>
>
> Rob
>
> \/-\/\/
>
> On 18-4-2016 14:27, Artur W wrote:
>
> I don't believe it. NO. I refuse t believe this.
>
> 2016-04-18 14:26 GMT+02:00 Artur W :
>
>> FUCK YOU AUTODESK.
>>
>> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten < 
>> li...@pixelpanic.de>:
>>
>>> Hey there...some news..so it seems. Take a look
>>>
>>> "SAN FRANCISCO---Autodesk, Inc
>>> .
>>> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
>>> ray-tracing image renderer for high-quality 3D animation and visual effects
>>> creation used in film, television and advertising worldwide. Acquisition
>>> terms were not disclosed."
>>>
>>>
>>> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>>>
>>> Cheers,
>>> oli
>>>
>>>
>>> --
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> Geen virus gevonden in dit bericht.
> Gecontroleerd door AVG - www.avg.com
> Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte:
> 04/18/16
>
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Stefan Kubicek

I think it's actually "Fuck you Marcos".
To be fair, I don't know anything about the financial structure of Solid  
Angle, it might not have been Mr. Fajardo's sole decision to sell his life  
achievement, hence a general "FUCK YOU SOLID ANGLE" might be more  
appropriate.


Arnold out of the way means good news for Redhsift?



FUCK YOU AUTODESK.
2016-04-18 14:18 GMT+02:00 Oliver Weingarten :

Hey there...some news..so it seems. Take a look

"SAN FRANCISCO---Autodesk, Inc. (NASDAQ:ADSK) has acquired Solid Angle,  
developer of Arnold, an advanced, ray->>tracing image renderer for  
high-quality 3D animation and visual effects creation used in film,  
television and advertising >>worldwide. Acquisition terms were not  
disclosed."


http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle

Cheers,
oli


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RE: Autodesk acquires Solid Angle

2016-04-18 Thread Angus Davidson
Well Houdini does have Octane ;) *Vrosh*

From: Rob Wuijster [mailto:r...@casema.nl]
Sent: Monday, 18 April 2016 2:41 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle


first stage... grief

second stage... acceptance

third stage move to houdini ;-P





Rob



\/-\/\/
On 18-4-2016 14:27, Artur W wrote:
I don't believe it. NO. I refuse t believe this.

2016-04-18 14:26 GMT+02:00 Artur W 
>:
FUCK YOU AUTODESK.

2016-04-18 14:18 GMT+02:00 Oliver Weingarten 
>:
Hey there...some news..so it seems. Take a look

"SAN FRANCISCO---Autodesk, 
Inc.
 (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced, 
ray-tracing image renderer for high-quality 3D animation and visual effects 
creation used in film, television and advertising worldwide. Acquisition terms 
were not disclosed."

http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle

Cheers,
oli

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 with "unsubscribe" in the subject, and reply to confirm.






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 with "unsubscribe" in the subject, and reply to confirm.



Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com
Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte: 04/18/16


 

This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Rob Wuijster

first stage... grief

second stage... acceptance

third stage move to houdini ;-P


Rob

\/-\/\/

On 18-4-2016 14:27, Artur W wrote:

I don't believe it. NO. I refuse t believe this.

2016-04-18 14:26 GMT+02:00 Artur W >:


FUCK YOU AUTODESK.

2016-04-18 14:18 GMT+02:00 Oliver Weingarten >:

Hey there...some news..so it seems. Take a look

"SAN FRANCISCO---Autodesk, Inc

.
(NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold,
an advanced, ray-tracing image renderer for high-quality 3D
animation and visual effects creation used in film, television
and advertising worldwide. Acquisition terms were not disclosed."


http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle

Cheers,
oli


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 with
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"unsubscribe" in the subject, and reply to confirm.


Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com 
Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte: 
04/18/16




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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Juhani Karlsson
I`m just worried will this affect FMX Solid Angle party this year haha

- J

On 18 April 2016 at 15:36, Artur W  wrote:

> and what about HTOA?
>
> 2016-04-18 14:34 GMT+02:00 Artur W :
>
>> SITOA is dead. Is that what it means?
>>
>> 2016-04-18 14:32 GMT+02:00 Jordi Bares :
>>
>>> It will be fine guys, Autodesk do not have any competing product so it
>>> actually may be a good thing.
>>>
>>> jb
>>>
>>>
>>> On 18 Apr 2016, at 13:27, Artur W  wrote:
>>>
>>> I don't believe it. NO. I refuse t believe this.
>>>
>>> 2016-04-18 14:26 GMT+02:00 Artur W :
>>>
 FUCK YOU AUTODESK.

 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :

> Hey there...some news..so it seems. Take a look
>
> "SAN FRANCISCO---Autodesk, Inc
> .
> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
> ray-tracing image renderer for high-quality 3D animation and visual 
> effects
> creation used in film, television and advertising worldwide. Acquisition
> terms were not disclosed."
>
>
> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>
> Cheers,
> oli
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>


>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
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>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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>>
>>
>
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-- 
-- 
Juhani Karlsson
3D Artist/TD

Talvi Digital Oy
Tehtaankatu 27a
00150 Helsinki
+358 443443088
juhani.karls...@talvi.fi
www.vimeo.com/talvi
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Mirko Jankovic
After buying Softimage:
"Petit commented: “As we have demonstrated since the acquisition of Alias
in 2006, we’re committed to giving our customers choice when it comes to
their 3D tools. We plan to maintain and grow the Softimage product line,
and through Autodesk FBX provide better interoperability between Softimage
products, 3ds Max and Autodesk Maya. FBX also provides interoperability
between Softimage products and our specialized applications such as
Autodesk Mudbox, Autodesk MotionBuilder, Autodesk ImageModeler and Autodesk
Stitcher, as well as numerous third-party applications.”

Petit concluded: “At Autodesk, we care deeply about 3D technology; we know
users invest a lot of time and energy into mastering their favorite 3D
product. To all 3D artists out there, I want to tell you that we understand
your passion for the creative tools you use daily, and that with Autodesk,
you can choose your passion.”


Now figure it out for yourself how much their statements have meaning at
all.

FU AD

On Mon, Apr 18, 2016 at 2:37 PM, Angus Davidson 
wrote:

> Why didn’t they  just bring iRay in. at least then they would have an
> in-house GPU option.
>
>
>
> Then again maybe they will bundle it instead of mental ray ;)
>
>
>
>
>
> *From:* Jordi Bares [mailto:jordiba...@gmail.com]
> *Sent:* Monday, 18 April 2016 2:32 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Autodesk acquires Solid Angle
>
>
>
> It will be fine guys, Autodesk do not have any competing product so it
> actually may be a good thing.
>
>
>
> jb
>
>
>
> On 18 Apr 2016, at 13:27, Artur W  wrote:
>
>
>
> I don't believe it. NO. I refuse t believe this.
>
>
>
> 2016-04-18 14:26 GMT+02:00 Artur W :
>
> FUCK YOU AUTODESK.
>
>
>
> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>
> Hey there...some news..so it seems. Take a look
>
> "SAN FRANCISCO---Autodesk, Inc
> .
> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
> ray-tracing image renderer for high-quality 3D animation and visual effects
> creation used in film, television and advertising worldwide. Acquisition
> terms were not disclosed."
>
>
> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>
> Cheers,
> oli
>
>
>
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>  This communication is intended for the addressee only. It is confidential. 
> If you have received this communication in error, please notify us 
> immediately and destroy the original message. You may not copy or disseminate 
> this communication without the permission of the University. Only authorised 
> signatories are competent to enter into agreements on behalf of the 
> University and recipients are thus advised that the content of this message 
> may not be legally binding on the University and may contain the personal 
> views and opinions of the author, which are not necessarily the views and 
> opinions of The University of the Witwatersrand, Johannesburg. All agreements 
> between the University and outsiders are subject to South African Law unless 
> the University agrees in writing to the contrary.
>
>
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-- 
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*http://www.cgfolio.com/mirko-jankovic
*

Need to find freelancers fast?
www.cgfolio.com

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RE: Autodesk acquires Solid Angle

2016-04-18 Thread Angus Davidson
Why didn't they  just bring iRay in. at least then they would have an in-house 
GPU option.

Then again maybe they will bundle it instead of mental ray ;)


From: Jordi Bares [mailto:jordiba...@gmail.com]
Sent: Monday, 18 April 2016 2:32 PM
To: softimage@listproc.autodesk.com
Subject: Re: Autodesk acquires Solid Angle

It will be fine guys, Autodesk do not have any competing product so it actually 
may be a good thing.

jb

On 18 Apr 2016, at 13:27, Artur W 
> wrote:

I don't believe it. NO. I refuse t believe this.

2016-04-18 14:26 GMT+02:00 Artur W 
>:
FUCK YOU AUTODESK.

2016-04-18 14:18 GMT+02:00 Oliver Weingarten 
>:
Hey there...some news..so it seems. Take a look

"SAN FRANCISCO---Autodesk, 
Inc.
 (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced, 
ray-tracing image renderer for high-quality 3D animation and visual effects 
creation used in film, television and advertising worldwide. Acquisition terms 
were not disclosed."

http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle

Cheers,
oli

--
Softimage Mailing List.
To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.


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 with "unsubscribe" in the subject, and reply to confirm.




This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 


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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
and what about HTOA?

2016-04-18 14:34 GMT+02:00 Artur W :

> SITOA is dead. Is that what it means?
>
> 2016-04-18 14:32 GMT+02:00 Jordi Bares :
>
>> It will be fine guys, Autodesk do not have any competing product so it
>> actually may be a good thing.
>>
>> jb
>>
>>
>> On 18 Apr 2016, at 13:27, Artur W  wrote:
>>
>> I don't believe it. NO. I refuse t believe this.
>>
>> 2016-04-18 14:26 GMT+02:00 Artur W :
>>
>>> FUCK YOU AUTODESK.
>>>
>>> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>>>
 Hey there...some news..so it seems. Take a look

 "SAN FRANCISCO---Autodesk, Inc
 .
 (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
 ray-tracing image renderer for high-quality 3D animation and visual effects
 creation used in film, television and advertising worldwide. Acquisition
 terms were not disclosed."


 http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle

 Cheers,
 oli


 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
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>>
>>
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>
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Sandy Sutherland
Mmm given their track record, won't be too long before they EOL HtoA, so
that they can prop up the Geriatric that is Maya.

On Mon, Apr 18, 2016 at 1:32 PM, Jordi Bares  wrote:

> It will be fine guys, Autodesk do not have any competing product so it
> actually may be a good thing.
>
> jb
>
> On 18 Apr 2016, at 13:27, Artur W  wrote:
>
> I don't believe it. NO. I refuse t believe this.
>
> 2016-04-18 14:26 GMT+02:00 Artur W :
>
>> FUCK YOU AUTODESK.
>>
>> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>>
>>> Hey there...some news..so it seems. Take a look
>>>
>>> "SAN FRANCISCO---Autodesk, Inc
>>> .
>>> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
>>> ray-tracing image renderer for high-quality 3D animation and visual effects
>>> creation used in film, television and advertising worldwide. Acquisition
>>> terms were not disclosed."
>>>
>>>
>>> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>>>
>>> Cheers,
>>> oli
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
SITOA is dead. Is that what it means?

2016-04-18 14:32 GMT+02:00 Jordi Bares :

> It will be fine guys, Autodesk do not have any competing product so it
> actually may be a good thing.
>
> jb
>
>
> On 18 Apr 2016, at 13:27, Artur W  wrote:
>
> I don't believe it. NO. I refuse t believe this.
>
> 2016-04-18 14:26 GMT+02:00 Artur W :
>
>> FUCK YOU AUTODESK.
>>
>> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>>
>>> Hey there...some news..so it seems. Take a look
>>>
>>> "SAN FRANCISCO---Autodesk, Inc
>>> .
>>> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
>>> ray-tracing image renderer for high-quality 3D animation and visual effects
>>> creation used in film, television and advertising worldwide. Acquisition
>>> terms were not disclosed."
>>>
>>>
>>> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>>>
>>> Cheers,
>>> oli
>>>
>>>
>>> --
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>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
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>>
>>
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Mirko Jankovic
Future is bright!

mwahahaaha

On Mon, Apr 18, 2016 at 2:32 PM, Jordi Bares  wrote:

> It will be fine guys, Autodesk do not have any competing product so it
> actually may be a good thing.
>
> jb
>
>
> On 18 Apr 2016, at 13:27, Artur W  wrote:
>
> I don't believe it. NO. I refuse t believe this.
>
> 2016-04-18 14:26 GMT+02:00 Artur W :
>
>> FUCK YOU AUTODESK.
>>
>> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>>
>>> Hey there...some news..so it seems. Take a look
>>>
>>> "SAN FRANCISCO---Autodesk, Inc
>>> .
>>> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
>>> ray-tracing image renderer for high-quality 3D animation and visual effects
>>> creation used in film, television and advertising worldwide. Acquisition
>>> terms were not disclosed."
>>>
>>>
>>> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>>>
>>> Cheers,
>>> oli
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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-- 
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*http://www.cgfolio.com/mirko-jankovic
*

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Jordi Bares
It will be fine guys, Autodesk do not have any competing product so it actually 
may be a good thing.

jb

> On 18 Apr 2016, at 13:27, Artur W  wrote:
> 
> I don't believe it. NO. I refuse t believe this.
> 
> 2016-04-18 14:26 GMT+02:00 Artur W  >:
> FUCK YOU AUTODESK. 
> 
> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten  >:
> Hey there...some news..so it seems. Take a look
> 
> "SAN FRANCISCO---Autodesk, Inc 
> .
>  (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced, 
> ray-tracing image renderer for high-quality 3D animation and visual effects 
> creation used in film, television and advertising worldwide. Acquisition 
> terms were not disclosed."
> 
> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>  
> 
> 
> Cheers,
> oli
> 
> 
> --
> Softimage Mailing List.
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>  with "unsubscribe" in the 
> subject, and reply to confirm.
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Artur W
I don't believe it. NO. I refuse t believe this.

2016-04-18 14:26 GMT+02:00 Artur W :

> FUCK YOU AUTODESK.
>
> 2016-04-18 14:18 GMT+02:00 Oliver Weingarten :
>
>> Hey there...some news..so it seems. Take a look
>>
>> "SAN FRANCISCO---Autodesk, Inc
>> .
>> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
>> ray-tracing image renderer for high-quality 3D animation and visual effects
>> creation used in film, television and advertising worldwide. Acquisition
>> terms were not disclosed."
>>
>>
>> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>>
>> Cheers,
>> oli
>>
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
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Autodesk acquires Solid Angle

2016-04-18 Thread Oliver Weingarten

Hey there...some news..so it seems. Take a look

"SAN FRANCISCO---Autodesk, Inc 
. 
(NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an 
advanced, ray-tracing image renderer for high-quality 3D animation and 
visual effects creation used in film, television and advertising 
worldwide. Acquisition terms were not disclosed."


http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle

Cheers,
oli

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Re: New render layers in maya

2016-04-18 Thread Ivan Vasiljevic
S many new windows in Maya.
Now we have property editor and render passes window. :)
Guess it just has to go that way, or not?

Cheers.
Ivan

On Mon, Apr 18, 2016 at 12:36 PM, Mikael Pettersén <
mikael.petter...@gmail.com> wrote:

> Well, that goes without saying. If you only could hear the amount of
> cursing I do at work every day... ;)
>
>
>
> *From: *Mirko Jankovic 
> *Sent: *18 April 2016 11:29
> *To: *softimage@listproc.autodesk.com
>
> *Subject: *Re: New render layers in maya
>
>
>
> Compared to old one yes.. compared to Softimage's.. not so ;)
>
>
>
> On Mon, Apr 18, 2016 at 12:19 PM, Mikael Pettersén <
> mikael.petter...@gmail.com> wrote:
>
> I’m hardly a Maya fan, but I have to say that this looks like a big
> improvement to me.
>
>
>
> Cheers
>
> Mikael
>
>
>
> *From: *Mirko Jankovic 
> *Sent: *18 April 2016 10:30
> *To: *Rob Wuijster ; softimage@listproc.autodesk.com
> *Subject: *Re: New render layers in maya
>
>
>
> Seems just like another attempt to push something that is not design with
> Maya nature at all and crammed it inside...
>
> Ideas and workflows from Softimage simply doesn't work inside maya because
> it is wrong environment completely.
>
> You can;t get same workflow in something that was sometimes design in
> completely different logic in mind... and now even worse as it become this
> huge Frankenstein of misc workflows and ideas from all the purchased
> software and cramped in it.. pieces that by itself are maybe even good but
> when crammed together they simply don't talk to each other.
>
> Practically you have full house of workers that don;t talk to each other
> or understand each other and trying to make a building...
>
>
>
> On Mon, Apr 18, 2016 at 11:25 AM, Rob Wuijster  wrote:
>
> Well, I think we all decided a long time ago Maya will never be as
> efficient as Softimage. UI wise or workflow wise. ;-)
> Like I said, I glanced over it, will have to do a bit more digging when I
> have the time.
>
> cheers!
>
>
>
> Rob
>
>
>
> \/-\/\/
>
> On 18-4-2016 11:13, Jordi Bares wrote:
>
> I am afraid it is too much to write on an email, may be when I get a bit
> of time free I will but invite you to think about it a bit more, just the
> layout itself is a massive step backwards from a Softimage user perspective.
>
>
>
> jb
>
>
>
> On 18 Apr 2016, at 10:09, Rob Wuijster  wrote:
>
>
>
> Just glanced over it yesterday, but it looked a lot better than the
> current way of working.
> What's bugging you with this approach? Just curious ;-)
>
> Rob
>
>
>
> \/-\/\/
>
> On 18-4-2016 10:50, Jordi Bares wrote:
>
> Oh dear… they got it all wrong…
>
> jb
>
>
>
>
>
> On 18 Apr 2016, at 09:14, Ognjen Vukovic  wrote:
>
>
>
> I presume you guys have all seen this...
>
>
>
>
> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
>
> Softimage Mailing List.
>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
>
> Geen virus gevonden in dit bericht.
> Gecontroleerd door AVG - www.avg.com
> Versie: 2016.0.7539 / Virusdatabase: 4545/12056 - datum van uitgifte:
> 04/18/16
>
>
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> Geen virus gevonden in dit bericht.
> Gecontroleerd door AVG - www.avg.com
>
> Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte:
> 04/18/16
>
>
>
>
> --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
>
> --
>
> Mirko Jankovic
>
> *http://www.cgfolio.com/mirko-jankovic
> *
>
>
>
> Need to find freelancers fast?
>
> www.cgfolio.com
>
>
>
> Need some help with rendering an Redshift project?
>
> http://www.gpuoven.com/
>
>
>
>
> --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
>
> --
>
> Mirko Jankovic
>
> *http://www.cgfolio.com/mirko-jankovic
> *
>
>
>
> Need to find freelancers fast?
>
> www.cgfolio.com
>
>
>
> Need some help with rendering an Redshift project?
>
> http://www.gpuoven.com/
>
>
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Ivan Vasiljevic
-
Lighting TD
Founder, Digital Asset Tailors
-
web:

RE: New render layers in maya

2016-04-18 Thread Mikael Pettersén
Well, that goes without saying. If you only could hear the amount of cursing I 
do at work every day... ;)

From: Mirko Jankovic
Sent: 18 April 2016 11:29
To: softimage@listproc.autodesk.com
Subject: Re: New render layers in maya

Compared to old one yes.. compared to Softimage's.. not so ;)

On Mon, Apr 18, 2016 at 12:19 PM, Mikael Pettersén  
wrote:
I’m hardly a Maya fan, but I have to say that this looks like a big improvement 
to me. 
 
Cheers
Mikael
 
From: Mirko Jankovic
Sent: 18 April 2016 10:30
To: Rob Wuijster; softimage@listproc.autodesk.com
Subject: Re: New render layers in maya
 
Seems just like another attempt to push something that is not design with Maya 
nature at all and crammed it inside...
Ideas and workflows from Softimage simply doesn't work inside maya because it 
is wrong environment completely. 
You can;t get same workflow in something that was sometimes design in 
completely different logic in mind... and now even worse as it become this huge 
Frankenstein of misc workflows and ideas from all the purchased software and 
cramped in it.. pieces that by itself are maybe even good but when crammed 
together they simply don't talk to each other. 
Practically you have full house of workers that don;t talk to each other or 
understand each other and trying to make a building... 
 
On Mon, Apr 18, 2016 at 11:25 AM, Rob Wuijster  wrote:
Well, I think we all decided a long time ago Maya will never be as efficient as 
Softimage. UI wise or workflow wise. ;-)
Like I said, I glanced over it, will have to do a bit more digging when I have 
the time.
cheers!
 
Rob
 
\/-\/\/
On 18-4-2016 11:13, Jordi Bares wrote:
I am afraid it is too much to write on an email, may be when I get a bit of 
time free I will but invite you to think about it a bit more, just the layout 
itself is a massive step backwards from a Softimage user perspective.
 
jb
 
On 18 Apr 2016, at 10:09, Rob Wuijster  wrote:
 
Just glanced over it yesterday, but it looked a lot better than the current way 
of working.
What's bugging you with this approach? Just curious ;-)
Rob
 
\/-\/\/
On 18-4-2016 10:50, Jordi Bares wrote:
Oh dear… they got it all wrong…
jb
 
 
On 18 Apr 2016, at 09:14, Ognjen Vukovic  wrote:
 
I presume you guys have all seen this... 
 
http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

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Gecontroleerd door AVG - www.avg.com
Versie: 2016.0.7539 / Virusdatabase: 4545/12056 - datum van uitgifte: 04/18/16
 
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Geen virus gevonden in dit bericht.
Gecontroleerd door AVG - www.avg.com
Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte: 04/18/16
 

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-- 
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http://www.cgfolio.com/mirko-jankovic
 
Need to find freelancers fast?
www.cgfolio.com
 
Need some help with rendering an Redshift project?
http://www.gpuoven.com/
 

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-- 
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Need to find freelancers fast?
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Need some help with rendering an Redshift project?
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Re: New render layers in maya

2016-04-18 Thread Mirko Jankovic
Compared to old one yes.. compared to Softimage's.. not so ;)

On Mon, Apr 18, 2016 at 12:19 PM, Mikael Pettersén <
mikael.petter...@gmail.com> wrote:

> I’m hardly a Maya fan, but I have to say that this looks like a big
> improvement to me.
>
>
>
> Cheers
>
> Mikael
>
>
>
> *From: *Mirko Jankovic 
> *Sent: *18 April 2016 10:30
> *To: *Rob Wuijster ; softimage@listproc.autodesk.com
> *Subject: *Re: New render layers in maya
>
>
>
> Seems just like another attempt to push something that is not design with
> Maya nature at all and crammed it inside...
>
> Ideas and workflows from Softimage simply doesn't work inside maya because
> it is wrong environment completely.
>
> You can;t get same workflow in something that was sometimes design in
> completely different logic in mind... and now even worse as it become this
> huge Frankenstein of misc workflows and ideas from all the purchased
> software and cramped in it.. pieces that by itself are maybe even good but
> when crammed together they simply don't talk to each other.
>
> Practically you have full house of workers that don;t talk to each other
> or understand each other and trying to make a building...
>
>
>
> On Mon, Apr 18, 2016 at 11:25 AM, Rob Wuijster  wrote:
>
> Well, I think we all decided a long time ago Maya will never be as
> efficient as Softimage. UI wise or workflow wise. ;-)
> Like I said, I glanced over it, will have to do a bit more digging when I
> have the time.
>
> cheers!
>
>
>
> Rob
>
>
>
> \/-\/\/
>
> On 18-4-2016 11:13, Jordi Bares wrote:
>
> I am afraid it is too much to write on an email, may be when I get a bit
> of time free I will but invite you to think about it a bit more, just the
> layout itself is a massive step backwards from a Softimage user perspective.
>
>
>
> jb
>
>
>
> On 18 Apr 2016, at 10:09, Rob Wuijster  wrote:
>
>
>
> Just glanced over it yesterday, but it looked a lot better than the
> current way of working.
> What's bugging you with this approach? Just curious ;-)
>
> Rob
>
>
>
> \/-\/\/
>
> On 18-4-2016 10:50, Jordi Bares wrote:
>
> Oh dear… they got it all wrong…
>
> jb
>
>
>
>
>
> On 18 Apr 2016, at 09:14, Ognjen Vukovic  wrote:
>
>
>
> I presume you guys have all seen this...
>
>
>
>
> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
>
> Softimage Mailing List.
>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
>
> Geen virus gevonden in dit bericht.
> Gecontroleerd door AVG - www.avg.com
> Versie: 2016.0.7539 / Virusdatabase: 4545/12056 - datum van uitgifte:
> 04/18/16
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> Geen virus gevonden in dit bericht.
> Gecontroleerd door AVG - www.avg.com
>
> Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte:
> 04/18/16
>
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
>
> --
>
> Mirko Jankovic
>
> *http://www.cgfolio.com/mirko-jankovic
> *
>
>
>
> Need to find freelancers fast?
>
> www.cgfolio.com
>
>
>
> Need some help with rendering an Redshift project?
>
> http://www.gpuoven.com/
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Mirko Jankovic
*http://www.cgfolio.com/mirko-jankovic
*

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
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RE: New render layers in maya

2016-04-18 Thread Mikael Pettersén
I’m hardly a Maya fan, but I have to say that this looks like a big improvement 
to me. 

Cheers
Mikael

From: Mirko Jankovic
Sent: 18 April 2016 10:30
To: Rob Wuijster; softimage@listproc.autodesk.com
Subject: Re: New render layers in maya

Seems just like another attempt to push something that is not design with Maya 
nature at all and crammed it inside...
Ideas and workflows from Softimage simply doesn't work inside maya because it 
is wrong environment completely. 
You can;t get same workflow in something that was sometimes design in 
completely different logic in mind... and now even worse as it become this huge 
Frankenstein of misc workflows and ideas from all the purchased software and 
cramped in it.. pieces that by itself are maybe even good but when crammed 
together they simply don't talk to each other. 
Practically you have full house of workers that don;t talk to each other or 
understand each other and trying to make a building... 

On Mon, Apr 18, 2016 at 11:25 AM, Rob Wuijster  wrote:
Well, I think we all decided a long time ago Maya will never be as efficient as 
Softimage. UI wise or workflow wise. ;-)
Like I said, I glanced over it, will have to do a bit more digging when I have 
the time.
cheers!

Rob

\/-\/\/
On 18-4-2016 11:13, Jordi Bares wrote:
I am afraid it is too much to write on an email, may be when I get a bit of 
time free I will but invite you to think about it a bit more, just the layout 
itself is a massive step backwards from a Softimage user perspective.

jb

On 18 Apr 2016, at 10:09, Rob Wuijster  wrote:

Just glanced over it yesterday, but it looked a lot better than the current way 
of working.
What's bugging you with this approach? Just curious ;-)
Rob

\/-\/\/
On 18-4-2016 10:50, Jordi Bares wrote:
Oh dear… they got it all wrong…
jb


On 18 Apr 2016, at 09:14, Ognjen Vukovic  wrote:

I presume you guys have all seen this... 

http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B
--
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.


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Versie: 2016.0.7539 / Virusdatabase: 4545/12056 - datum van uitgifte: 04/18/16

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http://www.cgfolio.com/mirko-jankovic

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/

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Re: New render layers in maya

2016-04-18 Thread Mirko Jankovic
Seems just like another attempt to push something that is not design with
Maya nature at all and crammed it inside...
Ideas and workflows from Softimage simply doesn't work inside maya because
it is wrong environment completely.
You can;t get same workflow in something that was sometimes design in
completely different logic in mind... and now even worse as it become this
huge Frankenstein of misc workflows and ideas from all the purchased
software and cramped in it.. pieces that by itself are maybe even good but
when crammed together they simply don't talk to each other.
Practically you have full house of workers that don;t talk to each other or
understand each other and trying to make a building...

On Mon, Apr 18, 2016 at 11:25 AM, Rob Wuijster  wrote:

> Well, I think we all decided a long time ago Maya will never be as
> efficient as Softimage. UI wise or workflow wise. ;-)
> Like I said, I glanced over it, will have to do a bit more digging when I
> have the time.
>
> cheers!
>
> Rob
>
> \/-\/\/
>
> On 18-4-2016 11:13, Jordi Bares wrote:
>
> I am afraid it is too much to write on an email, may be when I get a bit
> of time free I will but invite you to think about it a bit more, just the
> layout itself is a massive step backwards from a Softimage user perspective.
>
> jb
>
> On 18 Apr 2016, at 10:09, Rob Wuijster < r...@casema.nl>
> wrote:
>
> Just glanced over it yesterday, but it looked a lot better than the
> current way of working.
> What's bugging you with this approach? Just curious ;-)
>
> Rob
>
> \/-\/\/
>
> On 18-4-2016 10:50, Jordi Bares wrote:
>
> Oh dear… they got it all wrong…
> jb
>
>
> On 18 Apr 2016, at 09:14, Ognjen Vukovic  wrote:
>
> I presume you guys have all seen this...
>
>
> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to 
> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
> subject, and reply to confirm.
>
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
>
> Geen virus gevonden in dit bericht.
> Gecontroleerd door AVG - www.avg.com
> Versie: 2016.0.7539 / Virusdatabase: 4545/12056 - datum van uitgifte:
> 04/18/16
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> Geen virus gevonden in dit bericht.
> Gecontroleerd door AVG - www.avg.com
> Versie: 2016.0.7539 / Virusdatabase: 4556/12057 - datum van uitgifte:
> 04/18/16
>
>
>
> --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Mirko Jankovic
*http://www.cgfolio.com/mirko-jankovic
*

Need to find freelancers fast?
www.cgfolio.com

Need some help with rendering an Redshift project?
http://www.gpuoven.com/
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Re: New render layers in maya

2016-04-18 Thread Rob Wuijster
Well, I think we all decided a long time ago Maya will never be as 
efficient as Softimage. UI wise or workflow wise. ;-)
Like I said, I glanced over it, will have to do a bit more digging when 
I have the time.


cheers!

Rob

\/-\/\/

On 18-4-2016 11:13, Jordi Bares wrote:
I am afraid it is too much to write on an email, may be when I get a 
bit of time free I will but invite you to think about it a bit more, 
just the layout itself is a massive step backwards from a Softimage 
user perspective.


jb

On 18 Apr 2016, at 10:09, Rob Wuijster > wrote:


Just glanced over it yesterday, but it looked a lot better than the 
current way of working.

What's bugging you with this approach? Just curious ;-)

Rob

\/-\/\/
On 18-4-2016 10:50, Jordi Bares wrote:

Oh dear… they got it all wrong…
jb



On 18 Apr 2016, at 09:14, Ognjen Vukovic  wrote:

I presume you guys have all seen this...

http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B
--
Softimage Mailing List.
To unsubscribe, send a mail to 
softimage-requ...@listproc.autodesk.com 
 with "unsubscribe" 
in the subject, and reply to confirm.




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Re: New render layers in maya

2016-04-18 Thread Jordi Bares
I am afraid it is too much to write on an email, may be when I get a bit of 
time free I will but invite you to think about it a bit more, just the layout 
itself is a massive step backwards from a Softimage user perspective.

jb

> On 18 Apr 2016, at 10:09, Rob Wuijster  wrote:
> 
> Just glanced over it yesterday, but it looked a lot better than the current 
> way of working.
> What's bugging you with this approach? Just curious ;-)
> 
> 
> Rob
> 
> \/-\/\/
> On 18-4-2016 10:50, Jordi Bares wrote:
>> Oh dear… they got it all wrong…
>> jb
>> 
>> 
>>> On 18 Apr 2016, at 09:14, Ognjen Vukovic < 
>>> ognj...@gmail.com > 
>>> wrote:
>>> 
>>> I presume you guys have all seen this...
>>> 
>>> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B
>>>  
>>> 
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>>> subject, and reply to confirm.
>> 
>> 
>> 
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>> 04/18/16
>> 
> 
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Re: New render layers in maya

2016-04-18 Thread Rob Wuijster
Just glanced over it yesterday, but it looked a lot better than the 
current way of working.

What's bugging you with this approach? Just curious ;-)


Rob

\/-\/\/

On 18-4-2016 10:50, Jordi Bares wrote:

Oh dear… they got it all wrong…
jb


On 18 Apr 2016, at 09:14, Ognjen Vukovic > wrote:


I presume you guys have all seen this...

http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B
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Re: New render layers in maya

2016-04-18 Thread Nono
That's my feeling too, very old and boring approach too, true modern way is
on Clarisse ;-)

Nono

On Mon, 18 Apr 2016 at 10:51 Jordi Bares  wrote:

> Oh dear… they got it all wrong…
> jb
>
>
> On 18 Apr 2016, at 09:14, Ognjen Vukovic  wrote:
>
> I presume you guys have all seen this...
>
>
> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
>
>
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Re: New render layers in maya

2016-04-18 Thread Jordi Bares
Oh dear… they got it all wrong…
jb


> On 18 Apr 2016, at 09:14, Ognjen Vukovic  wrote:
> 
> I presume you guys have all seen this...
> 
> http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B
>  
> 
> --
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Re: New render layers in maya

2016-04-18 Thread Rob Wuijster

Got that tip from a friend of mine yesterday.
It has a very Passes/Partitions/Overrides feel to it. From the quikc 
glance, it looks like rendering will become a lot easier to handle from 
now on.


Hopefully they tweaked the entire rendering pipeline as well. Batch 
render can still be a pain in the behind at times.


cheers!

Rob Wuijster
E r...@casema.nl

\/-\/\/

On 18-4-2016 10:14, Ognjen Vukovic wrote:

I presume you guys have all seen this...

http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B


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New render layers in maya

2016-04-18 Thread Ognjen Vukovic
I presume you guys have all seen this...

http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B
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