Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread BL
> I always like to throw a bone in the gears..  It's not so hard to get
> access to a shrinkwrap machine.

It's not impossible to tell the difference between an original and reshrink
job.

Here's some snippets people made from a thread about re-shrinking early last
year:

- Not sure if this applies in all cases but I've noticed the shrink on
reshrinks is usually a "crisper" type of plastic. Also had a game where I
was not sure if it was original or reshrink. The shrink was partially torn
It had a sticker on it I wanted to remove so I used the hairdryer (best tip
I EVER got for removing stickers). Lo and behold the "shrink" shrunk big
time, shriveled up (and it was the "crisp" type of plastic). I've never had
this happen with an original shrink.

- Something that has been re-wrapped should have "rough" or uneven
seams/lines/edges where the wrap halves were burnt together.

- The quality of the shrinkwrap can usually tell you.  Factory wrap
differs significantly from store re-wrap.

- Edge wear, distinct scratches or scrapes  under shrinkwrap is a tell tale
sign.

- to my knowledge, no rewrap will have the 1/4th inch (or so) hole on the
wrap that is
characteristic of a factory wrap.

Brad

- Original Message - 
From: "Brian the Fist" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 15, 2004 9:12 PM
Subject: Re: [SWCollect] Need advice regarding a Wasteland purchase


> I always like to throw a bone in the gears..  It's not so hard to get
> access to a shrinkwrap machine.  How do you know, if you get a
> shrinkwrapped game, that it is in the ORIGINAL shrinkwrap?  Especially
> if there are no price tags or anything.  If you never open it, how would
> you ever know?  Carbon dating?  The pungent odour?  To me it is absurd
> to collect shrinkwrapped games at not open them - you're just opening
> yourself wide to scammers (not that I'd ever do that.. dum-de-dum..)
>
> Anyhow, when I get a shrinkwrapped game (rarely) the shrinkwrap is the
> first thing to go (unless I'm reselling it of course).
>
> BL wrote:
> >
> > > Well, I kinda see it as preserving a legacy. How many originally
> > > shrinked versions of a game will be around in fifty years?
> > >
> > > Marco
> >
> > Exactly Marco.. couldn't have said it better myself.
>
> -- 
> --
> Howard Feldman, Author of The Search for Freedom
> A Computer Fantasy Role-Playing Game
> Visit its Homepage at http://deep.mshri.on.ca/people/feldman/
>
>
> --
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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread BL
Ed said:

> > Leaving a game in
> > the shrinkwrap is like buying a valuable painting and then locking it
> > away never to look at it or like having a girlfriend and never kissing
> > her.  ;-)

Well unlike vintage sealed computer games, you can unwrap a chick
over and over again.  There's no comparison :)

Brad

- Original Message - 
From: "Marco Thorek" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 15, 2004 7:57 PM
Subject: Re: [SWCollect] Need advice regarding a Wasteland purchase


> Edward Franks schrieb:
> >
> > I'm the same.  If it is a game for me the shrinkwrap goes (if it
is
> > for resale I'll leave it alone).  I want all the goodies at hand when I
> > play the game because that's the most fun for me.  Leaving a game in
> > the shrinkwrap is like buying a valuable painting and then locking it
> > away never to look at it or like having a girlfriend and never kissing
> > her.  ;-)
> >
>
> Heh, you can't have the same girlfriend twice (ok, provided you don't
> manage to meet twins ;-)
>
> Marco
>
> --
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RE: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Stuart Feldhamer
That's another scam...don't get me started.

Stuart

-Original Message-
From: Lee K. Seitz [mailto:[EMAIL PROTECTED]
Sent: Thursday, January 15, 2004 5:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Need advice regarding a Wasteland purchase


Per-Olof Karlsson stated:
>
>>I don't think it will go away, because computer game software has
>>*always* come wrapped or sealed in some way.  Hell, even Akalabeth came
>>in a bag.  That is completely different from comics, whose value was
>>*never* tied to bags, always condition, until companies started bagging
>>them.
>
>This is true. But still, what's the point of having a package you can't do
>anything with? It's about as exciting as having a comic or why not an
>ordinary book sealed in plastic. Guaranteed new, yes, but hardly
interesting
>in any other aspect. (neglecting financial value now)

Uh-oh.  I better not tell you guys about the Comics Guaranty
Corporation (CGC; http://www.cgccomics.com/) and what they do to comic
books.  I'll just mention that it's commonly referred to as
"slabbing."

--
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Brian the Fist
I always like to throw a bone in the gears..  It's not so hard to get
access to a shrinkwrap machine.  How do you know, if you get a
shrinkwrapped game, that it is in the ORIGINAL shrinkwrap?  Especially
if there are no price tags or anything.  If you never open it, how would
you ever know?  Carbon dating?  The pungent odour?  To me it is absurd
to collect shrinkwrapped games at not open them - you're just opening
yourself wide to scammers (not that I'd ever do that.. dum-de-dum..)

Anyhow, when I get a shrinkwrapped game (rarely) the shrinkwrap is the
first thing to go (unless I'm reselling it of course).

BL wrote:
> 
> > Well, I kinda see it as preserving a legacy. How many originally
> > shrinked versions of a game will be around in fifty years?
> >
> > Marco
> 
> Exactly Marco.. couldn't have said it better myself.

-- 
--
Howard Feldman, Author of The Search for Freedom
A Computer Fantasy Role-Playing Game
Visit its Homepage at http://deep.mshri.on.ca/people/feldman/


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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Dan Chisarick
How many original working floppies will be around in 50 years?  You can 
preserve the wrap, or you can preserve the data.  Which is more fun to 
play with?

(And if you're thinking 'duplicates', don't discount subtle variants, 
or the miniscule possibility your sealed box is missing something by 
accident...)

On Jan 15, 2004, at 7:56 PM, BL wrote:

Well, I kinda see it as preserving a legacy. How many originally
shrinked versions of a game will be around in fifty years?
Marco
Exactly Marco.. couldn't have said it better myself.

- Original Message -
From: "Marco Thorek" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 15, 2004 7:55 PM
Subject: Re: [SWCollect] Need advice regarding a Wasteland purchase

Per-Olof Karlsson schrieb:
I support this view too. Shrinkwrapped items to me are interesting
mainly
because I know "it's all in the box", and if mint also that it's all 
in
perfect condition. Other than that, I'm not too interested. I can be
found
removing the shrink when I'm curious enough and don't have an open 
copy
around. As long as my game is in excellent condition and complete, 
I'm
happy! I do keep many of them still in wrap due to the financial 
aspect
of
things, but I wouldn't be too surprised if this attitude would go 
away
much
like it did with comic books. If you can't see what's inside, look at
the
stuff that came with it, then what's the point? Other than being an
investment, I see no reason at all to keep it in shrinkwrap.
Well, I kinda see it as preserving a legacy. How many originally
shrinked versions of a game will be around in fifty years?
Marco

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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Marco Thorek
Edward Franks schrieb:
> 
> I'm the same.  If it is a game for me the shrinkwrap goes (if it is
> for resale I'll leave it alone).  I want all the goodies at hand when I
> play the game because that's the most fun for me.  Leaving a game in
> the shrinkwrap is like buying a valuable painting and then locking it
> away never to look at it or like having a girlfriend and never kissing
> her.  ;-)
> 

Heh, you can't have the same girlfriend twice (ok, provided you don't
manage to meet twins ;-)

Marco

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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread BL
> Well, I kinda see it as preserving a legacy. How many originally
> shrinked versions of a game will be around in fifty years?
>
> Marco

Exactly Marco.. couldn't have said it better myself.

- Original Message - 
From: "Marco Thorek" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 15, 2004 7:55 PM
Subject: Re: [SWCollect] Need advice regarding a Wasteland purchase


> Per-Olof Karlsson schrieb:
> >
> > I support this view too. Shrinkwrapped items to me are interesting
mainly
> > because I know "it's all in the box", and if mint also that it's all in
> > perfect condition. Other than that, I'm not too interested. I can be
found
> > removing the shrink when I'm curious enough and don't have an open copy
> > around. As long as my game is in excellent condition and complete, I'm
> > happy! I do keep many of them still in wrap due to the financial aspect
of
> > things, but I wouldn't be too surprised if this attitude would go away
much
> > like it did with comic books. If you can't see what's inside, look at
the
> > stuff that came with it, then what's the point? Other than being an
> > investment, I see no reason at all to keep it in shrinkwrap.
>
> Well, I kinda see it as preserving a legacy. How many originally
> shrinked versions of a game will be around in fifty years?
>
> Marco
>
> --
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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Marco Thorek
Per-Olof Karlsson schrieb:
> 
> I support this view too. Shrinkwrapped items to me are interesting mainly
> because I know "it's all in the box", and if mint also that it's all in
> perfect condition. Other than that, I'm not too interested. I can be found
> removing the shrink when I'm curious enough and don't have an open copy
> around. As long as my game is in excellent condition and complete, I'm
> happy! I do keep many of them still in wrap due to the financial aspect of
> things, but I wouldn't be too surprised if this attitude would go away much
> like it did with comic books. If you can't see what's inside, look at the
> stuff that came with it, then what's the point? Other than being an
> investment, I see no reason at all to keep it in shrinkwrap.

Well, I kinda see it as preserving a legacy. How many originally
shrinked versions of a game will be around in fifty years?

Marco

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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Marco Thorek
> Stefan Lindblom schrieb:
> 
> Hello group,
> 
> My name is Stefan and I am gamoholic.
> 
> :)
> 
> I need some advice, preferrably from someone who knows what a NEW copy
> of Wasteland should look like. I have included a picture of a game I
> just bought. He declared it to be NEW, and said he got this one for
> christmas 88-89, but that he already had the game so he never played
> this one.

It's definitely not new. When I bought my Wasteland fifteen years ago it
was shrinked and there was no tape holding the disk sleeves together.

Marco

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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Edward Franks
On Jan 15, 2004, at 3:31 PM, Jim Leonard wrote:
[Snip]
Hey, I'm in total agreement with you there.  In fact, I routinely 
"crack the wrap" on my software if I want to play the game (instead of 
downloading a badly-cracked copy, or running a different version in an 
emulator, etc.).  Of course, this gives die-hards like CEForman and 
Tom H. the shivers whenever I tell them I removed the wrap from a 
piece in my collection, but hey, I want to play (or preserve) the damn 
thing ;-)
	I'm the same.  If it is a game for me the shrinkwrap goes (if it is 
for resale I'll leave it alone).  I want all the goodies at hand when I 
play the game because that's the most fun for me.  Leaving a game in 
the shrinkwrap is like buying a valuable painting and then locking it 
away never to look at it or like having a girlfriend and never kissing 
her.  ;-)

I'm not saying the "sealed = more $$" formula is fair and just, but it 
is extremely accurate in determining how much something will fetch on 
ebay or in trade.  I think it's unanimous that, in terms of dollar 
value, sealed > non-sealed.  So the scale was built with that in mind.
	I agree that weighting a sealed game higher is the way to go in the 
scale.  People ('the market') values virginal items higher in general.

--

Edward Franks

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Re: [SWCollect] "Modern" classics

2004-01-15 Thread Edward Franks
On Jan 15, 2004, at 4:13 AM, Pedro Quaresma wrote:
[Snip]
Oh yes, no doubt. The problem is you never get all the things you want 
in the same game! :)
	True, but what would we collect if we had the perfect game?  ;-)

[Snip]
Ah yes the Atronach sign. 85% of Morrowind's players, spellcasters or 
not, pick that sign!
	That's interesting.  I picked the Warrior for my character's sign.

[Snip]
I agree with you that AD&D 3 (and AD&D 3.5) is extraordinarily 
flexible. Nevertheless, you originally said it was "very simple", and 
that's where I disagreed.
	Compared to 1st edition -- which Jim mentioned -- it is.  For a 
newcomer to D&D and role-playing you are right, it is harder because 
you have to make a series of choices without really understanding the 
interplay of the options.

--

Edward Franks

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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread BL
Jim wrote:

> You write "M with or without S" but you seem to be overlooking the
> fundamental definition of Mint:  Mint items must be sealed.

Hehe, I understand fully the concepts at hand; but it's that way because
that's the way you guys made the scale.. what I was suggesting would require
a change you see.  Nevertheless, I can see this isn't going anywhere fast,
so I'll just drop it. :)

Brad


- Original Message - 
From: "Jim Leonard" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 15, 2004 4:26 PM
Subject: Re: [SWCollect] Need advice regarding a Wasteland purchase


> BL wrote:
>
> > I understand the scale, there is just the point with Mint Sealed and
Near
> > Mint implying the state of the shrink on the product while there's also
a
> > modifier for Sealed..  It just seems redundant to me.  In essense MS and
NM
> > are the same thing, except for the wrap.  So why not M with or without S
to
> > replace NM?  If you don't want to change it, that's fine, I'm just
pointing
> > out the anomoly that it is and what makes the most sense to me.
>
> You write "M with or without S" but you seem to be overlooking the
> fundamental definition of Mint:  Mint items must be sealed.  If the item
> is no longer factory-original sealed, it cannot be called mint.  So
> there is no such thing as "M without S".
>
> MS and NM are indeed the same thing except for the wrap.  But you're
> looking at the scale without considering most collections; the majority
> are unsealed/unwrapped.  That is why Sealed is an optional modifier.
>
> > Perhaps it's because I'm one of those shrinkwrap nuts you mentioned. :)
I
> > only collect stuff still in shrinkwrap.. maybe an occasional exception.
In
> > anycase, I can't be alone, and if anything, more and more people are
seeking
>
> You aren't alone but you are definitely in the minority.  For example, I
> don't know a single collector on this list who maintains an entirely
> shrinkwrapped collection.
> -- 
> Jim Leonard ([EMAIL PROTECTED])
> World's largest electronic gaming project:http://www.MobyGames.com/
> A delicious slice of the demoscene:http://www.MindCandyDVD.com/
> Various oldskool PC rants and ramblings:   http://www.oldskool.org/
>
>
> --
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>


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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread BL
Peo wrote:

If you can't see what's inside, look at the
> stuff that came with it, then what's the point? Other than being an
> investment, I see no reason at all to keep it in shrinkwrap.
>
> - Peo

Totally disagree here; having an item still in original shrinkwrap is a
testament of time,
and much rarer than an open box, of course.  Really though, it's just
amazing to have an
item after X years still in the condition and orginal packaging that it
would have been in
at the little ma & pa shop that originally sold it.

- Original Message - 
From: "Per-Olof Karlsson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 15, 2004 3:51 PM
Subject: RE: [SWCollect] Need advice regarding a Wasteland purchase


> I support this view too. Shrinkwrapped items to me are interesting mainly
> because I know "it's all in the box", and if mint also that it's all in
> perfect condition. Other than that, I'm not too interested. I can be found
> removing the shrink when I'm curious enough and don't have an open copy
> around. As long as my game is in excellent condition and complete, I'm
> happy! I do keep many of them still in wrap due to the financial aspect of
> things, but I wouldn't be too surprised if this attitude would go away
much
> like it did with comic books. If you can't see what's inside, look at the
> stuff that came with it, then what's the point? Other than being an
> investment, I see no reason at all to keep it in shrinkwrap.
>
> - Peo
>
> -Original Message-
> From: Feldhamer, Stuart [mailto:[EMAIL PROTECTED]
> Sent: den 15 januari 2004 21:45
> To: '[EMAIL PROTECTED]'
> Subject: RE: [SWCollect] Need advice regarding a Wasteland purchase
>
>
> This thing with shrinkwrap reminds me of when the comic book companies
> started to "polybag" some of their comics...essentially to shrinkwrap
them.
> There was a whole debate as to whether polybagged comics that had been
> opened were worth less than sealed copies. The consensus eventually was
> something like "screw the comic companies, this is BS, I'm not going to
> start buying 2 copies of every comic to preserve the value of my
collection
> while still being able to read it", so an opened polybagged comic came to
> have the same value as a sealed one. The comic companies pretty much
stopped
> doing it too.
>
> Stuart
>
>
> --
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Re: [SWCollect] Atari 2600

2004-01-15 Thread Lee K. Seitz
Tomas Buteler stated:
>
>Both console (and components) and games were
>manufactured in Brazil, but strictly the same as their
>import equivalents. I believe there are none exclusive
>Brazilian games (maybe compilations, I don't know too
>well), but most hits for the console were reproduced
>by a Brazilian company called CCE. The games are the
>same, yet cartridge labels have CCE's logo on the
>bottom.

That much I knew.  I really don't know if there are any exclusivly
Brazilian 2600 games, but I'm sure there are some released there that
didn't make it to the U.S.  AtariAge (www.atariage.com) will let you
pull up a list of South American cartridges, but sometimes it's
difficult to tell a localized name from a non-U.S. game.

>Imports are your best bet (again, don't know for sure
>if there would be PAL-M - Brazilian standard -
>incompatibility issues with local carts),

Yes, there are, but it has to do with the TV, not the console.  I have
a PAL game (not sure which version of PAL).  It plays on my console,
but the extra scanlines cause the image to roll.  And I seem to lack a
TV that still has a vertical hold knob.

OTOH, I understand NTSC 2600 games will play on PAL TVs, but the
colors will be wrong or it will revert to black and white.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Lee K. Seitz
Per-Olof Karlsson stated:
>
>>I don't think it will go away, because computer game software has 
>>*always* come wrapped or sealed in some way.  Hell, even Akalabeth came 
>>in a bag.  That is completely different from comics, whose value was 
>>*never* tied to bags, always condition, until companies started bagging 
>>them.
>
>This is true. But still, what's the point of having a package you can't do
>anything with? It's about as exciting as having a comic or why not an
>ordinary book sealed in plastic. Guaranteed new, yes, but hardly interesting
>in any other aspect. (neglecting financial value now)

Uh-oh.  I better not tell you guys about the Comics Guaranty
Corporation (CGC; http://www.cgccomics.com/) and what they do to comic
books.  I'll just mention that it's commonly referred to as
"slabbing."

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Lee K. Seitz
Jim Leonard stated:
>
>BL wrote:
>> I would propose a 2 changes to the scale:
>
>(I should warn you that changes to the scale were debated heavily for 
>months before being finalized.  If the scale is constantly changing, 
>nobody will use it.  Therefore, in order for a change to be made to the 
>scale, you would have to point out a significant flaw in logic or 
>definition.)

Yeah, and these discussions have a very familiar ring to them.  I was
going to go back and look at our discussion, but discovered the
archive only goes back to late January 2003.  I didn't realize we were
losing access to messages as we went along.  Glad I'm saving some of
them for reference.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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RE: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Feldhamer, Stuart

I think this is partially because on ebay, we have to assume that nobody can
be trusted. If the game had a good pedigree, it might not matter as much
whether or not the shrinkwrap was still there.

Stuart

-Original Message-
From: Per-Olof Karlsson [mailto:[EMAIL PROTECTED]
Sent: Thursday, January 15, 2004 4:34 PM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Need advice regarding a Wasteland purchase


>I'm not saying the "sealed = more $$" formula is fair and just, but it 
>is extremely accurate in determining how much something will fetch on 
>ebay or in trade.  I think it's unanimous that, in terms of dollar 
>value, sealed > non-sealed.  So the scale was built with that in mind.

Absolutely, sealed copies are always more expensive. Actually, I even like
that, because it's easier to buy near-mint copies at more down-to-earth
prices.. ;)

- Peo


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RE: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Per-Olof Karlsson
>I'm not saying the "sealed = more $$" formula is fair and just, but it 
>is extremely accurate in determining how much something will fetch on 
>ebay or in trade.  I think it's unanimous that, in terms of dollar 
>value, sealed > non-sealed.  So the scale was built with that in mind.

Absolutely, sealed copies are always more expensive. Actually, I even like
that, because it's easier to buy near-mint copies at more down-to-earth
prices.. ;)

- Peo


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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Jim Leonard
Per-Olof Karlsson wrote:

I don't think it will go away, because computer game software has 
*always* come wrapped or sealed in some way.  Hell, even Akalabeth came 
in a bag.  That is completely different from comics, whose value was 
*never* tied to bags, always condition, until companies started bagging 
them.


This is true. But still, what's the point of having a package you can't do
anything with? It's about as exciting as having a comic or why not an
ordinary book sealed in plastic. Guaranteed new, yes, but hardly interesting
in any other aspect. (neglecting financial value now)
Hey, I'm in total agreement with you there.  In fact, I routinely "crack 
the wrap" on my software if I want to play the game (instead of 
downloading a badly-cracked copy, or running a different version in an 
emulator, etc.).  Of course, this gives die-hards like CEForman and Tom 
H. the shivers whenever I tell them I removed the wrap from a piece in 
my collection, but hey, I want to play (or preserve) the damn thing ;-)

I'm not saying the "sealed = more $$" formula is fair and just, but it 
is extremely accurate in determining how much something will fetch on 
ebay or in trade.  I think it's unanimous that, in terms of dollar 
value, sealed > non-sealed.  So the scale was built with that in mind.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Jim Leonard
BL wrote:

I understand the scale, there is just the point with Mint Sealed and Near
Mint implying the state of the shrink on the product while there's also a
modifier for Sealed..  It just seems redundant to me.  In essense MS and NM
are the same thing, except for the wrap.  So why not M with or without S to
replace NM?  If you don't want to change it, that's fine, I'm just pointing
out the anomoly that it is and what makes the most sense to me.
You write "M with or without S" but you seem to be overlooking the 
fundamental definition of Mint:  Mint items must be sealed.  If the item 
is no longer factory-original sealed, it cannot be called mint.  So 
there is no such thing as "M without S".

MS and NM are indeed the same thing except for the wrap.  But you're 
looking at the scale without considering most collections; the majority 
are unsealed/unwrapped.  That is why Sealed is an optional modifier.

Perhaps it's because I'm one of those shrinkwrap nuts you mentioned. :)  I
only collect stuff still in shrinkwrap.. maybe an occasional exception.  In
anycase, I can't be alone, and if anything, more and more people are seeking
You aren't alone but you are definitely in the minority.  For example, I 
don't know a single collector on this list who maintains an entirely 
shrinkwrapped collection.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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RE: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Per-Olof Karlsson
>I don't think it will go away, because computer game software has 
>*always* come wrapped or sealed in some way.  Hell, even Akalabeth came 
>in a bag.  That is completely different from comics, whose value was 
>*never* tied to bags, always condition, until companies started bagging 
>them.

This is true. But still, what's the point of having a package you can't do
anything with? It's about as exciting as having a comic or why not an
ordinary book sealed in plastic. Guaranteed new, yes, but hardly interesting
in any other aspect. (neglecting financial value now)

- Peo


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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Jim Leonard
Per-Olof Karlsson wrote:
things, but I wouldn't be too surprised if this attitude would go away much
I don't think it will go away, because computer game software has 
*always* come wrapped or sealed in some way.  Hell, even Akalabeth came 
in a bag.  That is completely different from comics, whose value was 
*never* tied to bags, always condition, until companies started bagging 
them.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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RE: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Per-Olof Karlsson
I support this view too. Shrinkwrapped items to me are interesting mainly
because I know "it's all in the box", and if mint also that it's all in
perfect condition. Other than that, I'm not too interested. I can be found
removing the shrink when I'm curious enough and don't have an open copy
around. As long as my game is in excellent condition and complete, I'm
happy! I do keep many of them still in wrap due to the financial aspect of
things, but I wouldn't be too surprised if this attitude would go away much
like it did with comic books. If you can't see what's inside, look at the
stuff that came with it, then what's the point? Other than being an
investment, I see no reason at all to keep it in shrinkwrap.

- Peo

-Original Message-
From: Feldhamer, Stuart [mailto:[EMAIL PROTECTED] 
Sent: den 15 januari 2004 21:45
To: '[EMAIL PROTECTED]'
Subject: RE: [SWCollect] Need advice regarding a Wasteland purchase


This thing with shrinkwrap reminds me of when the comic book companies
started to "polybag" some of their comics...essentially to shrinkwrap them.
There was a whole debate as to whether polybagged comics that had been
opened were worth less than sealed copies. The consensus eventually was
something like "screw the comic companies, this is BS, I'm not going to
start buying 2 copies of every comic to preserve the value of my collection
while still being able to read it", so an opened polybagged comic came to
have the same value as a sealed one. The comic companies pretty much stopped
doing it too.

Stuart


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RE: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Feldhamer, Stuart

This thing with shrinkwrap reminds me of when the comic book companies
started to "polybag" some of their comics...essentially to shrinkwrap them.
There was a whole debate as to whether polybagged comics that had been
opened were worth less than sealed copies. The consensus eventually was
something like "screw the comic companies, this is BS, I'm not going to
start buying 2 copies of every comic to preserve the value of my collection
while still being able to read it", so an opened polybagged comic came to
have the same value as a sealed one. The comic companies pretty much stopped
doing it too.

Stuart

-Original Message-
From: BL [mailto:[EMAIL PROTECTED]
Sent: Thursday, January 15, 2004 3:39 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Need advice regarding a Wasteland purchase


Jim,

I understand the scale, there is just the point with Mint Sealed and Near
Mint implying the state of the shrink on the product while there's also a
modifier for Sealed..  It just seems redundant to me.  In essense MS and NM
are the same thing, except for the wrap.  So why not M with or without S to
replace NM?  If you don't want to change it, that's fine, I'm just pointing
out the anomoly that it is and what makes the most sense to me.

Perhaps it's because I'm one of those shrinkwrap nuts you mentioned. :)  I
only collect stuff still in shrinkwrap.. maybe an occasional exception.  In
anycase, I can't be alone, and if anything, more and more people are seeking
still shrinked stuff.. they always seem to be valued high from my
experiences anyway.

Brad

- Original Message - 
From: "Jim Leonard" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 15, 2004 3:09 PM
Subject: Re: [SWCollect] Need advice regarding a Wasteland purchase


> BL wrote:
> > Well yeah, I am aware you could do that, but it could be confusing to
those
> > who don't know.
>
> Well, if they read the grading scale, they'll know ;-)
>
> > Why assume or not assume any sealed quality on any of six grades if
there is
> > a modifier to handle the condition?
>
> Unless you're a shrinkwrap nut, most software collections consist
> primarily of opened software.  So the grading scale was created under
> the assumption that:
>
> - Anything Mint must be sealed
> - Everything else is assumed not sealed
>
> In order for something to be called Mint, it must be sealed.  So that's
> why you don't need to use the Sealed modifier with Mint items.  The
> Sealed modifier was created specifically to denote the infrequent
> occurance of a package that is showing damage, wear, implosion, etc. yet
> is somehow still sealed.
>
> I consider that fairly streamlined; do you disagree?
>
> > I would propose a 2 changes to the scale:
>
> (I should warn you that changes to the scale were debated heavily for
> months before being finalized.  If the scale is constantly changing,
> nobody will use it.  Therefore, in order for a change to be made to the
> scale, you would have to point out a significant flaw in logic or
> definition.)
>
> > MINT SEALED changed to MINT with the possibility of the "S" modifier.
>
> There is no such thing as a Mint unsealed package (if it's been opened,
> it's not mint any more), so this request is moot.
>
> Here's a summary of the grades, as finalized in the scale:
>
> Mint Sealed (MS): No noticable defects, unopened
>   Near Mint (NM): No noticable defects
>Fine (F) : Light defects (1 or 2)
>   Very Good (VG): Light defects (3 or more)
>Good (G) : Heavy defects
> Excess Defects (ED): Unacceptable defects
>
> (I have a small printout of this on my monitor, actually ;-)  Does that
> clarify things, or is there still some confusion?
> -- 
> Jim Leonard ([EMAIL PROTECTED])
> World's largest electronic gaming project:http://www.MobyGames.com/
> A delicious slice of the demoscene:http://www.MindCandyDVD.com/
> Various oldskool PC rants and ramblings:   http://www.oldskool.org/
>
>
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
> [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
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>


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It is believed to be reliable, but is not guaranteed for accuracy or completeness. 
Details provided do 
not supersede your normal trade confirmations or statements. Any product is subject to 
prior sale. 
CIBC World Markets Corp, 

Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread BL
Jim,

I understand the scale, there is just the point with Mint Sealed and Near
Mint implying the state of the shrink on the product while there's also a
modifier for Sealed..  It just seems redundant to me.  In essense MS and NM
are the same thing, except for the wrap.  So why not M with or without S to
replace NM?  If you don't want to change it, that's fine, I'm just pointing
out the anomoly that it is and what makes the most sense to me.

Perhaps it's because I'm one of those shrinkwrap nuts you mentioned. :)  I
only collect stuff still in shrinkwrap.. maybe an occasional exception.  In
anycase, I can't be alone, and if anything, more and more people are seeking
still shrinked stuff.. they always seem to be valued high from my
experiences anyway.

Brad

- Original Message - 
From: "Jim Leonard" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 15, 2004 3:09 PM
Subject: Re: [SWCollect] Need advice regarding a Wasteland purchase


> BL wrote:
> > Well yeah, I am aware you could do that, but it could be confusing to
those
> > who don't know.
>
> Well, if they read the grading scale, they'll know ;-)
>
> > Why assume or not assume any sealed quality on any of six grades if
there is
> > a modifier to handle the condition?
>
> Unless you're a shrinkwrap nut, most software collections consist
> primarily of opened software.  So the grading scale was created under
> the assumption that:
>
> - Anything Mint must be sealed
> - Everything else is assumed not sealed
>
> In order for something to be called Mint, it must be sealed.  So that's
> why you don't need to use the Sealed modifier with Mint items.  The
> Sealed modifier was created specifically to denote the infrequent
> occurance of a package that is showing damage, wear, implosion, etc. yet
> is somehow still sealed.
>
> I consider that fairly streamlined; do you disagree?
>
> > I would propose a 2 changes to the scale:
>
> (I should warn you that changes to the scale were debated heavily for
> months before being finalized.  If the scale is constantly changing,
> nobody will use it.  Therefore, in order for a change to be made to the
> scale, you would have to point out a significant flaw in logic or
> definition.)
>
> > MINT SEALED changed to MINT with the possibility of the "S" modifier.
>
> There is no such thing as a Mint unsealed package (if it's been opened,
> it's not mint any more), so this request is moot.
>
> Here's a summary of the grades, as finalized in the scale:
>
> Mint Sealed (MS): No noticable defects, unopened
>   Near Mint (NM): No noticable defects
>Fine (F) : Light defects (1 or 2)
>   Very Good (VG): Light defects (3 or more)
>Good (G) : Heavy defects
> Excess Defects (ED): Unacceptable defects
>
> (I have a small printout of this on my monitor, actually ;-)  Does that
> clarify things, or is there still some confusion?
> -- 
> Jim Leonard ([EMAIL PROTECTED])
> World's largest electronic gaming project:http://www.MobyGames.com/
> A delicious slice of the demoscene:http://www.MindCandyDVD.com/
> Various oldskool PC rants and ramblings:   http://www.oldskool.org/
>
>
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
> [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
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>


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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Jim Leonard
BL wrote:
Well yeah, I am aware you could do that, but it could be confusing to those
who don't know.
Well, if they read the grading scale, they'll know ;-)

Why assume or not assume any sealed quality on any of six grades if there is
a modifier to handle the condition?
Unless you're a shrinkwrap nut, most software collections consist 
primarily of opened software.  So the grading scale was created under 
the assumption that:

- Anything Mint must be sealed
- Everything else is assumed not sealed
In order for something to be called Mint, it must be sealed.  So that's 
why you don't need to use the Sealed modifier with Mint items.  The 
Sealed modifier was created specifically to denote the infrequent 
occurance of a package that is showing damage, wear, implosion, etc. yet 
is somehow still sealed.

I consider that fairly streamlined; do you disagree?

I would propose a 2 changes to the scale:
(I should warn you that changes to the scale were debated heavily for 
months before being finalized.  If the scale is constantly changing, 
nobody will use it.  Therefore, in order for a change to be made to the 
scale, you would have to point out a significant flaw in logic or 
definition.)

MINT SEALED changed to MINT with the possibility of the "S" modifier.
There is no such thing as a Mint unsealed package (if it's been opened, 
it's not mint any more), so this request is moot.

Here's a summary of the grades, as finalized in the scale:

   Mint Sealed (MS): No noticable defects, unopened
 Near Mint (NM): No noticable defects
  Fine (F) : Light defects (1 or 2)
 Very Good (VG): Light defects (3 or more)
  Good (G) : Heavy defects
Excess Defects (ED): Unacceptable defects
(I have a small printout of this on my monitor, actually ;-)  Does that 
clarify things, or is there still some confusion?
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread BL
Well yeah, I am aware you could do that, but it could be confusing to those
who don't know.
I'm just thinking it could be streamlined to some degree.
Why assume or not assume any sealed quality on any of six grades if there is
a modifier to handle the condition?

I would propose a 2 changes to the scale:

MINT SEALED changed to MINT with the possibility of the "S" modifier.
NEAR MINT very light shelf wear, no specific defects, just not BRAND
SPANKING, also with the possibility of the "S" modifier. (aka better than
FINE, but not MINT)



- Original Message - 
From: "Jim Leonard" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 15, 2004 2:11 PM
Subject: Re: [SWCollect] Need advice regarding a Wasteland purchase


> BL wrote:
> > My bad Jim, I'm actually a little rusty! :)  That descrepency with Near
> > Mint's definition that we had a conversation about last year was never
> > ironed out though huh?  (the descrep. being that Near Mint:  No
noticable
> > defects, but not sealed, which makes a Sealed but not in perfect Mint
> > condition an impossible rating, becuase NM implies no wrap.
>
> It implies no wrap but you can always use the Sealed modifier.
>
> There are six main grades (Mint Sealed, Near Mint, Fine, Very Good,
> Good, and Excess Defects) and a few recognized modifiers (Sealed,
> Compressed, Torn Wrap, Item Missing, Bad Media, and a specialized
> shorthand for several conditions called Missing Minor Component).  So
> the grade would be "Near Mint, Sealed" (or, if you prefer shorthand, "NM
> (S)"), which would imply "the game is still sealed, but it has some
> crushed corners" or something.
>
> Does that resolve the discrepancy?
> -- 
> Jim Leonard ([EMAIL PROTECTED])
> World's largest electronic gaming project:http://www.MobyGames.com/
> A delicious slice of the demoscene:http://www.MindCandyDVD.com/
> Various oldskool PC rants and ramblings:   http://www.oldskool.org/
>
>
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Jim Leonard
BL wrote:
My bad Jim, I'm actually a little rusty! :)  That descrepency with Near
Mint's definition that we had a conversation about last year was never
ironed out though huh?  (the descrep. being that Near Mint:  No noticable
defects, but not sealed, which makes a Sealed but not in perfect Mint
condition an impossible rating, becuase NM implies no wrap.
It implies no wrap but you can always use the Sealed modifier.

There are six main grades (Mint Sealed, Near Mint, Fine, Very Good, 
Good, and Excess Defects) and a few recognized modifiers (Sealed, 
Compressed, Torn Wrap, Item Missing, Bad Media, and a specialized 
shorthand for several conditions called Missing Minor Component).  So 
the grade would be "Near Mint, Sealed" (or, if you prefer shorthand, "NM 
(S)"), which would imply "the game is still sealed, but it has some 
crushed corners" or something.

Does that resolve the discrepancy?
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/
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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread BL
My bad Jim, I'm actually a little rusty! :)  That descrepency with Near
Mint's definition that we had a conversation about last year was never
ironed out though huh?  (the descrep. being that Near Mint:  No noticable
defects, but not sealed, which makes a Sealed but not in perfect Mint
condition an impossible rating, becuase NM implies no wrap.

- Original Message - 
From: "Jim Leonard" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 15, 2004 12:29 PM
Subject: Re: [SWCollect] Need advice regarding a Wasteland purchase


> BL wrote:
> > Is there an auction link you can provide?
> >
> > I don't know too much about Wasteland, but I do know that if it's not in
> > the original shrinkwrap, it technically is not NEW.  If he had it
> > already, why would he open it?  Some inexperienced sellers/collectors
> > will call something NEW if it looks new, even if it's open.
> > Technically, NEW isn't even an accepted term among collectors, and MINT
> > SEALED is the equivilent to perfect condition, still in original
> > shrinkwrap.  Under accepted terms, this one would be MINT or VERY GOOD.
>
> Once a game is opened, it is not MINT any more.
>
> Maybe now is a good time to re-introduce the reason this list was
> originally started:  The MobyScale.  CEF and myself were talking over
> email one day that we were frustrated with "MINT" showing up all
> over the place when the game was clearly not mint.  What is mint?  What
> is "very good"?  So I started this list with CEF, Hugh, Tom H., and
> others and we all came up with a standard of grading software called the
> MobyScale (since there was no better name and MobyGames was adopting it
> for their user have/want list feature).
>
> You can read it all here:  http://www.mobygames.com/info/MobyScale
>
> So, now you know.  Since we all use the same scale, we have an exact
> understanding of what Fine is, or what "Ancient Land of Ys (PC): Box G,
> Media F, Manual G, Registration Card IM" means :-)  (It means the item
> is in poor shape ;-)
>
> To answer Stefan:  You have a complete release but it is nowhere in
> "new" quality or condition.  No tape should be there; no price stickers
> should be directly on the box/folder itself.  The sleeves should not be
> taped or damaged.  One other thing:  The PC release was never in a
> folder, only the later box style, so if you have PC disks with that
> package then somebody made it out of parts :)
> -- 
> Jim Leonard ([EMAIL PROTECTED])
> World's largest electronic gaming project:http://www.MobyGames.com/
> A delicious slice of the demoscene:http://www.MindCandyDVD.com/
> Various oldskool PC rants and ramblings:   http://www.oldskool.org/
>
>
> --
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> the swcollect mailing list.  To unsubscribe, send mail to
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>


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RE: [SWCollect] "Modern" classics

2004-01-15 Thread Feldhamer, Stuart

I am a huge fan of Bob Bates, but I don't think he did that much on the
Gateway games or Xanth. Likewise for Unreal 2 - I wasn't under the
impression that he was that involved with the design.

Stuart

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Thursday, January 15, 2004 12:35 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] "Modern" classics


Feldhamer, Stuart wrote:
> It doesn't seem odd to me...Legend has abandoned its core competency -
> adventure games.

Yes, but with Bob Bates doing design for Unreal II, you'd think the game 
would have been better.  I mean, he's worked on:

Companions of Xanth (1993)
Eric the Unready (1993)
Gateway 2: Homeworld (1993)
Frederik Pohl's Gateway (1992)
Timequest (1991)
Arthur: The Quest for Excalibur (Infocom, 1989)
Sherlock: The Riddle of the Crown Jewels (Infocom, 1987)

Oh well.
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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Re: [SWCollect] "Modern" classics

2004-01-15 Thread Jim Leonard
Feldhamer, Stuart wrote:
It doesn't seem odd to me...Legend has abandoned its core competency -
adventure games.
Yes, but with Bob Bates doing design for Unreal II, you'd think the game 
would have been better.  I mean, he's worked on:

Companions of Xanth (1993)
Eric the Unready (1993)
Gateway 2: Homeworld (1993)
Frederik Pohl's Gateway (1992)
Timequest (1991)
Arthur: The Quest for Excalibur (Infocom, 1989)
Sherlock: The Riddle of the Crown Jewels (Infocom, 1987)
Oh well.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/
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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Jim Leonard
Per-Olof Karlsson wrote:
think the best way to describe a really new game is MINT SEALED as 
suggested by BL.
Sealed but "crushed" games are also covered in the MobyScale :)  See 
previous post.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Jim Leonard
BL wrote:
Is there an auction link you can provide?
 
I don't know too much about Wasteland, but I do know that if it's not in 
the original shrinkwrap, it technically is not NEW.  If he had it 
already, why would he open it?  Some inexperienced sellers/collectors 
will call something NEW if it looks new, even if it's open.  
Technically, NEW isn't even an accepted term among collectors, and MINT 
SEALED is the equivilent to perfect condition, still in original 
shrinkwrap.  Under accepted terms, this one would be MINT or VERY GOOD.
Once a game is opened, it is not MINT any more.

Maybe now is a good time to re-introduce the reason this list was 
originally started:  The MobyScale.  CEF and myself were talking over 
email one day that we were frustrated with "MINT" showing up all 
over the place when the game was clearly not mint.  What is mint?  What 
is "very good"?  So I started this list with CEF, Hugh, Tom H., and 
others and we all came up with a standard of grading software called the 
MobyScale (since there was no better name and MobyGames was adopting it 
for their user have/want list feature).

You can read it all here:  http://www.mobygames.com/info/MobyScale

So, now you know.  Since we all use the same scale, we have an exact 
understanding of what Fine is, or what "Ancient Land of Ys (PC): Box G, 
Media F, Manual G, Registration Card IM" means :-)  (It means the item 
is in poor shape ;-)

To answer Stefan:  You have a complete release but it is nowhere in 
"new" quality or condition.  No tape should be there; no price stickers 
should be directly on the box/folder itself.  The sleeves should not be 
taped or damaged.  One other thing:  The PC release was never in a 
folder, only the later box style, so if you have PC disks with that 
package then somebody made it out of parts :)
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-15 Thread Edward Franks
On Jan 15, 2004, at 10:19 AM, Pedro Quaresma wrote:

That is excellent news indeed! But what do you mean by "not 
perfectly"? With slowdowns/choppy?
	The sound and music were messed up.  I got some of the opening music, 
but none of the Guardian's speech.  I haven't played into the game yet, 
but being able to get started is a big test.

	I also tested out the MT-32 emulator version of DosBox, but that 
crashes and burns on my PC.  My gaming PC has one of the Intel 
Hyperthreading CPUs which might be causing the problem.  I may try 
compiling the source and see what happens.

	I've compiled DosBox itself on OS X.  It runs, but I haven't gotten 
Ultima IV to run correctly.  It will load the game, but the graphics 
are horribly garbled.

	There is also a new public beta version of VDMSound at 
http://vogons.zetafleet.com/viewtopic.php?t=2071 which I'm playing 
with.

--

Edward Franks

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Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-15 Thread Jim Leonard
Pedro Quaresma wrote:
Thanks for the report Jim, looking forward to check that one out too.

Nevertheless, the important question remains: will it run Ultima 7 with 
its Voodoo Memory System? >;)
According to all sorts of patches I keep reading about, that's no longer 
an issue (there's some patch/parser that runs U7 in Windows).  But does 
it run U7?  I don't know, I don't own the game to test it :)
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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RE: [SWCollect] "Modern" classics

2004-01-15 Thread Feldhamer, Stuart

It doesn't seem odd to me...Legend has abandoned its core competency -
adventure games.

Stuart

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Thursday, January 15, 2004 12:09 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] "Modern" classics


Marco Thorek wrote:
> Jim Leonard schrieb:
> 
>>(Ironically, Wheel of Time, a game based on a Robert Jordan novel, is
>>actually a very good game.  The "ancientspeak" is thick and heavy but
>>since it's an action adventure it's not as irritating.)
> 
> Although commercially it failed, IIRC. 
> 
> It was by Legend, wasn't it?

Correct on both counts.  Legend has had some spectacular flops recently, 
the most notable and recent being Unreal II.  It felt flat, which is odd 
given that the same Legend people behind some of their best adventures 
in the early 1990s were behind it.
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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It is believed to be reliable, but is not guaranteed for accuracy or completeness. 
Details provided do 
not supersede your normal trade confirmations or statements. Any product is subject to 
prior sale. 
CIBC World Markets Corp, its affiliated companies, and their officers or employees, 
may have a position 
in or make a market in any security described above, and may act as an investment 
banker or advisor to such.  
Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian 
Imperial Bank of Commerce ("CIBC"), 
it is solely responsible for its contractual obligations. Any securities products 
recommended, purchased, or sold in 
any client accounts 
(i) will not be insured by the FDIC, 
(ii)will not be deposits or obligations of CIBC, 
(iii) will not be endorsed or guaranteed by CIBC, and 
(iv) will be subject to risks, including possible loss of principal invested.

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Re: [SWCollect] "Modern" classics

2004-01-15 Thread Jim Leonard
Pedro Quaresma wrote:
Ever got bored at those RPGs with turn-based combat, in which your level 
78 hero has to face yet another rat? Wish it would be over in a second? 
This combat system solves that "flaw" of oh so many RPGs with turn-based 
combat.
Arcanum had an "automatic turn-based" or something or other option that 
allowed you to select an enemy and it would switch into real-time to 
attack that enemy until it was gone, then switch back into turn-based, 
IIRC.  That was nice.

 >(Ironically, Wheel of Time, a game based on a Robert Jordan novel, is
 >actually a very good game.  The "ancientspeak" is thick and heavy but
 >since it's an action adventure it's not as irritating.)
When the game was released I was still fairly interested in RJ's books. 
I never got the game though because I read it had a shallow plot and 
basically played like a FPS.
It does but that doesn't mean it's not enjoyable.  For the time it came 
out it had the most recent Unreal Tournament engine and they used it 
well, so it looks very nice.  Also, there are some very novel things in 
it that I have never seen in FPS games; for example, some of your 
"weapons" are actually things like building walls, spikes, and pits via 
magic.  There are scenarios where you could never hope to fight your way 
out of, so you have to quickly build a trap using all three elements, so 
imagine yourself frantically constructing a maze of walls to direct 
people to your spikes and pit while you hear them charging, getting 
closer and closer... you get the idea.  Also, it had over 40 different 
"spells" (weapons) so it was never boring.

I've been told all the Robert Jordan fans love the game, so I'd 
recommend it.  I can't read RJ novels myself.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] "Modern" classics

2004-01-15 Thread Jim Leonard
Marco Thorek wrote:
Jim Leonard schrieb:

(Ironically, Wheel of Time, a game based on a Robert Jordan novel, is
actually a very good game.  The "ancientspeak" is thick and heavy but
since it's an action adventure it's not as irritating.)
Although commercially it failed, IIRC. 

It was by Legend, wasn't it?
Correct on both counts.  Legend has had some spectacular flops recently, 
the most notable and recent being Unreal II.  It felt flat, which is odd 
given that the same Legend people behind some of their best adventures 
in the early 1990s were behind it.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-15 Thread Pedro Quaresma

That is excellent news indeed! But what do you mean by "not perfectly"? With slowdowns/choppy?

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., "Esperanza"
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes









                     

        
Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: Re: [SWCollect] DOSBox: Getting DOS games to run easily


Edward Franks <[EMAIL PROTECTED]>
15-01-2004 16:09


Solicita-se resposta a swcollect



On Jan 15, 2004, at 3:29 AM, Pedro Quaresma wrote:

>
> Thanks for the report Jim, looking forward to check that one out too.
>
> Nevertheless, the important question remains: will it run Ultima 7 
> with its Voodoo Memory System? >;)

                 Yes, though not perfectly.

-- 

Edward Franks


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Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-15 Thread Edward Franks
On Jan 15, 2004, at 3:29 AM, Pedro Quaresma wrote:

Thanks for the report Jim, looking forward to check that one out too.

Nevertheless, the important question remains: will it run Ultima 7 
with its Voodoo Memory System? >;)
	Yes, though not perfectly.

--

Edward Franks

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Re: [SWCollect] "Modern" classics

2004-01-15 Thread Pedro Quaresma

I think back in 1994 I did play your game. To be honest, if it's really the game I'm thinking of, it didn't attract me much :(

You probably remember the "Age of Mystics" homepage that had almost every shareware RPG in existance. I downloaded from there several shareware RPGs I'll never forget, like Exile, Nahlakh, Castle Excelsior, The Aethra Chronicles...

As I said, those were the days! :D

Pedro

PS: I almost forgot! A big welcome too to our new swedish member grovs... errr... Peo! ;)

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., "Esperanza"
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes









                     

        
Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: Re: [SWCollect] "Modern" classics


Howard Feldman <[EMAIL PROTECTED]>
15-01-2004 15:33


Solicita-se resposta a feldman


I released 1.0 in 1994 I believe, and there were two minor updates to 
v1.2 in 1995 or 1996.  It was actually one of only about 4-5 'real' 
shareware RPGs available at the time.

Pedro Quaresma wrote:
> 
> Howard,
> How old is The Search for Freedom? About 7 or 8 years ago, when RPGs 
> were hard to come by, I scavenged the net for about every shareware RPG 
> in existance, and I remember playing one that looked a lot like tSfF.
> 
> Shareware RPGs... ah... those were the days! :D
> 
> Pedro
> 
> PS: A big "Bem vindo!" ("Welcome!") to the other portuguese-speaking 
> member, Tomas :)
> 
> --
> Pedro R. Quaresma
> Salvador Caetano IMVT
> Div. Sistemas de Informação / Systems and Information Division
> Administração e Desenvolvimento Lotus Notes /
> Lotus Notes Administration and Development
> [EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)
> 
> Toyota Prius '01, Aqua Ice Opalescent, 37K km., "Esperanza"
> 
> 'People don't quit playing because they grow old. They grow old because 
> they quit playing.' - Oliver Wendell Holmes
> 
> 
>                  
> 
> 
>                      
>                         
> Para: [EMAIL PROTECTED]
> A/C:
> Ref:
> cc:
> Assunto: Re: [SWCollect] "Modern" classics
>                  *Howard Feldman <[EMAIL PROTECTED]>*
> 13-01-2004 18:51
>                  Solicita-se resposta a feldman
> 
> 
> 
> Not to toot my own horn, but you may want to try The Search for Freedom
> (see my sig) - it meets most of your criteria and still works in a DOS
> window (albeit without sound - I havent gotten it to work with VDMsound
> yet either but it may be possible)
> 
>  > So, any refinements to your suggestions?  :)
>  >
>  > To everyone:  This is great fun, keep the suggestions coming!
> 
> -- 
> 
> Howard Feldman
> Author of the Search for Freedom Computer Role-Playing Game
> Visit its homepage at:  http://deep.mshri.on.ca/people/feldman
> 
> 
> --
> This message was sent to you because you are currently subscribed to
> the swcollect mailing list.  To unsubscribe, send mail to
> [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'
> Archives are available at: 
> http://www.mail-archive.com/[EMAIL PROTECTED]/
> 
> 
>  
> 
> 
> 
> 
> ToyotaShopping - A sua Loja Toyota Online
> http://www.toyota.pt
> 

-- 

Howard Feldman
Author of the Search for Freedom Computer Role-Playing Game
Visit its homepage at:  http://deep.mshri.on.ca/people/feldman


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RE: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread Per-Olof Karlsson








I’ve just told Stefan this, but for
the rest:

 

n  
All EA
folder-type games were shrinkwrapped when new, so this is obviously a used
game.

n  
The tape
on the disk sleeves is not supposed to be there, somebody probably but them
there due to damages on the sleeve.

n  
The tape
on the right-hand side of the sleeve is a common thing for dealers to do when
they re-sell used games. This is mainly done to prevent things from falling out
of the sleeve _and_ from
preventing would-be thiefs to snatch something from the inside…

n  
I agree
to the mis-use of the term “new” – I’ve got many
shrinkwrapped games that are obviously new but which are far from mint (crushed
boxes, lots of price tags, tears in the shrink and so on). I think the best way
to describe a really new game is MINT SEALED as suggested by BL.

 

Cheers,

Peo









From: BL
[mailto:[EMAIL PROTECTED] 
Sent: den 15 januari 2004 16:28
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Need
advice regarding a Wasteland purchase



 



Is there an auction link you can provide?





 





I don't know too much about Wasteland, but I do know that if
it's not in the original shrinkwrap, it technically is not NEW.  If he had
it already, why would he open it?  Some inexperienced sellers/collectors
will call something NEW if it looks new, even if it's open.  Technically,
NEW isn't even an accepted term among collectors, and MINT SEALED is the
equivilent to perfect condition, still in original shrinkwrap.  Under
accepted terms, this one would be MINT or VERY GOOD.







- Original Message - 





From: Stefan
Lindblom 





To: [EMAIL PROTECTED]






Sent: Thursday, January
15, 2004 10:12 AM





Subject: [SWCollect] Need
advice regarding a Wasteland purchase





 





Hello group,





 





My name is Stefan and I am gamoholic.





 





:)





 





I need some advice, preferrably from someone who knows what
a NEW copy of Wasteland should look like. I have included a picture of a game I
just bought. He declared it to be NEW, and said he got this one for christmas
88-89, but that he already had the game so he never played this one.





 





First of all there is a piece of tape on the front cover, as
you can see. It is appearantly a "pricetag", which immidiately
suggests it was bought used. There is also some kind of tear to the right of
the cover, also visible, where there was some kind of tape. I assume some tape
was used to hold the box together? (since it is a fold-out)





 





Manuals appear to be new and not used. But regarding the
disks. The two disc sleeves are put together using some kind of white tape,
this looks very unprofessional but I have seen that kind of tape before on
original old games so I am not sure. Some input would be appreciated, so I know
whether or not to complain.





 





/Stefan





 












Re: [SWCollect] "Modern" classics

2004-01-15 Thread Howard Feldman
I released 1.0 in 1994 I believe, and there were two minor updates to 
v1.2 in 1995 or 1996.  It was actually one of only about 4-5 'real' 
shareware RPGs available at the time.

Pedro Quaresma wrote:
Howard,
How old is The Search for Freedom? About 7 or 8 years ago, when RPGs 
were hard to come by, I scavenged the net for about every shareware RPG 
in existance, and I remember playing one that looked a lot like tSfF.

Shareware RPGs... ah... those were the days! :D

Pedro

PS: A big "Bem vindo!" ("Welcome!") to the other portuguese-speaking 
member, Tomas :)

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes /
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)
Toyota Prius '01, Aqua Ice Opalescent, 37K km., "Esperanza"

'People don't quit playing because they grow old. They grow old because 
they quit playing.' - Oliver Wendell Holmes

	

 
	   
Para: [EMAIL PROTECTED]
A/C:
Ref:
cc:
Assunto: Re: [SWCollect] "Modern" classics
	*Howard Feldman <[EMAIL PROTECTED]>*
13-01-2004 18:51
	Solicita-se resposta a feldman



Not to toot my own horn, but you may want to try The Search for Freedom
(see my sig) - it meets most of your criteria and still works in a DOS
window (albeit without sound - I havent gotten it to work with VDMsound
yet either but it may be possible)
 > So, any refinements to your suggestions?  :)
 >
 > To everyone:  This is great fun, keep the suggestions coming!
--

Howard Feldman
Author of the Search for Freedom Computer Role-Playing Game
Visit its homepage at:  http://deep.mshri.on.ca/people/feldman
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Re: [SWCollect] Need advice regarding a Wasteland purchase

2004-01-15 Thread BL



Is there an auction link you can 
provide?
 
I don't know too much about Wasteland, but I do 
know that if it's not in the original shrinkwrap, it technically is not 
NEW.  If he had it already, why would he open it?  Some inexperienced 
sellers/collectors will call something NEW if it looks new, even if it's 
open.  Technically, NEW isn't even an accepted term among collectors, and 
MINT SEALED is the equivilent to perfect condition, still in original 
shrinkwrap.  Under accepted terms, this one would be MINT or VERY 
GOOD.

  - Original Message - 
  From: 
  Stefan Lindblom 
  To: [EMAIL PROTECTED] 
  Sent: Thursday, January 15, 2004 10:12 
  AM
  Subject: [SWCollect] Need advice 
  regarding a Wasteland purchase
  
  Hello group,
   
  My name is Stefan and I am 
gamoholic.
   
  :)
   
  I need some advice, preferrably from someone who 
  knows what a NEW copy of Wasteland should look like. I have included a picture 
  of a game I just bought. He declared it to be NEW, and said he got this one 
  for christmas 88-89, but that he already had the game so he never played this 
  one.
   
  First of all there is a piece of tape on the 
  front cover, as you can see. It is appearantly a "pricetag", which immidiately 
  suggests it was bought used. There is also some kind of tear to the right of 
  the cover, also visible, where there was some kind of tape. I assume some tape 
  was used to hold the box together? (since it is a fold-out)
   
  Manuals appear to be new and not used. But 
  regarding the disks. The two disc sleeves are put together using some kind of 
  white tape, this looks very unprofessional but I have seen that kind of tape 
  before on original old games so I am not sure. Some input would be 
  appreciated, so I know whether or not to complain.
   
  /Stefan
   


RE: [SWCollect] Atari 2600

2004-01-15 Thread Tomas Buteler
Both console (and components) and games were
manufactured in Brazil, but strictly the same as their
import equivalents. I believe there are none exclusive
Brazilian games (maybe compilations, I don't know too
well), but most hits for the console were reproduced
by a Brazilian company called CCE. The games are the
same, yet cartridge labels have CCE's logo on the
bottom.

Imports are your best bet (again, don't know for sure
if there would be PAL-M - Brazilian standard -
incompatibility issues with local carts), and those
are quite abundant, and some are at the price range
you asked for (I can get loose cartridges for as low
as 1.5 dollars). Boxed and complete games also come by
once in a while (right now there are auctions for
complete Codebreakers - US$ 5.00, Kung Fu Master -
14.00, and Space Invaders - 6.00) but they are much
more scarce - Brazilians aren't know for they're
conservation skills :)

I'm a computer game collector, and don't know much
about videogames (which are common and which are
scarce), so the best thing to do is for everyone who's
interested to send me their list in my personal email,
and I'll contact you individually with an offer once
it araises (that way we don't flood the list with
this).

I can tell you the collectible market around here is
small, and you can get outrageous low prices for
lesser-known titles (i.e., I got the Windows version 
of Pirates! Gold on CD, boxed and complete, for 4.00
dollars - and I was the sole bidder on the auction!
same thing for jewel case Neverhood).

Thanks and obrigado for the "welcomes".

Best regards,

Tomas Buteler

--- Per-Olof Karlsson <[EMAIL PROTECTED]> wrote:
> Hi there :)
> 
> I'm interested in any games from Brazil if in
> excellent condition, in box
> with manual.. Are they easy to find? I'm pretty new
> on the 2600 scene so I
> don't really know which ones were made in Brazil -
> perhaps you do? Let me
> know if you can find something, and if so
> approximately how much it would
> cost.. If the cost is reasonable (below $5 apiece) I
> may be interested in
> larger quantities - good for swapping here at home
> :)
> 
> Cheers,
> Peo
> 
> -Original Message-
> From: Tomas Buteler [mailto:[EMAIL PROTECTED] 
> Sent: den 14 januari 2004 22:05
> To: [EMAIL PROTECTED]
> Subject: [SWCollect] Atari 2600
> 
> Lee,
> 
> Actually, the Atari 2600 was by far the most popular
> console ever in this country, so games (and
> consoles)
> are abundant. And since the conversion rate is 2.8
> it
> means games are 2.8 times cheaper for you
> dollar-earning guys (even more so for the Euro) :)
> 
> Feel free to send your wanted list to
> [EMAIL PROTECTED] and I'll gladly keep an eye out
> for
> them (that actually goes for everyone on the list).
> 
> Best regards,
> 
> Tomas
> 
> 
> 
> --- "Lee K. Seitz" <[EMAIL PROTECTED]> wrote:
> > Tomas Buteler stated:
> > >
> > >I don't ask sellers to declare lower values,
> unless
> > >they offer first).  [snip]  But as a seller I
> > >always ask which value they want me to state,
> > because
> > >I believe it's the polite thing to do when
> trading
> > >older games.
> > 
> > Well, I *would* draw a distinction between
> *trading*
> > games and
> > *buying* them.  I dislike the thought of being
> taxed
> > for non-cash
> > transactions.
> > 
> > >Anyway, I hope I can add something to the list
> once
> > in
> > >a while. I'm not the most prized collector out
> > there
> > >(actually, I'm more of a fan of most of you guys,
> > >Hugh, CE, Jim - love Moby :) but I'm getting
> there.
> > 
> > I'd say that probably describes me as well.  (BTW,
> > welcome aboard,
> > Tomas.)
> > 
> > >Finally, if anyone ever needs something from
> Brazil
> > >(gaming or otherwise) or hints when dropping by,
> > don't
> > >hesitate to ask.
> > 
> > H, might be interesting to have some Atari
> 2600
> > games from Brazil
> > if you knew where to find them, but I can't afford
> > it right now
> > anyway.
> > 
> > -- 
> > Lee K. Seitz
> > [EMAIL PROTECTED]
> > 
> >
>
--
> > This message was sent to you because you are
> > currently subscribed to
> > the swcollect mailing list.  To unsubscribe, send
> > mail to 
> > [EMAIL PROTECTED] with a subject of
> > 'unsubscribe swcollect'
> > Archives are available at:
> >
> http://www.mail-archive.com/[EMAIL PROTECTED]/
> > 
> 
> 
> __
> Do you Yahoo!?
> Yahoo! Hotjobs: Enter the "Signing Bonus"
> Sweepstakes
> http://hotjobs.sweepstakes.yahoo.com/signingbonus
> 
>
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> 


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Re: [SWCollect] "Modern" classics

2004-01-15 Thread Pedro Quaresma

Jim Leonard wrote:
>Pedro Quaresma wrote:
>
>> 
>> extremely enjoyable. It's actually my 2nd favorite combat system ever.

>What's your 1st?

Faery Tales Adventures 2: Halls of the Dead. Combat is turn based, but if you leave the left mouse button pressed, each turn runs faster until it becomes real time. Stop pressing left mouse button and it instantly becomes turn based again.

Ever got bored at those RPGs with turn-based combat, in which your level 78 hero has to face yet another rat? Wish it would be over in a second? This combat system solves that "flaw" of oh so many RPGs with turn-based combat.

> Come on Jim, long and unusual names are a must... you can't quite have 
> "Prince Dick", "Joe the White Knight" or "Mary the Priestess of Tony"! 
> :D "Tom the Mage" is ok though ;)

>It's not the length, it's the absurdity of the names that drives me up a 
>wall.  It is possible to go overboard in "medieval speak".  In my 
>example, quoted again for humorous reference:

>"Making the ascension of Arrogath in the land of Blesmythson requires 
>the blessing of Gorgonax the Blargnargian during the Time of Rhyne."

>..it's all the "ancientspeak" that drives me nuts.  It's like going to 
>hell and finding out that hell is really a Renaissance Faire where 
>everyone talks like that, badly.  Am I making sense?  

Yes, and I do know some games do go overboard. Nevertheless I feel it's a necessity of having some "absurd" names in order for the player to get "in-character". I admit I'd prefer naming my character Arrogath than Pedro :) I do often use some simple names though, like Lyan, Ky, Cinir, etc.

>It's like being 
>trapped in a Robert Jordan novel.  I would sooner claw my own eyes out 
>than be forced to read 10 minutes of that unending gibberish.

>No offense to those who like Robert Jordan :)

OT: The Wheel of Time started in an interesting way, but the books did get, imho, annoying and plain boring after the 5th or so.

On the other hand, if you haven't given it a go, try the extremely original George R. R. Martin's "Fire and Ice" series. After reading the first three books, I know I'll never be able to endure the usual 'clichés' of other typical fantasy books :)

>(Ironically, Wheel of Time, a game based on a Robert Jordan novel, is 
>actually a very good game.  The "ancientspeak" is thick and heavy but 
>since it's an action adventure it's not as irritating.)

When the game was released I was still fairly interested in RJ's books. I never got the game though because I read it had a shallow plot and basically played like a FPS.




RE: [SWCollect] Software Collecting Expo?

2004-01-15 Thread John Romero
I went to a "small" Classic Gaming convention in Austin last year and
there were several hundred people in attendance - at one time.  I'm
pretty sure we'd have quite a few people at this event.

- john


The goal of the works of a genius' existance lies only in itself.


> -Original Message-
> From: Stuart Feldhamer [mailto:[EMAIL PROTECTED] 
> Sent: Wednesday, January 14, 2004 9:02 PM
> To: [EMAIL PROTECTED]
> Cc: [EMAIL PROTECTED]
> Subject: RE: [SWCollect] Software Collecting Expo?
> 
> 
> If you really think that only 50 paying guests will show up, 
> how many speakers do you think you'd be able to get? Not too 
> many, I would think.
> 
> I personally would like to attend this event, but it's hard 
> for me to travel clear across the country what with work, 
> school, wife, new baby, etc.
> 
> Stuart
> 
> -Original Message-
> From: Hugh Falk [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, January 14, 2004 11:53 PM
> To: [EMAIL PROTECTED]
> Cc: [EMAIL PROTECTED]
> Subject: RE: [SWCollect] Software Collecting Expo?
> 
> 
> I think this was meant for the whole group (see bottom)...
> 
> -Original Message-
> From: Brian the Fist [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, January 14, 2004 6:07 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [SWCollect] Software Collecting Expo?
> 
> Hugh Falk wrote:
> >
> > I don't mind scouting out some local places (I'm guessing 
> hotels) for 
> > prices.  We should have a ballpark idea of the size event we're
> looking
> > to put on.  I'm guessing it will be relatively small (smaller than
> > PhillyClassic) due to it being a first time and a pretty 
> focused event 
> > (compared to CGE and PhillyClassic).
> >
> > However, I'm slammed this week and out of town next week.  
> So give me
> a
> > couple of weeks to investigate.
> >
> > Thoughts on size?
> 
> I'd say expecting 50 or so paying guests to show (ie. 
> excluding the speakers and exhibitors) would be optimistic..
> 
> --
> --
> Howard Feldman, Author of The Search for Freedom
> A Computer Fantasy Role-Playing Game
> Visit its Homepage at http://deep.mshri.on.ca/people/feldman/
> 
> 
> 
> 
> --
> This message was sent to you because you are currently 
> subscribed to the swcollect mailing list.  To unsubscribe, 
> send mail to [EMAIL PROTECTED] with a subject of 
> 'unsubscribe swcollect' Archives are available at: 
> http://www.mail-> archive.com/[EMAIL PROTECTED]/
> 
> 
> 
> 
> 
> 
> --
> This message was sent to you because you are currently 
> subscribed to the swcollect mailing list.  To unsubscribe, 
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> 



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Re: [SWCollect] "Modern" classics

2004-01-15 Thread Pedro Quaresma


Edward Franks wrote:
>On Jan 14, 2004, at 11:07 AM, Pedro Quaresma wrote:
>[Snip]
>> Me too, but it's still too arcade-ish.

>                 It didn't seem that way to me, but then I play a fair amount first 
>person shooters.  Combat seemed reasonably fluid.

>                 It is a good thing we have some variety in the genre.  :-D

Oh yes, no doubt. The problem is you never get all the things you want in the same game! :) Look exclusively at 2002, so many great different RPGs... nevertheless I'd love to have one with the graphics/settings/sounds of Morrowind, plus the interface/visual perspective of Divine Divinity, plus the combat/items/multiplayer system of Prince of Qin...

> Another flaw is the complete inbalance between magic users and 
> melee-types. Spellcasters really get the shaft in this game.

>                 That depends on how you build your character.  My wife played the 
>mage-type where you need to be attacked by magic to 'recharge' your own 
>magic.  She did quite well in the game that way.  

Ah yes the Atronach sign. 85% of Morrowind's players, spellcasters or not, pick that sign!

>She did play through 
>Arena with the same type of character so that may have made the 
>difference.

That's a possibility. I have started Morrowind four times, and the character I feel most comfortable with is the one I used on Arena, Daggerfall and Battlespire: the melee type with magical support aka Spellsword.

Since you can enchant any item you want with any spell in the game (not to mention the scrolls), I can have a fully armored knight summonning a Daedroth and a Golden Saint, before discharging the 10 charges of Drathis Soulrot from my magical ring onto a crowd of foes. It's a bit munchkinist, but it does make the game for melee-types easier than for spellcasters.

[Snip]
> Yes, but if I put an armor on the mage, I can take it off and my 
> problems are solved.
>
> Now if I start a Weaponmaster wannabe with 10 int, or if I give my 
> archer-type Fighter the knockdown feat...

>                 I guess I'm not understanding your point.  Are you saying that the 
>system should be rigid enough to stop you from making that choice?  

No, I'm just saying that the system is great but does have that flaw. It should _not_ stop me from doing "dumb" choices, but the fact is, I can make them and I have to live with them. In p'n'p you can ask your nice DM if he'll let you swap 

>If you are then you're really wanted 1st or 2nd edition (A)D&D where you 
>can't do quite a bit.  If you want a system flexible enough to allow 
>lots of player options then you have to let the player make these types 
>of mistakes.

I agree with you that AD&D 3 (and AD&D 3.5) is extraordinarily flexible. Nevertheless, you originally said it was "very simple", and that's where I disagreed.

It's not simple for a new player to understand some basic notions like the Base Attack Bonus, Attacks of Opportunity, maximum Dex bonuses to AC, etc.

I'm not trying to put Jim away from AD&D3, far from it... but making a _good_ character takes time and some trial and error. I have for example played a dozen characters on Neverwinter Nights alone, and I still make mistakes when making characters.



Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-15 Thread Pedro Quaresma

Thanks for the report Jim, looking forward to check that one out too.

Nevertheless, the important question remains: will it run Ultima 7 with its Voodoo Memory System? >;)

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., "Esperanza"
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes









                     

        
Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: [SWCollect] DOSBox: Getting DOS games to run easily


Jim Leonard <[EMAIL PROTECTED]>
13-01-2004 21:01


Solicita-se resposta a swcollect


I've been tinkering with this for a month now and have had such great 
success that I thought I'd inform everyone about it:

dosbox.sourceforge.net

It emulates a "generic" x86 with VGA/EGA/CGA/Tandy and Adlib/Sound 
Blaster/Tandy sound.  You can dial the cycles per second so you can 
adjust the speed of the emulation exactly.  You can even take perfect 
screenshots and dump sound to .wav files.

And the scary thing is:  It works.  I mean, it works REALLY well.  Even 
timing-dependant games that output digitized sound through the PC 
speaker work (and you can dump it to a .wav!).  Everything is loaded 
high except the interrupt table, so you get 637K free DOS RAM (that is 
not a typo).  And you can dial the speed of the emulation using hotkeys 
while the game is running to make fine adjustments.  For slower 
machines, you can skip video frames to free up CPU time.  I can get most 
older games running on a 333MHz machine by setting the frameskip to 4 
(~17fps) or 5 (14fps), which is the speed most games ran at on an 8086 
anyway.  If you have a VERY fast machine (2.5GHz-like speeds or higher) 
you can emulate a 486/66.

Places needing improvement:

- MT-32 is emulated, but only by passing MIDI commands to Windows, so it 
sounds a bit off.  No custom instruments.
- Creative Music System ("Game Blaster") sound appears to not work in 
0.60.  Not a big deal if the game also supports Adlib.
- The Adlib emulation is very good, but not perfect.
- 386 games requiring protected mode sometimes work, sometimes doesn't.

Stuff already in CVS (upcoming releases):

- Better 386 emulation (goal is to get all DOS4GW games working like 
Duke Nukem)
- Gravis Ultrasound emulation (already 99% finished)

Specific uses for this particular group:

- Run your old collectable games again, under Windows!
- Hear sound and see graphics you've never seen before (IBM PCjr/Tandy 
graphics and sound, like King's Quest 1-3, etc.)
- Hear Sound Blaster sound you may have not heard before due to poor 
compatibility (Rise of the Dragon, Stellar 7, Tongue of the Fatman)
- Run games that simply do not work properly on anything fast (Mean 
Streets, Dark Castle, It Came From The Desert, Moebius, Windwalker, 
Sorcerian)
- Take screenshots of your favorite games for personal webpages
- Record your favorite Adlib and Tandy game tunes to .WAV (be sure to 
set the Adlib emulation to 44100Hz output for best fidelity)

I am not associated with the project, but I love the product.
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:    http://www.MobyGames.com/
A delicious slice of the demoscene:        http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:       http://www.oldskool.org/


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Re: [SWCollect] "Modern" classics

2004-01-15 Thread Pedro Quaresma

Howard,
How old is The Search for Freedom? About 7 or 8 years ago, when RPGs were hard to come by, I scavenged the net for about every shareware RPG in existance, and I remember playing one that looked a lot like tSfF.

Shareware RPGs... ah... those were the days! :D

Pedro

PS: A big "Bem vindo!" ("Welcome!") to the other portuguese-speaking member, Tomas :)

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., "Esperanza"
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes









                     

        
Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: Re: [SWCollect] "Modern" classics


Howard Feldman <[EMAIL PROTECTED]>
13-01-2004 18:51


Solicita-se resposta a feldman


Not to toot my own horn, but you may want to try The Search for Freedom 
(see my sig) - it meets most of your criteria and still works in a DOS 
window (albeit without sound - I havent gotten it to work with VDMsound 
yet either but it may be possible)

> So, any refinements to your suggestions?  :)
> 
> To everyone:  This is great fun, keep the suggestions coming!

-- 

Howard Feldman
Author of the Search for Freedom Computer Role-Playing Game
Visit its homepage at:  http://deep.mshri.on.ca/people/feldman


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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-15 Thread Pedro Quaresma

Lee K. Seitz wrote:
>Second was a vintage Pac-Man tie.  Again, I'd never seen one, just the
>ad in the back of a video game book I'd gotten in the early '80s.  I
>put the fact I wanted one in my signature, so it got posted all over
>Usenet.

Not sure if you're interested, but there's a pair of Pac-Man shoelaces on eBay atm :)
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3071890836&category=4315

Ms Pac Man version too!
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3071889305&category=4315

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., "Esperanza"
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes 




ToyotaShopping - A sua Loja Toyota Online
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