RE: [SWCollect] Best copy protection?
One more example: Rogue by Epyx It would let you play for a while (like 3 or 4 levels), then it would throw an indestructible monster at you and youd die. Then it would show a tombstone that said Here Lies: Pirate, scum of the Earth. I have several versions of the original, but I normally play the Atari ST version. Id love to get a copy of a ROM (for any emulator) so I can play on my PC. However, the only versions of Rogue Ive ever gotten are simple copiesmeaning theyll let you play and then give you the message above. Anybody seen a working version? Ideally for an ST or Amiga emulator? Hugh -Original Message- From: Dan Chisarick [mailto:[EMAIL PROTECTED] Sent: Tuesday, June 15, 2004 7:25 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Best copy protection? Along similar lines, Final Assault (Epyx) for the IIgs (and probably others), if you failed the copy protection, you'd continue normally, then suddenly your climber's face would turn red and he'd die, as if suffocating I think. Kinda slick. On Jun 15, 2004, at 9:00 AM, Stuart Feldhamer wrote: That reminds me, in the beginning of Rex Nebular you're flying in your spaceship and get the copy protection question. If you mess it up, a hairline crack appears in your viewport, all the air rushes out, and your head explodes! Stuart -Original Message- From: MASTER [mailto:[EMAIL PROTECTED]On Behalf Of Pedro Quaresma Sent: Tuesday, June 15, 2004 5:46 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Best copy protection? Well I didn't say that I remembered watching someone actually doing the handwriting of those codes :) I had possibly the same photocopies you had, so someone must've handwritten them, and they've gone all around Europe at least! :D Ultima 7 Serpent Isle had an interesting copy protection. The questions themselves were normal (values you had to check on manual) but the interesting part was that if you missed one, all items or characters in the game went Oink! when you clicked on them! :D -- Pedro R. Quaresma Salvador Caetano IMVT Div. Sistemas de Informação / Systems and Information Division Administração e Desenvolvimento Lotus Notes / Lotus Notes Administration and Development [EMAIL PROTECTED] // +351 22 7867000 (ext. 3492) Toyota Prius '01, Aqua Ice Opalescent, 40K km., Esperanza 'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes Para: [EMAIL PROTECTED] A/C: Ref: cc: (bcc: Pedro Quaresma/SCAETANO) Assunto: Re: [SWCollect] Best copy protection? Jukka Eronen [EMAIL PROTECTED] 15-06-2004 10:17 Solicita-se resposta a swcollect I remember someone _handwriting_ the whole list of symbols from Indiana Jones and the Last Crusade copy protection! I haven't done this myself but I too have a photo copy of a handwritten copy protection for Indy 3 :) Though this is more of an age protection, one of the most classic and more fun way to do it is the Larry 1 quiz (which Larry 3 has too). Larry 2 has those phone numbers as copy protection; Al Lowe's birthday works as a pass in later release versions: http://www.allowe.com/Larry/cluescheats.htm - Jukka -- http://koti.mbnet.fi/psychic/eng_index.html - Synchronic Web: Sierra/Lucas/Tolkien/Ultima/ADD/SSI collecting and beyond! -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ ToyotaShopping - A sua Loja Toyota Online http://www.toyota.pt
RE: [SWCollect] Best copy protection?
I can remember two really BAD examples: - Chronoquest -- sorry for the long link, but there is a picture and a description here: http://www.classicgaming.com/gotcha/gamecenter/GAMECENTER_COM%20-%20Features %20-%20Collector's%20Edition%20PC%20Game%20Collecting%20Tips4.htm - Original versions of Elite, which used a device called a LensLok. This one is actually on par with Chronoquest (maybe worse). It's a clear plastic device that you squint through and try to decode a shape on the screen. I have one, and I actually just read an article on it in retrogamer magazine. I'll have to scan or type that in. Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Friday, June 11, 2004 8:00 PM To: [EMAIL PROTECTED] Subject: [SWCollect] Best copy protection? I used to think that the best copy-protection was Rocket Ranger -- the codewheel was an integral part of moving around. Then a fellow MobyGames volunteer wrote me this: The best copy protection ever would be the game Murder In Venice (Amiga). The game comes with over 40 clues - including ticket stubs, paper clips, pictures, even a film roll (that you have to break open to find a clue inside!!). I agree, that's really cool. Anyone else have some good copy-protection schemes that they remember as being cool or clever? Here's a few more I can think of: - Future Wars. Copy protection showed a paint-by-numbers (outline) picture and asked you what color the section that was currently flashing was. How could you tell? The picture was in full color on the back cover of the manual. :-) - Star Control. Codewheel was just plain funny. Anyone else have fond memories? -- Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
[SWCollect] CURIOUS update
I just put up a new version of the CURIOUS guide: http://dynamic3.gamespy.com/~gotcha/PHP/curious_view.php This one contains some additions, corrections, a huge new section on Adventure International courtesy of C.E. and a section on Phoenix Software from Stephane (thank you, both!). Stephane, if you want to be added to the committee page (http://www.classicgaming.com/gotcha/curious_committee.htm) please check it out and give me your bio. Were over 1700 entries now. Josh, are you still interested in doing Sierra? Joe, any time to do Origin yet? Anybody else? As soon as I add any currently outstanding sections, Ill put the news out on Gamespy. Enjoy, Hugh
[SWCollect] And another...
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=8105218187
RE: [SWCollect] Ouch
Sorry to be anal, but that's one of my specialties :-) -- Mint sealed is MS not M(S). Hugh -Original Message- From: Alexander Zöller [mailto:[EMAIL PROTECTED] Sent: Monday, May 10, 2004 6:34 AM To: BL; [EMAIL PROTECTED] Subject: Re: [SWCollect] Ouch Aaargh... yes, that always makes me whince. There was an eBay auction way back in 2001 for a shrinked Kilrathi Saga, M(S). Apparently the seller was contacted by a guy urging him to check if the wrap was authentic and the game truly unopened. Not knowing what to look for, this poor chap cracked the wrap and happily added a note to his listing that, yes, everything inside was in mint condition. Alexander -Original Message- From: BL [mailto:[EMAIL PROTECTED] Sent: Monday, May 10, 2004 3:21 PM To: [EMAIL PROTECTED] Subject: [SWCollect] Ouch http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=4130364298 from the auction: Note: Brand new with all the original manuals/disks/box, etc. Only came out of the shrink wrap to be photographed. According to the box it works on any Apple II or III. Doh! Not the sharpest tool in the shed... Brad - Original Message - From: Vincent Joguin [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, May 10, 2004 4:12 AM Subject: Re: [SWCollect] YEAH-HA-HA! At 16:38 09/05/2004 -0500, you wrote: Heh, just realized, God I hope it's in English. B-) I'm almost certain it's a French version. Games are now always translated here, at least PC games, since about 1996. One of the first games for which I was forced to buy the translated version was King's Quest 7. I nearly haven't bought any PC game from France ever since (most recent is a L'Amerzone/Syberia pack). For some reason, console games are not always translated (for example Shenmue) or are multi-language. Vincent Joguin. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Ouch
Well, you can certainly disagree with the scale, but you can't disagree that MS is the way it is currently published in the scale: http://www.classicgaming.com/gotcha/conditions.htm The purpose of the scale is so we could all start using common terminology as our hobby matures. If you don't like the scale, make suggestions (Jim is the caretaker of the official scale). Otherwise, that's what everyone else is using. Basically, MS means factory fresh. You are correct that there is also a (S) flag, which is used for games that are sealed, but have some defect that keeps it from being MS. For example, you could put NM (S) or F (S). Hugh -Original Message- From: Per-Olof Karlsson [mailto:[EMAIL PROTECTED] Sent: Monday, May 10, 2004 8:44 AM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] Ouch I respectfully disagree. ;) Sealed is a flag, much like IM, MMC and so on. And surely you don't write FMMC for a Fine copy with MMC? Or perhaps NMSTC? That'd make it a lot more cryptic than necessary, imho. - Peo -Original Message- From: Hugh Falk [mailto:[EMAIL PROTECTED] Sent: den 10 maj 2004 17:27 To: [EMAIL PROTECTED] Subject: RE: [SWCollect] Ouch Sorry to be anal, but that's one of my specialties :-) -- Mint sealed is MS not M(S). Hugh -Original Message- From: Alexander Zöller [mailto:[EMAIL PROTECTED] Sent: Monday, May 10, 2004 6:34 AM To: BL; [EMAIL PROTECTED] Subject: Re: [SWCollect] Ouch Aaargh... yes, that always makes me whince. There was an eBay auction way back in 2001 for a shrinked Kilrathi Saga, M(S). Apparently the seller was contacted by a guy urging him to check if the wrap was authentic and the game truly unopened. Not knowing what to look for, this poor chap cracked the wrap and happily added a note to his listing that, yes, everything inside was in mint condition. Alexander -Original Message- From: BL [mailto:[EMAIL PROTECTED] Sent: Monday, May 10, 2004 3:21 PM To: [EMAIL PROTECTED] Subject: [SWCollect] Ouch http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=4130364298 from the auction: Note: Brand new with all the original manuals/disks/box, etc. Only came out of the shrink wrap to be photographed. According to the box it works on any Apple II or III. Doh! Not the sharpest tool in the shed... Brad - Original Message - From: Vincent Joguin [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, May 10, 2004 4:12 AM Subject: Re: [SWCollect] YEAH-HA-HA! At 16:38 09/05/2004 -0500, you wrote: Heh, just realized, God I hope it's in English. B-) I'm almost certain it's a French version. Games are now always translated here, at least PC games, since about 1996. One of the first games for which I was forced to buy the translated version was King's Quest 7. I nearly haven't bought any PC game from France ever since (most recent is a L'Amerzone/Syberia pack). For some reason, console games are not always translated (for example Shenmue) or are multi-language. Vincent Joguin. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http
RE: [SWCollect] SSI Ziplocs
Yes, I only have one. I will post a pic, but not for another weekmy wife has the digital camera and my scan doesnt do a good job on the bag. Hugh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Saturday, May 08, 2004 6:11 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [SWCollect] SSI Ziplocs I just got some interesting information from Joel Billings (founder of SSI) about some SSI games that came in Ziploc bags: Now that is interesting Hugh. We talked about this possibility, thanks for following up. Do you only have one bagged SSI game? Can you post a pic? Is there any standard baggie that was used or could it be whatever they had at the time (size, type)? I have the big Pres Elect in baggie and am getting big Computer Baseball in baggie too, just wondering how to know if baggie is original (other than possible sticker) Thanks, Tom
RE: [SWCollect] YEAH-HA-HAAAAA!
Never heard of it...is there a story behind it? Hugh -Original Message- From: C.E. Forman [mailto:[EMAIL PROTECTED] Sent: Sunday, May 09, 2004 1:22 PM To: Software Collectibles Mailing List Subject: [SWCollect] YEAH-HA-HA! http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=8103582942 Last one sold in the U.S., $300+! I've got a guy who's going to pay and reship for me, should come to about $35 - $40 total. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] SSI Ziplocs
It fits the manual (standard SSI Big Box Manual) perfectly. There is about 1/8 of space on either side. There is about 1 between the top of the manual and the zip at the top of the bag. There is a red stripe at the very top of the bag about above the zip. Hugh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Sunday, May 09, 2004 3:30 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] SSI Ziplocs In a message dated 05/09/2004 12:09:08 PM Central Daylight Time, [EMAIL PROTECTED] writes: Yes, I only have one. I will post a pic, but not for another weekmy wife has the digital camera and my scan doesnt do a good job on the bag. Can you tell me how big the baggie is? Does it fit the manual or is it bigger? Thanks, Tom
RE: [SWCollect] SSI games
Im pretty sure that the original President Elect only came in the big box. However President Elect: 1988 Edition came in the small box. Combat Leader came in a small box and in the RapidFire box. Hugh -Original Message- From: Peter Olafson [mailto:[EMAIL PROTECTED] Sent: Wednesday, April 28, 2004 4:51 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] SSI games Stephane, I believe the orignal edition of President Elect is another. I'm interested to see that so many people here seem to be into packaging variations. It's not something I follow myself (though I'm a modest authority on game version variations). :) Peter P.S. I'm not sure, but I suspect one of the Cosmic Balances also appeared in both the standard small andin the to-look-at-me-is-to-destroy-me RapidFire boxes. Stephane Racle [EMAIL PROTECTED] wrote: Does anyone have a list of which SSI games were released in both large and small box variations? So far, I know of: Computer Quarterback Computer Baseball Questron As well, I've seen Broadsides in both a standard small box and a flimsier RapidFire box. Anyone known of any other titles like this? Thanks! Stephane -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
[SWCollect] Games museum planned for E3
I'll be at E3 if anybody else is attending and interested in meeting... Games museum planned for E3 Intellivision and the Classic Gaming Expo announce that they'll have a games museum exhibit at this year's E3. Intellivision and the organizers of the Classic Games Expo (CGE) have today announced that they'll be creating a games museum in the Kentia Hall at this year's E3. Spanning more than 2,000 square feet, the History of Video Games museum will give attendees an opportunity to get hands-on with both home-system and arcade games from days gone by. Intellivision is extremely excited and proud to be the sponsor of the History of Video Games museum, said Keith Robinson, president and cofounder of Intellivision Productions. The guys at the Classic Gaming Expo have a deep affection for the history and the games that started it all and have always been strong supporters of Intellivision Productions. We are thrilled to give attendees the opportunity to learn how this whole video-game craziness started, as well as give them the opportunity to play the original games that are now the forefathers of the ones they play on today's consoles. Highlights from the museum will include more than 30 classic arcade cabinets, an '80s-style living room exhibit (in which to play consoles such as the Atari 2600), a display of classic home computers (such as the Apple II and the Commodore 64), and an opportunity to check out a Magnavox Odyssey--the first ever home video game system. Intellivision's own original game programmers, the Blue Sky Rangers, will also be on hand to talk about the early days of the video game industry. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Another Is this rare?
The only two EA games I know of that came in both Flat and Standard boxes are Wasteland and Starflight. However, I'm not a box-variation fanatic so it is possible others exist. Anybody know any? Since I'm asking questions: My Apple Wasteland has copyrights from 1986 - 1988 (depending on where you look). Does anybody have one with ONLY 1986? Did it actually hit the shelves in 86, 87 or 88? I think 88. Starflight is interesting because the only copyright in the game is 86. So I'm guessing the standard box was a 1988 re-release. Tom (or anybody), what is the copyright on yours? EA started using the standard boxes regularly in 88. I seriously doubt they came out with Wasteland standard box before flat box. I don't remember them doing this; however, that's just my opinion ...it certainly is possible. He's most likely wrong. Hugh -Original Message- From: Dan Chisarick [mailto:[EMAIL PROTECTED] Sent: Wednesday, April 07, 2004 8:53 PM To: [EMAIL PROTECTED] Subject: [SWCollect] Another Is this rare? Deluxe Edition of Wasteland??? http://cgi.ebay.com/ws/eBayISAPI.dll? ViewItemcategory=4610item=4121816523rd=1 Aside from lines like Casual collectors may wish to pass this by and each disk verified by Copy II Plus (which I'd love to know how he did that since the protection on Wasteland was the same on Strike Fleet, Legacy of the Ancients, Chuck Yeagar and Deathlord, e.g. the most brutal that I know of that EA did for the Apple). If he did a bit copy that doesn't prove anything. I'd be led to believe that the album cover came FIRST, then the box, as the last few Apple II games came in boxes (John Madden and Earl Weaver did). Thoughts? Interestingly, there's no picture :) For all I know he took the box from a different platform and stuffed in the guts from a flat pack. I have 4 copies of Wasteland, and they were relatively easy/cheap to get. Hugh? Can I get a ruling? -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Is this particular version rare?????
Oh, Im very familiar with that syndrome, Peterweve probably victimized each other a couple of times. Welcome to the groupof course, now I cant publicly vent the next time you outbid me J By the way, congrats on the Drash. Hugh -Original Message- From: Peter Olafson [mailto:[EMAIL PROTECTED] Sent: Wednesday, April 07, 2004 10:16 AM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [SWCollect] Is this particular version rare? Hugh, Idon't think -any- of the versions of Maniac Mansion are rare. But eBay is strange this way. Sometimes a game that is fairly common gets separated from the main flow and caught up in a bidding eddy--probably for no other reason than two or three people happen to want it at that particular moment.(Virgin's Ascendancy a few years back would be another example.) Typically, these things don't last. :) Peter [EMAIL PROTECTED] wrote: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3089791979ssPageName=ADME:B:RECO:US:2 -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] SSI Poster
I may have gotten it from my early days working at Electronics Boutique, but I'm not sure. It definitely didn't come in a game (too big), and I never bought a poster from SSI. Hugh -Original Message- From: Jukka Eronen [mailto:[EMAIL PROTECTED] Sent: Monday, April 05, 2004 12:26 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] SSI Poster In what occasion did you get this? Do you know was it available for purchase thru SSI like Questron and Knights of the Desert -posters? Or just given in conventions etc.? Not included with any SSI games? On topic about ADD posters/ads; I try to list all that I know. I have these ADD Intellivision A4 ads: http://koti.mbnet.fi/psychic/pics/gamecollection/big/add_intellivision_ad1. jpg http://koti.mbnet.fi/psychic/pics/gamecollection/big/add_intellivision_ad2. jpg They are actually from some magazines as there are some other game ads at back. Here's the second ad for Treasure of Tarmin: http://www.tomheroes.com/Video%20Games%20FS/game%20ads/treasure_tarmin_2.htm And Howard from Computer Game Museum has this: http://vgmuseum.chaoticmonkey.com/intvother/adndposter.jpg And then there are the posters that came with games; SSI: - ADD Champions of Krynn - ADD Hillsfar U.S. Gold / SSI: - ADD Pool of Radiance (Dragonlance-poster of two characters) - ADD Champions of Krynn - ADD Hillsfar - ADD Dragons of Flame (same that came with POR) U.S. Gold releases of ADD have different printings of Champions and Hillsfar posters; at least they're folded more times though I haven't yet compared the print quality or paper style side by side. Any more of these anyone knows? (or SSI posters in general) - Jukka -- http://koti.mbnet.fi/psychic/ - Synchronic Web - Original Message - From: Hugh Falk [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, April 05, 2004 12:44 AM Subject: [SWCollect] SSI Poster I just found my SSI ADD poster. Anybody interested in seeing it can go here: http://www.classicgaming.com/gotcha/SSI%20Poster2.jpg Hugh -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] First version of the CURIOUS Guide is up!
Okay, so it looks like Web Components are a no-no. I've ditched them and put the info up in table format. Unfortunately, this will likely be a very slow load with no sorting capabilities, but at least you can look at the info. I'd appreciate feedback. Also, if anybody has any suggestions for getting this info into an on-line DB, I'd like to hear it. Unfortunately, I don't have my own webserver, and I haven't found anything yet that I can use on classicgaming.com. Hugh -Original Message- From: Marco Thorek [mailto:[EMAIL PROTECTED] Sent: Thursday, April 01, 2004 7:26 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] First version of the CURIOUS Guide is up! Well, I got IE6 and Office XP and no enchilada ;-) Marco Lee K. Seitz schrieb: Jukka Eronen stated: It didn't load on me; needs Microsoft Office components and Explorer 5.01 (have IE 5.0 something); I got the same thing. I'm running IE 6, but Office 95 (but Windows 2000). No, my software combination isn't typical. 8) -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
[SWCollect] First version of the CURIOUS Guide is up!
The first version of my availability guide is up and running. http://www.classicgaming.com/gotcha/ Click on the CURIOUS Scale link, then on the CURIOUS Guide link. I'd really appreciate some feedback (private or public). I'd particularly like to know if it even loads for you. I'm using a stupid Frontpage Excel App right now. It probably won't work for some of you (I'm guessing you need IE). If it does work for you, I'd like to know if the advanced capabilities (filtering using the drop down boxes, and searching) work for you. What I really need is a DB app that will work on my host (classicgaming.com). Suggestions would be most welcome. Anyway, this is just a test version of the Guide. It contains info on: EA flats Infocom SSI Avalon Hill Epyx A little Ultima Even being so limited, it has over 1250 entries. I'm already aware that rarities need to be tweaked, but feel free to make suggestions on anything you see. Thanks, Hugh -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] SSI t-shirts / posters / oddbits
This talk of posters got me looking through my small stash. I put links to the best ones at the bottom of this page: http://www.classicgaming.com/gotcha/misccol.htm I think there are a couple in there you guys might fondly remember. I also have an SSI Pool of Radiance poster, but I can't find it right now. For some reason, the main page of my site isn't working so you have to get their through the link above. Hugh -Original Message- From: Jukka Eronen [mailto:[EMAIL PROTECTED] Sent: Tuesday, March 23, 2004 10:37 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] SSI t-shirts / posters / oddbits I was just browsing through a 1985 catalog from SSI and noticed two posters and a t-shirt I don't think I've seen before. I've noticed those too; the Questron poster would be cool to have :). The catalogs of old games have many memorabilia mentioned and sometimes pictured. F.ex. Sierra catalogs (shirts, mugs, towels, etc.), LucasFilm Adventurers (posters, shirts, caps, etc.), Origin catalogs (posters, shirts, etc.), SSI catalogs (posters, shirts)... The posters would interest me the most of the memorabilia but unfortunately I don't have any (even missing the ones that came with some of the early Sierra games f.ex.). So offer if you have :) If some of you didn't know, some of the Sierra Newsletters had posters in them, like Conquets of Camelot, King's Quest IV, Codename: Iceman, Police Quest II.. Those are all I know of so if you know more centerfold covers from these magazines I'd like to hear (f.ex. Josh if you'd like to check these sometime). I've also seen some picture with Ken and Roberta Williams where there were original posters in the background of Ulysses and the Golden Fleece, The Dark Crystal (not the poster that came with the game) and Learning with Leeper. They probably weren't for sale; I'd guess promotional posters. So there most likely were posters for many of their other games too back then. I don't remember where I saw a picture of it but japanese Ultima II poster of the Ultima II SierraVenture-cover and back art in panorama would be so cool to have. Any idea did Ultima I have any poster form? Ultimas starting from III had promo posters and sellable (is that a word?-) ones later. Anyone having any promo / directly sold posters for games? PS. I probably don't have almost at all this kind of memorabilia, but one valuable thing is a Nazgûl hologram that was available for ordering only for buyers of Lord of the Rings: Game One (1985) in the UK, Isle of Mann and Channel Islands at the time it was sold. - Jukka -- http://koti.mbnet.fi/psychic/eng_index.html - Synchronic Web: adventure/RPG game collecting, Tolkien comics, my fantasy art and music, and beyond! -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Sam Max II
Yes, PC development is definitely cheaper on average. There are always exceptions (again Blizzard, Id, Half Life 2, MMORPGs, etc.) But even these budgets can be dwarfed by their console counterparts. Especially because console developers have to pay for dev kits (Sony's started at $20K each...now down to $10K) on top of high end PCs. Then you have to pay a fee of ~$7 per unit to Sony, Microsoft, or Nintendo. Then you usually have to pay special manufacturing/mastering costs (Nintendo is the worst at this). Then, on top of all this, the hardware manufacturer has the right to refuse to publish your game, and you can see how it is just too expensive and risky for a small group to publish a console game. The PC has a much lower cost of entry for a new developer. If you have even a reasonably small development team (say 20 people) for three years, your dev costs alone are going to be around $10M. Add on marketing costs and you better have a great game or you won't turn a profit. Hugh -Original Message- From: Marco Thorek [mailto:[EMAIL PROTECTED] Sent: Monday, March 22, 2004 4:36 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Sam Max II Hugh Falk schrieb: Well, I don't really track PC data too closely anymore since I'm doing only console games. However, 250K units on a console would usually be a failure. The only reason you can get away with such small sales on the PC is the lower cost of PC titles (don't have to pay Sony royalties and don't need special dev kits for example). AAA console games are going to hope to sell 500K units or more. PC development is cheaper than console development? Popular opinion has it that console development is cheaper as you have a standardized platform to develop for. So that's wrong? It would be really cool if you and John could give us more details on how the costs of development add up. How much goes into the actual production, advertisements, licenses, box, manual, CD pressing, etc., as a lot of this eludes me. For example, I can't understand how a developer or a publisher can develop a title for three years or more and expect to make a profit from it (Republic: The Revolution, Duke Nukem Forever). Marco -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Sam Max II
Well, I don't really track PC data too closely anymore since I'm doing only console games. However, 250K units on a console would usually be a failure. The only reason you can get away with such small sales on the PC is the lower cost of PC titles (don't have to pay Sony royalties and don't need special dev kits for example). AAA console games are going to hope to sell 500K units or more. In total, The Sims (series) has probably sold over 10 million units by now (I've stopped counting). Blizzard and Id games sell several million units each, too. I don't think any major publisher would even start a PC game project if they didn't hope for more than 250K units. Of course, you can do titles for smaller budgets, but it's unlikely to happen at a major company like Lucas. A problem with the games industry right now is that the top 25 games each year make a majority of the money. #1 - #5 often selling millions of units. The rest of the top 25 selling several hundred thousand. Many of the rest often lose money. This is turning the games industry into a hit-driven market (like the movie industry). The trend is to see less games being made and hoping for more profit on each. EA is making fewer games but more revenue: 2000 = 68 SKUS with $1.3B in revenue, 2002 = 58 SKUs with $2.5B Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Sunday, March 21, 2004 6:20 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Sam Max II Hugh Falk wrote: (generously) $20 per unit profit, the need to sell 250,000 units to break even. This would require it to be a moderate success in the PC realm. That is depressing. Is that standard across the industry right now? I can't think of many titles selling 250,000 units in today's market that aren't The Sims or Barbie's Pet Rescue. -- Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] I'll be the first to say..
I was saving this info for after the Drash sold because I didn't want to ruin things for Edward. I recently picked up a stash of about 50 shrinked Drash's (among other things) from an old Commodore wholesaler. I'll give first dibs to people looking to trade from this list (and you better be offering something impressive). I'm probably going to keep about 5 for myself. The rest will be sold on eBay...one a week until they're gone.* * None of this is true, of course. I just wanted to dramatize Peter's worst nightmare :-) Sorry, couldn't resist. I promise I'll only be such a jerk when a game sells for over 3 grand. :-P Hugh -Original Message- From: Per-Olof Karlsson [mailto:[EMAIL PROTECTED] Sent: Sunday, March 21, 2004 7:39 PM To: [EMAIL PROTECTED] Subject: [SWCollect] I'll be the first to say.. 3605! I'm stunned. I'm happy for Edward of course, but I couldn't dream of it getting that high! In any case, it found a great new home, and most likely it'll be immortalized in print soon.. :) - Peo -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Sam Max II
Well it certainly couldn't hurt to have as many signatures as possible. However, based on the wording of the press release, it's unlikely to be an emotional decision, and I'm guessing we won't get around 500,000 + signatures to guarantee profit. The decision will likely be based on the ability to turn a profit...maybe even on just a going forward basis. I don't know how much they've already spent on SM. I also don't know the total budget, but let's take a realistic $5M for a (non-Blizzard or id) PC title (all inclusive -- dev costs, marketing, etc.). Assuming they make (generously) $20 per unit profit, the need to sell 250,000 units to break even. This would require it to be a moderate success in the PC realm. As for the petition, taking into account spoofing, and some % of people saying they'd buy who never do, I expect they'll only count on 50% of the petition numbers to turn into actual sales. The petition numbers are only the hard core audience...they would need to believe that this is just the tip of the iceberg, and that this game will appeal to a broader audience (ideally mass market) to make up the numbers. They obviously don't believe it (and previous adventure game sales haven't helped the cause), and that's why they pulled the plug. Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Saturday, March 20, 2004 9:51 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Sam Max II I signed it (I'm signature #20002 ;-) and I suggest we all do the same and spread the word. My children's names are Sam and Max, and I'm not so sure that's a coincidence! ;-D With over 20,000 signatures already, surely that would show a business case? Hugh, comments? Dan Chisarick wrote: Appears to have been shelved: http://lucasarts.com/press/releases/85.html An appeal from the masses for reconsideration: http://www.petitiononline.com/LACOSAM/ Sigh. OK everyone, back to your 3D shooters and RTS eye candy... -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Announcing the CGW Museum
Just checkedit was definitely the 200th issue (March 2001). The reproduction is paper and basically the same size as an SSI catalog. You can see it here: http://www.classicgaming.com/gotcha/CGW1repro.jpg However, it is only 14 pages and contains only excerpts from the original (including some ads). Hugh -Original Message- From: Stephane Racle [mailto:[EMAIL PROTECTED] Sent: Wednesday, March 17, 2004 8:10 PM To: swcollect Subject: Re: [SWCollect] Announcing the CGW Museum Hugh, I'm actually not familiar with the mini-reproduction you're talking about. Is it an actual paper reproduction or something on a CD? I do have issue 200 but I don't believe it had anything special with it. Of course, I got it second-hand so it is quite possible that it was missing. I'll contact you privately about the rest. [EMAIL PROTECTED] wrote: I have a friend who used to be (fairly recently) the Editor in Chief of CGW. I believe he is still with ZD in the web arena. If you want to compose a message to him, I can be sure to pass it along.One conern for ZD would be if they decide to ever publish a DVD-ROM with every issue. Dragon Magazine did this, and it is really a nice reference. Lot's of classic game ads, by the way.Stephane, do you happen to have the mini-reproduction of CGW issue #!? I beleive it came with CGW #200. That might be worth putting on your site, even though it is more recent.Hugh-Original Message-From: Stephane Racle [EMAIL PROTECTED]Sent: Mar 17, 2004 1:48 PMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] Announcing the CGW MuseumHehe. You may be willing to cut up my magazines, but I'm not! Well, I'd cut up duplicate issues. It probably wouldn't be too difficult for issues 25 and up, but the earlier ones can be difficult to find.I guess the options are...Stick to covers/ToC - ZD is probably less likely to notice and may not care all that much. But then, you don't get all the interesting articles!Contact ZD - High (?) chance of getting rejected, but potentially permission to scan the articles.The question is... how much does ZD care about these older magazines? Would they be willing to let someone scan/display them for free? The way I see it, this only generates interest for the magazine. However, ZD may want to make people pay.Any thoughts? Anybody know anyone at ZD? :-) Some of these early articles are extremely interesting and very well written. It really would be great to have them available.StephaneJim Leonard wrote: Regardless of how it turns out, please make sure to provide text or text-aware file formats, like PDF that has been OCR'd, or DjVu (no OCR'd text, but separates text and background graphics and compresses each with separate algorithm for better compression, also supports progressive downloading and localized decoding which is great for modem users (they can look at a section of the page without downloading the whole thing)).As for approaching it the right way, tell ZD about your project and ask that you are willing to host the pages, do all the scanning, tell them you'll offer pages in multiple formats, etc. and that all you ask in return is permission from the company to do so. To help sweeten the deal, tell them you're willing to cut up the magazines for the best scan. Seriously. Crappy 300 DPI JPG scans that are warped because the magazine binding is still intact won't impress anyone :)However, you run a big risk of getting a cease and desist letter in return. But since you already run the risk of that, you might as well contact them right now instead of running the site for two years, building it up, and THEN getting the cease and desist letter.I wish the best of luck, I personally would love to read some of those older reviews. If/When contacting ZD, make sure you actually call people on the phone; email inquiries to generic addresses rarely get to the *right* person.Feldhamer, Stuart wrote: Hey, if you approach it the right way, they might even pay you to do it... Stuart -Original Message- *From:* Stephane Racle [mailto:[EMAIL PROTECTED]] *Sent:* Wednesday, March 17, 2004 11:49 AM *To:* swcollect *Subject:* Re: [SWCollect] Announcing the CGW Museum Doubtful I could do that without incurring the wrath of ZD... BL wrote: Great job man, looks awesome. If your ultimate plan is to have the entiremags scanned, I can't wait!Brad- Original Message -From: Stephane Racle [EMAIL PROTECTED]To: swcollect [EMAIL PROTECTED]Sent: Wednesday, March 17, 2004 3:01 AMSubject: [SWCollect] Announcing the CGW Museum I'm pleased to announce that my web site, the Computer Gaming World(CGW) Museum, is finally on-line! The Museum is dedicated to thepreservation and presentation of all CGW items related to the timeperiod covered by the first 100 issues of Computer Gaming Worldmagazine. Currently there is not a whole lot of textual informationavailable, but you will find scans of the covers of most of the first100 issues, among other things. The goal
RE: [SWCollect] Announcing the CGW Museum
I bought this one on the news standit may have been a news-stand pack in. This happened a few times in the past and frustrated me as a subscriber. Hugh -Original Message- From: Stuart Feldhamer [mailto:[EMAIL PROTECTED] Sent: Wednesday, March 17, 2004 9:38 PM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] Announcing the CGW Museum That's odd...I'm a subscriber and I'm pretty sure I didn't get this reproduction. Stuart -Original Message- From: Hugh Falk [mailto:[EMAIL PROTECTED] Sent: Thursday, March 18, 2004 12:31 AM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] Announcing the CGW Museum Just checkedit was definitely the 200th issue (March 2001). The reproduction is paper and basically the same size as an SSI catalog. You can see it here: http://www.classicgaming.com/gotcha/CGW1repro.jpg However, it is only 14 pages and contains only excerpts from the original (including some ads). Hugh -Original Message- From: Stephane Racle [mailto:[EMAIL PROTECTED] Sent: Wednesday, March 17, 2004 8:10 PM To: swcollect Subject: Re: [SWCollect] Announcing the CGW Museum Hugh, I'm actually not familiar with the mini-reproduction you're talking about. Is it an actual paper reproduction or something on a CD? I do have issue 200 but I don't believe it had anything special with it. Of course, I got it second-hand so it is quite possible that it was missing. I'll contact you privately about the rest. [EMAIL PROTECTED] wrote: I have a friend who used to be (fairly recently) the Editor in Chief of CGW. I believe he is still with ZD in the web arena. If you want to compose a message to him, I can be sure to pass it along.One conern for ZD would be if they decide to ever publish a DVD-ROM with every issue. Dragon Magazine did this, and it is really a nice reference. Lot's of classic game ads, by the way.Stephane, do you happen to have the mini-reproduction of CGW issue #!? I beleive it came with CGW #200. That might be worth putting on your site, even though it is more recent.Hugh-Original Message-From: Stephane Racle [EMAIL PROTECTED]Sent: Mar 17, 2004 1:48 PMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] Announcing the CGW MuseumHehe. You may be willing to cut up my magazines, but I'm not! Well, I'd cut up duplicate issues. It probably wouldn't be too difficult for issues 25 and up, but the earlier ones can be difficult to find.I guess the options are...Stick to covers/ToC - ZD is probably less likely to notice and may not care all that much. But then, you don't get all the interesting articles!Contact ZD - High (?) chance of getting rejected, but potentially permission to scan the articles.The question is... how much does ZD care about these older magazines? Would they be willing to let someone scan/display them for free? The way I see it, this only generates interest for the magazine. However, ZD may want to make people pay.Any thoughts? Anybody know anyone at ZD? :-) Some of these early articles are extremely interesting and very well written. It really would be great to have them available.StephaneJim Leonard wrote: Regardless of how it turns out, please make sure to provide text or text-aware file formats, like PDF that has been OCR'd, or DjVu (no OCR'd text, but separates text and background graphics and compresses each with separate algorithm for better compression, also supports progressive downloading and localized decoding which is great for modem users (they can look at a section of the page without downloading the whole thing)).As for approaching it the right way, tell ZD about your project and ask that you are willing to host the pages, do all the scanning, tell them you'll offer pages in multiple formats, etc. and that all you ask in return is permission from the company to do so. To help sweeten the deal, tell them you're willing to cut up the magazines for the best scan. Seriously. Crappy 300 DPI JPG scans that are warped because the magazine binding is still intact won't impress anyone :)However, you run a big risk of getting a cease and desist letter in return. But since you already run the risk of that, you might as well contact them right now instead of running the site for two years, building it up, and THEN getting the cease and desist letter.I wish the best of luck, I personally would love to read some of those older reviews. If/When contacting ZD, make sure you actually call people on the phone; email inquiries to generic addresses rarely get to the *right* person.Feldhamer, Stuart wrote: Hey, if you approach it the right way, they might even pay you to do it... Stuart -Original Message- *From:* Stephane Racle [mailto:[EMAIL PROTECTED]] *Sent:* Wednesday, March 17, 2004 11:49 AM *To:* swcollect *Subject:* Re: [SWCollect] Announcing the CGW Museum Doubtful I could do that without incurring the wrath of ZD... BL wrote: Great job man, looks awesome. If your ultimate plan is to have the entiremags scanned
[SWCollect] Hint Books for Trade
Sorry for the solicitation, but in my earlier list of items for trade, I neglected to list hint books. If youre looking for any of these, please just contact me directly. I have: Conquering Adventure Games (2 Copies) Dilithium Press F (VG) 1984 Gold Rush! Hint Book (2) Sierra On-Line MS 1989 Guide to the Video Arcade Games (2) Creative Computing F 1982 King's Quest Hint Book (3) SierraOn-Line F/MS King's Quest IV Hint Book (3) SierraOn-Line F/MS 1987 The Black Cauldron (3) Sierra On-Line MS The Official Guide To Sid Meier's Civilization (3) Compute Publications F (VG) 1992 The Secret Guide to The Magic Candle (2 copies) Mindcraft F (VG) 1989 Tony Severa's Hintdisk Gaming Aids (Atari ST)-- Arcade and Backdoors 1 (2), Heroes of the Lance (2) Tony Severa's Computer Service MS 1988 Thanks, Hugh
RE: [SWCollect] Here we go.....
I don't know if anybody noticed, but there is now another Drash on eBay. Sorry Edward... http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=4002446579category=1572 Hugh -Original Message- From: Vincent Joguin [mailto:[EMAIL PROTECTED] Sent: Monday, March 15, 2004 9:06 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Here we go. At 11:03 15/03/2004 -0600, you wrote: Can someone repost the auction link? Either ebay search is braindead, or I am... You are ;-) Search for Drash. http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3084975541category=62053 Vincent. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: RE: [SWCollect] Here we go.....
I've got Drash as a WAV file (about 2MB). Damn, there's about 100 e-mails today and I haven't read half of them so I don't know if anybody cares at this point. Hugh -Original Message- From: Vincent Joguin [mailto:[EMAIL PROTECTED] Sent: Monday, March 15, 2004 8:19 AM To: [EMAIL PROTECTED] Subject: Re: RE: [SWCollect] Here we go. At 11:13 15/03/2004 -0500, you wrote: The image is out on the net, but I forget where. One of the Dragons has also converted it as well, into an IBM program. I'll look them up for you, if you wish. Thanks! I've got the PC convertion, but I'm looking for the image. Vincent. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Need a picture
I only have one copy so I can't be sure it is complete, but mine contains: - Cover sheet (pictured) - Disk with Verbatim sleeve. Believe it or not, I think this is original because the disk is also Verbatim with Broderbund labeling over it. - Blue-colored instruction sheet - Addendum to Galactic Empire Instructions for Apple Users - Two thick pads of paper: Procurement Chart and Map of Central Galactic System - Ziploc bag Hugh -Original Message- From: Stephane Racle [mailto:[EMAIL PROTECTED] Sent: Friday, March 12, 2004 2:20 PM To: swcollect Subject: Re: [SWCollect] Need a picture That was their first game? I think I have a copy of that booklet somewhere. Do you know what else, if anything, was included in the package besides a diskette? [EMAIL PROTECTED] wrote: Here is Broderbund's first game: http://www.classicgaming.com/gotcha/Broderbund.htm -Original Message- From: Jim Leonard [EMAIL PROTECTED] Sent: Mar 12, 2004 11:57 AM To: [EMAIL PROTECTED] Subject: [SWCollect] Need a picture Does anyone have any pictures of early plastic/ziplock baggie releases online I can use to show someone that, yes, software used to come in baggies? -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Red Crystal, the Seven Secrets of Life
Does it have to be modem play does serial cable count? Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Tuesday, March 09, 2004 10:35 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Red Crystal, the Seven Secrets of Life Stephane Racle wrote: It was easier to find than I thought... Looks like an RPG with modem play! Really? What year? I believe American Challenge: A Sailing Simulation was semi-officially the first modem 2-player game but I'd always like more data for MobyGames. -- Jim Leonard ([EMAIL PROTECTED]) World's largest electronic gaming project:http://www.MobyGames.com/ A delicious slice of the demoscene:http://www.MindCandyDVD.com/ Various oldskool PC rants and ramblings: http://www.oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Ok....melt wizard...
That's what I had guessed as well...never saw the game elsewhere. However, can you remember the game Fred Savage was playing at the beginning of Princess Bride? Hugh -Original Message- From: Matthew A. Murray [mailto:[EMAIL PROTECTED] Sent: Saturday, March 06, 2004 1:17 PM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] Okmelt wizard... -Original Message- From: Josh Lulewicz [mailto:[EMAIL PROTECTED] Sent: Saturday, March 06, 2004 4:08 PM To: [EMAIL PROTECTED] Subject: [SWCollect] Okmelt wizard... I am sure this has been discussed before my time here on the list so hope no one minds. What is the game Josh Baskin is playing in the movie Big? It is NOT Wizard and the Princess! Of course it's not The Wizard and Princess... Who in the world suggested that? (Certainly not someone who's played The Wizard and the Princess, that's for sure!) Was this something coded up specifically for the movie or is there such a game? I can't remember where I saw this question answered, but, yes, it was something designed specifically for the movie. It was never a game that was commercially released. --Matthew -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Enchanter Trilogy
Im interesteddid you see anything from my trade list? http://www.classicgaming.com/gotcha/trade_list.htm Hugh -Original Message- From: Freddie Bingham [mailto:[EMAIL PROTECTED] Sent: Wednesday, March 03, 2004 11:29 PM To: [EMAIL PROTECTED] Subject: [SWCollect] Enchanter Trilogy Anyone want to trade for the C64/128 Enchanter Trilogy? Pictures - http://www.babylilie.com/ebay/enchanter/ Some of the things I need are the Zork, Planetfall, and Seastalker folios along with things found on this list: http://forumsvintagegaming.org/showpost.php?p=5 Thanks Freddie Vintage Gaming - http://www.vintagegaming.org
RE: [SWCollect] Enchanter Trilogy
Title: Message Truecant wait! Hugh -Original Message- From: John Romero [mailto:[EMAIL PROTECTED] Sent: Thursday, March 04, 2004 10:27 PM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] Enchanter Trilogy Hugh, You might want to hold on to all the duplicate stuff so the guys at the Apple II Reunion can sign it in July! :) - john -Original Message- From: Hugh Falk [mailto:[EMAIL PROTECTED] Sent: Thursday, March 04, 2004 9:36 PM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] Enchanter Trilogy Im interesteddid you see anything from my trade list? http://www.classicgaming.com/gotcha/trade_list.htm Hugh -Original Message- From: Freddie Bingham [mailto:[EMAIL PROTECTED] Sent: Wednesday, March 03, 2004 11:29 PM To: [EMAIL PROTECTED] Subject: [SWCollect] Enchanter Trilogy Anyone want to trade for the C64/128 Enchanter Trilogy? Pictures - http://www.babylilie.com/ebay/enchanter/ Some of the things I need are the Zork, Planetfall, and Seastalker folios along with things found on this list: http://forumsvintagegaming.org/showpost.php?p=5 Thanks Freddie Vintage Gaming - http://www.vintagegaming.org
RE: [SWCollect] Castle Wolfenstein
That's a new one to me. On a related note, Silas Warner just died. Very sad news. Hugh -Original Message- From: Dan Chisarick [mailto:[EMAIL PROTECTED] Sent: Tuesday, March 02, 2004 7:07 PM To: Software Collectibles Mailing List Subject: [SWCollect] Castle Wolfenstein I think Castle Wolfenstein should win the most package variants of any software title ever. Not counting overseas packing and I don't think they had 'budget' packing, there's like 4-5 variants of the Apple II version perhaps? I never saw this one before: http://cgi.ebay.com/ws/eBayISAPI.dll? ViewItemitem=2791458202category=4610 Sheesh. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
[SWCollect] Anybody want to trade?
Ive been building up games to trade for years, but I hardly ever trade. Its time to fix that. Ive put up a private trade list: http://www.classicgaming.com/gotcha/trade_list.htm There are about 300 games that have been sitting on a shelf, waiting to be traded. These are all my dupes. Disclaimer: Im more willing to trade some than others, and some are loose disks or carts. Just e-mail me if anything interests you. Hugh
[SWCollect] eBay change
Did eBay just change their categories? Apple II gone? Hugh
[SWCollect] CURIOUS Committee
Okay, this will be my last e-mail on this topic until we get a preliminary draft done and Ill let you all know. Here are the current people working on the guide: Freddie = Lucasfilm games Hugh = Epyx, EA, Avalon Hill, SSI Marco and C.E. will be splitting Infocom. Here are the ones Id still really like to get help with: - Sierra - Ultima Tom, any interest? - Origin (non-Ultima) Joe, any interest? - Microprose - Broderbund These would cover most of the heavy-hitters. The rest would be done on an ad-hoc basis, mostly by me. If anyone else has interest in helping, please e-mail me directly. We start working on it this week. Thanks, Hugh
RE: [SWCollect] spam?
None here. -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED] Sent: Monday, February 23, 2004 7:39 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] spam? Jim Leonard stated: Is anyone seeing spam on the swcollect list? No. -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] CURIOUS Scale
One more thing I was contemplating. For those that don't know, GOTCHA voting was not done by me alone. It was done by a committee of folks. (Check out the bottom of this page to see the list of people: http://www.classicgaming.com/gotcha/awards.htm). I was thinking of doing the same thing for the CURIOUS Guide. It adds more expertise and credibility to the endeavor. So I could concentrate on my areas of expertise: EA, Epyx, Avalon Hill, SSI, etc. And others could contribute in theirs. These are just examples, not obligations -- Joe (Origin), C.E. (Infocom), etc. Anyway, if anybody would like to join this committee and would be willing to contribute a little time, e-mail me privately. Hugh -Original Message- From: Hugh Falk [mailto:[EMAIL PROTECTED] Sent: Sunday, February 22, 2004 3:40 PM To: [EMAIL PROTECTED] Subject: [SWCollect] CURIOUS Scale Okay all, The CURIOUS Scale is now up and running. This is just a first draft so I'd appreciate all your feedback (publicly or privately...up to you). There are two parts: The CURIOUS Scale is an explanation of the system, which anybody is welcome to use. The CURIOUS Guide is my first (lame) attempt of using the system. It is just a test and doesn't take into account the format or type of info I'd really want to include (box variation info, etc.) I just started with some Ultima titles. I realize that some of you will not like the new definitions of U and S. Please just read the whole page before flaming me. Go to my main site and click on the CURIOUS Scale link on the menu to the left. http://www.classicgaming.com/gotcha/ Thanks in advance, Hugh -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Publishers vs. Developers
I don't have a definitive answer for you. It is certainly possible that some early console manufacturer acted as a publisher at some point. Obviously Nintendo did, but Magnavox, Fairchild or Atari may have done it well before it became normal on PCs. (Unlikely though.) As for the PC, obviously EA was a success story as an early publisher starting in 83. That was their original business model. They are the early blueprint for today's publishers. Even earlier, you could say that Atari was a publisher for its early PC software. Through APX (Atari Program Xchange), Atari published works by independent authors -- good stuff like Chris Crawford's Eastern Front. 1981 is the earliest example of an APX game that I own, but there may be earlier examples...could be as early as 79. This is likely the first example of organized (and relatively successful) game publication. Apple and Commodore may have done some publishing as early as 77, but I don't know of any definite examples. Hugh -Original Message- From: Adam Baratz [mailto:[EMAIL PROTECTED] Sent: Friday, February 20, 2004 7:06 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Publishers vs. Developers It might've started with the 2600. Activision started because developers at Atari wanted more control and recognition for their work. Atari's games didn't list developer/designer names anywhere on the physical product. Before Activision, all 2600 games were released by Atari. NES games had third-party developers, but they all had to get the Nintendo seal of approval to be sold. The system had built in security to prevent unauthorized games from being played in it. Of course, a few developers got past it and released unofficial games for the system. -Adam - Original Message - From: Lee K. Seitz [EMAIL PROTECTED] To: Software Collecting [EMAIL PROTECTED] Sent: Friday, February 20, 2004 5:42 PM Subject: [SWCollect] Publishers vs. Developers The following post comes from rec.games.video.classic. It would seem to me the split between developers and publishers first started with computer games, but was curious if anyone here could share hard info. |From: Spiders [EMAIL PROTECTED] | | Greetings: | | I was wondering if anyone could help clarify something for me - in the | days of the 2600 and Intellivision, there was no developer / publisher | relationship as there is today, is that right? Meaning if a 2600 game | was developed by Atari (well, you know what I mean), then it was | published by Atari as well? Or if a game is considered an M-Netwok | game, then that essentially means it was developed and published by | the same company? | | If so, when did these functions split, when did companies begin to | form that solely developed or solely published? Was it during the | 2600's reign, or not until the Colecovision, or even the NES? What | dynamic motivated this evolution (I'm guessing it was money, but I | don't know)? | | Thanks. -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Ex-Origin Employee Selling on eBay
I can sense Joe taking out a second mortgage on the house as I write this. And who really needs a car anyway.. when there are this many Origin games and artifacts left to buy :-) The guy even mentions the Origin Museum in a couple of his ads. It's like he's taunting you, Joe :-)) Good luck, Hugh -Original Message- From: C.E. Forman [mailto:[EMAIL PROTECTED] Sent: Monday, February 16, 2004 4:44 PM To: Software Collectibles Mailing List Subject: [SWCollect] Ex-Origin Employee Selling on eBay I'm sure some of you have already found these, but this guy's a former Origin employee and is selling a ton of stuff on eBay: http://cgi6.ebay.com/ws/eBayISAPI.dll?ViewSellersOtherItemsuserid=rshel leycompleted=0sort=3since=-1 Lots of mint items (including a shrinked Kilrathi Saga), hint books and strategy guides, and a few things I'd never heard of before. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Microsoft Adventure
Mine looks like the one on YOIS. I haven't seen the one you describe. However, I remember the one you won said it was the 'First Edition' Maybe you have a package variation, but I also remember he didn't show the vinyl cover in the picture, which was weird. Hugh -Original Message- From: Stuart Feldhamer [mailto:[EMAIL PROTECTED] Sent: Wednesday, February 11, 2004 7:05 PM To: [EMAIL PROTECTED] Subject: [SWCollect] Microsoft Adventure OK, somebody help me shed some light on this. I have a copy of Microsoft Adventure that looks just like this one: http://www.if-legends.org/~yois/vault.php?id=637 I recently bought another copy on Ebay, expecting it to be identical. However, it was not. The contents are basically the same, although the disk sleeve is not of the same quality, and based on all the counterfeiting discussions I would almost think it was a fake. The outer folder, however, is very different than what I was expecting. Instead of Microsoft Adventure, it says Adventure, and then on the next line, by Microsoft. Adventure looks like the same font as my other copy, but the letters are closer together. Ditto for Microsoft, although the word Microsoft is maybe half the size of the word Microsoft on my other copy. Anyone? Stuart -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Hotel info
True...not much we can do about that. Hopefully we can come up with something tasteful (besides leaving Dan/Dani out). Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Monday, February 09, 2004 1:43 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Hotel info Hugh Falk wrote: Figure $100 a night for room rates, but it could be a little more or less depending on negotiations. I'd like to avoid July/August so we're not stepping on the toes of CGE. How about October, March, April or May -- very nice here in SD. One of my hopes is to recreate the original EA We See Farther poster: http://www.classicgaming.com/gotcha/ea.htm I think that between John and I, we know most of these folks. Mike Abbott is here in San Diego as well. Holy crap that was kick major ass. A shame it won't have Dani in it though... -- Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Hotel info
Figure $100 a night for room rates, but it could be a little more or less depending on negotiations. I'd like to avoid July/August so we're not stepping on the toes of CGE. How about October, March, April or May -- very nice here in SD. One of my hopes is to recreate the original EA We See Farther poster: http://www.classicgaming.com/gotcha/ea.htm I think that between John and I, we know most of these folks. Mike Abbott is here in San Diego as well. Hugh -Original Message- From: Brian the Fist [mailto:[EMAIL PROTECTED] Sent: Saturday, February 07, 2004 1:56 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Hotel info Thanks for checking it out Hugh. So that doesn't sound all that bad really. Like I said before, probably electricity, and a security guard would be extra too. How much are hotel rates (most offer special conference rates) in these 3 hotel, say in the July-aug period? If we could get for $100/ngt say and had say max 10 speakers staying 2 nights each, the whole thing might cost under $5000 it seems? So if we charged $50 admission and had paying 100 attendees, it would pay for itself! The extra cash from vendors renting tables could cover th other little costs. Anyways, it sounds reasonable. We'd still have to find out if there's any necessary permits needed to hold a conference and stuff like that - the hotel may know, or else a quick call to the local government office there should tell you. Chris was also going to ask the CGExpo guys for any info that may help us, so we can see where that gets us. Also once we have a bit more info, I'll see if I can find out the advantages/disadvantages of incorporating a dummy company to manage the expenses. Looks like it might be feasible after all though, yay! If that's the case, we can start brainstorming for a list of possible guest speakers and come up with a short list.. Aside from the obvious - Richard Garriott, Andrew Greenberg/Robert Woodhead, Roberta/Ken Williams, Scott Adams, Infocom guys, John Romero :) etc., a few people I would suggest are: Don Worth, Stuart Smith, the Austin brothers, Jon freeman/Anne Westfall, Michael Cranford, Burger Bill Heineman, The Fatman, Al Lowe, Jon van Canegham, Douglas Wood Those would be my top picks anyways - someone writing this down? ;) (I don't expect them all to show up, obviously we'll make a list, sort it, and then invite people from the top, moving our way down the list as people turn us down...) Hugh Falk wrote: I've only gotten info from 3 local hotels so far. Keep in mind that these are nice places. I'm assuming 200+ people and two rooms. One that can sit ~200 people theatre style for lectures and another (smaller room) for tables and vendors. Prices ranged from $1500 to $2500 per day. This does not include any food or PA equipment. Just the rooms and chairs/tables. However, I did no haggling and there are a lot more hotels to look at. Also, if we book hotel rooms along with the conference rooms, that can lower prices. Bottom line is that I think $1000 per day is a fair estimate. Ideally this should include PA equipment. -- Howard Feldman, Author of The Search for Freedom A Computer Fantasy Role-Playing Game Visit its Homepage at http://home.golden.net/~feldman/SearchForFreedom/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
[SWCollect] Microsoft Adventure
Typical how these two similar auctions ending at similar times fetched such different prices: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3657903386 http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3074898993category=1 1047 Hugh -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Speaking of EA, got me thinking of Ali Baba..
Correction -- Ali Baba was 1982. Heracles was 83. I don't know much about Quality Software except that they were based in Reseda, CA. My guess is that the rights to these games reverted back to Stuart Smith and he sold them to EA. Here are links to the box scans. http://www.classicgaming.com/gotcha/gallery/Ali%20Baba.jpg http://www.classicgaming.com/gotcha/gallery/The%20Return%20of%20Heracles jpg The Ali Baba on eBay looked like it was a folio hangar. Mine is a thin box (about 9 tall x 6 wide). Standard 2-piece type box. However, mine is the Apple version and there is an Apple supplement in it so it was likely for the Atari first and the one on eBay is likely the original package. My Heracles is the same exact type of box as my Ali, even though it is for the Atari, but it was also a year later. So Quality Software probably switched to this type of box after the original printing of Ali. Just an educated guess. Hugh -Original Message- From: Per-Olof Karlsson [mailto:[EMAIL PROTECTED] Sent: Monday, February 02, 2004 7:39 PM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] Speaking of EA, got me thinking of Ali Baba.. Thanks Chris and Hugh, I didn't know this! Did Quality Software have anything to do with EA later on, or? Hugh, if it's not too much trouble I'd love to see a picture of the boxes. Thanks again! Peo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: den 2 februari 2004 18:34 To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Speaking of EA, got me thinking of Ali Baba.. Sure, both games in Age of Adventure (Return of Heracles and Ali Baba) were published commercially (separately) by Quality Software in 1983 (Heracles for sure 1983, have to check on Ali). I have both CIB if you need any more info. Hugh -Original Message- From: Per-Olof Karlsson [EMAIL PROTECTED] Sent: Feb 2, 2004 12:21 AM To: [EMAIL PROTECTED] Subject: [SWCollect] Speaking of EA, got me thinking of Ali Baba.. Hugh Falk wrote: When we were at EA .. snip This reminds me of an old question I've never really got a good answer on. You know, one of the games in Age of Adventure, the Ali Baba one - I remember I heard a long time ago that this game was published separately sometime in 1982-83, but I've never been able to confirm or deny that. Do you or anybody on this list know anything about this? It would be nice to finally close the lid on that rumour, if possible.. - Peo -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Rarity Scale
The problem with tracking prices is that it should really take into account condition as well (which we can't automate). As long as the price was clearly stated as a novelty and stated that it was simply an average sales price irregardless of condition, I guess it couldn't hurt to include. Hugh -Original Message- From: BL [mailto:[EMAIL PROTECTED] Sent: Thursday, January 29, 2004 10:29 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Rarity Scale Hey Hugh, Yea, a rarity/availibility guide would be cool - but the price info is there as well, so even if for novelty informational purposes only, it would still be interesting to have that as well. Totally agree about titles only - and there would probably have to be a verification area, where we could verify found auctions before they are perminantly put into the DB. I do admit that it would be a moderately ambitious project -- It wouldn't be the first time I've parsed Ebay, actually had a very well working one as part of computergamecollector.com (http://www.computergamecollector.com/ebay/). Any user could set up detailed searches and save them, allowing very long include/exclude strings, longer than ebay allowed at the time. But because ebay changes thier website so much, projects such as these are very dependent and highly re-active to any changes that ebay makes. As you can see if you do a search, my once perfectly parsed page is now just a big mess. :) But, it would be a good starting point to update to at least figure out how they've changed thier pages; which looks to be quite drastic. Brad - Original Message - From: Hugh Falk [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, January 30, 2004 12:03 AM Subject: RE: [SWCollect] Rarity Scale I think we'd have to limit it to hits in the title only. Otherwise, we would get hits for people who put things like, Come to my site and see pictures of Ultima: Escape from Mt. Drash. And it would look like there are 30 Drash's out there at any given time :-))) Also, let me reiterate, I'm not trying to do a price guide. I don't care about value. I'm simply doing a rarity/availability guide, which will be challenging enough. Brad, if you're serious about it, let's talk off-line about details. I'd be more than willing to work on it. Hugh -Original Message- From: BL [mailto:[EMAIL PROTECTED] Sent: Thursday, January 29, 2004 8:13 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [SWCollect] Rarity Scale Well, I've thought of that, but there's a lot of factors involved, like condition etc that will effect prices. If we pioneered an ebay title posting format, then well, it would be pretty easy. Or alternatively, we could only use those entries that have certain information in the title, or yet another possibility - just use all found auction data, and make that the middle of the road average. I'd be interested in something like this, and could code the DB and app. - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 28, 2004 10:09 PM Subject: Re: [SWCollect] Rarity Scale If anyone can write an app to poll eBay for a given list of games and track the numbers, our job is done. This whole scale can be automated. Game rankings can change in real-time based on actual eBay data. Hugh -Original Message- From: Marco Thorek [EMAIL PROTECTED] Sent: Jan 28, 2004 9:39 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Rarity Scale [EMAIL PROTECTED] schrieb: That's the spirit, C.E.! I think we could at least start a running list and watch it grow over time. It has to start somewhere. I'll host it on GOTCHA unless somebody has a better suggestion. I can start with about 100 games I've searched for regularly on Ebay over the years. I have a pretty good feel for them in terms of availability. You guys could then go through and make comments where you think they're wrong. I've seen 50 of those on eBay in the last year...that's not rare. You can also grow the list with your own personal searches and experience. Do you think about using a CGI script? I'd like to base the CURIOUS Scale solely on a game's availability on on-line auctions. This represents the general availability to the buying public and is as good an indicator as I can think of. It would work like this: In the last 2 years, a complete (VG/VG or better) version of this game has appeared on an on-line auction approximately: 20 times or less = Rare 21 - 80 times = Uncommon More than 80 = Common You could put condition into the formula as a modifier. Imaginary, Unique and Oddity would have to be determined by the group. Hm, Imaginary - Not even a single appearance Unique - 5 times or less Oddity - Any game that was not a regular publication You could combine Oddity and the other gradings
RE: [SWCollect] Rarity Scale
I think we'd have to limit it to hits in the title only. Otherwise, we would get hits for people who put things like, Come to my site and see pictures of Ultima: Escape from Mt. Drash. And it would look like there are 30 Drash's out there at any given time :-))) Also, let me reiterate, I'm not trying to do a price guide. I don't care about value. I'm simply doing a rarity/availability guide, which will be challenging enough. Brad, if you're serious about it, let's talk off-line about details. I'd be more than willing to work on it. Hugh -Original Message- From: BL [mailto:[EMAIL PROTECTED] Sent: Thursday, January 29, 2004 8:13 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [SWCollect] Rarity Scale Well, I've thought of that, but there's a lot of factors involved, like condition etc that will effect prices. If we pioneered an ebay title posting format, then well, it would be pretty easy. Or alternatively, we could only use those entries that have certain information in the title, or yet another possibility - just use all found auction data, and make that the middle of the road average. I'd be interested in something like this, and could code the DB and app. - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 28, 2004 10:09 PM Subject: Re: [SWCollect] Rarity Scale If anyone can write an app to poll eBay for a given list of games and track the numbers, our job is done. This whole scale can be automated. Game rankings can change in real-time based on actual eBay data. Hugh -Original Message- From: Marco Thorek [EMAIL PROTECTED] Sent: Jan 28, 2004 9:39 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Rarity Scale [EMAIL PROTECTED] schrieb: That's the spirit, C.E.! I think we could at least start a running list and watch it grow over time. It has to start somewhere. I'll host it on GOTCHA unless somebody has a better suggestion. I can start with about 100 games I've searched for regularly on Ebay over the years. I have a pretty good feel for them in terms of availability. You guys could then go through and make comments where you think they're wrong. I've seen 50 of those on eBay in the last year...that's not rare. You can also grow the list with your own personal searches and experience. Do you think about using a CGI script? I'd like to base the CURIOUS Scale solely on a game's availability on on-line auctions. This represents the general availability to the buying public and is as good an indicator as I can think of. It would work like this: In the last 2 years, a complete (VG/VG or better) version of this game has appeared on an on-line auction approximately: 20 times or less = Rare 21 - 80 times = Uncommon More than 80 = Common You could put condition into the formula as a modifier. Imaginary, Unique and Oddity would have to be determined by the group. Hm, Imaginary - Not even a single appearance Unique - 5 times or less Oddity - Any game that was not a regular publication You could combine Oddity and the other gradings. Obviously this is based on complete speculation, but who would be better to speculate on it than us? Honestly, I think auction availability is a better indicator of availability than just about anything else (including production runs). Since it is an indicator of how many are for sale on the open market. Sure there may be a box of Drash's in a warehouse somewhere, but how many of us will ever have a chance to buy them? We won't...unless they show up on eBay. Well, any grading will always be subjective. We as individuals choose certain factors in our grading and collectively we can arrive at a common denominator that represents us as a group. Others might choose other factors. Marco -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because
[SWCollect] Hotel info
I've only gotten info from 3 local hotels so far. Keep in mind that these are nice places. I'm assuming 200+ people and two rooms. One that can sit ~200 people theatre style for lectures and another (smaller room) for tables and vendors. Prices ranged from $1500 to $2500 per day. This does not include any food or PA equipment. Just the rooms and chairs/tables. However, I did no haggling and there are a lot more hotels to look at. Also, if we book hotel rooms along with the conference rooms, that can lower prices. Bottom line is that I think $1000 per day is a fair estimate. Ideally this should include PA equipment. Hugh -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
[SWCollect] Rarity Scale
Hey guys, This group has tackled the issue of a condition grading scale. Does anybody think its worth trying to put together a rarity scale? You knowto judge how common a game is. Id recommend we call is the CURIOUS scale: Common Uncommon Rare Imaginary Oddity Unique Shameless placeholder to complete acronym Seriously, there are a few sites that do this specifically for cartridge-based media, but wouldnt it be nice to have one for our hobby? How would we judge rarity? We could poll the list of collectors for starters. A place like Brads computer game collector site (http://www.computergamecollector.com) would be ideal for tracking this info if it was supported by most of us. We could then add more subjective info like the number of times a game was spotted on eBay. It would be great if we could actually track this as part of the DB. Anyway, I know this is ambitiousa lot more ambitious than the condition grading scale, but what do you think? Speaking of ambitious, Ill be looking into hotel conference rooms this week. Hugh
RE: [SWCollect] Atari 2600
Very kind of you, Tomas, and welcome aboard. Likewise to you, Peo. Hugh -Original Message- From: Tomas Buteler [mailto:[EMAIL PROTECTED] Sent: Wednesday, January 14, 2004 1:05 PM To: [EMAIL PROTECTED] Subject: [SWCollect] Atari 2600 Lee, Actually, the Atari 2600 was by far the most popular console ever in this country, so games (and consoles) are abundant. And since the conversion rate is 2.8 it means games are 2.8 times cheaper for you dollar-earning guys (even more so for the Euro) :) Feel free to send your wanted list to [EMAIL PROTECTED] and I'll gladly keep an eye out for them (that actually goes for everyone on the list). Best regards, Tomas --- Lee K. Seitz [EMAIL PROTECTED] wrote: Tomas Buteler stated: I don't ask sellers to declare lower values, unless they offer first). [snip] But as a seller I always ask which value they want me to state, because I believe it's the polite thing to do when trading older games. Well, I *would* draw a distinction between *trading* games and *buying* them. I dislike the thought of being taxed for non-cash transactions. Anyway, I hope I can add something to the list once in a while. I'm not the most prized collector out there (actually, I'm more of a fan of most of you guys, Hugh, CE, Jim - love Moby :) but I'm getting there. I'd say that probably describes me as well. (BTW, welcome aboard, Tomas.) Finally, if anyone ever needs something from Brazil (gaming or otherwise) or hints when dropping by, don't hesitate to ask. H, might be interesting to have some Atari 2600 games from Brazil if you knew where to find them, but I can't afford it right now anyway. -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ __ Do you Yahoo!? Yahoo! Hotjobs: Enter the Signing Bonus Sweepstakes http://hotjobs.sweepstakes.yahoo.com/signingbonus -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Software Collecting Expo?
I think this was meant for the whole group (see bottom)... -Original Message- From: Brian the Fist [mailto:[EMAIL PROTECTED] Sent: Wednesday, January 14, 2004 6:07 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Software Collecting Expo? Hugh Falk wrote: I don't mind scouting out some local places (I'm guessing hotels) for prices. We should have a ballpark idea of the size event we're looking to put on. I'm guessing it will be relatively small (smaller than PhillyClassic) due to it being a first time and a pretty focused event (compared to CGE and PhillyClassic). However, I'm slammed this week and out of town next week. So give me a couple of weeks to investigate. Thoughts on size? I'd say expecting 50 or so paying guests to show (ie. excluding the speakers and exhibitors) would be optimistic.. -- -- Howard Feldman, Author of The Search for Freedom A Computer Fantasy Role-Playing Game Visit its Homepage at http://deep.mshri.on.ca/people/feldman/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Software Collecting Expo?
I don't mind scouting out some local places (I'm guessing hotels) for prices. We should have a ballpark idea of the size event we're looking to put on. I'm guessing it will be relatively small (smaller than PhillyClassic) due to it being a first time and a pretty focused event (compared to CGE and PhillyClassic). However, I'm slammed this week and out of town next week. So give me a couple of weeks to investigate. Thoughts on size? Hugh -Original Message- From: Howard Feldman [mailto:[EMAIL PROTECTED] Sent: Tuesday, January 13, 2004 7:37 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Software Collecting Expo? Ok, so John and/or Hugh, are you willing to scout out some possible locations there and get us some prices? As well as, later on, speak to local authorities to find out what permits, tax forms, etc may be needed? John Romero wrote: Well, I thought someone on here mentioned it would be a good idea to have it in a town where someone from the list was located? Both Hugh and I live in San Diego. I vote for San Diego! - john The goal of the works of a genius' existance lies only in itself. -- Howard Feldman Author of the Search for Freedom Computer Role-Playing Game Visit its homepage at: http://bioinfo.mshri.on.ca/people/feldman -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Early MPOG
Of course, it depends on your definition of O as well. You could count Midi Maze: http://www.classicgaming.com/gotcha/gamecenter/GAMECENTER_COM%20-%20Feat ures%20-%20The%20Hall%20of%20Game%20Innovation5.htm And if you definition of MP is only 2 players, you could be talking about Flash Attack: http://www.classicgaming.com/gotcha/gamecenter/GAMECENTER_COM%20-%20Feat ures%20-%20Gaming's%20Triumphs%20and%20Tragedies8.htm It also depends on your definition of box -- does a baggie count? Finally, it depends on your definition of G As for Yserbius, that's a tough call. It was a late addition to the Sierra Network. The Sierra Network was also sold in a box (I have it) copyright 1992. This had the typical multiplayer games (Bridge, Cribbage, etc.) But it also featured (after release, but well before Yserbius) online Red Baron. RB is why I got on The Sierra Network and stayed for a couple years. By the way, Jim, the back of the Yserbius box say 1993, but MobyGames says 1992. 1992 may be taken from the date of the online game, but I think 1993 is right in either case IIRC. Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Tuesday, January 13, 2004 11:00 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Early MPOG Pedro Quaresma wrote: This raises another question. Which one was the first known MPOG sold in a box? I'd risk saying Shadows of Yserbius or Neverwinter Nights. Yserbius wasn't online-only, so I'm not sure it should count. Actually, Yserbius *was* online-only *until* they put it in a box. It was such a hit on TSN that they decided to capture all the people without modems. So I guess that counts? By MPOG I assume we are talking about *more* than 2 people online? (Meaning, all games that support serial/modem play are out?) If that's the case, then I believe Yserbius is indeed the first. -- Jim Leonard ([EMAIL PROTECTED]) World's largest electronic gaming project:http://www.MobyGames.com/ A delicious slice of the demoscene:http://www.MindCandyDVD.com/ Various oldskool PC rants and ramblings: http://www.oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Another visitor..
Since you said computer game, I'll buy that...I can't think of anything earlier. But if you want the first voice in any type of commercial video game it's... http://www.classicgaming.com/gotcha/gamecenter/GAMECENTER_COM%20-%20Feat ures%20-%20Gaming's%20Triumphs%20and%20Tragedies6.htm Okay, I'll stop now. And if anybody reads through the other pages in the article...yes, there are a couple of mistakes. Further corrections are welcome. Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Tuesday, January 13, 2004 11:28 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Another visitor.. Per-Olof Karlsson wrote: Speaking of that game, is that perhaps the first time a sample has been used in a computer game? I would think so, but I'm not really certain. Although it was pretty early (C64 original was 1984), the generally-accepted widespread use of digitized speech in a game was Castle Wolfenstein (Apple, 1981). There are various examples of digitized sound/speech in games before Castle Wolfenstein, but CW was by far the most popular and widespread (and a decent game, too). -- Jim Leonard ([EMAIL PROTECTED]) World's largest electronic gaming project:http://www.MobyGames.com/ A delicious slice of the demoscene:http://www.MindCandyDVD.com/ Various oldskool PC rants and ramblings: http://www.oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Software Collecting Expo?
I know at least two people on this list are in San Diego. (Disclaimer: one of them is me.) Hugh -Original Message- From: C.E. Forman [mailto:[EMAIL PROTECTED] Sent: Sunday, January 11, 2004 11:48 AM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [SWCollect] Software Collecting Expo? I think it'd be a great idea. It would probably be good to hold it nearby to at least one person who is organizing it, for obvious reasons.. It might also be best to hold it out near the West Coast since, presumably, the majority of the 'celebrities' are probably still in that area (I could be wrong..) and thus it would be cheaper and easier to ship them over, at least the first time. I know several of the Infocom authors are still in the Boston area. But yeah, the majority of them are probably closer to CA. I think even if some of the 'biggies' didn't show, we could still get a lot of them interested. Many of them are stuck now in mundane jobs and would love to come and reminisce about the 'good ol' days' with people who actually want to hear their stories I'm sure. It's just like grandpa sitting by the fireplace and telling his old war stories. :) Yeah, I was figuring we'd take a page from CGE and let them make keynote presentations if they wanted. Talk about their pioneering work, the culture of the industry, whatever they wanted to talk about. Let them sign fan autographs if they were willing. Anyways in terms of contacts (and I don't know them personally really but an e-mail address is better than nothing) I've got Don Worth (Beneath Apple Manor), Wizardry 8 team, Tim Snider (Questbusters fame - anyone know if Shay Addams os still around?), I've heard rumors he's still in or around Vegas. Tried to track him down when I was out there but never did. I know he's gotten out of computer gaming, though, and is now focused on games of chance. Jeff McCord (author of Sword of Fargoal), Ken Demarest (from Origin). And most of us my now have come across Brian Moriarty, Scott Adams, and a few others like I dug through my list, turns out I also have: Don Woods, Silas Warner, Al Lowe... Like you said, even 50% attendance would be awesome. We could also invite some of the more active vendors on eBay to buy a table, etc. Definitely. Eli Tomlinson... maybe Software More, they're in CA... There's a guy in Vegas who always seems to have a ton of stuff. I'm sure Howard Sherman of Malinche would come set up a table for his commercial I-F games. http://www.vintage.org/events.php Any idea if its any good - could we use it as a starting point? Never heard of it before. Sounds promising, but I'd check with them and make sure they're okay with a bunch of gamers crashing their party. something like this. As a scientist I am very familiar with conferences and how they work, and although I've never helped organize one myself before, I know some professors who have. Thanks Howard. I'm a little uncertain how we'd get started, so any help you can provide would be great. Just throwing out thoughts here... Need to book a place on a date before we could do much else. Once we have a place, I think I know someone who'd be willing to print up cool invitations (physical or electronic) for the celebs. We'd need to start publicizing this well in advance... anyone know how early submissions have to be made to gaming publications? We could throw together a press release. Need to have a website with info on the show, where/when, who's going to be there, events, maybe a link to buy tickets. I assume we'd charge for admission to recoup the travel costs for the guests. Need to know the legal crap involved with that, do we remit sales tax, how's all that work? Ditto for the dealers who are going to be selling. Plenty to talk about, everyone's input is welcome. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Mt. Drash cassette and market value
As standard procedure for the last few years I ask every seller to: Please pack in a box so the game isn't folded or crushed during shipment. I haven't had a problem since doing that. Hugh -Original Message- From: Dan Chisarick [mailto:[EMAIL PROTECTED] Sent: Saturday, January 10, 2004 12:16 PM To: Software Collectibles Mailing List Subject: Re: [SWCollect] Mt. Drash cassette and market value Ow! Ow! Ow! Ow! One of my most recent purchases was squashed like a bug. And this was from someone who sells vintage games, not someone cleaning out the attic (no one here). I wasn't overly concerned about the title's condition, but I sent a message that I would have happily paid more had I known it would be shipped in a thin plastic envelope. The reply was that they would have happily upgraded the carton had I offered to pay more. Now there's a no-win argument. The first time this happened to me I had a boilerplate reply stating my shipping requirements on every purchase going forward. It was tedious (I eventually stopped) and even that wasn't 100% effective. The only time I got shafted on ebay was some lady selling a bunch of goodies for a low price. She had a religious theme to her auctions, and a link to her church. When I said how I needed it shipped, she said it would take time. Around then the negative feedback piled up (paid but no delivery) and eventually her account was summarily revoked. Of course since it was past 30 days, no recourse. Perhaps poor shipping was better than no shipping. It just seems there's no rhyme or reason to this sort of thing. I wish people were more paranoid about packaging. On Jan 10, 2004, at 12:37 AM, C.E. Forman wrote: It's still up on my news page (www.yois.biz/news). I still get pissed when I think about it or look at the package, so I don't think I'll retype it here. - Original Message - From: John Romero [EMAIL PROTECTED] To: C.E. Forman [EMAIL PROTECTED] Sent: Friday, January 09, 2004 10:23 PM Subject: RE: [SWCollect] Mt. Drash cassette and market value Hey therewhat happened with Dan Kitchen? He was my exec producer on my GBA title about 6 months ago... I personally don't have respect for him after that debacle. - John -Original Message- From: C.E. Forman [mailto:[EMAIL PROTECTED] Sent: Friday, January 09, 2004 6:28 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Mt. Drash cassette and market value I've got a number of signed items, from authors I've tracked down on my own, and I consider them more valuable than an unsigned package in similar condition. Right now I'm still letting the wounds heal after my disastrous run-in with Dan Kitchen, but maybe down the road I'll take you up on the offer, John. B-) - Original Message - From: John Romero [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, January 08, 2004 2:16 AM Subject: RE: [SWCollect] Mt. Drash cassette and market value I have an interesting question for you guys Would you consigder a classic game more valuable if it was signed by the author? If so, and you'd like your classic Apple II games signed, I might know where the author is and could persuade him to sign em. :) I have a few old Apple II games signed by their authors and I've gotten some nice reactions from them - john The goal of the works of a genius' existance lies only in itself. -Original Message- From: Dan Chisarick [mailto:[EMAIL PROTECTED] Sent: Wednesday, January 07, 2004 2:51 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Mt. Drash cassette and market value I saw what I think was a re-packaged Doriath in the last 2-3 months but other than that, zip. Black Magic for the Apple was the first Apple game I bought off ebay. That was 2+ years ago, and I might have only seen one since then. Superb game. Does not take long to beat. Tower of Myraglen has a puzzle where you can only enter a certain passage (rather early in the game too) at midnight. And that's midnight on the computer's system clock :) The first day I played it it happened to be near midnight, and I walked right in. The next day I couldn't figure out how to get in. On Jan 6, 2004, at 8:56 PM, Brian the Fist wrote: Not to pick nits, but the true piece of art is the game code itself. The extras -- manual, cloth map, etc. -- are what make it collectable, but the art is the entire package, which includes the game. What good is the manual if you can't play? Perhaps I wasn't clear, I meant 'art' in reference to art collecting mentioned earlier. Thus I was being quite literal - I collect 'box art'. On the other hand, there are some games I have been searching for for years and have not seen EVER on eBay (or anywhere else), even once, thus making them even more rare than Akalabeth or Mt. Drash technically. And when I come across one like this by some rare fluke, I may get it
RE: [SWCollect] Software Collecting Expo?
I'm all for it. It would be best if it was in a touristy area -- Florida, California, Vegas, etc. Then there would be more reason to go (for the family). Hugh -Original Message- From: C.E. Forman [mailto:[EMAIL PROTECTED] Sent: Friday, January 09, 2004 6:52 PM To: [EMAIL PROTECTED] Subject: [SWCollect] Software Collecting Expo? This idea comes up every now and then, but we never seem to get past the we should do this stage. If everybody's serious, we could put something like this together. First we'd need to agree where to hold it, of course. East coast? West coast? Middle of the country? (Of course it's going to be a major trip for anyone overseas, regardless.) We'd need to find a place to hold it, probably a bunch of us pool some cash to rent it. Need to publicize it, get the word out. Websites, game magazines. Recruit some vendors to fill up the tables. Talk to some former authors and offer to pay their way as guests, that'll up the attendance. I know some of the Infocom guys, and know a guy who's in touch with Ken and Roberta Williams. Joe, you might be able to get Garriott to come. No doubt John has a bunch of classic programmer friends. How 'bout it? Should we do something like this? Or just keep talking about doing it? B-) - Original Message - From: Lee K. Seitz [EMAIL PROTECTED] To: Software Collecting [EMAIL PROTECTED] Sent: Thursday, January 08, 2004 9:39 AM Subject: Re: [SWCollect] Mt. Drash cassette and market value Howard Feldman stated: I went to the Classic Gaming Expo in Vegas in August. There were tons of 'famous' people there, So since you ask, I think it would be cool to have something like that for vintage computer games. I'd love to meet some of the authors myself, and hear some of their stories first hand instead of reading about it in some book. As far as I know there isn't a meeting like this that I know of. You do realize Mr. Romero is the man behind the Apple II Reunion (http://www.gamespot.com/features/apple2/), right? It was invitation only (which I completely understand the reasons for), but it *would* be cool to have something like that open to the public. I know there are some classic computer (as opposed to video game) shows here and there, but I'm not sure that they have many celebrity guests. -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Mt. Drash cassette and market value
Unfortunately, I am missing the disk for this. I only have the manual, but it looks just like Stephane's picture. Hugh -Original Message- From: Stephane Racle [mailto:[EMAIL PROTECTED] Sent: Thursday, January 08, 2004 3:13 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Mt. Drash cassette and market value This is what mine looks like... There must have been a few variations. Edward Franks wrote: On Jan 8, 2004, at 2:58 PM, Stephane Racle wrote: I also noticed just a couple of days ago that my Odyssey manual was actually very different from his. Mine is essentially black and white, almost newspaperish, while his has a full colour cover. I wonder if your disk goes with the one I have? Or do you have the same book as Howard too? I have the version as Howard. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Mt. Drash cassette and market value
That was a great game...I'll bring it up to the group next time. Hugh -Original Message- From: Stephen Emond [mailto:[EMAIL PROTECTED] Sent: Monday, January 05, 2004 11:41 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Mt. Drash cassette and market value I quite enjoyed Space Taxi... hard to believe it's 20 years old now... Steve - Original Message - From: Hugh Falk [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 05, 2004 10:39 PM Subject: RE: [SWCollect] Mt. Drash cassette and market value In order for publishers or developers to be singled out on GOTCHA, they have to have a certain number nominees and awards for their games. As much as I like MUSE, their only games nominated were Castle Wolfenstein and Robotwar. Wolfenstein was the only winner. Believe it or not, there is a group of people doing the voting...not just me :-( Hugh -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Don't you hate it when...
I store loose pieces anally...um...that didn't sound right :-) ...in a very organized way. They're in hanging alphabetical folders in a file cabinet. Hugh -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED] Sent: Monday, January 05, 2004 1:30 PM To: Software Collecting Subject: [SWCollect] Don't you hate it when... I've probably discussed this before, but don't you hate it when you find a game manual (or other piece) and there's no sign of the rest of it? I went by a thrift store today ('tis the season to clean out attics, basements, and garages for the new year) and found a box full of Apple II bits and pieces. There were manuals for Apple Adventure (Colossal Cave ported(?) and published by Apple), The Mouth (MUSE), and Microsoft Decathalon, but no disks in site. In fact, almost all of the dozens of disks in the box were copies and data disks, only one or two originals. So, do you guys have boxes full of pieces of games waiting to be reassembled into a whole? (I did pick up a copy of Star Trek: Judgement Rites because the previous used copy I bought lacked the manual.) Should I go back and get those manuals? Here's a question I know I haven't asked before. How do you store those extra pieces? Cardboard boxes? Plastic boxes (to avoid the acidic cardboard)? Filing cabinets? What? -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Mt. Drash cassette and market value
That reminds me...I have a printout of the source code to Dungeon for the PDP-11. It's printed out on 15 line printer paper. According to the first page it was printed on Jan 26, 1981. I don't know who printed it...except I think it was for somebody named Javier, and it was definitely for user [81,1]. :-) It stands about 2 high (hundreds of pages). I bought it on eBay years agoC.E., maybe this was the one you saw? Here's an excerpt from the second page: THIS IS THE FIRST (AND LAST) SOURCE RELEASE OF THE PDP-11 VERSION OF DUNGEON. PLEASE NOTE THAT DUNGEON HAS BEEN SUPERCEDED BY THE GAME ZORK(TM). THE FOLLOWING IS AN EXTRACT FROM THE NEW PRODUCT ANNOUNCEMENT FOR ZORK IN THE SEPTEMBER, 1980 ISSUE OF THE RT-11 SIG NEWSLETER... Hugh -Original Message- From: C.E. Forman [mailto:[EMAIL PROTECTED] Sent: Monday, January 05, 2004 8:01 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Mt. Drash cassette and market value What would I *really* love to have? Source code. To anything. Old Atari games. Any Ultima (yes the original U1 is in basic), Empire, Karateka, Paradroid, whatever. Don't care. Sure many games were probably pure assembly, why bother with comments :), and most ancient source has likely deteriorated or simply lost. To me, that would be the ultimate find (and worth a few bucks, even though there's really no 'original'). I recall seeing a mainframe printout of the source for Colossal Cave (some version of it) on eBay years ago. Stood about half a foot high, I forget what they asked for shipping. But I remember it because it's the only source code I've ever seen for sale. Dave Lebling posted a few snippets of the ZIL code from a couple of Infocom games somewhere. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Mt. Drash cassette and market value
In order for publishers or developers to be singled out on GOTCHA, they have to have a certain number nominees and awards for their games. As much as I like MUSE, their only games nominated were Castle Wolfenstein and Robotwar. Wolfenstein was the only winner. Believe it or not, there is a group of people doing the voting...not just me :-( Hugh -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED] Sent: Monday, January 05, 2004 8:52 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Mt. Drash cassette and market value Dan Chisarick stated: I've tried the Pokemon strategy (gotta catch/get them all) in trying to get every LAST title from certain publishers (EA, Origin, SSI, Muse, Sir-Tech, etc.) Does anyone have a list of all the titles published by these companies? Particularly Muse. (I've found two of their bare manuals so far.) My Google search came up empty and I see Muse isn't listed in the publishers at GOTCHA. (Any plans there, Hugh?) What would I *really* love to have? Source code. To anything. Old Atari games. Any Ultima (yes the original U1 is in basic), Empire, Karateka, Paradroid, whatever. Don't care. Sure many games were probably pure assembly, why bother with comments :), and most ancient source has likely deteriorated or simply lost. The source code for a few Atari 2600 games has turned up. I remember an old source code print out for the unreleased Ewok game was auctioned off on eBay by the original programmer a year or two ago. There's also a guy with some Vectrex source code print outs who has some interest in selling them, but he ticked off the collector community, so getting them from him is neither easy nor cheap. In the computer realm, you can buy the source code to Empire directly from Walter Bright at http://www.classicempire.com/. -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] TomMage's Holiday Auctions!! (worth a look ;))
Ha! Thats great! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Tuesday, December 23, 2003 10:57 AM To: [EMAIL PROTECTED] Subject: [SWCollect] TomMage's Holiday Auctions!! (worth a look ;)) eBay.com Seller List: www_tommage_com Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page
RE: [SWCollect] Vintage games w/fatal flaws
One of my all-time favorites, Ultima Underworld, had a fatal flaw. I'm guessing it was hardware specific and not on everyone's PC. After spending a couple of weeks with the game, some items from my inventory floated out of my backpack and into the air...with no way to retrieve them and no way to win at that point. I called up tech support and they said there were other similar problems reported (although specifics varied). They sent me a patch, and then played the game to completion. (After restarting) Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED] Sent: Thursday, December 04, 2003 11:36 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Vintage games w/fatal flaws Chris Newman wrote: Mines of Titan by Westwood / Infocom from 1989 comes to mind. The game plot involves travelling to cities on the surface of Titan. The key city, Procesnium, was expected to be discovered and entered via an underground network. However, if you find the city on the surface of the planet and attempt to enter it the game freezes and throws up strange graphics chunks in the display window. At the time I assumed I had a bad copy, or played it on an incompatable machine (Tandy), etc. I went back to this game, on and off, for years but was hit with the same problem. I found out only recently that the problem is a coding bug. From Usenet: Because of an obvious yet uncorrected bug, the game will crash and burn every time you enter Proscenium the normal way from the overland map. Instead, you are required to go through a lengthy lava vents dungeon to enter the city. Then the game will give you some text that will leave you wondering why the hell the bug wasn't corrected--it would've been so easy, given the plot twist revealed in the text. With this knowledge, you should go back and try to finish the game; it's a great game. -- Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Vintage games w/fatal flaws
What was wrong with Darklands.I dont remember having a problem. Hugh -Original Message- From: Dan Chisarick [mailto:[EMAIL PROTECTED] Sent: Thursday, December 04, 2003 9:07 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Vintage games w/fatal flaws One word: Darklands. On Dec 4, 2003, at 10:26 AM, Pedro Quaresma wrote: Darksun 2 (SSI) was an excellent RPG with the exception that it was virtually unfinishable due to the huge amount of bugs it had. SSI later released a patch but some of the bugs remained (having your best weapons occasionally vanish can be the most frustrating thing on a RPG), so IIRC they officially canceled support for the game, on the grounds that it had too many bugs to patch. Later on there were other flawed games, like Shogo, that could not be finished unless you had downloaded and installed the 21Mb patch! The most serious case IMHO was Ubisoft's Pool of Radiance 2. The game couldn't be uninstalled because if you attempted to, it'd delete your windows partition! :O Many users found this bug the hard way. -- Pedro R. Quaresma Salvador Caetano IMVT Div. Sistemas de Informação / Systems and Information Division Administração e Desenvolvimento Lotus Notes / Lotus Notes Administration and Development [EMAIL PROTECTED] // +351 22 7867000 (ext. 3492) Toyota Prius '01, Verdi Steel, 37K km. Para: [EMAIL PROTECTED] A/C: Ref: cc: Assunto: Re: [SWCollect] Vintage games w/fatal flaws Chris Newman [EMAIL PROTECTED] 04-12-2003 15:23 Solicita-se resposta a swcollect Mines of Titan by Westwood / Infocom from 1989 comes to mind. The game plot involves travelling to cities on the surface of Titan. The key city, Procesnium, was expected to be discovered and entered via an underground network. However, if you find the city on the surface of the planet and attempt to enter it the game freezes and throws up strange graphics chunks in the display window. At the time I assumed I had a bad copy, or played it on an incompatable machine (Tandy), etc. I went back to this game, on and off, for years but was hit with the same problem. I found out only recently that the problem is a coding bug. Drove me nuts! I spent many hours playing that game only to give up completely frustrated. - Original Message - From: Dan Chisarick [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, December 04, 2003 9:13 AM Subject: [SWCollect] Vintage games w/fatal flaws Just wondering if anyone has any good stories of an older game they were playing that was somehow unbeatable due to a coding flaw, or just downright not fun for design reasons. I've been looking for an original 'Doriath' for years. I stumbled on this site, and my free time being what it is these days, say what the hell and just read the walkthrough. The game is unbeatable! That's not in the good sense: http://members.shaw.ca/Doriath/Walkthru.htm If you read the walkthrough and then follow the links at the bottom, you never get an acknowledgment from the game that you've won. There's a link to an interview w/the developers that explains you've essentially won once you make it to a certain room. Its sad to see a game never being polished because of artificial deadlines (like that never happens anymore) or even more frighteningly, running out of memory/disk space. Second to this are games that take hours to beat, give you one life, have no save feature, and you can put the game in an unwinable state and not realize it. Console games (at least earlier ones) seem particular guilty of such offenses. Thrown in certain Mindscape games (Spell of Destruction and Fairlight I think fell into this hole, at least partially). Third would have to be needless player frustration: Jumping puzzles, tedious movement puzzles (Sierra 3D games are notorious for this), and I'd have to throw in my entering the words of Truth, Love and Courage in the wrong order after spending 2.5 hours getting to the bottom of a certain 8-level dungeon to get the Codex of Infinite Wisdom just to be kicked back to the surface. Augh! (Its corveramo , no veramocor :) Last, and somewhat humorously, ever type in a game in Basic or assembly from a magazine, and it didn't work? Seems the feature title ALWAYS had some little typo in it that would require you to buy next month's issue to resolve? :) With DVD-ROM titles, cheat codes, strategy guides, and every game either being Real Time Strategy or 3D shooter, endings are very well defined :) How else would they sell level add-on packs? -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Books on history of computer gaming?
As Chris said in his e-mail, the Adventures books are mostly about programming and playing adventures, but there is some history. For example, in Atari Adventures, chapter 3 is dedicated to Scott Adams and Infocom. The First Decade of Computer Games is actually a special issue of Game Players Magazine that came with another issue. However, it really has some great reference info and wasn't sold as a stand-alone magazine so I treat it like a book. The First Quarter is definitely a wittier title, but I guess the new title makes the book's contents more obvious to the casual browser. Hugh -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED] Sent: Thursday, November 06, 2003 9:57 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Books on history of computer gaming? Hugh Falk stated: Just for reference, without going into detail, here is a list of books I have. Most are self-explanatory based on title. If you have any questions about specific books, just ask. Okay. Atari Adventures Sunshine Books Tony Bridge 1984 Commodore 64 Adventures Sunshine Books Mike Grace 1983-84 What are these two? I assume they are somehow related. The First Decade of Computer Games Game Players PC Entertainment Selby Bateman and Lance Elko 1992 This one sounds interesting. Can you tell us more? The First Quarter The Ultimate History of Video Games The former was such a better and more clever title. I don't know why they made him change it, but at least Mr. Kent probably got more money out of it than he did self-publishing. -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Elite questions
I'm finally unpacked...after 1.5 years! A couple of outstanding questions I can now answer: - I only have one copy of Elite Plus and it is 2 5 1/4 disks (labeled A and B). Lee, I know that doesn't definitively answer your question, but take it for what it's worth. - Somebody mentioned a Star Wars game a while back that played the Star Wars theme when the box was opened. In actuality, the box has a button on the back -- it says, TO RELIVE THE STAR WARS EXPERIENCE, USE A LITTLE FORCE HERE. Then there is a red button with the word PRESS on it. The song no longer works on mine -- it's a 1987 Broderbund release...so I'm sure the batteries are long dead. I have a couple of them in shrinkwrap (for the ST) if anyone is looking for a trade. - If there are any other questions asked of me long ago (like about EA flats) feel free to ask again. Hugh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent: Thursday, October 30, 2003 9:52 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Elite questions You'll have a hard time finding the original Elite - it was made by Acornsoft for the BBC Microcomputer in 84. I went out of my way to find that version, and it took me quite a while (at least here in the US). It's the only BBC Micro game I have. Anybody know how good a system that was for games? The Gold edition and Elite Plus are what I'm used to seeing for the Apple and PC. Elite (not gold) was also on the ST and Amiga. I'll check on the label issue for you once I unpack my Elites. I only have about 4 boxes left to unpack and Elite Plus is in one of them. I should be done by this weekend. I may be interested in the gold version you found. Please send me details. No objections here to for sale notices. Hugh -Original Message- From: Lee K. Seitz [EMAIL PROTECTED] Sent: Oct 30, 2003 8:23 AM To: Software Collecting [EMAIL PROTECTED] Subject: [SWCollect] Elite questions I saw copies of both Elite and Elite Plus at a thrift store the other day. I sold a couple copies of Elite Plus for a nice profit earlier this year. However, IIRC, the ones I sold had two 5.25 disks. This only has one, but it's not labeled either Disk 1 or Disk 2. Also, the label looks like a cheap photocopy. Any chance that there was a later release of this game on a high-density (1.2 Mb) 5.25 disk? Also, I've never seen a copy of the original Elite before. It says it's the gold edition. Does that make it unusual or do they all say that? Is it worth trying to sell on eBay? Or is anyone here interested in it? BTW, we have an impending financial crisis at my house. Would anyone object to some for sale posts here? Nothing spectacular, I'm afraid, but I'd rather sell stuff to you guys than go through the hassle of eBay and unknown bidders. -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
[SWCollect] Copyright confusion clarified
I thought this was pertinent to the group: Copyright confusion clarified Recent Library of Congress exemption allows hacking obsolete titles for back-ups only, nothing more. A recent ruling by the Library of Congress' Copyright Office has left some gamers with the impression they can legally copy and share old-school games. If only it were so. On Tuesday, the LOC did grant an exemption from the dreaded 1998 Digital Millenium Copyright Act (DMCA) for accessing computer programs and video games distributed in obsolete formats. The ruling defines obsolete as: A format shall be considered obsolete if the machine or system necessary to render perceptible a work stored in that format is no longer manufactured or is no longer reasonably available in the commercial marketplace. Many took this as a governmental green light to start burning and sharing CD-ROMs of all their favorite classic arcade and console games. However, a careful read of the ruling reveals it only applies to cracking the copy protection of older, obsolete games, and nothing else. Under the Fair Use laws, that means you can make one--and only one--backup copy of games you already own. Downloading or sharing copies of the game over the Web remains illegal. You can't distribute it today any more than you could yesterday, said one industry veteran who studied the ruling. Basically, the only people this really effects are emulator authors; they're free to hack obsolete systems as much as they want without fear of being DMCA'ed. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] TI-99/4A Tape to Game File
Here's a guy who might know: Frank Traut [EMAIL PROTECTED] He put together a collection of TI Scott Adams games on a CD. Both the original code(will work with a TI if you hook the CD player up to it) and emulated versions. Rick Polvicka is a guy who should definitely know: [EMAIL PROTECTED] He runs: http://www.99er.net/, which is a great TI site. Hugh -Original Message- From: C.E. Forman [mailto:[EMAIL PROTECTED] Sent: Saturday, October 11, 2003 2:47 PM To: Software Collectibles Mailing List Subject: [SWCollect] TI-99/4A Tape to Game File Hi gang, I have a guy who recently found a tape of an old TI-99/4A game he wrote himself many years ago. He ants to convert the data to an image file for use with an emulator. I have no experience with this, nor do I have a working 99/4A at the moment. Anybody here done this before, or know someone else who has? Thanks. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Value of these items
If you mean the value on eBay, my guesses are below... -Original Message-From: MASTER [mailto:[EMAIL PROTECTED]On Behalf Of Pedro QuaresmaSent: Tuesday, September 16, 2003 1:25 AMTo: [EMAIL PROTECTED]Subject: [SWCollect] Value of these itemsHi, Since I'm definitely not an expert in these types of games, I wonder if someone could help me place a value on these. All [MS]: Fish! (c) Magnetic Scrolls (C64 or Amiga) $10 - $20Gandalf (C64) ?L.A. Crackdown (C64) $5 - $10Thanks, Pedro --Pedro R. QuaresmaSalvador Caetano IMVTDiv. Sistemas de Informação / Systems and Information DivisionAdministração e Desenvolvimento Lotus Notes / Lotus Notes Admnistration and Development[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)"It has become appallingly obvious that our technology has exceeded our humanity." - Albert EinsteinToyotaShopping - A sua Loja Toyota Onlinehttp://www.toyota.pt
[SWCollect] Dang, is the book something special?
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3045965082category=27251 -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
[SWCollect] Coin identification
Sorry for including attachements, but I was hoping somebody could identify this coin for me. It came loose in a large box of Amiga and PC games. It may have come from one of the games or maybe not. On the heads side it says "GOR" on the bottom. On the tails side it says "Danger Thus Reveals its Face" and has several runes. (There is also a bird picture on each side of the "Danger" text.) The art reminds me of Dungeon Master, which was in the box along with Chaos Strikes Back, but I don't remember those coming with a coin (and my other copies are in storage). Any clues? Hugh attachment: Coin 1.jpgattachment: Coin 2.jpg
RE: [SWCollect] Dark Queen of Krynn German release?
I've seen The Dark Queen of Krynn on eBay a few times before (not looking for it). In fact, there are a few on right now. Your linkhas different (European) packaging though. Usually it comes in a gold box. I have about 150 SSI games myself (not including dupes). If anyone has the following SSI games for trade, let me know: Any platform -- Computer Napoleonic (SSI) Any platform -- Queen of Hearts (SSI) Any platform -- Galactic Gladiators (SSI) Hugh -Original Message-From: Stefan Lindblom [mailto:[EMAIL PROTECTED]Sent: Monday, September 01, 2003 6:58 PMTo: [EMAIL PROTECTED]Subject: [SWCollect] Dark Queen of Krynn German release? Me again, just being bothersome :) I bought my first goldbox game when Secret of the Silver Blades was fresh on the shelves, I was 12, should be 13-14 years ago then. I have been collecting SSI games since 4 years back, have about 150 of them by now. And yet.. I have never seen this release before. http://cgi.ebay.de/ws/eBayISAPI.dll?ViewItemitem=2750748187category=30301 Have the Germans come up with yet another unique mysterious release? :) Anyone knows anything about this one? /Stefan
RE: [SWCollect] Ebay trader experiences
For what it's worth, I bought a Caverns of Callisto from them. It was not in shrink, but it is truly near mint. If they were in the business of re-shrinking games themselves, they could have easily done this one. Caverns ranks very high on the collectability scale. Hugh -Original Message-From: Stefan Lindblom [mailto:[EMAIL PROTECTED]Sent: Sunday, August 31, 2003 10:35 AMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] Ebay trader experiences Thanks for all the feedback guys, highly appreciated. I guess I was expecting to hear just positive things about them but I guess I feel a bit relieved now that I know they aren't any saints. This whole reshrinking thing is a very nasty business. I mean, I am not as great as some of you are in spotting differences in the wrap. Looking to the left of me at my bookshelf however, I do notice that the wrap on my goldbox games seems to differ from each other. I assume that is a bad sign. And... the last thing I would do with a game is to unwrap it. Maybe stupid but.. I am sorry to hear about your bad experiences with them Tom, had I known about them before this I dont think I would have bought anything from them. Oh well, at least I know better now and wont trade with them again. But tell me Tom, I didn't see you among their bad feedbacks, I checked them before today. I assume you got a refund or something and some kind of apology from them? Isnt reshrinking and selling things claiming them to be new fraud? They could of course claim they didn't know anything about it.. but still... sounds like serious fraud to me. /Stefan - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, August 31, 2003 5:05 PM Subject: Re: [SWCollect] Ebay trader experiences SWM have been around for a long time. They are two people, Tony and Paula. They run a small shop out in CA and apparently have a warehouse of older software. They also get some of it fromat least one supplier, though I've never gotten them to divulge any details. For awhile the biggest problem with them was the question of whether their shrinked items were original or rewraps. One of their suppliers put reshrinks on used games, and SWM at the time didn't fully understand the collector market.And they were in a bit of a position, they couldn't just ask their supplier to stop reshrinking because known originals were more valuable, or they'd get their prices raised. They weren't alwaysterribly good at identifying reshrinks and I think disappointed a lot of collectors, though, to be fair, they did take the reshrinks back and offer refunds. They still use a system of "rating" the wrap: D=definitely new, P=probably new, something like that, which I've never understood: If you're not certain, open it and take the loss if there is one. I did a column article on them (just explaining allthis so collectors would know, nothing like my counterfeiter pieces) which got them a bit upset, but I also gave them advice on how to spot reshrinks, and I still buy from them today occasionally. I've always had good service, never rude responses from them. I was kind of surprised to hear they'd been rude to you. - Original Message - From: Stefan Lindblom To: [EMAIL PROTECTED] Sent: Sunday, August 31, 2003 9:23 AM Subject: [SWCollect] Ebay trader experiences Ahoy mates! Just curious about a certain trader on Ebay who seems to be alot into vintage games, with over a 1000 feedbacks. The traders Ebay name and mailadress is [EMAIL PROTECTED] And I was just wondering if any of you have had any experiences with him/her/them.. and if so, what they are? The reason I ask.. well, I won a few of their auctions, including a high prized SSI one. I was outbid on one however, but was approached later by them asking if I wanted to pay my highest bid for another copy they had. My highest bid was more than double the listed starting price so I asked if we could come an agreement with would mean a 7$(from 32$ to 25$)cut in my offer. Listing price was 15$ so I thought that was a fair offer. No risks for them, no time waiting, and no ebay fees. I got a very short and rude reply. Surely more than one of you guys have dealt with them before.. what have your experiences been? /Stefan, wearing out the hangover in front of comp
RE: [SWCollect] Been Awhile, Hasn't It?
I've been really busy here to. FYI to all. I plan on going to CGE. Anyone else? Hugh -Original Message- From: C.E. Forman [mailto:[EMAIL PROTECTED] Sent: Friday, July 18, 2003 10:43 AM To: Software Collectibles Mailing List Subject: [SWCollect] Been Awhile, Hasn't It? Hey gang, Been working on a lot lately. First off, my BidVille items (for those of you who aren't subscribed to the YOIS mailing list). http://www.bidville.com/search/user_search.asp?user_id=morrodoxshop_type=al lsort_by=title+asc I think this is going to be my new site for auctions, as I've just about had it with eBay and their idiotic fascist rules, and the constant outages, and their cheapskate HALF-PRICE listing days. What the hell happened to the FREE ones, is that a bad word now? Anyone else who feels the same way, you're invited to join me, maybe we can start a small vintage software community on BidVille. Seller registration only costs $5.00 for six months, there are NO listing fees and NO final value fees, you get almost twice as long a title for your auction, and you can have auctions up for 30 days with automatic relists. (Oh, you'll still see me bidding on eBay because of the vast selection, but I refuse to pay for their seller services anymore until they get their act together.) Shoppe: I finally got some tall enough shelves for the library room that will house my collection, and am in the process of unpacking and shelving the Shoppe items. (Did I mention I bought a house and moved into it? Can't remember.) You should see an updated list in another week or two, keep watching my news page. You guys've gotta see my library room and my gaming desk, I promise I'll post pictures once everything gets settled. Decided for the time being that I'm going with regular comic-book archival bags for my own collection items. They make larger ones for action figures that I think should hold most of my bigger boxes. Anyone else find any better solutions? I know we were talking about specialized plastic cases for awhile but that never really got anywhere, my cousin's job isn't in plastics at the moment and I haven't had time to research other places that might be willing to make them for us. Anybody got a working, top-loader Nintendo NES with all the necessary cables? I'm looking for one but don't want to pay eBay prices or spend a ton for shipping. Thinking a trade, if I have some stuff you can use. T-Shirt Counterfeiter: Still watching this guy. He moved back to Indiana after his girlfriend dumped his ass. Still selling self-printed shirts on eBay (but no Infocoms I notice), still being a jerk on newsgroups. Heh, this is great: He's setting up an online postcards thing on his site, and must have logged my IP poking around in the various subdirectories because he uploaded a picture of his wee-wee! Or SOMEONE'S wee-wee, at least. Honest! (Don't worry, I'm not about to post it here. B-) Still working on the column about him, aiming for a one-year anniversary kind of thing, but it'll definitely be guest-pass only, unless he dies in a drunk-driving crash or from a drug overdose or something. I'll post an abbreviated version just about fake versus real T-shirts in the public column. (Yeah, in case I never said it before: Thanks to the people who offerred me advice in how to handle this guy.) Conventions: Right now I've got a friend from Germany planning to visit next year. I'm leaving it up to him as to whether I'll be doing CGE in Vegas or PhillyClassic, but can probably only afford one. Think that's everything for now. How's everybody else? -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] Shareware collection
The only shareware I actually pick up are the published versions of shareware games (you could get these in stores). Like all of the Apogee/id stuff published by Wiz technology. Hugh -Original Message- From: Lee K. Seitz [mailto:[EMAIL PROTECTED] Sent: Wednesday, June 04, 2003 8:44 AM To: Software Collecting Subject: [SWCollect] Shareware collection Okay, you've all got shelves and shelves full of boxed games and such. What about shareware? Do you have CD-Rs full of zip files? What about those oh-so-prevalent disks published by people hoping to make a quick buck by providing the service of making shareware available in retail outlets? (You remember. Back before most people had heard of the Internet.) What about custom-made add-ons for commercial games? (All those homebrew Doom levels and such.) I tend to stay behind the curve on what's popular in games, so I sometimes download stuff that I know I won't play until no one else is playing any more. I'm just curious because I need to start my own project of copying these floppy disks that are cluttering up the place to CD. (These are mostly disks I created myself from BBS and Internet downloads. Remember the WU Archive FTP site?) Also, I recently came across a message I posted to Usenet some years ago. It mentioned a playable demo of Empire Deluxe. I don't recall ever successfully finding such a thing. Anybody happen to have a copy, just to satisfy my curiosity? -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
[SWCollect] Mind Candy mention
Jim, Just thought I'd mention that mindcandydvd.com was given a plug in the last issue of Game Developer magazine -- page 14. There is an article about the demo scene. Mind Candy isn't specifically mentioned in the article, but it is listed in the reference section at the end. Hugh -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/[EMAIL PROTECTED]/
RE: [SWCollect] The first? -- Thread was King's Quest 1
The earliest copyright I have for a Scott Adam's Adventureland is 1980. Unless someone knows of an earlier one, that's definitely not the first. I'm guessing there is an earlier version out there. Do you know what year Rocket Pilot was copyrighted? TRS-80 was released in August 1977 PET 2001 and Apple II were also released in 1977 (unsure of the months) Regardless, they were all released close enough to each other that the first commercial game could have actually been released on any of the systems (although my money is on Apple). Hugh -Original Message- From: Edward Franks [mailto:[EMAIL PROTECTED]] Sent: Monday, February 10, 2003 6:32 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] The first? -- Thread was King's Quest 1 On Tuesday, February 4, 2003, at 02:53 PM, Jim Leonard wrote: Hugh Falk wrote: I don't even know what the first commercial game would have been. The first game you had to pay for for a personal computer. For the Apple ][ [A] it looks like Rocket Pilot by Bob Bishop (of Apple-Vision fame ;-)) was possibly the first commercial game. The question is if Softape was asking money for the game. Scott Adams's Adventureland would also be a decent candidate for the first successful commercial game (that is, it sold enough to keep him in business for a number of years). [A] I believe the Apple ][ actually shipped before the Commodore PET, and both of these were announced before the TRS-80. -- Edward Franks -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] New topic--Collectors UNITE!
According to the Official List of Computer Game Collectors I collect for these: Apple, TRS-80, Atari 8-Bit, TI, VIC-20, Amstrad, Sinclair, C-64, Atari ST, Amiga, Intel, Mac, Other My favorite is the Other, which was very popular at the end of the 20th century. Speaking of the Official List, if anybody wants to sign up (who hasn't already), go here: http://www.classicgaming.com/gotcha/collectors.htm Hugh -Original Message- From: Karl Kuras [mailto:[EMAIL PROTECTED]] Sent: Monday, February 03, 2003 7:44 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] New topic--Collectors UNITE! Seriously, we all are rather young. I always thought this hobby would attract more people who were around when Zork was played on mainframes and who now approach 50. You know that brings up a good question. It would be interesting to see what systems each of us mainly collect for. I'm guessing it'll reflect our age. I'm mainly (virtually only) C64 and Amiga stuff. How about the rest of you? Karl Kuras -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] The first? -- Thread was King's Quest 1
I don't even know what the first commercial game would have been. It all depends on your definition of Personal Computer. You could go back to the Altair or others that didn't have video screens. Games on those systems would have been personal computer games, but not video games. It would be great to know what the first commercial video game was on one of the big three from 1977 -- Commodore PET, Apple II, TRS-80. Anybody have an idea what the first commercial game was on each platform? Any idea which would have been first across all platforms? The oldest commercial games I own have copyright dates from 1978: Air Traffic Controller -- 1978 for Tandy from Creative Computing Space Trek II -- 1978, 1979 for Tandy from Instant Software Of course, Empire has an initial copyright of 1978 because of its roots, but it wasn't comemercially available on a PC until much later (87 by Interstel). I have quite a few from 1979, but none before 78. Of course, in 79 Atari entered the market and PC gaming became big business. I've always considered 1979 the first great year for PC gaming. Hugh -Original Message- From: Edward Franks [mailto:[EMAIL PROTECTED]] Sent: Monday, February 03, 2003 2:02 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] King's Quest 1 On Wednesday, January 29, 2003, at 06:14 PM, Jim Leonard wrote: Edward Franks wrote: 1. Adventure was the first computer game, yes? Nope. :) Space War was (circa 1960). MIT students meet the PDP-1 and the cathode-ray tube. I meant PERSONAL computer. Adventure was playable on CPM machines if memory serves; it was certainly the first game I ever played (on an Osborne) in 1979. There was also a CP/M game called Ladder (platform jumping). If you include any BASIC games (Star Trek, Wumpus, etc.), then it would be difficult determining just what the first game was. The first commercial game would probably easier to figure out. BTW, it is 90% certain RPG will join the main list of genres at MobyGames, so I thank all of you for taking time to illustrate your viewpoints. Cool. :-D (But I am not budging on King's Quest being primarily IF+G, because honestly that is what it is. The input is all text (moving your character can be done with joystick but that is all a joystick can do in that game) and the output is text and graphics, so that pretty much clinches it.) I'm not fussed either way when it comes to King's Quest. -- Edward Franks -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Genres
Was this too dull to read, or does everyone actually agree? -Original Message- From: Hugh Falk [mailto:[EMAIL PROTECTED]] Sent: Sunday, January 26, 2003 11:17 PM To: [EMAIL PROTECTED] Subject: [SWCollect] Genres Sorry to dig up this thread again. My last e-mail was presented in terms of how MobyGames deals with genre. However, I wanted to discuss how I deal with genre on my site. I'd appreciate your input. At its most generic, I only consider there to be two truly distinct genres (and a third, hybrid of the two), which are based on what makes them distinctly challenging to play: - Action -- dexterity challenges - Strategy - cerebral challenges (i.e. strategic, tactical or managerial decision making challenges) - Action/Strategy hybrids - any obvious combination of the two above Each one of these can be further broken down into unique classifications based on what makes them fun. The list below is not comprehensive, and the basic element of fun is listed in parentheses. In order to be a basic element, it must allow for fun gameplay on its own merit. There can be hybrids of each of these categories as well: - Action -- Jump-n-Run/Platform/Maze (navigation and/or evasion) -- Shooter (destruction) -- Simulation (imitation, action-oriented) -- Action Contests (dexterity competition) - tests of skill too abstract to be a simulation or variant of a real sport or competition. i.e. Ballblazer. Ballblazer can actually be sub-categorized into a group called Fantasy Sport, which would also contain games such as Speedball, Cyberball, Grand Monster Slam, Projectyle, etc. - If a game is abstract enough, it can just be labeled an Action game. i.e. Breakout - Strategy -- Puzzle games (solution) -- Simulation (imitation, strategic) -- RPGs (growth/collection and their management) -- Card Games (simulations or variations of real world card games) -- Board Games (simulations or variations of real world board games) -- Strategy Contests (intellectual competition) - tests of intellect too abstract to be a simulation or variant of a real sport or competition. i.e. M.U.L.E., Master of Orion, Heroes of Might and Magic, Warlords, etc. - If a game is abstract enough, it can just be labeled a Strategy game. i.e. Hunt the Wumpus or Omega Note that a simulation can be an action game, a strategy game or a hybrid. You can also go one level deeper on most of these games. So under Simulation, you could have Flight Simulation, Driving Simulation, Sports Simulation, War Simulation, etc. And you could have Adventure and Jigsaw under Puzzle games Note to self (and others who are bored): Chance is another main genre, but it is not very popular on PCs unless real money is involved. Most card games (including blackjack, poker, etc.) are actually strategy games. However, there are some true games of chance with no strategic element whatsoever (like cutting for high card, flipping a coin, and some other forms of gambling). I'm not bothering to list these since they don't demonstrate anything unique to video gaming. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Thursday, January 23, 2003 12:13 AM To: [EMAIL PROTECTED] Subject: Re: Re: [SWCollect] King's Quest 1 RE: #1. Actually Spacewar was the first computer game...and it was an action game. But yes, computer adventure came before computer RPG. I'm not sure that is of any significance; however, since several other genres (besides action and strategy) also came after Adventure. #2. Fantasy is not a computer-game-genre-specific characteristic. Adventures can be fantasy, sci-fi, noir, reality-based, etc. Same with RPGs. The real differentiator between video game genres should be the essence of what makes it a fun game: - For an Adventure game, it is problem/puzzle solving. I contend that Adventure games are a sub-genre of puzzle games. Without problem/puzzle solving in an adventure game, you would have no game. You would have a story (even if that was fun, it wouldn't be a game). - For RPGs, it is character growth and item gathering. This makes it distinct and not a sub-genre. A game can have this as its only focus and be fun. See Telengard, Rogue, Temple of Apshai, NetHack, etc. Hugh ---Original Message--- From: Jim Leonard [EMAIL PROTECTED] Sent: 01/22/03 03:26 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] King's Quest 1 Hugh and Edward: You've presented some strong arguments and I'm going to have to think about them before coming up with a rebuttal. But first let me pose some situations and questions: 1. Adventure was the first computer game, yes? It was not an RPG. So computer adventure games came before computer RPGs, right? 2. The Adventure genre encompasses *all* fantasy-style gaming. So RPG fits into it, yes? If not, why? #2 is the dealbreaker. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project
[SWCollect] Genres
Sorry to dig up this thread again. My last e-mail was presented in terms of how MobyGames deals with genre. However, I wanted to discuss how I deal with genre on my site. I'd appreciate your input. At its most generic, I only consider there to be two truly distinct genres (and a third, hybrid of the two), which are based on what makes them distinctly challenging to play: - Action -- dexterity challenges - Strategy - cerebral challenges (i.e. strategic, tactical or managerial decision making challenges) - Action/Strategy hybrids - any obvious combination of the two above Each one of these can be further broken down into unique classifications based on what makes them fun. The list below is not comprehensive, and the basic element of fun is listed in parentheses. In order to be a basic element, it must allow for fun gameplay on its own merit. There can be hybrids of each of these categories as well: - Action -- Jump-n-Run/Platform/Maze (navigation and/or evasion) -- Shooter (destruction) -- Simulation (imitation, action-oriented) -- Action Contests (dexterity competition) - tests of skill too abstract to be a simulation or variant of a real sport or competition. i.e. Ballblazer. Ballblazer can actually be sub-categorized into a group called Fantasy Sport, which would also contain games such as Speedball, Cyberball, Grand Monster Slam, Projectyle, etc. - If a game is abstract enough, it can just be labeled an Action game. i.e. Breakout - Strategy -- Puzzle games (solution) -- Simulation (imitation, strategic) -- RPGs (growth/collection and their management) -- Card Games (simulations or variations of real world card games) -- Board Games (simulations or variations of real world board games) -- Strategy Contests (intellectual competition) - tests of intellect too abstract to be a simulation or variant of a real sport or competition. i.e. M.U.L.E., Master of Orion, Heroes of Might and Magic, Warlords, etc. - If a game is abstract enough, it can just be labeled a Strategy game. i.e. Hunt the Wumpus or Omega Note that a simulation can be an action game, a strategy game or a hybrid. You can also go one level deeper on most of these games. So under Simulation, you could have Flight Simulation, Driving Simulation, Sports Simulation, War Simulation, etc. And you could have Adventure and Jigsaw under Puzzle games Note to self (and others who are bored): Chance is another main genre, but it is not very popular on PCs unless real money is involved. Most card games (including blackjack, poker, etc.) are actually strategy games. However, there are some true games of chance with no strategic element whatsoever (like cutting for high card, flipping a coin, and some other forms of gambling). I'm not bothering to list these since they don't demonstrate anything unique to video gaming. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Thursday, January 23, 2003 12:13 AM To: [EMAIL PROTECTED] Subject: Re: Re: [SWCollect] King's Quest 1 RE: #1. Actually Spacewar was the first computer game...and it was an action game. But yes, computer adventure came before computer RPG. I'm not sure that is of any significance; however, since several other genres (besides action and strategy) also came after Adventure. #2. Fantasy is not a computer-game-genre-specific characteristic. Adventures can be fantasy, sci-fi, noir, reality-based, etc. Same with RPGs. The real differentiator between video game genres should be the essence of what makes it a fun game: - For an Adventure game, it is problem/puzzle solving. I contend that Adventure games are a sub-genre of puzzle games. Without problem/puzzle solving in an adventure game, you would have no game. You would have a story (even if that was fun, it wouldn't be a game). - For RPGs, it is character growth and item gathering. This makes it distinct and not a sub-genre. A game can have this as its only focus and be fun. See Telengard, Rogue, Temple of Apshai, NetHack, etc. Hugh ---Original Message--- From: Jim Leonard [EMAIL PROTECTED] Sent: 01/22/03 03:26 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] King's Quest 1 Hugh and Edward: You've presented some strong arguments and I'm going to have to think about them before coming up with a rebuttal. But first let me pose some situations and questions: 1. Adventure was the first computer game, yes? It was not an RPG. So computer adventure games came before computer RPGs, right? 2. The Adventure genre encompasses *all* fantasy-style gaming. So RPG fits into it, yes? If not, why? #2 is the dealbreaker. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject
RE: [SWCollect] New topic--Collectors UNITE!
Would this plastic case idea work if they simply had small vent holes in them? I'm most interested in them to prevent crushing during movement and damage from touching (or biting in the case of my dog or son). Hugh -Original Message- From: Alexander Zoeller [mailto:[EMAIL PROTECTED]] Sent: Saturday, January 25, 2003 10:23 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] New topic--Collectors UNITE! Agree on the air circulation issue - covering games in plastic for a longer period *may* prove fatal depending on the humidity you enshrine with them. Make sure to puncture ziplocs if you plan to store games in them for several years. As for the plastic cases I would order 100 or so if they were in the $1.50 range, more if they were cheaper. I don't quite care about the size, the bigger the are, the larger the range of games I could put in them :) I'd highly prefer ordering custom-sized cases though (i.e. something that snugly fits a specific box type so the package won't rattle around inside). Perhaps we could ask other collectors outside this mailing list and see if we can commission a larger quantity. I'm in dire need of at least 200 cases for the classic OSI boxes. Won't be able to attend a meeting although I'd certainly love to. /Alexander -Original Message- From: Marco Thorek [mailto:[EMAIL PROTECTED]] Sent: Friday, January 24, 2003 6:32 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] New topic--Collectors UNITE! Origin Museum schrieb: 1. C.E. and I got into a long discussion on how we store our collections. We agreed that plastic baggies were a 'short-term' solution, and tried to think up another (better) way to preserve our software for the long haul. We agreed on the idea that if we could find some sort of inexpensive, clear, plastic box of the clamshell variety, that would be ideal. I searched the net for anything that would match that description, but came up empty. We thought that if we could have a custom box made to a sof tware collector's exacting specifications, we may be able to have a plastics manufacturer actually create our 'software collector's box in a limited run! So, here are the questions: I already ventured into the idea of preservation some time last year and read some articles on how libraries and antiquaries preserve books. From what I read putting the boxes, which basically are cardboard and paper, into plastic boxes might prove fatal. According to the Library of Congress air circulation should be present: http://www.loc.gov/preserv/presfaq.html If you'd want to pay $1.50 for a plastic shell and order an amount of 1000, you'd might in the long run be better off to invest the money into a humidity and temperature controller, provided you have an extra room for your collection. 2. C.E. and I also spoke of the possibility of a software collector's 'meet and greet' at an agreed upon event. We could get together to swap stories, share a meal, and perhaps even bring along some of our prized collectibles to show to each other! The Philly Classic in Philadelphia this March, or Dragon*Con in Atlanta this August could be possible locations. I assume that some of you would be interested in seeing the Museum's original Akalabeth, or our genuine Wing Commander Kilrathi head! If we c ould make this happen, we could all at least go home with a ROMERO autograph (for a nomial fee, perhaps?) ;) Please let me hear some ideas on locations, dates, and enthusiasms for an idea like this. Would YOU attend? I'd love to attend, but I'm in Germany, which is a little far off for the occasion. Marco -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] New topic--Collectors UNITE!
Now that I'm on the west coast, I won't be making the Philly classic. But if anybody wants to arrange something around E3, that would work for me. Hugh -Original Message- From: Stuart Feldhamer [mailto:[EMAIL PROTECTED]] Sent: Thursday, January 23, 2003 9:39 PM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] New topic--Collectors UNITE! Um...any chance we can do this on the Sunday of Philly Classic as opposed to Saturday? Stuart -Original Message- From: C.E. Forman [mailto:[EMAIL PROTECTED]] Sent: Thursday, January 23, 2003 9:34 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] New topic--Collectors UNITE! *snip* If I can get the Friday before off, I'm definitely planning to do Philly Classic this year. Dragon*Con is out, as I've already made plans with a visiting German buddy for the CGE in Vegas that month. If you can make Philly, LMK if there's anything I can bring that you'd like to see. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] New topic--Collectors UNITE!
You don't have to put everything in a case. I've got around 3000 games, but I'd be thrilled if I could just put a few hundred of the most delicate in plastic. Hugh -Original Message- From: Stephen S. Lee [mailto:[EMAIL PROTECTED]] Sent: Thursday, January 23, 2003 8:20 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] New topic--Collectors UNITE! Hello, yeah, I've also been largely absent because of busy-ness in real life, but I'm now furnishing a large room and am now thinking of filling the rest of the room with games :) I think a big problem with plastic boxes is that games just come in too many sizes. They also weigh a ton ... and now that my game collection is somewhere over the 1,000 mark; if I got a thousand of these at $1.50 a pop, I'm out enough money that could have gotten several shrinked pink frisbees (eek!) I can't afford that; I need to be reasonably economical. Right now I think I'll just go for bookcases with glass cabinet doors attached. These will reasonably protect the games from dust (not perfect but should be close) and still make them readily accessible for playing and looking. Plastic baggies, even if you go deluxe baggies, are awkward-looking and not really a long-term solution. Also, unlike many of you other folk, I also have to worry about anchoring my bookcases to the wall, so I don't lose too much in case an earthquake strikes :) I did look around the 'net for storage solutions, and much of what currently exists can't accommodate something as large as a common Ultima VI box. As for meeting, I'd be all up for that, except most of the people reading this aren't in California, I'd wager, even if there are enough collectors here to clean out any remotely reasonable source of goods (sigh). -- Stephen On Thu, 23 Jan 2003, Origin Museum wrote: Although this talk about genres is fascinating, I'm gonna start a new topic (I hope noone minds). I spent some time a few weeks ago talking to C.E. Forman on the phone. We covered a multitude of topics, but the two that were the most interesting are below. I'd like to get input on each of them. Please post to this topic if anyone is interested in either. 1. C.E. and I got into a long discussion on how we store our collections. We agreed that plastic baggies were a 'short-term' solution, and tried to think up another (better) way to preserve our software for the long haul. We agreed on the idea that if we could find some sort of inexpensive, clear, plastic box of the clamshell variety, that would be ideal. I searched the net for anything that would match that description, but came up empty. We thought that if we could have a custom box made to a software collector's exacting specifications, we may be able to have a plastics manufacturer actually create our 'software collector's box in a limited run! So, here are the questions: *If you were able to have plastic boxes made to preserve your software, what would be the specifications?(size, ie: LxWxH) *What type of box would they be?(clamshell, like an Ultima box, hinged, or something else?) *How much would you pay for each box? *How many boxes would you buy in your first order? If we can suss out some agreeable details, and enough people were interested in buying in large numbers, we *MAY* be able to make this happen. I'm assuming the more that were ordered, the cheaper they would be. I know that if they were relatively cheap ($1.50 to $2.00 each), I would buy 200 of these boxes immediately. Please let me know what you all think of this. 2. C.E. and I also spoke of the possibility of a software collector's 'meet and greet' at an agreed upon event. We could get together to swap stories, share a meal, and perhaps even bring along some of our prized collectibles to show to each other! The Philly Classic in Philadelphia this March, or Dragon*Con in Atlanta this August could be possible locations. I assume that some of you would be interested in seeing the Museum's original Akalabeth, or our genuine Wing Commander Kilrathi head! If we could make this happen, we could all at least go home with a ROMERO autograph (for a nomial fee, perhaps?) ;) Please let me hear some ideas on locations, dates, and enthusiasms for an idea like this. Would YOU attend? ...Preserving Worlds... Joe Garrity Curator of The Origin Museum http://originmuseum.solsector.net - Express yourself with a super cool email address from BigMailBox.com. Hundreds of choices. It's free! http://www.bigmailbox.com - -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at:
RE: [SWCollect] King's Quest 1
To add some validation however, this fact has been published by many soruces, including books, by Sierra itself, and in an article I worte for C|net (for what that's worth). And nobody has publicly stood up to dispute it yet. Hugh -Original Message- From: C.E. Forman [mailto:[EMAIL PROTECTED]] Sent: Saturday, January 18, 2003 1:52 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [SWCollect] King's Quest 1 (1) The first adventure game with text + graphics was Mystery House. All adventure games before Mystery House were purely text. http://www.xyzzynews.com/xyzzy.7f.html Don't put too much stock in anything in XYZZYnews... I'm the one who wrote this, back when I was first getting into game collecting and history. It's based on what I'd learned from numerous (popular) opinions, and I found nothing to contradict it at the time, but that doesn't mean there wasn't an obscure, forgotten graphical adventure game a few months/days before that. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] King's Quest 1
Sure, I wouldn't call it 3D either, but I would call it quasi-3D, which is why I asked for a definition (since the default definition would be almost but not quite 3D). One could argue that true 3D is not possible on a 2D monitor. While I'm on the topic, I'll assert that Atari's arcade version of Night Driver was the first ever quasi-3D videogame (released in October 1976). It was the first to approximate a 3D perspective. Sorry, just being difficult :-) Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Friday, January 17, 2003 8:30 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] King's Quest 1 Hugh Falk wrote: Well, how do you define quasi-3D adventure? You could say that Mystery House, the first adventure with graphics, was also the first quasi-3D. Since the graphics had a 3D perspective (See attached). I wouldn't call that 3D -- it's interactive fiction with graphics drawn in a 3D perspective. To contrast, the Quest games let you move something in front of or behind another on-screen object, so that qualifies more as 3D than Mystery House. -- Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/ Want to help an ambitious games project? http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.mindcandydvd.com/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Some people push it...
Ultimate Might Magic Archives includes 1 - 5 plus Swords of Xeen and World of Xeen. I'll reiterate that those "normal" compilations are the best you can buy if you want to play the games. Where else can you get all of that classic gaming for under $50 (including shipping) that comes on CD and will run on a modern windows machine? If you're a fan of playing these games, you can't do betterI wish there were more of them...props or not. Hugh -Original Message-From: MASTER [mailto:[EMAIL PROTECTED]]On Behalf Of Pedro QuaresmaSent: Wednesday, January 15, 2003 12:32 AMTo: [EMAIL PROTECTED]Subject: RE: [SWCollect] Some people push it...Well, I think all those are just "normal" compilations. You can get 99% of those games with some patience, even the Ultima Collection is rather common in its "EA Classics" variation. "Ultimate Might Magic Archives" are a bundle including 1-5, correct? Might Magic 6 Limited Edition had Might Magic 1-6 and some extra interesting props. Also, 3DO is now selling Might Magic Platinum Edition, which includes MM 6-9 and Heroes of Might Magic Platinum Edition with HoMM 1-3 plus all addons. I just remembered something: is it me or the Quest for Glory Anthology is considerably more rare than the Quest for Glory Collection?--Pedro R. QuaresmaSalvador Caetano IMVTDiv. Sistemas de Informação / Systems and Information DivisionAdministração e Desenvolvimento Lotus Notes / Lotus Notes Admnistration and Development[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)"It has become appallingly obvious that our technology has exceeded our humanity." - Albert Einstein Para: [EMAIL PROTECTED] A/C: Ref: cc: Assunto: RE: [SWCollect] Some people push it... "Hugh Falk" [EMAIL PROTECTED] 15-01-2003 05:50 Solicita-se resposta a swcollect Forgot one more GREAT one: Forgotten Realms Archives Silver Edition (2000 Interplay) Eye of the Beholder I, II, III 6 of the original "gold box" games Hillsfar Dungeon Hack Menzoberanzan Blood and Magic -Original Message-From: Hugh Falk [mailto:[EMAIL PROTECTED]]Sent: Tuesday, January 14, 2003 9:26 PMTo: [EMAIL PROTECTED]Subject: RE: [SWCollect] Some people push it...Interplay is by far the king of anthologies. A few of the best anthologies I have are relatively new. And by best, I'm not talking rare or containing special goodies. I just mean the sheer volume of work they contain is awesome: The Ultimate Might and Magic Archives (1998 Interplay) The Ultimate Wizardry Archives (2000 Interplay) The Ultimate RPG Archives (2000 Interplay) The Ultima Collection (1998 Origin/EA), which was also part of Ultima IX: Ascension (Dragon Edition) A couple of older compilations also rank as my favorites: Interplay's 10 Year Anthology: Classic Collection (CD): Mindshadow Tass Times Bard's Tale Wasteland Dragon Wars Battle Chess Lord of the Rings Castles Star Trek 25th Anniversary Out of this World EA compilation CD: Yeager's Air CombatSpace HulkHong Kong Mahjong ProWing Commander AcademyThe Savage EmpireSeven Cities of GoldPopulous IIUltima VII The Black GateShadow CasterUltima Underworld Also worth mentioning: Scott Adams' Adventure Series Limited Gold Edition I don't have it handy, but I also remember that Computer Gaming World's 200th issue came with a very worthwhile compilation CD. -Original Message-From: Dan Chisarick [mailto:[EMAIL PROTECTED]]Sent: Tuesday, January 14, 2003 6:08 AMTo: [EMAIL PROTECTED]Subject: RE: [SWCollect] Some people push it... Yeah, that is pretty bad. He cites in his description "this is an extremely rare game". Anyone who has anything that is truely desirable typically starts the bidding under $10 knowing that hordes will jump all over it To change the change of topic slightly, anyone got some nominations for anthologies that really are worth having? I'd toss my personal favorite "First Ultima Trilogy" (for the Apple no less) into the ring (and after hunting for it forever I've seen no less than 5 on ebay after getting one). My reason, aside from being an Ultima/Origin person, is that Ultima II is branded "Origin" instead of "Sierra". That gives it value (to me). One more bit... I can't help but be annoyed at the "collector's editions" of games over the years. Collecting package variants, promo items, author's signatures, etc. of classic goodies made it a fairly personal experience. Now with "numbered limited editions&q
RE: [SWCollect] King's Quest 1
Well, how do you define quasi-3D adventure? You could say that Mystery House, the first adventure with graphics, was also the first quasi-3D. Since the graphics had a 3D perspective (See attached). Hugh -Original Message- From: Chris Newman [mailto:[EMAIL PROTECTED]] Sent: Thursday, January 16, 2003 5:44 PM To: [EMAIL PROTECTED] Subject: [SWCollect] King's Quest 1 The opinions about the answer to this question are probably subjective but I think it's worth asking: Was King's Quest 1 really the first quasi-3D adventure game released for the IBM line? There were already hundreds of game titles available for the PC when the Jr made its debut with Sierra's infamous release, but I don't recall if any where of the same style. At the time I found KQ1 so enthralling that it could have easily clouded by memory in favor of Sierra. Chris -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ attachment: Mysteryh[1].jpg
RE: [SWCollect] Some people push it...
Title: Message Forgot onemore GREATone: Forgotten Realms Archives Silver Edition (2000 Interplay) Eye of the Beholder I, II, III 6 of the original "gold box" games Hillsfar Dungeon Hack Menzoberanzan Blood and Magic -Original Message-From: Hugh Falk [mailto:[EMAIL PROTECTED]]Sent: Tuesday, January 14, 2003 9:26 PMTo: [EMAIL PROTECTED]Subject: RE: [SWCollect] Some people push it... Interplay is by far the king of anthologies. A few of the best anthologies I have are relatively new. And by best, I'm not talking rare or containing special goodies. I just mean the sheer volume of work they contain is awesome: The Ultimate Might and Magic Archives (1998 Interplay) The Ultimate Wizardry Archives (2000 Interplay) The Ultimate RPG Archives (2000 Interplay) The Ultima Collection (1998 Origin/EA), which was also part of Ultima IX: Ascension (Dragon Edition) A couple of older compilations also rank as my favorites: Interplay's 10 Year Anthology: Classic Collection (CD): Mindshadow Tass Times Bard's Tale Wasteland Dragon Wars Battle Chess Lord of the Rings Castles Star Trek 25th Anniversary Out of this World EA compilation CD: Yeager's Air CombatSpace HulkHong Kong Mahjong ProWing Commander AcademyThe Savage EmpireSeven Cities of GoldPopulous IIUltima VII The Black GateShadow CasterUltima Underworld Also worth mentioning: Scott Adams' Adventure Series Limited Gold Edition I don't have it handy, but I also remember that Computer Gaming World's 200th issue came with a very worthwhile compilation CD. -Original Message-From: Dan Chisarick [mailto:[EMAIL PROTECTED]]Sent: Tuesday, January 14, 2003 6:08 AMTo: [EMAIL PROTECTED]Subject: RE: [SWCollect] Some people push it... Yeah, that is pretty bad. He cites in his description "this is an extremely rare game". Anyone who has anything that is truely desirable typically starts the bidding under $10 knowing that hordes will jump all over it. To change the change of topic slightly, anyone got some nominations for anthologies that really are worth having? I'd toss my personal favorite "First Ultima Trilogy" (for the Apple no less) into the ring (and after hunting for it forever I've seen no less than 5 on ebay after getting one). My reason, aside from being an Ultima/Origin person, is that Ultima II is branded "Origin" instead of "Sierra". That gives it value (to me). One more bit... I can't help but be annoyed at the "collector's editions" of games over the years. Collecting package variants, promo items, author's signatures, etc. of classic goodies made it a fairly personal experience. Now with "numbered limited editions" of too many major titles (Age of Mythology, Return to Castle Wolfenstien, Neverwinter Nights, Jedi Knight II off the top of my head) it seems to take the satisfaction out of it. Warcraft III takes the cake (Gift box edition, collectors edition, four different package variants for two sets of box sizes). Purely for exploiting their fans (IMHO). Now THAT'S greed. -Original Message-From: MASTER [mailto:[EMAIL PROTECTED]] On Behalf Of Pedro QuaresmaSent: Tuesday, January 14, 2003 8:12 AMTo: [EMAIL PROTECTED]Subject: [SWCollect] Some people push it...Sorry for being a tad off topic, but couldn't avoid mentioning this. I think some people do push their greed too far? http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3000880366category=11050 Yup that's right. A Quest for Glory Collection for $149 with a BIN of $160. And I wouldn't be too surprised if someone'd buy it...--Pedro R. QuaresmaSalvador Caetano IMVTDiv. Sistemas de Informação / Systems and Information DivisionAdministração e Desenvolvimento Lotus Notes / Lotus Notes Admnistration and Development[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)"It has become appallingly obvious that our technology has exceeded our humanity." - Albert EinsteinToyotaShopping - A sua Loja Toyota Onlinehttp://www.toyota.pt
RE: [SWCollect] Current MobyGames poll
I was an AVID gamer in the 90's...even worked at EB in the early 90's and never heard of one of the games you list below (aside from the ones with licenses that I know). Are these classic games that I somehow missed? Should I be looking for them? What makes them so valuable? Hugh -Original Message- From: Feldhamer, Stuart [mailto:[EMAIL PROTECTED]] Sent: Tuesday, January 07, 2003 1:51 PM To: '[EMAIL PROTECTED]' Subject: RE: [SWCollect] Current MobyGames poll I don't like this poll much. Currently, Kilrathi Saga is winning, but you can buy a new shrinkwrapped Kilrathi Saga on ebay right now for $175. Last night I saw a mint opened one for $125. What about the following games from the 90s: Alice: An Interactive Museum Duckman (English version) Orion Burger Bud Tucker in Double Trouble 3 Skulls of the Toltecs To name a few...I can think of a whole bunch more. Stuart -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Tuesday, January 07, 2003 4:35 PM To: [EMAIL PROTECTED] Subject: [SWCollect] Current MobyGames poll The current poll at www.mobygames.com is of interest to software collectors. Check it out and vote. -- http://www.MobyGames.com/ The world's most comprehensive gaming database project. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ Information in this message reflects current market conditions and is subject to change without notice. It is believed to be reliable, but is not guaranteed for accuracy or completeness. Details provided do not supersede your normal trade confirmations or statements. Any product is subject to prior sale. CIBC World Markets Corp, its affiliated companies, and their officers or employees, may have a position in or make a market in any security described above, and may act as an investment banker or advisor to such. Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian Imperial Bank of Commerce (CIBC), it is solely responsible for its contractual obligations. Any securities products recommended, purchased, or sold in any client accounts (i) will not be insured by the FDIC, (ii)will not be deposits or obligations of CIBC, (iii) will not be endorsed or guaranteed by CIBC, and (iv) will be subject to risks, including possible loss of principal in! vested. -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
[SWCollect] Ultima IV - US Gold
I recently picked up a European Ultima IV (published by U.S. Gold). I've generally ignored non- U.S. releases, but the opportunity presented itself on this one. So anybody know what the rarity is on this? Any idea what they go for on eBay usually? Also, I'm not sure if mine's complete. Did they leave the ankh out of this version or is mine missing? It has a paper map (instead of a cloth one), FYI. Hugh -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Wizardry maps
No, but he has more of them as well so no need to go nuts and bid each other up. Hugh -Original Message- From: Alexander Zoller [mailto:[EMAIL PROTECTED]] Sent: Sunday, December 08, 2002 3:04 AM To: [EMAIL PROTECTED] Subject: [SWCollect] Wizardry maps Hi all, this appears to be one of the scarcer pieces of paraphernalia for the early Wizardry games: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=1943992206 It's the third or fourth copy the seller is listing, already got one myself. Anyone ever came across these before? /Alexander -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Micro League Baseball
Apple II is the original (1988), DOS is 88-89. I'm not sure about C-64. But I've seen a lot of games go for a lot one day, then go for near-nothing. You never know. Hugh -Original Message- From: Dan Chisarick [mailto:[EMAIL PROTECTED]] Sent: Tuesday, December 03, 2002 8:49 PM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] Micro League Baseball Really? I found a shrinkwrapped John Madden Football (but for the C64) for $3 a little over a year ago on a clearance rack. Couldn't sell it for $5. Are you referencing a particular platform? -Original Message- From: Hugh Falk [mailto:[EMAIL PROTECTED]] Sent: Tuesday, December 03, 2002 10:41 PM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] Micro League Baseball I've found Micro League baseball to be very common ( have about 6 for various platforms), but Micro League Baseball II is relatively rare...that might have something to do with the price (but I'd never pay near that much for it). I've found the original John Madden Football (from 88/89) to fetch a decent price as well (but not nearly that much). Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Saturday, November 30, 2002 12:29 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Micro League Baseball C.E. Forman wrote: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemcategory=4315item=1940428 873 You guys notice this one? Unbe-freakin'-lieveable. This is the only sports game I've ever seen that's fetched a good collector's price, wonder what's so special about it? I know I've gotten a lot of Shoppe requests for Micro League. The Micro League series was a hit (no pun intended) in the early days because they were pure statistical simulations -- like fantasy football but for more than just football -- and they were very thorough. The baseball series in particular was updated by several yearly update disks with complete team rosters. It was a mandatory thing to own if you were a baseball fan and used computers, kind of like how XOR Corporation's NFL Challenge was a mandatory software title for anyone into fantasy football. Useless detective work: The seller uses webtv, so he's probably an older retired guy getting around to selling his stuff. The buyers were half new, half experienced. Based on their previous purchases, they are all sports fans primarily and computer users secondary (more likely, a distant third :). Maybe that helps understand the high price -- some baseball fan out there was a big fan of (some team) in (some year) and wanted to simulate fantasy baseball using something universally known to do it well. (I knew those psychology classes would come in handy :) -- Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/ Want to help an ambitious games project? Drop by http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.demodvd.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Micro League Baseball
I've found Micro League baseball to be very common ( have about 6 for various platforms), but Micro League Baseball II is relatively rare...that might have something to do with the price (but I'd never pay near that much for it). I've found the original John Madden Football (from 88/89) to fetch a decent price as well (but not nearly that much). Hugh -Original Message- From: Jim Leonard [mailto:[EMAIL PROTECTED]] Sent: Saturday, November 30, 2002 12:29 AM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Micro League Baseball C.E. Forman wrote: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemcategory=4315item=1940428873 You guys notice this one? Unbe-freakin'-lieveable. This is the only sports game I've ever seen that's fetched a good collector's price, wonder what's so special about it? I know I've gotten a lot of Shoppe requests for Micro League. The Micro League series was a hit (no pun intended) in the early days because they were pure statistical simulations -- like fantasy football but for more than just football -- and they were very thorough. The baseball series in particular was updated by several yearly update disks with complete team rosters. It was a mandatory thing to own if you were a baseball fan and used computers, kind of like how XOR Corporation's NFL Challenge was a mandatory software title for anyone into fantasy football. Useless detective work: The seller uses webtv, so he's probably an older retired guy getting around to selling his stuff. The buyers were half new, half experienced. Based on their previous purchases, they are all sports fans primarily and computer users secondary (more likely, a distant third :). Maybe that helps understand the high price -- some baseball fan out there was a big fan of (some team) in (some year) and wanted to simulate fantasy baseball using something universally known to do it well. (I knew those psychology classes would come in handy :) -- Jim Leonard ([EMAIL PROTECTED]) http://www.oldskool.org/ Want to help an ambitious games project? Drop by http://www.mobygames.com/ Or check out some trippy MindCandy at http://www.demodvd.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] [ SWCollect ] What's your favorite find?
In the e-mail below, I mentioned how I didn't see many of these deals on eBay anymore. Well I just found one. A guy wanted $300 bucks for a palette-load of Atari hardware and software. He was local so I went to check it out. I could have bought the whole thing, resold separately and made good money on the deal, but frankly it was too much stuff and it needed cleaning...it would take a long time to deal with. (he had about 8 Atari CPUs alone...lots of peripherals, some Commodore stuff too). Instead I picked up an Atari 400 in the box and about 45 original games (including in-box Sierra Ultima 1: The Original, Alternate Reality City Dungeon, and a few other nice finds) for $75. Once again, none of the games were mentioned in the lot description, and I got lucky that he was local. But if you find 1 or 2 of these a year and it's worth the extra search effort. Hugh -Original Message- From: Hugh Falk [mailto:[EMAIL PROTECTED]] Sent: Saturday, November 09, 2002 10:45 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: RE: [SWCollect] [ SWCollect ] What's your favorite find? Wow, there are so many...maybe too many. However, the ones that stick out in my mind aren't necessarily the best or rarest games I have, it's the best deals I found. So I'll just name the ones I got for free (the deal can't get any better than that): Akalabeth Starcross (Saucer Package) Suspended (Mask Box) Infocom folios -- Deadline, Suspended, Seastalker, Infidel, Planetfall, Enchanter, etc. Ultima Ultima II small box Ultima II big box Sierra folios -- Ulysses, Mystery House, Wizard and Princess, Time Zone, etc. I'll stop there...literally hundreds more. How did I get all these for free? On eBay, believe it or not, and they weren't free...initially . They came in large lots of stuff (usually with a ton of hardware). The games weren't even mentioned in the lots (so a search wouldn't find them). However, they were in the pictures, and I was lucky to spot them. I won the lots and kept the games. I sold the stuff I didn't want back on eBay (splitting up the items and with better advertising) and made more than I paid for the original lots. So the games actually made me money. I don't know if it's because I have less time or if these deals aren't around any more, but I haven't scored one in quite a while. I really miss the old days of ebay (5 years ago! :-) I'm also proud of my complete collection of EA flat box games...not that they're rare or expensive. I just haven't seen another complete set...anybody on this list collect EA flats? Hugh -Original Message- From: John Romero [mailto:[EMAIL PROTECTED]] Sent: Saturday, November 09, 2002 3:10 PM To: [EMAIL PROTECTED] Subject: [SWCollect] [ SWCollect ] What's your favorite find? Figured I'd switch topics here since it had to happen sooner or later! What's your favorite old software find that you have? I have a *bunch* of old ziploc baggie games from the early days, but I'd have to say that my favorite ones are: (1) Pristine, perfect complete collection of Softalk magazine (1980-1984) (2) Akalabeth (the one with the orange castle) (3) Master Disks for a few of Nasir Gebelli's games: Horizon V, Eggs-It, Neptune. (4) Signed copy of Phantom's Five (Nasir) (5) Perfect box copy of Ultima II (6) Signed copy of Cyber Strike (Nasir) (7) Signed copy of Both Barrels (Nasir) - John -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] [ SWCollect ] What's your favorite find?
Unfortunately, mine is in storage with the rest of my stuff :-( However, I do know that it is in a ziploc bag...not a box. Like most of my Synergistic stuff. Hugh -Original Message- From: C.E. Forman [mailto:[EMAIL PROTECTED]] Sent: Monday, November 18, 2002 6:44 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] [ SWCollect ] What's your favorite find? It doesn't seem to be any rarer than any other Synergistic titles. They're all pretty uncommon from my experience. Is the cover art for Warlock's the same as the manual? Mine's sans box. - Original Message - From: Hugh Falk [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, November 16, 2002 12:29 PM Subject: RE: [SWCollect] [ SWCollect ] What's your favorite find? Sorry, slow in responding to this one. Yes, I do. Is it particularly rare? I don't have much from Synergisitic: The Warlock's Revenge Dungeon/Wilderness Campaign Escape from Arcturus Odyssey: The Compleat Adventure Hugh -Original Message- From: C.E. Forman [mailto:[EMAIL PROTECTED]] Sent: Monday, November 11, 2002 3:09 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [SWCollect] [ SWCollect ] What's your favorite find? Yes! I have mint copies of these two as well. Man, I am pretty loaded with Synergistic Software. :) Got Warlock's Revenge? -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] [ SWCollect ] What's your favorite find?
Sorry, slow in responding to this one. Yes, I do. Is it particularly rare? I don't have much from Synergisitic: The Warlock's Revenge Dungeon/Wilderness Campaign Escape from Arcturus Odyssey: The Compleat Adventure Hugh -Original Message- From: C.E. Forman [mailto:[EMAIL PROTECTED]] Sent: Monday, November 11, 2002 3:09 PM To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: Re: [SWCollect] [ SWCollect ] What's your favorite find? Yes! I have mint copies of these two as well. Man, I am pretty loaded with Synergistic Software. :) Got Warlock's Revenge? -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/
RE: [SWCollect] Found Empire, but still need it (and Fire-Brigade note)
Nope, you're right...the Master's edition does contain the scenario disk. Hugh -Original Message- From: Lee K. Seitz [mailto:lkseitz;mail.hiwaay.net] Sent: Monday, November 11, 2002 11:52 PM To: [EMAIL PROTECTED] Subject: Re: [SWCollect] Found Empire, but still need it (and Fire-Brigade note) Hugh Falk stated: So you're looking for the original Empire for the PC? I never played the PC version (just ST and Amiga). I can't imagine playing that game without a mouse, and I don't think they would have included mouse support for an IBM game in 1987, did they? I don't recall, although Jim's MobyGames entry says it didn't. I have a vague recollection of being able to use function keys to scroll the map and everything had a keyboard shortcut, IIRC, so it wasn't too unwieldy. You might also want to pick up Empire II: The Art of War. This is a Win 95 game from New World Computing. Feh. I bought Empire II at a dollar store some years ago. Played it, didn't like it, included it with a second copy of Empire Deluxe I'd found and sold on eBay. I think it's the exploration aspect that appeals to me most. Empire II lacked that. Incidentally, the guy I sold ED to was working on a version for the Palm. Last I heard it had become a project to create a general strategy war game that you could tailor to your desires. I'm probably about due to e-mail him asking for a status again. FYI, there is also a scenerio disk (sold seperately) for the Master's Edition, which you have. There is??? Are you sure? I know there was a Scenario disk for Empire Deluxe that was sold separately, but it's included on the Masters Edition CD-ROM (along with the DOS and Windows versions of ED). I've never heard of an additional Scenario disk beyond that. -- Lee K. Seitz [EMAIL PROTECTED] -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect;oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect;oldskool.org/
RE: [SWCollect] [ SWCollect ] What's your favorite find?
:-) JUST A JOKE, OF COURSE! :-) Hey John, if you wouldn't mind, can you share the highlights of your resume with the group? Not so much the games (which a lot of us know), but the roles you played on the teams. I didn't know about your time at Origin, for example. If this is already well documented somewhere, feel free to send a link. Hugh -Original Message- From: John Romero [mailto:john;monkeystone.com] Sent: Monday, November 11, 2002 12:46 AM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] [ SWCollect ] What's your favorite find? end of the Golden Age of Gaming (by GOTCHA's definition), you have to love that gameCarmack sure knows how to make them ;-)) ^^^ DO I NEED TO KILL YOU FOR THAT REMARK??!!! ;P~~ - John -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect;oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect;oldskool.org/
RE: [SWCollect] [ SWCollect ] What's your favorite find?
Sounds reasonable to me...it would go for a lot more today. Is this for one of the Computerland versions? If so, it would definitely go for more. The big wildcard is that Richard Garriott seems to be making new ones with his original materials. I think we already debated the value of those in this group...and it would probably still go for more. Hugh -Original Message- From: John Romero [mailto:john;monkeystone.com] Sent: Monday, November 11, 2002 12:55 AM To: [EMAIL PROTECTED] Subject: RE: [SWCollect] [ SWCollect ] What's your favorite find? That reminds me of another good poll for you guys. I mentioned some of the best games I got for free. But I'd be curious...what is the most you paid for a single game? I don't want to know about a group of games...just one game. Well, I may have been horribly raped back in 1998, but I paid $800 for my Akalabeth. !!! - John -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect;oldskool.org/ -- This message was sent to you because you are currently subscribed to the swcollect mailing list. To unsubscribe, send mail to [EMAIL PROTECTED] with a subject of 'unsubscribe swcollect' Archives are available at: http://www.mail-archive.com/swcollect;oldskool.org/