RE: [SWCollect] Best copy protection?

2004-06-15 Thread Hugh Falk








One more example:  Rogue by Epyx



It would let you play for a while (like 3
or 4 levels), then it would throw an indestructible monster at you and youd
die.  Then it would show a tombstone that said Here Lies:  Pirate, scum
of the Earth.



I have several versions of the original,
but I normally play the Atari ST version.  Id love to get a copy of a ROM (for any emulator)
so I can play on my PC.  However, the only versions of Rogue Ive ever
gotten are simple copiesmeaning theyll let you play and then give
you the message above.  Anybody seen a working version?  Ideally for an ST or
Amiga emulator?



Hugh



-Original Message-
From: Dan Chisarick
[mailto:[EMAIL PROTECTED] 
Sent: Tuesday, June 15, 2004 7:25
PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Best copy
protection?



Along
similar lines, Final Assault (Epyx) for the IIgs (and probably
others), if you failed the copy protection, you'd continue normally, then
suddenly your climber's face would turn red and he'd die, as if suffocating I
think. Kinda slick.


On Jun 15, 2004, at 9:00 AM, Stuart Feldhamer wrote:

That
reminds me, in the beginning of Rex Nebular you're flying in your spaceship and
get the copy protection question. If you mess it up, a hairline crack appears
in your viewport, all the air rushes out, and your head explodes!

Stuart
-Original Message-
From:
MASTER [mailto:[EMAIL PROTECTED]On
Behalf Of Pedro Quaresma
Sent:
Tuesday, June 15, 2004 5:46 AM
To:
[EMAIL PROTECTED]
Subject:
Re: [SWCollect] Best copy protection?


Well I didn't say that I remembered watching someone actually doing
the handwriting of those codes :) I had possibly the same photocopies you had,
so someone must've handwritten them, and they've gone all around Europe at
least! :D 

Ultima 7 Serpent Isle had an interesting copy protection. The
questions themselves were normal (values you had to check on
manual) but the interesting part was that if you missed one, all items or
characters in the game went Oink! when you clicked on them! :D


--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information
Division
Administração e Desenvolvimento Lotus Notes /
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext.
3492)

Toyota Prius '01, Aqua Ice Opalescent, 40K km., Esperanza

'People don't quit playing because they grow old. They grow old
because they quit playing.' - Oliver Wendell Holmes









  

  
 






Para:
[EMAIL PROTECTED]






A/C: 






Ref: 






cc: (bcc: Pedro Quaresma/SCAETANO)






Assunto: Re: [SWCollect] Best copy protection?







Jukka Eronen [EMAIL PROTECTED]






15-06-2004 10:17







Solicita-se resposta a
swcollect








I remember someone
_handwriting_ the whole list of symbols from Indiana
Jones and the Last Crusade copy protection!

I haven't done this myself but I too have a photo copy
of
a handwritten copy protection for Indy 3 :)

Though this is more of an age protection, one of the
most classic
and more fun way to do it is the Larry 1 quiz (which
Larry 3 has too).

Larry 2 has those phone numbers as copy protection;
Al Lowe's birthday works as a pass in later release
versions:
http://www.allowe.com/Larry/cluescheats.htm

- Jukka

--
http://koti.mbnet.fi/psychic/eng_index.html -
Synchronic Web:
Sierra/Lucas/Tolkien/Ultima/ADD/SSI collecting
and beyond!


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RE: [SWCollect] Best copy protection?

2004-06-11 Thread Hugh Falk
I can remember two really BAD examples:

- Chronoquest -- sorry for the long link, but there is a picture and a
description here:
http://www.classicgaming.com/gotcha/gamecenter/GAMECENTER_COM%20-%20Features
%20-%20Collector's%20Edition%20PC%20Game%20Collecting%20Tips4.htm

- Original versions of Elite, which used a device called a LensLok.  This
one is actually on par with Chronoquest (maybe worse).  It's a clear plastic
device that you squint through and try to decode a shape on the screen.  I
have one, and I actually just read an article on it in retrogamer magazine.
I'll have to scan or type that in.  

Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED] 
Sent: Friday, June 11, 2004 8:00 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Best copy protection?

I used to think that the best copy-protection was Rocket Ranger -- the 
codewheel was an integral part of moving around.  Then a fellow MobyGames 
volunteer wrote me this:

The best copy protection ever would be the game Murder In Venice (Amiga).
The 
game comes with over 40 clues - including ticket stubs, paper clips,
pictures, 
even a film roll (that you have to break open to find a clue inside!!).

I agree, that's really cool.  Anyone else have some good copy-protection 
schemes that they remember as being cool or clever?  Here's a few more I can

think of:

- Future Wars. Copy protection showed a paint-by-numbers (outline) picture
and 
asked you what color the section that was currently flashing was. How could
you 
tell? The picture was in full color on the back cover of the manual. :-)

- Star Control.  Codewheel was just plain funny.

Anyone else have fond memories?
-- 
Jim Leonard ([EMAIL PROTECTED])
http://www.oldskool.org/
Want to help an ambitious games project?
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.mindcandydvd.com/

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[SWCollect] CURIOUS update

2004-05-29 Thread Hugh Falk








I
just put up a new version of the CURIOUS guide: http://dynamic3.gamespy.com/~gotcha/PHP/curious_view.php



This one contains some additions,
corrections, a huge new section on Adventure International courtesy of C.E. and
a section on Phoenix Software from Stephane (thank you, both!). Stephane,
if you want to be added to the committee page (http://www.classicgaming.com/gotcha/curious_committee.htm)
please check it out and give me your bio.



Were over 1700 entries now.



Josh, are you still interested in doing
Sierra? Joe, any time to do Origin yet? Anybody else? As soon
as I add any currently outstanding sections, Ill put the news out on
Gamespy.



Enjoy,

Hugh












[SWCollect] And another...

2004-05-11 Thread Hugh Falk








http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=8105218187














RE: [SWCollect] Ouch

2004-05-10 Thread Hugh Falk
Sorry to be anal, but that's one of my specialties :-) --

Mint sealed is MS not M(S).

Hugh

-Original Message-
From: Alexander Zöller [mailto:[EMAIL PROTECTED] 
Sent: Monday, May 10, 2004 6:34 AM
To: BL; [EMAIL PROTECTED]
Subject: Re: [SWCollect] Ouch

Aaargh... yes, that always makes me whince.

There was an eBay auction way back in 2001 for a shrinked Kilrathi Saga,
M(S). Apparently the seller was contacted by a guy urging him to check if
the wrap was authentic and the game truly unopened. Not knowing what to
look for, this poor chap cracked the wrap and happily added a note to his
listing that, yes, everything inside was in mint condition.

Alexander


-Original Message-
From: BL [mailto:[EMAIL PROTECTED]
Sent: Monday, May 10, 2004 3:21 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Ouch


http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=4130364298

from the auction:
 Note: Brand new with all the original manuals/disks/box, etc. Only came
out of the shrink wrap to be photographed. According to the box it works on
any Apple II or III. 

Doh!  Not the sharpest tool in the shed...

Brad
- Original Message -
From: Vincent Joguin [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, May 10, 2004 4:12 AM
Subject: Re: [SWCollect] YEAH-HA-HA!


 At 16:38 09/05/2004 -0500, you wrote:
 Heh, just realized, God I hope it's in English.  B-)

 I'm almost certain it's a French version. Games are now always translated
 here, at least PC games, since about 1996. One of the first games for
which
 I was forced to buy the translated version was King's Quest 7. I nearly
 haven't bought any PC game from France ever since (most recent is a
 L'Amerzone/Syberia pack). For some reason, console games are not always
 translated (for example Shenmue) or are multi-language.

 Vincent Joguin.


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RE: [SWCollect] Ouch

2004-05-10 Thread Hugh Falk
Well, you can certainly disagree with the scale, but you can't disagree that
MS is the way it is currently published in the scale:

http://www.classicgaming.com/gotcha/conditions.htm

The purpose of the scale is so we could all start using common terminology
as our hobby matures.  If you don't like the scale, make suggestions (Jim is
the caretaker of the official scale).  Otherwise, that's what everyone else
is using.

Basically, MS means factory fresh.

You are correct that there is also a (S) flag, which is used for games that
are sealed, but have some defect that keeps it from being MS.

For example, you could put NM (S) or F (S). 

Hugh

-Original Message-
From: Per-Olof Karlsson [mailto:[EMAIL PROTECTED] 
Sent: Monday, May 10, 2004 8:44 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Ouch

I respectfully disagree. ;)

Sealed is a flag, much like IM, MMC and so on. And surely you don't write
FMMC for a Fine copy with MMC? Or perhaps NMSTC? That'd make it a lot more
cryptic than necessary, imho.

- Peo

-Original Message-
From: Hugh Falk [mailto:[EMAIL PROTECTED] 
Sent: den 10 maj 2004 17:27
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Ouch

Sorry to be anal, but that's one of my specialties :-) --

Mint sealed is MS not M(S).

Hugh

-Original Message-
From: Alexander Zöller [mailto:[EMAIL PROTECTED]
Sent: Monday, May 10, 2004 6:34 AM
To: BL; [EMAIL PROTECTED]
Subject: Re: [SWCollect] Ouch

Aaargh... yes, that always makes me whince.

There was an eBay auction way back in 2001 for a shrinked Kilrathi Saga,
M(S). Apparently the seller was contacted by a guy urging him to check if
the wrap was authentic and the game truly unopened. Not knowing what to look
for, this poor chap cracked the wrap and happily added a note to his listing
that, yes, everything inside was in mint condition.

Alexander


-Original Message-
From: BL [mailto:[EMAIL PROTECTED]
Sent: Monday, May 10, 2004 3:21 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Ouch


http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=4130364298

from the auction:
 Note: Brand new with all the original manuals/disks/box, etc. Only came
out of the shrink wrap to be photographed. According to the box it works on
any Apple II or III. 

Doh!  Not the sharpest tool in the shed...

Brad
- Original Message -
From: Vincent Joguin [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, May 10, 2004 4:12 AM
Subject: Re: [SWCollect] YEAH-HA-HA!


 At 16:38 09/05/2004 -0500, you wrote:
 Heh, just realized, God I hope it's in English.  B-)

 I'm almost certain it's a French version. Games are now always 
 translated here, at least PC games, since about 1996. One of the first 
 games for
which
 I was forced to buy the translated version was King's Quest 7. I 
 nearly haven't bought any PC game from France ever since (most recent 
 is a L'Amerzone/Syberia pack). For some reason, console games are not 
 always translated (for example Shenmue) or are multi-language.

 Vincent Joguin.


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RE: [SWCollect] SSI Ziplocs

2004-05-09 Thread Hugh Falk








Yes,
I only have one. I will post a pic, but not for another weekmy
wife has the digital camera and my scan doesnt do a good job on the bag.



Hugh



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] 
Sent: Saturday, May 08, 2004 6:11
PM
To: [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: Re: [SWCollect] SSI
Ziplocs



I just got some interesting information from Joel Billings
(founder of SSI)
about some SSI games that came in Ziploc bags:

Now that is interesting Hugh. We talked about this possibility, thanks for
following up. Do you only have one bagged SSI game? Can you post a
pic? Is there any standard baggie that was used or could it be
whatever they had at the time (size, type)? I have the big
Pres Elect in baggie and am getting big Computer Baseball in baggie
too, just wondering how to know if baggie is original (other than possible
sticker)

Thanks,
Tom








RE: [SWCollect] YEAH-HA-HAAAAA!

2004-05-09 Thread Hugh Falk
Never heard of it...is there a story behind it?


Hugh

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED] 
Sent: Sunday, May 09, 2004 1:22 PM
To: Software Collectibles Mailing List
Subject: [SWCollect] YEAH-HA-HA!

http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=8103582942

Last one sold in the U.S., $300+!  I've got a guy who's going to pay and
reship for me, should come to about $35 - $40 total.


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RE: [SWCollect] SSI Ziplocs

2004-05-09 Thread Hugh Falk








It
fits the manual (standard SSI Big Box Manual) perfectly. There is about
1/8 of space on either side. There is about 1 between the
top of the manual and the zip at the top of the bag. There
is a red stripe at the very top of the bag about  above the zip.



Hugh



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] 
Sent: Sunday, May 09, 2004 3:30 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] SSI
Ziplocs



In a message dated
05/09/2004 12:09:08 PM Central Daylight Time, [EMAIL PROTECTED] writes:





Yes, I only have one. I
will post a pic, but not for another weekmy wife has the digital camera
and my scan doesnt do a good job on the bag.



Can you tell me how big the baggie is? Does it fit the manual or is
it bigger?

Thanks,
Tom








RE: [SWCollect] SSI games

2004-04-28 Thread Hugh Falk








Im pretty sure that the original
President Elect only came in the big box. However President Elect: 1988
Edition came in the small box.



Combat Leader came in a small box and in
the RapidFire box.



Hugh



-Original Message-
From: Peter Olafson
[mailto:[EMAIL PROTECTED] 
Sent: Wednesday, April 28, 2004
4:51 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] SSI games





Stephane,











I believe the orignal edition of President Elect is
another.











I'm interested to see that so many people here seem to
be into packaging variations. It's not something I follow myself (though I'm a
modest authority on game version variations). :)











Peter











P.S. I'm not sure, but I suspect one of the Cosmic
Balances also appeared in both the standard small andin the
to-look-at-me-is-to-destroy-me RapidFire boxes.












Stephane Racle
[EMAIL PROTECTED] wrote:





Does anyone have a list of which SSI games were
released in both large 
and small box variations? So far, I know of:

Computer Quarterback
Computer Baseball
Questron

As well, I've seen Broadsides in both a standard small box and a 
flimsier RapidFire box. Anyone known of any other titles like this?

Thanks!

Stephane


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[SWCollect] Games museum planned for E3

2004-04-07 Thread Hugh Falk
I'll be at E3 if anybody else is attending and interested in meeting...

Games museum planned for E3
  

Intellivision and the Classic Gaming Expo announce that they'll have a games
museum exhibit at this year's E3.

Intellivision and the organizers of the Classic Games Expo (CGE) have today
announced that they'll be creating a games museum in the Kentia Hall at this
year's E3. Spanning more than 2,000 square feet, the History of Video
Games museum will give attendees an opportunity to get hands-on with both
home-system and arcade games from days gone by. 

Intellivision is extremely excited and proud to be the sponsor of the
History of Video Games museum, said Keith Robinson, president and cofounder
of Intellivision Productions. The guys at the Classic Gaming Expo have a
deep affection for the history and the games that started it all and have
always been strong supporters of Intellivision Productions. We are thrilled
to give attendees the opportunity to learn how this whole video-game
craziness started, as well as give them the opportunity to play the original
games that are now the forefathers of the ones they play on today's
consoles. 

Highlights from the museum will include more than 30 classic arcade
cabinets, an '80s-style living room exhibit (in which to play consoles such
as the Atari 2600), a display of classic home computers (such as the Apple
II and the Commodore 64), and an opportunity to check out a Magnavox
Odyssey--the first ever home video game system. Intellivision's own original
game programmers, the Blue Sky Rangers, will also be on hand to talk about
the early days of the video game industry. 





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RE: [SWCollect] Another Is this rare?

2004-04-07 Thread Hugh Falk
The only two EA games I know of that came in both Flat and Standard boxes
are Wasteland and Starflight.  However, I'm not a box-variation fanatic so
it is possible others exist.  Anybody know any?

Since I'm asking questions:  My Apple Wasteland has copyrights from 1986 -
1988 (depending on where you look).  Does anybody have one with ONLY 1986?
Did it actually hit the shelves in 86, 87 or 88?  I think 88.

Starflight is interesting because the only copyright in the game is 86.  So
I'm guessing the standard box was a 1988 re-release.  Tom (or anybody), what
is the copyright on yours?

EA started using the standard boxes regularly in 88.  I seriously doubt they
came out with Wasteland standard box before flat box.  I don't remember them
doing this; however, that's just my opinion ...it certainly is possible.
He's most likely wrong.

Hugh

-Original Message-
From: Dan Chisarick [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, April 07, 2004 8:53 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Another Is this rare?

Deluxe Edition of Wasteland???

http://cgi.ebay.com/ws/eBayISAPI.dll? 
ViewItemcategory=4610item=4121816523rd=1

Aside from lines like Casual collectors may wish to pass this by and  
each disk verified by Copy II Plus (which I'd love to know how he did  
that since the protection on Wasteland was the same on Strike Fleet,  
Legacy of the Ancients, Chuck Yeagar and Deathlord, e.g. the most  
brutal that I know of that EA did for the Apple).  If he did a bit copy  
that doesn't prove anything.

I'd be led to believe that the album cover came FIRST, then the box, as  
the last few Apple II games came in boxes (John Madden and Earl Weaver  
did).  Thoughts?

Interestingly, there's no picture :)  For all I know he took the box  
from a different platform and stuffed in the guts from a flat pack.  I  
have 4 copies of Wasteland, and they were relatively easy/cheap to get.  
  Hugh?  Can I get a ruling?


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RE: [SWCollect] Is this particular version rare?????

2004-04-07 Thread Hugh Falk








Oh, Im very familiar with that syndrome,
Peterweve probably victimized each other a couple of times.
Welcome to the groupof course, now I cant publicly vent the next
time you outbid me J



By the way, congrats on the Drash.



Hugh



-Original Message-
From: Peter Olafson
[mailto:[EMAIL PROTECTED] 
Sent: Wednesday, April 07, 2004
10:16 AM
To: [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: Re: [SWCollect] Is this
particular version rare?





Hugh,











Idon't think -any- of the versions of Maniac
Mansion are rare. 











But eBay is strange this way. Sometimes a game that is
fairly common gets separated from the main flow and caught up in a bidding
eddy--probably for no other reason than two or three people happen to want it
at that particular moment.(Virgin's Ascendancy a few years back would be
another example.) 











Typically, these things don't last. :)











Peter











[EMAIL PROTECTED]
wrote:





http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3089791979ssPageName=ADME:B:RECO:US:2


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RE: [SWCollect] SSI Poster

2004-04-05 Thread Hugh Falk
I may have gotten it from my early days working at Electronics Boutique, but
I'm not sure.  It definitely didn't come in a game (too big), and I never
bought a poster from SSI.

Hugh

-Original Message-
From: Jukka Eronen [mailto:[EMAIL PROTECTED] 
Sent: Monday, April 05, 2004 12:26 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] SSI Poster

In what occasion did you get this?
Do you know was it available for purchase thru SSI
like Questron and Knights of the Desert -posters?
Or just given in conventions etc.?
Not included with any SSI games?

On topic about ADD posters/ads; I try to list all that I know.

I have these ADD Intellivision A4 ads:
http://koti.mbnet.fi/psychic/pics/gamecollection/big/add_intellivision_ad1.
jpg
http://koti.mbnet.fi/psychic/pics/gamecollection/big/add_intellivision_ad2.
jpg

They are actually from some magazines as there
are some other game ads at back.
Here's the second ad for Treasure of Tarmin:
http://www.tomheroes.com/Video%20Games%20FS/game%20ads/treasure_tarmin_2.htm

And Howard from Computer Game Museum has this:
http://vgmuseum.chaoticmonkey.com/intvother/adndposter.jpg

And then there are the posters that came with games;
SSI:
- ADD Champions of Krynn
- ADD Hillsfar

U.S. Gold / SSI:
- ADD Pool of Radiance (Dragonlance-poster of two characters)
- ADD Champions of Krynn
- ADD Hillsfar
- ADD Dragons of Flame (same that came with POR)

U.S. Gold releases of ADD have different printings of
Champions and Hillsfar posters; at least they're folded more times
though I haven't yet compared the print quality or paper style side by side.

Any more of these anyone knows? (or SSI posters in general)

- Jukka

--
http://koti.mbnet.fi/psychic/  -  Synchronic Web


- Original Message -
From: Hugh Falk [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, April 05, 2004 12:44 AM
Subject: [SWCollect] SSI Poster


 I just found my SSI ADD poster.  Anybody interested in seeing it can go
 here:

 http://www.classicgaming.com/gotcha/SSI%20Poster2.jpg

 Hugh


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RE: [SWCollect] First version of the CURIOUS Guide is up!

2004-04-01 Thread Hugh Falk
Okay, so it looks like Web Components are a no-no.  I've ditched them and
put the info up in table format.  Unfortunately, this will likely be a very
slow load with no sorting capabilities, but at least you can look at the
info.  I'd appreciate feedback.

Also, if anybody has any suggestions for getting this info into an on-line
DB, I'd like to hear it.  Unfortunately, I don't have my own webserver, and
I haven't found anything yet that I can use on classicgaming.com.  

Hugh

-Original Message-
From: Marco Thorek [mailto:[EMAIL PROTECTED] 
Sent: Thursday, April 01, 2004 7:26 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] First version of the CURIOUS Guide is up!

Well, I got IE6 and Office XP and no enchilada ;-)

Marco



Lee K. Seitz schrieb:
 
 Jukka Eronen stated:
 
 It didn't load on me; needs Microsoft Office components
 and Explorer 5.01 (have IE 5.0 something);
 
 I got the same thing.  I'm running IE 6, but Office 95 (but Windows
 2000).  No, my software combination isn't typical. 8)
 
 --
 Lee K. Seitz
 [EMAIL PROTECTED]
 
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[SWCollect] First version of the CURIOUS Guide is up!

2004-03-31 Thread Hugh Falk
The first version of my availability guide is up and running.
http://www.classicgaming.com/gotcha/ Click on the CURIOUS Scale link, then
on the CURIOUS Guide link.

I'd really appreciate some feedback (private or public).  I'd particularly
like to know if it even loads for you.  I'm using a stupid Frontpage Excel
App right now.  It probably won't work for some of you (I'm guessing you
need IE).

If it does work for you, I'd like to know if the advanced capabilities
(filtering using the drop down boxes, and searching) work for you.

What I really need is a DB app that will work on my host
(classicgaming.com).  Suggestions would be most welcome.

Anyway, this is just a test version of the Guide.  It contains info on:

EA flats
Infocom
SSI
Avalon Hill
Epyx
A little Ultima

Even being so limited, it has over 1250 entries. I'm already aware that
rarities need to be tweaked, but feel free to make suggestions on anything
you see.

Thanks,
Hugh





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RE: [SWCollect] SSI t-shirts / posters / oddbits

2004-03-23 Thread Hugh Falk
This talk of posters got me looking through my small stash.  I put links to
the best ones at the bottom of this page:
http://www.classicgaming.com/gotcha/misccol.htm

I think there are a couple in there you guys might fondly remember.  I also
have an SSI Pool of Radiance poster, but I can't find it right now.

For some reason, the main page of my site isn't working so you have to get
their through the link above.

Hugh

-Original Message-
From: Jukka Eronen [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, March 23, 2004 10:37 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] SSI t-shirts / posters / oddbits

 I was just browsing through a 1985 catalog from SSI and noticed two
posters
 and a t-shirt I don't think I've seen before.

I've noticed those too; the Questron poster would be cool to have :).

The catalogs of old games have many memorabilia mentioned and sometimes
pictured.
F.ex. Sierra catalogs (shirts, mugs, towels, etc.),
LucasFilm Adventurers (posters, shirts, caps, etc.),
Origin catalogs (posters, shirts, etc.),
SSI catalogs (posters, shirts)...

The posters would interest me the most of the memorabilia
but unfortunately I don't have any (even missing the ones
that came with some of the early Sierra games f.ex.). So offer if you have
:)

If some of you didn't know, some of the Sierra Newsletters had posters in
them,
like Conquets of Camelot, King's Quest IV, Codename: Iceman, Police Quest
II..
Those are all I know of so if you know more centerfold covers from these
magazines I'd like to hear (f.ex. Josh if you'd like to check these
sometime).

I've also seen some picture with Ken and Roberta Williams
where there were original posters in the background of
Ulysses and the Golden Fleece, The Dark Crystal (not the poster
that came with the game) and Learning with Leeper.
They probably weren't for sale; I'd guess promotional posters.
So there most likely were posters for many of their other games too back
then.

I don't remember where I saw a picture of it but japanese Ultima II
poster of the Ultima II SierraVenture-cover and back art in
panorama would be so cool to have.
Any idea did Ultima I have any poster form?
Ultimas starting from III had promo posters and sellable (is that a word?-)
ones later.

Anyone having any promo / directly sold posters for games?

PS. I probably don't have almost at all this kind of memorabilia,
but one valuable thing is a Nazgûl hologram that was available
for ordering only for buyers of Lord of the Rings: Game One (1985)
in the UK, Isle of Mann and Channel Islands at the time it was sold.

- Jukka

--
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adventure/RPG game collecting, Tolkien comics,
my fantasy art and music, and beyond!


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RE: [SWCollect] Sam Max II

2004-03-22 Thread Hugh Falk
Yes, PC development is definitely cheaper on average.  There are always
exceptions (again Blizzard, Id, Half Life 2, MMORPGs, etc.)  But even these
budgets can be dwarfed by their console counterparts.  Especially because
console developers have to pay for dev kits (Sony's started at $20K
each...now down to $10K) on top of high end PCs.  Then you have to pay a fee
of ~$7 per unit to Sony, Microsoft, or Nintendo.  Then you usually have to
pay special manufacturing/mastering costs (Nintendo is the worst at this).
Then, on top of all this, the hardware manufacturer has the right to refuse
to publish your game, and you can see how it is just too expensive and risky
for a small group to publish a console game.  The PC has a much lower cost
of entry for a new developer.

If you have even a reasonably small development team (say 20 people) for
three years, your dev costs alone are going to be around $10M.  Add on
marketing costs and you better have a great game or you won't turn a profit.

Hugh


-Original Message-
From: Marco Thorek [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 22, 2004 4:36 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Sam  Max II

Hugh Falk schrieb:
 
 Well, I don't really track PC data too closely anymore since I'm doing
only
 console games.  However, 250K units on a console would usually be a
failure.
 The only reason you can get away with such small sales on the PC is the
 lower cost of PC titles (don't have to pay Sony royalties and don't need
 special dev kits for example).  AAA console games are going to hope to
sell
 500K units or more.

PC development is cheaper than console development? Popular opinion has
it that console development is cheaper as you have a standardized
platform to develop for. So that's wrong?

It would be really cool if you and John could give us more details on
how the costs of development add up. How much goes into the actual
production, advertisements, licenses, box, manual, CD pressing, etc., as
a lot of this eludes me. 

For example, I can't understand how a developer or a publisher can
develop a title for three years or more and expect to make a profit from
it (Republic: The Revolution, Duke Nukem Forever).

Marco

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RE: [SWCollect] Sam Max II

2004-03-21 Thread Hugh Falk
Well, I don't really track PC data too closely anymore since I'm doing only
console games.  However, 250K units on a console would usually be a failure.
The only reason you can get away with such small sales on the PC is the
lower cost of PC titles (don't have to pay Sony royalties and don't need
special dev kits for example).  AAA console games are going to hope to sell
500K units or more.

In total, The Sims (series) has probably sold over 10 million units by now
(I've stopped counting).  Blizzard and Id games sell several million units
each, too.  I don't think any major publisher would even start a PC game
project if they didn't hope for more than 250K units.  Of course, you can do
titles for smaller budgets, but it's unlikely to happen at a major company
like Lucas.

A problem with the games industry right now is that the top 25 games each
year make a majority of the money.  #1 - #5 often selling millions of units.
The rest of the top 25 selling several hundred thousand.  Many of the rest
often lose money.  This is turning the games industry into a hit-driven
market (like the movie industry).  The trend is to see less games being made
and hoping for more profit on each.  EA is making fewer games but more
revenue:  2000 = 68 SKUS with $1.3B in revenue, 2002 = 58 SKUs with $2.5B

Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED] 
Sent: Sunday, March 21, 2004 6:20 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Sam  Max II

Hugh Falk wrote:
 (generously) $20 per unit profit, the need to sell 250,000 units to break
 even.  This would require it to be a moderate success in the PC realm.

That is depressing.  Is that standard across the industry right now?  I
can't 
think of many titles selling 250,000 units in today's market that aren't The

Sims or Barbie's Pet Rescue.
-- 
Jim Leonard ([EMAIL PROTECTED])
http://www.oldskool.org/
Want to help an ambitious games project?
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.mindcandydvd.com/

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RE: [SWCollect] I'll be the first to say..

2004-03-21 Thread Hugh Falk
I was saving this info for after the Drash sold because I didn't want to
ruin things for Edward.  I recently picked up a stash of about 50 shrinked
Drash's (among other things) from an old Commodore wholesaler.  I'll give
first dibs to people looking to trade from this list (and you better be
offering something impressive).  I'm probably going to keep about 5 for
myself.  The rest will be sold on eBay...one a week until they're gone.*





* None of this is true, of course.  I just wanted to dramatize Peter's worst
nightmare :-)  Sorry, couldn't resist.  I promise I'll only be such a jerk
when a game sells for over 3 grand. :-P

Hugh

-Original Message-
From: Per-Olof Karlsson [mailto:[EMAIL PROTECTED] 
Sent: Sunday, March 21, 2004 7:39 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] I'll be the first to say..

3605!

I'm stunned. I'm happy for Edward of course, but I couldn't dream of it
getting that high!

In any case, it found a great new home, and most likely it'll be
immortalized in print soon.. :)

- Peo


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RE: [SWCollect] Sam Max II

2004-03-20 Thread Hugh Falk
Well it certainly couldn't hurt to have as many signatures as possible.
However, based on the wording of the press release, it's unlikely to be an
emotional decision, and I'm guessing we won't get around 500,000 +
signatures to guarantee profit.  The decision will likely be based on the
ability to turn a profit...maybe even on just a going forward basis.

I don't know how much they've already spent on SM.  I also don't know the
total budget, but let's take a realistic $5M for a (non-Blizzard or id) PC
title (all inclusive -- dev costs, marketing, etc.).  Assuming they make
(generously) $20 per unit profit, the need to sell 250,000 units to break
even.  This would require it to be a moderate success in the PC realm.

As for the petition, taking into account spoofing, and some % of people
saying they'd buy who never do, I expect they'll only count on  50% of the
petition numbers to turn into actual sales.  The petition numbers are only
the hard core audience...they would need to believe that this is just the
tip of the iceberg, and that this game will appeal to a broader audience
(ideally mass market) to make up the numbers.  They obviously don't believe
it (and previous adventure game sales haven't helped the cause), and that's
why they pulled the plug.

Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED] 
Sent: Saturday, March 20, 2004 9:51 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Sam  Max II

I signed it (I'm signature #20002 ;-) and I suggest we all do the same and 
spread the word.  My children's names are Sam and Max, and I'm not so sure 
that's a coincidence!  ;-D

With over 20,000 signatures already, surely that would show a business case?

Hugh, comments?

Dan Chisarick wrote:

 Appears to have been shelved:
 
 http://lucasarts.com/press/releases/85.html
 
 An appeal from the masses for reconsideration:
 
 http://www.petitiononline.com/LACOSAM/
 
 
 Sigh.  OK everyone, back to your 3D shooters and RTS eye candy...
 
 
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Jim Leonard ([EMAIL PROTECTED])
http://www.oldskool.org/
Want to help an ambitious games project?
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.mindcandydvd.com/

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RE: [SWCollect] Announcing the CGW Museum

2004-03-17 Thread Hugh Falk









Just checkedit was definitely the
200th issue (March 2001). The reproduction is paper and
basically the same size as an SSI catalog. You can see it here:



http://www.classicgaming.com/gotcha/CGW1repro.jpg



However, it is only 14 pages and contains
only excerpts from the original (including some ads).



Hugh



-Original
Message-
From: Stephane Racle
[mailto:[EMAIL PROTECTED] 
Sent: Wednesday, March 17, 2004
8:10 PM
To: swcollect
Subject: Re: [SWCollect]
Announcing the CGW Museum



Hugh,

I'm actually not familiar with the mini-reproduction you're talking about. Is
it an actual paper reproduction or something on a CD? I do have issue 200 but I
don't believe it had anything special with it. Of course, I got it second-hand
so it is quite possible that it was missing.

I'll contact you privately about the rest.

[EMAIL PROTECTED] wrote:



I have a friend who used to be (fairly recently) the Editor in Chief of CGW. I believe he is still with ZD in the web arena. If you want to compose a message to him, I can be sure to pass it along.One conern for ZD would be if they decide to ever publish a DVD-ROM with every issue. Dragon Magazine did this, and it is really a nice reference. Lot's of classic game ads, by the way.Stephane, do you happen to have the mini-reproduction of CGW issue #!? I beleive it came with CGW #200. That might be worth putting on your site, even though it is more recent.Hugh-Original Message-From: Stephane Racle [EMAIL PROTECTED]Sent: Mar 17, 2004 1:48 PMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] Announcing the CGW MuseumHehe. You may be willing to cut up my magazines, but I'm not! Well, I'd cut up duplicate issues. It probably wouldn't be too difficult for issues 25 and up, but the earlier ones can be difficult to find.I guess the options are...Stick to covers/ToC - ZD is probably less likely to notice and may not care all that much. But then, you don't get all the interesting articles!Contact ZD - High (?) chance of getting rejected, but potentially permission to scan the articles.The question is... how much does ZD care about these older magazines? Would they be willing to let someone scan/display them for free? The way I see it, this only generates interest for the magazine. However, ZD may want to make people pay.Any thoughts? Anybody know anyone at ZD? :-) Some of these early articles are extremely interesting and very well written. It really would be great to have them available.StephaneJim Leonard wrote: 

Regardless of how it turns out, please make sure to provide text or text-aware file formats, like PDF that has been OCR'd, or DjVu (no OCR'd text, but separates text and background graphics and compresses each with separate algorithm for better compression, also supports progressive downloading and localized decoding which is great for modem users (they can look at a section of the page without downloading the whole thing)).As for approaching it the right way, tell ZD about your project and ask that you are willing to host the pages, do all the scanning, tell them you'll offer pages in multiple formats, etc. and that all you ask in return is permission from the company to do so. To help sweeten the deal, tell them you're willing to cut up the magazines for the best scan. Seriously. Crappy 300 DPI JPG scans that are warped because the magazine binding is still intact won't impress anyone :)However, you run a big risk of getting a cease and desist letter in return. But since you already run the risk of that, you might as well contact them right now instead of running the site for two years, building it up, and THEN getting the cease and desist letter.I wish the best of luck, I personally would love to read some of those older reviews. If/When contacting ZD, make sure you actually call people on the phone; email inquiries to generic addresses rarely get to the *right* person.Feldhamer, Stuart wrote: 

Hey, if you approach it the right way, they might even pay you to do it... Stuart -Original Message- *From:* Stephane Racle [mailto:[EMAIL PROTECTED]] *Sent:* Wednesday, March 17, 2004 11:49 AM *To:* swcollect *Subject:* Re: [SWCollect] Announcing the CGW Museum Doubtful I could do that without incurring the wrath of ZD... BL wrote: 

Great job man, looks awesome. If your ultimate plan is to have the entiremags scanned, I can't wait!Brad- Original Message -From: Stephane Racle [EMAIL PROTECTED]To: swcollect [EMAIL PROTECTED]Sent: Wednesday, March 17, 2004 3:01 AMSubject: [SWCollect] Announcing the CGW Museum  

I'm pleased to announce that my web site, the Computer Gaming World(CGW) Museum, is finally on-line! The Museum is dedicated to thepreservation and presentation of all CGW items related to the timeperiod covered by the first 100 issues of Computer Gaming Worldmagazine. Currently there is not a whole lot of textual informationavailable, but you will find scans of the covers of most of the first100 issues, among other things. The goal 

RE: [SWCollect] Announcing the CGW Museum

2004-03-17 Thread Hugh Falk









I bought this one on the news standit
may have been a news-stand pack in. This happened a few times in the past
and frustrated me as a subscriber.



Hugh



-Original
Message-
From: Stuart Feldhamer
[mailto:[EMAIL PROTECTED] 
Sent: Wednesday, March 17, 2004
9:38 PM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect]
Announcing the CGW Museum





That's odd...I'm a
subscriber and I'm pretty sure I didn't get this reproduction.











Stuart





-Original Message-
From: Hugh Falk [mailto:[EMAIL PROTECTED]
Sent: Thursday, March 18, 2004
12:31 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect]
Announcing the CGW Museum

Just checkedit was
definitely the 200th issue (March 2001). The reproduction is
paper and basically the same size as an SSI catalog. You can see it here:



http://www.classicgaming.com/gotcha/CGW1repro.jpg



However, it is only 14
pages and contains only excerpts from the original (including some ads).



Hugh



-Original
Message-
From: Stephane Racle
[mailto:[EMAIL PROTECTED] 
Sent: Wednesday, March 17, 2004
8:10 PM
To: swcollect
Subject: Re: [SWCollect]
Announcing the CGW Museum



Hugh,

I'm actually not familiar with the mini-reproduction you're talking about. Is
it an actual paper reproduction or something on a CD? I do have issue 200 but I
don't believe it had anything special with it. Of course, I got it second-hand
so it is quite possible that it was missing.

I'll contact you privately about the rest.

[EMAIL PROTECTED] wrote:

I have a friend who used to be (fairly recently) the Editor in Chief of CGW. I believe he is still with ZD in the web arena. If you want to compose a message to him, I can be sure to pass it along.One conern for ZD would be if they decide to ever publish a DVD-ROM with every issue. Dragon Magazine did this, and it is really a nice reference. Lot's of classic game ads, by the way.Stephane, do you happen to have the mini-reproduction of CGW issue #!? I beleive it came with CGW #200. That might be worth putting on your site, even though it is more recent.Hugh-Original Message-From: Stephane Racle [EMAIL PROTECTED]Sent: Mar 17, 2004 1:48 PMTo: [EMAIL PROTECTED]Subject: Re: [SWCollect] Announcing the CGW MuseumHehe. You may be willing to cut up my magazines, but I'm not! Well, I'd cut up duplicate issues. It probably wouldn't be too difficult for issues 25 and up, but the earlier ones can be difficult to find.I guess the options are...Stick to covers/ToC - ZD is probably less likely to notice and may not care all that much. But then, you don't get all the interesting articles!Contact ZD - High (?) chance of getting rejected, but potentially permission to scan the articles.The question is... how much does ZD care about these older magazines? Would they be willing to let someone scan/display them for free? The way I see it, this only generates interest for the magazine. However, ZD may want to make people pay.Any thoughts? Anybody know anyone at ZD? :-) Some of these early articles are extremely interesting and very well written. It really would be great to have them available.StephaneJim Leonard wrote: 

Regardless of how it turns out, please make sure to provide text or text-aware file formats, like PDF that has been OCR'd, or DjVu (no OCR'd text, but separates text and background graphics and compresses each with separate algorithm for better compression, also supports progressive downloading and localized decoding which is great for modem users (they can look at a section of the page without downloading the whole thing)).As for approaching it the right way, tell ZD about your project and ask that you are willing to host the pages, do all the scanning, tell them you'll offer pages in multiple formats, etc. and that all you ask in return is permission from the company to do so. To help sweeten the deal, tell them you're willing to cut up the magazines for the best scan. Seriously. Crappy 300 DPI JPG scans that are warped because the magazine binding is still intact won't impress anyone :)However, you run a big risk of getting a cease and desist letter in return. But since you already run the risk of that, you might as well contact them right now instead of running the site for two years, building it up, and THEN getting the cease and desist letter.I wish the best of luck, I personally would love to read some of those older reviews. If/When contacting ZD, make sure you actually call people on the phone; email inquiries to generic addresses rarely get to the *right* person.Feldhamer, Stuart wrote: 

Hey, if you approach it the right way, they might even pay you to do it... Stuart -Original Message- *From:* Stephane Racle [mailto:[EMAIL PROTECTED]] *Sent:* Wednesday, March 17, 2004 11:49 AM *To:* swcollect *Subject:* Re: [SWCollect] Announcing the CGW Museum Doubtful I could do that without incurring the wrath of ZD... BL wrote: 

Great job man, looks awesome. If your ultimate plan is to have the entiremags scanned

[SWCollect] Hint Books for Trade

2004-03-17 Thread Hugh Falk









Sorry for the solicitation, but in my
earlier list of items for trade, I neglected to list hint books. If youre
looking for any of these, please just contact me directly. I have:








 
  
  Conquering Adventure Games (2
  Copies)
  
  
  Dilithium Press
  
  
  F (VG)
  
  
  1984
  
 
 
  
  Gold Rush! Hint Book (2)
  
  
  Sierra On-Line
  
  
  MS
  
  
  1989
  
 
 
  
  Guide to the Video Arcade Games (2)
  
  
  Creative Computing
  
  
  F
  
  
  1982
  
 
 
  
  King's Quest Hint Book (3)
  
  
  SierraOn-Line
  
  
  F/MS
  
  
  
  
 
 
  
  King's Quest IV Hint Book (3)
  
  
  SierraOn-Line
  
  
  F/MS
  
  
  1987
  
 
 
  
  The Black Cauldron (3)
  
  
  Sierra On-Line
  
  
  MS
  
  
  
  
 
 
  
  The Official Guide To Sid Meier's
  Civilization (3)
  
  
  Compute Publications
  
  
  F (VG)
  
  
  1992
  
 
 
  
  The Secret Guide to The Magic
  Candle (2 copies)
  
  
  Mindcraft
  
  
  F (VG)
  
  
  1989
  
 
 
  
  Tony Severa's Hintdisk 
  Gaming Aids (Atari
ST)--
  Arcade and Backdoors 1 (2), Heroes of
  the Lance (2) 
  
  
  Tony Severa's Computer Service
  
  
  MS
  
  
  1988
  
 










Thanks,

Hugh












RE: [SWCollect] Here we go.....

2004-03-15 Thread Hugh Falk
I don't know if anybody noticed, but there is now another Drash on eBay.
Sorry Edward...

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=4002446579category=1572

Hugh


-Original Message-
From: Vincent Joguin [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 15, 2004 9:06 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Here we go.

At 11:03 15/03/2004 -0600, you wrote:
Can someone repost the auction link?  Either ebay search is braindead, or 
I am...

You are ;-) Search for Drash.

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3084975541category=62053

Vincent. 


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RE: RE: [SWCollect] Here we go.....

2004-03-15 Thread Hugh Falk
I've got Drash as a WAV file (about 2MB).  Damn, there's about 100 e-mails
today and I haven't read half of them so I don't know if anybody cares at
this point.


Hugh

-Original Message-
From: Vincent Joguin [mailto:[EMAIL PROTECTED] 
Sent: Monday, March 15, 2004 8:19 AM
To: [EMAIL PROTECTED]
Subject: Re: RE: [SWCollect] Here we go.

At 11:13 15/03/2004 -0500, you wrote:
The image is out on the net, but I forget where.
One of the Dragons has also converted it as well, into an IBM 
program.  I'll look them up for you, if you wish.

Thanks! I've got the PC convertion, but I'm looking for the image.

Vincent. 


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RE: [SWCollect] Need a picture

2004-03-13 Thread Hugh Falk
I only have one copy so I can't be sure it is complete, but mine contains:

- Cover sheet (pictured)
- Disk with Verbatim sleeve.  Believe it or not, I think this is original
because the disk is also Verbatim with Broderbund labeling over it.
- Blue-colored instruction sheet
- Addendum to Galactic Empire Instructions for Apple Users
- Two thick pads of paper:  Procurement Chart and Map of Central Galactic
System
- Ziploc bag

Hugh

-Original Message-
From: Stephane Racle [mailto:[EMAIL PROTECTED] 
Sent: Friday, March 12, 2004 2:20 PM
To: swcollect
Subject: Re: [SWCollect] Need a picture

That was their first game? I think I have a copy of that booklet 
somewhere. Do you know what else, if anything, was included in the 
package besides a diskette?

[EMAIL PROTECTED] wrote:

Here is Broderbund's first game:

http://www.classicgaming.com/gotcha/Broderbund.htm


-Original Message-
From: Jim Leonard [EMAIL PROTECTED]
Sent: Mar 12, 2004 11:57 AM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Need a picture

Does anyone have any pictures of early plastic/ziplock baggie releases 
online I can use to show someone that, yes, software used to come in 
baggies?
  



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RE: [SWCollect] Red Crystal, the Seven Secrets of Life

2004-03-11 Thread Hugh Falk
Does it have to be modem play does serial cable count?

Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, March 09, 2004 10:35 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Red Crystal, the Seven Secrets of Life

Stephane Racle wrote:

 It was easier to find than I thought... Looks like an RPG with modem
play!

Really?  What year?  I believe American Challenge: A Sailing Simulation 
was semi-officially the first modem 2-player game but I'd always like 
more data for MobyGames.
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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RE: [SWCollect] Ok....melt wizard...

2004-03-06 Thread Hugh Falk
That's what I had guessed as well...never saw the game elsewhere.

However, can you remember the game Fred Savage was playing at the beginning
of Princess Bride?

Hugh

-Original Message-
From: Matthew A. Murray [mailto:[EMAIL PROTECTED] 
Sent: Saturday, March 06, 2004 1:17 PM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Okmelt wizard...

 -Original Message-
 From: Josh Lulewicz [mailto:[EMAIL PROTECTED] 
 Sent: Saturday, March 06, 2004 4:08 PM
 To: [EMAIL PROTECTED]
 Subject: [SWCollect] Okmelt wizard...
 
 I am sure this has been discussed before my time here on the 
 list so hope no one minds.
 
 What is the game Josh Baskin is playing in the movie Big? 
 
 It is NOT Wizard and the Princess!

Of course it's not The Wizard and Princess...  Who in the world
suggested that?  (Certainly not someone who's played The Wizard and the
Princess, that's for sure!)

 Was this something coded up specifically for the movie or is 
 there such a game?

I can't remember where I saw this question answered, but, yes, it
was something designed specifically for the movie.  It was never a game that
was commercially released.

--Matthew




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RE: [SWCollect] Enchanter Trilogy

2004-03-04 Thread Hugh Falk









Im interesteddid you see
anything from my trade list?



http://www.classicgaming.com/gotcha/trade_list.htm



Hugh



-Original Message-
From: Freddie Bingham
[mailto:[EMAIL PROTECTED] 
Sent: Wednesday, March 03, 2004
11:29 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Enchanter
Trilogy





Anyone want to trade for the C64/128
Enchanter Trilogy? Pictures - http://www.babylilie.com/ebay/enchanter/











Some of the things I need are the
Zork, Planetfall, and Seastalker folios along with things found on this list:











http://forumsvintagegaming.org/showpost.php?p=5











Thanks





Freddie









Vintage Gaming - http://www.vintagegaming.org














RE: [SWCollect] Enchanter Trilogy

2004-03-04 Thread Hugh Falk
Title: Message









Truecant wait!



Hugh



-Original Message-
From: John Romero
[mailto:[EMAIL PROTECTED] 
Sent: Thursday, March 04, 2004
10:27 PM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Enchanter
Trilogy





Hugh,











You might want to hold on
to all the duplicate stuff so the guys at the Apple II Reunion can sign it in
July! :)



- john





-Original
Message-
From: Hugh Falk
[mailto:[EMAIL PROTECTED] 
Sent: Thursday, March 04, 2004
9:36 PM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Enchanter
Trilogy

Im
interesteddid you see anything from my trade list?



http://www.classicgaming.com/gotcha/trade_list.htm



Hugh



-Original Message-
From: Freddie Bingham
[mailto:[EMAIL PROTECTED] 
Sent: Wednesday, March 03, 2004
11:29 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Enchanter
Trilogy





Anyone want to trade for the C64/128
Enchanter Trilogy? Pictures - http://www.babylilie.com/ebay/enchanter/











Some of the things I need are the
Zork, Planetfall, and Seastalker folios along with things found on this list:











http://forumsvintagegaming.org/showpost.php?p=5











Thanks





Freddie









Vintage Gaming - http://www.vintagegaming.org
















RE: [SWCollect] Castle Wolfenstein

2004-03-02 Thread Hugh Falk
That's a new one to me.

On a related note, Silas Warner just died.  Very sad news.

Hugh

-Original Message-
From: Dan Chisarick [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, March 02, 2004 7:07 PM
To: Software Collectibles Mailing List
Subject: [SWCollect] Castle Wolfenstein

I think Castle Wolfenstein should win the most package variants of any

software title ever.  Not counting overseas packing and I don't think  
they had 'budget' packing, there's like 4-5 variants of the Apple II  
version perhaps?  I never saw this one before:

http://cgi.ebay.com/ws/eBayISAPI.dll? 
ViewItemitem=2791458202category=4610

Sheesh.


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[SWCollect] Anybody want to trade?

2004-03-01 Thread Hugh Falk








Ive been building up games to trade for years, but I
hardly ever trade. Its time to fix that. Ive put up a
private trade list: 



http://www.classicgaming.com/gotcha/trade_list.htm



There are about 300 games that have been sitting on a shelf,
waiting to be traded. These are all my dupes. Disclaimer: Im
more willing to trade some than others, and some are loose disks or
carts. Just e-mail me if anything interests you.



Hugh








[SWCollect] eBay change

2004-02-28 Thread Hugh Falk









Did eBay just change their categories?
Apple II gone?



Hugh












[SWCollect] CURIOUS Committee

2004-02-24 Thread Hugh Falk








Okay, this will be my last e-mail on this topic until we get
a preliminary draft done and Ill let you all know.



Here are the current people working on the guide:



Freddie = Lucasfilm games 

Hugh = Epyx, EA, Avalon Hill, SSI

Marco and C.E. will be splitting Infocom.



Here are the ones Id still really like to get
help with:



- Sierra

- Ultima Tom, any interest?

- Origin (non-Ultima)  Joe, any interest?

- Microprose

- Broderbund



These would cover most of the heavy-hitters. The rest
would be done on an ad-hoc basis, mostly by me.



If anyone else has interest in helping, please e-mail me
directly. We start working on it this week.



Thanks,

Hugh














RE: [SWCollect] spam?

2004-02-23 Thread Hugh Falk
None here.

-Original Message-
From: Lee K. Seitz [mailto:[EMAIL PROTECTED] 
Sent: Monday, February 23, 2004 7:39 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] spam?

Jim Leonard stated:

Is anyone seeing spam on the swcollect list?

No.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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RE: [SWCollect] CURIOUS Scale

2004-02-22 Thread Hugh Falk
One more thing I was contemplating.  For those that don't know, GOTCHA
voting was not done by me alone.  It was done by a committee of folks.
(Check out the bottom of this page to see the list of people:
http://www.classicgaming.com/gotcha/awards.htm).

I was thinking of doing the same thing for the CURIOUS Guide.  It adds
more expertise and credibility to the endeavor.

So I could concentrate on my areas of expertise:  EA, Epyx, Avalon Hill,
SSI, etc.  And others could contribute in theirs.  These are just
examples, not obligations -- Joe (Origin), C.E. (Infocom), etc.  Anyway,
if anybody would like to join this committee and would be willing to
contribute a little time, e-mail me privately.  

Hugh

-Original Message-
From: Hugh Falk [mailto:[EMAIL PROTECTED] 
Sent: Sunday, February 22, 2004 3:40 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] CURIOUS Scale

Okay all,

The CURIOUS Scale is now up and running.  This is just a first draft so
I'd appreciate all your feedback (publicly or privately...up to you).
There are two parts:  The CURIOUS Scale is an explanation of the system,
which anybody is welcome to use.  The CURIOUS Guide is my first (lame)
attempt of using the system.  It is just a test and doesn't take into
account the format or type of info I'd really want to include (box
variation info, etc.)  I just started with some Ultima titles.

I realize that some of you will not like the new definitions of U and S.
Please just read the whole page before flaming me.

Go to my main site and click on the CURIOUS Scale link on the menu to
the left.

http://www.classicgaming.com/gotcha/

Thanks in advance,
Hugh


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RE: [SWCollect] Publishers vs. Developers

2004-02-20 Thread Hugh Falk
I don't have a definitive answer for you.  It is certainly possible that
some early console manufacturer acted as a publisher at some point.
Obviously Nintendo did, but Magnavox, Fairchild or Atari may have done
it well before it became normal on PCs.  (Unlikely though.)

As for the PC, obviously EA was a success story as an early publisher
starting in 83.  That was their original business model.  They are the
early blueprint for today's publishers.

Even earlier, you could say that Atari was a publisher for its early PC
software.  Through APX (Atari Program Xchange), Atari published works by
independent authors -- good stuff like Chris Crawford's Eastern Front.
1981 is the earliest example of an APX game that I own, but there may be
earlier examples...could be as early as 79.  This is likely the first
example of organized (and relatively successful) game publication.

Apple and Commodore may have done some publishing as early as 77, but
I don't know of any definite examples.

Hugh

-Original Message-
From: Adam Baratz [mailto:[EMAIL PROTECTED] 
Sent: Friday, February 20, 2004 7:06 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Publishers vs. Developers

It might've started with the 2600.  Activision started because
developers at
Atari wanted more control and recognition for their work.  Atari's games
didn't list developer/designer names anywhere on the physical product.
Before Activision, all 2600 games were released by Atari.

NES games had third-party developers, but they all had to get the
Nintendo
seal of approval to be sold.  The system had built in security to
prevent
unauthorized games from being played in it.  Of course, a few developers
got
past it and released unofficial games for the system.

-Adam

- Original Message - 
From: Lee K. Seitz [EMAIL PROTECTED]
To: Software Collecting [EMAIL PROTECTED]
Sent: Friday, February 20, 2004 5:42 PM
Subject: [SWCollect] Publishers vs. Developers


 The following post comes from rec.games.video.classic.  It would seem
 to me the split between developers and publishers first started with
 computer games, but was curious if anyone here could share hard info.

 |From: Spiders [EMAIL PROTECTED]
 |
 | Greetings:
 |
 | I was wondering if anyone could help clarify something for me - in
the
 | days of the 2600 and Intellivision, there was no developer /
publisher
 | relationship as there is today, is that right? Meaning if a 2600
game
 | was developed by Atari (well, you know what I mean), then it was
 | published by Atari as well? Or if a game is considered an M-Netwok
 | game, then that essentially means it was developed and published by
 | the same company?
 |
 | If so, when did these functions split, when did companies begin to
 | form that solely developed or solely published? Was it during the
 | 2600's reign, or not until the Colecovision, or even the NES? What
 | dynamic motivated this evolution (I'm guessing it was money, but I
 | don't know)?
 |
 | Thanks.

 -- 
 Lee K. Seitz
 [EMAIL PROTECTED]

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RE: [SWCollect] Ex-Origin Employee Selling on eBay

2004-02-16 Thread Hugh Falk
I can sense Joe taking out a second mortgage on the house as I write
this.  And who really needs a car anyway.. when there are this many
Origin games and artifacts left to buy :-)

The guy even mentions the Origin Museum in a couple of his ads.  It's
like he's taunting you, Joe :-))

Good luck,
Hugh

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED] 
Sent: Monday, February 16, 2004 4:44 PM
To: Software Collectibles Mailing List
Subject: [SWCollect] Ex-Origin Employee Selling on eBay

I'm sure some of you have already found these, but this guy's a former
Origin employee and is selling a ton of stuff on eBay:

http://cgi6.ebay.com/ws/eBayISAPI.dll?ViewSellersOtherItemsuserid=rshel
leycompleted=0sort=3since=-1

Lots of mint items (including a shrinked Kilrathi Saga), hint books and
strategy guides, and a few things I'd never heard of before.


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RE: [SWCollect] Microsoft Adventure

2004-02-11 Thread Hugh Falk
Mine looks like the one on YOIS.  I haven't seen the one you describe.

However, I remember the one you won said it was the 'First Edition'
Maybe you have a package variation, but I also remember he didn't show
the vinyl cover in the picture, which was weird.

Hugh

-Original Message-
From: Stuart Feldhamer [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, February 11, 2004 7:05 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Microsoft Adventure

OK, somebody help me shed some light on this.

I have a copy of Microsoft Adventure that looks just like this one:

http://www.if-legends.org/~yois/vault.php?id=637

I recently bought another copy on Ebay, expecting it to be identical.
However, it was not. The contents are basically the same, although the
disk
sleeve is not of the same quality, and based on all the counterfeiting
discussions I would almost think it was a fake. The outer folder,
however,
is very different than what I was expecting. Instead of Microsoft
Adventure, it says Adventure, and then on the next line, by
Microsoft.
Adventure looks like the same font as my other copy, but the letters are
closer together. Ditto for Microsoft, although the word Microsoft is
maybe
half the size of the word Microsoft on my other copy.

Anyone?

Stuart



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RE: [SWCollect] Hotel info

2004-02-09 Thread Hugh Falk
True...not much we can do about that.  Hopefully we can come up with
something tasteful (besides leaving Dan/Dani out).

Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED] 
Sent: Monday, February 09, 2004 1:43 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Hotel info

Hugh Falk wrote:

 Figure $100 a night for room rates, but it could be a little more or
 less depending on negotiations.
 
 I'd like to avoid July/August so we're not stepping on the toes of
CGE.
 How about October, March, April or May -- very nice here in SD.
 
 
 One of my hopes is to recreate the original EA We See Farther
poster:
 
 http://www.classicgaming.com/gotcha/ea.htm
 
 
 I think that between John and I, we know most of these folks.  Mike
 Abbott is here in San Diego as well.

Holy crap that was kick major ass.  A shame it won't have Dani in it
though...
-- 
Jim Leonard ([EMAIL PROTECTED])
http://www.oldskool.org/
Want to help an ambitious games project?
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.mindcandydvd.com/

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RE: [SWCollect] Hotel info

2004-02-07 Thread Hugh Falk
Figure $100 a night for room rates, but it could be a little more or
less depending on negotiations.

I'd like to avoid July/August so we're not stepping on the toes of CGE.
How about October, March, April or May -- very nice here in SD.


One of my hopes is to recreate the original EA We See Farther poster:

http://www.classicgaming.com/gotcha/ea.htm


I think that between John and I, we know most of these folks.  Mike
Abbott is here in San Diego as well.

Hugh

-Original Message-
From: Brian the Fist [mailto:[EMAIL PROTECTED] 
Sent: Saturday, February 07, 2004 1:56 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Hotel info

Thanks for checking it out Hugh.  So that doesn't sound all that bad
really.  Like I said before, probably electricity, and a security guard
would be extra too.  How much are hotel rates (most offer special
conference rates) in these 3 hotel, say in the July-aug period?  If we
could get for $100/ngt say and had say max 10 speakers staying 2 nights
each, the whole thing might cost under $5000 it seems?  So if we charged
$50 admission and had paying 100 attendees, it would pay for itself! 
The extra cash from vendors renting tables could cover th other little
costs.  Anyways, it sounds reasonable.  We'd still have to find out if
there's any necessary permits needed to hold a conference and stuff like
that - the hotel may know, or else a quick call to the local government
office there should tell you.  Chris was also going to ask the CGExpo
guys for any info that may help us, so we can see where that gets us. 
Also once we have a bit more info, I'll see if I can find out the
advantages/disadvantages of incorporating a dummy company to manage the
expenses.

Looks like it might be feasible after all though, yay!  If that's the
case, we can start brainstorming for a list of possible guest speakers
and come up with a short list..

Aside from the obvious - Richard Garriott, Andrew Greenberg/Robert
Woodhead, Roberta/Ken Williams, Scott Adams, Infocom guys, John Romero
:) etc., a few people I would suggest are: Don Worth, Stuart Smith, the
Austin brothers, Jon freeman/Anne Westfall, Michael Cranford, Burger
Bill Heineman, The Fatman, Al Lowe, Jon van Canegham, Douglas Wood 

Those would be my top picks anyways - someone writing this down? ;)  (I
don't expect them all to show up, obviously we'll make a list, sort it,
and then invite people from the top, moving our way down the list as
people turn us down...)

Hugh Falk wrote:
 
 I've only gotten info from 3 local hotels so far.  Keep in mind that
 these are nice places.  I'm assuming 200+ people and two rooms.  One
 that can sit ~200 people theatre style for lectures and another
(smaller
 room) for tables and vendors.
 
 Prices ranged from $1500 to $2500 per day.  This does not include any
 food or PA equipment.  Just the rooms and chairs/tables.
 
 However, I did no haggling and there are a lot more hotels to look at.
 Also, if we book hotel rooms along with the conference rooms, that can
 lower prices.  Bottom line is that I think $1000 per day is a fair
 estimate.  Ideally this should include PA equipment.

--
Howard Feldman, Author of The Search for Freedom
A Computer Fantasy Role-Playing Game
Visit its Homepage at http://home.golden.net/~feldman/SearchForFreedom/


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[SWCollect] Microsoft Adventure

2004-02-04 Thread Hugh Falk

Typical how these two similar auctions ending at similar times fetched
such different prices:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3657903386

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3074898993category=1
1047

Hugh




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RE: [SWCollect] Speaking of EA, got me thinking of Ali Baba..

2004-02-02 Thread Hugh Falk
Correction -- Ali Baba was 1982.  Heracles was 83.

I don't know much about Quality Software except that they were based in
Reseda, CA.  My guess is that the rights to these games reverted back to
Stuart Smith and he sold them to EA.

Here are links to the box scans.

http://www.classicgaming.com/gotcha/gallery/Ali%20Baba.jpg
http://www.classicgaming.com/gotcha/gallery/The%20Return%20of%20Heracles
jpg


The Ali Baba on eBay looked like it was a folio hangar.  Mine is a thin
box (about 9 tall x 6 wide).  Standard 2-piece type box.  However,
mine is the Apple version and there is an Apple supplement in it so it
was likely for the Atari first and the one on eBay is likely the
original package.  My Heracles is the same exact type of box as my Ali,
even though it is for the Atari, but it was also a year later.  So
Quality Software probably switched to this type of box after the
original printing of Ali.  Just an educated guess.


Hugh

-Original Message-
From: Per-Olof Karlsson [mailto:[EMAIL PROTECTED] 
Sent: Monday, February 02, 2004 7:39 PM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Speaking of EA, got me thinking of Ali Baba..

Thanks Chris and Hugh, I didn't know this! Did Quality Software have
anything to do with EA later on, or? 

Hugh, if it's not too much trouble I'd love to see a picture of the
boxes.

Thanks again!
Peo

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
Sent: den 2 februari 2004 18:34
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Speaking of EA, got me thinking of Ali Baba..

Sure, both games in Age of Adventure (Return of Heracles and Ali Baba)
were
published commercially (separately) by Quality Software in 1983
(Heracles
for sure 1983, have to check on Ali). I have both CIB if you need any
more
info.

Hugh

-Original Message-
From: Per-Olof Karlsson [EMAIL PROTECTED]
Sent: Feb 2, 2004 12:21 AM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Speaking of EA, got me thinking of Ali Baba..

Hugh Falk wrote:

When we were at EA .. snip

This reminds me of an old question I've never really got a good answer
on.
You know, one of the games in Age of Adventure, the Ali Baba one - I
remember I heard a long time ago that this game was published separately
sometime in 1982-83, but I've never been able to confirm or deny that.
Do
you or anybody on this list know anything about this? It would be nice
to
finally close the lid on that rumour, if possible..

- Peo


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RE: [SWCollect] Rarity Scale

2004-01-30 Thread Hugh Falk
The problem with tracking prices is that it should really take into
account condition as well (which we can't automate).  As long as the
price was clearly stated as a novelty and stated that it was simply an
average sales price irregardless of condition, I guess it couldn't hurt
to include.

Hugh

-Original Message-
From: BL [mailto:[EMAIL PROTECTED] 
Sent: Thursday, January 29, 2004 10:29 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Rarity Scale

Hey Hugh,

Yea, a rarity/availibility guide would be cool - but the price info is
there
as well, so even if for novelty informational purposes only, it would
still
be interesting to have that as well.  Totally agree about titles only -
and
there would probably have to be a verification area, where we could
verify
found auctions before they are perminantly put into the DB.  I do admit
that
it would be a moderately ambitious project -- It wouldn't be the first
time
I've parsed Ebay, actually had a very well working one as part of
computergamecollector.com (http://www.computergamecollector.com/ebay/).
Any
user could set up detailed searches and save them, allowing very long
include/exclude strings, longer than ebay allowed at the time.  But
because
ebay changes thier website so much, projects such as these are very
dependent and highly re-active to any changes that ebay makes.  As you
can
see if you do a search, my once perfectly parsed page is now just a big
mess.  :)  But, it would be a good starting point to update to at least
figure out how they've changed thier pages; which looks to be quite
drastic.

Brad

- Original Message - 
From: Hugh Falk [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, January 30, 2004 12:03 AM
Subject: RE: [SWCollect] Rarity Scale


 I think we'd have to limit it to hits in the title only.  Otherwise,
we
 would get hits for people who put things like, Come to my site and
see
 pictures of Ultima: Escape from Mt. Drash.  And it would look like
 there are 30 Drash's out there at any given time :-)))

 Also, let me reiterate, I'm not trying to do a price guide.  I don't
 care about value.  I'm simply doing a rarity/availability guide, which
 will be challenging enough.

 Brad, if you're serious about it, let's talk off-line about details.
 I'd be more than willing to work on it.


 Hugh

 -Original Message-
 From: BL [mailto:[EMAIL PROTECTED]
 Sent: Thursday, January 29, 2004 8:13 PM
 To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Rarity Scale

 Well, I've thought of that, but there's a lot of factors involved,
like
 condition etc that will effect prices.  If we pioneered an ebay title
 posting format, then well, it would be pretty easy.  Or alternatively,
 we
 could only use those entries that have certain information in the
title,
 or
 yet another possibility - just use all found auction data, and make
 that
 the middle of the road average.  I'd be interested in something like
 this,
 and  could code the DB and app.

 - Original Message - 
 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, January 28, 2004 10:09 PM
 Subject: Re: [SWCollect] Rarity Scale


  If anyone can write an app to poll eBay for a given list of games
and
 track the numbers, our job is done.  This whole scale can be
automated.
 Game rankings can change in real-time based on actual eBay data.
 
  Hugh
 
  -Original Message-
  From: Marco Thorek [EMAIL PROTECTED]
  Sent: Jan 28, 2004 9:39 PM
  To: [EMAIL PROTECTED]
  Subject: Re: [SWCollect] Rarity Scale
 
  [EMAIL PROTECTED] schrieb:
  
   That's the spirit, C.E.!
  
   I think we could at least start a running list and watch it grow
 over
   time.  It has to start somewhere.  I'll host it on GOTCHA unless
   somebody has a better suggestion.  I can start with about 100
games
   I've searched for regularly on Ebay over the years.  I have a
pretty
   good feel for them in terms of availability.
  
   You guys could then go through and make comments where you think
   they're wrong.  I've seen 50 of those on eBay in the last
   year...that's not rare.  You can also grow the list with your own
   personal searches and experience.
 
  Do you think about using a CGI script?
 
   I'd like to base the CURIOUS Scale solely on a game's availability
 on
   on-line auctions.  This represents the general availability to the
   buying public and is as good an indicator as I can think of.  It
 would
   work like this:
  
   In the last 2 years, a complete (VG/VG or better) version of this
 game
   has appeared on an on-line auction approximately:
  
   20 times or less = Rare
   21 - 80 times = Uncommon
   More than 80 = Common
 
  You could put condition into the formula as a modifier.
 
   Imaginary, Unique and Oddity would have to be determined by the
 group.
 
  Hm,
 
  Imaginary - Not even a single appearance
  Unique - 5 times or less
  Oddity - Any game that was not a regular publication
 
  You could combine Oddity and the other gradings

RE: [SWCollect] Rarity Scale

2004-01-29 Thread Hugh Falk
I think we'd have to limit it to hits in the title only.  Otherwise, we
would get hits for people who put things like, Come to my site and see
pictures of Ultima: Escape from Mt. Drash.  And it would look like
there are 30 Drash's out there at any given time :-)))

Also, let me reiterate, I'm not trying to do a price guide.  I don't
care about value.  I'm simply doing a rarity/availability guide, which
will be challenging enough.

Brad, if you're serious about it, let's talk off-line about details.
I'd be more than willing to work on it.


Hugh

-Original Message-
From: BL [mailto:[EMAIL PROTECTED] 
Sent: Thursday, January 29, 2004 8:13 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: Re: [SWCollect] Rarity Scale

Well, I've thought of that, but there's a lot of factors involved, like
condition etc that will effect prices.  If we pioneered an ebay title
posting format, then well, it would be pretty easy.  Or alternatively,
we
could only use those entries that have certain information in the title,
or
yet another possibility - just use all found auction data, and make
that
the middle of the road average.  I'd be interested in something like
this,
and  could code the DB and app.

- Original Message - 
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 28, 2004 10:09 PM
Subject: Re: [SWCollect] Rarity Scale


 If anyone can write an app to poll eBay for a given list of games and
track the numbers, our job is done.  This whole scale can be automated.
Game rankings can change in real-time based on actual eBay data.

 Hugh

 -Original Message-
 From: Marco Thorek [EMAIL PROTECTED]
 Sent: Jan 28, 2004 9:39 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Rarity Scale

 [EMAIL PROTECTED] schrieb:
 
  That's the spirit, C.E.!
 
  I think we could at least start a running list and watch it grow
over
  time.  It has to start somewhere.  I'll host it on GOTCHA unless
  somebody has a better suggestion.  I can start with about 100 games
  I've searched for regularly on Ebay over the years.  I have a pretty
  good feel for them in terms of availability.
 
  You guys could then go through and make comments where you think
  they're wrong.  I've seen 50 of those on eBay in the last
  year...that's not rare.  You can also grow the list with your own
  personal searches and experience.

 Do you think about using a CGI script?

  I'd like to base the CURIOUS Scale solely on a game's availability
on
  on-line auctions.  This represents the general availability to the
  buying public and is as good an indicator as I can think of.  It
would
  work like this:
 
  In the last 2 years, a complete (VG/VG or better) version of this
game
  has appeared on an on-line auction approximately:
 
  20 times or less = Rare
  21 - 80 times = Uncommon
  More than 80 = Common

 You could put condition into the formula as a modifier.

  Imaginary, Unique and Oddity would have to be determined by the
group.

 Hm,

 Imaginary - Not even a single appearance
 Unique - 5 times or less
 Oddity - Any game that was not a regular publication

 You could combine Oddity and the other gradings.

  Obviously this is based on complete speculation, but who would be
  better to speculate on it than us?  Honestly, I think auction
  availability is a better indicator of availability than just about
  anything else (including production runs).  Since it is an indicator
  of how many are for sale on the open market.  Sure there may be a
box
  of Drash's in a warehouse somewhere, but how many of us will ever
have
  a chance to buy them?  We won't...unless they show up on eBay.

 Well, any grading will always be subjective. We as individuals choose
 certain factors in our grading and collectively we can arrive at a
 common denominator that represents us as a group. Others might choose
 other factors.

 Marco

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[SWCollect] Hotel info

2004-01-29 Thread Hugh Falk
I've only gotten info from 3 local hotels so far.  Keep in mind that
these are nice places.  I'm assuming 200+ people and two rooms.  One
that can sit ~200 people theatre style for lectures and another (smaller
room) for tables and vendors.

Prices ranged from $1500 to $2500 per day.  This does not include any
food or PA equipment.  Just the rooms and chairs/tables.

However, I did no haggling and there are a lot more hotels to look at.
Also, if we book hotel rooms along with the conference rooms, that can
lower prices.  Bottom line is that I think $1000 per day is a fair
estimate.  Ideally this should include PA equipment.

Hugh





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[SWCollect] Rarity Scale

2004-01-27 Thread Hugh Falk








Hey guys,



This group has tackled the issue of a condition grading
scale. Does anybody think its worth trying to put together a
rarity scale? You knowto judge how common a game is. Id
recommend we call is the CURIOUS scale:



Common

Uncommon

Rare

Imaginary

Oddity

Unique

Shameless placeholder to complete acronym





Seriously, there are a few sites that do this specifically
for cartridge-based media, but wouldnt it be nice to have one for our
hobby? How would we judge rarity? We could poll the list of
collectors for starters. A place like Brads computer game
collector site (http://www.computergamecollector.com)
would be ideal for tracking this info if it was supported by most of us.
We could then add more subjective info like the number of times a game was
spotted on eBay. It would be great if we could actually track this as
part of the DB.



Anyway, I know this is ambitiousa lot more ambitious
than the condition grading scale, but what do you think?



Speaking of ambitious, Ill be looking into hotel
conference rooms this week.



Hugh








RE: [SWCollect] Atari 2600

2004-01-14 Thread Hugh Falk
Very kind of you, Tomas, and welcome aboard.  Likewise to you, Peo.

Hugh

-Original Message-
From: Tomas Buteler [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, January 14, 2004 1:05 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Atari 2600

Lee,

Actually, the Atari 2600 was by far the most popular
console ever in this country, so games (and consoles)
are abundant. And since the conversion rate is 2.8 it
means games are 2.8 times cheaper for you
dollar-earning guys (even more so for the Euro) :)

Feel free to send your wanted list to
[EMAIL PROTECTED] and I'll gladly keep an eye out for
them (that actually goes for everyone on the list).

Best regards,

Tomas



--- Lee K. Seitz [EMAIL PROTECTED] wrote:
 Tomas Buteler stated:
 
 I don't ask sellers to declare lower values, unless
 they offer first).  [snip]  But as a seller I
 always ask which value they want me to state,
 because
 I believe it's the polite thing to do when trading
 older games.
 
 Well, I *would* draw a distinction between *trading*
 games and
 *buying* them.  I dislike the thought of being taxed
 for non-cash
 transactions.
 
 Anyway, I hope I can add something to the list once
 in
 a while. I'm not the most prized collector out
 there
 (actually, I'm more of a fan of most of you guys,
 Hugh, CE, Jim - love Moby :) but I'm getting there.
 
 I'd say that probably describes me as well.  (BTW,
 welcome aboard,
 Tomas.)
 
 Finally, if anyone ever needs something from Brazil
 (gaming or otherwise) or hints when dropping by,
 don't
 hesitate to ask.
 
 H, might be interesting to have some Atari 2600
 games from Brazil
 if you knew where to find them, but I can't afford
 it right now
 anyway.
 
 -- 
 Lee K. Seitz
 [EMAIL PROTECTED]
 

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RE: [SWCollect] Software Collecting Expo?

2004-01-14 Thread Hugh Falk
I think this was meant for the whole group (see bottom)...

-Original Message-
From: Brian the Fist [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, January 14, 2004 6:07 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Software Collecting Expo?

Hugh Falk wrote:
 
 I don't mind scouting out some local places (I'm guessing hotels) for
 prices.  We should have a ballpark idea of the size event we're
looking
 to put on.  I'm guessing it will be relatively small (smaller than
 PhillyClassic) due to it being a first time and a pretty focused event
 (compared to CGE and PhillyClassic).
 
 However, I'm slammed this week and out of town next week.  So give me
a
 couple of weeks to investigate.
 
 Thoughts on size?

I'd say expecting 50 or so paying guests to show (ie. excluding the
speakers and exhibitors) would be optimistic..

-- 
--
Howard Feldman, Author of The Search for Freedom
A Computer Fantasy Role-Playing Game
Visit its Homepage at http://deep.mshri.on.ca/people/feldman/




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RE: [SWCollect] Software Collecting Expo?

2004-01-13 Thread Hugh Falk
I don't mind scouting out some local places (I'm guessing hotels) for
prices.  We should have a ballpark idea of the size event we're looking
to put on.  I'm guessing it will be relatively small (smaller than
PhillyClassic) due to it being a first time and a pretty focused event
(compared to CGE and PhillyClassic). 

However, I'm slammed this week and out of town next week.  So give me a
couple of weeks to investigate.

Thoughts on size?

Hugh

-Original Message-
From: Howard Feldman [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, January 13, 2004 7:37 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Software Collecting Expo?

Ok, so John and/or Hugh, are you willing to scout out some possible 
locations there and get us some prices?  As well as, later on, speak to 
local authorities to find out what permits, tax forms, etc may be
needed?

John Romero wrote:
 Well, I thought someone on here mentioned it would be a good idea to
 have it in a town where someone from the list was located?  Both Hugh
 and I live in San Diego.  
 
 I vote for San Diego!
 
 - john
 
 
 The goal of the works of a genius' existance lies only in itself.
 
 

-- 

Howard Feldman
Author of the Search for Freedom Computer Role-Playing Game
Visit its homepage at:  http://bioinfo.mshri.on.ca/people/feldman


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RE: [SWCollect] Early MPOG

2004-01-13 Thread Hugh Falk
Of course, it depends on your definition of O as well.  You could
count Midi Maze:

http://www.classicgaming.com/gotcha/gamecenter/GAMECENTER_COM%20-%20Feat
ures%20-%20The%20Hall%20of%20Game%20Innovation5.htm

And if you definition of MP is only 2 players, you could be talking
about Flash Attack:

http://www.classicgaming.com/gotcha/gamecenter/GAMECENTER_COM%20-%20Feat
ures%20-%20Gaming's%20Triumphs%20and%20Tragedies8.htm

It also depends on your definition of box -- does a baggie count?

Finally, it depends on your definition of G

As for Yserbius, that's a tough call.  It was a late addition to the
Sierra Network.  The Sierra Network was also sold in a box (I have it)
copyright 1992.  This had the typical multiplayer games (Bridge,
Cribbage, etc.)  But it also featured (after release, but well before
Yserbius) online Red Baron.  RB is why I got on The Sierra Network and
stayed for a couple years.  

By the way, Jim, the back of the Yserbius box say 1993, but MobyGames
says 1992.  1992 may be taken from the date of the online game, but I
think 1993 is right in either case IIRC.

Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, January 13, 2004 11:00 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Early MPOG

Pedro Quaresma wrote:
 
 This raises another question. Which one was the first known MPOG sold
in 
 a box? I'd risk saying Shadows of Yserbius or Neverwinter Nights. 
 Yserbius wasn't online-only, so I'm not sure it should count.

Actually, Yserbius *was* online-only *until* they put it in a box.  It 
was such a hit on TSN that they decided to capture all the people 
without modems.  So I guess that counts?

By MPOG I assume we are talking about *more* than 2 people online? 
(Meaning, all games that support serial/modem play are out?)  If that's 
the case, then I believe Yserbius is indeed the first.
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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RE: [SWCollect] Another visitor..

2004-01-13 Thread Hugh Falk
Since you said computer game, I'll buy that...I can't think of
anything earlier.  But if you want the first voice in any type of
commercial video game it's...

http://www.classicgaming.com/gotcha/gamecenter/GAMECENTER_COM%20-%20Feat
ures%20-%20Gaming's%20Triumphs%20and%20Tragedies6.htm

Okay, I'll stop now.

And if anybody reads through the other pages in the article...yes, there
are a couple of mistakes.  Further corrections are welcome.

Hugh



-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, January 13, 2004 11:28 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Another visitor..

Per-Olof Karlsson wrote:
 Speaking of that game, is that perhaps the first time a sample has
been used
 in a computer game? I would think so, but I'm not really certain.

Although it was pretty early (C64 original was 1984), the 
generally-accepted widespread use of digitized speech in a game was 
Castle Wolfenstein (Apple, 1981).  There are various examples of 
digitized sound/speech in games before Castle Wolfenstein, but CW was by

far the most popular and widespread (and a decent game, too).
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/


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RE: [SWCollect] Software Collecting Expo?

2004-01-11 Thread Hugh Falk
I know at least two people on this list are in San Diego.  (Disclaimer:
one of them is me.)

Hugh

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED] 
Sent: Sunday, January 11, 2004 11:48 AM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: Re: [SWCollect] Software Collecting Expo?

 I think it'd be a great idea.  It would probably be good to hold it
 nearby to at least one person who is organizing it, for obvious
 reasons..  It might also be best to hold it out near the West Coast
 since, presumably, the majority of the 'celebrities' are probably
still
 in that area (I could be wrong..) and thus it would be cheaper and
 easier to ship them over, at least the first time.

I know several of the Infocom authors are still in the Boston area.  But
yeah, the majority of them are probably closer to CA.

 I think even if some of the 'biggies' didn't show, we could still get
a
 lot of them interested.  Many of them are stuck now in mundane jobs
and
 would love to come and reminisce about the 'good ol' days' with people
 who actually want to hear their stories I'm sure.  It's just like
 grandpa sitting by the fireplace and telling his old war stories. :)

Yeah, I was figuring we'd take a page from CGE and let them make keynote
presentations if they wanted.  Talk about their pioneering work, the
culture
of the industry, whatever they wanted to talk about.  Let them sign fan
autographs if they were willing.

 Anyways in terms of contacts (and I don't know them personally really
 but an e-mail address is better than nothing) I've got Don Worth
 (Beneath Apple Manor), Wizardry 8 team, Tim Snider (Questbusters fame
-
 anyone know if Shay Addams os still around?),

I've heard rumors he's still in or around Vegas.  Tried to track him
down
when I was out there but never did.  I know he's gotten out of computer
gaming, though, and is now focused on games of chance.

 Jeff McCord (author of
 Sword of Fargoal), Ken Demarest (from Origin).  And most of us my now
 have come across Brian Moriarty, Scott Adams, and a few others like

I dug through my list, turns out I also have: Don Woods, Silas Warner,
Al
Lowe... Like you said, even 50% attendance would be awesome.

 We could also invite some of the more
 active vendors on eBay to buy a table, etc.

Definitely.  Eli Tomlinson... maybe Software  More, they're in CA...
There's a guy in Vegas who always seems to have a ton of stuff.  I'm
sure
Howard Sherman of Malinche would come set up a table for his commercial
I-F
games.

 http://www.vintage.org/events.php
 Any idea if its any good - could we use it as a starting point?

Never heard of it before.  Sounds promising, but I'd check with them and
make sure they're okay with a bunch of gamers crashing their party.

 something like this.  As a scientist I am very familiar with
conferences
 and how they work, and although I've never helped organize one myself
 before, I know some professors who have.

Thanks Howard.  I'm a little uncertain how we'd get started, so any help
you
can provide would be great.  Just throwing out thoughts here...  Need to
book a place on a date before we could do much else.  Once we have a
place,
I think I know someone who'd be willing to print up cool invitations
(physical or electronic) for the celebs.  We'd need to start publicizing
this well in advance... anyone know how early submissions have to be
made to
gaming publications?  We could throw together a press release.  Need to
have
a website with info on the show, where/when, who's going to be there,
events, maybe a link to buy tickets.  I assume we'd charge for admission
to
recoup the travel costs for the guests.  Need to know the legal crap
involved with that, do we remit sales tax, how's all that work?  Ditto
for
the dealers who are going to be selling.

Plenty to talk about, everyone's input is welcome.


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RE: [SWCollect] Mt. Drash cassette and market value

2004-01-10 Thread Hugh Falk
As standard procedure for the last few years I ask every seller to:
Please pack in a box so the game isn't folded or crushed during
shipment.  I haven't had a problem since doing that.

Hugh

-Original Message-
From: Dan Chisarick [mailto:[EMAIL PROTECTED] 
Sent: Saturday, January 10, 2004 12:16 PM
To: Software Collectibles Mailing List
Subject: Re: [SWCollect] Mt. Drash cassette and market value

Ow! Ow! Ow! Ow!  One of my most recent purchases was squashed like a 
bug.  And this was from someone who sells vintage games, not someone 
cleaning out the attic (no one here).  I wasn't overly concerned about 
the title's condition, but I sent a message that I would have happily 
paid more had I known it would be shipped in a thin plastic envelope.  
The reply was that they would have happily upgraded the carton had I 
offered to pay more.  Now there's a no-win argument.

The first time this happened to me I had a boilerplate reply stating my 
shipping requirements on every purchase going forward.  It was tedious 
(I eventually stopped) and even that wasn't 100% effective.  The only 
time I got shafted on ebay was some lady selling a bunch of goodies for 
a low price.  She had a religious theme to her auctions, and a link to 
her church.  When I said how I needed it shipped, she said it would 
take time.  Around then the negative feedback piled up (paid but no 
delivery) and eventually her account was summarily revoked.  Of course 
since it was past 30 days, no recourse.  Perhaps poor shipping was 
better than no shipping.

It just seems there's no rhyme or reason to this sort of thing.  I wish 
people were more paranoid about packaging.


On Jan 10, 2004, at 12:37 AM, C.E. Forman wrote:

 It's still up on my news page (www.yois.biz/news).  I still get pissed

 when
 I think about it or look at the package, so I don't think I'll retype 
 it
 here.

 - Original Message -
 From: John Romero [EMAIL PROTECTED]
 To: C.E. Forman [EMAIL PROTECTED]
 Sent: Friday, January 09, 2004 10:23 PM
 Subject: RE: [SWCollect] Mt. Drash cassette and market value


 Hey therewhat happened with Dan Kitchen?  He was my exec producer 
 on
 my GBA title about 6 months ago... I personally don't have respect for
 him after that debacle.

 - John


 -Original Message-
 From: C.E. Forman [mailto:[EMAIL PROTECTED]
 Sent: Friday, January 09, 2004 6:28 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Mt. Drash cassette and market value

 I've got a number of signed items, from authors I've tracked down on
my
 own,
 and I consider them more valuable than an unsigned package in similar
 condition.  Right now I'm still letting the wounds heal after my
 disastrous
 run-in with Dan Kitchen, but maybe down the road I'll take you up on 
 the
 offer, John.  B-)

 - Original Message -
 From: John Romero [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, January 08, 2004 2:16 AM
 Subject: RE: [SWCollect] Mt. Drash cassette and market value


 I have an interesting question for you guys

 Would you consigder a classic game more valuable if it was signed by
 the
 author?

 If so, and you'd like your classic Apple II games signed, I might
know
 where the author is and could persuade him to sign em. :)

 I have a few old Apple II games signed by their authors and I've
 gotten
 some nice reactions from them

 - john


 The goal of the works of a genius' existance lies only in itself.


 -Original Message-
 From: Dan Chisarick [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, January 07, 2004 2:51 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Mt. Drash cassette and market value


 I saw what I think was a re-packaged Doriath in the last 2-3
 months but
 other than that, zip.  Black Magic for the Apple was the
 first Apple
 game I bought off ebay.  That was 2+ years ago, and I might have
 only
 seen one since then.  Superb game.  Does not take long to
 beat.  Tower
 of Myraglen has a puzzle where you can only enter a certain passage
 (rather early in the game too) at midnight.  And that's
 midnight on the
 computer's system clock :)  The first day I played it it
 happened to be
 near midnight, and I walked right in.  The next day I couldn't
 figure
 out how to get in.


 On Jan 6, 2004, at 8:56 PM, Brian the Fist wrote:

 Not to pick nits, but the true piece of art is the game code
 itself. The extras -- manual, cloth map, etc. -- are what make it
 collectable, but the art is the entire package, which includes
 the
 game.  What good is the manual if you can't play?

 Perhaps I wasn't clear, I meant 'art' in reference to art
 collecting
 mentioned earlier.  Thus I was being quite literal - I collect
 'box
 art'.

 On the other hand, there are some games I have been searching
 for
 for years and have not seen EVER on eBay (or anywhere else),
 even
 once, thus making them even more rare than Akalabeth or Mt.
 Drash
 technically.
 And
 when I come across one like this by some rare fluke, I may get
 it
 

RE: [SWCollect] Software Collecting Expo?

2004-01-10 Thread Hugh Falk
I'm all for it.  It would be best if it was in a touristy area --
Florida, California, Vegas, etc.  Then there would be more reason to go
(for the family).

Hugh

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED] 
Sent: Friday, January 09, 2004 6:52 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Software Collecting Expo?

This idea comes up every now and then, but we never seem to get past the
we
should do this stage.  If everybody's serious, we could put something
like
this together.

First we'd need to agree where to hold it, of course.  East coast?  West
coast?  Middle of the country?  (Of course it's going to be a major trip
for
anyone overseas, regardless.)

We'd need to find a place to hold it, probably a bunch of us pool some
cash
to rent it.

Need to publicize it, get the word out.  Websites, game magazines.
Recruit
some vendors to fill up the tables.  Talk to some former authors and
offer
to pay their way as guests, that'll up the attendance.  I know some of
the
Infocom guys, and know a guy who's in touch with Ken and Roberta
Williams.
Joe, you might be able to get Garriott to come.  No doubt John has a
bunch
of classic programmer friends.

How 'bout it?  Should we do something like this?  Or just keep talking
about
doing it?  B-)

- Original Message - 
From: Lee K. Seitz [EMAIL PROTECTED]
To: Software Collecting [EMAIL PROTECTED]
Sent: Thursday, January 08, 2004 9:39 AM
Subject: Re: [SWCollect] Mt. Drash cassette and market value


 Howard Feldman stated:
 
 I went to the Classic Gaming Expo in Vegas in August.  There were
tons
 of 'famous' people there,

 So since you ask, I think it would be cool to have something like
that
 for vintage computer games.  I'd love to meet some of the authors
 myself, and hear some of their stories first hand instead of reading
 about it in some book.  As far as I know there isn't a meeting like
this
 that I know of.

 You do realize Mr. Romero is the man behind the Apple II Reunion
 (http://www.gamespot.com/features/apple2/), right?  It was invitation
 only (which I completely understand the reasons for), but it *would*
 be cool to have something like that open to the public.  I know there
 are some classic computer (as opposed to video game) shows here and
 there, but I'm not sure that they have many celebrity guests.

 -- 
 Lee K. Seitz
 [EMAIL PROTECTED]

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RE: [SWCollect] Mt. Drash cassette and market value

2004-01-09 Thread Hugh Falk
Unfortunately, I am missing the disk for this.  I only have the manual,
but it looks just like Stephane's picture.

Hugh

-Original Message-
From: Stephane Racle [mailto:[EMAIL PROTECTED] 
Sent: Thursday, January 08, 2004 3:13 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Mt. Drash cassette and market value

This is what mine looks like... There must have been a few variations.

Edward Franks wrote:


 On Jan 8, 2004, at 2:58 PM, Stephane Racle wrote:

 I also noticed just a couple of days ago that my Odyssey manual was 
 actually very different from his. Mine is essentially black and 
 white, almost newspaperish, while his has a full colour cover. I 
 wonder if your disk goes with the one I have? Or do you have the same

 book as Howard too?


 I have the version as Howard.




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RE: [SWCollect] Mt. Drash cassette and market value

2004-01-06 Thread Hugh Falk
That was a great game...I'll bring it up to the group next time.

Hugh

-Original Message-
From: Stephen Emond [mailto:[EMAIL PROTECTED] 
Sent: Monday, January 05, 2004 11:41 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Mt. Drash cassette and market value

I quite enjoyed Space Taxi... hard to believe it's 20 years old now...

Steve

- Original Message - 
From: Hugh Falk [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, January 05, 2004 10:39 PM
Subject: RE: [SWCollect] Mt. Drash cassette and market value


 In order for publishers or developers to be singled out on GOTCHA,
they
 have to have a certain number nominees and awards for their games.  As
 much as I like MUSE, their only games nominated were Castle
Wolfenstein
 and Robotwar.  Wolfenstein was the only winner.  Believe it or not,
 there is a group of people doing the voting...not just me :-(
 
 Hugh


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RE: [SWCollect] Don't you hate it when...

2004-01-05 Thread Hugh Falk
I store loose pieces anally...um...that didn't sound right :-) ...in a
very organized way.  They're in hanging alphabetical folders in a file
cabinet.

Hugh

-Original Message-
From: Lee K. Seitz [mailto:[EMAIL PROTECTED] 
Sent: Monday, January 05, 2004 1:30 PM
To: Software Collecting
Subject: [SWCollect] Don't you hate it when...

I've probably discussed this before, but don't you hate it when you
find a game manual (or other piece) and there's no sign of the rest of
it?  I went by a thrift store today ('tis the season to clean out
attics, basements, and garages for the new year) and found a box full
of Apple II bits and pieces.  There were manuals for Apple Adventure
(Colossal Cave ported(?) and published by Apple), The Mouth (MUSE),
and Microsoft Decathalon, but no disks in site.  In fact, almost all
of the dozens of disks in the box were copies and data disks, only one
or two originals.

So, do you guys have boxes full of pieces of games waiting to be
reassembled into a whole?  (I did pick up a copy of Star Trek:
Judgement Rites because the previous used copy I bought lacked the
manual.)  Should I go back and get those manuals?

Here's a question I know I haven't asked before.  How do you store
those extra pieces?  Cardboard boxes?  Plastic boxes (to avoid the
acidic cardboard)?  Filing cabinets?  What?

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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RE: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread Hugh Falk
That reminds me...I have a printout of the source code to Dungeon for
the PDP-11.  It's printed out on 15 line printer paper.  According to
the first page it was printed on Jan 26, 1981.  I don't know who printed
it...except I think it was for somebody named Javier, and it was
definitely for user [81,1].  :-)  

It stands about 2 high (hundreds of pages).  I bought it on eBay years
agoC.E., maybe this was the one you saw?  Here's an excerpt from the
second page:

THIS IS THE FIRST (AND LAST) SOURCE RELEASE OF THE PDP-11 VERSION OF
DUNGEON.

PLEASE NOTE THAT DUNGEON HAS BEEN SUPERCEDED BY THE GAME ZORK(TM).  THE
FOLLOWING IS AN EXTRACT FROM THE NEW PRODUCT ANNOUNCEMENT FOR ZORK IN
THE SEPTEMBER, 1980 ISSUE OF THE RT-11 SIG NEWSLETER...

Hugh

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED] 
Sent: Monday, January 05, 2004 8:01 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Mt. Drash cassette and market value

 What would I *really* love to have?  Source code.  To anything.  Old
 Atari games.  Any Ultima (yes the original U1 is in basic), Empire,
 Karateka, Paradroid, whatever.  Don't care.  Sure many games were
 probably pure assembly, why bother with comments :), and most ancient
 source has likely deteriorated or simply lost.  To me, that would be
 the ultimate find (and worth a few bucks, even though there's really
no
 'original').

I recall seeing a mainframe printout of the source for Colossal Cave
(some
version of it) on eBay years ago.  Stood about half a foot high, I
forget
what they asked for shipping.  But I remember it because it's the only
source code I've ever seen for sale.

Dave Lebling posted a few snippets of the ZIL code from a couple of
Infocom
games somewhere.


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RE: [SWCollect] Mt. Drash cassette and market value

2004-01-05 Thread Hugh Falk
In order for publishers or developers to be singled out on GOTCHA, they
have to have a certain number nominees and awards for their games.  As
much as I like MUSE, their only games nominated were Castle Wolfenstein
and Robotwar.  Wolfenstein was the only winner.  Believe it or not,
there is a group of people doing the voting...not just me :-(

Hugh

-Original Message-
From: Lee K. Seitz [mailto:[EMAIL PROTECTED] 
Sent: Monday, January 05, 2004 8:52 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Mt. Drash cassette and market value

Dan Chisarick stated:

I've tried the Pokemon strategy (gotta catch/get them all) in trying

to get every LAST title from certain publishers (EA, Origin, SSI, Muse,

Sir-Tech, etc.)

Does anyone have a list of all the titles published by these
companies?  Particularly Muse.  (I've found two of their bare manuals
so far.)  My Google search came up empty and I see Muse isn't listed
in the publishers at GOTCHA.  (Any plans there, Hugh?)

What would I *really* love to have?  Source code.  To anything.  Old  
Atari games.  Any Ultima (yes the original U1 is in basic), Empire,  
Karateka, Paradroid, whatever.  Don't care.  Sure many games were  
probably pure assembly, why bother with comments :), and most ancient  
source has likely deteriorated or simply lost.

The source code for a few Atari 2600 games has turned up.  I remember
an old source code print out for the unreleased Ewok game was
auctioned off on eBay by the original programmer a year or two ago.
There's also a guy with some Vectrex source code print outs who has
some interest in selling them, but he ticked off the collector
community, so getting them from him is neither easy nor cheap.

In the computer realm, you can buy the source code to Empire directly
from Walter Bright at http://www.classicempire.com/.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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RE: [SWCollect] TomMage's Holiday Auctions!! (worth a look ;))

2003-12-23 Thread Hugh Falk








Ha!
Thats great!



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] 
Sent: Tuesday, December 23, 2003
10:57 AM
To: [EMAIL PROTECTED]
Subject: [SWCollect] TomMage's
Holiday Auctions!! (worth a look ;))




eBay.com
Seller List: www_tommage_com 


Visit my web page for many games for sale/trade and screen shots of Ultima
Escape from Mt. Drash, Tom's Ultima,
Infocom and RPG page 








RE: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Hugh Falk
One of my all-time favorites, Ultima Underworld, had a fatal flaw.  I'm
guessing it was hardware specific and not on everyone's PC.  After
spending a couple of weeks with the game, some items from my inventory
floated out of my backpack and into the air...with no way to retrieve
them and no way to win at that point.  I called up tech support and they
said there were other similar problems reported (although specifics
varied).  They sent me a patch, and then played the game to completion.
(After restarting)

Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED] 
Sent: Thursday, December 04, 2003 11:36 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Vintage games w/fatal flaws

Chris Newman wrote:

 Mines of Titan by Westwood / Infocom from 1989 comes to mind. The game
plot
 involves travelling to cities on the surface of Titan. The key city,
 Procesnium, was expected to be discovered and entered via an
underground
 network. However, if you find the city on the surface of the planet
and
 attempt to enter it the game freezes and throws up strange graphics
chunks
 in the display window. At the time I assumed I had a bad copy, or
played it
 on an incompatable machine (Tandy), etc. I went back to this game, on
and
 off, for years but was hit with the same problem. I found out only
recently
 that the problem is a coding bug.

 From Usenet:  Because of an obvious yet uncorrected bug, the game will
crash 
and burn every time you enter Proscenium the normal way from the
overland map. 
  Instead, you are required to go through a lengthy lava vents dungeon
to 
enter the city.  Then the game will give you some text that will leave
you 
wondering why the hell the bug wasn't corrected--it would've been so
easy, 
given the plot twist revealed in the text.  With this knowledge, you
should 
go back and try to finish the game; it's a great game.
-- 
Jim Leonard ([EMAIL PROTECTED])
http://www.oldskool.org/
Want to help an ambitious games project?
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.mindcandydvd.com/


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RE: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Hugh Falk








What was wrong with Darklands.I dont
remember having a problem.



Hugh



-Original Message-
From: Dan Chisarick
[mailto:[EMAIL PROTECTED] 
Sent: Thursday, December 04, 2003
9:07 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Vintage
games w/fatal flaws



One
word: Darklands.


On Dec 4, 2003, at 10:26 AM, Pedro Quaresma wrote:


Darksun 2 (SSI) was an excellent RPG with the exception that it was
virtually unfinishable due to the huge amount of bugs it had. 

SSI later released a patch but some of the bugs remained (having your
best weapons occasionally vanish can be the most frustrating thing on a RPG),
so IIRC they officially canceled support for the game, on the grounds that it
had too many bugs to patch. 

Later on there were other flawed games, like Shogo, that
could not be finished unless you had downloaded and installed the 21Mb patch!


The most serious case IMHO was Ubisoft's Pool of Radiance 2. The game
couldn't be uninstalled because if you attempted to, it'd delete your windows
partition! :O Many users found this bug the hard way.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information
Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext.
3492)

Toyota Prius '01, Verdi Steel, 37K km.










  

  
 






Para: [EMAIL PROTECTED]






A/C: 






Ref: 






cc: 






Assunto: Re: [SWCollect] Vintage games w/fatal flaws







Chris Newman [EMAIL PROTECTED]






04-12-2003 15:23







Solicita-se resposta a
swcollect








Mines of Titan by Westwood /
Infocom from 1989 comes to mind. The game plot
involves travelling to cities on the surface of Titan.
The key city,
Procesnium, was expected to be discovered and entered
via an underground
network. However, if you find the city on the surface
of the planet and
attempt to enter it the game freezes and throws up
strange graphics chunks
in the display window. At the time I assumed I had a
bad copy, or played it
on an incompatable machine (Tandy), etc. I went back
to this game, on and
off, for years but was hit with the same problem. I
found out only recently
that the problem is a coding bug.

Drove me nuts! I spent many hours playing that game
only to give up
completely frustrated.

- Original Message - 
From: Dan Chisarick [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, December 04, 2003 9:13 AM
Subject: [SWCollect] Vintage games w/fatal flaws


 Just wondering if anyone has any good stories of
an older game they
 were playing that was somehow unbeatable due to a
coding flaw, or just
 downright not fun for design reasons. I've
been looking for an
 original 'Doriath' for years. I stumbled on
this site, and my free
 time being what it is these days, say what
the hell and just read the
 walkthrough. The game is unbeatable!
That's not in the good sense:

 http://members.shaw.ca/Doriath/Walkthru.htm
 
 If you read the walkthrough and then follow the
links at the bottom,
 you never get an acknowledgment from the game
that you've won. There's
 a link to an interview w/the developers that
explains you've
 essentially won once you make it to a
certain room. Its sad to see a
 game never being polished because of artificial
deadlines (like that
 never happens anymore) or even more
frighteningly, running out of
 memory/disk space.

 Second to this are games that take hours to beat,
give you one life,
 have no save feature, and you can put the game in
an unwinable state
 and not realize it. Console games (at least
earlier ones) seem
 particular guilty of such offenses. Thrown
in certain Mindscape games
 (Spell of Destruction and
Fairlight I think fell into this hole, at
 least partially).

 Third would have to be needless player
frustration: Jumping puzzles,
 tedious movement puzzles (Sierra 3D games are
notorious for this), and
 I'd have to throw in my entering the words of
Truth, Love and Courage
 in the wrong order after spending 2.5 hours
getting to the bottom of a
 certain 8-level dungeon to get the Codex of
Infinite Wisdom just to be
 kicked back to the surface. Augh!
(Its corveramo , no veramocor
 :)

 Last, and somewhat humorously, ever type in a
game in Basic or assembly
 from a magazine, and it didn't work? Seems
the feature title ALWAYS
 had some little typo in it that would require you
to buy next month's
 issue to resolve? :)

 With DVD-ROM titles, cheat codes, strategy
guides, and every game
 either being Real Time Strategy or 3D shooter,
endings are very well
 defined :) How else would they sell level
add-on packs?



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RE: [SWCollect] Books on history of computer gaming?

2003-11-08 Thread Hugh Falk
As Chris said in his e-mail, the Adventures books are mostly about
programming and playing adventures, but there is some history.  For
example, in Atari Adventures, chapter 3 is dedicated to Scott Adams and
Infocom.

The First Decade of Computer Games is actually a special issue of Game
Players Magazine that came with another issue.  However, it really has
some great reference info and wasn't sold as a stand-alone magazine so I
treat it like a book.

The First Quarter is definitely a wittier title, but I guess the new
title makes the book's contents more obvious to the casual browser.

Hugh 

-Original Message-
From: Lee K. Seitz [mailto:[EMAIL PROTECTED] 
Sent: Thursday, November 06, 2003 9:57 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Books on history of computer gaming?

Hugh Falk stated:

Just for reference, without going into detail, here is a list of books
I
have.  Most are self-explanatory based on title.  If you have any
questions about specific books, just ask.

Okay.

Atari Adventures
Sunshine Books
Tony Bridge
1984

Commodore 64 Adventures
Sunshine Books
Mike Grace
1983-84

What are these two?  I assume they are somehow related.

The First Decade of Computer Games
Game Players PC Entertainment
Selby Bateman and Lance Elko
1992

This one sounds interesting.  Can you tell us more?

The First Quarter

The Ultimate History of Video Games

The former was such a better and more clever title.  I don't know why
they made him change it, but at least Mr. Kent probably got more
money out of it than he did self-publishing.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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RE: [SWCollect] Elite questions

2003-11-03 Thread Hugh Falk
I'm finally unpacked...after 1.5 years!  A couple of outstanding
questions I can now answer:

- I only have one copy of Elite Plus and it is 2 5 1/4 disks (labeled A
and B).  Lee, I know that doesn't definitively answer your question, but
take it for what it's worth.

- Somebody mentioned a Star Wars game a while back that played the Star
Wars theme when the box was opened.  In actuality, the box has a button
on the back -- it says, TO RELIVE THE STAR WARS EXPERIENCE, USE A
LITTLE FORCE HERE.  Then there is a red button with the word PRESS on
it.  The song no longer works on mine -- it's a 1987 Broderbund
release...so I'm sure the batteries are long dead.  I have a couple of
them in shrinkwrap (for the ST) if anyone is looking for a trade.

- If there are any other questions asked of me long ago (like about EA
flats) feel free to ask again.

Hugh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
Sent: Thursday, October 30, 2003 9:52 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Elite questions

You'll have a hard time finding the original Elite - it was made by
Acornsoft for the BBC Microcomputer in 84.  I went out of my way to find
that version, and it took me quite a while (at least here in the US).
It's the only BBC Micro game I have.  Anybody know how good a system
that was for games?

The Gold edition and Elite Plus are what I'm used to seeing for the
Apple and PC.  Elite (not gold) was also on the ST and Amiga.

I'll check on the label issue for you once I unpack my Elites.  I only
have about 4 boxes left to unpack and Elite Plus is in one of them.  I
should be done by this weekend.

I may be interested in the gold version you found.  Please send me
details.

No objections here to for sale notices.

Hugh

-Original Message-
From: Lee K. Seitz [EMAIL PROTECTED]
Sent: Oct 30, 2003 8:23 AM
To: Software Collecting [EMAIL PROTECTED]
Subject: [SWCollect] Elite questions

I saw copies of both Elite and Elite Plus at a thrift store the other
day.  I sold a couple copies of Elite Plus for a nice profit earlier
this year.  However, IIRC, the ones I sold had two 5.25 disks.  This
only has one, but it's not labeled either Disk 1 or Disk 2.  Also,
the label looks like a cheap photocopy.  Any chance that there was a
later release of this game on a high-density (1.2 Mb) 5.25 disk?

Also, I've never seen a copy of the original Elite before.  It says
it's the gold edition.  Does that make it unusual or do they all say
that?  Is it worth trying to sell on eBay?  Or is anyone here
interested in it?

BTW, we have an impending financial crisis at my house.  Would anyone
object to some for sale posts here?  Nothing spectacular, I'm
afraid, but I'd rather sell stuff to you guys than go through the
hassle of eBay and unknown bidders.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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[SWCollect] Copyright confusion clarified

2003-10-31 Thread Hugh Falk


I thought this was pertinent to the group:



Copyright confusion clarified
  

Recent Library of Congress exemption allows hacking obsolete titles
for back-ups only, nothing more. 

A recent ruling by the Library of Congress' Copyright Office has left
some gamers with the impression they can legally copy and share
old-school games. 


If only it were so. 

On Tuesday, the LOC did grant an exemption from the dreaded 1998 Digital
Millenium Copyright Act (DMCA) for accessing computer programs and
video games distributed in obsolete formats. The ruling defines
obsolete as: A format shall be considered obsolete if the machine or
system necessary to render perceptible a work stored in that format is
no longer manufactured or is no longer reasonably available in the
commercial marketplace. 

Many took this as a governmental green light to start burning and
sharing CD-ROMs of all their favorite classic arcade and console games.
However, a careful read of the ruling reveals it only applies to
cracking the copy protection of older, obsolete games, and nothing
else. 

Under the Fair Use laws, that means you can make one--and only
one--backup copy of games you already own. Downloading or sharing copies
of the game over the Web remains illegal. You can't distribute it today
any more than you could yesterday, said one industry veteran who
studied the ruling. Basically, the only people this really effects are
emulator authors; they're free to hack obsolete systems as much as they
want without fear of being DMCA'ed.


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RE: [SWCollect] TI-99/4A Tape to Game File

2003-10-11 Thread Hugh Falk
Here's a guy who might know:  Frank Traut [EMAIL PROTECTED]  He put
together a collection of TI Scott Adams games on a CD.  Both the
original code(will work with a TI if you hook the CD player up to it)
and emulated versions.

Rick Polvicka is a guy  who should definitely know:  [EMAIL PROTECTED]
He runs: http://www.99er.net/, which is a great TI site.

Hugh
  

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED] 
Sent: Saturday, October 11, 2003 2:47 PM
To: Software Collectibles Mailing List
Subject: [SWCollect] TI-99/4A Tape to Game File

Hi gang,

I have a guy who recently found a tape of an old TI-99/4A game he wrote
himself many years ago.  He ants to convert the data to an image file
for
use with an emulator.  I have no experience with this, nor do I have a
working 99/4A at the moment.  Anybody here done this before, or know
someone
else who has?

Thanks.



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RE: [SWCollect] Value of these items

2003-09-16 Thread Hugh Falk



If you 
mean the value on eBay, my guesses are below...

  -Original Message-From: MASTER 
  [mailto:[EMAIL PROTECTED]On Behalf Of Pedro 
  QuaresmaSent: Tuesday, September 16, 2003 1:25 AMTo: 
  [EMAIL PROTECTED]Subject: [SWCollect] Value of these 
  itemsHi, 
  Since I'm definitely not an expert in 
  these types of games, I wonder if someone could help me place a value on 
  these. All [MS]: 
  Fish! (c) Magnetic Scrolls (C64 or 
  Amiga) $10 - $20Gandalf (C64) 
  ?L.A. Crackdown 
  (C64) $5 - 
  $10Thanks, Pedro --Pedro R. QuaresmaSalvador Caetano 
  IMVTDiv. Sistemas de Informação / Systems and Information 
  DivisionAdministração e Desenvolvimento Lotus Notes / Lotus Notes 
  Admnistration and Development[EMAIL PROTECTED] // +351 22 7867000 
  (ext. 3492)"It has become appallingly obvious that our technology has 
  exceeded our humanity." - Albert 
  EinsteinToyotaShopping - A sua Loja Toyota 
  Onlinehttp://www.toyota.pt


[SWCollect] Dang, is the book something special?

2003-09-13 Thread Hugh Falk
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3045965082category=27251




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[SWCollect] Coin identification

2003-09-06 Thread Hugh Falk



Sorry 
for including attachements, but I was hoping somebody could identify this coin 
for me. It came loose in a large box of Amiga and PC games. It 
may have come from one of the games or maybe not.

On the 
heads side it says "GOR" on the bottom. On the tails side it says "Danger 
Thus Reveals its Face" and has several runes. (There is also a bird 
picture on each side of the "Danger" text.) The art reminds me of Dungeon 
Master, which was in the box along with Chaos Strikes Back, but I don't remember 
those coming with a coin (and my other copies are in 
storage).

Any 
clues?

Hugh

attachment: Coin 1.jpgattachment: Coin 2.jpg

RE: [SWCollect] Dark Queen of Krynn German release?

2003-09-02 Thread Hugh Falk



I've 
seen The Dark Queen of Krynn on eBay a few times before (not looking for 
it). In fact, there are a few on right now. Your linkhas 
different (European) packaging though. Usually it comes in a gold 
box.

I have 
about 150 SSI games myself (not including dupes). If anyone has the 
following SSI games for trade, let me know:


Any platform -- Computer Napoleonic (SSI)
Any platform -- Queen of Hearts (SSI)
Any platform -- Galactic Gladiators (SSI)

Hugh

  -Original Message-From: Stefan Lindblom 
  [mailto:[EMAIL PROTECTED]Sent: Monday, September 01, 2003 
  6:58 PMTo: [EMAIL PROTECTED]Subject: [SWCollect] 
  Dark Queen of Krynn German release?
  Me again, just being bothersome :)
  
  I bought my first goldbox game when Secret of the 
  Silver Blades was fresh on the shelves, I was 12, should be 13-14 years ago 
  then. I have been collecting SSI games since 4 years back, have about 150 of 
  them by now.
  
  And yet.. I have never seen this release 
  before.
  
  
  http://cgi.ebay.de/ws/eBayISAPI.dll?ViewItemitem=2750748187category=30301
  
  
  Have the Germans come up with yet another unique 
  mysterious release? :) Anyone knows anything about this one?
  
  
  /Stefan


RE: [SWCollect] Ebay trader experiences

2003-08-31 Thread Hugh Falk



For 
what it's worth, I bought a Caverns of Callisto from them. It was not in 
shrink, but it is truly near mint. If they were in the business of 
re-shrinking games themselves, they could have easily done this one. 
Caverns ranks very high on the collectability scale.

Hugh

  -Original Message-From: Stefan Lindblom 
  [mailto:[EMAIL PROTECTED]Sent: Sunday, August 31, 2003 
  10:35 AMTo: [EMAIL PROTECTED]Subject: Re: 
  [SWCollect] Ebay trader experiences
  Thanks for all the feedback guys, highly 
  appreciated. I guess I was expecting to hear just positive things about them 
  but I guess I feel a bit relieved now that I know they aren't any 
  saints.
  
  This whole reshrinking thing is a very nasty 
  business. I mean, I am not as great as some of you are in spotting differences 
  in the wrap. Looking to the left of me at my bookshelf however, I do notice 
  that the wrap on my goldbox games seems to differ from each other. I assume 
  that is a bad sign. And... the last thing I would do with a game is to unwrap 
  it. Maybe stupid but.. 
  
  I am sorry to hear about your bad experiences 
  with them Tom, had I known about them before this I dont think I would have 
  bought anything from them. Oh well, at least I know better now and wont trade 
  with them again. But tell me Tom, I didn't see you among their bad feedbacks, 
  I checked them before today. I assume you got a refund or something and some 
  kind of apology from them?
  
  Isnt reshrinking and selling things claiming them 
  to be new fraud?
  They could of course claim they didn't know 
  anything about it.. but still... sounds like serious fraud to me.
  
  /Stefan
  
- Original Message - 
From: 
[EMAIL PROTECTED] 
To: [EMAIL PROTECTED] 
Sent: Sunday, August 31, 2003 5:05 
PM
Subject: Re: [SWCollect] Ebay trader 
experiences

SWM have been around for a long 
time. They are two people, Tony and Paula. They run a small shop 
out in CA and apparently have a warehouse of older software. They also 
get some of it fromat least one supplier, though I've never gotten 
them to divulge any details.

For awhile the biggest problem with them was 
the question of whether their shrinked items were original or rewraps. 
One of their suppliers put reshrinks on used games, and SWM at the time 
didn't fully understand the collector market.And they were in a 
bit of a position, they couldn't just ask their supplier to stop reshrinking 
because known originals were more valuable, or they'd get their prices 
raised. They weren't alwaysterribly good at identifying 
reshrinks and I think disappointed a lot of collectors, though, to be fair, 
they did take the reshrinks back and offer refunds. They still use a 
system of "rating" the wrap: D=definitely new, P=probably new, something 
like that, which I've never understood: If you're not certain, open it and 
take the loss if there is one.

I did a column article on them (just explaining 
allthis so collectors would know, nothing like my counterfeiter 
pieces) which got them a bit upset, but I also gave them advice on how to 
spot reshrinks, and I still buy from them today occasionally. I've 
always had good service, never rude responses from them. I was kind of 
surprised to hear they'd been rude to you.


  - Original Message - 
  From: 
  Stefan Lindblom 
  To: [EMAIL PROTECTED] 
  Sent: Sunday, August 31, 2003 9:23 
  AM
  Subject: [SWCollect] Ebay trader 
  experiences
  
  Ahoy mates!
  
  Just curious about a certain trader on Ebay 
  who seems to be alot into vintage games, with over a 1000 feedbacks. The 
  traders Ebay name and mailadress is [EMAIL PROTECTED] 
  
  And I was just wondering if any of you have 
  had any experiences with him/her/them.. and if so, what they are? The 
  reason I ask.. well, I won a few of their auctions, including a high 
  prized SSI one. I was outbid on one however, but was approached later by 
  them asking if I wanted to pay my highest bid for another copy they had. 
  My highest bid was more than double the listed starting price so I asked 
  if we could come an agreement with would mean a 7$(from 32$ to 
  25$)cut in my offer. Listing price was 15$ so I thought that was a 
  fair offer. No risks for them, no time waiting, and no ebay 
  fees.
  I got a very short and rude 
  reply.
  
  Surely more than one of you guys have dealt 
  with them before.. what have your experiences been?
  
  
  /Stefan, wearing out the hangover in front of 
  comp


RE: [SWCollect] Been Awhile, Hasn't It?

2003-07-18 Thread Hugh Falk
I've been really busy here to.  FYI to all.  I plan on going to CGE.  Anyone
else?

Hugh

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED]
Sent: Friday, July 18, 2003 10:43 AM
To: Software Collectibles Mailing List
Subject: [SWCollect] Been Awhile, Hasn't It?


Hey gang,

Been working on a lot lately.

First off, my BidVille items (for those of you who aren't subscribed to the
YOIS mailing list).

http://www.bidville.com/search/user_search.asp?user_id=morrodoxshop_type=al
lsort_by=title+asc

I think this is going to be my new site for auctions, as I've just about had
it with eBay and their idiotic fascist rules, and the constant outages, and
their cheapskate HALF-PRICE listing days.  What the hell happened to the
FREE ones, is that a bad word now?  Anyone else who feels the same way,
you're invited to join me, maybe we can start a small vintage software
community on BidVille.  Seller registration only costs $5.00 for six months,
there are NO listing fees and NO final value fees, you get almost twice as
long a title for your auction, and you can have auctions up for 30 days with
automatic relists.  (Oh, you'll still see me bidding on eBay because of the
vast selection, but I refuse to pay for their seller services anymore
until they get their act together.)

Shoppe:

I finally got some tall enough shelves for the library room that will
house my collection, and am in the process of unpacking and shelving the
Shoppe items.  (Did I mention I bought a house and moved into it?  Can't
remember.)  You should see an updated list in another week or two, keep
watching my news page.  You guys've gotta see my library room and my gaming
desk, I promise I'll post pictures once everything gets settled.

Decided for the time being that I'm going with regular comic-book archival
bags for my own collection items.  They make larger ones for action figures
that I think should hold most of my bigger boxes.  Anyone else find any
better solutions?  I know we were talking about specialized plastic cases
for awhile but that never really got anywhere, my cousin's job isn't in
plastics at the moment and I haven't had time to research other places that
might be willing to make them for us.

Anybody got a working, top-loader Nintendo NES with all the necessary
cables?  I'm looking for one but don't want to pay eBay prices or spend a
ton for shipping.  Thinking a trade, if I have some stuff you can use.

T-Shirt Counterfeiter:

Still watching this guy.  He moved back to Indiana after his girlfriend
dumped his ass.  Still selling self-printed shirts on eBay (but no Infocoms
I notice), still being a jerk on newsgroups.  Heh, this is great: He's
setting up an online postcards thing on his site, and must have logged my IP
poking around in the various subdirectories because he uploaded a picture of
his wee-wee!  Or SOMEONE'S wee-wee, at least.  Honest!  (Don't worry, I'm
not about to post it here. B-)  Still working on the column about him,
aiming for a one-year anniversary kind of thing, but it'll definitely be
guest-pass only, unless he dies in a drunk-driving crash or from a drug
overdose or something.  I'll post an abbreviated version just about fake
versus real T-shirts in the public column.  (Yeah, in case I never said it
before: Thanks to the people who offerred me advice in how to handle this
guy.)

Conventions:

Right now I've got a friend from Germany planning to visit next year.  I'm
leaving it up to him as to whether I'll be doing CGE in Vegas or
PhillyClassic, but can probably only afford one.

Think that's everything for now.  How's everybody else?



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RE: [SWCollect] Shareware collection

2003-06-05 Thread Hugh Falk
The only shareware I actually pick up are the published versions of
shareware games (you could get these in stores).  Like all of the Apogee/id
stuff published by Wiz technology.

Hugh

-Original Message-
From: Lee K. Seitz [mailto:[EMAIL PROTECTED]
Sent: Wednesday, June 04, 2003 8:44 AM
To: Software Collecting
Subject: [SWCollect] Shareware collection


Okay, you've all got shelves and shelves full of boxed games and such.
What about shareware?  Do you have CD-Rs full of zip files?  What
about those oh-so-prevalent disks published by people hoping to make a
quick buck by providing the service of making shareware available in
retail outlets?  (You remember.  Back before most people had heard of
the Internet.)

What about custom-made add-ons for commercial games?  (All those
homebrew Doom levels and such.)  I tend to stay behind the curve on
what's popular in games, so I sometimes download stuff that I know I
won't play until no one else is playing any more.

I'm just curious because I need to start my own project of copying
these floppy disks that are cluttering up the place to CD.  (These are
mostly disks I created myself from BBS and Internet downloads.
Remember the WU Archive FTP site?)

Also, I recently came across a message I posted to Usenet some years
ago.  It mentioned a playable demo of Empire Deluxe.  I don't recall
ever successfully finding such a thing.  Anybody happen to have a
copy, just to satisfy my curiosity?

--
Lee K. Seitz
[EMAIL PROTECTED]

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[SWCollect] Mind Candy mention

2003-03-22 Thread Hugh Falk
Jim,

Just thought I'd mention that mindcandydvd.com was given a plug in the last
issue of Game Developer magazine -- page 14.  There is an article about the
demo scene.  Mind Candy isn't specifically mentioned in the article, but it
is listed in the reference section at the end.

Hugh



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RE: [SWCollect] The first? -- Thread was King's Quest 1

2003-02-10 Thread Hugh Falk
The earliest copyright I have for a Scott Adam's Adventureland is 1980.
Unless someone knows of an earlier one, that's definitely not the first.
I'm guessing there is an earlier version out there.

Do you know what year Rocket Pilot was copyrighted?

TRS-80 was released in August 1977
PET 2001 and Apple II were also released in 1977 (unsure of the months)

Regardless, they were all released close enough to each other that the first
commercial game could have actually been released on any of the systems
(although my money is on Apple).

Hugh

-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Monday, February 10, 2003 6:32 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] The first? -- Thread was King's Quest 1



On Tuesday, February 4, 2003, at 02:53  PM, Jim Leonard wrote:

 Hugh Falk wrote:

 I don't even know what the first commercial game would have been.

 The first game you had to pay for for a personal computer.

For the Apple ][ [A] it looks like Rocket Pilot by Bob Bishop (of
Apple-Vision fame ;-)) was possibly the first commercial game.  The
question is if Softape was asking money for the game.  Scott Adams's
Adventureland would also be a decent candidate for the first successful
commercial game (that is, it sold enough to keep him in business for a
number of years).


[A] I believe the Apple ][ actually shipped before the Commodore PET,
and both of these were announced before the TRS-80.

--

Edward Franks


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RE: [SWCollect] New topic--Collectors UNITE!

2003-02-03 Thread Hugh Falk
According to the Official List of Computer Game Collectors  I collect for
these:

Apple, TRS-80, Atari 8-Bit, TI, VIC-20, Amstrad, Sinclair, C-64, Atari ST,
Amiga, Intel, Mac, Other

My favorite is the Other, which was very popular at the end of the 20th
century.

Speaking of the Official List, if anybody wants to sign up (who hasn't
already), go here:


http://www.classicgaming.com/gotcha/collectors.htm

Hugh






-Original Message-
From: Karl Kuras [mailto:[EMAIL PROTECTED]]
Sent: Monday, February 03, 2003 7:44 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] New topic--Collectors UNITE!


 Seriously, we all are rather young. I always thought this hobby would
 attract more people who were around when Zork was played on mainframes
 and who now approach 50.

You know that brings up a good question.  It would be interesting to see
what systems each of us mainly collect for.  I'm guessing it'll reflect our
age.

I'm mainly (virtually only) C64 and Amiga stuff.  How about the rest of you?

Karl Kuras


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RE: [SWCollect] The first? -- Thread was King's Quest 1

2003-02-03 Thread Hugh Falk
I don't even know what the first commercial game would have been.  It all
depends on your definition of Personal Computer.  You could go back to the
Altair or others that didn't have video screens.  Games on those systems
would have been personal computer games, but not video games.  It would be
great to know what the first commercial video game was on one of the big
three from 1977 -- Commodore PET, Apple II, TRS-80.  Anybody have an idea
what the first commercial game was on each platform?  Any idea which would
have been first across all platforms?

The oldest commercial games I own have copyright dates from 1978:

Air Traffic Controller -- 1978 for Tandy from Creative Computing
Space Trek II -- 1978, 1979 for Tandy from Instant Software

Of course, Empire has an initial copyright of 1978 because of its roots, but
it wasn't comemercially available on a PC until much later (87 by
Interstel).

I have quite a few from 1979, but none before 78.  Of course, in 79 Atari
entered the market and PC gaming became big business.  I've always
considered 1979 the first great year for PC gaming.


Hugh

-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Monday, February 03, 2003 2:02 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] King's Quest 1



On Wednesday, January 29, 2003, at 06:14  PM, Jim Leonard wrote:

 Edward Franks wrote:

 1. Adventure was the first computer game, yes?

 Nope.  :)  Space War was (circa 1960).  MIT students meet the
 PDP-1
 and the cathode-ray tube.

 I meant PERSONAL computer.  Adventure was playable on CPM machines if
 memory
 serves; it was certainly the first game I ever played (on an Osborne)
 in 1979.

There was also a CP/M game called Ladder (platform jumping).  If you
include any BASIC games (Star Trek, Wumpus, etc.), then it would be
difficult determining just what the first game was.  The first
commercial game would probably easier to figure out.

 BTW, it is 90% certain RPG will join the main list of genres at
 MobyGames, so
 I thank all of you for taking time to illustrate your viewpoints.

Cool.  :-D

 (But I am not budging on King's Quest being primarily IF+G, because
 honestly
 that is what it is.  The input is all text (moving your character can
 be done
 with joystick but that is all a joystick can do in that game) and the
 output
 is text and graphics, so that pretty much clinches it.)

I'm not fussed either way when it comes to King's Quest.

--

Edward Franks


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RE: [SWCollect] Genres

2003-01-28 Thread Hugh Falk
Was this too dull to read, or does everyone actually agree?

-Original Message-
From: Hugh Falk [mailto:[EMAIL PROTECTED]]
Sent: Sunday, January 26, 2003 11:17 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Genres


Sorry to dig up this thread again.  My last e-mail was presented in terms of
how MobyGames deals with genre.  However, I wanted to discuss how I deal
with genre on my site.  I'd appreciate your input.

At its most generic, I only consider there to be two truly distinct genres
(and a third, hybrid of the two), which are based on what makes them
distinctly challenging to play:

- Action -- dexterity challenges

- Strategy - cerebral challenges (i.e. strategic, tactical or managerial
decision making challenges)

- Action/Strategy hybrids - any obvious combination of the two above


Each one of these can be further broken down into unique classifications
based on what makes them fun.  The list below is not comprehensive, and the
basic element of fun is listed in parentheses.  In order to be a basic
element, it must allow for fun gameplay on its own merit.  There can be
hybrids of each of these categories as well:

- Action

  -- Jump-n-Run/Platform/Maze (navigation and/or evasion)

  -- Shooter (destruction)

  -- Simulation (imitation, action-oriented)

  -- Action Contests (dexterity competition) - tests of skill too abstract
to be a simulation or variant of a real sport or competition.  i.e.
Ballblazer.  Ballblazer can actually be sub-categorized into a group called
Fantasy Sport, which would also contain games such as Speedball,
Cyberball, Grand Monster Slam, Projectyle, etc.

- If a game is abstract enough, it can just be labeled an Action game.
i.e. Breakout


 - Strategy

  -- Puzzle games (solution)

  -- Simulation (imitation, strategic)

  -- RPGs (growth/collection and their management)

  -- Card Games (simulations or variations of real world card games)

  -- Board Games (simulations or variations of real world board games)

  -- Strategy Contests (intellectual competition) - tests of intellect too
abstract to be a simulation or variant of a real sport or competition.  i.e.
M.U.L.E., Master of Orion, Heroes of Might and Magic, Warlords, etc.

- If a game is abstract enough, it can just be labeled a Strategy game.
i.e. Hunt the Wumpus or Omega


Note that a simulation can be an action game, a strategy game or a hybrid.


You can also go one level deeper on most of these games.  So under
Simulation, you could have Flight Simulation, Driving Simulation,
Sports Simulation, War Simulation, etc.  And you could have Adventure
and Jigsaw under Puzzle games



Note to self (and others who are bored):  Chance is another main genre,
but it is not very popular on PCs unless real money is involved.  Most card
games (including blackjack, poker, etc.) are actually strategy games.
However, there are some true games of chance with no strategic element
whatsoever (like cutting for high card, flipping a coin, and some other
forms of gambling).  I'm not bothering to list these since they don't
demonstrate anything unique to video gaming.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Thursday, January 23, 2003 12:13 AM
To: [EMAIL PROTECTED]
Subject: Re: Re: [SWCollect] King's Quest 1


RE:

#1.  Actually Spacewar was the first computer game...and it was an action
game.  But yes, computer adventure came before computer RPG.  I'm not sure
that is of any significance; however, since several other genres (besides
action and strategy) also came after Adventure.

#2.  Fantasy is not a computer-game-genre-specific characteristic.
Adventures can be fantasy, sci-fi, noir, reality-based, etc.  Same with
RPGs.

The real differentiator between video game genres should be the essence of
what makes it a fun game:

- For an Adventure game, it is problem/puzzle solving.  I contend that
Adventure games are a sub-genre of puzzle games.  Without problem/puzzle
solving in an adventure game, you would have no game.  You would have a
story (even if that was fun, it wouldn't be a game).

- For RPGs, it is character growth and item gathering.  This makes it
distinct and not a sub-genre.  A game can have this as its only focus and be
fun.  See Telengard, Rogue, Temple of Apshai, NetHack, etc.

Hugh



---Original Message---
From: Jim Leonard [EMAIL PROTECTED]
Sent: 01/22/03 03:26 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] King's Quest 1


 Hugh and Edward:

You've presented some strong arguments and I'm going to have to think
about
them before coming up with a rebuttal.  But first let me pose some
situations
and questions:

1. Adventure was the first computer game, yes?  It was not an RPG.  So
computer adventure games came before computer RPGs, right?

2. The Adventure genre encompasses *all* fantasy-style gaming.  So RPG
fits
into it, yes?  If not, why?

#2 is the dealbreaker.
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project

[SWCollect] Genres

2003-01-26 Thread Hugh Falk
Sorry to dig up this thread again.  My last e-mail was presented in terms of
how MobyGames deals with genre.  However, I wanted to discuss how I deal
with genre on my site.  I'd appreciate your input.

At its most generic, I only consider there to be two truly distinct genres
(and a third, hybrid of the two), which are based on what makes them
distinctly challenging to play:

- Action -- dexterity challenges

- Strategy - cerebral challenges (i.e. strategic, tactical or managerial
decision making challenges)

- Action/Strategy hybrids - any obvious combination of the two above


Each one of these can be further broken down into unique classifications
based on what makes them fun.  The list below is not comprehensive, and the
basic element of fun is listed in parentheses.  In order to be a basic
element, it must allow for fun gameplay on its own merit.  There can be
hybrids of each of these categories as well:

- Action

  -- Jump-n-Run/Platform/Maze (navigation and/or evasion)

  -- Shooter (destruction)

  -- Simulation (imitation, action-oriented)

  -- Action Contests (dexterity competition) - tests of skill too abstract
to be a simulation or variant of a real sport or competition.  i.e.
Ballblazer.  Ballblazer can actually be sub-categorized into a group called
Fantasy Sport, which would also contain games such as Speedball,
Cyberball, Grand Monster Slam, Projectyle, etc.

- If a game is abstract enough, it can just be labeled an Action game.
i.e. Breakout


 - Strategy

  -- Puzzle games (solution)

  -- Simulation (imitation, strategic)

  -- RPGs (growth/collection and their management)

  -- Card Games (simulations or variations of real world card games)

  -- Board Games (simulations or variations of real world board games)

  -- Strategy Contests (intellectual competition) - tests of intellect too
abstract to be a simulation or variant of a real sport or competition.  i.e.
M.U.L.E., Master of Orion, Heroes of Might and Magic, Warlords, etc.

- If a game is abstract enough, it can just be labeled a Strategy game.
i.e. Hunt the Wumpus or Omega


Note that a simulation can be an action game, a strategy game or a hybrid.


You can also go one level deeper on most of these games.  So under
Simulation, you could have Flight Simulation, Driving Simulation,
Sports Simulation, War Simulation, etc.  And you could have Adventure
and Jigsaw under Puzzle games



Note to self (and others who are bored):  Chance is another main genre,
but it is not very popular on PCs unless real money is involved.  Most card
games (including blackjack, poker, etc.) are actually strategy games.
However, there are some true games of chance with no strategic element
whatsoever (like cutting for high card, flipping a coin, and some other
forms of gambling).  I'm not bothering to list these since they don't
demonstrate anything unique to video gaming.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Thursday, January 23, 2003 12:13 AM
To: [EMAIL PROTECTED]
Subject: Re: Re: [SWCollect] King's Quest 1


RE:

#1.  Actually Spacewar was the first computer game...and it was an action
game.  But yes, computer adventure came before computer RPG.  I'm not sure
that is of any significance; however, since several other genres (besides
action and strategy) also came after Adventure.

#2.  Fantasy is not a computer-game-genre-specific characteristic.
Adventures can be fantasy, sci-fi, noir, reality-based, etc.  Same with
RPGs.

The real differentiator between video game genres should be the essence of
what makes it a fun game:

- For an Adventure game, it is problem/puzzle solving.  I contend that
Adventure games are a sub-genre of puzzle games.  Without problem/puzzle
solving in an adventure game, you would have no game.  You would have a
story (even if that was fun, it wouldn't be a game).

- For RPGs, it is character growth and item gathering.  This makes it
distinct and not a sub-genre.  A game can have this as its only focus and be
fun.  See Telengard, Rogue, Temple of Apshai, NetHack, etc.

Hugh



---Original Message---
From: Jim Leonard [EMAIL PROTECTED]
Sent: 01/22/03 03:26 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] King's Quest 1


 Hugh and Edward:

You've presented some strong arguments and I'm going to have to think
about
them before coming up with a rebuttal.  But first let me pose some
situations
and questions:

1. Adventure was the first computer game, yes?  It was not an RPG.  So
computer adventure games came before computer RPGs, right?

2. The Adventure genre encompasses *all* fantasy-style gaming.  So RPG
fits
into it, yes?  If not, why?

#2 is the dealbreaker.
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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RE: [SWCollect] New topic--Collectors UNITE!

2003-01-25 Thread Hugh Falk
Would this plastic case idea work if they simply had small vent holes in
them?  I'm most interested in them to prevent crushing during movement and
damage from touching (or biting in the case of my dog or son).

Hugh

-Original Message-
From: Alexander Zoeller [mailto:[EMAIL PROTECTED]]
Sent: Saturday, January 25, 2003 10:23 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] New topic--Collectors UNITE!


Agree on the air circulation issue - covering games in plastic for a longer
period *may* prove fatal depending on the humidity you enshrine with them.
Make sure to puncture ziplocs if you plan to store games in them for
several years.

As for the plastic cases I would order 100 or so if they were in the $1.50
range, more if they were cheaper. I don't quite care about the size, the
bigger the are, the larger the range of games I could put in them :)

I'd highly prefer ordering custom-sized cases though (i.e. something that
snugly fits a specific box type so the package won't rattle around inside).
Perhaps we could ask other collectors outside this mailing list and see if
we can commission a larger quantity. I'm in dire need of at least 200 cases
for the classic OSI boxes.

Won't be able to attend a meeting although I'd certainly love to.

/Alexander


-Original Message-
From: Marco Thorek [mailto:[EMAIL PROTECTED]]
Sent: Friday, January 24, 2003 6:32 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] New topic--Collectors UNITE!


Origin Museum schrieb:

 1.  C.E. and I got into a long discussion on how we store our collections.
We agreed that plastic baggies were a 'short-term' solution, and tried to
think up another (better) way to preserve our software for the long haul.
We agreed on the idea that if we could find some sort of inexpensive, clear,
plastic box of the clamshell variety, that would be ideal.  I searched the
net for anything that would match that description, but came up empty.  We
thought that if we could have a custom box made to a sof
tware collector's exacting specifications, we may be able to have a plastics
manufacturer actually create our 'software collector's box in a limited run!
So, here are the questions:

I already ventured into the idea of preservation some time last year and
read some articles on how libraries and antiquaries preserve books. From
what I read putting the boxes, which basically are cardboard and paper,
into plastic boxes might prove fatal. According to the Library of
Congress air circulation should be present:

http://www.loc.gov/preserv/presfaq.html

If you'd want to pay $1.50 for a plastic shell and order an amount of
1000, you'd might in the long run be better off to invest the money into
a humidity and temperature controller, provided you have an extra room
for your collection.

 2.  C.E. and I also spoke of the possibility of a software collector's
'meet and greet' at an agreed upon event.  We could get together to swap
stories, share a meal, and perhaps even bring along some of our prized
collectibles to show to each other!  The Philly Classic in Philadelphia this
March, or Dragon*Con in Atlanta this August could be possible locations.  I
assume that some of you would be interested in seeing the Museum's original
Akalabeth, or our genuine Wing Commander Kilrathi head!  If we c
ould make this happen, we could all at least go home with a ROMERO autograph
(for a nomial fee, perhaps?)  ;)
 Please let me hear some ideas on locations, dates, and enthusiasms for an
idea like this.
 Would YOU attend?

I'd love to attend, but I'm in Germany, which is a little far off for
the occasion.

Marco

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RE: [SWCollect] New topic--Collectors UNITE!

2003-01-23 Thread Hugh Falk
Now that I'm on the west coast, I won't be making the Philly classic.  But
if anybody wants to arrange something around E3, that would work for me.

Hugh

-Original Message-
From: Stuart Feldhamer [mailto:[EMAIL PROTECTED]]
Sent: Thursday, January 23, 2003 9:39 PM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] New topic--Collectors UNITE!


Um...any chance we can do this on the Sunday of Philly Classic as opposed to
Saturday?

Stuart

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED]]
Sent: Thursday, January 23, 2003 9:34 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] New topic--Collectors UNITE!

*snip*

If I can get the Friday before off, I'm definitely planning to do Philly
Classic this year.  Dragon*Con is out, as I've already made plans with a
visiting German buddy for the CGE in Vegas that month.  If you can make
Philly, LMK if there's anything I can bring that you'd like to see.



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RE: [SWCollect] New topic--Collectors UNITE!

2003-01-23 Thread Hugh Falk
You don't have to put everything in a case.  I've got around 3000 games, but
I'd be thrilled if I could just put a few hundred of the most delicate in
plastic.

Hugh

-Original Message-
From: Stephen S. Lee [mailto:[EMAIL PROTECTED]]
Sent: Thursday, January 23, 2003 8:20 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] New topic--Collectors UNITE!



Hello, yeah, I've also been largely absent because of busy-ness in real
life, but I'm now furnishing a large room and am now thinking of filling
the rest of the room with games :)

I think a big problem with plastic boxes is that games just come in too
many sizes.  They also weigh a ton ... and now that my game collection is
somewhere over the 1,000 mark; if I got a thousand of these at $1.50 a
pop, I'm out enough money that could have gotten several shrinked pink
frisbees (eek!)  I can't afford that; I need to be reasonably economical.

Right now I think I'll just go for bookcases with glass cabinet doors
attached.  These will reasonably protect the games from dust (not perfect
but should be close) and still make them readily accessible for playing
and looking.  Plastic baggies, even if you go deluxe baggies, are
awkward-looking and not really a long-term solution.

Also, unlike many of you other folk, I also have to worry about anchoring
my bookcases to the wall, so I don't lose too much in case an earthquake
strikes :)

I did look around the 'net for storage solutions, and much of what
currently exists can't accommodate something as large as a common Ultima
VI box.

As for meeting, I'd be all up for that, except most of the people reading
this aren't in California, I'd wager, even if there are enough collectors
here to clean out any remotely reasonable source of goods (sigh).

-- Stephen

On Thu, 23 Jan 2003, Origin Museum wrote:

 Although this talk about genres is fascinating, I'm gonna start a new
topic (I hope noone minds).

 I spent some time a few weeks ago talking to C.E. Forman on the phone.  We
covered a multitude of topics, but the two that were the most interesting
are below.  I'd like to get input on each of them.  Please post to this
topic if anyone is interested in either.


 1.  C.E. and I got into a long discussion on how we store our collections.
We agreed that plastic baggies were a 'short-term' solution, and tried to
think up another (better) way to preserve our software for the long haul.
We agreed on the idea that if we could find some sort of inexpensive, clear,
plastic box of the clamshell variety, that would be ideal.  I searched the
net for anything that would match that description, but came up empty.  We
thought that if we could have a custom box made to a software collector's
exacting specifications, we may be able to have a plastics manufacturer
actually create our 'software collector's box in a limited run!  So, here
are the questions:

 *If you were able to have plastic boxes made to preserve your software,
what would be the specifications?(size, ie: LxWxH)
 *What type of box would they be?(clamshell, like an Ultima box, hinged, or
something else?)
 *How much would you pay for each box?
 *How many boxes would you buy in your first order?

 If we can suss out some agreeable details, and enough people were
interested in buying in large numbers, we *MAY* be able to make this happen.
I'm assuming the more that were ordered, the cheaper they would be.  I know
that if they were relatively cheap ($1.50 to $2.00 each), I would buy 200 of
these boxes immediately.  Please let me know what you all think of this.

 2.  C.E. and I also spoke of the possibility of a software collector's
'meet and greet' at an agreed upon event.  We could get together to swap
stories, share a meal, and perhaps even bring along some of our prized
collectibles to show to each other!  The Philly Classic in Philadelphia this
March, or Dragon*Con in Atlanta this August could be possible locations.  I
assume that some of you would be interested in seeing the Museum's original
Akalabeth, or our genuine Wing Commander Kilrathi head!  If we could make
this happen, we could all at least go home with a ROMERO autograph (for a
nomial fee, perhaps?)  ;)
 Please let me hear some ideas on locations, dates, and enthusiasms for an
idea like this.
 Would YOU attend?

 ...Preserving Worlds...
 Joe Garrity
 Curator of The Origin Museum
 http://originmuseum.solsector.net

 -
 Express yourself with a super cool email address from BigMailBox.com.
 Hundreds of choices. It's free!
 http://www.bigmailbox.com
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RE: [SWCollect] King's Quest 1

2003-01-18 Thread Hugh Falk
To add some validation however, this fact has been published by many
soruces, including books, by Sierra itself, and in an article I worte for
C|net (for what that's worth).  And nobody has publicly stood up to dispute
it yet.

Hugh

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED]]
Sent: Saturday, January 18, 2003 1:52 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: Re: [SWCollect] King's Quest 1


 (1) The first adventure game with text + graphics was Mystery House.
 All adventure games before Mystery House were purely text.
 http://www.xyzzynews.com/xyzzy.7f.html

Don't put too much stock in anything in XYZZYnews... I'm the one who wrote
this, back when I was first getting into game collecting and history.  It's
based on what I'd learned from numerous (popular) opinions, and I found
nothing to contradict it at the time, but that doesn't mean there wasn't an
obscure, forgotten graphical adventure game a few months/days before that.



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RE: [SWCollect] King's Quest 1

2003-01-17 Thread Hugh Falk
Sure, I wouldn't call it 3D either, but I would call it quasi-3D, which is
why I asked for a definition (since the default definition would be almost
but not quite 3D).  One could argue that true 3D is not possible on a 2D
monitor.

While I'm on the topic, I'll assert that Atari's arcade version of Night
Driver was the first ever quasi-3D videogame (released in October 1976).
It was the first to approximate a 3D perspective.

Sorry, just being difficult :-)


Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Friday, January 17, 2003 8:30 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] King's Quest 1


Hugh Falk wrote:

 Well, how do you define quasi-3D adventure?  You could say that Mystery
 House, the first adventure with graphics, was also the first quasi-3D.
 Since the graphics had a 3D perspective (See attached).

I wouldn't call that 3D -- it's interactive fiction with graphics drawn in a
3D perspective.  To contrast, the Quest games let you move something in
front of or behind another on-screen object, so that qualifies more as 3D
than Mystery House.
--
Jim Leonard ([EMAIL PROTECTED])
http://www.oldskool.org/
Want to help an ambitious games project?
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.mindcandydvd.com/

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RE: [SWCollect] Some people push it...

2003-01-16 Thread Hugh Falk



Ultimate Might  Magic 
Archives includes 1 - 5 plus Swords of Xeen and 
World of Xeen.

I'll reiterate that those "normal" compilations are the 
best you can buy if you want to play the games. Where else can you get all 
of that classic gaming for under $50 (including shipping) that comes on CD and 
will run on a modern windows machine? If you're a fan of playing these 
games, you can't do betterI wish there were more of them...props or 
not.

Hugh

  -Original Message-From: MASTER 
  [mailto:[EMAIL PROTECTED]]On Behalf Of Pedro 
  QuaresmaSent: Wednesday, January 15, 2003 12:32 AMTo: 
  [EMAIL PROTECTED]Subject: RE: [SWCollect] Some people push 
  it...Well, I think all 
  those are just "normal" compilations. You can get 99% of those games with some 
  patience, even the Ultima Collection is rather common in its "EA Classics" 
  variation. "Ultimate Might  
  Magic Archives" are a bundle including 1-5, correct? Might  Magic 6 
  Limited Edition had Might  Magic 1-6 and some extra interesting props. 
  Also, 3DO is now selling Might  Magic Platinum Edition, which includes 
  MM 6-9 and Heroes of Might  Magic Platinum Edition with HoMM 1-3 
  plus all addons. I just remembered 
  something: is it me or the Quest for Glory Anthology is considerably more rare 
  than the Quest for Glory Collection?--Pedro R. 
  QuaresmaSalvador Caetano IMVTDiv. Sistemas de Informação / Systems and 
  Information DivisionAdministração e Desenvolvimento Lotus Notes / 
  Lotus Notes Admnistration and Development[EMAIL PROTECTED] // 
  +351 22 7867000 (ext. 3492)"It has become appallingly obvious that our 
  technology has exceeded our humanity." - Albert 
Einstein
  


  

 

  
Para: 
[EMAIL PROTECTED] A/C: Ref: 
cc: Assunto: RE: [SWCollect] Some people push 
it... 

  
  "Hugh Falk" 
[EMAIL PROTECTED]   

  
  15-01-2003 05:50 

  
  Solicita-se resposta a 
swcollect Forgot one more GREAT one:  Forgotten Realms 
  Archives Silver Edition (2000 Interplay)  Eye of the Beholder I, II, III 6 of the original "gold box" games Hillsfar Dungeon Hack Menzoberanzan Blood and 
  Magic   -Original Message-From: Hugh Falk 
  [mailto:[EMAIL PROTECTED]]Sent: Tuesday, January 14, 2003 
  9:26 PMTo: [EMAIL PROTECTED]Subject: RE: 
  [SWCollect] Some people push it...Interplay is by far the king of anthologies. A few of the best 
  anthologies I have are relatively new. And by best, I'm not talking rare 
  or containing special goodies. I just mean the sheer volume of work they 
  contain is awesome:  
  
The Ultimate Might and Magic Archives 
(1998 Interplay) 
The Ultimate Wizardry Archives (2000 
Interplay) 
The Ultimate RPG Archives (2000 
Interplay) 
The Ultima Collection (1998 
Origin/EA), which was also part of Ultima IX: Ascension (Dragon 
Edition) A couple of older 
compilations also rank as my favorites:  Interplay's 10 Year Anthology: Classic Collection (CD): 
 Mindshadow Tass Times Bard's 
Tale Wasteland 
Dragon Wars Battle Chess Lord of the Rings Castles Star Trek 25th 
Anniversary Out of this 
World  EA compilation CD:  Yeager's Air CombatSpace HulkHong Kong Mahjong ProWing 
Commander AcademyThe Savage EmpireSeven Cities of GoldPopulous 
IIUltima VII The Black GateShadow CasterUltima Underworld 
  Also worth mentioning:  Scott Adams' 
Adventure Series Limited Gold Edition   I don't have it 
handy, but I also remember that Computer Gaming World's 200th issue came 
with a very worthwhile compilation CD.  -Original Message-From: Dan Chisarick 
[mailto:[EMAIL PROTECTED]]Sent: Tuesday, January 14, 2003 
6:08 AMTo: [EMAIL PROTECTED]Subject: RE: 
[SWCollect] Some people push it...  Yeah, that is pretty bad. He cites in his 
description "this is an extremely rare game". Anyone who has anything 
that is truely desirable typically starts the bidding under $10 knowing that 
hordes will jump all over it   To change the 
change of topic slightly, anyone got some nominations for anthologies that 
really are worth having? I'd toss my personal favorite "First Ultima 
Trilogy" (for the Apple no less) into the ring (and after hunting for it 
forever I've seen no less than 5 on ebay after getting one). My 
reason, aside from being an Ultima/Origin person, is that Ultima II is 
branded "Origin" instead of "Sierra". That gives it value (to 
me).   
One more bit... I can't help but 
be annoyed at the "collector's editions" of games over the years. 
Collecting package variants, promo items, author's signatures, etc. of 
classic goodies made it a fairly personal experience. Now with 
"numbered limited editions&q

RE: [SWCollect] King's Quest 1

2003-01-16 Thread Hugh Falk
Well, how do you define quasi-3D adventure?  You could say that Mystery
House, the first adventure with graphics, was also the first quasi-3D.
Since the graphics had a 3D perspective (See attached).


Hugh

-Original Message-
From: Chris Newman [mailto:[EMAIL PROTECTED]]
Sent: Thursday, January 16, 2003 5:44 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] King's Quest 1


The opinions about the answer to this question are probably subjective
but I think it's worth asking:
Was King's Quest 1 really the first quasi-3D adventure game released for
the IBM line? There
were already hundreds of game titles available for the PC when the Jr
made its debut with Sierra's
infamous release, but I don't recall if any where of the same style. At
the time I found KQ1 so
enthralling that it could have easily clouded by memory in favor of
Sierra.

Chris


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attachment: Mysteryh[1].jpg

RE: [SWCollect] Some people push it...

2003-01-14 Thread Hugh Falk
Title: Message



Forgot 
onemore GREATone:

Forgotten Realms Archives Silver Edition (2000 
Interplay)

Eye of 
the Beholder I, II, III
6 of 
the original "gold box" games
Hillsfar
Dungeon Hack
Menzoberanzan
Blood 
and Magic



  -Original Message-From: Hugh Falk 
  [mailto:[EMAIL PROTECTED]]Sent: Tuesday, January 14, 2003 
  9:26 PMTo: [EMAIL PROTECTED]Subject: RE: 
  [SWCollect] Some people push it...
  Interplay is by far the king of anthologies. A few of the best 
  anthologies I have are relatively new. And by best, I'm not talking rare 
  or containing special goodies. I just mean the sheer volume of work they 
  contain is awesome:
  
  
The 
Ultimate Might and Magic Archives (1998 Interplay) 
The 
Ultimate Wizardry Archives (2000 Interplay) 
The 
Ultimate RPG Archives (2000 Interplay) 
The 
Ultima Collection (1998 Origin/EA), which was also part of Ultima IX: 
Ascension (Dragon Edition)
  A 
  couple of older compilations also rank as my favorites:
  
  Interplay's 10 Year Anthology: Classic Collection 
  (CD):
  
  Mindshadow
  Tass 
  Times
  Bard's Tale
  Wasteland
  Dragon Wars
  Battle Chess
  Lord 
  of the Rings
  Castles
  Star 
  Trek 25th Anniversary
  Out 
  of this World
  
  EA 
  compilation CD:
  
  Yeager's Air CombatSpace HulkHong Kong Mahjong ProWing 
  Commander AcademyThe Savage EmpireSeven Cities of GoldPopulous 
  IIUltima VII The Black GateShadow CasterUltima 
  Underworld
  
  
  Also 
  worth mentioning:
  
  Scott Adams' Adventure Series Limited Gold Edition
  
  
  I 
  don't have it handy, but I also remember that Computer Gaming World's 200th 
  issue came with a very worthwhile compilation CD.
  
  
-Original Message-From: Dan Chisarick 
[mailto:[EMAIL PROTECTED]]Sent: Tuesday, January 14, 2003 
6:08 AMTo: [EMAIL PROTECTED]Subject: RE: 
[SWCollect] Some people push it...
 Yeah, that is pretty bad. He cites in his 
description "this is an extremely rare game". Anyone who has anything 
that is truely desirable typically starts the bidding under $10 knowing that 
hordes will jump all over it.
 To change the change of topic slightly, anyone got some 
nominations for anthologies that really are worth having? I'd toss my 
personal favorite "First Ultima Trilogy" (for the Apple no less) into the 
ring (and after hunting for it forever I've seen no less than 5 on ebay 
after getting one). My reason, aside from being an Ultima/Origin 
person, is that Ultima II is branded "Origin" instead of "Sierra". 
That gives it value (to me).
 One more bit... I can't help but be annoyed at the 
"collector's editions" of games over the years. Collecting package 
variants, promo items, author's signatures, etc. of classic goodies made it 
a fairly personal experience. Now with "numbered limited editions" of 
too many major titles (Age of Mythology, Return to Castle Wolfenstien, 
Neverwinter Nights, Jedi Knight II off the top of my head) it seems to take 
the satisfaction out of it. Warcraft III takes the cake (Gift box 
edition, collectors edition, four different package variants for two sets of 
box sizes). Purely for exploiting their fans (IMHO). Now THAT'S 
greed.


  
  -Original Message-From: MASTER 
  [mailto:[EMAIL PROTECTED]] On Behalf Of Pedro 
  QuaresmaSent: Tuesday, January 14, 2003 8:12 AMTo: 
  [EMAIL PROTECTED]Subject: [SWCollect] Some people push 
  it...Sorry for being 
  a tad off topic, but couldn't avoid mentioning this. I think some people 
  do push their greed too far? http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3000880366category=11050 
  Yup that's right. A Quest for Glory 
  Collection for $149 with a BIN of $160. And I wouldn't be too surprised if 
  someone'd buy it...--Pedro R. QuaresmaSalvador Caetano 
  IMVTDiv. Sistemas de Informação / Systems and Information 
  DivisionAdministração e Desenvolvimento Lotus Notes / Lotus Notes 
  Admnistration and Development[EMAIL PROTECTED] // +351 22 7867000 
  (ext. 3492)"It has become appallingly obvious that our technology 
  has exceeded our humanity." - Albert 
  EinsteinToyotaShopping - A sua Loja Toyota 
  Onlinehttp://www.toyota.pt


RE: [SWCollect] Current MobyGames poll

2003-01-07 Thread Hugh Falk
I was an AVID gamer in the 90's...even worked at EB in the early 90's and
never heard of one of the games you list below (aside from the ones with
licenses that I know).  Are these classic games that I somehow missed?
Should I be looking for them?  What makes them so valuable?

Hugh

-Original Message-
From: Feldhamer, Stuart [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, January 07, 2003 1:51 PM
To: '[EMAIL PROTECTED]'
Subject: RE: [SWCollect] Current MobyGames poll



I don't like this poll much. Currently, Kilrathi Saga is winning, but you
can buy a new shrinkwrapped Kilrathi Saga on ebay right now for $175. Last
night I saw a mint opened one for $125. What about the following games from
the 90s:

Alice: An Interactive Museum
Duckman (English version)
Orion Burger
Bud Tucker in Double Trouble
3 Skulls of the Toltecs

To name a few...I can think of a whole bunch more.

Stuart

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, January 07, 2003 4:35 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Current MobyGames poll


The current poll at www.mobygames.com is of interest to software collectors.

Check it out and vote.
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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[SWCollect] Ultima IV - US Gold

2002-12-27 Thread Hugh Falk
I recently picked up a European Ultima IV (published by U.S. Gold).  I've
generally ignored non- U.S. releases, but the opportunity presented itself
on this one.  So anybody know what the rarity is on this?  Any idea what
they go for on eBay usually?  Also, I'm not sure if mine's complete.  Did
they leave the ankh out of this version or is mine missing?  It has a paper
map (instead of a cloth one), FYI.

Hugh



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RE: [SWCollect] Wizardry maps

2002-12-08 Thread Hugh Falk
No, but he has more of them as well so no need to go nuts and bid each other
up.

Hugh

-Original Message-
From: Alexander Zoller [mailto:[EMAIL PROTECTED]]
Sent: Sunday, December 08, 2002 3:04 AM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Wizardry maps


Hi all,

this appears to be one of the scarcer pieces of paraphernalia for the
early Wizardry games:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=1943992206

It's the third or fourth copy the seller is listing, already got one
myself. Anyone ever came across these before?

/Alexander

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RE: [SWCollect] Micro League Baseball

2002-12-04 Thread Hugh Falk
Apple II is the original (1988), DOS is 88-89.  I'm not sure about C-64.
But I've seen a lot of games go for a lot one day, then go for near-nothing.
You never know.

Hugh

-Original Message-
From: Dan Chisarick [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, December 03, 2002 8:49 PM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Micro League Baseball


Really?  I found a shrinkwrapped John Madden Football (but for the C64)
for $3 a little over a year ago on a clearance rack.  Couldn't sell it
for $5.  Are you referencing a particular platform?


-Original Message-
From: Hugh Falk [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, December 03, 2002 10:41 PM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Micro League Baseball


I've found Micro League baseball to be very common ( have about 6 for
various platforms), but Micro League Baseball II is relatively
rare...that might have something to do with the price (but I'd never pay
near that much for it).

I've found the original John Madden Football (from 88/89) to fetch a
decent price as well (but not nearly that much).

Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Saturday, November 30, 2002 12:29 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Micro League Baseball


C.E. Forman wrote:


http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemcategory=4315item=1940428
873

 You guys notice this one?  Unbe-freakin'-lieveable.  This is the only
sports
 game I've ever seen that's fetched a good collector's price, wonder
 what's so special about it?  I know I've gotten a lot of Shoppe
 requests for
Micro
 League.

The Micro League series was a hit (no pun intended) in the early days
because they were pure statistical simulations -- like fantasy
football but for more than just football -- and they were very
thorough.

The baseball series in particular was updated by several yearly update
disks with complete team rosters.  It was a mandatory thing to own if
you were a baseball fan and used computers, kind of like how XOR
Corporation's NFL Challenge was a mandatory software title for anyone
into fantasy football.

Useless detective work:  The seller uses webtv, so he's probably an
older retired guy getting around to selling his stuff.  The buyers were
half new, half experienced.  Based on their previous purchases, they are
all sports fans primarily and computer users secondary (more likely, a
distant third :). Maybe that helps understand the high price -- some
baseball fan out there was a big fan of (some team) in (some year) and
wanted to simulate fantasy baseball using something universally known to
do it well.  (I knew those psychology classes would come in handy :)
--
Jim Leonard ([EMAIL PROTECTED])
http://www.oldskool.org/
Want to help an ambitious games project? Drop by
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.demodvd.org/


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RE: [SWCollect] Micro League Baseball

2002-12-03 Thread Hugh Falk
I've found Micro League baseball to be very common ( have about 6 for
various platforms), but Micro League Baseball II is relatively rare...that
might have something to do with the price (but I'd never pay near that much
for it).

I've found the original John Madden Football (from 88/89) to fetch a decent
price as well (but not nearly that much).

Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Saturday, November 30, 2002 12:29 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Micro League Baseball


C.E. Forman wrote:


http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemcategory=4315item=1940428873

 You guys notice this one?  Unbe-freakin'-lieveable.  This is the only
sports
 game I've ever seen that's fetched a good collector's price, wonder what's
 so special about it?  I know I've gotten a lot of Shoppe requests for
Micro
 League.

The Micro League series was a hit (no pun intended) in the early days
because
they were pure statistical simulations -- like fantasy football but for
more
than just football -- and they were very thorough.

The baseball series in particular was updated by several yearly update disks
with complete team rosters.  It was a mandatory thing to own if you were a
baseball fan and used computers, kind of like how XOR Corporation's NFL
Challenge was a mandatory software title for anyone into fantasy football.

Useless detective work:  The seller uses webtv, so he's probably an older
retired guy getting around to selling his stuff.  The buyers were half new,
half experienced.  Based on their previous purchases, they are all sports
fans
primarily and computer users secondary (more likely, a distant third :).
Maybe that helps understand the high price -- some baseball fan out there
was
a big fan of (some team) in (some year) and wanted to simulate fantasy
baseball using something universally known to do it well.  (I knew those
psychology classes would come in handy :)
--
Jim Leonard ([EMAIL PROTECTED])
http://www.oldskool.org/
Want to help an ambitious games project? Drop by
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.demodvd.org/


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RE: [SWCollect] [ SWCollect ] What's your favorite find?

2002-11-24 Thread Hugh Falk
In the e-mail below, I mentioned how I didn't see many of these deals on
eBay anymore.  Well I just found one.  A guy wanted $300 bucks for a
palette-load of Atari hardware and software.  He was local so I went to
check it out.  I could have bought the whole thing, resold separately and
made good money on the deal, but frankly it was too much stuff and it needed
cleaning...it would take a long time to deal with.  (he had about 8 Atari
CPUs alone...lots of peripherals, some Commodore stuff too).

Instead I picked up an Atari 400 in the box and about 45 original games
(including in-box Sierra Ultima 1: The Original, Alternate Reality City 
Dungeon, and a few other nice finds) for $75.  Once again, none of the games
were mentioned in the lot description, and I got lucky that he was local.
But if you find 1 or 2 of these a year and it's worth the extra search
effort.

Hugh

-Original Message-
From: Hugh Falk [mailto:[EMAIL PROTECTED]]
Sent: Saturday, November 09, 2002 10:45 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: RE: [SWCollect] [ SWCollect ] What's your favorite find?


Wow, there are so many...maybe too many.  However, the ones that stick out
in my mind aren't necessarily the best or rarest games I have, it's the best
deals I found.  So I'll just name the ones I got for free (the deal can't
get any better than that):

Akalabeth
Starcross (Saucer Package)
Suspended (Mask Box)
Infocom folios  -- Deadline, Suspended, Seastalker, Infidel, Planetfall,
Enchanter, etc.
Ultima
Ultima II small box
Ultima II big box
Sierra folios -- Ulysses, Mystery House, Wizard and Princess, Time Zone,
etc.
I'll stop there...literally hundreds more.

How did I get all these for free?  On eBay, believe it or not, and they
weren't free...initially .  They came in large lots of stuff (usually with a
ton of hardware).  The games weren't even mentioned in the lots (so a search
wouldn't find them).  However, they were in the pictures, and I was lucky to
spot them.  I won the lots and kept the games.  I sold the stuff I didn't
want back on eBay (splitting up the items and with better advertising) and
made more than I paid for the original lots.  So the games actually made me
money.  I don't know if it's because I have less time or if these deals
aren't around any more, but I haven't scored one in quite a while.  I really
miss the old days of ebay (5 years ago! :-)

I'm also proud of my complete collection of EA flat box games...not that
they're rare or expensive.  I just haven't seen another complete
set...anybody on this list collect EA flats?

Hugh


-Original Message-
From: John Romero [mailto:[EMAIL PROTECTED]]
Sent: Saturday, November 09, 2002 3:10 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] [ SWCollect ] What's your favorite find?


Figured I'd switch topics here since it had to happen sooner or later!

What's your favorite old software find that you have?

I have a *bunch* of old ziploc baggie games from the early days, but I'd
have to say that my favorite ones are:

(1) Pristine, perfect complete collection of Softalk magazine
(1980-1984)
(2) Akalabeth (the one with the orange castle)
(3) Master Disks for a few of Nasir Gebelli's games: Horizon V, Eggs-It,
Neptune.
(4) Signed copy of Phantom's Five (Nasir)
(5) Perfect box copy of Ultima II
(6) Signed copy of Cyber Strike (Nasir)
(7) Signed copy of Both Barrels (Nasir)

- John





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RE: [SWCollect] [ SWCollect ] What's your favorite find?

2002-11-18 Thread Hugh Falk
Unfortunately, mine is in storage with the rest of my stuff :-(

However, I do know that it is in a ziploc bag...not a box.  Like most of my
Synergistic stuff.

Hugh

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED]]
Sent: Monday, November 18, 2002 6:44 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] [ SWCollect ] What's your favorite find?


It doesn't seem to be any rarer than any other Synergistic titles.  They're
all pretty uncommon from my experience.

Is the cover art for Warlock's the same as the manual?  Mine's sans box.

- Original Message -
From: Hugh Falk [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, November 16, 2002 12:29 PM
Subject: RE: [SWCollect] [ SWCollect ] What's your favorite find?


 Sorry, slow in responding to this one.

 Yes, I do.  Is it particularly rare?

 I don't have much from Synergisitic:

 The Warlock's Revenge
 Dungeon/Wilderness Campaign
 Escape from Arcturus
 Odyssey: The Compleat Adventure


 Hugh

 -Original Message-
 From: C.E. Forman [mailto:[EMAIL PROTECTED]]
 Sent: Monday, November 11, 2002 3:09 PM
 To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
 Subject: Re: [SWCollect] [ SWCollect ] What's your favorite find?


  Yes!  I have mint copies of these two as well.  Man, I am pretty loaded
  with Synergistic Software. :)

 Got Warlock's Revenge?



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RE: [SWCollect] [ SWCollect ] What's your favorite find?

2002-11-16 Thread Hugh Falk
Sorry, slow in responding to this one.

Yes, I do.  Is it particularly rare?

I don't have much from Synergisitic:

The Warlock's Revenge
Dungeon/Wilderness Campaign
Escape from Arcturus
Odyssey: The Compleat Adventure


Hugh

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED]]
Sent: Monday, November 11, 2002 3:09 PM
To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
Subject: Re: [SWCollect] [ SWCollect ] What's your favorite find?


 Yes!  I have mint copies of these two as well.  Man, I am pretty loaded
 with Synergistic Software. :)

Got Warlock's Revenge?



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RE: [SWCollect] Found Empire, but still need it (and Fire-Brigade note)

2002-11-12 Thread Hugh Falk
Nope, you're right...the Master's edition does contain the scenario disk.

Hugh

-Original Message-
From: Lee K. Seitz [mailto:lkseitz;mail.hiwaay.net]
Sent: Monday, November 11, 2002 11:52 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Found Empire, but still need it (and
Fire-Brigade note)


Hugh Falk stated:

So you're looking for the original Empire for the PC?  I never played the
PC
version (just ST and Amiga).  I can't imagine playing that game without a
mouse, and I don't think they would have included mouse support for an IBM
game in 1987, did they?

I don't recall, although Jim's MobyGames entry says it didn't.  I have
a vague recollection of being able to use function keys to scroll the
map and everything had a keyboard shortcut, IIRC, so it wasn't too
unwieldy.

You might also want to pick up Empire II:  The Art of War. This is a Win 95
game from New World Computing.

Feh.  I bought Empire II at a dollar store some years ago.  Played it,
didn't like it, included it with a second copy of Empire Deluxe I'd
found and sold on eBay.  I think it's the exploration aspect that
appeals to me most.  Empire II lacked that.

Incidentally, the guy I sold ED to was working on a version for the
Palm.  Last I heard it had become a project to create a general
strategy war game that you could tailor to your desires.  I'm probably
about due to e-mail him asking for a status again.

  FYI, there is also a scenerio disk (sold
seperately) for the Master's Edition, which you have.

There is???  Are you sure?  I know there was a Scenario disk for
Empire Deluxe that was sold separately, but it's included on the
Masters Edition CD-ROM (along with the DOS and Windows versions of
ED).  I've never heard of an additional Scenario disk beyond that.

--
Lee K. Seitz
[EMAIL PROTECTED]

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RE: [SWCollect] [ SWCollect ] What's your favorite find?

2002-11-11 Thread Hugh Falk
:-) JUST A JOKE, OF COURSE! :-)

Hey John, if you wouldn't mind, can you share the highlights of your resume
with the group?  Not so much the games (which a lot of us know), but the
roles you played on the teams.  I didn't know about your time at Origin, for
example.  If this is already well documented somewhere, feel free to send a
link.

Hugh



-Original Message-
From: John Romero [mailto:john;monkeystone.com]
Sent: Monday, November 11, 2002 12:46 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] [ SWCollect ] What's your favorite find?


 end of the Golden Age of Gaming (by GOTCHA's definition), you
 have to love that gameCarmack sure knows how to make them ;-))
^^^

DO I NEED TO KILL YOU FOR THAT REMARK??!!! ;P~~

- John



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RE: [SWCollect] [ SWCollect ] What's your favorite find?

2002-11-11 Thread Hugh Falk
Sounds reasonable to me...it would go for a lot more today.  Is this for one
of the Computerland versions?  If so, it would definitely go for more.  The
big wildcard is that Richard Garriott seems to be making new ones with his
original materials.
I think we already debated the value of those in this group...and it would
probably still go for more.

Hugh

-Original Message-
From: John Romero [mailto:john;monkeystone.com]
Sent: Monday, November 11, 2002 12:55 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] [ SWCollect ] What's your favorite find?


 That reminds me of another good poll for you guys.  I
 mentioned some of the best games I got for free.  But I'd be
 curious...what is the most you paid for a single game?  I
 don't want to know about a group of games...just one game.

Well, I may have been horribly raped back in 1998, but I paid $800 for
my Akalabeth.
!!!

- John



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