Heh, I have a copy of Akalabeth here. :)
- John
-Original Message-
From: C.E. Forman [mailto:ceforman;earthlink.net]
Sent: Thursday, October 17, 2002 6:39 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] eBay fees
Obviously, you probably don't want to put stuff on eBay if
I'm pretty sure the interface card mimics the 1571's processor that
controls the drive mechanics. Reading in the data from a disk is the
hardest part (hardware related) -- decoding that data on the computer
(emulating the C64 OS) is the easiest part.
Now if they'd only come out with an Apple II
Figured I'd switch topics here since it had to happen sooner or later!
What's your favorite old software find that you have?
I have a *bunch* of old ziploc baggie games from the early days, but I'd
have to say that my favorite ones are:
(1) Pristine, perfect complete collection of Softalk
Regarding Odyssey: The Compleat Adventure:
I remember this one, this was a GREAT game! It's in four
parts, right? First you fight monsters, trade, and acquire
enough money to build a ship and leave the island, then you
have to navigate the ocean, find a magic artifact in some
catacombs
Hmm. Now I have an urge to go find Dungeon Campaign and
Wilderness
Campaign...
Yes! I have mint copies of these two as well. Man, I am pretty loaded
with Synergistic Software. :)
- John
-Original Message-
From: Edward Franks [mailto:xyzzy;kc.rr.com]
Sent: Saturday,
Speaking of Wasteland, if any of you have a copy that you'd really love
to have autographed, I could probably arrange for you to have your copy
autographed by Alan Pavlish... :)
- John
-Original Message-
From: Edward Franks [mailto:xyzzy;kc.rr.com]
Sent: Sunday, November 10, 2002
end of the Golden Age of Gaming (by GOTCHA's definition), you
have to love that gameCarmack sure knows how to make them ;-))
^^^
DO I NEED TO KILL YOU FOR THAT REMARK??!!! ;P~~
- John
That reminds me of another good poll for you guys. I
mentioned some of the best games I got for free. But I'd be
curious...what is the most you paid for a single game? I
don't want to know about a group of games...just one game.
Well, I may have been horribly raped back in 1998, but I
That reminds me, I've got a copy of Skyfox that has
rectangular, yellow stickers with red text reading DEMO COPY
/ line / NOT FOR RESALE on it. There's one on the front,
one that was apparently holding the folio closed, and another
on the disk. (The reference card is missing.) Anyone
Oh, another thing: y'all probably didn't know that I wrote InfoDOS,
Infocom's DOS for Zork Zero and a few of their other games ;)
- John
-Original Message-
From: Dan Chisarick [mailto:junk6;bellatlantic.net]
Sent: Monday, November 11, 2002 10:27 PM
To: [EMAIL PROTECTED]
I think I'm going to list of old Apple II software on eBay to see what I
can get for it. Ziploc baggie-ware...
I wonder what a signed copy of Nasir's Cyber Strike would go for?
- John
--
This message was sent to you
I also came across some boxes of old Apple II magazines, like
_Nibble_. Those are actually my father's, though, so they
stay there. Mr. Romero, do you happen to know what issue of
which magazines your game Scout Search appeared in? I typed
it in many, many years ago, but discovered just
(Sounds like a cool thing to collect to me, though. Although
I prefer the earlier packages where they included
interesting, short program listings that you couldn't always
tell what they did before running
them.)
Beagle Bros. will always have a soft spot in my heart because I just
loved
Okay, I thought most people knew the answers to these questions. Here's
what you're looking for.
(1) The first adventure game with text + graphics was Mystery House.
All adventure games before Mystery House were purely text.
http://www.xyzzynews.com/xyzzy.7f.html
(2) The King's Quest series and
ports? That
could have a big effect on Jim's technology concerns. I know
that Karl is a big Amiga fan, and they might have had two
very different experiences playing the same game.
Hugh
---Original Message---
From: John Romero [EMAIL PROTECTED]
Sent: 01/21/03 01:01 AM
2. C.E. and I also spoke of the possibility of a software
collector's 'meet and greet' at an agreed upon event. We
could get together to swap stories, share a meal, and perhaps
even bring along some of our prized collectibles to show to
each other! The Philly Classic in Philadelphia
think of
where acquiring first generation artifacts is possible?
These games are also a link to the state of the industry at
the beginning of your career, as well as the state of the
art. Keep them as pristine and innocent markers of a very
exciting era.
Just my opinion...
John
I'm 35
- John
-Original Message-
From: Lee K. Seitz [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, January 29, 2003 1:54 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] New topic--Collectors UNITE!
Pedro Quaresma stated:
Updated list.
Alexander - 24=20
Steve -
I just found an Apple II copy of a game called Brimstone, a Synapse
Broderbund Production. Does anyone know if this is rare? I was going
to throw it up on eBay to see what happens ;)
- John
--
This message was sent to
Speaking of Zork, y'all might not care (or you might think it's neat),
but I co-created Infocom's InfoDOS that was the OS for Zork Zero,
Arthur 2 other Infocom titles. Back in the 80's. :O
- John
-Original Message-
From: Feldhamer, Stuart [mailto:[EMAIL PROTECTED]]
Sent:
Ah, my fault. I forgot some of my Apple ][ history. I
had forgotten
how easy it for people to write their own OSes for the A2.
Did you do
anything different for the IIGS or was InfoDOS just targeted to the
II+/e/c Apples? I never worked with the IIGS so I'm curious if much
- I'm assuming it was written from scratch. What did it have that
DOS/ProDOS didn't? Smaller footprint, faster, no Apple royalties :)?
Yeah, it was VERY small - that was the major requirement. It took up
$D000-$D3FF, which is 1k. I gave it a ProDOS-like API so it was easy to
use, but it
Wow Joe, really sorry to hear about that! Wish there was something I
could do -- good thing your homeowner's insurance will be paying for the
damage! (At least that's *something* good about the whole mess)
- John
-Original Message-
From: Origin Museum [mailto:[EMAIL PROTECTED]
Title: Message
Wow.
Wow.
- John
-Original Message-From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Sent:
Tuesday, September 23, 2003 10:10 AMTo:
[EMAIL PROTECTED]Subject: [SWCollect]
Hello!
I just subscribed (thank you Chris
for making me aware of this
Title: Message
Yeah,
you're correct about being kicked back to the top of the Abyss. Pretty
uncool.
Another Ultima with a big problem is Ultima 5. When you find Lord
British in the mirror at the bottom of the Dungeon Doom, which is at the bottom
of the Underworld, if you do NOT have the
I have an interesting question for you guys
Would you consigder a classic game more valuable if it was signed by the
author?
If so, and you'd like your classic Apple II games signed, I might know
where the author is and could persuade him to sign em. :)
I have a few old Apple II games
Collectibles Mailing List
Subject: Re: [SWCollect] Mt. Drash cassette and market value
On Jan 8, 2004, at 2:16 AM, John Romero wrote:
[Snip]
I have an interesting question for you guys
Would you consigder a classic game more valuable if it was signed by
the
author?
Yes I
I can still contact Alan and ask him. :)
- john
The goal of the works of a genius' existance lies only in itself.
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Saturday, January 10, 2004 6:41 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Mt. Drash
Heh. You know, it would be best to get a list together of all the game
authors that you all would like to see at this event. I know a lot of
Apple II guys, most of them in fact. And I can track people down pretty
well. If you're looking for a bunch of Atari authors, I know someone
who might
Title: Message
I just
received word today that Silas Warner has just died. A very sad event and
one that is slightly related to me since I suggested that we recreate Castle
Wolfenstein back in 1992 (Wolfenstein 3D). At least I got to meet Silas,
hear him speak on MUSE Software, and hang out
Title: Message
Hugh,
You
might want to hold on to all the duplicate stuff so the guys at the Apple II
Reunion can sign it in July! :)
- john
-Original Message-From: Hugh Falk
[mailto:[EMAIL PROTECTED] Sent: Thursday, March 04, 2004
9:36 PMTo: [EMAIL PROTECTED]Subject:
It's been a hit-driven business since PC games started selling in the
millions of units, but back then until a few years ago most publishers
were releasing a lot of clones in the hopes of capturing some of that
market share. Now they're mindset is to save money and not release so
many games and
Hahaha, I remember interviewing for this but have not seen it yet. :)
- John
-Original Message-
From: Josh Lulewicz [mailto:[EMAIL PROTECTED]
Sent: Monday, March 22, 2004 5:06 PM
To: 'C.E. Forman'; [EMAIL PROTECTED]
Subject: RE: [SWCollect] Video Game Documentary tonight
Chris, since
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Video Game Documentary tonight
John Romero schrieb:
Hahaha, I remember interviewing for this but have not seen it yet. :)
He, we'll finally find out if you let your hair grow again! ;-)
Marco
Very nice! I saw two games in there that I worked on (one was a port; never
released). Good score!
- John
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Friday, April 23, 2004 11:09 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] New Article from The
Been scouring the Museum site.ran across the 2400 A.D. page (I was
working on the C64 port at Origin at the time) which mentions Beyond 2400
A.D..
I actually saw this sequel while I was working on Space Rogue in 1988. I
was in Paul Neurath's office when some guys down the hall brought the
OH. MY. GOD.
That's insane.
I have a complete shrinkwrapped version of Cannonball Blitz.
I happen to love Olaf Lubeck's work and CB is my favorite game of his.
But wow, I would never pay $455 for the disk and manual.
That's it - I'm gonna put something on eBay around the week of the 17th.
Um, I thought maybe at the end you would
have found an old Akalabeth or copy of Stuart Smiths
Fracas in the cabin..
SOMETHING collection-related! J
- John
From: Jukka Eronen
[mailto:[EMAIL PROTECTED]
Sent: Sunday, May 02, 2004 10:13
AM
To: [EMAIL PROTECTED]
Subject:
Actually, we had a NeoGeo at id back at the start of 1991
- John
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Saturday, May 15, 2004 12:10 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] So obviously Mt. Drash is no longer rare
Josh Lulewicz wrote:
I wonder how many copies of The Tarturian sold on the Apple II.. J That ones pretty
rare
- John
From: Josh Lulewicz [mailto:[EMAIL PROTECTED]
Sent: Wednesday, May 19, 2004
11:47 PM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] So
obviously Mt. Drash is no longer
!
John Romero
Project Lead,
Gauntlet
Midway Home
Entertainment
June 22nd was also the day Quake was released (1996). ;)
- John
-Original Message-
From: Stephen Emond [mailto:[EMAIL PROTECTED]
Sent: Thursday, June 03, 2004 9:05 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] June 22, 1979
This year IS the 25th Anniversary of Akalabeth (and by
FYI, if anyone here is planning on attending the Apple II Reunion Party on
July 4th, I need you to RSVP with me soon..i need your physical address
and how many are coming. ;)
- John
Polesoft Lockspam - Safe Anti Spam Way!
http://www.polesoft.com/
PROTECTED]
Subject: Re: [SWCollect] June 22, 1979
Neat coincidence!
Maybe, John, it is your path of destiny : You will bring us a glorious
comeback for Infocom ;)
I can see a Quake under the Infocom label:
http://www.loonyboi.com/if/quake/index.htm
Marco
John Romero schrieb:
June 22nd
can see a Quake under the Infocom label:
http://www.loonyboi.com/if/quake/index.htm
Marco
John Romero schrieb:
June 22nd was also the day Quake was released (1996). ;)
- John
--
This message was sent to you because you
Wow. Not even a true classic game.
For Mac. Ummm.
- John
-Original Message-
From: Stephane Racle [mailto:[EMAIL PROTECTED]
Sent: Sunday, June 06, 2004 9:18 PM
To: swcollect
Subject: [SWCollect] Hee hee...
Can you imagine what would happen if eBay
allowed a forum thread for each item?
Heh, nothing would get sold!
- John
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
Sent: Monday, June 07, 2004 7:26
AM
To: [EMAIL PROTECTED]
Subject: Re: Re: [SWCollect] Hee
hee...
If you know anyone who is an Apple Alumni, then by all means please forward
my invitation - there's not much time left for sending out invitations. :)
- John
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Tuesday, June 08, 2004 10:04 AM
To: [EMAIL PROTECTED]
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