Jim Leonard wrote:
Chris Newman wrote:
What's the story? Is MS abusing its relationship with NBC? Where'd you
hear the
rumors?
Yes, I'm very interested in that. Gates is part snake oil salesman, part
gangster,
and all
opportunist.
Rumor has it that Microsoft offered to 1. ignore existing
Chris Newman wrote:
Wizardry, circa 1982
Doom, circa 1994
1984 (maybe AppleII was earlier) for Wizardry and 1993 for Doom, actually.
Defender of the Crown
The first crop of Sierra 256VGA/SB games
Oh yes, visually speaking, KQ5 (wasn't it the first) was tremendously
impressive for its days.
Anyone spotted this one?
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1297245902
Well-known PC games... in chinese version. I had never seen anything like
these.
Pedro R. Quaresma
[EMAIL PROTECTED] / [EMAIL PROTECTED]
So long, and thanks for all the fish
Anyone spotted this one?
http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItemitem=1297245902
Well-known PC games... in chinese version. I had never seen anything like
these.
These are Chinese releases distributed in Taiwan and Hong Kong. They must be
common in that area, but there aren't enough
I'm not thrilled with everything about Windows; however, as a gamer...I
don't see how you can't think Windows 95 and later made life MUCH better.
Once Win 95 was adopted by game developers, and games were written (well)
under it, gaming became so much easier. I still remember the bad old days
of
EA, MacDonalds, and now Windows... you're scaring me, Hugh! ;)
I'm not thrilled with everything about Windows; however, as a gamer...I
don't see how you can't think Windows 95 and later made life MUCH better.
No, it hasn't. As a gamer, I'd rather have one of the old OSes that
wouldn't crash.
QEMM was better at optimizing memory usage than DOS 6.22. There were several games
that needed
QEMM to run on my machine, because DOS' MemMaker wouldn't cut it.
Pedro Quaresma wrote:
EA, MacDonalds, and now Windows... you're scaring me, Hugh! ;)
I'm not thrilled with everything about
From: Pedro Quaresma [EMAIL PROTECTED]
Memmaker was not optimal. I could get better results by configuring
config.sys autoexec.bat myself, usually involving, IIRC,
shadowing/unshadowing memory and other interesting tricks.
I remember I used to get more than 600k base memory even with sound
If your game crashes...you have a complaint with the game, not the
operating
system (usually).
Not really. So many games work on machine A,B C, but not in D, but others
only seem to work on C D but not on A B...
Poorly written/tested games will crash (or at least not
work properly) under
Well but that's the point of this string... you had to configure the crap
yourself! I've never had to do any such thing under windows!
You never had to configure anything in Windows? Reduce a bit your sound
card acceleration? Tweak around with your gfx card settings?
In DOS I only had to
It's up to the game developer to test it on different hardware
configurations. The same problem exists with Linux. The problem is that
there is less that 5% the number of systems running Linux (for example) that
Windows. Apple of course doesn't have the problem with proprietary
hardware.
If
Who knows where we would be if Windows never existed? We could be using for
example AmigaOS, which handled multitasking better than most other OSes. Or
MacOS which is even easier to use than Windows. Or Linux, BeOS, BSD, VAX
(god forbid! ;) )
Anyway, Windows has serious issues, and we're now
Pedro Quaresma boldly stated:
I have
never had to reset any of my system configurations (with the exception of
16
bit or 32 bit color... hate when a game won't accept 32bit color... anyone
know what the problem is with that from a coding stand point?)
No idea, but there are programs out there
It's pretty much a given that if Windows never existed we'd all have Apples
right now. MS basically backstabbed Apple and released Windows...otherwise
they would have been on the Apple bandwagon. Commodore and Atari would
never have been able to compete with a solidly entrenched Apple/Microsoft
2) I RARELY crash. I'm using Windows Me.
Worst OS ever :)
Going through normal use
(Outlook, Word, Excel, FrontPage, various shareware utilities, and a bunch
of games) I might have a crash once every couple of weeks. This is
acceptable to me.
This may sound strange for regular Windows
I know I have downloaded one because Pirates! Gold for Windows only works
with 256 colors too... wait, lemme check...
OK, here it is: http://www.berend.com/qres.html
It's calleed QRes and lets you choose a resolution for a specific program
you run. Not sure on which Windows versions it works
From: Hugh Falk [EMAIL PROTECTED]
Apple would be #1, DOS would be where Apple is today (Maybe with GEM or
Geoworks as the shell), and Atari/Commodore (sadly) would be where they
are
today.
I don't know if Commodore would be where it is now had it not been for
Windows... granted they were
Pedro Quaresma wrote:
I'm not entirely sure I'd call Gates a gangster or snake-oil salesman --
that's Balmer's job and always has been. :-)
Even before he became CEO? What did he do before?
Biz guy. It's always been his job to wheel and deal.
My only real lament with the rise of
Hugh Falk wrote:
I'm not thrilled with everything about Windows; however, as a gamer...I
don't see how you can't think Windows 95 and later made life MUCH better.
Once Win 95 was adopted by game developers, and games were written (well)
under it, gaming became so much easier. I still
Pedro Quaresma wrote:
Memmaker was not optimal. I could get better results by configuring
config.sys autoexec.bat myself, usually involving, IIRC,
shadowing/unshadowing memory and other interesting tricks.
I remember I used to get more than 600k base memory even with sound card
and CD-ROM
Karl Kuras wrote:
never had to reset any of my system configurations (with the exception of 16
bit or 32 bit color... hate when a game won't accept 32bit color... anyone
know what the problem is with that from a coding stand point?) for a windows
program... it just runs.
Laziness or
Pedro Quaresma wrote:
But this wasn't not a DOS vs Windows issue. If Windows had never existed we
would be much better with other stable OSes out there. And we'd still have
games.
Be careful in your advocacy -- Linux has only recently earned the
stable moniker. SVGAlib used to bring your
Pedro Quaresma wrote:
You never had to configure anything in Windows? Reduce a bit your sound
card acceleration? Tweak around with your gfx card settings?
What the heck is reducing sound card accleration?
I only tweak GFX if I'm trying to overclock and get better performance
:)
But to
Pedro Quaresma wrote:
Who knows where we would be if Windows never existed? We could be using for
example AmigaOS, which handled multitasking better than most other OSes. Or
At the time, it was the only mainstream multitasking OS so I'm not sure
what you're comparing it with. Hopefully not
Pedro Quaresma wrote:
2) I RARELY crash. I'm using Windows Me.
Worst OS ever :)
Going through normal use
(Outlook, Word, Excel, FrontPage, various shareware utilities, and a bunch
of games) I might have a crash once every couple of weeks. This is
acceptable to me.
This may sound
But the Mac wouldn't have been a failing system with Microsoft as an ally
(instead of competition). The Apple was on its way to being HUGE when it
was undercut by Microsoft. Maybe OS/2 would have had a chance without
Windows though.
Don't get me wrong...I was one of the BIGGEST Commodore and
No...a patch for our PS2 games was never discussed as an option. If
something disastrous were to happen, we would have to recall I'm sure...it
would have been horrible. Our QA effort was tremendous, and it is certainly
possible to create bug free (or acceptable bug-only) games even with today's
From: Hugh Falk [EMAIL PROTECTED]
By the late 80's hard drives were common on STs and Amigas (I had two).
They may have been common here in the states, but over in Europe (where the
bulk of Amiga users and games were) barely anyone had them. Most of the
kids I went to high school with had
Jim Leonard boldly stated:
- Dot-matrix printer drivers would simulate higher resolution by
overprinting (printing once, then half a pixel over, then half a pixel
down, then half a pixel down and over) -- could simulate ~300 DPI on a
9-pin dot matrix printer
Sounds very slow. Was it?
--
Lee
Hugh Falk wrote:
By the late 80's hard drives were common on STs and Amigas (I had two). The
problem with games is that the copy protection often kept you from
installing them on a hard drive (on all platforms). That's why code wheels,
page numbers, etc. became so popular. I hated them,
Lee K. Seitz wrote:
Jim Leonard boldly stated:
- Dot-matrix printer drivers would simulate higher resolution by
overprinting (printing once, then half a pixel over, then half a pixel
down, then half a pixel down and over) -- could simulate ~300 DPI on a
9-pin dot matrix printer
Sounds
Well I had an interesting lunch today. A friend had spotted a message
in a thread in the local newsgroup (yes, my city has it's own Usenet
newsgroup) about some place full of surplus computers. So today,
three of us went to check it out. As I said, it was very interesting.
After we finally
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