[Warzone-dev] Backporting of readme-changes

2008-07-22 Thread Kreuvf
break anything. Solutions are welcome. - Kreuvf ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] #41: New layout of menu

2008-08-26 Thread Kreuvf
match). WZ veterans will find skirmish in SP after having taken a look into the MP menu ;) And we will, of course, leave a message in the change log (and we may highlight this item). - Kreuvf ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [Warzone-dev] FMVs phase 2 complete

2008-09-19 Thread Kreuvf
bugs buggy wrote: Would anyone object if I encoded the sound into the video? Or is it better to leave it as it is now?) Afaik sound and video were separated with the intention of distributing the same video material with different sound files (for every language). The original game came with

Re: [Warzone-dev] New Terrain Renderer

2008-11-19 Thread Kreuvf
Gerard Krol wrote: Please check out http://forums.wz2100.net/viewtopic.php?f=6t=2379p=23075#p23075 and tell me what you think. Regards, Gerard How is the performance affected? - Kreuvf ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [Warzone-dev] Organization Proposals

2008-12-06 Thread Kreuvf
Hi there, I added a section on colours to that proposal. Please have a look and tell me what you think of this. http://wiki.wz2100.net/Organization_Proposal#Colour_support ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] Gna trackers closed for new submissions

2009-02-13 Thread Kreuvf
bugs buggy wrote: Or perhaps, add a bug report, and have the needed information in that 'bug' report so people know where to go? Sounds good. Bug with highest priority on top Cannot submit bug-reports to Gna. - Kreuvf ___ Warzone-dev mailing list

Re: [Warzone-dev] Map packs

2009-02-13 Thread Kreuvf
mediawiki to tracwiki) Would this be a good way to handle it? Could be wise to make a more general decision on it as you may want to bundle several mods as well. - Kreuvf ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo

Re: [Warzone-dev] A plan to refactor and clean up the warzone code base

2009-02-17 Thread Kreuvf
codebase that everyone loves working with. Although I cannot be of a great help, I appreciate this idea. If things go well, I'll be there for an interview ;) - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

Re: [Warzone-dev] Ready for the switch to git?

2009-03-13 Thread Kreuvf
does have time when? b) Who is next? c) Who does it, if the regularly scheduled next one does not show any activity? d) Who does the management? e) Where is the management done? There are probably more questions that need to be answered :) - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG

Re: [Warzone-dev] Release 2.2 (with port change) or go with 2.1.3 + port change or ?

2009-03-14 Thread Kreuvf
as well) is to not use the fix for netplay (aka the unfixed netcode), if 2.1.3 or no version is detected. Dirty: Yes. Convenient for the users: Yes. Convenient for distributors: Yes. Going to a stable 2.2 ASAP could help with overcoming this mess. P.S.: Everything's IMHO ;) - - Kreuvf -BEGIN

Re: [Warzone-dev] Dissecting the NTW mod?

2009-03-14 Thread Kreuvf
no problem for me to contact him. And afaik he has not that much experience using version control systems and is not used to the common way of doing things. I am quite sure that he will happily add the missing information once things have been explained to him. - - Kreuvf -BEGIN PGP SIGNATURE

Re: [Warzone-dev] Release 2.2 (with port change) or go with 2.1.3 + port change or ?

2009-03-15 Thread Kreuvf
) you have some hash-like strings as revision and you probably cannot derive from such a string if it belongs to an earlier or a later version of the game. Correct me, if I am wrong. - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http

Re: [Warzone-dev] 2.2 alpha/beta changes

2009-03-15 Thread Kreuvf
specifing a new port), Do we stick with the format above, and just make it 2.2? I'd say: Yes. I doubt there were any real problems with it. Anyone think of anything else that needs changing before we kick out the alpha (or beta)? Is the Changelog up-to-date? - - Kreuvf -BEGIN PGP

[Warzone-dev] Specifications for ECM/'cloaking'

2009-03-29 Thread Kreuvf
Warzone 2100 is played fundamentally, so I think there is room for much discussion. :) - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJz+I94y86f1GXLDwRAgBFAJ9kaimx6x9ZrMRjc8wdpZEZRYd+OwCfWqOn

Re: [Warzone-dev] Betawidget

2009-04-02 Thread Kreuvf
, if that is necessary, the decision should be clear, shouldn't it? Therefore we need to decide if we want to allow this or not, - and if so what is the best way to map Cairo to Lua. I am sure Elio has some comments/ideas. Keep it as simple as possible. - - Kreuvf -BEGIN PGP SIGNATURE- Version

Re: [Warzone-dev] Changing subversion hosting

2009-04-05 Thread Kreuvf
the commit-mails? - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJ2IQs4y86f1GXLDwRAnxPAJ4t2IXKjscy+KL1AafZg2ztCiYOagCgyQj8 uxNulI9SsiNJwqmdMAAaVr4= =Ttot -END PGP SIGNATURE

[Warzone-dev] FMV distribution

2009-04-05 Thread Kreuvf
it be possible to publish something like an original_videos.wz mod that everybody could apply to every version instead of including the videos in the windows installer every time? I am pretty sure I saw such a .wz file once on gna ;) - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux

Re: [Warzone-dev] Changing subversion hosting

2009-04-05 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dennis Schridde wrote: Am Sonntag, 5. April 2009 12:13:05 schrieb Kreuvf: What about the commit-mails? SF can send them to Gna lists. And will the structure of that mails be the same as before (on Gna.org SVN)? -BEGIN PGP SIGNATURE

Re: [Warzone-dev] Helping out the project

2009-04-13 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bugs buggy wrote: We are short of active developers, and we could use more help. It is a huge PITA for the release maintainer to handle all that needs to be done themselves, and then nobody wants to be the release maintainer, since it is a ton

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7192] branches/lua2/data/mods/global

2009-04-27 Thread Kreuvf
;) - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJ9ds14y86f1GXLDwRAiIuAKC9yaHzDdv+c+KyJG9j0cdN2N41VQCgyOMi kAY+rdK2suc0sJTfc9AzdsE= =Nqha -END PGP SIGNATURE

Re: [Warzone-dev] Why do we allow changing of ports on releases?

2009-05-04 Thread Kreuvf
to be expected IMHO. - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFJ/y9n4y86f1GXLDwRAlxvAKDMSD6r5FmKmM15FgygI+kIuQCqdQCgjQnA eO9npcFVM3BEQDhec6wDEX0= =WgSf -END PGP SIGNATURE

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-08 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bugs buggy wrote: 2.2 has been 'cooking' for a extremely long period of time. Pushing beta builds to a lackluster community response, and, what is worse is, people are still creating new content for 2.1, which won't work with 2.2. Has there ever

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-09 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bugs buggy wrote: On 5/8/09, Kreuvf kre...@warzone2100.de wrote: bugs buggy wrote: 2.2 has been 'cooking' for a extremely long period of time. Pushing beta builds to a lackluster community response, and, what is worse is, people are still

Re: [Warzone-dev] Final call for 2.2 changes

2009-05-09 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Zarel wrote: 2009/5/9 Kreuvf kre...@warzone2100.de: Just in case this scheme is a proposal: This reminds me of New File (1), New File (2) etc. which is why I suggest adding the date to the file-name such as cutscenes-2009-05-09.wz

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-10 Thread Kreuvf
all :D - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFKBouG4y86f1GXLDwRAgKdAKCXGLxa9StIuD9N8lbb9jPsXDGi3wCghqSx DduJT23wZSBWPWMlfTeWXrg= =3VL9 -END PGP SIGNATURE

Re: [Warzone-dev] 2.2 RC1 scheduled for release this weekend

2009-05-10 Thread Kreuvf
in support cybersphinx neutral Buggy, stiv against And while all that talking was going on, one could have created a hundred builds... After all team communication and coordination is essential. - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG

Re: [Warzone-dev] Handling GIGO (Garbage in, Garbage out)

2009-05-21 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bugs buggy wrote: For those of you that have missed it, I am currently changing (some) ASSERT()s to ASSERT_OR_RETURN() to prevent crashes and / or garbage output in release builds. Of course, the change only happens if the condition in the

Re: [Warzone-dev] New repository open for business

2009-05-21 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Per Inge Mathisen wrote: However, you need, obviously, an sf.net account to do so. If you lack one, contact me or gerard_ for the time being. I'd like to have commit access on SF.net as well. https://sourceforge.net/users/kreuvf -BEGIN PGP

Re: [Warzone-dev] Final call before the release of 2.2

2009-05-25 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bugs buggy wrote: This is just a heads up for everyone, stating, if you have anymore changes (aka fixes) that needs to be in 2.2, speak up now, or wait for 2.2.x. Updated de.po expected by Wednesday -BEGIN PGP SIGNATURE- Version: GnuPG

Re: [Warzone-dev] List of things that are being removed for the 2.2 release

2009-05-28 Thread Kreuvf
propose adding the following to the doc-files instead of excluding them: This file has not been updated since the release of 2.1. Some information may not be correct any more. For current information visit the homepage of the Warzone 2100 Resurrection Project. - - Kreuvf -BEGIN PGP SIGNATURE

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7600] branches/2.2

2009-05-31 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bugs buggy wrote: OK, so change it to: If you want to use a custom font, or need a Chinese font, then you should answer yes, all others should answer no. NOTE: on vista, reading the windows font directory can take a very long time, so the initial

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7600] branches/2.2

2009-05-31 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Kreuvf wrote: Do you want to use a custom font or a font supporting Chinese characters? Important: On Windows Vista the initial run of Warzone 2100 will take a very long time as the Windows font directory is read. Möchten Sie eine andere

Re: [Warzone-dev] 2.2 has been released!

2009-05-31 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 bugs buggy wrote: We have released 2.2. We have the source tarball, the Fedora rpm, and the windows installer all available on our SourceForge project page. Just need the Mac builds. http://sourceforge.net/projects/warzone2100/

Re: [Warzone-dev] 2.2 has been released!

2009-06-01 Thread Kreuvf
Autoloader Mk3 (R-Wpn-Cannon-ROF03). - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFKI4VV4y86f1GXLDwRAvSqAKCEJnB614AtBt5XDAUmsUl8898j8wCgpp60 fdn+XbnwUsqRNrI6sGAbfR8= =iflf -END PGP SIGNATURE

Re: [Warzone-dev] 2.2 has been released!

2009-06-01 Thread Kreuvf
Cannon Rapid Loader -- Schnell ladende Geschütze * Well, there are, but I prefer smooth translations. - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iD8DBQFKI5Id4y86f1GXLDwRAv

Re: [Warzone-dev] Drag rearm pad building

2009-06-01 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Per Inge Mathisen wrote: I don't think units can drive over the rearm pads? I could change that. It makes sense. Hopefully those ground units don't shoo away the VTOLs then, especially during re-arming. -BEGIN PGP SIGNATURE- Version: GnuPG

Re: [Warzone-dev] Project rename, website changes

2009-06-17 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Zarel wrote: Let's rename our project from Warzone 2100 Resurrection Project to Warzone 2100 Project (and the abbreviation from WRP to WZP). The reasons are convincing. Agreed. - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU

Re: [Warzone-dev] [Fwd: Summer of Mods and Indies Promotion with ModDB]

2009-06-21 Thread Kreuvf
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 The idea is nice. But I still don't think that this game needs any kind of active PR that goes beyond release announces. - - Kreuvf -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.6 (GNU/Linux) Comment: Using GnuPG with Mozilla - http

Re: [Warzone-dev] 2.2.1 has been released

2009-06-22 Thread Kreuvf
bugs buggy wrote: The windows installer, and the source tarball (.bz2) have been created. Fedora Mac builds are still needed. Thanks again to everyone who made this release possible. Yay :D One important thing is missing on Gna: 2.2.1 sources! Please somebody upload these ASAP. - Kreuvf

[Warzone-dev] Summer break?

2009-07-05 Thread Kreuvf
Did anything special happen or are people just busy with other stuff? - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [Warzone-dev] es translation

2009-07-12 Thread Kreuvf
Gustavo Vivas wrote: hello, i send here a little work of translation to Spanish. hope it helps. :) Not sure, but aren't translations handled on the forums or trac? - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7892] originals

2009-07-23 Thread Kreuvf
Zarel wrote: On Thu, Jul 23, 2009 at 2:57 AM, Per Inge Mathisenper.mathi...@gmail.com wrote: On Thu, Jul 23, 2009 at 9:32 AM, Zarelzare...@gmail.com wrote: Did you do lossy compression on the terrain tiles? Yes (that's what the previous revision was), hence adding the uncompressed ones to

Re: [Warzone-dev] Some guy wants to interview a dev

2009-08-06 Thread Kreuvf
developers are needed. And, no, Ubisoft has nothing to do with Warzone 2100 at all. In case he's reading it. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone

Re: [Warzone-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[7968] trunk/lib/exceptionhandler/exceptionhandler. c

2009-08-14 Thread Kreuvf
Dennis Schridde wrote: No clue, but I support that question. To my knowledge you cannot compile the unix crashdump code with bad compilers anyway. Bad compilers? signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list

Re: [Warzone-dev] 2.2.1 has been released

2009-08-23 Thread Kreuvf
Sources for 2.2.1 are still missing on Gna. signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] New developer

2009-08-31 Thread Kreuvf
Welcome, i-NoD! :D signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

[warzone2100-dev] Distribution of German videos and sound files on Gna.org

2009-09-07 Thread Kreuvf
to data.debian.org: pabs3 I changed the Debian package to use this for now: http://download.gna.org/warzone/videos/sequences-2.2.wz Kreuvf It's probably okay ;) pabs3 it will be a while before the data.debian.org archive is ready anyway Kreuvf Are you planning to upload the German sequences as well? pabs3 now

Re: [warzone2100-dev] Distribution of German videos and sound files on Gna.org

2009-09-13 Thread Kreuvf
that's quite indicative to me. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Old School Mod (1.10) for the SVN?

2009-09-16 Thread Kreuvf
jurgf...@aol.com wrote: Hi all : ), i would like to do a Old School Mod with the v1.10 stats folder only. [...] So, what do you think about it? No objections here. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev

Re: [warzone2100-dev] OpenGL requirements for trunk

2009-09-27 Thread Kreuvf
with their hardware. I am for that switch. On a side note: It'd be yet another big thing started (afaik we currently have new widgets/GUI, lua, savegame format (and other formats as well probably), stats conversion in the making). - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] Version scheme (again)

2009-10-05 Thread Kreuvf
trunk as 2.4-alpha1. Opinions? So what's the goal of that 2.4 release? And by reserving 2.3 number space people could easily expect 2.3 from us at some point, although it may never come. We lack the manpower to maintain two branches and trunk. - Kreuvf signature.asc Description: OpenPGP digital

Re: [warzone2100-dev] Old School Mod (1.10) for the SVN?

2009-10-11 Thread Kreuvf
bugs buggy wrote: LangString TEXT_SecOriginalMod ${LANG_ENGLISH} Original 1.10 balance Original-1.10-Balancing LangString DESC_SecOriginalMod ${LANG_ENGLISH} Play the game with the original 1.10 version balance stats. Spielen Sie das Spiel mit dem Balancing aus der Originalversion 1.10.

Re: [warzone2100-dev] 2.2.4 is tagged, and headed for release

2009-10-13 Thread Kreuvf
Zarel wrote: On Mon, Oct 12, 2009 at 3:31 PM, Per Inge Mathisen per.mathi...@gmail.com wrote: I thought only the damage increase was reversed? Whoops, misread it. Yeah, AA splash increases are still there. Everything is okay then. ^_^ - Kreuvf signature.asc Description: OpenPGP digital

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8323] trunk/src/multiplay.h

2009-11-01 Thread Kreuvf
it looks more like the new values are: low/green: 0 ms to 200 ms med/yellow: 200 ms to 400 ms high/red: 400 ms to 1000 ms - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org

Re: [warzone2100-dev] Pushing out 2.2.5 b 1 (or 2.3.0 b 1)

2009-11-07 Thread Kreuvf
Buginator, cybersphinx and me just decided to label the 2.2_net branch 2.3.0. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Pushing out 2.2.5 b 1 (or 2.3.0 b 1)

2009-11-07 Thread Kreuvf
Christian Ohm wrote: On Saturday, 7 November 2009 at 18:59, Kreuvf wrote: Buginator, cybersphinx and me just decided to label the 2.2_net branch 2.3.0. Hey, I didn't decide that exactly. I'd branch 2.3 off from 2.2, and merge 2.2_net into it. Then we release 2.3 betas/rcs from

Re: [warzone2100-dev] Remove SQL from 2.2 trunk

2009-11-09 Thread Kreuvf
. And those people that have already worked with the files know that as well. And isn't Windows picky about the file extension? So people would have to figure out on their own that Notepad can open this file, if its extension is csv. Seems pretty unnecessary to me. - Kreuvf signature.asc

Re: [warzone2100-dev] Remove SQL from 2.2 trunk

2009-11-09 Thread Kreuvf
Per Inge Mathisen wrote: On Mon, Nov 9, 2009 at 2:18 PM, Kreuvf kre...@warzone2100.de wrote: Joe Average doesn't know what CSV stands for and is able to deduce how the entries are organised from simply looking at the file. But I think Excel will deduce what it is when clicking on the file

Re: [warzone2100-dev] Remove SQL from 2.2 trunk

2009-11-14 Thread Kreuvf
to understand the interconnections between files would be best. And for the debugging things: Do we really need to debug the stats files? - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [warzone2100-dev] 1 hour left before the tagging of 2.3 B1 (also a comment about branches/2.2)

2009-11-15 Thread Kreuvf
is not feasible IMHO. Or would you prefer to wait a whole week between tagging and release? - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8430] branches/2.3/src/move.c

2009-11-21 Thread Kreuvf
zare...@users.sourceforge.net wrote: Revision: 8430 2.3: Make cyborg transport fly lower than regular transport. What's the reason for this? - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8553] trunk/lib/netplay/netplay.c

2009-11-29 Thread Kreuvf
bugina...@users.sourceforge.net wrote: Revision: 8553 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8553view=rev Clarify variables by prefix of _64 for 64bit and _32 for 32bit... Being picky here: _64 and _32 are not prefixes, they are suffixes. signature.asc

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8594] trunk/data/base/images/frontend4.png

2009-12-04 Thread Kreuvf
zare...@users.sourceforge.net wrote: Revision: 8594 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8594view=rev Author: zarelsl Better ready? checkbox. It's only better if you know enough English to understand READY?. If not, you are more screwed than before IMHO. :(

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8594] trunk/data/base/images/frontend4.png

2009-12-04 Thread Kreuvf
the idea and gave reasons for it. So, why not just undo this until you can make it a translatable string? - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo

Re: [warzone2100-dev] Current status of 2.3

2009-12-04 Thread Kreuvf
distribution to offer a package need some time as well. If not, then we should announce this as soon as possible so the forums/trac/Buginator's inbox isn't spammed with LOBBY SERVER DONT WORK! pls fix. - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8594] trunk/data/base/images/frontend4.png

2009-12-05 Thread Kreuvf
that I currently no longer see any reason to do so. It's still breaking the user experience of a fully translated game. And can't we have some column caption instead saying Ready? (translatable, of course!) or would that be too much work with the current GUI code? - Kreuvf signature.asc

Re: [warzone2100-dev] Splitting out original campaign

2010-01-04 Thread Kreuvf
-effects. Videos will have to be split as there is a general part (those vids shown on the intelligence screen), an MP-only part and an SP-only part. Nonetheless, I am willing to help where/when I can. :) - Kreuvf signature.asc Description: OpenPGP digital signature

[warzone2100-dev] Warzone 2100 2.3 Beta 6 released

2010-01-06 Thread Kreuvf
Yet another Beta due to severe bugs in Beta 5. Please test and write useful bug-reports (http://developer.wz2100.net/newticket) or send in a patch. Changelog: http://warzone2100.svn.sourceforge.net/viewvc/warzone2100/tags/2.3_beta6/ChangeLog?revision=9021 Windows installer:

Re: [warzone2100-dev] Beta 7

2010-01-08 Thread Kreuvf
feature essentially resets the Beta counter back to one. Not a good way to make progress. +1 - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] 100,000 power cap too low

2010-01-16 Thread Kreuvf
didn't know about, and wanted to have my say. Thankyou. Actually, I don't think that just writing forum consensus is enough. The reasons should be given in the commit log. Forums can be quite volatile or inaccessible at times. - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] Planning to commit unicode, raytrace, retarget - 2.3, and pointtree - trunk

2010-01-16 Thread Kreuvf
take this as someone complains. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Planning to commit unicode, raytrace, retarget - 2.3, and pointtree - trunk

2010-01-17 Thread Kreuvf
Kreuvf wrote: C yp wrote: *2.3*: Also, if noone complains, I intend to commit unicode, raytrace and retarget to 2.3. Unicode does what you would expect. (You can write in whatever language you want, in-game.) Raytrace makes projectiles have better collision detection, which is less

Re: [warzone2100-dev] Planning to commit unicode, raytrace, retarget - 2.3, and pointtree - trunk

2010-01-17 Thread Kreuvf
Kreuvf wrote: Raytrace makes projectiles have better collision detection, which is less dependent on who has the best graphics card. Zarel just informed me that we have open bugs that would be fixed with this. If that's true, then it has to be included into 2.3. - Kreuvf signature.asc

Re: [warzone2100-dev] New mod system

2010-01-21 Thread Kreuvf
nonsensical. The mod maker should be the one to decide what kind of mod they have, not the user. I agree. Did you see this http://developer.wz2100.net/wiki/Organization_Proposal? - Kreuvf signature.asc Description: OpenPGP digital signature

[warzone2100-dev] Keep stats out of translatable strings

2010-02-03 Thread Kreuvf
(modder-horror) * you need to change the translations (translator-horror). Therefore I suggest the values to be replaced by variables that are calculated during run-time. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev

[warzone2100-dev] Usage of Unicode MINUS SIGN (U+2212)

2010-02-03 Thread Kreuvf
We are currently using a normal hyphen (-) instead of the minus sign (−) to display negative values in-game. I suggest the replacement of hyphens with the minus sign whenever appropriate. - Kreuvf signature.asc Description: OpenPGP digital signature

[warzone2100-dev] Percentages in upgrade messages misleading

2010-02-03 Thread Kreuvf
be shown such as 130% ⬈ 160% or 100% ⬊ 90%. That character between the two percentages is supposed to be an arrow (U+2B08 and U+2B0A), just in case the font doesn't support it. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev

Re: [warzone2100-dev] *If* we move to a new SVN server, then these restrictions apply

2010-02-07 Thread Kreuvf
the translation updates, everything's fine ;X - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9311] branches/2.3/src/stats.c

2010-02-07 Thread Kreuvf
zare...@users.sourceforge.net wrote: Revision: 9311 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9311view=rev Date: 2010-01-18 02:13:31 + (Mon, 18 Jan 2010) Log Message: --- 2.3: Add ALL ROUNDER as an alias for the ANTI AIRCRAFT weapon type. Should

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9311] branches/2.3/src/stats.c

2010-02-07 Thread Kreuvf
Guangcong Luo wrote: It allows us to set all rounder weapons' type to ALL ROUNDER in the stats files (they were previously ANTI AIRCRAFT). What's unclear? Okay, didn't know we had all-round weapons and misused AA for them ;X No further questions, thanks :D signature.asc Description: OpenPGP

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9686] branches/qt

2010-02-07 Thread Kreuvf
c...@users.sourceforge.net wrote: Revision: 9686 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9686view=rev Author: cypr qtmerge: Fix input a bit ?\226?\128?\148 handle losing focus and make compose key sequences ('e - ?\195?\169) work. Those sequences in your

Re: [warzone2100-dev] Welcome aboard Safety0ff!

2010-02-10 Thread Kreuvf
buginator wrote: Another day, another new member has joined the project. Welcome Safety0ff! Welcome to the WZP. :D signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [warzone2100-dev] Rail Guns are Misnamed

2010-02-12 Thread Kreuvf
as there is a good German translation for that name :P - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Another release is planned on Feb 21st

2010-02-17 Thread Kreuvf
at a post-beta stage! I don't think that there is much, if any, room for discussion. Self-discipline, please~ - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone

Re: [warzone2100-dev] Another release is planned on Feb 21st

2010-02-19 Thread Kreuvf
buginator wrote: On 2/17/10, Guangcong Luo za...@x.net wrote: How's about RC 1a? RC 1b / 2 / whatever. I don't really care what we call it. :) AD 1 for Almost Done 1 or NYG 1 for Not Yet Gamma 1 :X - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] Remove armour hit sides

2010-02-19 Thread Kreuvf
to show people this. 3. Control over units not good enough to use the knowledge. 4. Even more stuff to consider when balancing (similar to too complex). 5. There already is enough variation/tactics in Warzone 2100. Less is more. - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] Remove armour hit sides

2010-02-19 Thread Kreuvf
is more. - Kreuvf I still wonder what is s complex in this code? Could someone give me a hint, please? I do not mean code-complexity. It's the gameplay itself that's getting too complex IMHO. There is enough stuff in the game that you have to worry about. Yes, there is a usability problem

Re: [warzone2100-dev] 2.3 RC1a postponed. Beta 11 delayed / canceled...

2010-02-22 Thread Kreuvf
buginator wrote: Those last minute patches that we thought would be good, turned out to be not so good. At least Zarel now has enough time to add all the stuff that didn't make it in time :D (THINK POSITIVE! ;X) - Kreuvf signature.asc Description: OpenPGP digital signature

[warzone2100-dev] Site seems to be down

2010-02-22 Thread Kreuvf
Just noticed that developer.wz2100.net doesn't load, tried wz2100.net afterwards, same thing.~ - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Pre build for Wed. night, and Beta 11a to be tagged on the weekend?

2010-02-23 Thread Kreuvf
buginator wrote: To help this along, I am thinking of just making a build from svn 2.3 head, on Wed. night, and upload that to SF for some pre-testing. We wouldn't actually tag anything. The only change would be to force on --debug net for this build, and for the beta 11a release.

[warzone2100-dev] Multiplayer maps in base.wz

2010-02-28 Thread Kreuvf
base.wz contains all the MP maps, although we have an mp.wz. Why aren't the maps in the mp.wz? - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Multiplayer maps in base.wz

2010-03-01 Thread Kreuvf
in base.wz. That means that only stuff that replaces/overwrites stuff in base.wz is in mp.wz. Thanks to devurandom ;) - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org

Re: [warzone2100-dev] Template mod compatibility

2010-03-06 Thread Kreuvf
or NO. Thoughts? Yeah, do it. Another option would be to document the changes (and how to change the mods to be compatible again) and add a link to these docs, when releasing a version that has those changes, so people know what to do. But, after all, this is a FLOSS project... ;) - Kreuvf signature.asc

Re: [warzone2100-dev] Implement IdeaTorrent another 2.3 release ?

2010-03-08 Thread Kreuvf
of _all_ the stuff we already have (IRC, ML, forums, tickets, wiki, guide, SVN), so it would just add one more item to the list :P - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10440] trunk/data/mods/multiplay/ntw/images/ intfac1.png

2010-04-02 Thread Kreuvf
delphi...@users.sourceforge.net wrote: Revision: 10440 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10440view=rev Author: Delphinio Date: 2010-03-30 01:59:07 + (Tue, 30 Mar 2010) Log Message: --- Please do not forget to add a log message to your

Re: [warzone2100-dev] Warzone's direction for 2.2.4

2010-04-05 Thread Kreuvf
reputation as long as it's defined as lie to people so they are happy instead of telling them the truth. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Warzone's direction for 2.2.4

2010-04-05 Thread Kreuvf
. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev

Re: [warzone2100-dev] Launchpad: Validate your team's contact email address

2010-04-06 Thread Kreuvf
Launchpad Email Validator wrote: If you want to make this email address the contact email of 'Warzone 2100 Project', please click on the link below and follow the instructions. https://launchpad.net/token/N4wdzvRLDTDlZMSxX4C0 Did anybody follow this link already? ^^ signature.asc

Re: [warzone2100-dev] warzone2100 version 2.3_beta13 crash

2010-04-16 Thread Kreuvf
Steen Engholm wrote: [... Problem description ...] I'm afraid to tell you that this is no support mailing list. Support usually is given in the forums (http://forums.wz2100.net/). Nonetheless, thank you for input, - Kreuvf signature.asc Description: OpenPGP digital signature

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[10640] trunk/build_tools/changelog2bbcode.sh

2010-04-18 Thread Kreuvf
cosmetic after all Oh what? I tested it with a piece of ChangeLog and it was okay D: Could you describe the problem, per? Tested it with this piece of ChangeLog: * Campaign: * Fix: Crash when cleaning up memory usage between missions (r10476) - Kreuvf signature.asc Description: OpenPGP

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