break anything.
Solutions are welcome.
- Kreuvf
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match). WZ veterans will find skirmish in SP after having
taken a look into the MP menu ;)
And we will, of course, leave a message in the change log (and we may highlight
this item).
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bugs buggy wrote:
Would anyone object if I encoded the sound into the video? Or is it
better to leave it as it is now?)
Afaik sound and video were separated with the intention of distributing the same
video material with different sound files (for every language).
The original game came with
Gerard Krol wrote:
Please check out
http://forums.wz2100.net/viewtopic.php?f=6t=2379p=23075#p23075 and
tell me what you think.
Regards,
Gerard
How is the performance affected?
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Hi there,
I added a section on colours to that proposal. Please have a look and tell me
what you think of this.
http://wiki.wz2100.net/Organization_Proposal#Colour_support
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bugs buggy wrote:
Or perhaps, add a bug report, and have the needed information in that
'bug' report so people know where to go?
Sounds good. Bug with highest priority on top Cannot submit bug-reports to
Gna.
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mediawiki to tracwiki)
Would this be a good way to handle it?
Could be wise to make a more general decision on it as you may want to bundle
several mods as well.
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codebase that everyone loves working with.
Although I cannot be of a great help, I appreciate this idea. If things go well,
I'll be there for an interview ;)
- - Kreuvf
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does have time when?
b) Who is next?
c) Who does it, if the regularly scheduled next one does not show any activity?
d) Who does the management?
e) Where is the management done?
There are probably more questions that need to be answered :)
- - Kreuvf
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as well) is to not use the
fix for netplay (aka the unfixed netcode), if 2.1.3 or no version is detected.
Dirty: Yes.
Convenient for the users: Yes.
Convenient for distributors: Yes.
Going to a stable 2.2 ASAP could help with overcoming this mess.
P.S.: Everything's IMHO ;)
- - Kreuvf
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no problem for me to contact him.
And afaik he has not that much experience using version control systems and is
not used to the common way of doing things. I am quite sure that he will happily
add the missing information once things have been explained to him.
- - Kreuvf
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) you have some hash-like strings as revision and you probably
cannot derive from such a string if it belongs to an earlier or a later version
of the game. Correct me, if I am wrong.
- - Kreuvf
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specifing
a new port),
Do we stick with the format above, and just make it 2.2?
I'd say: Yes. I doubt there were any real problems with it.
Anyone think of anything else that needs changing before we kick out
the alpha (or beta)?
Is the Changelog up-to-date?
- - Kreuvf
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Warzone 2100 is played
fundamentally, so I think there is room for much discussion. :)
- - Kreuvf
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iD8DBQFJz+I94y86f1GXLDwRAgBFAJ9kaimx6x9ZrMRjc8wdpZEZRYd+OwCfWqOn
, if that is necessary, the decision should be clear, shouldn't it?
Therefore we need to decide if we want to allow this or not, - and if so what
is the best way to map Cairo to Lua. I am sure Elio has some comments/ideas.
Keep it as simple as possible.
- - Kreuvf
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the commit-mails?
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it be possible to publish something like an
original_videos.wz mod that everybody could apply to every version instead of
including the videos in the windows installer every time? I am pretty sure I saw
such a .wz file once on gna ;)
- - Kreuvf
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Dennis Schridde wrote:
Am Sonntag, 5. April 2009 12:13:05 schrieb Kreuvf:
What about the commit-mails?
SF can send them to Gna lists.
And will the structure of that mails be the same as before (on Gna.org SVN)?
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bugs buggy wrote:
We are short of active developers, and we could use more help.
It is a huge PITA for the release maintainer to handle all that needs
to be done themselves, and then nobody wants to be the release
maintainer, since it is a ton
;)
- - Kreuvf
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to be expected IMHO.
- - Kreuvf
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eO9npcFVM3BEQDhec6wDEX0=
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bugs buggy wrote:
2.2 has been 'cooking' for a extremely long period of time.
Pushing beta builds to a lackluster community response, and, what is
worse is, people are still creating new content for 2.1, which won't
work with 2.2.
Has there ever
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bugs buggy wrote:
On 5/8/09, Kreuvf kre...@warzone2100.de wrote:
bugs buggy wrote:
2.2 has been 'cooking' for a extremely long period of time.
Pushing beta builds to a lackluster community response, and, what is
worse is, people are still
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Zarel wrote:
2009/5/9 Kreuvf kre...@warzone2100.de:
Just in case this scheme is a proposal: This reminds me of New File (1),
New
File (2) etc. which is why I suggest adding the date to the file-name such
as
cutscenes-2009-05-09.wz
all :D
- - Kreuvf
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in support
cybersphinx neutral
Buggy, stiv against
And while all that talking was going on, one could have created a hundred
builds...
After all team communication and coordination is essential.
- - Kreuvf
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bugs buggy wrote:
For those of you that have missed it, I am currently changing (some)
ASSERT()s to ASSERT_OR_RETURN() to prevent crashes and / or garbage
output in release builds.
Of course, the change only happens if the condition in the
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Per Inge Mathisen wrote:
However, you need, obviously, an sf.net account to do so. If you lack
one, contact me or gerard_ for the time being.
I'd like to have commit access on SF.net as well.
https://sourceforge.net/users/kreuvf
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bugs buggy wrote:
This is just a heads up for everyone, stating, if you have anymore
changes (aka fixes) that needs to be in 2.2, speak up now, or wait for
2.2.x.
Updated de.po expected by Wednesday
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propose adding the following to the doc-files instead of excluding
them:
This file has not been updated since the release of 2.1. Some information may
not be correct any more. For current information visit the homepage of the
Warzone 2100 Resurrection Project.
- - Kreuvf
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bugs buggy wrote:
OK, so change it to: If you want to use a custom font, or need a
Chinese font, then you should answer yes, all others should answer no.
NOTE: on vista, reading the windows font directory can take a very
long time, so the initial
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Kreuvf wrote:
Do you want to use a custom font or a font supporting Chinese characters?
Important: On Windows Vista the initial run of Warzone 2100 will take a very
long time as the Windows font directory is read.
Möchten Sie eine andere
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bugs buggy wrote:
We have released 2.2.
We have the source tarball, the Fedora rpm, and the windows installer
all available on our SourceForge project page.
Just need the Mac builds.
http://sourceforge.net/projects/warzone2100/
Autoloader Mk3 (R-Wpn-Cannon-ROF03).
- - Kreuvf
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Cannon Rapid Loader -- Schnell ladende Geschütze
* Well, there are, but I prefer smooth translations.
- - Kreuvf
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Per Inge Mathisen wrote:
I don't think units can drive over the rearm pads?
I could change that. It makes sense.
Hopefully those ground units don't shoo away the VTOLs then, especially during
re-arming.
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Zarel wrote:
Let's rename our project from Warzone 2100 Resurrection Project to
Warzone 2100 Project (and the abbreviation from WRP to WZP).
The reasons are convincing. Agreed.
- - Kreuvf
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The idea is nice. But I still don't think that this game needs any kind of
active PR that goes beyond release announces.
- - Kreuvf
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bugs buggy wrote:
The windows installer, and the source tarball (.bz2) have been created.
Fedora Mac builds are still needed.
Thanks again to everyone who made this release possible.
Yay :D
One important thing is missing on Gna: 2.2.1 sources! Please somebody upload
these ASAP.
- Kreuvf
Did anything special happen or are people just busy with other stuff?
- Kreuvf
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Gustavo Vivas wrote:
hello, i send here a little work of translation to Spanish. hope it
helps. :)
Not sure, but aren't translations handled on the forums or trac?
- Kreuvf
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Zarel wrote:
On Thu, Jul 23, 2009 at 2:57 AM, Per Inge
Mathisenper.mathi...@gmail.com wrote:
On Thu, Jul 23, 2009 at 9:32 AM, Zarelzare...@gmail.com wrote:
Did you do lossy compression on the terrain tiles?
Yes (that's what the previous revision was), hence adding the
uncompressed ones to
developers are needed. And, no, Ubisoft
has nothing to do with Warzone 2100 at all.
In case he's reading it.
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Dennis Schridde wrote:
No clue, but I support that question.
To my knowledge you cannot compile the unix crashdump code with bad compilers
anyway.
Bad compilers?
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Sources for 2.2.1 are still missing on Gna.
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Welcome, i-NoD! :D
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to
data.debian.org:
pabs3 I changed the Debian package to use this for now:
http://download.gna.org/warzone/videos/sequences-2.2.wz
Kreuvf It's probably okay ;)
pabs3 it will be a while before the data.debian.org archive is ready anyway
Kreuvf Are you planning to upload the German sequences as well?
pabs3 now
that's quite
indicative to me.
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jurgf...@aol.com wrote:
Hi all : ),
i would like to do a Old School Mod with the v1.10 stats folder only.
[...]
So, what do you think about it?
No objections here.
- Kreuvf
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with
their hardware.
I am for that switch.
On a side note: It'd be yet another big thing started (afaik we currently have
new widgets/GUI, lua, savegame format (and other formats as well probably),
stats conversion in the making).
- Kreuvf
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trunk as
2.4-alpha1.
Opinions?
So what's the goal of that 2.4 release? And by reserving 2.3 number space
people could easily expect 2.3 from us at some point, although it may never
come. We lack the manpower to maintain two branches and trunk.
- Kreuvf
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bugs buggy wrote:
LangString TEXT_SecOriginalMod ${LANG_ENGLISH} Original 1.10 balance
Original-1.10-Balancing
LangString DESC_SecOriginalMod ${LANG_ENGLISH} Play the game with
the original 1.10 version balance stats.
Spielen Sie das Spiel mit dem Balancing aus der Originalversion 1.10.
Zarel wrote:
On Mon, Oct 12, 2009 at 3:31 PM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
I thought only the damage increase was reversed?
Whoops, misread it. Yeah, AA splash increases are still there.
Everything is okay then. ^_^
- Kreuvf
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it looks more like the new values are:
low/green: 0 ms to 200 ms
med/yellow: 200 ms to 400 ms
high/red: 400 ms to 1000 ms
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Buginator, cybersphinx and me just decided to label the 2.2_net branch 2.3.0.
- Kreuvf
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Christian Ohm wrote:
On Saturday, 7 November 2009 at 18:59, Kreuvf wrote:
Buginator, cybersphinx and me just decided to label the 2.2_net branch 2.3.0.
Hey, I didn't decide that exactly. I'd branch 2.3 off from 2.2, and merge
2.2_net into it. Then we release 2.3 betas/rcs from
. And those people that
have already worked with the files know that as well. And isn't Windows picky
about the file extension? So people would have to figure out on their own that
Notepad can open this file, if its extension is csv.
Seems pretty unnecessary to me.
- Kreuvf
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Per Inge Mathisen wrote:
On Mon, Nov 9, 2009 at 2:18 PM, Kreuvf kre...@warzone2100.de wrote:
Joe Average doesn't know what CSV stands for and is able to deduce how the
entries are organised from simply looking at the file.
But I think Excel will deduce what it is when clicking on the file
to understand the
interconnections between files would be best.
And for the debugging things: Do we really need to debug the stats files?
- Kreuvf
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https
is not feasible IMHO. Or would you prefer to
wait a whole week between tagging and release?
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zare...@users.sourceforge.net wrote:
Revision: 8430
2.3: Make cyborg transport fly lower than regular transport.
What's the reason for this?
- Kreuvf
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bugina...@users.sourceforge.net wrote:
Revision: 8553
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8553view=rev
Clarify variables by prefix of _64 for 64bit and _32 for 32bit...
Being picky here: _64 and _32 are not prefixes, they are suffixes.
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zare...@users.sourceforge.net wrote:
Revision: 8594
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=8594view=rev
Author: zarelsl
Better ready? checkbox.
It's only better if you know enough English to understand READY?. If not, you
are more screwed than before IMHO. :(
the idea and gave
reasons for it. So, why not just undo this until you can make it a translatable
string?
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distribution to offer a package need
some time as well.
If not, then we should announce this as soon as possible so the
forums/trac/Buginator's inbox isn't spammed with LOBBY SERVER DONT WORK! pls
fix.
- Kreuvf
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that I currently no longer see any reason to do so.
It's still breaking the user experience of a fully translated game. And can't we
have some column caption instead saying Ready? (translatable, of course!) or
would that be too much work with the current GUI code?
- Kreuvf
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-effects. Videos will have to be split as
there is a general part (those vids shown on the intelligence screen), an
MP-only part and an SP-only part. Nonetheless, I am willing to help where/when I
can. :)
- Kreuvf
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Yet another Beta due to severe bugs in Beta 5. Please test and write useful
bug-reports (http://developer.wz2100.net/newticket) or send in a patch.
Changelog:
http://warzone2100.svn.sourceforge.net/viewvc/warzone2100/tags/2.3_beta6/ChangeLog?revision=9021
Windows installer:
feature essentially resets the Beta counter back to one. Not a
good way to make progress.
+1
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didn't
know about, and wanted to have my say. Thankyou.
Actually, I don't think that just writing forum consensus is enough. The
reasons should be given in the commit log. Forums can be quite volatile or
inaccessible at times.
- Kreuvf
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take this as someone complains.
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Kreuvf wrote:
C yp wrote:
*2.3*:
Also, if noone complains, I intend to commit unicode, raytrace and
retarget to 2.3.
Unicode does what you would expect. (You can write in whatever language
you want, in-game.)
Raytrace makes projectiles have better collision detection, which is
less
Kreuvf wrote:
Raytrace makes projectiles have better collision detection, which is
less dependent on who has the best graphics card.
Zarel just informed me that we have open bugs that would be fixed with this. If
that's true, then it has to be included into 2.3.
- Kreuvf
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nonsensical. The mod maker should be the one to decide what
kind of mod they have, not the user.
I agree.
Did you see this http://developer.wz2100.net/wiki/Organization_Proposal?
- Kreuvf
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(modder-horror)
* you need to change the translations (translator-horror).
Therefore I suggest the values to be replaced by variables that are calculated
during run-time.
- Kreuvf
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We are currently using a normal hyphen (-) instead of the minus sign (−) to
display negative values in-game.
I suggest the replacement of hyphens with the minus sign whenever appropriate.
- Kreuvf
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be shown such as 130% ⬈ 160%
or 100% ⬊ 90%. That character between the two percentages is supposed to be an
arrow (U+2B08 and U+2B0A), just in case the font doesn't support it.
- Kreuvf
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the translation updates, everything's fine ;X
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zare...@users.sourceforge.net wrote:
Revision: 9311
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9311view=rev
Date: 2010-01-18 02:13:31 + (Mon, 18 Jan 2010)
Log Message:
---
2.3: Add ALL ROUNDER as an alias for the ANTI AIRCRAFT weapon type.
Should
Guangcong Luo wrote:
It allows us to set all rounder weapons' type to ALL ROUNDER in the
stats files (they were previously ANTI AIRCRAFT). What's unclear?
Okay, didn't know we had all-round weapons and misused AA for them ;X No further
questions, thanks :D
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c...@users.sourceforge.net wrote:
Revision: 9686
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9686view=rev
Author: cypr
qtmerge: Fix input a bit ?\226?\128?\148 handle losing focus and make compose
key sequences ('e - ?\195?\169) work.
Those sequences in your
buginator wrote:
Another day, another new member has joined the project.
Welcome Safety0ff!
Welcome to the WZP. :D
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as there is a good German
translation for that name :P
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at a post-beta stage! I don't think
that there is much, if any, room for discussion. Self-discipline, please~
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buginator wrote:
On 2/17/10, Guangcong Luo za...@x.net wrote:
How's about RC 1a?
RC 1b / 2 / whatever. I don't really care what we call it. :)
AD 1 for Almost Done 1 or NYG 1 for Not Yet Gamma 1 :X
- Kreuvf
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to show people this.
3. Control over units not good enough to use the knowledge.
4. Even more stuff to consider when balancing (similar to too complex).
5. There already is enough variation/tactics in Warzone 2100. Less is more.
- Kreuvf
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is more.
- Kreuvf
I still wonder what is s complex in this code? Could someone give me a
hint, please?
I do not mean code-complexity. It's the gameplay itself that's getting too
complex IMHO. There is enough stuff in the game that you have to worry about.
Yes, there is a usability problem
buginator wrote:
Those last minute patches that we thought would be good, turned out to
be not so good.
At least Zarel now has enough time to add all the stuff that didn't make it in
time :D (THINK POSITIVE! ;X)
- Kreuvf
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Just noticed that developer.wz2100.net doesn't load, tried wz2100.net
afterwards, same thing.~
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buginator wrote:
To help this along, I am thinking of just making a build from svn 2.3
head, on Wed. night, and upload that to SF for some pre-testing. We
wouldn't actually tag anything.
The only change would be to force on --debug net for this build, and
for the beta 11a release.
base.wz contains all the MP maps, although we have an mp.wz. Why aren't the maps
in the mp.wz?
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in
base.wz. That means that only stuff that replaces/overwrites stuff in base.wz is
in mp.wz.
Thanks to devurandom ;)
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or
NO.
Thoughts?
Yeah, do it. Another option would be to document the changes (and how to change
the mods to be compatible again) and add a link to these docs, when releasing a
version that has those changes, so people know what to do. But, after all, this
is a FLOSS project... ;)
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of _all_ the stuff we
already have (IRC, ML, forums, tickets, wiki, guide, SVN), so it would just add
one more item to the list :P
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https
delphi...@users.sourceforge.net wrote:
Revision: 10440
http://warzone2100.svn.sourceforge.net/warzone2100/?rev=10440view=rev
Author: Delphinio
Date: 2010-03-30 01:59:07 + (Tue, 30 Mar 2010)
Log Message:
---
Please do not forget to add a log message to your
reputation as long as it's defined as lie to people
so they are happy instead of telling them the truth.
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.
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Launchpad Email Validator wrote:
If you want to make this email address the contact email of
'Warzone 2100 Project', please click on the link below and follow the
instructions.
https://launchpad.net/token/N4wdzvRLDTDlZMSxX4C0
Did anybody follow this link already? ^^
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Steen Engholm wrote:
[... Problem description ...]
I'm afraid to tell you that this is no support mailing list. Support usually is
given in the forums (http://forums.wz2100.net/).
Nonetheless, thank you for input,
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cosmetic after all
Oh what? I tested it with a piece of ChangeLog and it was okay D: Could you
describe the problem, per?
Tested it with this piece of ChangeLog:
* Campaign:
* Fix: Crash when cleaning up memory usage between missions (r10476)
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