On 9/16/08, Angus Lees [EMAIL PROTECTED] wrote:
On Tue, Sep 16, 2008 at 3:30 AM, bugs buggy [EMAIL PROTECTED][EMAIL
PROTECTED]
wrote:
On 9/15/08, Angus Lees [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
On Tue, Sep 2, 2008 at 10:24 PM, bugs buggy [EMAIL PROTECTED][EMAIL
PROTECTED]
On Sunday, 31 August 2008 at 23:22, Angus Lees wrote:
Please let me know if you notice any quality problems - I'm not aware of any
remaining video or audio problems with the conversion process.
I only had a short look at the files, fullscreen quality seems quite abysmal by
my standards, but I
On Tue, Aug 26, 2008 at 9:48 PM, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Dienstag, 26. August 2008 14:43:28 schrieb Christian Ohm:
On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
So .ogg theora/vorbis is a pretty big saving in size.
sequences_ogg.zip
was generated via my
On Tue, Aug 26, 2008 at 1:43 PM, Christian Ohm [EMAIL PROTECTED] wrote:
On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
For reference, a no-fancy-options recompression of the rpl files into ogg
ends up at about this resulting size:
187Msequences_ogg.zip
777M
Am Dienstag, 26. August 2008 14:43:28 schrieb Christian Ohm:
On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
So .ogg theora/vorbis is a pretty big saving in size. sequences_ogg.zip
was generated via my rpl2avi wine program with the original eidos dlls
and then reencoded using
On Saturday, 14 June 2008 at 0:35, bugs buggy wrote:
Right, there is no new information just by doubling the scan lines,
but to my eyes, it did look better than stretching the original
320x240 to 640x480.
http://xs128.xs.to/xs128/08246/linear776.png
Christian Ohm schreef:
On Friday, 13 June 2008 at 23:20, Giel van Schijndel wrote:
AFAIK copyright law doesn't concern itself with the language or medium
of expression that is used. It is only concerned with the originality of
the work being expressed. Thus, if it would just be a plain
On Fri, Jun 13, 2008 at 7:35 AM, Per Inge Mathisen [EMAIL PROTECTED]
wrote:
On Fri, Jun 13, 2008 at 1:35 AM, Christian Ohm [EMAIL PROTECTED] wrote:
For playback I'd prefer using FFMPEG to the OGG libraries directly,
since this will make it easier for others to make movies for mods
without
On Fri, Jun 13, 2008 at 5:19 AM, bugs buggy [EMAIL PROTECTED] wrote:
I haven't done much with video stuff, but I used ffmpeg with a bitrate
of 2400K, and used the 'double sized' video (as in, it skips ever
other scanline to make the FMV appear bigger than it is), so while the
original FMVs
Christian Ohm schreef:
On Thursday, 12 June 2008 at 16:11, Giel van Schijndel wrote:
Dennis Schridde schreef:
Am Donnerstag, 12. Juni 2008 13:13:49 schrieb Per Inge Mathisen:
I would like some input from the people who worked with the
FMVs on how much work remains to integrate them properly
bugs buggy schreef:
On 6/12/08, Angus Lees [EMAIL PROTECTED] wrote:
The patch I sent some time ago supported both .ogg and .rpl formats, again
my intention being allowing those few people with the original game to use
their .rpls (or something) and the rest of us can use .oggs. And the code
On Friday, 13 June 2008 at 0:28, bugs buggy wrote:
On 6/12/08, Christian Ohm [EMAIL PROTECTED] wrote:
For playback I'd prefer using FFMPEG to the OGG libraries directly,
since this will make it easier for others to make movies for mods
without lossy reencoding into obscure formats.
On Friday, 13 June 2008 at 8:35, Per Inge Mathisen wrote:
On Fri, Jun 13, 2008 at 1:35 AM, Christian Ohm [EMAIL PROTECTED] wrote:
For playback I'd prefer using FFMPEG to the OGG libraries directly,
since this will make it easier for others to make movies for mods
without lossy reencoding
On Friday, 13 June 2008 at 0:19, bugs buggy wrote:
I haven't done much with video stuff, but I used ffmpeg with a bitrate
of 2400K, and used the 'double sized' video (as in, it skips ever
other scanline to make the FMV appear bigger than it is), so while the
Skip every other line means
Hi all,
On Friday, 13 June 2008 at 0:19, bugs buggy wrote:
I haven't done much with video stuff, but I used ffmpeg with a
bitrate
of 2400K, and used the 'double sized' video (as in, it skips ever
other scanline to make the FMV appear bigger than it is), so while
the
Skip every other
Am Freitag, 13. Juni 2008 11:24:34 schrieb Christian Ohm:
On Friday, 13 June 2008 at 8:40, Giel van Schijndel wrote:
Christian Ohm schreef:
I prefer MKV to OGM as a movie container, though for a game it doesn't
really matter. Codec-wise Theora/Vorbis seems a good choice.
I do like
Christian Ohm schreef:
On Friday, 13 June 2008 at 8:40, Giel van Schijndel wrote:
Christian Ohm schreef:
I prefer MKV to OGM as a movie container, though for a game it doesn't
really matter. Codec-wise Theora/Vorbis seems a good choice.
I do like Matroska as a container as well, though I
Dennis Schridde schreef:
Am Freitag, 13. Juni 2008 16:18:12 schrieb Christian Ohm:
On Friday, 13 June 2008 at 13:37, Dennis Schridde wrote:
Last time I tried to create (kdenlive and avidemux, iirc) a MKV video, it
would have ugly video/sound asyncs in mplayer and not play at all in
xine.
On Friday, 13 June 2008 at 23:20, Giel van Schijndel wrote:
AFAIK copyright law doesn't concern itself with the language or medium
of expression that is used. It is only concerned with the originality of
the work being expressed. Thus, if it would just be a plain translation
then I am quite
On 6/13/08, Angus Lees [EMAIL PROTECTED] wrote:
On Fri, Jun 13, 2008 at 5:19 AM, bugs buggy [EMAIL PROTECTED] wrote:
I haven't done much with video stuff, but I used ffmpeg with a bitrate
of 2400K, and used the 'double sized' video (as in, it skips ever
other scanline to make the FMV
On 6/13/08, Per Inge Mathisen [EMAIL PROTECTED] wrote:
On Fri, Jun 13, 2008 at 6:00 AM, bugs buggy [EMAIL PROTECTED] wrote:
I'll get back to the other parts, but I would like to know why the
extremely short gestation period for the new contract/readme ?
You blink, and you miss
For those of you who have not followed the latest events on the forum
and/or IRC, EIDOS have now granted us permission to distribute both
the FMVs and the soundtracks from the original game under the GPL.
This bodes well for the future.
It does, however, give us somewhat of a challenge for 2.1,
Am Donnerstag, 12. Juni 2008 13:13:49 schrieb Per Inge Mathisen:
For those of you who have not followed the latest events on the forum
and/or IRC, EIDOS have now granted us permission to distribute both
the FMVs and the soundtracks from the original game under the GPL.
This bodes well for the
Dennis Schridde schreef:
Am Donnerstag, 12. Juni 2008 13:13:49 schrieb Per Inge Mathisen:
I believe there is some expectation that our next release
will include the missing data now, and we should discuss if this is a
good idea.
I'd say we don't include the FMVs for beta3, it'll only delay
On Thursday, 12 June 2008 at 16:11, Giel van Schijndel wrote:
Dennis Schridde schreef:
Am Donnerstag, 12. Juni 2008 13:13:49 schrieb Per Inge Mathisen:
I believe there is some expectation that our next release
will include the missing data now, and we should discuss if this is a
good idea.
On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
My intention with the fmvs originally was to provide a separate 'fmv.wz'
which could just be dropped into the right directory - as other's have
suggested. Look for the movie and fall back to current behaviour if not
found (and when the
Am Freitag, 13. Juni 2008 01:13:39 schrieb Christian Ohm:
For the Windows world, rather a zip than a tarball. And a torrent would
be nice as well, to spare GNA's bandwidth a bit.
Last time I talked to Gna about this, they said that bandwith is not remotely
an issue for them.
--Dennis
On 6/12/08, Per Inge Mathisen [EMAIL PROTECTED] wrote:
For those of you who have not followed the latest events on the forum
and/or IRC, EIDOS have now granted us permission to distribute both
the FMVs and the soundtracks from the original game under the GPL.
This bodes well for the future.
On 6/12/08, Angus Lees [EMAIL PROTECTED] wrote:
The patch I sent some time ago supported both .ogg and .rpl formats, again
my intention being allowing those few people with the original game to use
their .rpls (or something) and the rest of us can use .oggs. And the code
is structured to
On 6/12/08, Christian Ohm [EMAIL PROTECTED] wrote:
On Thursday, 12 June 2008 at 23:54, Angus Lees wrote:
My intention with the fmvs originally was to provide a separate 'fmv.wz'
which could just be dropped into the right directory - as other's have
suggested. Look for the movie and fall
On 6/12/08, Per Inge Mathisen [EMAIL PROTECTED] wrote:
Here are my very preliminary thoughts:
* we ship beta3 once we have run some quick network tests on it,
tomorrow or Saturday, with an announcement of the above good news,
adding that we will attempt to integrate as much as possible of
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