Re: [Warzone-dev] Upconverting WZ textures

2006-12-09 Thread Ranger Joe
Well, the main problem is that it's not loading the texture(s) :). It displays the model just fine, but it's not giving me an error or anything once I've converted the texture to pcx and renamed the texture name inside the pie file (I'm assuming that it assumes that the two are in the same dire

Re: [Warzone-dev] Upconverting WZ textures

2006-12-09 Thread Ranger Joe
I mean the latter - using scaled down "noise textures" (as you put it) to add detail to a surface (these aren't really noise, mind you, but actual coherent detail textures that bring out the non-existent fineness of the texture when viewed up close). Implementing multitexturing is simple in Ope

Re: [Warzone-dev] Upconverting WZ textures

2006-12-09 Thread Per Inge Mathisen
On 12/9/06, Ranger Joe <[EMAIL PROTECTED]> wrote: Question for whoever is working on graphics code: have you considered implementing detail texturing (I could create the detail textures) for the terrain? I am not sure what you mean by 'detail texturing'. Do you mean mipmapping? If so, yes, we

Re: [Warzone-dev] Upconverting WZ textures

2006-12-09 Thread Christian Vest Hansen
2006/12/9, Ranger Joe <[EMAIL PROTECTED]>: Furthermore, is there a "model viewer" of some sort for the objects in WZ that could be used to test the textures directly without having to run the game? If there is, a link or equivalent would be nice. Cranphin made such an app once. I'll see if I c

Re: [Warzone-dev] Upconverting WZ textures

2006-12-09 Thread Ranger Joe
Okay then - I'll start fiddling with the files. Whenever you guys manage to convert the source code to handle dynamic textures sizes, I'll get to fine-tune them if necessary. PS - I'm omitting the terrain tiles for starters - mostly because of the complexity - as I'm afraid these require more

Re: [Warzone-dev] Upconverting WZ textures

2006-12-08 Thread Dennis Schridde
Am Freitag, 8. Dezember 2006 19:57 schrieb Dennis Schridde: > Am Freitag, 8. Dezember 2006 11:06 schrieb Per Inge Mathisen: > > On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > > > I thought Grim was able to "snuck in" higher resolution textures... > > > > I just tired to resize tertiles1

Re: [Warzone-dev] Upconverting WZ textures

2006-12-08 Thread kim metcalfe
On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: Am Freitag, 8. Dezember 2006 05:21 schrieb kim metcalfe: > > kim: I'm guessing it's me, but I can't find the downloads section > > > > RJ > > you need to register - you will then receive a confirmation link - > then you can log in - that

Re: [Warzone-dev] Upconverting WZ textures

2006-12-08 Thread Dennis Schridde
Am Freitag, 8. Dezember 2006 11:06 schrieb Per Inge Mathisen: > On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > > I thought Grim was able to "snuck in" higher resolution textures... > > > I just tired to resize tertiles1hw a little bit. Now it looks like a > > > patchwork carpet in game.

Re: [Warzone-dev] Upconverting WZ textures

2006-12-08 Thread Giel van Schijndel
[EMAIL PROTECTED] schreef: > On Thu, 07 Dec 2006 17:36:39 -0500 Dennis Schridde > <[EMAIL PROTECTED]> wrote: > >> As far as I know (I am not perfect, nor do I know everything about >> WZ): >> >> - You don't need any map editor... You can simply extract the >> warzone.wz to a >> data/ folder

Re: [Warzone-dev] Upconverting WZ textures

2006-12-08 Thread Per Inge Mathisen
On 12/8/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: > I thought Grim was able to "snuck in" higher resolution textures... > I just tired to resize tertiles1hw a little bit. Now it looks like a > patchwork carpet in game. :( ... My very first guess is that WZ uses a hardcoded amount of memory

Re: [Warzone-dev] Upconverting WZ textures

2006-12-08 Thread Dennis Schridde
Am Freitag, 8. Dezember 2006 04:17 schrieb [EMAIL PROTECTED]: > On Thu, 07 Dec 2006 17:36:39 -0500 Dennis Schridde > > <[EMAIL PROTECTED]> wrote: > >As far as I know (I am not perfect, nor do I know everything about > >WZ): > > > >- You don't need any map editor... You can simply extract the > >war

Re: [Warzone-dev] Upconverting WZ textures

2006-12-08 Thread Dennis Schridde
Am Freitag, 8. Dezember 2006 05:21 schrieb kim metcalfe: > > kim: I'm guessing it's me, but I can't find the downloads section > > > > RJ > > you need to register - you will then receive a confirmation link - > then you can log in - that is the only way to see the downloads > section. Well, I c

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread kim metcalfe
kim: I'm guessing it's me, but I can't find the downloads section RJ you need to register - you will then receive a confirmation link - then you can log in - that is the only way to see the downloads section. it is this way due to the original site getting so much spam and attacks. if yo

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread vs2k5
On Thu, 07 Dec 2006 17:36:39 -0500 Dennis Schridde <[EMAIL PROTECTED]> wrote: >As far as I know (I am not perfect, nor do I know everything about >WZ): > >- You don't need any map editor... You can simply extract the >warzone.wz to a >data/ folder in the same directory and Warzone will load it'

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread Giel van Schijndel
Ranger Joe schreef: > Dennis Schridde wrote: >> Am Donnerstag, 7. Dezember 2006 23:36 schrieb Dennis Schridde: >>> As far as I know (I am not perfect, nor do I know everything about WZ): >>> >>> - UV coords are handled in the engine as being in the interval ( >>> 0.0, 1.0 >>> ), because that's ho

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread Ranger Joe
Ok - thanks for the link. As for vector graphics - I think the intended subtext was that the textures could be resized as needed and rasterized at any conceivable resolution. Regardless, I think I won't try to recreate the textures, but rather upscale and rework the existing ones at far greater

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread Dennis Schridde
Am Donnerstag, 7. Dezember 2006 23:36 schrieb Dennis Schridde: > As far as I know (I am not perfect, nor do I know everything about WZ): > > - UV coords are handled in the engine as being in the interval ( 0.0, 1.0 > ), because that's how OpenGL does it. If the PIE files gave explicit (non > relati

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread Dennis Schridde
As far as I know (I am not perfect, nor do I know everything about WZ): - UV coords are handled in the engine as being in the interval ( 0.0, 1.0 ), because that's how OpenGL does it. If the PIE files gave explicit (non relative) coords, then those are very probably diveded by the texturesize g

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread Ranger Joe
I have no real experience with vector graphics, but I guess I'll check it out. I'm afraid there's a rather steep learning curve to it, though. As for changing the U/V coordinates - why? U/V coordinates are fractional. Unless I change the relative positioning of image data in the texture, there

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread vs2k5
On Thu, 07 Dec 2006 00:58:17 -0500 Ranger Joe <[EMAIL PROTECTED]> wrote: >Hi, > >I can't seem to be able to register on realtimestrategies.net - I >still >haven't got the confirmation email over a period of several days. >So I'm >posting here. The "new" forum home is at http://wz2100.net/ >I

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread Giel van Schijndel
Christian Ohm schreef: > On Thursday, 7 December 2006 at 10:08, Giel van Schijndel wrote: > >>> there,it'll override the ones in .wz files that comes with >>> 2.0.5rc1.Also you need to change the pie file's texture info >>> accordingly to use 512x512 textures I think. >>> >> Are you sure

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread Christian Ohm
On Thursday, 7 December 2006 at 10:08, Giel van Schijndel wrote: > zz zz schreef: > >> From: Ranger Joe <[EMAIL PROTECTED]> > >> I can't seem to be able to register on realtimestrategies.net - I > >> still haven't got the confirmation email over a period of several > >> days. So I'm posting here.

Re: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread Giel van Schijndel
zz zz schreef: >> From: Ranger Joe <[EMAIL PROTECTED]> >> Reply-To: Development list >> To: warzone-dev@gna.org >> Subject: [Warzone-dev] Upconverting WZ textures >> Date: Thu, 07 Dec 2006 07:58:17 +0200 >> >> Hi, >> >> I can't seem to be able to register on realtimestrategies.net - I >> still hav

RE: [Warzone-dev] Upconverting WZ textures

2006-12-07 Thread zz zz
From: Ranger Joe <[EMAIL PROTECTED]> Reply-To: Development list To: warzone-dev@gna.org Subject: [Warzone-dev] Upconverting WZ textures Date: Thu, 07 Dec 2006 07:58:17 +0200 Hi, I can't seem to be able to register on realtimestrategies.net - I still haven't got the confirmation email over