If you have a copy of Lightwave (gasp!!) lying around, "Unify Normals" does
wonders for that sort of problem...

Holler if you need help :)

Ben

--
Benjamin Clifford Davis

3D artist - Senior Modeler
Senior 3D Generalist

www.moondog-animation.com

office:   +33 9 50 04 76 15
mobile: +33 6 88 48 54 50

6 bis avenue des Iles
74000 Annecy
FRANCE



On Mon, May 14, 2012 at 5:29 PM, Byron Nash <[email protected]> wrote:

> I need to get some NURBS objects from Maya to Softimage. Client gave me an
> igs file which I can get imported into Softimage and Maya. The problem is,
> that in Softimage half of the normals are flipped but it looks great in
> Maya. The object has hundreds of small parts so it's not effective to go
> find every last inverted shape manually. Is there a good way to get the
> NURBS into Softimage or keep the normals from getting screwed up on import?
>
> Thanks,
> Byron
>

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