If you have a copy of Lightwave (gasp!!) lying around, "Unify Normals" does wonders for that sort of problem...
Holler if you need help :) Ben -- Benjamin Clifford Davis 3D artist - Senior Modeler Senior 3D Generalist www.moondog-animation.com office: +33 9 50 04 76 15 mobile: +33 6 88 48 54 50 6 bis avenue des Iles 74000 Annecy FRANCE On Mon, May 14, 2012 at 5:29 PM, Byron Nash <[email protected]> wrote: > I need to get some NURBS objects from Maya to Softimage. Client gave me an > igs file which I can get imported into Softimage and Maya. The problem is, > that in Softimage half of the normals are flipped but it looks great in > Maya. The object has hundreds of small parts so it's not effective to go > find every last inverted shape manually. Is there a good way to get the > NURBS into Softimage or keep the normals from getting screwed up on import? > > Thanks, > Byron >

