Or use Moment of Inspiration for the conversion to polygons... It creates beautiful meshes (try Ngons). I usually export to obj.
NURBS in XSI are very sophisticated C.R.A.P. ® © Cheers, Tom On 14 May 2012 17:50, Gareth Bell <[email protected]> wrote: > When exporting a polymesh from Maya to Softimage using Autodesk > Crosswalk Exporter there's a check box "Export Maya Normals" which tends to > keep things in check.**** > > ** ** > > Not sure if it's the same for NURBS**** > > ** ** > ------------------------------ > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Byron Nash > *Sent:* 14 May 2012 16:30 > *To:* [email protected] > *Subject:* NURBS import**** > > ** ** > > I need to get some NURBS objects from Maya to Softimage. Client gave me an > igs file which I can get imported into Softimage and Maya. The problem is, > that in Softimage half of the normals are flipped but it looks great in > Maya. The object has hundreds of small parts so it's not effective to go > find every last inverted shape manually. Is there a good way to get the > NURBS into Softimage or keep the normals from getting screwed up on import? > **** > > ** ** > > Thanks,**** > > Byron**** >

