Or use Moment of Inspiration for the conversion to polygons...
It creates beautiful meshes (try Ngons).
I usually export to obj.

NURBS in XSI are very sophisticated C.R.A.P. ® ©

Cheers,

Tom

On 14 May 2012 17:50, Gareth Bell <[email protected]> wrote:

>  When exporting a polymesh from Maya to Softimage using Autodesk
> Crosswalk Exporter there's a check box "Export Maya Normals" which tends to
> keep things in check.****
>
> ** **
>
> Not sure if it's the same for NURBS****
>
> ** **
>  ------------------------------
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Byron Nash
> *Sent:* 14 May 2012 16:30
> *To:* [email protected]
> *Subject:* NURBS import****
>
> ** **
>
> I need to get some NURBS objects from Maya to Softimage. Client gave me an
> igs file which I can get imported into Softimage and Maya. The problem is,
> that in Softimage half of the normals are flipped but it looks great in
> Maya. The object has hundreds of small parts so it's not effective to go
> find every last inverted shape manually. Is there a good way to get the
> NURBS into Softimage or keep the normals from getting screwed up on import?
> ****
>
> ** **
>
> Thanks,****
>
> Byron****
>

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